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Perch box art

Perch

Game ID: GID0243023
Game Info
Year
2024
Players
2-5
Age
14+
Playtime
60 min
Collection
Rating
Mechanic profile
Not enough video data yet
Vibe profile
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Description

In Perch, players fight for control of locations by commanding birds of their own and other players' flocks. Earn points and command woodland creatures by having the most birds on a location, pushing your foes off the perch, and breaking ties to take the lead.

Each round, players add their birds into a shared bag. Players then draw birds of their own, and other players take turns stacking birds on location tiles. Each location tile will award variable points for majorities and sometimes grant players a unique ability. The game ends after five rounds, and the player who has earned the most points wins.

With a modular tile configuration and a variety of woodland creatures to control, each game will present a new tactical challenge.

Description

In Perch, players fight for control of locations by commanding birds of their own and other players' flocks. Earn points and command woodland creatures by having the most birds on a location, pushing your foes off the perch, and breaking ties to take the lead.

Each round, players add their birds into a shared bag. Players then draw birds of their own, and other players take turns stacking birds on location tiles. Each location tile will award variable points for majorities and sometimes grant players a unique ability. The game ends after five rounds, and the player who has earned the most points wins.

With a modular tile configuration and a variety of woodland creatures to control, each game will present a new tactical challenge.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 14
This page: 14
Sentiment: pos 11 · mix 1 · neu 2 · neg 0
Mentions per page
Showing 1–14 of 14
Video xF8Y58m27UM Rules Teach at 0:06 sentiment: positive
video_pk 68528 · mention_pk 164798
Perch video thumbnail
Click to watch at 0:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Modular game with lots of variability from play to play.
Cons
none
Thematic elements
  • Birds fighting for control of locations by commanding flocks
Comparison games
none
Mechanics (from transcript analysis)
  • area majority — Players place birds on locations to earn points, trigger actions, and take control of creatures, with scoring based on having the most, second most, and third most birds on a location.
  • hidden objectives — Players can optionally use hidden objective cards for endgame scoring.
  • Modular board — The homestead is built with location tiles that vary in size depending on player count.
  • set collection — Creatures are collected by having the most birds on a location during the upkeep phase.
  • take that — Players can 'zap' a bird from any player's flock (or their own) using a lightning token in round five.
  • worker placement — Players place birds from their flock onto location tiles in the homestead.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Birds of a feather don't always flock together. Sometimes they're very aggressive and territorial, which is the case in Perch, the two to five player game from Inside Up Games, who helps sponsor this video.
  • In Perch, players fight for control of locations by commanding birds of their own and other players flocks.
  • Perch is a very modular game with a lot of variability from one play to the next.
  • Dominance isn't as straightforward as you might think, though.
  • A nest always counts as plus one bird for the flock that occupies it. And this counts for scoring, location effects, and creature abilities.
  • Make sure everyone has fun at the table
References (from this video)
No references stored for this video.
Video NFWjl4hKtr8 Meeple University Preview at 0:06 sentiment: positive
video_pk 64593 · mention_pk 158090
Meeple University - Perch video thumbnail
Click to watch at 0:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • simple core mechanic with depth to decision-making
  • high interactivity, including affecting other players' birds
  • clear area control focus with thoughtful location bonuses
  • optional objectives add replayability
  • humorous, engaging presentation
Cons
  • components are prototyped and not final
  • rules and artwork may still be in flux
Thematic elements
  • area majority and flock management with scoring based on bets and location effects
  • bird-themed environment with various locations (nest, fountain, plaza) in a cornfield world
Comparison games
none
Mechanics (from transcript analysis)
  • area_control — Players place birds to gain majority in locations; scoring occurs at round end.
  • attack_mechanic — Lightning ball allows a player to scare away one bird to the fountain during their turn.
