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Pulsar 2849 box art

Pulsar 2849

Game ID: GID0254960
Game Info
Year
2017
Players
2-4
Age
14+
Playtime
90 min
Collection
Your Tier
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Description

It is the year 2849, and humanity has harnessed the power of the pulsars. Now we must find a way to distribute this power throughout the stars.
In this Euro-style game, players explore space, claim pulsars, and discover technologies that will help them build energy-distribution infrastructure on a cosmic scale. Dice are used to purchase actions, and players choose their dice from a communal pool. There are many paths to victory so you can blaze your own trail to a bright future.

Draft dice to explore the universe in Pulsar 2849. Game is only 8 rounds long.
Each round, roll dice based on the number of players, sort them based on their values, then draft dice to take actions.

Possible actions
□ Fly your survey ship
□ take a Gyrodyne
□ Develop a Pulsar
□ Build one or more energy transmitter vectors
□ Patent a technology
□ Buy a dice modifier
□ Complete a special project in your HQ and unlock Gate Run

Players score points each round based on what they've discovered and explored, and everyone has common goals that they want to achieve.

Description

It is the year 2849, and humanity has harnessed the power of the pulsars. Now we must find a way to distribute this power throughout the stars.
In this Euro-style game, players explore space, claim pulsars, and discover technologies that will help them build energy-distribution infrastructure on a cosmic scale. Dice are used to purchase actions, and players choose their dice from a communal pool. There are many paths to victory so you can blaze your own trail to a bright future.

Draft dice to explore the universe in Pulsar 2849. Game is only 8 rounds long.
Each round, roll dice based on the number of players, sort them based on their values, then draft dice to take actions.

Possible actions
□ Fly your survey ship
□ take a Gyrodyne
□ Develop a Pulsar
□ Build one or more energy transmitter vectors
□ Patent a technology
□ Buy a dice modifier
□ Complete a special project in your HQ and unlock Gate Run

Players score points each round based on what they've discovered and explored, and everyone has common goals that they want to achieve.

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 26
This page: 26
Sentiment: pos 22 · mix 0 · neu 2 · neg 0
Mentions per page
Showing 1–26 of 26
Video kpGtzJpoER4 Getting Games Discussion at 49:45 sentiment: positive
video_pk 92019 · mention_pk 247068
Getting Games - Pulsar 2849 video thumbnail
Click to watch at 49:45 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong dice drafting and engine-building
  • high variability via tech tree and map setups
  • engaging end-game scoring with rings and planetary bonuses
Cons
  • could be dense for new players
  • requires careful planning to maximize combos
Thematic elements
  • pulsar energy economy and space exploration
  • space age, 28:49, a thousand years after the gold rush into the stars
  • engine/tech-tree driven
Comparison games
none
Mechanics (from transcript analysis)
  • center-point mechanics — the median value determines costs/benefits to take dice; placing dice powers multiple actions
  • Dice Drafting — draft two dice per turn; higher-die values are more powerful but cost more
  • space map with planets and pulsar rings — ship moves on map; ring placement yields points each turn; planets grant bonuses
  • tech-tree and variability — a tech tree with many options affects play style and end-game scoring
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "I am officially going pro at this"
  • "I’m going to be running a February pledge drive"
  • "two videos a week"
  • "this is one of the best board gaming experiences of my life"
  • "the game ends once somebody gets all of the tiles out"
References (from this video)
No references stored for this video.
Video j6ANvz9Teo8 Getting Games Discussion at 51:11 sentiment: neutral
video_pk 91995 · mention_pk 246953
Getting Games - Pulsar 2849 video thumbnail
Click to watch at 51:11 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
  • Kepler 3048
Mechanics (from transcript analysis)
  • dice crafting — described as a dice crafting game
  • Dice Drafting — described as a dice drafting game
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I read rules once and then I read the rules again to catch all the mistakes I made.
