Skip to main content
Perikles box art

Perikles

Game ID: GID0243200
Game Info
Year
2006
Collection
Your Tier
Loading…
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description

Perikles is a game from Martin Wallace. Players assume the role of a noble family seeking to become the leader of one or more of 6 ancient Greek city-states. The game plays out in two phases:

In the first, players vie for area control in each of the six states, which end in elections. Players who win the election in each state can then "control" that state's army.

In the second phase, players use cards to move their armies to attack or defend one of seven battles (each tied to a state, and you can't attack your own!) that are up for grabs that round.

The gameplay mechanic is straightforward, with elements drawn from other Euro-style wargames (especially Martin Wallace's Struggle of Empires). What makes Perikles unique is the smooth integration of the area control/voting phase and the military phase.

From the back of the box:

"Together the Greek City States had defeated the greatest power in the world, the Persians. Now, though, pride and envy have led them to fight amongst themselves in what we know today as the Peloponnesian War.

Each player represents a powerful Greek family with political influence spread across the six major city states of ancient Greece. Players strive to become leaders of these cities, thus taking control of their military forces. With these forces players will aim to win glory on the battlefield."

Description

Perikles is a game from Martin Wallace. Players assume the role of a noble family seeking to become the leader of one or more of 6 ancient Greek city-states. The game plays out in two phases:

In the first, players vie for area control in each of the six states, which end in elections. Players who win the election in each state can then "control" that state's army.

In the second phase, players use cards to move their armies to attack or defend one of seven battles (each tied to a state, and you can't attack your own!) that are up for grabs that round.

The gameplay mechanic is straightforward, with elements drawn from other Euro-style wargames (especially Martin Wallace's Struggle of Empires). What makes Perikles unique is the smooth integration of the area control/voting phase and the military phase.

From the back of the box:

"Together the Greek City States had defeated the greatest power in the world, the Persians. Now, though, pride and envy have led them to fight amongst themselves in what we know today as the Peloponnesian War.

Each player represents a powerful Greek family with political influence spread across the six major city states of ancient Greece. Players strive to become leaders of these cities, thus taking control of their military forces. With these forces players will aim to win glory on the battlefield."

