Perikles is a game from Martin Wallace. Players assume the role of a noble family seeking to become the leader of one or more of 6 ancient Greek city-states. The game plays out in two phases:
In the first, players vie for area control in each of the six states, which end in elections. Players who win the election in each state can then "control" that state's army.
In the second phase, players use cards to move their armies to attack or defend one of seven battles (each tied to a state, and you can't attack your own!) that are up for grabs that round.
The gameplay mechanic is straightforward, with elements drawn from other Euro-style wargames (especially Martin Wallace's Struggle of Empires). What makes Perikles unique is the smooth integration of the area control/voting phase and the military phase.
From the back of the box:
"Together the Greek City States had defeated the greatest power in the world, the Persians. Now, though, pride and envy have led them to fight amongst themselves in what we know today as the Peloponnesian War.
Each player represents a powerful Greek family with political influence spread across the six major city states of ancient Greece. Players strive to become leaders of these cities, thus taking control of their military forces. With these forces players will aim to win glory on the battlefield."
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- This is the bane of my existence as we speak right now.
- It is a workout to to walk around in crutches.
- So, when you see the cows and everything walking by in the back uh it's a little different.
- Uh so, that's going to keep us a little a little busy, but keep my my head from from exploding.
- And I got a letter from the people at Awakening Awakened Realms.
- And it's been crickets ever since.
- We're going to hold an auction and I'm going to auction off a ton of comics and games and stuff uh to try to help pay some of the medical bills.
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- You know, you just get you get pushed.
- My foot went through a board, and it stretched the ligament beyond belief
- Why am I going to end up paying this?
- They are notorious for leaving things at my daughter's house cuz they don't want to come up our driveway.
- FedEx is the worst.
- I hate when people ship things FedEx.
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References (from this video)
Mechanics (from transcript analysis)
- Collect — Power action that lets you place a pebble in a nest of your choice.
- Fish tokens — Fish tokens modify actions: you may discard a fish token to move a unit one extra Nest when moving or move a unit one Nest when placing.
- Go fishing — Go fishing as the last action: choose one of the four cards available, replace it with a new card from the action deck, draw and place the chosen card into your hand, and gain a fish token.
- Place a unit on a matching nest — You may place one of your Penguins on the nest that matches the number on the card you played this turn.
- Power actions per suit — Each card suit has a different Power; you may only perform the card power of the card you played that turn.
- Push — Power action that allows you to move one nest where you have at least one unit, moving one of each player's units including your own.
- Ritual — Power action that allows you to place a unit.
- scoring and end conditions — Points are earned for pebbles in nests you control, territory control, hearts, and pairs of fish tokens; game ends when all love tokens are taken.
- Scurry — Power action that lets you move up to two units up to two nests.
- Trick-taking — Each round, all players play a card; the highest card of the lead suit wins; there are no trump cards. The winner of the trick gains a love token.
- Two actions after playing a card — After playing a card you may perform two actions from: place a unit, use a power, or go fishing.
Video topics + discussion points
Quotes (from this video)
- I'm ready to find love with my Pebbles
- it's so cute that the Penguins do that