  • I breathe rules constantly like I probably get 5 to 10 emails a week of people asking me to cover their games on YouTube.
  • Corkle is a brilliant two-player game and it's really really good in the iOS adaptation.
  • I’m my own boss now … the success of this drive is going to help dictate how many conventions I go to.
  • I design a game called Mutation, a dice rolling and stacking game.
References (from this video)
No references stored for this video.
Video BECEUQMWP_Q Allies or Enemies Top 100 List at 4:00 sentiment: positive
video_pk 90115 · mention_pk 240377
Allies or Enemies - Pulsar 2849 video thumbnail
Click to watch at 4:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong space theme and variability
  • Lots of meaningful choices each turn
  • Solid endgame scoring that rewards planning
Cons
  • Rolls can feel restrictive at times
  • Can be dense for new players
Thematic elements
  • Space exploration and expansion
  • Space, distant future
Comparison games
none
Mechanics (from transcript analysis)
  • Dice Drafting — Roll dice and select actions; choices depend on dice outcomes.
  • Exploration/board interaction — Move ships, reveal tiles and gain bonuses as you progress.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a flip and write you each have your own individual sheets that you're filling in to build your community
  • the scores are always really close
  • it's just such a simple system but with like a little bit of surprising complexity
  • the app adds a lot to being able to do a full tour of races
  • as soon as someone's finished the whatever the thing is you're immediately stabbing them in the back
References (from this video)
No references stored for this video.
Video TbBN3M28zcU Allies or Enemies Top List at 24:10 sentiment: positive
video_pk 90136 · mention_pk 240468
Allies or Enemies - Pulsar 2849 video thumbnail
Click to watch at 24:10 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Dice drafting and placement works very well
  • Many ways to score points
  • Every action feels rewarding
  • Positive and engaging gameplay loop
Cons
  • Can feel like a point salad, which some players dislike
Thematic elements
  • Exploration and Technology
  • Space
Comparison games
none
Mechanics (from transcript analysis)
  • Dice Drafting — the dice placement in this and the dice drafting mechanic works really well
  • Dice Placement — the dice placement in this and the dice drafting mechanic works really well
  • Point Salad — there's just there's a lot of different ways to score it as kind of that point salad but it's like in a really fun way
  • Set Collection — you're trying to do these like different challenges on your own player board and you're trying to do challenges on a shared player board
  • Tile Placement — you're also adding these i don't know what they're like chunks of satellite or something that like add bonuses to your ship
  • Worker Placement — you're also adding these i don't know what they're like chunks of satellite or something that like add bonuses to your ship
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's kind of this is really a snapshot of our favorite games as of like august 10th or something
  • the selling point is the huge board of actions there's 60 some actions in this game
  • it's interesting because it is a work replacement slash tile placement game and the tile placement part definitely tripped me up at the beginning because this is a game that at the start i i did not did not hook me at all because i just found the so punishing
  • it is one you get a lot better the more you play and for me the norwegian expansion made a really big difference for that
  • i love a legacy game it's really fun to go through a campaign together and open up new things and this one does it really well
  • the board itself by the end of the game you have a two-sided board that we use regularly which again for legacy can be a bit rare sometimes at the end of it you're just kind of done with it but this one we can still keep playing
  • and the story again is good like the writing's really short but it's funny
References (from this video)
No references stored for this video.
Video 414MZM1uyGQ Watch It Played Top 10 List at 13:00 sentiment: positive
video_pk 89661 · mention_pk 238503
Watch It Played - Pulsar 2849 video thumbnail
Click to watch at 13:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • great game
  • deserves more love
  • great euro game
  • many paths to victory
Cons
  • has dice, leading to humorous debate about whether it's truly a euro game
Thematic elements
  • energy distribution infrastructure on a cosmic scale
  • the year 2849, distributing pulsar power throughout the stars
Comparison games
none
Mechanics (from transcript analysis)
  • Dice Drafting — Dice are used to purchase actions, and players choose their dice from a communal pool.
