Liar's Dice, a.k.a. Bluff, Perudo or Dudo, is a South American dice game in which each player is given five dice and cup to roll and hide them with. Players make successively higher declarations regarding the results of all the dice remaining in the game, e.g. "there are ten sixes". However, someone can always contest the bid. When that happens, all the dice are revealed and either the bidder or the caller loses dice, depending on who was correct. The last player with dice is the winner.
As a public domain dice game, there are a number of variants or similar games called Liar's Dice. This includes one that is often played with Poker Dice, and differs from the marketed versions in that players only declare on their own hand's value (as opposed to all dice being in play), using poker-hand values.
Let's Play PERUDO | Board Game League | Season 2
- huge moments of laughter and surprise
- highly social and interactive
- very accessible and quick to play
- social bluffing and risk
- dexterity-style bluffing dice game
Mechanics (from transcript analysis)
- bluff calling and elimination — If a bid is challenged, dice are revealed; wrong calls cause losses; rounds proceed with elimination until a winner.
- dice rolling and bluffing — Each player rolls five dice and hides them; players bid on the number of a given face across all dice; higher bids escalate.
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- nostalgic for me the copy of can't stop that i have is one that i played as a six or seven year old
- finca is a wonderful little euro game
- the windmill is different every single time you play
- it's such a cool mechanic
- teach you call is really why this game is amazing
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- the entire idea of these sponsored tutorials is that i don't give my opinion the game itself is trying to sell itself
- Jump into the pool without preparing yourself
- i love answering all these questions
References (from this video)
- Easy to play
- Good for non-gamers
- Can be a drinking or gambling game
- Not thematically pirate
- Activity pirates did, not a pirate game
- Pirate activity
Mechanics (from transcript analysis)
- bluffing — It's a bluffing game.
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Quotes (from this video)
- If you want to play liar's dice, you just go buy a bunch of dice.
- It's a drinking game, if you're into that. Gambling game, if you're into that. It's probably a whoring and a murder game, if you're into those things. This is why pirates played it.
- Well, i think it's fair to say that Dead Reckoning owes a lot to Merchants & Marauders.
- if you want to play a theme first game where everything else takes backseat to making you feel like you're captaining a ship through golden age of piracy Caribbean Sea, then Piratoons is the game for you. Oh God, no! i mean Merchants & Marauders!
- if you want a master class in the integration of theme and mechanics...
References (from this video)
- Considered one of the best games ever made.
- Bluffing and deduction
Mechanics (from transcript analysis)
- bluffing — Core mechanic of the game.
- Deduction — Players deduce the number of dice based on bids.
Video topics + discussion points
Quotes (from this video)
- You just, uh, write your lie and your truth down... and then everybody reads them out, and you try to figure out which one is the lie.
- It's a lot like, uh, a secret Hitler-style type game, but without the, uh, the whole fascism thing.
References (from this video)
- very unique
- does a fantastic job
Mechanics (from transcript analysis)
- app integration — really really puts into perspective how to use an app with something. And I think it I think it does a fantastic job.
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- I feel like they just uploaded this one.
- I have realized that I pay a lot more attention to publishers more than designers, which probably doesn't bode well, cuz you want to kind of follow the designers more than the publishers, but hey, what can you do?
- All right, same rules looks like they kept, which is nice.
- I didn't even try on the designer cuz I knew I wasn't going to get it.
- I've only ever heard of this game from Tom Vassal.
- It's something you'd see in a fever dream.
- Wow. Kind of want to play it now, though.
- I don't think I'm going to do that well on this one.
- I just care about that.
- I don't know who designed it.
- I don't think anyone knows.
- I've never seen that before in my life.
- Do I see the red down there?
- Did CMON pick this one up, too?
- I don't know.
- I don't think they did, but Colossal Games definitely makes sense.
- Didn't I know that?
- Just because that's my go-to apparently.
- Well, I'll I don't know enough to prove them wrong.
- I'm sure someone did.
- This is a great two-player game.
- Who published it?
- Damn. That one's Arcane Wonders.
- It's a Hasbro. Haba. Damn it, not Hasbro. I meant Haba, but I mean, I'm not going to give I don't [ ] know. But yeah, Haba makes more sense.
- No, dang it.
- I know I did not do as good as last one.
References (from this video)
- Fun game of bluffing
- Engaging, especially with more players
- Intense as the number of dice dwindles
- Stacy is terrible at bluffing
- Challenging on tabletop compared to online
- Gambling/bluffing
Mechanics (from transcript analysis)
- bidding — Players bid on the number and type of dice, increasing the previous bid.
- bluffing — Players make claims about the dice under their cups, which may or may not be true.
- Deduction — Players try to deduce what dice others might have based on their bids.
- Dice Rolling — Players roll dice and place them under cups.
Video topics + discussion points
Quotes (from this video)
- So, one of the games that I recently actually just learned is one that I would love to play again and see where it goes.
- I really enjoyed this game. Some people complained about the um the quality of the components.
- I don't listen to those people. You listen to Stacy get Santa table.
- And Shot and Totten is a push and pull.
- It's a thinky game where you have to lay down your cards and hope that you win that lane.
- This will help you determine what part of the states maybe you want to go visit.
