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Propolis box art

Propolis

Game ID: GID0254027
Game Info
Year
2025
Players
1-4
Age
10+
Playtime
30 min
Collection
Rating
Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

Propolis is a worker-placement, engine-building, area-control, and tableau-building game for 1-4 players. Players take on the role of competing medieval bee colonies and take turns deploying worker bees to collect pollen, fortify their positions, and construct their hives to appease their queen and become the most glorious in the land!

As bees compete over the realm's floral landscapes, they will be collecting pollen to create the propolis they need to build their hives. Attaining dominance in different realms provides additional glory and building materials. As hives expand, new structures provide additional resources, new scoring opportunities, and the prerequisites to construct a glorious palace for the queen. The player who dominates the realm and builds the most prestigious home wins.

From the team that brought you Calico, Cascadia, and Point Salad, this small box worker placement game is the perfect introduction to new gamers, but has enough strategic depth to be challenging for everyone!

—description from the publisher

Description

Propolis is a worker-placement, engine-building, area-control, and tableau-building game for 1-4 players. Players take on the role of competing medieval bee colonies and take turns deploying worker bees to collect pollen, fortify their positions, and construct their hives to appease their queen and become the most glorious in the land!

As bees compete over the realm's floral landscapes, they will be collecting pollen to create the propolis they need to build their hives. Attaining dominance in different realms provides additional glory and building materials. As hives expand, new structures provide additional resources, new scoring opportunities, and the prerequisites to construct a glorious palace for the queen. The player who dominates the realm and builds the most prestigious home wins.

From the team that brought you Calico, Cascadia, and Point Salad, this small box worker placement game is the perfect introduction to new gamers, but has enough strategic depth to be challenging for everyone!