  • exploration — Players explore space and claim pulsars.
  • technology development — Discover technologies that will help build energy distribution infrastructures.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we're counting down the games they picked up next in this month's people's choice top 10.
  • i love killing my opponents with good fortune it's the ultimate form of revenge
  • who knew making dresses could be so cut through
  • so many childhood memories and fights over world domination
  • this is a great game it deserves more love i do think this is the kind of game that you would enjoy really do it's a great euro it really is
  • backed this on kickstarter which is a classic defense of any game if i ever heard one
  • if this doesn't win every award for best game production quality i'll be shocked every component is a work of art i'm obsessed
  • it's one of the best games ever made it's so good it's always been in my top ten games it's always been in my top five games
  • such a good game even worth all the setup with those tidgy hexes
References (from this video)
No references stored for this video.
Video rZN91xAbfxU Rahdo Runs Through Top List at 13:58 sentiment: positive
video_pk 84146 · mention_pk 213526
Rahdo Runs Through - Pulsar 2849 video thumbnail
Click to watch at 13:58 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Insane setup variability
  • Dice drafting is elevated to another level
  • Simple but brilliant median-based mechanic
Cons
  • Commenters often mispronounce the designer's name
Thematic elements
  • Hard science exploration and colonization
  • Future galaxy, year 2849
Comparison games
none
Mechanics (from transcript analysis)
  • Dice Drafting — A unique dice drafting system where dice are drafted based on their value relative to the median, with penalties for high-value dice and bonuses for low-value dice.
  • Tech Tree — Players develop their own tech tree and interact with a randomly generated communal tech tree.
  • variable setup — High variability through unique player tech trees, a communal tech tree, and random objectives.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I figured, hey, it's 2025. Let's finally get to it. There's nothing to it but to do it.
  • When in doubt, err toward omission. A null field is always better than a wrong field.
  • I don't do the thing where, oh, it's number 13, it's number 12. No, I just tell you what the games are. I'm I'm not trying to hide it.
  • This is one of the greatest of all time and it's so criminally overlooked.
  • This is the hardest of hard science fiction you will ever see in the board game industry.
  • It's a little miracle of design.
References (from this video)
No references stored for this video.
Video ff1lPL6CIAg The Broken Meeple Review at 0:34 sentiment: positive
video_pk 83601 · mention_pk 210946
The Broken Meeple - Pulsar 2849 video thumbnail
Click to watch at 0:34 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Host loves this game.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Underwater Cities is probably, I would say, my favorite game that Vladimir Sui has done.
  • It's definitely a hit and miss affair, but for some reason, underwater cities just kind of click with me.
  • This is an expansion that's a little bit um cumbersome to use, especially with new players.
  • This is doing to underwater cities what colonies did for terraforming Mars, which was to eradicate the fact that you made it quicker and now you've made it longer again.
  • It's a little expensive for what it is as well.
  • It is still only a game.
References (from this video)
No references stored for this video.
Video TlToCxduY_0 Board Gaming Ramblings Top List at 26:15 sentiment: other
video_pk 82446 · mention_pk 207110
Board Gaming Ramblings - Pulsar 2849 video thumbnail
Click to watch at 26:15 · YouTube ↗
Overall sentiment (raw)
Great game
Pros
  • Always been one of my favorite games
  • Enjoy the dice drafting mechanism
  • Balancing the track with actions is a good challenge
  • Lots of different strategies to pursue
  • Great depth of choices
  • A great game
Cons
  • Haven't played for a while
Thematic elements
  • Exploring space, building pulsars, and discovering planets
  • Space
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Balancing track movement with performing desired actions like moving in space, building pulsars, or finding planets.
  • Dice Drafting — Drafting dice from a pool. Rolling dice and taking actions based on their value relative to the median.
  • Engine Building — Getting new special abilities.
  • exploration — Moving around in space, finding new galaxies or planets.
