Time to walk about town and take some pictures! It's the 1960s in Japan, and you have a half-size camera that lets you take half-size vertical pictures. Let's see whether you can put together good shots...
In Wind the Film!, you're trying to organize pictures on your roll so that they appear in the right order. Each player has a hand of cards, and on a turn, you'll add 1-3 cards to the front of your hand (without changing their order), move one card in your hand closer to the front, then discard as many cards from the back of your hand as the number of cards that you added. When the sunset card comes out, you can take no more pictures, and everyone scores for what's on their camera.
The cards all have numbers and colors on them, and you try to line them up in hand to score the most points possible.
- The ordering system is interesting and not seen before.
- The constraint where the number of cards gained equals the number played later is a neat hook.
- The limited ability to rearrange cards in hand adds strategic depth.
- Playing cards in the wrong order results in losing points.
- Photography
- Bonanza
- Scout
Mechanics (from transcript analysis)
- Card Drafting — Players select one, two, or three cards in a row from a card display.
- Hand Management — The order of cards in hand matters, and players must play a number of cards from their hand equal to the number they drew, impacting strategic choices.
- Set Collection — Players select cards from a central display, gaining them into their hand.
Video topics + discussion points
Quotes (from this video)
- Photograph is in a small subset of games where uh the the order of the cards in your hand matters in that you are playing them you're putting the cards into your hand into a specific order and pulling them from your hand and putting them into play also in a specific order.
- So I really like this element of the the number of cards that you gain is the same number of cards that you must play later in your turn.
- It was a really neat hook combined with the constraint of for the most part not moving around cards within your hand.
References (from this video)
- Surprising enjoyment even after playing before
- Strategic and not luck-based
- Fun and engaging card mechanics
- wind the film
- Los Chilos
Mechanics (from transcript analysis)
- Card Drafting — Players draft cards from a grid where not all cards are face up.
- Hand Management — Players have a hand of cards and must play them from the back, with new cards added to the front, creating a queue.
- point management — Avoiding large jumps in card sequences to avoid negative points.
- Set Collection — Players try to play cards by number, either high to low or low to high, in different colors.
Video topics + discussion points
Quotes (from this video)
- it doesn't feel that much like getting something off the shelf of Shame when we had it for like two months but some of these are old titles some of them we had longer it's the same thing some of them we had longer some of them we had shorter so it feels like a good mix of games and also a good mix of smaller and bigger games
- I made a deal with my myself that I'm only going to choose games that I somehow want to play and not games I was like oh let's just play it and get it out of the way
- Best and worst experience Best Automania worst broth of Fire Mountain
- subscribe to the channel was what I was hoping you would say but also look outside because it's outside or look at the board game because board games are fun
References (from this video)
- One of the best roll and flip games
Mechanics (from transcript analysis)
- Roll and flip — Described as one of the best roll and flip games.