—description from the publisher

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 17
This page: 17
Sentiment: pos 13 · mix 3 · neu 0 · neg 0
Mentions per page
Showing 1–17 of 17
Video R2cTN80_2_s Review at 0:00 sentiment: positive
video_pk 69323 · mention_pk 165771
Propolis video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Cute theme
  • Fast gameplay
  • Tight resource management
  • High player interaction
  • Engine building aspect
Cons
none
Thematic elements
  • bee colony
  • medieval
Comparison games
none
Mechanics (from transcript analysis)
  • engine building — Purchasing cards provides permanent resources or endgame points to build an engine.
  • Majority Control — Players check for majority in rows to retrieve bees and gain bonuses.
  • Resource management — Collecting and spending pollen is central to the game, with a focus on managing limited pink and purple pollen.
  • set collection — Some cards give points for collecting sets of A and B cards.
  • worker placement — Players send bees to collect pollen and construct hives.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • propolis is a worker placement engine building game for one to four players that takes about 30 to 45 minutes to play
  • there's a lot of player interaction as players de decide where to place their bees
  • the game plays fast and really ramps up as you have more permanent resources
  • if you enjoy worker placement engine building games with a cute theme then check out propolis from Flatout games
References (from this video)
No references stored for this video.
Video r0fvso4motY Rules Teach at 0:01 sentiment: positive
video_pk 69316 · mention_pk 165763
Propolis video thumbnail
Click to watch at 0:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Snappy and satisfying game with unique elements.
  • Tableau building with permanent resources similar to Splendor.
  • Market constantly shifting but in a way that doesn't feel like missing out.
  • Area majority mechanic is not aggressive ('Care Bear').
  • Wild resources are well-integrated into the area majority system.
  • Solo mode is easy to implement ('beat your own score') with achievements.
  • Beautiful art and presentation.
  • Bot is simple and effective for a fast game.
Cons
  • Solo mode is primarily 'beat your own score' without direct competition.
  • Some structure cards don't offer immediate points, only contribute to scoring conditions.
  • Can be a bit 'death doing' to build structures that don't score points directly.
Thematic elements
  • medieval
Comparison games
  • Cascadia
  • Calico
  • Point Salad
  • Point Galaxy
  • Splendor
Mechanics (from transcript analysis)
  • area majority — With some area majority thrown in.
  • Resource management — Gathering and spending various types of flowers and bee resources.
  • set collection — Collecting sets of A, C, or D buildings for scoring.
  • tableau building — Players build structures which provide permanent resources and scoring opportunities.
  • worker placement — Medieval based worker placement game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's a really kind of Snappy satisfying game with a lot of you know lovely elements that come together in a unique way.
  • The art and the presentation is beautiful.
  • The solo mode is really easy to do it is just beat your own score.
  • It's not a nasty area majority at all like you're not pushing each other out of stuff it's done fantastically as a very Care Bear player and something that's a meaningful area majority.
References (from this video)
No references stored for this video.
Video _bsU1oN4R-I Playthrough at 1:50 sentiment: positive
video_pk 69321 · mention_pk 165768
Propolis video thumbnail
Click to watch at 1:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Tight scoring and competitive gameplay
  • Engaging resource management decisions
  • Strategic card acquisition and set collection
Cons
  • Some players felt they didn't get optimal resource draws early on.
Thematic elements
  • Competing medieval bee colonies creating their own bee kingdom and propolis
  • Medieval, 1500s
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Players choose from five different actions on their turn, including placing bees, fortifying, purchasing, and retrieving bees.
  • area majority — Players compete for majority presence on a row of cards to gain benefits.
  • Endgame scoring — Points are awarded based on collected cards and completed sets.
  • market — A central market of cards is available for purchase, which replenishes as cards are taken.
  • Resource management — Players manage different colored pollen resources to purchase cards.
  • set collection — Players collect sets of cards (A, B, C, D) for scoring.
  • worker placement — Players place their bees on cards to gain resources or purchase cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we're Bee Keepers I think we're the actual bees we are the bees we are the bees okay I'm pretty sure creating our own little bee Kingdom our own propolis
  • The game is over when we someone has 10 buildings so we all have four except for Sarah she has five so Kevin his starting cards he wants seas and D's Sarah wants A's and B's I want B's and C's so I match with both of you
  • this is a simple game of take two cards
  • The game is over when the cards run out basically I think it's 13 turns
  • this is riveting isn't it Ryan
  • Well good game had the bo cover good game yeah that's a I I mean I've played I don't know if I played Point City but Point salad seems lighter than the point salad's pretty light I think Point city is probably in between is also not heavy
  • The game ends when the player has taken their 13th turn Okay um it is possible I counted wrong on the cards
References (from this video)
No references stored for this video.
Video E-S_uml9NdI Preview at 0:16 sentiment: positive