  • Track progression — Moving up or down on a track affects turn order and bonuses.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • And you're all about upgrading your spaceship or space hub basically.
  • The theme is great in this game.
  • It's a longer game. And that's also why it doesn't get to the table.
  • It was competitive, which was interesting because it's like a different style of of a most legacy games and campaign games are cooperative.
  • And also the writing and the comedy was fantastic.
  • It feels like a game where you're like, I've worked my butt off the entire game for this. And it gives me two and a half points.
  • It is a worker placement game. You have one worker which is going to move around from building to building.
  • The looks of this game will fool you because this is a game with a lot of brutality in it.
  • It's a medium euro game with a lot of great depth of choices.
  • You're basically running a hotel where you're trying to attract the right guests, give them the food in the cafe that they want to fulfill their needs before you tuck lock them in the
  • Frost Haven is a fantastic game.
  • H just a splendid game that I am super excited to play more.
  • And you're basically running a hotel where you're trying to attract the right guests, give them the food in the cafe that they want to fulfill their needs before you tuck lock them in the
  • It's a very weird theme because it's like people coming to your cafe and after they eat they get locked in a room.
  • It's a fantastic game. It's all about combos, trying to get the most out of your actions as possible.
  • Frost Haven basically came in and said like, you don't need to be here anymore.
  • And I always I loved Gloom Maven. I loved so much about it. The story was decent, but it was okay written and it was fun. The characters were really fun.
  • just a splendid game that I am super excited to play more.
References (from this video)
No references stored for this video.
Video 6P1ADsUy7yo The Dice Tower Top List at 25:08 sentiment: positive
video_pk 81158 · mention_pk 200107
The Dice Tower - Pulsar 2849 video thumbnail
Click to watch at 25:08 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Very good Euro-style game
  • A lot of fun
Cons
  • Some players (Dice Throne) did not like it.
Thematic elements
  • Space exploration
  • Future (2849)
Comparison games
  • Lost Ruins of Arnak
Mechanics (from transcript analysis)
  • Area Movement — you're moving your spaceship around the board, trying to go to different spots.
  • Dice Drafting — Now, this is a dice drafting game. You roll a bunch of dice, and you'll put those dice in those little groups, and then you pull those dice.
  • Dice modification — although you can modify them and do other things with them.
  • Tech Tree — You also have a tech tree where you get these new technologies.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The most carefully named top 10 we've ever done.
  • It is just kind of almost the game that I just keeps giving.
  • Every time I play it I'm like, 'Man, I just I love this game. I really, really enjoy it.'
  • Planet Unknown is great.
  • It's a lot of fun. It's silly fun but also it's very stressful.
  • This one if you have not played it because of how intimidating it looks, give this a try because this is a fantastic game.
  • It is a classic for a reason.
  • Oh my goodness, do I love this game? It's so good.
  • Everyone has a plan until you get punched in the mouth.
  • It is so chaotic, and you're right. Afterwards, you need to sit there and be like, 'I need to relax a little bit.'
  • It's it's it's fantastic. I love it.
References (from this video)
No references stored for this video.
Video KbS0OB3i8cM Rules Teach at 0:12 sentiment: neutral
video_pk 79812 · mention_pk 193371
Pulsar 2849 video thumbnail
Click to watch at 0:12 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • Variable board setup with easier and harder sides for the star cluster.
  • Suggested use of headquarters board is for players experienced with the game.
  • Suggestions in the rulebook for first-time players regarding goal tiles and technology boards.
  • HQ board offers variety of additional actions.
Cons
  • First-time players are suggested not to use the headquarters board.
  • Some star cluster board sides have dead ends, making it more difficult.
Thematic elements
  • Corporations exploiting a star cluster by discovering technologies, claiming pulsars, and exploring planets to become the most successful.
  • Year 2849, a star cluster rich with pulsars
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Players use their dice to perform actions such as flying their ship, developing a pulsar, building transmissions, patenting technology, or using headquarters projects.