  • bag_drafting — At the start of each round, players add two bits to a bag and draw bits to determine what they place that round.
  • largest_flock_bonus — A bonus is awarded for the largest flock, contributing significant points.
  • location_effects — Locations provide various bonuses and scoring modifiers (e.g., nest counts as +1 bird).
  • optional_objectives — Optional individual objectives provide additional scoring opportunities.
  • placement — Each player places one bird per turn, including potentially placing on opponents' birds.
  • round_structure — Five rounds with scoring after each round.
  • scarecrow_mechanic — A scarecrow can be moved to intersections to influence scoring and bit flow.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's such the most points come from second or third most bets in an area
  • fellow bird lovers would you join me in birth stacking area control fun in the Battle of perch
  • the components featured in this video are prototyped so rules and artwork are not final
References (from this video)
No references stored for this video.
Video i06GfMXyw9w Board Gaymes James Rules Teach at 0:00 sentiment: mixed
video_pk 62096 · mention_pk 154673
Board Gaymes James - Perch video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Dynamic interaction through take-that style mechanics
  • Clear, location-based scoring with tangible endgame rewards
  • Interesting nesting and fountain mechanics that influence positioning
Cons
  • Rules clarity gaps noted in the two-player reference section
  • Beeping/audio features caused annoyance or distraction during playthrough
  • Some ambiguity around perching rules and bonus actions in early turns
Thematic elements
  • competition for positioning and control of locations through flock manipulation and scoring via the fountain
  • Bird-themed area-control with a focal setup involving nests, flocks, and a central fountain mechanic
  • instructional/educational overview with live playthrough commentary
Comparison games
none
Mechanics (from transcript analysis)
  • fountain scoring — Kicking birds to the fountain influences scoring and turn order; higher fountains yield more points and strategic positioning.
  • Migration/Recruitment cycle — Players move a subset of their flock from the roost to the migration bag, then recruit new birds from the bag to their front, combining setup and strategy.
  • neighbor interaction — Locations (dog, scarecrow, squirrel, etc.) grant abilities to move or swap birds, influencing end-of-round scoring and control dynamics.
  • Nest mechanics — Nests can provide +1 bird and allow repositioning of flocks; nests influence scoring and flock movement when emptying.
  • Perch action — Players place one bird onto a location tile per perch, potentially triggering bonus actions and affecting future scoring and turn order.
  • Special location interactions — Locations (dog, scarecrow, squirrel, etc.) grant abilities to move or swap birds, influencing end-of-round scoring and control dynamics.
  • take that — Placement and movement can steal or disrupt opponents' birds, affecting both scoring and positioning.
  • take-that elements — Placement and movement can steal or disrupt opponents' birds, affecting both scoring and positioning.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is Perch by Inside Up Games.
  • We're playing the two-player version.
  • There are some beeps and beeping functionality that comes and goes.
References (from this video)
No references stored for this video.
Video iRCgggtijzE Jamie, Tabletoptiktok Review at 0:03 sentiment: positive
video_pk 61467 · mention_pk 154129
Jamie, Tabletoptiktok - Perch video thumbnail
Click to watch at 0:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Variable setup and high replayability due to modular locations
  • Charming acrylic standees for the birds
  • Tight interaction around area majority with dynamic effects
  • Two-player variant adds meaningful tactical depth
  • Rules are approachable and straightforward to teach
Cons
  • Tie situations can result in no points for leading players
  • Component handling (e.g., removing acrylic stands) can be fiddly
  • Some players may find the variability and interaction a bit dense at first
Thematic elements
  • Area control and interaction driven by bird pieces and location abilities.
  • Bird-themed abstract strategy with modular, location-based gameplay where players vie for control across a board of varied locations.
  • Array
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a fun game because it looks so cute, but it's a little bit mean and I like that.
  • I adore this game. I think it is really fun.
  • I would love to know if you've played it.
  • There is a turn where maybe I do draw all of my birds because I get two automatically and I draw two from the bag.