video_pk 69305 · mention_pk 165746
Propolis video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unique worker placement mechanic with flexibility
  • Allows for chaining turns with permanent resources
  • Strategic timing for majorities can provide advantages
  • Interesting resource gathering and building game
Cons
  • Low-scoring game, with scores in the high teens
  • Leftover resources are only worth 5 to 1 at the end of the game
Thematic elements
  • Collecting resources to build structures
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Players can choose from several actions including placing a new meeple, fortifying a meeple, taking meeples back, or building a structure.
  • area majority — Checking for majorities on rows where meeples are placed to gain back meeples and potentially bonus resources.
  • Resource management — Collecting and spending resources to build structures.
  • set collection — Collecting resources and building structures can grant points based on sets or types of other structures.
  • tableau building — Players build structures that give points and permanent resources.
  • worker placement — Players use bee meeples to place on cards to collect resources.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • make sure everyone has fun at the table and we'll see you then
References (from this video)
No references stored for this video.
Video fKT8ZAYgi2Y Unboxing at 0:02 sentiment: positive
video_pk 67918 · mention_pk 164198
Propolis video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Nice colors for the bee tokens, not typical game colors.
  • Lots of cards.
  • Cool design style, very geometric and pleasing.
  • Wooden painted trackers look good.
Cons
  • Doesn't always love when words are in paragraphs in the rulebook.
  • Does not love the bags with sticky adhesive openings, prefers Ziploc bags.
Thematic elements
Comparison games
  • Point Galaxy
Mechanics (from transcript analysis)
  • card drafting/management — Various types of cards were shown, including location cards, structure queens palace cards, structure landscape cards, and smaller cards for solo mode. The backs of some cards are described as 'starting resources' or 'landscape map type of backings'.
  • Player boards with trackers — Components identified as player boards with trackers were observed.
  • solo mode — The rulebook has a solo mode section on page 12, and there are specific cards for the solo mode to indicate what the AI opponent will do.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I backed this on on crowdfunding, so I'm excited that this delivered.
  • I mostly backed this for uh, point galaxy and thought since this is solo friendly, I would back it as well.
  • If you've tried it, let me know your thoughts so I know what to expect.
References (from this video)
No references stored for this video.
Video a2CoBk_Dd84 Rules Teach at 0:00 sentiment: positive
video_pk 67897 · mention_pk 164175
Propolis video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Smooth solo mode.
  • Quick gameplay.
  • Lovely game, described as worker placement and tableau building.
  • Improvement in solo score compared to previous play (20 points vs 14 points).
Cons
  • Host forgot to do a phase in the first play.
  • Host missed checking for majority in the first play.
Thematic elements
  • Bees
Comparison games
none
Mechanics (from transcript analysis)
  • Majority Control — Players compete for area majority in landscape card rows, which grants benefits like returning meeples or removing cards.
  • Resource management — Players manage various colored resources (yellow, orange, blue, purple, lavender) needed to construct cards.
  • set collection — Players collect sets of resources or card types to build structure cards or achieve scoring objectives.
  • solo mode — The game includes rules for playing solo against an AI opponent.
  • tableau building — Players build a personal tableau of structure cards that provide ongoing benefits or end-game points.
  • worker placement — Players deploy worker meeples to action spaces on cards to gain resources or perform actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, uh you're just going to grab a board and you're going to grab a color of of each of these um markers and you're going to place it on the one track of your board.
  • This will give me a good start in terms of resources.
  • So, when you're checking for majority, that's kind of one of the most important parts of the game that I missed on the first play.
  • So, I really like how smooth this solo mode is.
  • I love how quick this game plays.
  • This is just such a a lovely uh I I think it's a worker placement type game in my opinion and Tableau as well. Tableau building.
References (from this video)
No references stored for this video.
Video vUrd3FF7tC0 Danielle Discussion at 4:42 sentiment: positive
video_pk 66048 · mention_pk 160539
Danielle - Propolis video thumbnail
Click to watch at 4:42 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • artwork is more enjoyable visually
  • stands out as a strong standalone game versus SPO Alis
Cons
  • not yet played by the reviewer; evaluation is based on interest and visuals
Thematic elements
  • territory/connection building in a standalone city-sprawl
  • terrain-based city/road network with water features and blossoms
  • aesthetic-focused, grid-like spatial puzzle
Comparison games
  • SPO Alis
Mechanics (from transcript analysis)
  • Point Salad — points scored based on connected features and overall layout
  • territory scoring through connectivity — points scored based on connected features and overall layout
  • tile/card placement to connect features — placing terrain cards to form connected networks (roads, water, blossoms)
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I really really like this game