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 7
This page: 7
Sentiment: pos 6 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–7 of 7
Video b5u9ArZ-Stk Heavy Cardboard Discussion at 37:40 sentiment: positive
video_pk 86569 · mention_pk 224351
Heavy Cardboard - Perikles video thumbnail
Click to watch at 37:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Considered a fair point for a 2v2 game
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • my only fear is that it runs too long
  • it's so much but now I am
  • it is the most feudum stress biotics looks at feudum says ha hold my beer it's a lot but it is about as heavy of a Euro as you're ever going to get in your life and if you want just an insane theme and the kitchen sink it's a lot of fun and I cannot wait to play it more
  • heaviest game I've ever played non war game
  • my take on nucleum was it's fine um I don't think it was as good as it seems a lot of the critical world out there thought um I don't think nucleum is going to be uh played in five years
  • perfectly forgettable in a sense that it's just the same old
  • the lack of respect is staggering to me but I welcome it because I guarantee Dan Lanning is going to find a way to use this and I cannot wait till tomorrow and I think Oregon houses them
  • The Bear oh my God that is the most stressful I've ever or most stressed I've ever felt watching the show
  • if you've ever wanted to watch me cry yes 100% I cry at the end of Great British baking show almost every episode it is wonderful
  • it's a lot of work and a lot of fun
  • I would love to have you over maybe in the summer when you're up at at the cottage over on the cape I would love that
  • it's the most surreal place I've ever been to weatherwise and if you ever get a chance it's worth making a drive
  • half y'all still don't subscribe I don't I I just don't get it
  • my Cowboys are atrocious but good God do do I have everything riding on my ducks tomorrow
  • it is a lot but it is about as heavy of a Euro as you're ever going to get in your life
  • I'll tell you what I don't drink beer and I'm still down to make that bet that's fine that works done book it
  • I think the concept in the theme of Cerebria is fantastic
  • Nemo's War that's a great way to end the year
  • The Colonist that's a game I could get back into I miss that
  • stress biotics Odyssey somebody make one so I don't have to try and help design it I would love that You' be my best friend ever
  • stress spox Odyssey heaviest game I've played n war game honestly it might be the heaviest game I've played
  • Three Kingdoms Redux bought and got it to the table this year Hidden Gem needs more awareness
  • just a fantastic great game that if you play with three players and you enjoy heav your it's a game that should be in your collection
  • Mount Washington is the weirdest place on Earth weatherwise that I've ever experienced
  • happy New Year everybody I hope everyone H uh be safe if you go out on amateur night tonight be safe don't drink a drive please
References (from this video)
No references stored for this video.
Video tkng6v_0ubQ Board Gaming Ramblings Other at 3:39 sentiment: positive
video_pk 85501 · mention_pk 219251
Board Gaming Ramblings - Perikles video thumbnail
Click to watch at 3:39 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Host learned something new about the game
  • Player guessed the name correctly after some hints
Cons
none
Thematic elements
  • Merchant Gys (Greeks) arriving in Sicily
  • Crete and Sicily in 1344
Comparison games
  • Merchant Cove
Mechanics (from transcript analysis)
  • Historical setting — Set in the historical context of Greek merchants traveling to Sicily and dealing with the plague.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hello young adventurers you have found the treasure hidden in the jungle
  • this is the most important and most fun thing to watch so guessing the last number
  • the designer root and John company
  • the second word starts with the same twool letter as the first word
  • Venice the city of bridges and and gondales
  • the overcrowded Metropolis spread across the Earth Humanity has realized it's time to establish a new home on the ocean floor
  • hey that's my fish
References (from this video)
No references stored for this video.
Video SuoMEN7dCLA Grant Lyon Other at 44:35 sentiment: positive
video_pk 81710 · mention_pk 204117
Grant Lyon - Perikles video thumbnail
Click to watch at 44:35 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • More strategic than other bird games
  • Interesting combination of mechanics
  • Penguin theme
Cons
  • Potentially cutthroat due to area control
Thematic elements
  • Penguins
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Players place units (penguins) on tiles to control areas.
  • Area Majority — Scoring based on having the most units in certain areas.
  • Movement — Units can be moved on the board, including pushing opponents' units.
  • Trick-Taking — Players play cards into tricks, with potential to follow suit or not.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • If you are interested in new board games that are coming to stores, to friendly local game stores, and other places right now, and you don't have to wait like 18 months to get the game, then this is the video for you.
  • I always try to include about 25 different games in this video, and I want there to be something for everybody, right?
  • So, if you are looking for like an introduction to worker placement, uh I think this is a good one for that.
  • So, yeah. And I love penguins. Love penguins.
  • This is intentionally a weird game. Uh it's leaning into It's weird.
  • This is a game that combines dice and deduction in a pirate theme.
  • This is another one I couldn't really find a lot of information on, so I don't know exactly how it plays.
  • So, yeah. And I hope you found something that you like.
References (from this video)
No references stored for this video.
Video 9hgw4bgyg6s Zilla Blitz Other at 11:20:16 sentiment: positive
video_pk 81619 · mention_pk 203557
Zilla Blitz - Perikles video thumbnail
Click to watch at 11:20:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • A highlight of the day
  • Great time playing
  • Great experience
Cons
none
Thematic elements
  • Sparta versus Athens
  • 460 BC, Peloponnesian Wars
Comparison games
none
Mechanics (from transcript analysis)
  • Block Movement — The game features block movement.
  • Land Forces — Land forces are part of the game.
  • Naval Forces — Naval forces are part of the game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • There's a lot of designers and company representatives that are there, like GMT Games is there, uh Uwe from Sound of Drums was there coming in from Europe.
  • So, if you're looking at a chance to play up-and-coming games with some of the designers that are designing on them, it's quite an experience.
