Game Info
Year
2018
Players
1-6
Age
10+
Playtime
80 min
Collection
Your Tier
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Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description
The spark of life is about to jump from your hands to spread out in the world. Deploy your mountain ranges and your deserts, spread out your oceans and your glaciers. Handle wisely your continents to form environments suitable for the apparition of animal life and maybe you'll manage to create the most densely populated planet!
In Planet, each player receives a planet core without anything on it. Each turn, players choose a tile with mountain/ice/forest/desert on it and place it on the planet. Then the player who fulfills the most conditions for the appearance of certain animals gains its card.
—description from the publisher
Featured Videos
Rules Teach
Planet - How To Play
Playthrough
Almighty Live Play
Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 38
This page: 38
Sentiment:
pos 31 ·
mix 1 ·
neu 0 ·
neg 2
Showing 1–38 of 38
Video s-KqoKqyMtk
Meeple University Discussion at 5:47 sentiment: positive
video_pk 91810 · mention_pk 246497
Click to watch at 5:47 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Surprisingly smooth with six players
- Great player interaction
- Interesting mechanics (bidding, tile placement, bag building)
- Not difficult to explain
- High replayability
Cons
- A bit of downtime here and there
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
- Bag Building — Players pick meatballs from a bag.
- bidding — Players can bid to get the tiles they want.
- Tile Placement — Players try to get tiles into their village.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I'm usually doing this video with Terrance doing how to play brief overview and one run play truth
- So the first one I want to talk about is what got me into board gaming
- So the first proper board game I played whereas red trekking in was my friend's birthday and he invited everybody because it can take a lot of number of people to play it
- So my first game ever in the meetup was Forbidden Island that was a cop so that's quite a giving game where everyone everybody's working together
- So me and Taryn thinking oh why can't we start our own channel
- we just want to give you a really concise but full explanation so that you can just go to a board game night with your friends ready to go
- So I started this vlog to share with you what started everything I'm sure that I'm not the only one that is passionate of a board game it's a great great way to meet people to be for us net to still socialize while still being nerd I guess
- The game we play what arrived in the mail from Kickstarter project and plans for me for university moving forward
- We are going to do blackout Hong Kong how to play brief overview and wonder and play true but we will have a special guest the game designer himself alexandr vista who's going to give you tips and strategy on how to play the game
- if you have any thoughts or ideas that you want to share with me please write in the comments section I'll look it up and then try to reply
References (from this video)
No references stored for this video.
Video -_8gLX48WAY
JestaThaRogue Rules Teach at 0:18 sentiment: positive
video_pk 91655 · mention_pk 245990
Click to watch at 0:18 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Clear, approachable rules and flow
- Short playtime (~45 minutes)
- Beautiful components and thematic feel
Cons
- Scoring can be intricate with multiple conditions
- Requires careful tile drafting to maximize habitats
Thematic elements
- Planetary ecology and habitat creation
- A planet composed of continents that players add to their planet to attract animals.
- explanation-driven, rule-by-rule tutorial
Comparison games
none
Mechanics (from transcript analysis)
- animal card collection — Players acquire animal cards that score based on their habitat types on the planet.
- Compound Scoring — Points are awarded for largest or most numerous regions of specific habitats.
- habitat-scoring based on area count — Points are earned for habitat areas present on the planet and for animal cards matching habitats.
- interaction/competition — Other players can affect your planet by drafting tiles and influencing availability; tiles undrafted move to a pool.
- Region Scoring — Points are awarded for largest or most numerous regions of specific habitats.
- round-based drafting and end-game — The game runs through multiple rounds (up to 12) with dynamic tile drafting and end-game scoring.
- tile drafting — Players select continent tiles from a shared pool to add to their planet.
- Tile Placement — Placed continent tiles create habitats and regions across the planet.
- tile placement and region formation — Placed continent tiles create habitats and regions across the planet.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Planet this is a game for two to four players
- The most points wins
- we only get one
References (from this video)
No references stored for this video.
Video mO0UFjOqHkU
Meeple University Event Coverage at 27:21 sentiment: positive
video_pk 91352 · mention_pk 245108
Click to watch at 27:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Good table presence.
- Magnets improve the tactile experience.
Cons
- Not mind-boggling, described as decent enough.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
- Set Collection — Collecting sets of resources or features on planets.
- Tile Placement — Players place tiles to build planets.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- We are a pack of crooks, we're all working together kind of, we're getting through some security but essentially we also whilst we're doing this, we're working out who gets the loot, so we're a semi coop type of deal going on here.
- It's a micro economic game where you get to play a florist trying to fill orders from a floral market but it's a little bit cutthroat.
- Rolling with the Waves is a high interaction rollin right, so something that not a lot of rolling rights have.
- Rat catcher is a solo board game based in Victorian England where you will be a rat catcher hunting down magical cheese and rescuing it from a horde of magically imbued rats.
- Animal Empire is a game about being animal monarchs in a world where all the humans are dead.
- It is an awesome card game that accidentally teaches you music theory.
- Runecax is a game kind of like a young adult fiction set in a fantasy world.
- Scuffin it's an all-you-can-eat diner set in the 80s it's a bit dodgy.
- I Have the Biggest Sword is about building the biggest sword.
- It's a battle royale game for about two to six players.
- It's absolutely a party game it sort of falls in the same vein it's like because against humanity' kind of thing but very quick play very quick to set up I'm very quick to play.
- We're more than happy to speak to those over the top door but until then we're happy to being the bottom of the barrel.
References (from this video)
No references stored for this video.
Video FNnWpqkfwJM
Meeple University Playthrough at 6:24 sentiment: positive
video_pk 89599 · mention_pk 238243
Click to watch at 6:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Calming artwork
- Family-friendly and quick to learn
- Engaging drafting and garden optimization mechanics
Cons
- Some rounds can be low-scoring or underwhelming
- Artwork credit not listed on the front cover (production note)
Thematic elements
- growing plants to maximize points
- garden with plants
- card drafting with garden-building progression
Comparison games
- Herbaceous
- Ferdinand
- IKEA the Game
Mechanics (from transcript analysis)
- Card Drafting — Eight cards around the table each round: six resources, two of them tools and decorations.
- Compound Scoring — Points come from growth tokens, propagation jars, and bonuses for decorations.
- Delayed Purchase — Discard a card to purchase a new plant for your garden.
- Discard to purchase — Discard a card to purchase a new plant for your garden.