  • I am excited that I was able to have the opportunity to get this game back in my collection
  • I prefer not to do PNPS
  • easy to learn but a hard hard one to master
  • the art is adorable very story book like
  • I would definitely choose this one
  • the high quality production of it that I would not be able to get as a PNP
  • I really like the little fish art
  • looks pretty interesting to me
  • excited to try this
References (from this video)
No references stored for this video.
Video tiMOVSYFoTI kovray Rules Teach at 0:06 sentiment: positive
video_pk 63852 · mention_pk 157372
kovray - Propolis video thumbnail
Click to watch at 0:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Clear setup and rules explanation
  • Step-by-step action breakdown with five distinct actions
  • End condition and scoring explained
  • Engaging hosts and bee-themed flavor
Cons
none
Thematic elements
  • Bees/beekeeping
  • Kingdom of Bees
  • instructional/tutorial
Comparison games
none
Mechanics (from transcript analysis)
  • Construct a queen's palace — Not having a queen's palace card constructed is required; you must have the cost and permanent resources available in your tableau and worker bees available to pay from your personal supply to the Central Supply; pay costs and take the card into your Tableau; the queen's palace grants points at the end of the game and acts as a wild Guild Banner when scoring all other structure cards at the end of the game.
  • Construct a structure — Look at the Market and choose a structure to construct; pay the cost with resources on your board or permanent resources from structures; return bees if the cost requires them; take the card into your Tableau and immediately collect bonuses; if the card has a permanent resource you’ll have it available for future purchases.
  • Deploy worker bees — Choose an empty landscape card in any row and place a bee there; gain resources or rewards based on the symbols; move the resource tracker up; collect a bee from the General Supply; place it in your pool for future turns. If you place on the last empty card in a row, you receive a wild resource.
  • Fortify worker bees — Choose any of your two standing bees on landscape cards and tilt them so they lie flat; gain rewards for each bee fortified; you may not fortify an already fortified row; if you fortify a row with no remaining empty landscape cards you gain a wild resource.
  • Retreat worker bees — Remove any number of your worker bees on landscape cards back to your personal supply with no restrictions on which ones or how many you retreat.
  • worker placement — Choose an empty landscape card in any row and place a bee there; gain resources or rewards based on the symbols; move the resource tracker up; collect a bee from the General Supply; place it in your pool for future turns. If you place on the last empty card in a row, you receive a wild resource.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • propis is played in CHS with players taking various actions hoping to acquire resources in order to build variety of their own structures and score the most points
  • you'll choose an empty landscape card in any of the rows and place be there up to how many symbols are present you'll gain resources or rewards based on these symbol
  • any one resource by reducing the quantity on the resource track and increasing any other resource quantity
  • the game will end when one player has built 10 structures
  • the queen's palace cards will grant you points at the end of the game and will act as a wild Guild Banner when scoring all other structure cards at the end of the game
References (from this video)
No references stored for this video.
Video VjPmQ7oztKA Jamie, Tabletoptiktok Interview at 0:20 sentiment: positive
video_pk 63744 · mention_pk 157246
Jamie, Tabletoptiktok - Propolis video thumbnail
Click to watch at 0:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • It's a lot of fun
  • the mechanism of collecting things that work together to maximize points is interesting
Cons
none
Thematic elements
  • bees collecting items to maximize points
  • bees building a city/hive
Comparison games
none
Mechanics (from transcript analysis)
  • collecting and combining resources to maximize scoring — collect things that work together to maximize points
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a trilogy, but these two are kind of tied in my heart for favorite.
  • Point Galaxy is a little bit more in-depth where you are still doing the same thing. You are getting cards, but those cards have a lot more ways that they can score and be arranged.
  • Point Salad is really straightforward. It's just cards.
  • I adore this game both for aesthetics and gameplay.
  • Cascadia is great.
References (from this video)
No references stored for this video.
Video bS8TBmbczmQ Let's Table It Review at 0:00 sentiment: positive
video_pk 61846 · mention_pk 154491
Let's Table It - Propolis video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Surprisingly deep and strategic for a small-box game
  • Clever combination of worker placement, area majority, and tableau building
  • High-quality, colorful, and adorable components
  • Clear iconography and readable landscape cards
  • Compact design that avoids box bloat
Cons
  • Art style may be underwhelming for some
  • Area majority did not strongly influence decisions in two-player play
  • Would have benefited from a player aid to remember options
Thematic elements
  • Resource management, area majority, and tableau building in a bee ecosystem
  • Beehive management in a compact board game
  • Analytical, enthusiastic, and descriptive
Comparison games
none
Mechanics (from transcript analysis)
  • area majority — At the end of turns, majority in a row can yield resources and points.
