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Patterns box art

Patterns

Game ID: GID0241815
Game Info
Year
2023
Collection
Ratings
Creator Score
Mechanic profile
Not enough video data yet
Vibe profile
How this game feels to play
Description

Patterns: A Mandala Game is another area-control design by Trevor Benjamin and Brett J. Gilbert. Patterns draws you in as you take turns swapping tiles from the large mandala at your table. Each player tries to mark contiguous colored areas as territory. Start by spreading the unique tea towel play mat first and creating a mandala by all but 2 out of 54 colorful mandala tiles. Whoever claims most point in the end, wins.

Description

Patterns: A Mandala Game is another area-control design by Trevor Benjamin and Brett J. Gilbert. Patterns draws you in as you take turns swapping tiles from the large mandala at your table. Each player tries to mark contiguous colored areas as territory. Start by spreading the unique tea towel play mat first and creating a mandala by all but 2 out of 54 colorful mandala tiles. Whoever claims most point in the end, wins.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 21
This page: 21
Sentiment: pos 19 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–21 of 21
Video v8hjQYBDO4A All You Can Board Discussion at 25:16 sentiment: positive
video_pk 107330 · mention_pk 310598
All You Can Board - Patterns video thumbnail
Click to watch at 25:16 · YouTube ↗
Overall sentiment (raw)
highly positive
Pros
  • A real joy to revisit.
  • Every time I play it, I'm reminded of how good it is.
  • Consistently confirmed as better than Mandala.
Cons
  • Not discussed in detail as it was covered previously.
Thematic elements
  • Abstract mandala-inspired game.
Comparison games
  • Mandala
Mechanics (from transcript analysis)
  • abstract strategy — A two-player abstract game with simple components.
  • Pattern Building — Players arrange colored tokens on a mat to create patterns.
  • tactics — Requires strategic thinking and planning to achieve winning patterns.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think I might have reached my ceiling on how much I enjoy it, which is probably like a solid eight out of 10, but we'll see.
  • I tend to like these shedding games more with more players.
  • It's sort of like a mind sweep. Imagine like mind sweeper or sudoku style kind of it's a logic deduction puzzle that you can play solo or cooperatively.
  • Ingenious was the definite highlight in terms of new games.
  • Least favorite if I had to pick would probably be Lawyer Up. Not a bad game by any means, but just in a sea of like really excellent games, it was one that stood out as just kind of okay.
  • Ultimately we're making the content that we'd like to watch and hear and that's something that we've always made clear.
  • We're not making any grand declarations here of like what we think is right or wrong for other people.
  • I don't have anything against paid content and in fact like anyone who does whether it's board game media or like any kind of media um as either like a journalist as a content creator as a reviewer whatever the case may be.
  • You should never be getting paid for reviews and and and that's something I can say like across the board.
  • If you are doing reviews of games and you're being paid like money for that, I just think that's ethically irresponsible.
  • I just I personally I don't see the value in it. I understand why it exists.
  • I just think it gets to the point where like if you as a content creator, and again I I want to stress I don't think you're doing anything wrong by taking paid previews.
  • And so that that's sort of where I um landed on it.
  • The amount of h usefulness that they that how useful they are to people, how many people watch how to play videos, how many people like swear by watching videos instead of reading rule books.
  • I just did that because I wanted to know how to play for it.
  • But I just think that from the perspective of like I'm a content creator, I'm doing my best to provide content for my audience, and I'm also trying to make a living. Like you're doing their marketing work that should be coming out of their marketing budget for free for them.
  • It's it's it's it's tough. Like I from as someone who now was trying to like sort of do this full-time for like you know half a year for 6 months.
  • There are a lot of different types of sources and there's creators out there who have done videos uh going into detail about this kind of stuff.
  • I agree with you 100% that the review copy is there to provide access to the game.
  • Previews weren't fun or enjoyable to make. They just weren't rewarding uh in the same way as most other videos.
  • It felt like me just uh freelancing as uh on the marketing team of that company or for that game.
  • You realize like I'm basically watching a commercial.
  • It's not about that. It's not this isn't supposed to be an opportunity for us to like throw people under the bus or put a spotlight on people that might not want a spotlight on them.