  • Area Control — Players claim pulsars by placing rings around them.
  • Dice Placement — Dice are placed on a board, and their position relative to a median marker determines how player markers are moved on tracks.
  • Dice Rolling — Players roll dice which are then used to determine the median and influence actions like moving markers on initiative and engineering tracks.
  • Set Collection — Collecting two of the same level Gyrodyne tiles grants a construction bonus tile.
  • technology development — Players can patent technology by paying a dice cost, placing a marker on the technology board, and gaining benefits.
  • Worker placement (implied) — Player markers are placed on technology boards and initiative/engineering tracks, with limited slots available.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • welcome today we're going to be taking a look at pulsar 2849 this is a 2 to 4 player dice rolling space exploration game
  • we take the role of corporations in the year 2849 ready to exploit a pulsar rich star cluster by discovering technologies claiming pulsars and exploring planets trying to become the most successful corporation
  • how do we become the most successful corporation and win the game by having the most victory points at the end of eight rounds
References (from this video)
No references stored for this video.
Video 4b9KXJ-YITM Analysis at 2:01 sentiment: positive
video_pk 79266 · mention_pk 192625
Pulsar 2849 video thumbnail
Click to watch at 2:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Publisher CZ is a favorite, producing many great games.
  • The game uses dice drafting and dice worker placement, which the host enjoys.
  • The host likes space-themed games.
  • Components are visually appealing, with thick cardstock and a die-cut board.
  • Dice mitigation mechanics are present and appreciated.
  • The game has many components and things to learn, indicating depth.
Cons
none
Thematic elements
  • Harnessing pulsar energy for cosmic-scale distribution infrastructure.
  • space
Comparison games
  • Alchemists
  • Codenames
  • Dungeon Pest
  • Letter Jam
  • Trapwords
  • Through the Ages
  • Galactic Civilizations
  • Master of Orion
  • Star Control 2
  • Last Will
  • Castles of Burgundy
  • Terra Mystica
Mechanics (from transcript analysis)
  • Area Control — Implied through concepts like 'explore space' and 'claim pulsars'.
  • Dice Drafting — Players choose their dice from a communal pool.
  • Dice mitigation — Mechanics exist to manipulate dice rolls, which is seen as a positive and fun aspect.
  • dice worker placement — Dice are used to purchase actions, indicating a dice worker placement system.
  • Technology tree — Mentioned with the 'spicy technology tree' with symbols and codes.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Pulsar 2849 it is wait for it 2849
  • this is by CG which is a publisher that's fast becoming one of my absolute favorites
  • he knows that I like dice work replacement games very very much and I think this is a dice worker placement game
  • he knows that I like space very very much
  • gorgeous look at that die-cut circular board oh pretty pretty pretty pretty
  • these rings I think that doughnut holes in the middle are meant to be discarded but I'd errant so I'm gonna keep him in the box until I figure out how to play the game
  • The castles of Burgundy has going on where you can manipulate dice and adjust pips up and down which I really really like
  • dice mitigation when you have a game where you're rolling dice and you got to place them in different places you're gonna feel really stuck if it's like you got it too and you need a three I mean that's how every game of trouble and sorry and that's not very fun at all but if you've got a mechanic where you can invest time or money or strategy or whatever into getting chits like these in order to manipulate your dice rolls to have a little bit more flexibility and freedom later on that's really cool I love that it's super fun
References (from this video)
No references stored for this video.
Video FBH_Y9mRt6U Top List at 0:35 sentiment: positive
video_pk 77795 · mention_pk 188133
Pulsar 2849 video thumbnail
Click to watch at 0:35 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • A lot going on and different ways to score points.
  • A few end game goals.
Cons
none
Thematic elements
  • the universe
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Traveling around the universe, flying to different planets and leaving little candies on them.
  • Dice Drafting — The main thing you're doing is dice drafting.