  • You really get some insight into the design process, into how historical board games are created as you're playing them and giving feedback to the designers.
  • In this game, you take on the role of companies that are trying to win military contracts uh from the US
References (from this video)
No references stored for this video.
Video zW0AnRUgHkU Discussion at 24:26 sentiment: positive
video_pk 67014 · mention_pk 162926
Perikles video thumbnail
Click to watch at 24:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is the bane of my existence as we speak right now.
  • It is a workout to to walk around in crutches.
  • So, when you see the cows and everything walking by in the back uh it's a little different.
  • Uh so, that's going to keep us a little a little busy, but keep my my head from from exploding.
  • And I got a letter from the people at Awakening Awakened Realms.
  • And it's been crickets ever since.
  • We're going to hold an auction and I'm going to auction off a ton of comics and games and stuff uh to try to help pay some of the medical bills.
  • I know things in this business that you guys don't.
  • You know, you just get you get pushed.
  • My foot went through a board, and it stretched the ligament beyond belief
  • Why am I going to end up paying this?
  • They are notorious for leaving things at my daughter's house cuz they don't want to come up our driveway.
  • FedEx is the worst.
  • I hate when people ship things FedEx.
  • This video is brought to you by Miniature Market. Thousands of board games, miniatures and paints, discount prices at miniaturemarket.com.
References (from this video)
No references stored for this video.
Video n2dDe-_uIww kovray Rules Teach at 0:06
video_pk 63892 · mention_pk 157411
kovray - Perikles video thumbnail
Click to watch at 0:06 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Collect — Power action that lets you place a pebble in a nest of your choice.
  • Fish tokens — Fish tokens modify actions: you may discard a fish token to move a unit one extra Nest when moving or move a unit one Nest when placing.
  • Go fishing — Go fishing as the last action: choose one of the four cards available, replace it with a new card from the action deck, draw and place the chosen card into your hand, and gain a fish token.
  • Place a unit on a matching nest — You may place one of your Penguins on the nest that matches the number on the card you played this turn.
  • Power actions per suit — Each card suit has a different Power; you may only perform the card power of the card you played that turn.
  • Push — Power action that allows you to move one nest where you have at least one unit, moving one of each player's units including your own.
  • Ritual — Power action that allows you to place a unit.
  • scoring and end conditions — Points are earned for pebbles in nests you control, territory control, hearts, and pairs of fish tokens; game ends when all love tokens are taken.
  • Scurry — Power action that lets you move up to two units up to two nests.
  • Trick-Taking — Each round, all players play a card; the highest card of the lead suit wins; there are no trump cards. The winner of the trick gains a love token.
  • Two actions after playing a card — After playing a card you may perform two actions from: place a unit, use a power, or go fishing.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm ready to find love with my Pebbles
  • it's so cute that the Penguins do that
References (from this video)
No references stored for this video.
Video 75aolhkdPq4 The Board Game Garden Discussion at 2:48 sentiment: positive
video_pk 31577 · mention_pk 227168
The Board Game Garden - Perikles video thumbnail
Click to watch at 2:48 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Elegant blend of trick-taking with area control and resource management that remains approachable
  • Distinct suit powers add strategic depth and variety across games
  • Cutesy penguin theme and tactile components help accessibility and appeal
Cons
  • Rule explanations can be dense during early play, especially around the interaction of tricks, territory, and tokens
  • Scoring bookkeeping can feel complex across multiple rounds without a clear organizer or tracker
  • Prototype components may shift in final production, altering some tactile experiences
Thematic elements
  • Courtship and territory contest driven by pebble placement and trick-taking flair.
  • A penguin-centric arctic archipelago where penguins contend for nesting sites and love using pebbles as currency and mood-setters.
  • Whimsical, lighthearted, and penguin-themed with a strategic edge that blends abstract scoring with cute flavor.
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Players place penguin units on board tiles, competing for territorial control. Endgame points are earned based on which player has majority presence on each tile, with ties granting shared rewards.
  • area_control — Players place penguin units on board tiles, competing for territorial control. Endgame points are earned based on which player has majority presence on each tile, with ties granting shared rewards.
  • card_powers_by_suit — Each suit grants a unique action when used in a trick: pink courtship, orange gather, purple scurry, and blue push, enabling strategic manipulation of the board and tokens.
  • End Game Bonuses — End-game scoring aggregates territory control, Pebbles on tiles, and remaining fish and love tokens to determine overall victory.
  • end_game_scoring — End-game scoring aggregates territory control, Pebbles on tiles, and remaining fish and love tokens to determine overall victory.
  • multi-action_turns — On a turn, a player selects two of three possible actions from go fishing, place a unit, or use a card power related to the suit played.
  • resource_tokens — Love tokens provide endgame scoring bonuses, while fish tokens offer flexible benefits and can be collected or expended to influence board state.
  • tile_and_path_mechanics — Tiles form color-coded territories; path tiles connect positions and influence penguin movement and strategic reach during play.
  • Trick-Taking — Players play a card into a trick; following suit is not mandatory in Pebbles, but choices influence both trick outcome and board effects. Winning a trick yields a love token that translates to endgame points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Pebbles is a trick-taking area control game.
  • not a card game this is actually the only one of the three that is a dexterity game
  • this is a Twist on the classic game of rumies
  • the horizon and roost action create meaningful tension and lead to point opportunities
  • you can actually play a rook at any time even if you can play the lead suit
  • silly little squirrel get away for me
References (from this video)
No references stored for this video.
Transcript Navigation
Top
Showing 1–7 of 7
View on BoardGameGeek