Game Info
Year
2021
Collection
Your Tier
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Mechanic profile
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Vibe profile
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Description
In this fun, fast-paced game, players play their cards simultaneously, quickly see which colour appears on the most cards, and then its a race to grab the totem pole with the correct colour nearest the top before anyone else can get to it.
It’s everyone for themselves!
—description from the publisher
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment:
pos 2 ·
mix 0 ·
neu 0 ·
neg 0
Showing 1–2 of 2
Video toAWz_j9Q8Q
kovray Discussion at 7:06 sentiment: positive
video_pk 87698 · mention_pk 290125
Click to watch at 7:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- clever two-player design
- historical significance within the conversation
Cons
none
Thematic elements
- two-player strategic interaction
Comparison games
- Monstrous
Mechanics (from transcript analysis)
- Two-player interaction — classic two-player strategic duel (context implies drafting/selection).
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- your voices mean a ton in those spaces
- it's a Gateway game that will just feel a lot of fun to play again
- it's kind of a brain burner actually
References (from this video)
No references stored for this video.
Video AuiJmZS5tdU
TheGameBoyGeek - Hi Quality Hi Energy Board Game Reviews Interview at 0:12 sentiment: positive
video_pk 85923 · mention_pk 286436
Click to watch at 0:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- A lot of fun
- Interesting concept of reversing the bidding formula
- Stands up to time
- Game works well
- Removed memory element that wasn't the focus
Cons
- Original version was positioned as a heavier game than it should have been
- Original version came in a bigger box than needed
Thematic elements
- Birds jockeying for posts based on pecking order.
Comparison games
- Strateggo
Mechanics (from transcript analysis)
- bidding — The game involves bidding on prizes with randomly obtained resources, a reversal of the typical formula.
- Memory — The game originally had a 'peak' element for opponents' pieces which was changed to 'flip' in the reprint to reduce memory.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- If there was a Mount Rushmore of game designers he'd be on it, Mr. Richard Garfield.
- Well, the uh the original inspiration I was walking uh around Portland and saw some birds uh seagulls jockeying for posts and uh I began to um fantasize that uh that the birds were choosing the better posts and uh acquiring them based on the pecking order because one would fly up and either be pushed off or manage to take the post they were trying to land on.
- And uh I thought it might be an interesting opportunity to make a game like Strateggo, but only one person showed uh showed their piece and the other one said who won, thereby keeping some of the the mystery in the game and uh that's what I applied to this idea of pecking order.
- You kind of like take something that's typically done and you completely turn it on its head.
- I try a lot and uh and uh many many don't make it past uh casual play.
- In my opinion, there's been some recent good examples of what to do with the reprint.
- I don't typically do a lot of negative reviews. That game got a negative review for me.
- I feel like publishers try to do too much. I feel like they don't listen to what the people actually want.
- Old games uh games in general when they reach a certain quality level just stand up to a lifetime of replay and they there's no logical reason why they should expire.
- It's not that I don't care about themes. I do. Um I I don't uh but but I I I want them to resonate with whatever the mechanics are.
- I totally approve of that as a as as a way to play. That's the way I play. I find it very enjoyable to have those deductions on the table rather than to have to memorize them.
- The game the game worked really well, but it was positioned as sort of a heavier game than it should have been. It came in a in a bigger box than it needed to.
- With uh Spyet, I actually presented they they said they wanted to uh with Shadow Blades, they wanted to change the flavor to being uh instead of spies sort of set in a modern context, they changed it to uh Asian warriors uh Korean Asian warriors. And I I actually redesigned the entire game based on that.
- With uh Vanguard Exiles? It's on Steam with uh as in early release, so there's a long way to go, but uh but you can play head-to-head.
- I've tried to make auto battlers myself. Uh and uh they always felt when when I was working on them, they always felt like uh I I I they always stalled at this point where I said, "Oh, this is kind of fun, but you know what? It would be better on computer."
- Recently I played uh zombie kids with uh with my seven-year-old twins. And and this worked this worked really well is getting a legacy experience which was a you know which which worked for that age was marvelous.
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–2 of 2