  • You are trying to plan out how do I get control of the areas that I want most, but everybody else may want them, too.
References (from this video)
No references stored for this video.
Video EyGSR8I9ypU Jamie, Tabletoptiktok Review at 0:04 sentiment: positive
video_pk 61346 · mention_pk 154013
Jamie, Tabletoptiktok - Perch video thumbnail
Click to watch at 0:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Adds engaging new modules without overcomplicating the base game
  • Mix-and-match flexibility lets players tailor the experience
  • New animals and ponds deepen strategy and interaction
  • Day/night tokens introduce dynamic scoring that rewards planning
  • Kickstarter-exclusive Nessie adds collectability for backers
Cons
  • Potential availability limitations due to Kickstarter exclusivity for Nessie
Thematic elements
  • Bird migration and habitat exploitation; area control with initiative
  • Bird-collection strategy on a modular board with ponds and varying locations
  • Array
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Everything that this adds just enhances what is already a fantastic game.
  • The new animals are fun. The ponds are great and those day and night tokens rotating around.
  • Loch Ness monster that is a Kickstarter exclusive animal that will only be in the Kickstarter set is my understanding.
  • I cannot wait. I have to send this copy on.
  • So, let me know what you think of Perch.
References (from this video)
No references stored for this video.
Video kR3w7My4uVM kovray Rules Teach at 0:06 sentiment: positive
video_pk 60427 · mention_pk 152824
kovray - Perch video thumbnail
Click to watch at 0:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging bag-drafting mechanic that adds tension
  • Hidden objectives boost strategic depth
  • Clear five-round structure with defined phases
Cons
  • Prototype status may mean changes to rules and components
  • Component complexity could challenge new players
Thematic elements
  • area control, migration, nesting, and territorial competition
  • Birds vying for control of land and a fountain in a woodland habitat
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Players place birds to gain control of locations and earn points.
  • area_control — Players place birds to gain control of locations and earn points.
  • bag_drafting_and_draft — Migration bag determines which birds are drawn for each player; some tiles allow more than two birds.
  • fountain_and_plaza — Birds migrate toward the fountain or plaza, influencing scoring and positioning.
  • resources_and_objectives — Nests, birdhouses, and lightning tokens affect placement and scoring; each player has a hidden objective.
  • round_phases — Five rounds, each with migrate, recruit, purge, and upkeep phases.
  • tile_setup_and_tile_drafting — Location tiles are arranged by type and shuffled into a region for play.
  • Variable Phase Order — Five rounds, each with migrate, recruit, purge, and upkeep phases.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • In perch you'll place your own and your opponent's bird strategically aiming to score the most points by controlling locations and migrating to the Fountain
  • The game is played in five rounds each round is divided into four phases migrate recruit perch and upkeep
  • Perch is pretty fun
  • this game is a prototype so everything you see here may be subject to change
References (from this video)
No references stored for this video.
Video 6HqkkZd-Sx8 kovray Discussion at 17:24 sentiment: positive
video_pk 60371 · mention_pk 152785
kovray - Perch video thumbnail
Click to watch at 17:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • fun, thematic and breezy
  • engagingly interactive with light depth
Cons
  • some player interaction can be aggression-lite if desired
  • not a heavy thinker for power gamers
Thematic elements
  • avian interactions in a bustling aviary
  • Birds and birdhouses; light, thematic play
  • light, luck-influenced engine with interaction
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — you place birds/tiles to influence scoring areas and actions
  • area_control — you place birds/tiles to influence scoring areas and actions
  • drafting — the game uses card/board tokens to drive decisions and scoring
  • player_interaction — you can affect others’ choices through placement decisions and zaps
  • Positive player interaction — you can affect others’ choices through placement decisions and zaps
  • token_drafting — the game uses card/board tokens to drive decisions and scoring
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it is truly the gamer Paradise
  • we ended up playing 40 games between the two of us
  • the brain fog is real
References (from this video)
No references stored for this video.
Video IQ33DnhwwhM Board Game Dad Review at 0:00 sentiment: positive