- End of round feeding — At the end of each round, you feed all your plants.
- Garden size limit — Garden can hold up to six items; players must optimize placement.
- Green thumbs as wild — Green thumbs count as any resource to help growth; act as wilds.
- Plant growth progression — Grow plants one step per round; points are earned for grown plants.
- Propagation jars — Excess resources can be spent on propagation jars for points.
- Resource Management — Manage water, sunlight, fertilizer, tools, and decorations to grow plants.
- scoring — Points come from growth tokens, propagation jars, and bonuses for decorations.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- planted is a drafting it's essentially a card drafting game
- by phil walker harding of course brought us sushi one of the classic card drafting games of our time
- this is by buffalo games
- the artwork is so calming
- it's definitely a family game
- it's a nice quick game like it's only just under 45 minutes
- herbaceous we've played
- the game comes with these little cloth bags as well for holding the resources
- i wish i have played ferdinand so i can give you some review comparison
References (from this video)
No references stored for this video.
Video XVC5pLqaT6A
Watch It Played Top 10 List at 17:08 sentiment: positive
video_pk 89300 · mention_pk 236942
Click to watch at 17:08 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
- Fantastic 3D tile placement
- Easy to learn
- Hard to strategize over the course of the game
Cons
- Players can make mistakes with placement that are regretted later.
Thematic elements
- World creation, animal life, terraforming
- Space
- Abstract
Comparison games
none
Mechanics (from transcript analysis)
- Set Collection — Players aim to create densely populated planets, implying collection of elements for animal life.
- Tile Placement — Features a 3D tile placement aspect where players build continents and environments.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- This episode though has been made possible in part by sink or swim from bezier Games
- The list of games our viewers reported playing this month starts with a game called egg slam egg slam that sounds like a messy game
- Regarding Agricola and its revised Edition viewer Helen W simply says uve
- viewer Darren s says that it's a great introduction to the BattleTech Universe it's also a great excuse to play with mechs again
- viewer Rob R says that Calico is a game about Cozy cats sleeping on quilts and some nice colorful buttons hellish yes brilliant but hellish the same film that's the feeling we have in that bed
- 20w says this game is hard for the humans to win but when they do you feel a real sense of accomplishment also you get to kill a monster with guns playing flows and dynamite it's pretty good
- viewer Stephen waffle says it's all so calm until the fire Spirits start burning down your Forest the push your luck on the card draw is nail biting it's true I like it
- viewer Michael L says r r oh I pronounce that it's yep pirate's life for me
- Preston e says the 3D tile placement aspect of this game is fantastic easy to learn but hard to strategize over the course of the game love it
- Smash says I have two kids who love to ruin each other's plans this game really really lets you do that but in a fun cute buck tooth donut kind of way
- the 3D tile placement aspect of this game is fantastic easy to learn but hard to strategize over the course of the game
- I played Planet I played a Gen Con with the brothers mouth oh those guys I talk about them a lot but we do all of them talk about them a lot it's a good game but I was bad at it it's a thing where you have like a and then you put I've not played it yeah and you go I'm just gonna put this here it's perfect and you go and then later you're like oh why did I put that there it's terrible I've made mistakes
- is it designed to be a fast-paced card game for the whole family with just a sprinkler strategy which is actually doing oh I'm not talking no you will not trick me into doing this with you outsmart your opponents just like I did there and collect Donuts hop out of the oven for points but beware if two players craft the same donut then no one gets it play it all pick the donut they want by placing one of their numbered card space down on the table and collect sets unique and powerful donuts and pairs of donuts to maximize profits surely there is an option more than this isn't actually an official callback but it's either we both want the donut or none of us can have it can't you just cut the donut in half come on people sharing it's a life skill
- says I have two kids who love to ruin each other's plans this game really really lets you do that but in a fun cute buck tooth donut kind of way I want donuts now I just we need some donuts I got hungry there's some those little Donuts at Essen oh yeah there are yeah maybe we get some of those today that's can you hear my stomach to do my story I just did yeah I was my body just went you want donuts except I also want donuts so guess what neither one of us can have no one gets donuts
- follow the link in the description of this video to our patreon where you can support what we're doing here at watch it played and also have the opportunity to vote on the very games that make it onto this list
References (from this video)
No references stored for this video.
Video 0cGLc6bRWuQ
Meeple University Vlog at 1:00:35
video_pk 88341 · mention_pk 232690
Click to watch at 1:00:35 · YouTube ↗
Pros
none
Cons
none
Thematic elements
- Storybook (German)
Comparison games
none
Mechanics (from transcript analysis)
- Storybook — Includes a storybook component, though the described copy was in German.
- Tile Placement — Features tile placement mechanics.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- look how cute this is fabulous game as well
- look how great this is like components like just soing amazing
- look at this like amazing amazing
- this is a really fun social deduction
- it's really like you you should bit shy on social deduction you can you can like a little bit of a puzzle deduction as well
- this is a very popular game when it was out
- it's a logic game
- puzzle deduction game
References (from this video)
No references stored for this video.
Video QGZiRp5WqKI
Chairman of the Board Top List at 0:27 sentiment: mixed
video_pk 87322 · mention_pk 227871
Click to watch at 0:27 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
- Nice visual product
- Breezy gameplay
- Solid pass and draft resource management style game
Cons
- A little bit too loose
- Too much can get done
- Felt wanting for more
- A little bit too lightweight for personal taste
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
- Drafting — The game involves a "fairly straightforward Drafting" and "closed draft" system.
- Engine Building — There are "engine building style cards to make your other abilities better or more efficient".
- Objective Cards — Players aim towards "objectives that you are drafting" and can "claim a new objective card to aim towards" by forfeiting a turn.
- Resource Management — Players are "collecting resources" in this "resource management style game".
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- This is where I talk about the last five new to me board games that I've played and I rank them from my least favorite up to my most favorite
- it feels like I played a lot of games like this and I suppose my only nitpick would be that it's a little bit too loose for me
- there's so much about it that I like yet there's so many things that L it down in my opinion
- I'm a bit concerned that it's a bit of a gimmick rather than being as unique as maybe it tries to make out
- Again I tend to like games that have systems within systems and this is a nice clean example of that
- for me this has a real addictive quality to it
- I think it's fantastic one of the best games I've played this year actually and it's going to be a candidate to being one of my favorite two-player games of the year for sure
References (from this video)
No references stored for this video.