  • Tech Tree — You've got like a tech tree and you've got your own personal board with its own little tech tree.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • i would actually i would take this one over plain seven wonders any day of the week
  • it's such a solid kind of strategic two-player game
  • this is we always talk about building out this is like the original building out a big map game
  • i cannot believe that we still have not had a section where we've had a game crossover
  • i find next time there must be at least one that we'll have in the same section
References (from this video)
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Video iKLVK7jsIJY Review at 3:20 sentiment: positive
video_pk 72094 · mention_pk 170259
Pulsar 2849 video thumbnail
Click to watch at 3:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • spaceships
Comparison games
  • Black Angel
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • DMExplains, AKA Dr Ben McPheron, who is an electrical engineering prof down in Americaland...
  • i have a doctor-it... like, a d-o-c-t-o-r-dash-i-t, which is like the same... it's just SPELLED differently, but it's it's basically the same thing!
  • Uh... so there are a bunch of these square tiles all around the borders of... of these, and the square tiles do things on the player boards.
  • i ass-u-may. It's stuck! Player board. Player board! Yes.
  • i'm so swayed by shiny objects. It doesn't take much to impress or entertain me.
  • Nyeah, so you got a... a 1 and a 3 and a 1 and a 3 and a 3 and a star and a... i don't even know what that is! A 2 with a blob behind it.
  • Did you ever once in your life call the game "TROY-ez? Be honest. You can... you can confess your pronunciation sins to me.
References (from this video)
No references stored for this video.
Video GOKHjVoL1Ok Discussion at 15:23 sentiment: positive
video_pk 69591 · mention_pk 166164
Pulsar 2849 video thumbnail
Click to watch at 15:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • One of the host's favorite Euro games.
  • Straightforward rules.
  • Actions are quick to resolve.
  • High variety in strategies.
  • Engaging dice mechanic.
  • Streamlined mechanics.
  • Rewarding point salad.
  • Easy to teach and return to.
  • Game length is manageable (max 2 hours).
Cons
  • Theme is pasted on.
  • Space walks rule can be the most fiddly rule.
  • Potential for long playtimes if players are not efficient.
Thematic elements
  • Exploring the galaxy, building transmitters, and advancing technology.
  • Theme is pasted on; the core is mechanical.
Comparison games
  • Dune Imperium
  • Lost Ruins of Arnak
Mechanics (from transcript analysis)
  • action selection — Actions are typically resolved quickly by using a die.
  • Dice Drafting — Players draft dice, with their value affecting turn order and resource gain.
  • Technology tree — Players can level up various technologies, with multiple boards and iterations adding variety.
  • Variable player powers — The HQ board is double-sided and its layout changes each game, offering different starting conditions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I hate Galaxy trucker is probably the only one that I actually hate out of the rest of them
  • when cge do a game well man does it do well
  • this is a benchmark for Point salad but this is also a benchmark I think for streamlined Euro mechanics
  • lost ruins of arnac and Pulsar are easily my two favorites and they have been for some time
  • Through the Ages with players playing it on the app has been one of my favorite things to do whenever I've traveled anywhere on a plane
  • if it takes any longer than that then somebody's aping and it can happen but for the most part it doesn't but o I love this game
References (from this video)
No references stored for this video.
Video k3rFpn55H0U Top List at 0:40 sentiment: positive
video_pk 69369 · mention_pk 165837
Pulsar 2849 video thumbnail
Click to watch at 0:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Love the drafting system
  • Love the ways you can approach the game
  • Lovely to look at
  • Great table presence
  • Joy to play
Cons
none
Thematic elements
  • Sci-Fi
Comparison games
none
Mechanics (from transcript analysis)
  • Area Movement — Players travel around different planets.
  • Dice allocation — Dice are allocated to various spots for different actions.
  • Dice Drafting — Players draft dice and allocate them to different spots or use them for different things.
