Skip to main content
Project L box art

Project L

Game ID: GID0253729
Collection Status
Description

Build pieces, develop an engine, perfect your strategy, and win the game!

Project L is a fast-paced, tile-matching brain burner with triple-layer 3D puzzles and lovely acrylic pieces. Challenge your friends to a game of simple design but intricate gameplay that makes a lasting impression!

The core of the game lies in using your pieces to complete puzzles. Starting with just two basic pieces, you use three actions every turn to develop a powerful engine. With more pieces of various types, you can efficiently complete even the most difficult puzzles. The puzzles you complete award you points or new pieces to further fuel your engine. Can you outsmart your opponents?

—description from the publisher

Year Published
2020
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 9
This page: 9
Sentiment: pos 7 · mix 0 · neu 1 · neg 0
Mentions per page
Top
Showing 1–9 of 9
Video cSzgHkZP7B0 JTL Podcast rules teach at 0:03 sentiment: positive
video_pk 59864 · mention_pk 152370
JTL Podcast - Project L video thumbnail
Click to watch at 0:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Structured turn economy with multiple action options
  • Engaging spatial puzzle mechanism that rewards planning
  • Clear endgame rhythm with a defined finale
  • Reward piece system adds strategic depth
Cons
  • Rule complexity can be intimidating for new players
  • Managing multiple puzzle boards and levels may be fiddly without setup time
Thematic elements
  • tile placement, spatial puzzle solving, puzzle construction
  • Abstract, puzzle-driven environment featuring tessellating puzzle pieces and modular puzzles
  • procedural, rule-driven, minimal narrative
Comparison games
none
Mechanics (from transcript analysis)
  • Action Point Allowance — Players have three action points per turn, with one action usable only once per turn and others usable multiple times.
  • Action points — Players have three action points per turn, with one action usable only once per turn and others usable multiple times.
  • end game bonuses — Completing puzzles grants reward pieces shown on the top-right of completed puzzles.
  • endgame trigger — The game ends when the black deck runs out of puzzles; a final round is played to balance turns.
  • Face-up puzzle management — Reveal and replace up to four puzzles from each deck to control available puzzle options.
  • Finishing touches scoring — Completed puzzles stay in your score pile and affect scoring; finishing touches can cost points to complete unfinished puzzles.
  • Layer building — Pieces appear in levels (level 1, level 2) with options to upgrade or exchange to higher levels as needed.
  • Level-based piece system — Pieces appear in levels (level 1, level 2) with options to upgrade or exchange to higher levels as needed.
  • master action — Once per turn, place one piece from your supply into each unfinished puzzle you own, using only pieces that were in your supply when you took the action.
  • Piece exchange and upgrade — If needed, exchange a piece for a different one on the same level or upgrade to a higher level when required.
  • Reward incentives — Completing puzzles grants reward pieces shown on the top-right of completed puzzles.
  • tile placement — Place puzzle pieces into puzzles without overlap and within puzzle boundaries to complete puzzles.
  • Tile/puzzle placement — Place puzzle pieces into puzzles without overlap and within puzzle boundaries to complete puzzles.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • an action point allowance tile placement game
  • you have a limit of 4 unfinished puzzles
  • the fifth and final action is limited to once per turn and it is the master action
  • the game ends when the black deck runs out of puzzles
  • the player with the most points wins
  • the tiebreaker goes to the player with the most completed puzzles
References (from this video)
No references stored for this video.
Video FenSIi6hRRA Foster the Meeple general_discussion at 4:06
video_pk 9977 · mention_pk 29386
Foster the Meeple - Project L video thumbnail
Click to watch at 4:06 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Two recommendations per category — a curveball for Jeff since he didn't know I was pulling out two classic picks.
  • Draftasaurus and Catapult Kingdom are great for kids because eight-and-a-bit-year-olds can engage with simple rules and bright components.