  • The other thing is just like a podcast is a better space to have this type of discussion.
  • We've never actually paid ourselves yet. Um, in the six and a half years that we've been doing this.
  • Quantity content a large part of the time usually means like much less effort content.
  • I'm sick of like a news item comes out and it's like something that's really worth discussing, really worth like talking about.
  • Rather than it being about like people putting out stuff to discuss it, it's like a 10-minute video of someone summarizing all the things I already know with barely any other insight.
  • The quality content takes longer and in a board in a space like board games where you could do quality content and get like you know 5,000 6,000 views and that that's like good for the board game space but that is not good for your wallet.
  • It's almost like there's even if I don't threaten it, it's almost like there is a perpetual threat because I made it known, well, we're only here because of Patreon.
  • It's just not that there's anything maybe inherently like um disreputable necessarily about someone asking for that. I just I feel like it reminds me a little bit of like relying on customer tips at a restaurant to supplement low wages.
References (from this video)
No references stored for this video.
Video v8hjQYBDO4A All You Can Board Discussion at 29:13 sentiment: positive
video_pk 107330 · mention_pk 310603
All You Can Board - Patterns video thumbnail
Click to watch at 29:13 · YouTube ↗
Overall sentiment (raw)
Positive, as a revisit.
Pros
  • Nice to revisit.
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think I might have reached my ceiling on how much I enjoy it, which is probably like a solid eight out of 10, but we'll see.
  • I tend to like these shedding games more with more players.
  • It's sort of like a mind sweep. Imagine like mind sweeper or sudoku style kind of it's a logic deduction puzzle that you can play solo or cooperatively.
  • Ingenious was the definite highlight in terms of new games.
  • Least favorite if I had to pick would probably be Lawyer Up. Not a bad game by any means, but just in a sea of like really excellent games, it was one that stood out as just kind of okay.
  • Ultimately we're making the content that we'd like to watch and hear and that's something that we've always made clear.
  • We're not making any grand declarations here of like what we think is right or wrong for other people.
  • I don't have anything against paid content and in fact like anyone who does whether it's board game media or like any kind of media um as either like a journalist as a content creator as a reviewer whatever the case may be.
  • You should never be getting paid for reviews and and and that's something I can say like across the board.
  • If you are doing reviews of games and you're being paid like money for that, I just think that's ethically irresponsible.
  • I just I personally I don't see the value in it. I understand why it exists.
  • I just think it gets to the point where like if you as a content creator, and again I I want to stress I don't think you're doing anything wrong by taking paid previews.
  • And so that that's sort of where I um landed on it.
  • The amount of h usefulness that they that how useful they are to people, how many people watch how to play videos, how many people like swear by watching videos instead of reading rule books.
  • I just did that because I wanted to know how to play for it.
  • But I just think that from the perspective of like I'm a content creator, I'm doing my best to provide content for my audience, and I'm also trying to make a living. Like you're doing their marketing work that should be coming out of their marketing budget for free for them.
  • It's it's it's it's tough. Like I from as someone who now was trying to like sort of do this full-time for like you know half a year for 6 months.
  • There are a lot of different types of sources and there's creators out there who have done videos uh going into detail about this kind of stuff.
  • I agree with you 100% that the review copy is there to provide access to the game.
  • Previews weren't fun or enjoyable to make. They just weren't rewarding uh in the same way as most other videos.
  • It felt like me just uh freelancing as uh on the marketing team of that company or for that game.
  • You realize like I'm basically watching a commercial.
  • It's not about that. It's not this isn't supposed to be an opportunity for us to like throw people under the bus or put a spotlight on people that might not want a spotlight on them.
  • The other thing is just like a podcast is a better space to have this type of discussion.
  • We've never actually paid ourselves yet. Um, in the six and a half years that we've been doing this.
  • Quantity content a large part of the time usually means like much less effort content.
  • I'm sick of like a news item comes out and it's like something that's really worth discussing, really worth like talking about.
  • Rather than it being about like people putting out stuff to discuss it, it's like a 10-minute video of someone summarizing all the things I already know with barely any other insight.
  • The quality content takes longer and in a board in a space like board games where you could do quality content and get like you know 5,000 6,000 views and that that's like good for the board game space but that is not good for your wallet.