video_pk 40677 · mention_pk 123328
Board Game Dad - Perch video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Highly modular with a lot of tile variety for replayability
  • Humorous theme and light-hearted interaction
  • Tension and strategic potential through end-of-round actions
  • In-game mechanics allow surprising, creative plays and shenanigans
  • Strong social appeal; fun to play with family and friends
Cons
  • Scoring can be time-consuming, especially with more players
  • Limited interaction during other players' turns may feel slow
  • Components can be finicky or sticky, hindering playability
  • Not a traditional strategy game; more focus on humor and playfulness
  • Rulebook may push for objectives to avoid aimlessness, which can complicate the flow
Thematic elements
  • Humorous, competitive avian shenanigans with birds moving, scoring via a Fountain, and playful antagonism.
  • Backyard birds in a competitive, backstabbing competition; a modular tile-placement game with bird-themed chaos.
  • playful, lighthearted, comedic with moments of strategic misdirection
Comparison games
none
Mechanics (from transcript analysis)
  • Bag drawing and color drafting — Migration phase adds two of your color birds to a bag, then you draw two random birds for your supply.
  • Bird placement (perch phase) — On your turn you place one bird on any location, potentially on an opponent's color.
  • Bonus actions and stacking — A 'birdhouse' may be stacked to lock a column, plus a lightning bolt can zap a bird to the Fountain.
  • Creature-driven actions — Creatures grant movement or effects; some allow shifting birds, others eliminate birds to score via the Fountain.
  • Fountain / Bird Heaven — Removed birds go to a scoring track that increases in value per tier; can influence strategic decisions.
  • Modular board — Tiles are randomly configured each game, creating a new board every session.
  • Modular board setup — Tiles are randomly configured each game, creating a new board every session.
  • Round-based scoring with variable tiles — End-of-round scoring depends on tile-specific rules; different tiles award different placements and points.
  • Turn order tension — Going first is a disadvantage; the last action can be decisive for multiple tiles.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • these birds are backstabbing conniving and ferocious
  • This is a game all about competitive Shenanigans
  • I think this is a riot
  • going first is actually a disadvantage
  • it's a game about laughs and fun and sort of just being a brat to your opponents
  • I wouldn't want you to miss that
  • the fountain is interesting though because these birds are not removed from the game
References (from this video)
No references stored for this video.
Video e97wNXiIwLs Foster the Meeple Playthrough at 4:24:36 sentiment: neutral
video_pk 12958 · mention_pk 37907
Foster the Meeple - Perch video thumbnail
Click to watch at 4:24:36 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • potential for quick rounds
  • lightweight entry point
Cons
  • details unavailable; limited data from stream
Thematic elements
  • vertical stacking and resource balancing
  • Abstract animal/avian-themed drafting with perches
  • abstract engine-building
Comparison games
none
Mechanics (from transcript analysis)
  • tile/board placement — Draft and place perches or resources to optimize scoring
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is such a quick simple game
  • Ben crushed all of us
  • It's a chaotic playthrough
  • We did Critter Kitchen
  • Kinfire Chronicles from Incredible Dream sponsored the playthrough
  • I love that there's a streamlined treasure/loot flow
  • This revolutionizes how you think about campaign games without an app
References (from this video)
No references stored for this video.
Video xh_b-mpE_tE Foster The Meeple Discussion at 10:44 sentiment: positive
video_pk 12633 · mention_pk 36878
Foster The Meeple - Perch video thumbnail
Click to watch at 10:44 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • family-friendly
  • easy to teach
Cons
none
Thematic elements
  • cozy strategy
  • fun forest critters in a nesting competition
  • lively, family-friendly
Comparison games
none
Mechanics (from transcript analysis)
  • easy-to-learn strategy — Light strategy with approachable rules
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a boat we created this event just to get people together
  • the schedule is in flux
  • please join us even if you can only join us for like 15 minutes
  • if you share pictures and we highly encourage you to
References (from this video)
No references stored for this video.
Video dd8KTlibFys BoardGameCo Discussion at 5:12 sentiment: neutral
video_pk 8495 · mention_pk 25044
BoardGameCo - Perch video thumbnail