  • We want other people to love games, so you're going to get them games for Christmas whether they want them or not.
References (from this video)
No references stored for this video.
Video BtfCzbHla6U Board Game Co top_100_list at 3:20 sentiment: positive
video_pk 9581 · mention_pk 28327
Board Game Co - Project L video thumbnail
Click to watch at 3:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • fresh take on polyomino puzzles
  • tableau-builder mechanic with a novel twist
Cons
  • not enough explicit cons discussed; perceived as niche by some due to abstract nature
Thematic elements
  • efficient puzzle optimization, polyomino fitting
  • abstract puzzle world; polyomino/tau-building tableau
  • abstract, puzzle-driven
Comparison games
  • Square One
Mechanics (from transcript analysis)
  • polyomino placement — place polyomino shapes to fill and optimize output on a evolving tableau
  • resource-management (polyomino pieces) — collect and use polyomino pieces as scoring resources while integrating shapes
  • tableau-building — build and optimize a multi-box tableau across turns
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's 80 through 71. We're counting down the list.
  • This is a delightful game that is accessible, easy to teach, and incredibly replayable.
  • Onward is the new version of Sky Tier. It's a MOA-style game with a volcano eruption climax.
  • Canvas is a delightful game. It’s accessible, a great gateway, and the art is stunning.
References (from this video)
No references stored for this video.
Video A6HUSCRRFvE Board Game Hangovers top_10_list at 6:04 sentiment: positive
video_pk 9505 · mention_pk 28113
Board Game Hangovers - Project L video thumbnail
Click to watch at 6:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • elegant design
  • tactile satisfaction
  • strong visual appeal
  • good interaction with 3-4 players
Cons
none
Thematic elements
  • card layering and card fitting
  • sci-fi / constructible cards
  • elegant, tactile
Comparison games
none
Mechanics (from transcript analysis)
  • card-fitting into layered cards — Players fit pieces into double-layered cards; upgrade and draft to complete cards for points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's simple, it's fast and it looks gorgeous
  • one of the biggest surprises of the year
  • the most unique and original game of the year
  • it's really good
  • a big surprise and a great game on all fronts
  • game of the year for board game hangover
References (from this video)
No references stored for this video.
Video x_IzGZs_s7g OFPG Voices general_discussion at 10:00 sentiment: positive
video_pk 3943 · mention_pk 11533
OFPG Voices - Project L video thumbnail
Click to watch at 10:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • engaging puzzle feel
  • variety through different objectives
  • late arrival to the party but welcomed
Cons
  • could be challenging for younger players without guidance
Thematic elements
  • puzzle assembly with objective-driven scoring
  • Tetris-like puzzle in a boxed form
  • calm, family-friendly puzzle theme
Comparison games
none
Mechanics (from transcript analysis)
  • card/box-based puzzle — The physical components and cards drive scoring objectives and tile placement.
  • polyomino placement — Players gather Tetris-like pieces and place them onto objective cards to score points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the key to Breaking standards understand why the standards exist so the changes enhance the experience
  • using standards is a good thing it helps an explanation in manufacturing but breaking them can be so much more fun
  • there's a lot of space to explore with mechanisms like this that take advantage of tweaking expectations a little bit
References (from this video)
No references stored for this video.
Video 0aLfbgVsqbc Good Morning Society general_discussion sentiment: positive
video_pk 2958 · mention_pk 8630
Overall sentiment (raw)
positive
Pros
  • Satisfying puzzle completion
  • Easy to learn
  • Engaging mechanics
Cons
  • Potential point loss for incomplete puzzles
Thematic elements
  • Tile placement and engine building
  • Puzzle-solving
Comparison games
none
Mechanics (from transcript analysis)
  • engine building — Players upgrade and collect pieces to complete more complex puzzles
  • tile placement — Players place polyomino tiles to complete puzzles
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Dopamine Heaven
  • I need this
  • I'm backing right now