Video 3iSziCZ2ejE
Get into games Interview at 9:27 sentiment: positive
video_pk 86462 · mention_pk 223748
Click to watch at 9:27 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Engaging for kids especially due to magnetic tiles
- Simple to learn
Cons
- Mechanics may feel light for experienced gamers
Thematic elements
- terraforming and planetary development
- space/world exploration with magnetic tiles
- family-friendly educational sci-fi
Comparison games
none
Mechanics (from transcript analysis)
- Tile placement / modular board — Place tiles to build a world; players collect modulation and align world-building goals.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- board games in education
- they open up worlds that they wouldn't otherwise have encountered
- take a deep breath and do it
- it's amazing how board games bring learning and fun together
- on first play you're like what am I supposed to do
- Mecha Dragon feels broken
References (from this video)
No references stored for this video.
Video Q52XbaMzp3c
Board Gaymes James Review at 0:00 sentiment: positive
video_pk 86152 · mention_pk 222199
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Heavy Euro with deep, interlocking mechanics
- Satisfying action synergy and impactful combos
- Rich table presence and thematic flavor
- Good for fans of Patchwork-style placement and Uwe Rosenberg designs
- Encourages strategic planning and long-term scoring
Cons
- Rulebook heavy with dense icons; learning curve is high
- Can be overwhelming to teach and learn
- Iconography can slow initial playthroughs
Thematic elements
- Flower cultivation, energy economy, resource management, and contract fulfillment
- Post-apocalyptic garden/flower farm with a central rondell and contracts
- mechanical/abstract with thematic flavor
Comparison games
- Patchwork
- Lost Ruins of Arnak
Mechanics (from transcript analysis)
- board placement for bonus actions — Placing on your own board to cover spaces and gain bonus actions.
- Contracts — Public and private contracts must be completed from left to right to score points.
- contracts left-to-right fulfillment — Public and private contracts must be completed from left to right to score points.
- endgame card reveal and board shifts — The board shifts each round, revealing more endgame cards and reducing in-game bonus actions.
- energy-Rondell interaction — Energy is generated from flowers and spaces, then moves a die around a central Rondell, charging cards and enabling actions.
- flower cultivation and harvesting — Grow flowers on your board, harvest to gain energy to fuel actions.
- flower pots scoring — Certain cards provide flower pots that grant points.
- icon-dense rulebook and learning curve — Rulebook is dense with icons; learning resources like learn-to-play videos and BGG help are recommended.
- Limited action tokens — Only three tool tokens are used per turn; the fourth token goes to the main board and triggers a shared bonus action.
- Point Salad — Certain cards provide flower pots that grant points.
- tool token action selection with blocking — Players place a tool token to take a bonus action; the same tool cannot be used by others at that spot, creating a blocking dynamic.
- Tutorial — Rulebook is dense with icons; learning resources like learn-to-play videos and BGG help are recommended.
- workshops and die upgrades — Built-in workshops allow buying new cards or upgrading a die for more points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- it's a beast as you can tell already
- it's a heavy Euro game
- the combos aren't as apparent as other games that have combos in them however are still very satisfying
- I highly suggest that you check it out
- this is something that's right up your alley
References (from this video)
No references stored for this video.
Video -qLrRJOrvgo
Rahdo Runs Through Top List at 28:28 sentiment: positive
video_pk 85854 · mention_pk 220864
Click to watch at 28:28 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Very lightweight
- Family-friendly
- Gateway style
- 10,000 times better than Sushi Go
- So easy to teach
- Anybody can pick it up and play to a very high level quickly
- Jen and the reviewer enjoyed it
- Perfect for playing during stressful times like moving
- Sharp design
- Impressed by the game
Cons
- Very, very lightweight (for those seeking heavier games)
Thematic elements
- Growing and nurturing houseplants
- A house
Comparison games
- Seven Wonders
- Sushi Go
- Cosmic Colonies
Mechanics (from transcript analysis)
- Card Drafting — Closed hand drafting, similar to Seven Wonders or Sushi Go, where players keep one card and pass the rest.
- Hand Management — Managing a hand of multi-use cards to grow plants, gain resources, or acquire tools.
- Resource Management — Gathering resources like sunlight, water, and fertilizer to make plants grow.
- Set Collection — Collecting different types of plants to grow up to five plants by the end of the game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- We've pretty much gone almost bankrupt moving all the way from the United States to Ireland and we got to start rebuilding our savings.
- This game will beat you up and spit you out mercilessly.
- It is such a mechanical thinky crunchy game, but so much of it is trying to make sure that you recognize what somebody else values.
- There is no worse feeling in all the board games than playing House of Fedo, moving to a zone, um, and then getting I'm going to get I'm going to get a bonus and oh no, the bonuses that are available to me right now, I can't afford, so I get no bonus.
- This is like the ultimate example of a game that I think is better played online on Board Game Arena than it is in real life because of this.
- Honestly, this is my single biggest issue with the game. The the swinginess of that push your luck game is so huge and so debilitating.
- This game is phenomenal. It is the number two best game that Jen and I played this month.
- So this is my go-to um, you know, area battle game. If anybody ever comes to my house and wants to play it, they're going to be playing Six Sjuns with me because it's brilliant and it is our game of the month.
References (from this video)
No references stored for this video.
Video VbA_zzlaLAQ
Board Gaymes James Discussion at 5:04 sentiment: negative
video_pk 84492 · mention_pk 214724
Click to watch at 5:04 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
- too light
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Tureaki was awesome.
- I love Aleif. He's like my favorite Euro designer.
- Darwin's Journey. I actually love this game.
- It's definitely the best pandemic ever, and it is definitely extremely thematic.
- I hardly ever play old games.
- Boop, love it.
- it's not going to hit the table anymore.
References (from this video)
No references stored for this video.
Video yFbvK9Wg08E
Let's Table It Discussion at 21:19 sentiment: positive
video_pk 82825 · mention_pk 208079
Click to watch at 21:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- great components; high production value
- easy weeknight play
- Phil Walker-Harding as designer
Cons
- not very heavy; some may want more depth
Thematic elements
- growth and cultivation with a stylish presentation
- indoor houseplant garden; decorative plants
- relaxed, accessible, minimal rule refreshers
Comparison games
none
Mechanics (from transcript analysis)
- Card Drafting — Choose cards representing plants/resources to grow your garden.