  • It's almost like there's even if I don't threaten it, it's almost like there is a perpetual threat because I made it known, well, we're only here because of Patreon.
  • It's just not that there's anything maybe inherently like um disreputable necessarily about someone asking for that. I just I feel like it reminds me a little bit of like relying on customer tips at a restaurant to supplement low wages.
References (from this video)
No references stored for this video.
Video sCcWTJ28jnI Tabletop Turtle Analysis at 3:19 sentiment: positive
video_pk 99416 · mention_pk 276940
Tabletop Turtle - Patterns video thumbnail
Click to watch at 3:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Peaceful coexistence
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Tile Placement — Players place tiles, and each player at the table receives a card when a tile is placed.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Cozy isn't a feeling a game earns anymore. Its squishy components bulk ordered from China. It's watercolor art commissioned off Fiverr and slapped into into shallow mechanics and vapid gameplay.
  • Cozy has become a shield against honest criticism.
  • Don't let light or beginner friendly or peaceful excuse a game being uninspired and hacky.
  • The greatest crime publisher pull is trying to sell that feeling to games that haven't really earned it.
  • We're all gamers. I just want us to stay vigilant against the constant barrage of [ __ ]
References (from this video)
No references stored for this video.
Video PRYjO8BgBv8 Game Night Picks - Pair Of Dice Paradise Analysis at 2:36
video_pk 92124 · mention_pk 247420
Game Night Picks - Pair Of Dice Paradise - Patterns video thumbnail
Click to watch at 2:36 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Target being a friendly local game store? Why the mere thought is preposterous. Sacrilege, or is it?
  • no a catalog of modern board games alone doesn't qualify Target as a friendly local game store. There's more to a game store than just games.
  • Is the friendly local game store of the future going to change from being an independent Mom and Pop Shop to a big box retail chain? Could stores like Target and Barnes & Noble even ever technically qualify as a friendly local game store?
References (from this video)
No references stored for this video.
Video mPoUGq54Esw The Board Gaming Doctor Top List at 1:52 sentiment: positive
video_pk 88091 · mention_pk 231302
The Board Gaming Doctor - Patterns video thumbnail
Click to watch at 1:52 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Really fun
  • Deserves to be on this list
Cons
  • Host prefers other Rosenberg-adjacent games more
Thematic elements
  • Farming
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Players compete for area majority for end-game points.
  • Multi-Use Cards — Players build out a farm tableau with multi-use cards.
  • Order Fulfillment — Cards are used to fulfill orders for side markets.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this game for how quick it can play for like a medium to medium heavy weighted Euro game is just really unique and or at least feels unique to me and feels varied and enough that I love coming back to it time and time again
  • it doesn't surprise me that this game has been so well received by the community as a whole as it is the number one game played on board game arena
  • Glass Road is one of the most unique games I've ever played when it comes to I guess Euro games
  • it creates a very interactive game as a socially interactive game in a euro game which is very to me unheard of
  • this game is one of the most deeply played games I think it's one of the most competitive games and lifestyle games amongst board games of all time
  • the ability to create something out of very little and to become good at this game has been the most rewarding thing that I have one of the most rewarding things that I have done in board gaming
References (from this video)
No references stored for this video.
Video fwlSx5xqFZI Chairman of the Board Discussion at 4:35 sentiment: positive
video_pk 87423 · mention_pk 228409
Chairman of the Board - Patterns video thumbnail
Click to watch at 4:35 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Had a very fast game, closest game yet.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is the London box but I've got the Paris map in there and I think that's my favorite version of the game now
  • a brilliant Paulo Mory tug-of War Style game all about Chess and this game was so so interesting
  • the more I'm playing this the more I'm understanding how to really exploit that hand of cards and know when to throw games that you can afford to throw in order to boost up your longevity by keeping your mental strength as high as possible to make sure you have more cards in your hand as well as more pawns to boost your strength
  • this one might be one of the quickest climbers through my rankings
  • the more I'm playing it the more the the depth of the game is starting to reveal itself
  • this is a brilliant abstract game and I don't use that word lightly it is truly an excellent piece of design and it's definitely flown right into my top 100 now for the first time
  • playing new games that I've really liked such as ter pyramides has been an absolute Joy
References (from this video)
No references stored for this video.