Video topics + discussion points
Quotes (from this video)
- this one is an abstract game that actually worked pretty well
- oh boy oh boy this is a game I don't have to think about it I I I could even think about giving it lower than a d but I will give it a d now
- the design doesn't work at all it's so specific there's like so much text on the cards it's i' I've I've never seen cards like that
- this is we have the suspicion that this is AI generated or at least some of it uh like what the regarding the rules in the design because wow this is really cumbersome
- it's a solid game this is like a game that is has a cool premise it works very well but it's nothing special but still I keep coming back to it because the Bame Marina implementation is so great
- Kaber of course uh this needs to be an S tier because it's my top three game in both my list solo and general
- Secret identity I will also give an a yeah it works really well
- it's very very tough but I like it it's always fun
- very good Abra game I can just I just recomend can recommend that to pretty much everyone
- Not turn I just reviewed on my channel uh I like this game I will give this a B I think B is fine uh it's a good game it has a very interesting Bing mechanism and a it has a few mechanisms that are very unique
- Missana uh I'm still really torn now that I played the cave of Gins which is really good um I might rank this higher I would also give this a B I don't know this game I think this game like will become even better like when you have more expansions right the base game is okay it's fine probably just a b Toc
- just one srank one of the best party games out there definitely srank uh I always like to pull it out it's one of my most favorite party games
- K grip also clear srank let me just put it up here clear srank game is one of my most most favorite portable solo games ever
- Kites Kites I will give a H A or B uh it's a very good game but I think I will give it a b it's also like a fun time you play like one two three four games and then you're over it and then you don't want to play it for a few weeks right at least that's how I feel but every time I pull it out it's very very fun I like it
- fun facts also clear S rank I like this a little bit more than just one uh but they're both incredible party games so definitely also S rank
- belati um a game that is not very well known I think internationally but a very cool deduction party game I also have to give this an S it's always a fun time like really really fun party games
References (from this video)
- pocket-friendly size
- offers deep brain-challenges
Mechanics (from transcript analysis)
- grid-based placement with constrained order — You have a hand and a board grid; you can only play the first two cards in your row; play direction is left-to-right or right-to-left.
Video topics + discussion points
Quotes (from this video)
- It's wallet sized game.
- It's really fun because all you're doing is you're passing around wine cards, but one of them is poison.
- This is actually a pocket edition because it can indeed fit into your pocket.
- Every game feels different.
- It's really simple two-player card game where you're essentially freezing up your player board and then you're thawing it.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- The games room is getting a little messy.
- Let's print an insert for that.
- This is why I hate storing things vertically.
- Okay. Hanging gardens. They have blades.
- Shame. The shelf of shame. Shame, Charlie.
- Shame. The ones that just came in here.
- Panda off with their heads.
- Brian Title also not played.
- Merve, you need to be moved out.
- Come sailing away has not been played.
- I'm printing an insert for it right now.
- This cosmos game is actually supposed to be on the cover shelf.
- Let me know how you're going to organize your shelves.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- One of Aaron's favorite games.
- Having Walter in a in a closed, secure place with familiar smells and items will help reduce stress during the move.
- maybe I'll move some of my clothes first so he can sit on them and and be near something that smells familiar to him uh during the move.
- And if you can, take a second, if you haven't already, look at the survey down in the description below.
- Three questions about games that you've already played.
- Only answer for games that you have already played and they will impact something that I showcase in April, what I'm currently calling the power rankings.
References (from this video)
- Challenging decisions
- Quick to teach, deep gameplay
- Makes you think
- Good for two players
- Not everything always goes in your favor
- Constrained choices can lead to penalties
- Capturing memories through photography, represented by film strips and sequences of numbers.
Mechanics (from transcript analysis)
- Card Drafting — Players draft one, two, or three cards from a market area, placing them at the front of their hand.
- Hand Management — Players manage cards in their hand, moving some forward and playing others from the back.
- Set Collection — Players try to create sequences of numbers in ascending or descending order within specific color constraints.
- Tableau Building — Players play cards into their player area to create sequences.
Video topics + discussion points
Quotes (from this video)
- Are you looking for some really quick, fun card games that you can play on a week night, maybe after work, or maybe after dinner?
- The idea of taking photographs and capturing those memories feels really personal to me.
- I really love it when a card game has rule set that you can teach in about 2 minutes, but then each and every decision feels weighted and layered.
- In fact, this was a game I picked up 2 years ago on my trip to Melbourne and I walked into the shop and I thought, 'Wow, that game, there's something about that game that just makes me smile, makes my heart glow.'
- There's a few of those little micro decisions that really makes this game super fast, but super tense.
- This is actually one of those great um if you're hanging out with a group of people on the weekend or you're around at a barbecue, this is a game to get out that will really have people going, 'Ah, yeah, let's just play that.'