- decorative cards — Decorative cards provide end-game points.
- End Game Bonuses — Decorative cards provide end-game points.
- Resource Management — Acquire resources to plant and decorate.
- rule-free play — Simple rules allow quick setup and play.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I'm happy and sad at the same time.
- being super honest about that kind of stuff.
- we are going to say goodbye to Grand Austria Hotel.
- reviewers don't always mesh with our taste because a fairly famous reviewer did not like this game
- it's an easy no-brainer for us. It hits the table often and it's always fun when it does
- Phil Walker-Harding is one of our favorite designers.
References (from this video)
No references stored for this video.
Video SSkE6UddZ0s
Board Games UnLocked Discussion at 8:33 sentiment: positive
video_pk 81404 · mention_pk 201893
Click to watch at 8:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I got 66, so not great. Not great. So, I ate on this one.
References (from this video)
No references stored for this video.
Video 6P1ADsUy7yo
The Dice Tower Top List at 26:33 sentiment: positive
video_pk 81158 · mention_pk 200108
Click to watch at 26:33 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
- Becoming one of the most played games
- Great welcoming game for new players
- Great weeknight game
- Simple and comfortable drafting
- Quick gameplay
- Always involved
- Build your own scoring
- Gorgeous components
Cons
- Availability might be an issue now.
Thematic elements
- Gardening/Plants
Comparison games
none
Mechanics (from transcript analysis)
- Drafting — it has really simple drafting in it
- Set Collection — elements to like feed your plants in order for them to grow or you're using those in order to go to the nursery and get a new plant.
- Tableau Building — build your own scoring as well where you can also draft cards that are going to score you points based on the stuff that you have.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- The most carefully named top 10 we've ever done.
- It is just kind of almost the game that I just keeps giving.
- Every time I play it I'm like, 'Man, I just I love this game. I really, really enjoy it.'
- Planet Unknown is great.
- It's a lot of fun. It's silly fun but also it's very stressful.
- This one if you have not played it because of how intimidating it looks, give this a try because this is a fantastic game.
- It is a classic for a reason.
- Oh my goodness, do I love this game? It's so good.
- Everyone has a plan until you get punched in the mouth.
- It is so chaotic, and you're right. Afterwards, you need to sit there and be like, 'I need to relax a little bit.'
- It's it's it's fantastic. I love it.
References (from this video)
No references stored for this video.
Video Wedusl6NmOY
The Dice Tower Event Coverage at 2:15 sentiment: positive
video_pk 80700 · mention_pk 197355
Click to watch at 2:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- a great game
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Hey everybody, Tom Vasel here and we are going to the opening day of a board convention here in the Philippines and this is the first day.
- So, the game buying area is finished.
- Here's one of these from Table Toys, one of the Spiel des Jahres nominees.
- And here's the big stage where this morning's They'll have a presentation this morning.
- This is the view from the stage. You can see kind of the whole thing. They're expecting 20,000 guests, at least 10,000, 15,000. It's going to be a packed thing.
- The energy here is pretty high.
- The ultimate play for fun, board card game.
- I just think it's kind of neat, you know, you have all this and then you can just go outside and see sort of a jungle-esque nature here.
- It's 9:30, the convention really opens at 10:00.
- We did our bingo game, our Metro Bingo, which was a lot of fun.
- The line is almost all the way out the door.
- But this is not bad for the convention for people to buy this many games.
- Well, that was a long day.
- I had a good first day. A great time, a lot of people.
- I saw tons of games being played and bought. It was a really great time.
- Thank you everybody for joining me. We'll come back to you for more. There's still three more days of the convention to go.
References (from this video)
No references stored for this video.
Video VjfVnPJLsVE
Let's Table It Top List at 5:08 sentiment: positive
video_pk 79997 · mention_pk 193858
Click to watch at 5:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Unique and effective gimmick
- 3D aspect is fun
- Rewards looking ahead
- Neat game
Cons
- Might be figured out quickly with repeat plays.
- Need to balance personal goals with scoring opportunities.
Thematic elements
- Building a world/ecosystem
Comparison games
none
Mechanics (from transcript analysis)
- Drafting — Players draft magnetic tiles.
- Set Collection — Trying to create large groups of the same terrain and banking animal cards for points.
- Tile Placement — Players draft magnetic tiles and place them on a 12-sided globe.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- And today we've got something a little different. Today we're going to talk about our favorite games that were new to us that we played in June.
- If I'm honest, June, like I didn't feel like there was anything really maybe in June that really knocked my socks off.
- Yeah, I don't think it necessarily was, you know, I don't think any of these will appear on a a top 10, you know.
- It looks so cute, but it is deep. Like there is some strategy. There's a lot going on with this game.
- We love a good production and it's cute and it's got strategy.
References (from this video)
No references stored for this video.
Video NUXc5hn-xP0
Top List at 0:05
video_pk 79901 · mention_pk 193493
Click to watch at 0:05 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- These were our top five new to us games
- that we played
- from June 2026.
- One round.
- Planet.
- Kingdom Crossing.
- Sprout.
- Ecosfera.
- Check out our full thoughts.
- Live now on the channel.
References (from this video)
No references stored for this video.
Video k9BozMUhOXk
Review at 0:10 sentiment: positive
video_pk 69148 · mention_pk 165515
Click to watch at 0:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Extremely easy to teach.
- Core functions of cards are clear, allowing quick understanding.
- Enjoyed by both the host and his wife.
- Perfect for when mental bandwidth is low due to its lightweight nature.
- Does what it sets out to do as an introductory closed-hand card drafting game extremely well.
Cons
- The reviewer would rather play Seven Wonders or Cosmic Colonies if playing a game of this type.
- Still very, very lightweight.
Thematic elements
- growing and nurturing houseplants
Comparison games
- Seven Wonders
- Sushi Go
- Cosmic Colonies
Mechanics (from transcript analysis)
- closed hand drafting — Players keep one card from a hand and pass the rest to a neighbor, repeating this process. This is compared to Seven Wonders and Sushi Go.
- Drafting for turn order — When discarding cards to go to the nursery to pick new plants, the number on the card determines turn order, with lower numbers going faster. This can be used strategically even if the card itself isn't useful.
- Multi-Use Cards — Cards can be used as resources (sunlight, water, fertilizer) to grow plants or as tools providing special powers for the rest of the game.