References (from this video)
No references stored for this video.
Video ToaXVsg6uTA Chairman of the Board top_10_list at 3:58 sentiment: positive
video_pk 2621 · mention_pk 7756
Chairman of the Board - Project L video thumbnail
Click to watch at 3:58 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging engine-building with satisfying tile completion
  • Tactile components and forward momentum
  • Reasonably accessible while offering depth for repeat plays
Cons
  • Not dramatically innovative, more of a hybrid of existing ideas
Thematic elements
  • tile fitting and shape optimization
  • Tetris-like polyomino tiling with engine-building progression
  • mechanics-forward with tangible tactile pieces
Comparison games
  • Silver and Gold
Mechanics (from transcript analysis)
  • engine building — Complete tiles to gain new shapes and unlock more ambitious tasks.
  • engine-building — Complete tiles to gain new shapes and unlock more ambitious tasks.
  • Polyomino — Slot shapes into cardboard tiles, forming complete shapes for scoring.
  • polyomino tiling — Slot shapes into cardboard tiles, forming complete shapes for scoring.
  • three-action turn structure — On your turn you choose among three actions, including acquiring/upgrading shapes.
  • tile-based scoring pal and rewards — Completed tiles add to your scoring palette and grant additional rewards.
  • wood mass action and bulk scoring — Large plays can grant multiple tiles or upgrades at once for efficiency.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The unpredictability with this one maybe a bit too much for my comfort level.
  • The board state is very busy and hard to remember what each piece can do.
  • Not for me, hence why it's number 10.
  • Breezy this game is extremely easy to play.
  • I love the way that you have to manage your resources.
  • Everything in this game feels good.
References (from this video)
No references stored for this video.
Video Cx9UY_mZUsw Unknown Channel top_10_list at 5:12 sentiment: positive
video_pk 1658 · mention_pk 4842
Unknown Channel - Project L video thumbnail
Click to watch at 5:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • highly satisfying tactile gameplay
  • teaches quickly (less than 5 minutes)
Cons
  • solitaire-puzzle vibe may not appeal to everyone
  • subject to a single-table experience
Thematic elements
  • tetris-like puzzle-solving with tasks
  • abstract task-based puzzle world
  • satisfying, tactile, puzzle-driven
Comparison games
  • polyomino/tiling puzzles
  • family-friendly puzzle games
Mechanics (from transcript analysis)
  • action cycling — take pieces, complete tasks, exchange pieces for bigger ones
  • puzzle completion scoring — remove completed pieces and score the card
  • tile/piece placement — place tactile pieces on task cards
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I don't want to learn any more games
  • it's fairly quick it's pretty much so always 30 minutes
  • you can teach both of these so far in less than 5 minutes
  • this is one of those games where you're like oh okay there's quite a bit of rules and then you sit down to explain and they're like I guess that's it
  • it's also super satisfying
References (from this video)
No references stored for this video.
Video lwP1yKQoByQ Unknown Channel general_discussion at 7:42 sentiment: neutral
video_pk 91 · mention_pk 216
Unknown Channel - Project L video thumbnail
Click to watch at 7:42 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • unknown
  • Unspecified prototype or title
Comparison games
none
Mechanics (from transcript analysis)
  • unknown — Referenced as a potential pick; mechanics not detailed in transcript.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • not all board games are perfect for all situations but some are
  • we're all on the same submarine and we're all trying to get treasure as much as possible
  • it's a very simple dice rolling treasure collecting game
  • it's the perfect pick for this task
  • Quacks of Kwellingberg is basically a bag building game or pool building the game
  • it's not fully luck based i mean people listening oh it's just fully locked based or what are you suggesting no it isn't
  • deep sea adventure small box not a party game
  • canopy this could be perfect fit for both of you
  • my husband only wants to play romicoop i think i'm doomed
References (from this video)
No references stored for this video.
Transcript Navigation
Top
Showing 1–9 of 9
View on BoardGameGeek