Power Rangers: Heroes of the Grid gives each player the chance to take the role of a Power Ranger, the heroes of Angel Grove who defend the earth against the evil Rita Repulsa and her nefarious minions. Each Ranger comes with a unique combat deck representing their special skills and fighting style. From the Red Ranger's leadership karate skills, to the Yellow Ranger's Sabertooth ferocity, to the Blue Ranger's tactical mind, each ranger brings a unique set of skills to the table. You need to use your powers well if you intend to save Angel Grove!
In each game, you need to protect four combat zones that are being targeted by the evil Rita Repulsa. Each round, enemy forces deploy onto these zones and cause chaos among the populace. Who knows what sort of strange monsters Rita has cooked up for the Rangers this time?
During play, Rangers must manage their actions and coordinate their defenses, moving to the locations under the most threat and doing battle with enemies. Finding time to rest and recover between engagements as they prepare to defeat the mastermind behind this plot.
During battle, each Ranger and each enemy in the location participate in the combat sequence. Enemy cards represent enemy actions and health. Rangers can attack these cards to disrupt their attacks. Each minion card the rangers defeat removes one minion figure from that location. Monsters are much deadlier foes with a variety of special attacks that you'll need to deal with and defeat before you send them packing! A Ranger's combat deck represents their health, with each card played and blow sustained slowly whittling away at their options. They'll need to find time to rest or power-up at the Command Center if they want to stay fresh for the next fight!
As the Rangers defeat enemies and progress through the game, they'll unlock Zord cards which provide them unique abilities and special actions they can perform. Eventually they'll be able to unleash the full power of the mighty Megazord!
Each game reaches its climax with a confrontation with the enemy Master, a devastatingly powerful foe who must be thwarted if the Rangers wish to save the city! Do you have what it takes?
—description from publisher
- Faithfully immersive experience for the franchise
- Lots of gameplay variety due to expansions
- Cool miniatures
- Defending the Earth against Rita Repulsa and her minions.
- Angel Grove
Mechanics (from transcript analysis)
- boss battle — The game reaches its climax with a confrontation with the enemy master.
- cooperative play — Players must work together to confront the enemy master.
- Deck building — Each Power Ranger comes with a unique combat deck representing their special skills and fighting style.
Video topics + discussion points
Quotes (from this video)
- my name is at the start it's fine is it hello i'm matthew and joining me to count down the 10 games our viewers are playing this month is paula hi everyone i'm here too uh because we're in my house right now i'm at your house also i am real jet-lagged so who knows how this is gonna go
- fun flippin right like game the special abilities feel great a fun puzzle to solve each time and solo is quick to play it's great i love you when every card feels super good yeah a game where you're like everyone else has way better powers than me but everyone else is like oh everyone else is weird yeah yeah yeah i love it it's fun i like it it does kind of feel like a flipping right but it's not it's a it's a flipping place cubes yeah it's a flipping cube we've coined it it's a coin game
- got it as a late birthday present the gifter was originally going to buy a different game but she was swayed by the cute kittens i would be too and that's why i had to interrupt you so but what we were talking about is being a teppanyaki chef over our hot hibachi grill and it sure does look entertaining but could you be one throw the egg grab the pepper and find out in hibachi players are japanese teppanyaki chefs who must use their hibachi grill to please hungry customers by throwing disks which are actually poker chips onto the board where the chips land determines which ingredients the chefs can buy or sell and which special actions they might be able to take the first chef to complete three orders from customers not just ones they made up out of their brain wins in that it's obvious like i win nobody wants everyone i did it they just came in for water they did it viewer jonathan l recently fired up this game stating hauling poke chips across the board to complete recipes and getting to annoy your friends by kicking their chips around what not to like my brother really enjoyed this game well the game that this was really based on yes this sounds really fun i like it's obviously a dexterity game it is but also the way you go about it is very very fun it's like flicking throwing and flick i think it'd be bad at it i just need to get some gums i wish what did they look like did the pieces feel like slices of the onion volcano oh exactly like that of course that's exactly how i was going to describe it before you started saying the deluxe version of this game should have actual edible bits that you're throwing on the board i feel like you think that you want that but you don't want that i want it no don't tell me what i don't want okay it comes with an egg
- this game is more phenomenal it creates the most faithfully immersive board game experience for a franchise that i never stopped loving since i was a kid the sheer number of expansions allow for so much gameplay variety creating unique combat puzzles for each playthrough depending on the combination of rangers and their fighting styles that you're playing with also the miniatures are so cool i think i had the last jason toy that was in the country my mom had to drive to a port to get it from a guy who had it in a box oh wow oh it was huge never let me forget it
- deduction and suspense deduction and suspense carefully observe strange clues strange and ominous patterns it's actually quite distracting when you do that now think about it distracting in the things going on in the apartments across the way there's parties knives a saw bickering laughing music and a mysterious trunk do you detect a murder or is the secret private world of
- Knocking it out of the park at number two is Barron park.