- Set Collection — Players aim to grow up to five plants by the end of the game, collecting necessary resources and potentially choosing specific plant types like indoor or hanging plants.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I disagree. I think this game is 10,000 times better, probably better than any other closed hand drafting game I've seen as a gateway style game because it's so easy to teach.
- This is, like I said, just about the epitome, the perfect specimen for a gateway introductory closed hand card drafting game.
References (from this video)
No references stored for this video.
Video zA9zcCbNWZE
watch it played Discussion at 4:18
video_pk 65029 · mention_pk 158641
Click to watch at 4:18 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- everyone welcome back to watch it played
- my name is rodney smith and this is going to be a news and updates video
- if watch it played a lens is not an inexpensive piece of equipment to replace and it's not going to be a significant financial burden because of your support
- so all the content that you watch after this recording is going to be very much because of you so thank you again for that
- so don't forget if you want to see any updates on the progress and how it's going just go to the updates page of our seventh season fundraiser
- so I don't know this sort of thing would appeal to you or not but if you enjoyed tutor and adventures when you were younger like I did then this is perhaps a way to recapture some of that and I'm much more modernized and updated away
- so I don't have a little contest here for this game spy net which is by designer Richard something and that something is his last name and that's something which is his last name is the code that you'll need to enter into the contest
- so until the next episode thanks for watching
References (from this video)
No references stored for this video.
Video HOk-rRS4pAQ
watch it played Discussion at 7:02 sentiment: positive
video_pk 65024 · mention_pk 158639
Click to watch at 7:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- if you want to be notified about all the new content on a channel that you're subscribed to you have to also click that Bell icon otherwise YouTube tries to make a guess about what content you want to see
- for me this was my first time travelling across the world to a country like Germany and really leaving North America in that way
- these are artists who are giving their interpretation to a single art print of popular or well-known board games
- let's play games until our eyeballs fall out
- people know how to play Ticket to Ride in Carcassonne don't they
- it's my hope that on this channel not only are we helping people who have been in the hobby for a long time and will certainly continue to do that with all the new hot games I also want to cover but I also want to try to lower the barrier of entry for people who are new to the hobby
- so if you see me doing some of those older videos in part it's because I'm waiting on some of the games that it'll be covering that are newer and newer to the hobby
- they create quality content and I think they really do help support our hobby
- congratulations you have won a copy of spy net
References (from this video)
No references stored for this video.
Video wqtIMPdjVgg
Watch It Played Rules Teach at 0:12 sentiment: positive
video_pk 64885 · mention_pk 158475
Click to watch at 0:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- The game involves creating different landscapes like deserts, glaciers, and forests.
- Players compete to attract a variety of life (animals) to their planet.
- The game is played over twelve turns, with a clear progression.
- Placement rules for tiles are flexible, allowing any orientation and non-adjacent placement.
- There are multiple ways to score animal cards, including having the largest region, most regions, or specific habitat adjacency.
- Private objective cards add another scoring layer.
Cons
none
Thematic elements
- Attracting the greatest variety of life to your planet before your opponents do.
Comparison games
none
Mechanics (from transcript analysis)
- Area Majority — Objective cards require players to have the largest region of a specific habitat, or the most separate regions of a habitat, to claim animal cards.
- Secret objectives — Players have a private objective card that awards points based on the number of areas of a specific habitat on their planet.
- Set Collection — Players collect animal cards by fulfilling habitat requirements on their planet.
- Tile Placement — Players collect continent tiles and add them to their planet core, which can be placed in any empty space and orientation, not needing to be adjacent or match sides.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- you'll hold an entire world in your hands creating vast deserts frosty glaciers and growing forests all in an effort to attract the greatest variety of life to your planet before your opponents do
- collecting these magnetic tiles and attaching them to your planet to create a variety of different landscapes which will attract certain species of animals
- attract enough of the right types of animals and you win the game
- the player who best satisfies the requirement will then collect that animal
- whoever best satisfies the conditions of an objective card collects it and place it in front of themselves
- you also score one point for animal card you collected if their natural habitat which is the color shown on the border of the card matches the border color of your secret objective and you score two points for each one you collected whose natural habitat is not the same as your objective card
References (from this video)
No references stored for this video.
Video HTRXeze-T54
Watch It Played Rules Teach at 0:12 sentiment: positive
video_pk 64737 · mention_pk 158234
Click to watch at 0:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- clear, step-by-step setup and playthrough
- explains tile placement and habitat/objective interactions
- tactile magnetic components highlighted
- beginner variants noted for accessibility
Cons
none
Thematic elements
- attract the greatest variety of life to your planet before opponents do so
- a planet with deserts, glaciers, forests and other landscapes created by placing continent tiles
- tutorial/instructional; step-by-step explanation of setup and play
Comparison games
none
Mechanics (from transcript analysis)
- animal_card_selection — look at the cards directly below the revealed stack and collect an animal that matches the habitat requirements when satisfied
- Compound Scoring — points include 1 point per animal collected that matches the objective habitat color, and 2 points for each animal whose habitat does not match the objective color
- End Game Bonuses — game ends after all turns; ties are resolved by various rules (e.g., most total points, then tie-breakers).
- endgame_and_ties — game ends after all turns; ties are resolved by various rules (e.g., most total points, then tie-breakers).
- objective_cards — three main objective card types guide scoring: largest forest region that touches water; largest glacier region not touching forests; most separate ocean regions
- origin_of_life_step — after the continent step, reveal and resolve animal/habitat cards from the next column to determine which animals are collected
- private_objective_scoring — players score points based on their private objective cards, counting matching habitats across their planet
- scoring_details — points include 1 point per animal collected that matches the objective habitat color, and 2 points for each animal whose habitat does not match the objective color
- setup_and_turn_structure — setup involves dealing tiles into stacks; turns proceed until the final stack is completed
- Tile Placement — place continent tiles on any empty space on your planet core, in any orientation; tiles do not need to be adjacent to existing ones
- tile_placement — place continent tiles on any empty space on your planet core, in any orientation; tiles do not need to be adjacent to existing ones
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- "you'll hold an entire world in your hands creating vast deserts frosty glaciers and growing forests all in an effort to attract the greatest variety of life to your planet"
- "that's how you play planet"
- "one for beginners or younger players"
References (from this video)
No references stored for this video.