  • Card cycling / landscape card management — Rightmost empty landscape cards are removed and replaced each round to form new options.
  • Scoring and end-game trigger — Game ends when a player reaches 10 buildings; points come from cards and conditions.
  • tableau building — Players construct a tableau of buildings for scoring and abilities.
  • worker placement — Players place workers to collect resources and activate actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Propolis is a new small box game from Flatout but don't be fooled into thinking a small box equals a small experience.
  • This game offers a lot in a small package.
  • There is so much going on from worker placement to area majority to Tableau building; it's a great mix of mechanisms.
  • The components are high quality, colorful and adorable.
  • Without box bloat.
  • I could have used a player aid to help me remember what options I had during a turn.
  • The art style was a little bit underwhelming for us.
  • This little game truly packs a big punch with its clever mechanisms and strategic depth.
  • If you're into small box games with plenty of gameplay to offer, this one's worth a spot on your shelf.
  • Check out Propolis live now on Kickstarter.
References (from this video)
No references stored for this video.
Video fQ61la2sgRc The Board Game Garden Preview at 14:47 sentiment: positive
video_pk 41148 · mention_pk 124845
The Board Game Garden - Propolis video thumbnail
Click to watch at 14:47 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Rich mix of worker placement, engine building, and area control
  • Clear path to permanent resources via tableau
  • Solid solo mode via dedicated cards
Cons
  • Rules can feel dense for new players
  • Setup and tableau management may be fiddly for some
Thematic elements
  • worker placement, engine building, and area control via bee placement
  • Medieval bee colonies in a competitive tableau
  • themely thematic with bees and palaces
Comparison games
none
Mechanics (from transcript analysis)
  • area majority / area control — Fortify bees to gain majority in rows for wild resources and bonuses.
  • engine building — Acquire structure cards to create permanent resources and ongoing bonuses.
  • engine building / tableau building — Acquire structure cards to create permanent resources and ongoing bonuses.
  • Queen's Palace (one-time build) — Construct the Queen's Palace as a unique, game-long ability.
  • Resource management — Resources gained become permanent for future purchases.
  • Tableau-based resource management — Resources gained become permanent for future purchases.
  • worker placement — Place bees on terrain cards to gain resources.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • solo mode is awesome
  • Point Galaxy is the third in a series of Point Salad, Point City, and Point Galaxy
  • this is going to be crowdfunding on February 11th and they will be in the same campaign
References (from this video)
No references stored for this video.
Video IdoNehSk-Qk The Board Game Garden Discussion at 7:04 sentiment: positive
video_pk 34293 · mention_pk 102116
The Board Game Garden - Propolis video thumbnail
Click to watch at 7:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • cute bee-themed design
  • compact box for demos
Cons
none
Thematic elements
  • honey, foraging, and hive-building
  • bee-themed
  • family-weight strategic card game
Comparison games
none
Mechanics (from transcript analysis)
  • card drafting — players draft cards to optimize actions and scoring
  • card_drafting — players draft cards to optimize actions and scoring
  • set collection — collect sets or combos of cards for points
  • set_collection — collect sets or combos of cards for points
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I am actually going to be the host of a learn and play.
  • I'm going to be wandering the halls and demoing games at packs unplugged.
  • I love this game so much it is so cute.
References (from this video)
No references stored for this video.
Video AaFI-rLHrQg BoardGameCo Analysis at 1:46
video_pk 13260 · mention_pk 38853
BoardGameCo - Propolis video thumbnail
Click to watch at 1:46 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • What enters my collection is a whole another story.
  • I'm absolutely hooked on it. I love Primal.
  • If I add something to my collection, ideally I want to see it there a year from now, at least a year from now.
  • It is such a good implementation of the Glass Road system.
  • It's not forever, but it feels like a forever game for me.
References (from this video)
No references stored for this video.
Video fQsmev7Dem8 The Dice Tower Review at 0:18 sentiment: mixed
video_pk 12080 · mention_pk 35385
The Dice Tower - Propolis video thumbnail
Click to watch at 0:18 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Beautiful card design with great colors
  • Interesting mechanic of placing and laying down bees for different rewards
  • Splendor-like engine building effect with resource generation
  • Component quality and visual appeal
  • Majority control mechanics create interesting decisions
Cons
  • Weak bee theme - doesn't feel like you're building a bee hive
  • Rule clarity issues - majority and row completion rules split across three sections
  • Bees are awkward to handle - too tall and naturally lay down when placed
  • Limited thematic restriction of one queen per player feels arbitrary
  • Engine never really takes off - underwhelming payoff
  • Queen palaces hard to obtain but not exciting enough
  • Row completion incentives misaligned - rarely worth finishing opponent's rows
  • Engine building mechanics not as satisfying as Splendor
  • Limited point values throughout the game
Thematic elements
  • bee theme
  • hive building
  • resource collection
Comparison games
  • Splendor
  • Flatout Games' Points series
  • Other engine building games