- It's a fun game. It's game of bluffing, which I am terrible at.
- So I'm very excited about this. Um, it just I think it's going to be really cool having like these books and this these games that align with each other.
- And it's got an otter in it, so therefore it's automatically good.
- So, thank you to Nish Nation and if you have a moment please check them out.
- They do it all in a very positive manner.
- So, thank you to both of them for being so positive and bringing so many smiles to everybody.
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Quotes (from this video)
- boom roasted
- we're just here to have fun
- this is a great start to the hobby
- we're going to roast your collection
- thanks so much for sending this in
References (from this video)
- Accessible bluffing mechanic
- Strong party-game roots with enduring appeal
- Luck can dominate in short sessions
- Packaging and presentation can feel dated
- lying and guessing totals with dice
- South American dice bluffing tradition
- classic party-game style
- Manhattan
- Mississippi Queen
- El Grande
Mechanics (from transcript analysis)
- Betting and Bluffing — each player rolls dice in secret, then makes declarations about the total; opponents may challenge the bid and reveal dice to resolve
- dice bidding with bluff/contest mechanics — each player rolls dice in secret, then makes declarations about the total; opponents may challenge the bid and reveal dice to resolve
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Quotes (from this video)
- it's the Noble Prize for ball games
- one of the biggest hits of all time in Settlers of Katan
- El Grande is one of the finest area majority games ever made
- there is not a spare bit of fat on that game
- a tremendously Eternal game
- The current score is 6.5 on BGG
References (from this video)
- Really like it
- Really really good
- Really really clever
- Feels outside hobby board games
- Not something he would reach for
- Dice bluffing game
- Abstract bluffing
- Abstract
- Liar's Dice
Mechanics (from transcript analysis)
- bluffing — Lying about dice
- Dice Rolling — Rolling dice and concealing results
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Quotes (from this video)
- It wasn't just the hundred sort of best designed games this was the hundred games that I feel that I'm particularly sort of connected to
- The games that have a place in my heart really games that I've got a lot of nostalgia for
- It felt a bit like doing a roll and write game but without all of the sort of convenience
- I wish I still had castles of burgundy and notre dame
- The main thing that got in the way for me was all the iconography
- I do use board games as an escape from screens and technology
- I really like the production of cockroach poker
- I found it was a game where I could see the ending coming and then someone would just go and there we go we've got another 20 minutes now
- It feels like something other than a board game
- The decisions you make in the game are very very slight
- Right up my alley
- I do really like push your luck
- That's my favorite game
- Abyss is my second favorite game
- I love pekka pig
- I just think it's ugly
References (from this video)
- Bluffing
Mechanics (from transcript analysis)
- bluffing — Roll dice take a chance and bluff your way to victory in this game of luck
Video topics + discussion points
Quotes (from this video)
- We love trick taking games
- This game is so much freaking fun
- I adore GMT games, they are becoming one of my favorite game publishers
- If you remember Vast Crystal Caverns is in my top five games of all time
- We bloody love it
- We can't stop playing
- It's a blimp game not a train game
- That's just work
- I don't think I want to play it
- I'll get it eventually
References (from this video)
- Engaging bluffing mechanic
- Strong social interaction and tension
- Exciting moments when Exodia-like powers trigger
- Can be punishing with dice loss
- Counting required can be error-prone under pressure
- Complex to narrate rules to new players
- bluffing, deduction, probability
- informal tabletop bluffing contest around a table with dice and cups
- competitive, humorous, narrative-rich with Palico and Exodia references
- Citadels
Mechanics (from transcript analysis)
- Betting and Bluffing — Players challenge bids; if wrong, the bidder loses a die; if correct, the caller loses a die.
- bid/claiming — Players bid on the number of dice of a given value that exist under all cups; players may increase bid or call 'dudo'.
- bluffing/Calling — Players challenge bids; if wrong, the bidder loses a die; if correct, the caller loses a die.
- wilds and ones as aces — Ones count as wild and can substitute any value; in Palico round, ones do not count.
Video topics + discussion points
Quotes (from this video)
- Perudo. It is the penultimate game of board game league and we are playing Liars Dice.
- In the game of Liars Dice or Perudo, the aim of the game is to be the last player standing.
- Exodia. Exodia. Obliterate.
- Ones are wild and can be any number.
- This game rules.
References (from this video)
- easy to learn, quick rounds
- social bluffing aspect is strong
- works well with a small group
- luck can dominate in short runs
- pronounced inaccuracy if not played with proper dice visibility
- survival and deception
- islands; bluffing dice game
- poker-like bluff with hidden information
Mechanics (from transcript analysis)
- dice allocation / elimination — incorrect bids result in losing dice; last remaining wins
- hidden information / bidding — players bid on the total of dice showing a given value, then raise until someone challenges
Video topics + discussion points
Quotes (from this video)
- it's free it doesn't need a fancy computer
- it's a race to get to the top of three parts and when someone finishes one that path is closed
- perudo is an old classic that still holds up
- it's a game of survival
- it's like traversing an IKEA where there's only one of everything
- six nymph is fast chaotic fun
- it's every man or woman for themselves at each other's throats
- Cult Express is a rollicking fun not to be taken seriously