Video WTcy4_kysLM
Ryan and Bethany Board Game Reviews Review at 0:06 sentiment: positive
video_pk 62336 · mention_pk 154848
Click to watch at 0:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Innovative magnetic, 3D planet board
- Short, quick plays (15-20 minutes per two-player game)
- Clear ramp-up in complexity with more decisions each round
- Encourages forward planning and biodiversity
- Accessible yet with interesting spatial decisions
Cons
- The 'twist' of stacking three dimensions can be challenging and may not be enjoyable for everyone
- Some players may find the cognitive load high due to planning ahead
Thematic elements
- Biodiversity and habitat-based scoring
- Planet surface with magnetic components where players place landscape tiles to attract animals
- Tile-drafting with spatial puzzle
Comparison games
none
Mechanics (from transcript analysis)
- biodiversity scoring — Points for diversifying colors/types; points for matching vs non-matching colors.
- Compound Scoring — Points for diversifying colors/types; points for matching vs non-matching colors.
- habitat cards scoring — End-game points from habitat cards based on achieved landscapes.
- magnetic planet board — Planet board uses magnets to attach landscape tiles; tiles wrap around edges.
- round-based progression — 12 rounds where number of animals to place per round increases.
- tile drafting — Players draft habitat tiles to place on their planet in rounds.
- Track Advancement — 12 rounds where number of animals to place per round increases.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- this one's not this is three-dimensional
- you could roll this planet i guess
- i thought it was really innovative
- i love tire lane games like i absolutely love them
- ramped up really nicely for me
- anyways for me this is a win
- it's a really short package
References (from this video)
No references stored for this video.
Video 1l8GLsGYxXg
Jamie, Tabletoptiktok Top List at 0:41 sentiment: positive
video_pk 61353 · mention_pk 154020
Click to watch at 0:41 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- gorgeous components
- easy to teach / approachable
- full table experience
- upgrade bits
Cons
none
Thematic elements
- botany and garden display.
- A home garden where players collect plant specimens with acrylic resources.
- Array
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- gorgeous game where you are collecting different plant specimens.
- really cool acrylic resources.
- it's really approachable in what you're doing.
- you do get to have this full experience on the table and enjoy some upgraded bits.
- you have a cruise ship that you are trying to put your passengers on.
- the order in which the passengers come out and how you place them will change.
- approachable enough that you can teach it to people who don't have a ton of gaming experience
- they're going to get that full table experience.
- this game introduces deck building.
- you have this really cool like whirlpool that you actually get to spin
- it's really really cool
- deck building approachable
- This is the deluxe edition, so it is bigger because it has a whole bunch of expansions.
- it's very clear what it is, what it's worth, and the dishes that you are trying to make.
- there's so much happening that you feel like you got a full experience without feeling overwhelmed.
- you are traveling around the world and you are collecting different plant specimens to bring back to your estate.
- this is a big game that really spraws across the table, takes up a lot of room, but the rule set is very straightforward and approachable.
- the plant specimens are gorgeous.
References (from this video)
No references stored for this video.
Video Gy2FZMvEhu8
Board Stupid Discussion at 8:21 sentiment: positive
video_pk 42073 · mention_pk 218770
Click to watch at 8:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Accessible entry into god-themed strategy without being overly abstract
- Strong thematic hook and potential for depth and replayability
- Streamlined compared to heavier god games
Cons
- Prototype status means rules could still change
- Asymmetric powers may require careful teaching
Thematic elements
- divine influence, worship, and territorial control
- mythic gods with distinct domains
- grumpy, temperamental gods with diverse powers
Comparison games
- Power Vacuum
- Oath
Mechanics (from transcript analysis)
- asymmetric god powers — each god has unique, symmetric power sets influencing strategy
- Asymmetric Player Powers — each god has unique, symmetric power sets influencing strategy
- Resource Management — believers, rituals, and cult actions are manipulated across players
- Shared resource management — believers, rituals, and cult actions are manipulated across players
- territory control with worshippers — place influence and worshippers to score in multiple territories
- timed scoring and belief management — round timer triggers scoring; timing of belief cards shifts momentum
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- If you liked Memoir 44, it's basically that with Star Wars theme.
- It's a very nice Euro game.
- Beurro but a really beautiful one actually because of the artwork—the tools look like the original artwork from a mile away.
- They rebuilt the artwork for a second edition and tightened some rules.
- Cooperatively working together to an extent. Also you want your own victory points.
- Three layers, three basement levels—really cool.
- I can't wait to play that one.
- It's a prototype, but it has a lot of potential.
References (from this video)
No references stored for this video.
Video ha5y1wrqSWM
The Dice Tower Playthrough at 0:00 sentiment: positive
video_pk 41648 · mention_pk 208471
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Thematic flavor is rich and lively, with gods, mortals, and romantic/dramatic interplays that give every action a narrative hook.
- High level of player interaction through direct manipulation of mortals and lands, which creates tense, consequential choices and dramatic turnarounds.
- Core mechanics hang together cleanly: area control plus a card-driven act system with belief as the central currency and a visible land-value track.
- The mighty acts expansion adds fresh variety and asymmetry, enabling different strategic paths as the game progresses.
- Storytelling opportunities emerge from mortal relationships and events, helping sessions feel like evolving myths.
Cons
- Sessions can drift long due to pacing when players chase long-term goals or engage in frequent interactions, potentially leading to fatigue.
- Rulebook and card texts can be dense; new players may need a rules clarifier or a few reads to avoid mid-game confusion.
- High interaction and chaotic potential may not suit players who prefer heavy optimization with tight control; luck and timing can disproportionately influence outcomes at times.
Thematic elements
- Divine power struggles framed around mortals performing acts, belief collection, and land value manipulation, all culminating in festival-based scoring to determine a winner.
- A mythic, ancient world with deserts, mountains, forests, and islands where petty, moody gods vie for influence over mortals and lands, aiming to host festivals in service of glory.
- Playful, irreverent myth-making with ongoing intercharacter relationships among gods and mortals; the story is conveyed through actions, puns, and evolving board state.
Comparison games
none
Mechanics (from transcript analysis)
- Area Control — Players strive to have the most belief and the most valuable lands in each region, driving scoring through end-of-age festivals and land-value shifts.
- area_control — Players strive to have the most belief and the most valuable lands in each region, driving scoring through end-of-age festivals and land-value shifts.
- blessing_cursing_banish_smite — Mortals can be blessed or cursed; smiting or banishing can remove mortals or move them to other zones, creating immediate and long-term strategic twists.