  • Engine Building — Players build up an engine of powers to generate points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hey everybody and welcome back to my top 100 board games of all time
  • This is the 2024 into 2025 edition of the list and we are continuing today by counting through games 40 up to number 31
  • I have a strong feeling that next year this game could break the top 20 because it is so unique and it's just kind of a masterpiece of design
  • so that is the veil of Eternity at number 31
  • if you have enjoyed the video please be sure to hit like And subscribe to the channel and check on my other content too
References (from this video)
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Video RHGDyEfwEnE Allies or Enemies Top List at 3:13 sentiment: positive
video_pk 61047 · mention_pk 153458
Allies or Enemies - Pulsar 2849 video thumbnail
Click to watch at 3:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • high variability and many combos
  • quick two-player play
  • tactically satisfying to optimize bonuses
Cons
  • slightly abstracted theme
  • could be overwhelming for new players due to multiple interacting bonuses
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Dice Drafting — draft a pool of dice to perform actions; dice yield a variety of bonuses and influence rounds.
  • Engine Building — added cards/tiles trigger bonuses when matched with existing cards, creating rewarding combo opportunities.
  • engine/bonuses from cards and tiles — added cards/tiles trigger bonuses when matched with existing cards, creating rewarding combo opportunities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a pretty simple game cuz you're just drafting a thing a card or a tile and then you're adding that to your tableau, but every time you add something it kind of triggers a bunch of other little things and turns are super quick
  • there are so many dice that are used and so many different things that you can do with those dice that it never feels like a wasted turn
  • this is one of those games that feels like you feel like you've played something, it's like an event
  • the mechanism where you've got a bunch of different cards that are your action cards when you play them everyone else gets to do that action but you get to do a slightly better version of that action
  • it's based on the novel Red Planet apparently
  • these Transformer Dice... it's such a clever mechanism
  • Gaia Project is one of my all-time favorite games
References (from this video)
No references stored for this video.
Video PM_L5MCkjnE ON TABLE Board Games Top 10 List at 4:19 sentiment: positive
video_pk 40772 · mention_pk 123585
ON TABLE Board Games - Pulsar 2849 video thumbnail
Click to watch at 4:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • engaging space exploration theme
  • dice-driven worker dynamic
  • colorful components
Cons
  • production or availability issues in some regions
  • backup plans needed if dice pool is unfortunate
Thematic elements
  • Space exploration with technology development
  • Outer space, cosmic exploration
  • highly thematic engine/tech progression
Comparison games
none
Mechanics (from transcript analysis)
  • dice-as-workers — Dice outcomes drive actions; dice act as workers.
  • Tile/Map Shifting — Technology development and a cosmic map guide scoring and advancement.
  • Tile/tech development and map progression — Technology development and a cosmic map guide scoring and advancement.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's not about the size at all right it's very important what the board game uh like PX pamir offers you
  • the Journey Begins with setting up your base first from there you will create new tools and gear
  • the immersive atmosphere and gameplay in Assassin's Creed totally won me over
  • this is the best Legacy game I've played and Legends of the West is fantastic
  • Twilight Imperium is the ruler of your table
References (from this video)
No references stored for this video.
Video hlpJYl06yAc Board Gaming Ramblings Top 10 List at 16:35
video_pk 39547 · mention_pk 119396
Board Gaming Ramblings - Pulsar 2849 video thumbnail
Click to watch at 16:35 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • these are going to be 10 games that we think uses dice in a great way
  • your dice are your workers
  • it's a very unique way to use dice in games
References (from this video)
No references stored for this video.