Video _U5JnRJ04_4 3 Minute Board Games Top List at 9:33 sentiment: positive
video_pk 87072 · mention_pk 226994
3 Minute Board Games - Patterns video thumbnail
Click to watch at 9:33 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Wonderful looking
  • Keeps everyone engaged
  • Good choice to end a session
Cons
  • Very light
Thematic elements
  • Collecting lanterns
Comparison games
none
Mechanics (from transcript analysis)
  • card drafting (implicit) — cards are assigned based on your seating order
  • Set Collection — you collect lanterns
  • Tile Placement — based on how you place down the tiles
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video T7GvplCbPYo Chairman of the Board Top List at 3:10 sentiment: positive
video_pk 86547 · mention_pk 224219
Chairman of the Board - Patterns video thumbnail
Click to watch at 3:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Abstract strategy game
  • Moving tokens around
  • Create different groups
  • As good if not better than the original
Cons
none
Thematic elements
  • Mandala
Comparison games
none
Mechanics (from transcript analysis)
  • abstract strategy — I love this abstract strategy game as you're moving these tokens around trying to create different groups.
  • token movement — Moving these tokens around trying to create different groups.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Chairman's Choice Awards for me this is the best of board gaming of 2024
  • these games aren't necessarily released in 2024 these are all games that I played for the first time in 2024
  • this was the strongest year ever for two-player only games that I played for the first time
  • it's been a fantastic year so much competition
  • it's been a fantastic year for board gaming for me personally played so many of my favorite games um and covered so many great ones
  • hopefully you've enjoyed the video uh if you have please be sure to hit like And subscribe to the channel and check out my other content too
References (from this video)
No references stored for this video.
Video V9pdOCFsmhg Chairman of the Board Top List at 9:54 sentiment: positive
video_pk 86591 · mention_pk 224555
Chairman of the Board - Patterns video thumbnail
Click to watch at 9:54 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Genius design
  • Clever
  • Perfect example of a two-player abstract strategy game
  • Modern twist in scoring conditions
Cons
  • Can feel like it puts a stranglehold on you, limiting desired moves
Thematic elements
  • Creating groups of same-colored tiles
Comparison games
none
Mechanics (from transcript analysis)
  • abstract strategy — A game with minimal theme, focusing on strategic decision-making.
  • Scoring based on groups — Points are awarded based on the size of connected groups of tiles.
  • Tile Placement — Players place tiles on a board.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, these are games that I played for the first time in 2024 that were not 2024 releases.
  • Um I love the simple winning system here where you know, instead of trying to checkmate your opponent, you're simply trying to get two of your pawns behind your enemies' lines.
  • It is just a perfect example of a two-player abstract strategy game that with a modern twist in terms of its scoring conditions.
  • It's almost like a perfect design in the way that everything is is put together here.
References (from this video)
No references stored for this video.
Video Olk4tlRJLkU Board Game Buzzz Top 100 List at 3:10 sentiment: positive
video_pk 83539 · mention_pk 210674
Board Game Buzzz - Patterns video thumbnail
Click to watch at 3:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • color matching and set collection
  • lantern festival
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I didn't want to bother you. It's not a bother.
  • It's so good.
  • It's so cute.
  • You can't help but scream.
  • This is River of Gold.
  • It's such a cute little game.
References (from this video)
No references stored for this video.
Video navw8T9-GE0 Chairman of the Board Other at 12:13 sentiment: positive
video_pk 82279 · mention_pk 206811
Chairman of the Board - Patterns video thumbnail
Click to watch at 12:13 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Host really likes this game from Benjamin and Gilbert.
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video 1B8ZAFMK45Y The Dice Tower Top List at 15:17 sentiment: other
video_pk 80057 · mention_pk 194260
The Dice Tower - Patterns video thumbnail
Click to watch at 15:17 · YouTube ↗
Overall sentiment (raw)
Brilliant
Pros
  • Brilliant interaction of simple rules
  • Generates a lot of gameplay from simple mechanics
Cons
none
Thematic elements
Comparison games
  • Mandala
Mechanics (from transcript analysis)
  • Area Majority — Players move chips around the middle of the board and claim control of groups.