- card_actions_acting_on_lands — Acts are represented by cards that, when played, alter lands and mortals, generating belief for the acting god and shifting land values.
- land_value_and_token_mechanics — Lands carry prosperity (yellow) and danger (red) tokens; players adjust these values through actions, influencing belief generation and endgame outcomes.
- mighty_acts_expansion — In the second age, mighty acts add powerful, unique actions tied to each god’s identity, increasing the variety and asymmetry of play.
- pokinga_mortal — Poking a mortal activates that mortal's ability, often triggering chain effects across lands and other mortals, amplifying interaction and drama.
- prophecy_and_festivals_scoring — End-of-age festivals score based on land values and accumulated glory; prophecies sometimes provide bonuses that affect decision timing and risk tolerance.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- At its core, this is an area control game.
- There are two different types of mighty acts.
- Be fruitful and multiply. I'm creating a mortal from nothing for stardust.
- Spread love here. You may chain up to four mortals together, even if they already have a heart.
- There has been a virgin birth.
- A stairway to heaven. A stairway to heaven for our smiling commander.
References (from this video)
No references stored for this video.
Video _7sg_whki_Q
Board Game Dad Top List at 25:40 sentiment: positive
video_pk 40840 · mention_pk 123903
Click to watch at 25:40 · YouTube ↗
Overall sentiment (raw)
highly_positive
Pros
- Brilliant concept and strong family/fun appeal
- Works well with kids and adults alike
Cons
- Some confusion about the globe mechanics and theme alignment
Thematic elements
- Ecosystem building and animal habitats
- A globe-based map with magnetic tiles representing terrain
- Planetary ecosystem management with animal cards
Comparison games
- Calico
- Dominion
Mechanics (from transcript analysis)
- End-of-round animal-driven scoring — Round cards reward players for animal habitats and terrain adjacency.
- Tile drafting onto a globe — Draft magnetic hex/tiles onto a spherical globe to build terrain.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- for 14 bucks I'm buying it
- it's an excellent deal
- the grid moving mechanism just makes the game so much more interesting
- I loved how unique this is
- if you like Harry Potter World then you should buy this game period that's all
- for 39 bucks absolutely
- Planet is brilliant this is one of my first reviews that I did for this channel
References (from this video)
No references stored for this video.
Video s_uDSKdJ5cs
Board Stupid Top 10 List at 17:38 sentiment: positive
video_pk 39060 · mention_pk 219453
Click to watch at 17:38 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Fresh god-theme with political flavor
- Growth from Power Vacuum lineage
- Engaging asymmetry
Cons
- Potential complexity for newcomers
Thematic elements
- Divine rulers competing for followers and belief
- Mythology-inspired god game
- Asymmetric, god-vs-god conflict with mortal management
Comparison games
- Power Vacuum
Mechanics (from transcript analysis)
- Area Majority — Control mortals and influence belief across lands.
- Area majority and belief system — Control mortals and influence belief across lands.
- Deck Building — Acquire more powerful actions via card drafting.
- Deck-building for godly actions — Acquire more powerful actions via card drafting.
- Mortal mortals as a shared resource — Mortals are finite resources to manipulate across players.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- It's a solo game. We're breaking that just a first one. It is a solo game.
- Time Trooper is absolutely mega fun.
- The ship that you're on will break and you will die. But there's a trick to this. The ship can time-drive and reset.
- You are the gods. You are one of the gods.
- Magnets and games is great.
References (from this video)
No references stored for this video.
Video SmV27eSrUq4
Board Game Dad Top 10 List at 2:54 sentiment: positive
video_pk 37575 · mention_pk 112858
Click to watch at 2:54 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- exciting, engages spatial reasoning
- simple to grasp for younger players
- visual and tactile appeal
Cons
- limited scientific detail
- might be more about theme than hard science
Thematic elements
- ecology and habitat suitability
- A planet where players attach magnetic tiles to optimize habitats for animal cards
- educational and engaging
Comparison games
- Planet X
- Zingo
Mechanics (from transcript analysis)
- set collection / drafting — collecting animal cards as habitats are created
- Tile Placement — placing magnetic tiles on a 3D planet to build valid habitats for animals
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- the objective of the game is to collect animal cards by making an attractive planet for them
- it's cooperative which is why I think this game can play well with younger players
- the Spill says it's for ages 10 and up I do think you could play it with younger players
- this is an excellent game if you want your children to memorize the dates of specific events
- Risk if Risk was designed to be educational basically what's happening
- it's called Memoir 44 and in Memoir 44 it is a two-player game
- I cannot recommend Twilight Struggle because it is just too complex
References (from this video)
No references stored for this video.
Video GNhguz-WFTI
The Board Game Garden Discussion at 3:53 sentiment: positive
video_pk 28842 · mention_pk 236539
Click to watch at 3:53 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- thematic appeal for plant lovers
- engaging drafting mechanic
Cons
none
Thematic elements
- growth and cultivation
- garden/houseplant themed
- soft
Comparison games
none
Mechanics (from transcript analysis)
- set collection / card drafting — draft cards to grow resources and cards for your garden
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I'm so excited for this one I did read the instructions or the rules for it it seems like a pretty straightforward game
- this is a game that I've been wanting for a very long time because obviously the theme really speaks to me
- I'm so excited to try this out
- On Tour is a roll and write and I am a huge fan of Roll and Write
- the art is fantastic it is for two to four players
- holy crap this is a big monstrous box
- I feel like we have so many new games to play
References (from this video)
No references stored for this video.
Video yyh3AEk4Jvg
Adam in Wales - Board Game Design Top List at 0:16 sentiment: negative
video_pk 12868 · mention_pk 37628
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
negative
Pros
- beautiful appearance
- really popular game
Cons
- very simplistic
- boring gameplay
- looked good but played poorly
- didn't hang on to it
Thematic elements
- world
- planet
- globe creation
Comparison games
none
Mechanics (from transcript analysis)
- Objective Completion
- piece placement
- rotation
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- these games have amazing table presence by which i mean people are going to glance across the room and go what is that person playing and i want to play all these games
- stacking games have table presence like nothing else
- looks beautiful it looks like a load of sweets on the board
- one of my favorite games of all time
- i don't like that sort of game i find that one of the most frustrating game mechanisms
- the central marble dispenser is your main draw in this game
- absolutely brilliant strategic game quite complex game
- it's actually my favorite of the mask trilogy
- i'm almost scared to say this but i don't really like azul very much
- biggest most overlooked game on this list
References (from this video)
No references stored for this video.