References (from this video)
- Unique twist on traditional hand management with wind mechanic for rearranging cards
- Face-up/face-down card dynamic adds tension and memory challenge
- Drafting system that influences how many cards you can play
- Rigid initial hand order may limit early strategy
- Complex to teach and learn; potential for analysis paralysis
- old-fashioned film processing and sequencing
- Film photography development theme; vintage photography studio
- abstracted thematic flavor; procedural
Mechanics (from transcript analysis)
- drafting from central area — Draft 1-3 cards from the middle area; acquired cards go to the front of the player's hand.
- face-up / face-down cards — Some central area cards are face-up and some are face-down, adding information asymmetry.
- hand management with fixed initial order — Players start with a five-card hand; cannot reorder numbers within the hand initially.
- play order constraint — You play cards in ascending or descending order; number of cards you play equals the number drafted.
- wind mechanic to rearrange hand — Wind the film by moving a card from back toward front, any number of spaces to rearrange hand order.
Video topics + discussion points
Quotes (from this video)
- Do you consider yourself to be an old-fashioned film photographer?
- this is a card game where you are going to try and develop different roles of film.
References (from this video)
- brain-breaking puzzle
- flattering theme integration
- photography and cinema
Mechanics (from transcript analysis)
- hand management / sequencing — draft and sequence photographs to build a film or photo set.
Video topics + discussion points
Quotes (from this video)
- We played 365 different games in the year 2025.
- We are a channel that talks about board games.
- But we will tell you what our game of the year is.
References (from this video)
- Heavily thinky but compact
- High replay value and strategic depth
- Appeals to heavy gamers seeking a compact challenge
- Crucial rules require careful teaching
- Not immediately accessible for casual players
- color grouping and set construction
- photography-themed puzzle
- Wind the Film
- Mobile Markets (analogous card-puzzle
Mechanics (from transcript analysis)
- set collection / puzzle shaping — Players collect color-grouped cards and arrange/adjust within constraints to form scoring sets.
Video topics + discussion points
Quotes (from this video)
- flattening inserts and packing things within games
- rollerblades takes up one side of the inner suitcase
- you have some tips for Gen Con then some tips
- this is Sea Salt and Paper a tiny little cartoon
References (from this video)
- Elegant theme; satisfying ordering puzzle
- Some players may prefer simpler mechanics
- Memory and ordering of photos
- 1960s Japan; photography theming
- Thematic, cinematic feel
- Cascadia
- Pictures
Mechanics (from transcript analysis)
- Card placement / ordering — Players place photos in order, adjusting by moving or discarding cards to achieve sunsets.
Video topics + discussion points
Quotes (from this video)
- Spring is here. Spring is here. We are into spring.
- 21 years. And guess what? I'mI'm still sane.
- Stop the hate. We love Katon.
- That’s Dope. The party game for strong opinions.
- Flip Seven is on the list. It is so much fun.
References (from this video)
- deceptive complexity that rewards strategic planning
- compact and portable with a low price
- thematic and visually appealing
- hand rigidity can cause frustration
- points can be lost for out-of-focus cards
- some players may take time to learn scoring
- photography as narrative device
- Modern photography-based theme with film strip sequencing
- tension built through hand management and focus mechanics
Mechanics (from transcript analysis)
- Drafting — Draw cards into hand and pass; order in hand cannot be freely rearranged except at one point per turn.
- Hand Management — Players maintain a hand of photo cards and sequence them to score points.
- Set Collection — Form color-specific sequences to maximize scoring opportunities.
- set collection / color matching — Form color-specific sequences to maximize scoring opportunities.
- set/sequence building — Arrange cards by color in ascending or descending order to keep focus.
Video topics + discussion points
Quotes (from this video)
- we are celebrating women's History Month
- women are the backbone of our world and should be recognized as such
- it's one of those games that seems simple but is more complex than meets the eye
- I guarantee if you like these type of games you will love this one
- this is a great game
- this would be an ideal game to play this month
- they've also come out with a new version called steampunk rally Fusion