  • scoring system — Uses the same scoring system as Mandala, where earlier points are worth fewer points and later ones more.
  • Tile Placement — Players place color tiles on their side of the board.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think it's truly astonishingly great.
  • The rules get out of the way. You're immediately in your opponent's head.
  • Brilliant, truly amazing.
  • This is the most streamlined version of it where I feel like they they really smoothened out some of the weirder edges.
  • Brilliant, absolutely amazing.
  • Brilliant, interesting tactical, you know, not combat but like area majority type decisions.
  • oh my gosh, this game is incredible.
  • It is so simple structurally but it does have a lot of powers.
  • It's just incredible how much gameplay you get out of this.
  • This is like a more approachable version of Agricola.
  • It's actually my preferred game in that whole series of It's one of my favorite Uwe Rosenberg games, actually.
  • This is I think Knetia's best two-player two-player game.
  • And yeah, this is one of my favorite two-player games of all time, if not my absolute favorite.
References (from this video)
No references stored for this video.
Video ByOZ6u9L7So Top List at 6:23 sentiment: positive
video_pk 73819 · mention_pk 177630
Patterns video thumbnail
Click to watch at 6:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Retains original scoring system
  • Completely different game in its own right
  • Rich gameplay
  • Lightning fast
  • Every decision matters
  • Crunchy
  • Easily as good as the original
Cons
none
Thematic elements
  • Abstract strategy with color manipulation
Comparison games
  • Mandala
Mechanics (from transcript analysis)
  • abstract strategy — A more traditionally abstract strategy game, as you are trying to manipulate this board of tokens, trying to put the same colors next to each other.
  • action selection — You need to prioritize each action very meticulously.
  • Set Collection — The first set you collect is worth one point each. The second set is two points each, the third set three sets three points each, and so on.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, another Feld game here, and this is Feld's take on the programming mechanism as you have to be very carefully plan which actions that you're going to take.
  • But, again, I do love the meticulous planning into this one as you know all your actions are laid out in front of you and you have to plan your route accordingly to what's going to suit you best.
  • So, Firenze, a classic Euro by Andreas Stealing, all about building towers and trying to fulfill these commissions.
  • I love this incentive building mechanism as you are taking blocks and these cards hand in hand.
  • I love the way this is kind of a one mechanism game. It kind of really does focus on that shifting card mechanism, which I love. You know, one of my favorite mechanisms for sure.
References (from this video)
No references stored for this video.
Video az7DqY89s9c Review at 0:11 sentiment: positive
video_pk 65732 · mention_pk 159492
Patterns video thumbnail
Click to watch at 0:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful simplicity of rules
  • Eye-catching aesthetic
  • Pleasing tile placement and color arrangement
  • Card scarcity rules create a sharp edge and strategic depth
  • Fun balancing act of holding/spending cards for objectives
  • Tense decisions due to evolving board and card availability
  • Extremely family-friendly with enough depth for gamers
  • Wonderful balance between pretty looks, simple rules, and hard decision-making
  • Solid design that does what it sets out to do well
Cons
  • Probably won't be a good fit if you want something quite complex and involved as it is short and simple.
Thematic elements
  • Decorating the lake in wonderful lanterns to make the most impressive display.
  • The harvest festival
Comparison games
  • Biblios
  • Tiny Towns
Mechanics (from transcript analysis)
  • card management — Players manage a hand of colored cards.
  • Set Collection — Cards can be turned in for victory points.
  • Tile Placement — How tiles are placed determines what cards are drawn.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this video is brought to you by the three minute board game patrons keep us independent by supporting us on patreon
References (from this video)
No references stored for this video.
Video BG9XvnqQko0 All You Can Board Discussion at 6:56 sentiment: positive
video_pk 62455 · mention_pk 154981
All You Can Board - Patterns video thumbnail
Click to watch at 6:56 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong strategic options in a compact 30-minute 2-player game
  • Balanced interplay between tactical and strategic thinking
  • Visually understated yet satisfying when patterns align
Cons
  • Looks less striking on the table than Mandala
  • Might be overshadowed by other abstract games
Thematic elements
  • pattern formation and color cluster optimization
  • two color-focused mandalas with abstract scoring
  • strategic, long-term planning with color management
Comparison games
  • Mandala
Mechanics (from transcript analysis)
  • color tile placement into mandalas — Players place color tiles into mandalas to form clusters and maximize points.