Video 8At8Xdnduvk
Adam in Wales - Board Game Design Analysis at 7:01
video_pk 12788 · mention_pk 128143
Click to watch at 7:01 · YouTube ↗
Pros
none
Cons
none
Thematic elements
- pirate motif with a rocking ship
Comparison games
- Gazanka
- Strandunter
- Picoco
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- the defining feature of picoco was not the gameplay as i'd imagined but the presentation
- a strong physical presence can really lift a product
- the spark of an idea can come from anywhere so why not a contraption, a cardboard device, a gimmick, a widget
References (from this video)
No references stored for this video.
Video s64uEqU7OBw
Our Family Plays Games (OFPG) Gateway Games Roundup at 17:29 sentiment: positive
video_pk 11220 · mention_pk 126774
Click to watch at 17:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- wonderful game
- simple and great components
- easy to learn
- good for getting new people into hobby
- available in big box stores
- good for families
Cons
none
Thematic elements
- plants
- nature
- gardening
Comparison games
none
Mechanics (from transcript analysis)
- Hand Management
- market buying
- Market Pricing/Manipulation
- Set Collection
- Tableau Building
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I think I would wait yeah September maybe a little bit after September because I know people gonna rush in there and get everything
- gateways don't grow old for me no they don't I like Gateway games I like simple games sometimes
- I can just go on and do other games so I love the Gateway Games
- we don't need no more bad boys you know they gonna come
- if this is your mindset that I'm gonna come to these big conventions and take things no no we don't need no more bad boys
- I have Discerning tastes
- we are advertising Buffalo but they're doing it right
- I was blown away by it
- It's a Wonderful game it is a wonderful game
References (from this video)
No references stored for this video.
Video 72xsP6wnBs4
The Cardboard Herald Discussion at 2:03 sentiment: positive
video_pk 5431 · mention_pk 16178
Click to watch at 2:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- solid, approachable space strategy
Cons
- overlap with Terraforming Mars may dilute distinct identity
Thematic elements
- terraforming and resource collection
- space-themed resource management
Comparison games
none
Mechanics (from transcript analysis)
- set collection / engine-building — collect resources to optimize scoring and engine output
- Tile Placement — board-driven scoring and building placement
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- they are kaput they're gone
- the rights of the game has reverted back to the designers
- this expansion sounds neat
- expansion fatigue
- as long as I get to just shout boy all the time then I'm good to go
- I'm looking forward to cool things happening in the board gaming community
References (from this video)
No references stored for this video.
Video BM4FTFpZBzc
Actualol Discussion at 33:46 sentiment: positive
video_pk 1285 · mention_pk 3769
Click to watch at 33:46 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- tactile magnet elements
- simple rules with deep strategy variance
Cons
- magnetic tiles can be finicky
Thematic elements
- planet formation and geography,
- Planet-building with magnetic tiles
- abstract, approachable
Comparison games
none
Mechanics (from transcript analysis)
- magnetic tile placement — Place magnetic tiles to build a planet, aiming to meet objectives.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- this is from I games in Ukraine and this is from one of the designers of mysterium
- we had a lot of laughter with this one
- surprising amount of skill to hitting that Tower
- this is a reversed dungeon cruel
- I had loads of fun with it last night
References (from this video)
No references stored for this video.
Video uMKQqX7EnDg
Board Game Hangover Top List at 2:03 sentiment: positive
video_pk 1034 · mention_pk 2917
Click to watch at 2:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Accessible for younger players
- Engaging spatial placement with magnets
Cons
- Magnets can be fiddly for very young players
- Component durability concerns
Thematic elements
- Space exploration and habitat creation
- Planet-building, magnet-based territory placement
- Casual, family-friendly
Comparison games
none
Mechanics (from transcript analysis)
- magnet-based interaction — Magnets used to attach or arrange pieces on a central planet board
- set collection / territory placement — Players place planetary regions to maximize scoring based on card conditions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- first one is coconuts this is probably my first fun game to play with my kids
- sushigo is a simple drafting game
- the polar fox ... if who has the most snow will score the polar fox
- it's a simple card game you can actually play it and i have when i was a kid with simple cards
- it's 5 minute marvel well that's pretty self-descriptive it takes 5 minutes to play
- plus the cute artwork just adds to the game immensely
- the next one is actually a very old old game no not monopoly not shoes and ladders
- in europe it's called black peter
- and i actually have a funny story when my wife's sister was visiting and my three-year-old was playing this with us
References (from this video)
No references stored for this video.
Video 92eBXahV8J0
Our Family Plays Games Top List at 44:30 sentiment: positive
video_pk 704 · mention_pk 87951
Click to watch at 44:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- strong value at a lower price point
- accessible for new players
Cons
- component quality and depth may vary by release
Thematic elements
- gateway strategy, resource management
- Garden/garden-plot themed table presence
- light, approachable
Comparison games
- Calico
- Cascadia
Mechanics (from transcript analysis)
- competitive/shared state — Players influence shared garden state and outcomes.
- Set Collection — Gather resources to plant and harvest plants.
- set-collection — Gather resources to plant and harvest plants.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Our goal is to make this world a better place one board gamer at a time.
- We love you bye now.
- A down is a down.
- Ticket to Ride San Francisco is a compact, accessible entry to the series.
- We are going to talk about life and board games.
References (from this video)
No references stored for this video.
Video tkLngQG4t-U
Our Family Plays Games Discussion at 29:09 sentiment: positive
video_pk 372 · mention_pk 1135
Click to watch at 29:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- unique sphere-board mechanic
- educational and visually appealing
Cons
- some find it complex
- component setup can be involved
Thematic elements
- Tile placement on a spherical board
- Space-themed planet-building
- Puzzles and planning
Comparison games
- Maglev Metro
Mechanics (from transcript analysis)
- pattern matching — align animals and terrains to score
- Tile Placement — place tiles on a spherical substrate to form a planet
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- it's a filler card game
- it's a fun game
- you cannot cut corners publishers
- this is big news
- unbox now is gonna feature digital guides and tutorials
- it's a really cool set collection game
- overshadowed by Splendor
- the money and the product are the same card
- we wore out the cards
- it's a unique sphere game
- it's calming
- check out the little paintbrush components
References (from this video)
No references stored for this video.
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