Click to watch at 5:12 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • Good game
  • Decent mechanics
Cons
  • A little light for speaker's preferences
  • Not great for personal collection
Thematic elements
  • Abstract
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Area control game mechanics
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love Huton. Oh my gosh.
  • Oh my gosh, I am in love with that game.
  • It knocks out of the water.
  • One of the better games I've played in a long time.
  • The components are so much better. It makes a better game.
  • It's a fun little like watch the world fall apart and burn and see who can survive that process the longest.
  • One of my favorite party games, if not my favorite party game.
  • It's a lot going on. Very thinky. But very rewarding, too, at the same time.
  • When trick taking gets to a point where I feel like I'm just trying to math out every probability and it starts to feel like homework, I start to like it less.
  • I cannot wait to play it again.
  • My ideal would be combining the best parts of Bruges and Hamburg into one game, but I can't do that.
  • It's just easy, straightforward, satisfying.
  • There's not quarterbacking, there's assisting, because it's so much happening at once and so much daisy chaining that the quarterbacking is almost impossible.
References (from this video)
No references stored for this video.
Video wNlXxO-r3qo Foster the Meeple Discussion at 16:03 sentiment: positive
video_pk 5176 · mention_pk 15357
Foster the Meeple - Perch video thumbnail
Click to watch at 16:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Memorable for being mean in a light-hearted way
  • Enjoyed by players who like tense interaction
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • asymmetric play / tug-of-war style — Mean-spirited negotiation and action with players trying to manipulate outcomes.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we had around 10,000 live views so people kind of dropping in and dropping out
  • 1,282 challenge entries that's wild
  • this is where we started to fall off of our schedule
  • I will be staying up the full 24 hours again because it's just the best way to do it
  • it's a food day
References (from this video)
No references stored for this video.
Video Up7iN1SrfG4 Our Family Plays Games Discussion at 56:10 sentiment: positive
video_pk 2247 · mention_pk 6536
Our Family Plays Games - Perch video thumbnail
Click to watch at 56:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • clever theme integration
  • beautiful components
Cons
  • steep learning curve for newcomers
Thematic elements
  • area control and card-driven battles
  • bird-themed conflict in a forest
  • lightly thematic with abstract mechanics
Comparison games
  • Fealty
  • Root
Mechanics (from transcript analysis)
  • area_majority — control key locations through actions and placements
  • card_driven_combats — cards influence battles and outcomes
  • tile_placement — place tiles to extend influence areas
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's huge this unconscious mind box
  • we're going to be at BGg con in Dallas
  • pineapple on pizza is delicious
  • the shelf of shame... we need an intervention
References (from this video)
No references stored for this video.
Video SkNAZ409DrY Foster the Meeple Discussion at 2:56 sentiment: positive
video_pk 2007 · mention_pk 5703
Foster the Meeple - Perch video thumbnail
Click to watch at 2:56 · YouTube ↗
Overall sentiment (raw)
mixed_positive
Pros
  • highly interactive and tense with sabotaging play
  • fast-paced, high-energy party appeal
  • sociable and chaotic fun when played live
Cons
  • rules can be dense and confusing, especially for newcomers
  • high potential for AP and arguments due to interference
  • domineering players can skew the experience
Thematic elements
  • territory control via bird placement with predatory/utility creatures
  • urban park/park-like environment with birds
  • light-hearted, cheeky competition with sabotaging elements
Comparison games
  • Wavelength
  • Power Grid
Mechanics (from transcript analysis)
  • Area Control — place birds on locations to control nests and zones; control is scored over rounds.
  • recruitment and bag draw — draw and place birds, then potentially place other players' birds to influence scoring.
  • special actions and interactions — use creatures and fountain/nap zones; zap mechanics later in the game to affect others.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a mean game.
  • We are playing Perch, everybody.
  • Zip, zap, Zork.
  • Are Jeff and I on the same wavelength?
  • We are going nuts for donuts.
  • Tinder blocks and barbecubes!
References (from this video)
No references stored for this video.
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