  • color-cluster scoring — Points are earned from arranging colors to form valuable clusters.
  • no-card design — The game relies on the board and tiles; there are no cards driving play.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Iliad's one of those games.
  • these are the kind of decisions you're making constantly in Iliad
  • it's a 30-minute game
  • There are trade-offs everywhere
  • the overwhelm for me dissipated really quickly
  • Patterns is the more strategical game.
  • Patterns is the one that makes me feel like I want to play another game immediately and consistently gives me those feelings.
  • Ultimately I am keeping Patterns
References (from this video)
No references stored for this video.
Video 440HTGYDSo0 All You Can Board Discussion at 35:24 sentiment: positive
video_pk 62457 · mention_pk 154996
All You Can Board - Patterns video thumbnail
Click to watch at 35:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep abstract puzzle with evolving scoring
  • Simple rules but rich strategic depth
Cons
  • Requires more play to fully appreciate potential
Thematic elements
  • Mandala-style abstract
Comparison games
  • Toy Battle
  • Iliad
Mechanics (from transcript analysis)
  • Mandala-style abstract scoring — Players lock color values on a cloth mat; connected tokens of a color score progressively higher as the color is locked in earlier.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • two players, not enough time
  • steal someone's donkey
  • bang for your buck
  • eight maps in the base box
  • you can draw from the deck. Each card has its own way of like yes, you can use it as an item, but it's also one of the endgame conditions
References (from this video)
No references stored for this video.
Video w29msbj8Fg8 The Board Game Garden Discussion at 3:14 sentiment: positive
video_pk 38974 · mention_pk 117520
The Board Game Garden - Patterns video thumbnail
Click to watch at 3:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this will just be a fun quick little how I'm storing my small boox games
  • it's not too heavy it's not too um like big and bulky
  • I'm super excited to do some more of these
  • remember you are somebody's reason to smile
References (from this video)
No references stored for this video.
Video x6M-6arZ_jc Chairman of the Board Discussion at 5:41 sentiment: positive
video_pk 12836 · mention_pk 37478
Chairman of the Board - Patterns video thumbnail
Click to watch at 5:41 · YouTube ↗
Overall sentiment (raw)
highly positive
Pros
  • regarded as near-perfection in two-player abstracts
  • tight, cerebral tension with simple rules
Cons
  • might be too cerebral for casual players
Thematic elements
  • patterning and set-building
  • Abstraction with patterned token groups
  • highly cerebral abstract puzzle
Comparison games
none
Mechanics (from transcript analysis)
  • abstract strategy — manipulating tokens to form groups of the same type
  • Set Collection — the first set is worth fewer points, the last set is worth more
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is going to be one of the coolest examples of a programming game that you will see out there
  • Wallenstein has become one of my favorite games of all time
  • it's beyond genius
  • Tower Up is fantastic
  • it's pure system
  • this is one of the most overlooked games from the Oink brand
References (from this video)
No references stored for this video.
Video GPAWbCliRFI Might I Suggest A Game Top List at 5:03 sentiment: positive
video_pk 10472 · mention_pk 87115
Might I Suggest A Game - Patterns video thumbnail
Click to watch at 5:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • visually stunning components
  • easy to pick up and set up
  • playful theme that supports quick, repeat rounds
Cons
  • randomness in tile draw can affect pacing
  • scaling to higher player counts may increase downtime
Thematic elements
  • Honor and celebration through lanterns
  • Calm temple island festival; lanterns on a lake
  • abstract
Comparison games
none
Mechanics (from transcript analysis)
  • set collection and exchange — Exchange tiles for lantern cards and deductions that score
  • thematic scoring — Deductions provide points and symbolic significance
  • Tile Placement — Place colorful tiles to create lantern sets
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "easy to learn and easy to teach"
  • "you can still hold a conversation at the end of the day"
  • "the important thing is that you told your mother that you love her"
  • "this has been a mighty suggested game production and i'm alex your board game sommelier signing off"
References (from this video)
No references stored for this video.