- The first game is the guild of merchant explorers in which cities will grow in reach as players traverse the map to increase their network of connections and build routes toward the goal of achieving their personal secret objectives.
- Parks are created by combining polyamidos with players scoring for animal house animal areas completed construction and more.
- We were just taught this at a game night with friends we had such a great time and it's one of the best games we've played recently and autumn p adds just charming not all the babies are bears oh the game sorry cares like charmin is what i thought just charming because they have a bear mascot that's true
- Near and Far in which players explore different maps in a search for the last ruin recruiting adventurers hunting for treasure and competing to be the most storied traveler they must collect food and equipment at town for long journeys to mysterious locales making sure not i do the pointing that's my thing i have the mug and the pointing i'm so sorry long journeys mysterious locales making sure not to forget enough weapons to fight off bandits living statues and rusty robots statues exactly you've got to watch out for the living statues sometimes travelers run into something unique in a mini adventure is read from a book of stories it's giving the player a choice of how to react creating a new and memorable tale each game
- We just started playing this one and are so impressed with the different modes of play campaign character arcade is like a choose your own adventure book inside the choose your own avenger book
- I like the characters in storytelling
- Maybe my favorite red raven game maybe my favorite game ev my favorite game ever
References (from this video)
- Strong IP flavor that captures the Mighty Morphin Power Rangers vibe
- Engaging two-player variant with deck fusion and shared energy pool
- Megazord progression provides meaningful progression and a game-defining moment
- High replay potential with expansions and monster variants
- Steep rules surface and grid/panic bookkeeping can be intimidating
- Longer playtime and a large number of components can be daunting for beginners
- Luck of the dice can be a decisive factor in tight battles
- team-based superhero action where two power Rangers cooperate to defeat putties and a boss, culminating in a Rita Repulsa encounter
- Angel Grove-inspired locations from the 1990s Power Rangers TV show, centered around a control/command center and five districts
- episodic, cooperative campaign feel with boss battles and Megazord/Zord progression as the game advances
Mechanics (from transcript analysis)
- cooperative two-player variant — Two players control two Rangers, share a central energy pool, coordinate moves, and recruit Zords as rewards for defeating putties.
- deck-driven actions and energy management — Each Ranger has a deck of cards; in two-player mode the decks are merged, and energy tokens regulate when and what cards can be played.
- Dice-based combat — Battles hinge on rolling attack dice and resolving cards from each Ranger's hand, with modifiers from battle cards and enemy decks.
- location-based deployment and panic system — Deployment deck determines where putty patrollers appear; locations have panic thresholds that trigger if exceeded, causing panics and possible loss conditions.
- Megazord/Zord progression and end-game power — Filling the power level track by defeating enemies earns Zords; Megazord tokens grant powerful effects and alter battle dynamics in later rounds.
Video topics + discussion points
Quotes (from this video)
- it's a dice rolling battle game
- Megazord progression and end-game power
- Intense two-player co-op with deck fusion
- the Megazord token can be placed in any location at the start of each battle
References (from this video)
- accessible and engaging for fans of the IP
- fun co-op/puzzle-like missions
- some content may feel light for heavier gamers
- team-based cooperative/competitive combat
- Power Rangers universe with squad-based action
- episodic superhero gameplay
- GI Joe: Deck-Building Game
- Transformers: Deck-Building Game
Mechanics (from transcript analysis)
- team-based action selection — players control squads of Power Rangers to complete missions
Video topics + discussion points
Quotes (from this video)
- subscribe to borgon Coffee on YouTube
- what is the craziest rule that you have on game nights in your house
- it's late here we've we've done six
- Copenhagen is a great game
- Clank deck-building adventure it's that good
- we're giving away Transformers
- the matrix
- have fun keep gaming be social