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Pictures box art

Pictures

Game ID: GID0244787
Collection Status
Description

Pictures is a quick-playing family game with very simple rules. Form the image on your secret picture card with one set of components, either shoelaces, color cubes, icon cards, sticks and stones or building blocks in such a way that the other players guess what image you have pictured:

Pull out a marker from the bag that determines your secret picture card.
Then form that image with your components in such a way that it is recognizable.
And finally guess what image each other player has pictured.

The players get points for correctly guessing other players images and for other players guessing their image. The most points wins!

—description from the publisher

Year Published
2019
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 3
This page: 3
Sentiment: pos 2 · mix 0 · neu 0 · neg 1
Mentions per page
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Showing 1–3 of 3
Video Wp64iDTUAxY Dice Tower game_review at 0:19 sentiment: positive
video_pk 32701 · mention_pk 96858
Dice Tower - Pictures video thumbnail
Click to watch at 0:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong thematic integration where each mechanic reinforces the apothecary theme
  • Deliberate Euro-style pacing with meaningful planning rather than brute force execution
  • Dynamic but fair risk-reward loops (apprentices, mushrooms as VP costs, track-based order) that reward foresight
  • Tension from the TA track and deadline-driven patient deadlines creates compelling decisions
  • Clear sense of progression through training, apprentices, and merchant-driven upgrades
  • Beautiful presentation of theme in visuals and the daily hour structure
Cons
  • Heavy planning footprint may be intimidating for lighter gamers
  • Complex for newcomers due to multiple tracks, rules interactions, and resource systems
  • Prototype status means balance and components may change during the crowdfunding campaign
Thematic elements
  • apothecary practice, botany, patient care, and daily work rhythms
  • 18th/19th-century apothecary in a small town
  • thematic, narrative-driven planning with evaluation of outcomes
Comparison games
none
Mechanics (from transcript analysis)
  • Apprentice system — Apprentices require training; promoted to journeymen grant powerful benefits, with penalties if not properly supervised.
  • card crafting — Medicine quality is determined by the weakest required skill; multiple skills must be developed to raise quality.
  • foraging and plant gathering — The forest provides plants with timing affecting what you can collect and your botany-related actions.
  • hidden action planning — Players secretly plan location for each hour of the day, determining where they will be during each action before reveal.
  • hour-by-hour resolution — Each day is broken into hours; after plans are revealed, the day unfolds hour by hour.
  • merchant and track bonuses — Trading plants for furnishings and mortars yields access to bonus tracks and victory points.
  • order and dynamism via TA track — Turn order is determined by distance on the TA track, which can shift during the day.
  • shared experimentation — Experimentation allows any player to roll to improve skills, but is limited to two uses per day across all players.
  • skill-based crafting — Medicine quality is determined by the weakest required skill; multiple skills must be developed to raise quality.
  • three-location action space — Main actions occur in the pharmacy (treating patients, brewing tea, making medicines), village (training, apprentices, hiring, merchant), and forest (gathering plants).
  • Track advancement — Longer training sessions and shorter one-hour lessons advance skills and unlock rewards.
  • training and advancement — Longer training sessions and shorter one-hour lessons advance skills and unlock rewards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • What really stands out is how deliberate the game feels.
  • Tincture isn't about doing everything. It's about deciding what won't get done today.
  • The TA track can potentially really mess up your plans.
  • If you enjoy thoughtful Euro style games with hidden planning, evolving player powers, and mechanics that feel tightly connected to the theme, Tincture delivers a very engaging experience.
References (from this video)
No references stored for this video.
Video ayrMvbT5hgY The Dice Tower general_discussion at 0:26 sentiment: negative
video_pk 8925 · mention_pk 26331
The Dice Tower - Pictures video thumbnail
Click to watch at 0:26 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Times Up, one of the greatest party games ever.
  • Pictures is a game I don't understand.
  • Just One's such a great game. It works in every situation.
  • Detective Club where everyone's lying.
References (from this video)
No references stored for this video.
Video W8SSqTdm218 no rollsbod playthrough at 0:47 sentiment: positive
video_pk 2160 · mention_pk 6310
no rollsbod - Pictures video thumbnail
Click to watch at 0:47 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Creative use of mediums (shoelaces, blocks) offers expressive freedom
  • Engaging, playful banter enhances fun
  • Accessible and quick to play
Cons
  • Interpretation can cause disagreements or jokes of a racy nature
  • Overlap of coordinates may give duplicates across players
Thematic elements
  • Art interpretation and social deduction
  • A grid of pictures where players secretly recreate a target image using various mediums.
  • Lighthearted, humorous
Comparison games
none
Mechanics (from transcript analysis)
  • Coordinate drawing from tokens — A token drawn from a bag determines a coordinate for the target picture.
  • Medium-based construction — Players build their own version of the target picture using unusual materials (shoelaces, blocks, cards, sticks, stones).
  • round-based progression — The game runs over five rounds with a leftward shift of coordinates after each round.
  • Secret guessing and scoring — Players guess each other’s coordinates; points are awarded for correct guesses and liked pictures.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • shoelaces gives you so much expression to do whatever you want to make it's so clear to the people exactly what you were trying to convey.
  • this game should be called bad Workman because we've all got [ __ ] tools
  • three big boy points
  • the best medium the most artistic medium in this game is clearly shoelaces
  • it's the monkey really yes it's the monkey
  • the spoon is great
  • I think this game is absolutely delightful
References (from this video)
No references stored for this video.
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