Time to walk about town and take some pictures! It's the 1960s in Japan, and you have a half-size camera that lets you take half-size vertical pictures. Let's see whether you can put together good shots...
In Wind the Film!, you're trying to organize pictures on your roll so that they appear in the right order. Each player has a hand of cards, and on a turn, you'll add 1-3 cards to the front of your hand (without changing their order), move one card in your hand closer to the front, then discard as many cards from the back of your hand as the number of cards that you added. When the sunset card comes out, you can take no more pictures, and everyone scores for what's on their camera.
The cards all have numbers and colors on them, and you try to line them up in hand to score the most points possible.
- Challenging decisions
- Quick to teach, deep gameplay
- Makes you think
- Good for two players
- Not everything always goes in your favor
- Constrained choices can lead to penalties
- Capturing memories through photography, represented by film strips and sequences of numbers.
Mechanics (from transcript analysis)
- card drafting — Players draft one, two, or three cards from a market area, placing them at the front of their hand.
- hand management — Players manage cards in their hand, moving some forward and playing others from the back.
- set collection — Players try to create sequences of numbers in ascending or descending order within specific color constraints.
- tableau building — Players play cards into their player area to create sequences.
Video topics + discussion points
Quotes (from this video)
- Are you looking for some really quick, fun card games that you can play on a week night, maybe after work, or maybe after dinner?
- The idea of taking photographs and capturing those memories feels really personal to me.
- I really love it when a card game has rule set that you can teach in about 2 minutes, but then each and every decision feels weighted and layered.
- In fact, this was a game I picked up 2 years ago on my trip to Melbourne and I walked into the shop and I thought, 'Wow, that game, there's something about that game that just makes me smile, makes my heart glow.'
- There's a few of those little micro decisions that really makes this game super fast, but super tense.
- This is actually one of those great um if you're hanging out with a group of people on the weekend or you're around at a barbecue, this is a game to get out that will really have people going, 'Ah, yeah, let's just play that.'
References (from this video)
- Heavily thinky but compact
- High replay value and strategic depth
- Appeals to heavy gamers seeking a compact challenge
- Crucial rules require careful teaching
- Not immediately accessible for casual players
- color grouping and set construction
- photography-themed puzzle
- Wind the Film
- Mobile Markets (analogous card-puzzle
Mechanics (from transcript analysis)
- set collection / puzzle shaping — Players collect color-grouped cards and arrange/adjust within constraints to form scoring sets.
Video topics + discussion points
Quotes (from this video)
- flattening inserts and packing things within games
- rollerblades takes up one side of the inner suitcase
- you have some tips for Gen Con then some tips
- this is Sea Salt and Paper a tiny little cartoon