Video YgrY-kmAr3A Chairman of the Board Review at 0:02 sentiment: positive
video_pk 8872 · mention_pk 26166
Chairman of the Board - Patterns video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Elegant, minimalistic rules with deep strategic and tactical decisions.
  • Measured pacing around ~20 minutes with strong tension.
  • Innovative blend of abstract play and mandala-style scoring.
  • High replayability as players refine strategies across games.
  • Production respects the Mandala aesthetic and fits a compact Lookout box.
Cons
  • Visual presentation can feel drab; color palette could be more vibrant.
  • Color-blind accessibility is not perfect; some tokens may be challenging.
  • Potential for analysis paralysis if players plan too far ahead.
Thematic elements
  • Pattern formation, territorial influence, and regional control with scoring gradients.
  • Two-player abstract strategy focused on color regions and mandala-inspired scoring.
  • Abstract
Comparison games
  • Mandala (original)
Mechanics (from transcript analysis)
  • Basic rule economy — Two core actions keep rules simple and elegant with no fiddly exceptions.
  • Closed Economy — Two core actions keep rules simple and elegant with no fiddly exceptions.
  • End-game scoring by token values — At game's end, tokens are moved to scoring piles; tokens in a color chain score according to their order.
  • Region creation — On your turn you can create a new color region by placing a color token not yet used.
  • Region expansion by flipping — Flip a token of your color adjacent to your existing controlled region to extend influence.
  • Region expansion by placement — Place a new token adjacent to existing tokens of the same color to extend a region.
  • Token swap from supply — Swap a token from your pool with one that is on the board before placing it.
  • Turn-based tension and opportunity cost — Only one token is played per turn, creating tension between expanding and flipping.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I absolutely love this game.
  • This is one of my favorite scoring systems of all time; the mandala-style scoring is brilliant.
  • A completely different game, but it preserves the Mandala feel through scoring.
  • There are an abundance of meaningful decisions from start to finish.
  • Elegant rules overhead—no fiddly rules or exceptions.
  • 20 minutes to play, but it’s rich in decisions.
  • Head and shoulders above any other two-player game in 2023.
  • It’s a fantastic design and a complete triumph of design.
  • Patterns could reach the level of the original Mandala; it’s that good.
  • Patterns is undoubtedly one of the best games of 2023.
References (from this video)
No references stored for this video.
Video UIySi3BySqU 3 Minute Board Games Top List at 4:29 sentiment: positive
video_pk 8691 · mention_pk 81765
3 Minute Board Games - Patterns video thumbnail
Click to watch at 4:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • easy to teach
  • visually compelling
  • plays in about 20 minutes
  • tense and fun
  • good for travel and kids
Cons
none
Thematic elements
  • lantern placement
  • asian
  • abstract_aesthetic
Comparison games
none
Mechanics (from transcript analysis)
  • Tile Placement — tile placement game
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is my list the video says the top 100 board games of all time but it really is just my top 100 board games of all time
  • three minute board games is an independent channel we dont take money from publishers and we do not do any form of paid content
  • Mosaic has the ambitious goal of being a civilization game that can be played in two to three hours and it very much succeeds at this goal
  • a game that does not need to be played with a traitor because the inherent selfish goals in this game created enough internal conflict
  • I love space racing games and space corp is the game that is most racy as far as space racers go
  • the term I use instead of gateway game is foundation game
  • Sentinels could easily be a forever game the kind of game you just play over and over and over and over again endlessly
  • Modern Art is a simple and brilliant and beautiful game and easily the best pure auction game Ive ever played
  • Black Orchestra models some very clever things about how conspiracy is run
  • when I asked the question hey what game should I play with my non-gamer friend who's interested in gaming but hasn't done much gaming I almost always answer Sentient Golem Edition
  • Arkham Horror is the game that really made board gaming my number one hobby
  • there are a few things more fun and rewarding in board gaming than organizing a fight in the arena
  • Twilight Struggle is one of the best head-to-head games out there
  • Santorini is the definition of an elegant design
  • Arkham Horror the card game absolutely should be for you it's a hundred percent for me and it is my number one game of 2023
References (from this video)
No references stored for this video.
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