Mechanics (from transcript analysis)
  • area majority
  • bee placement
  • Card Collection
  • engine building
  • Majority Control
  • Resource management
  • worker placement
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is not deja vu. You're like, did they already review this? Well, we did, but we uh we made a mistake on one of the rules.
  • Finishing a row when you don't have majority is something you will almost never do. I don't care if I get a wild, I'm giving you a wild.
  • I like a lot of what's going on, but I don't feel like this is a game that I'm going to come back to because I'd rather just play Splender.
  • It's a good try and it's pretty as all get out. I love the motif. But that's about the most I can I can push on that end.
References (from this video)
No references stored for this video.
Video 0fGZtTIpusE The Dice Tower Discussion at 7:57 sentiment: mixed
video_pk 7626 · mention_pk 22595
The Dice Tower - Propolis video thumbnail
Click to watch at 7:57 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • fun mechanics
  • beautiful components
Cons
  • execution not fully satisfying
  • rules occasionally unclear
Thematic elements
  • economic engine in a tiny ecosystem
  • beekeeping / beehive development
  • compact, strategic
Comparison games
none
Mechanics (from transcript analysis)
  • Resource management — internal mechanisms with fun, but not fully satisfying
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a two-player head-to-head game set in the world of Gatsby, kind of. And you are, it's kind of a tug-of-war over three different areas. It's very abstract.
  • Moonrise part is the sideboard with tiles that fill up and then they go to one of the players for victory points and then there's just more buildings.
  • I recommend it for anybody who plays the game a lot. Though, again, the game is sort of the kind of game you buy at Target.
  • This is a neat worker placement game played over two parts of the board on the moon and on the planet. You're trying to blast an asteroid coming.
  • the cursing was a little over the top and unnecessary. It didn't really bring anything to the table.
  • Star Trek Captain's Chair. Wow, what a game. Nine out of 10. This game takes Imperium, a deck building game, adds a Star Trek theme to it, and does a really good job in that regard.
  • Very mass market kind of racing game. You're playing out cards whether you're moving your own ships or your opponent's ships.
  • I came in at a six on this game. Ultimately, I did enjoy this as a trivia game. It's a marriage of trivia and blackjack, right?
References (from this video)
No references stored for this video.
Video Ca0BW6tYNFo The Dice Tower Review at 4:10 sentiment: mixed
video_pk 5535 · mention_pk 16462
The Dice Tower - Propolis video thumbnail
Click to watch at 4:10 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
none
Cons
  • Doesn't quite work
  • Many other games do it better
  • Rule corrections didn't improve experience
Thematic elements
  • bee-themed
  • nature
Comparison games
  • Splender
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's really lightning fast
  • The expansion is fantastic
  • Just tremendous card game
  • I quite enjoyed Brink
  • Real great production, very solid game
  • Absolutely fabulous game
  • Eight great characters
  • The expansion that we always needed but didn't know we wanted
References (from this video)
No references stored for this video.
Video X1fEVGzOgmQ Foster the Meeple Playthrough at 29:21 sentiment: positive
video_pk 677 · mention_pk 93621
Foster the Meeple - Propolis video thumbnail
Click to watch at 29:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep engine-building feel with approachable rules
  • Pleasant, tactile components and color variety
  • Two-player friendly with scalable decision space
Cons
  • Can lean into heavier strategy for some players
  • Rule surface may require careful read-through for first-time players
Thematic elements
  • Bee-centered resource management with a bright, nature-inspired flavor.
  • A beekeeping-themed tableau engine where players cultivate resources and construct structures.
  • Warm and tactical with a touch of whimsy.
Comparison games
  • Rift Force
  • Shot and Totten
  • Zenith
Mechanics (from transcript analysis)
  • area majority — Majority in rows leads to reclaiming bees and potentially wild resources; ongoing row scoring drives late-game tension.
  • area majority and scoring — Majority in rows leads to reclaiming bees and potentially wild resources; ongoing row scoring drives late-game tension.
  • engine building — Players deploy workers/bees, fortify, retreat, and construct structures to generate ongoing resources and end-game scoring potential.
  • engine-building / tableau-building — Players deploy workers/bees, fortify, retreat, and construct structures to generate ongoing resources and end-game scoring potential.
  • permanent resources and palace cards — Permanent resources and palace cards shape long-term strategy and end-game scoring opportunities.
  • Resource management — Bees provide resources; fortifying increases strength and triggers majority checks in rows for wild resources.
  • resource management and fortification — Bees provide resources; fortifying increases strength and triggers majority checks in rows for wild resources.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Frogs are all the rage.
  • This is a game about frogs.
  • This really is a perilous pond.
  • Jeff was the meanest frog I've ever met in my entire life.
  • This game makes me think of Brother Bear because it looks like Brother Bear.
  • Poolside is one of the objectives and you get salmon tokens when you complete it.
  • Moon Rollers.
References (from this video)
No references stored for this video.
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