Video y-GZBPRft84 Board Gaming Ramblings Top 100 List at 10:47 sentiment: positive
video_pk 36222 · mention_pk 108473
Board Gaming Ramblings - Pulsar 2849 video thumbnail
Click to watch at 10:47 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • dynamic dice drafting with spatial progression
  • varied paths and end-game scoring
Cons
  • complex to teach to new players
Thematic elements
  • distant future with spacefaring civilizations
  • space exploration and planetary development
  • polytechnic and strategic
Comparison games
none
Mechanics (from transcript analysis)
  • Dice Drafting — draft dice to influence turn order and bonuses
  • space map engine-building — move on a space map to unlock bonuses and score points
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a work replacement game
  • it's a fantastic game
  • the expansion really elevates it
  • it's a very slow deck builder essentially in combination with the work placement
References (from this video)
No references stored for this video.
Video mkIkS0GiwnY The Broken Meeple Top List at 4:50 sentiment: positive
video_pk 8467 · mention_pk 24896
The Broken Meeple - Pulsar 2849 video thumbnail
Click to watch at 4:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Smooth and streamlined gameplay
  • High replayability with different strategies
  • Different technologies and transmitters each game
  • Nice colorful aesthetic like a light show
  • Good game length around 90 minutes
Cons
  • Abstract theme might not appeal to everyone
  • Requires learning multiple scoring paths
Thematic elements
  • Space exploration and technology
  • Space exploration and pulsar discovery
  • Abstract with space theme elements
Comparison games
none
Mechanics (from transcript analysis)
  • Dice Placement — Place dice to determine manufacturing cubes and turn order
  • Die placement — Place dice to determine manufacturing cubes and turn order
  • Point Salad — Multiple paths to scoring points from transmitters, gyrodyne things, technologies, map exploration, Dyson tracks
  • Simultaneous Actions — Clear rules for die placement with no ambiguity
  • Streamlined action system — Clear rules for die placement with no ambiguity
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's the lower end of middle weight but I still think it's a solid game
  • Medium and heavy weight doesn't mean that it has to be the most complicated fiddly thing to get through
  • I love it when a game is just smooth streamlined gorgeousness
  • This is a fantastic laugh out loud euro game
  • This is definitely my definitive space game
  • How dare you not play this game sooner
  • The variety in this game is off the friggin scale
  • This game just ticks all the boxes for me
  • It seems like this game was designed for me
  • Regardless of what's light medium or heavy as long as you're playing at the right stage for you it's only a game
References (from this video)
No references stored for this video.
Video zJqdKED3NmM Chairman of the Board Discussion at 0:36 sentiment: positive
video_pk 8380 · mention_pk 24673
Chairman of the Board - Pulsar 2849 video thumbnail
Click to watch at 0:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Cool initiative mechanism
  • Multiple viable routes and strategies
Cons
none
Thematic elements
  • Space exploration, technology upgrade, race for points
  • Outer space with a map and galactic travel
  • Strategic, competitive, dice-driven progression
Comparison games
  • Nova Luna
Mechanics (from transcript analysis)
  • Dice Drafting — Draft powerful dice to activate actions and influence tracks
  • Initiative tracking — Strong initiative mechanics determine turn order and access to resources
  • Time Track — Strong initiative mechanics determine turn order and access to resources
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • one of the coolest initiative mechanisms that I've ever seen
  • this is like an essential because it is that good
  • an absolute blast playing these couple of games
  • the two-player card game on the market
  • Mandala is absolutely smooth as silk
References (from this video)
No references stored for this video.
Video 9hFbUTtmFUw The Dice Tower Top List at 2:13 sentiment: positive
video_pk 4432 · mention_pk 12986
The Dice Tower - Pulsar 2849 video thumbnail
Click to watch at 2:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • two core appeals: tech trees and dice drafting balance
  • timely tech bonuses create meaningful choices
Cons
  • dice drafting can create strong tempo swings
Thematic elements
  • space opera with tech trees
  • galaxy exploration and technology race
  • tech-tree progression with spatial exploration
Comparison games
none
Mechanics (from transcript analysis)
  • Dice Drafting — draft dice to perform actions and advance on tracks
  • dice_drafting — draft dice to perform actions and advance on tracks
  • Tech Trees — gain unique bonuses via a branching tech track
  • tech_tree_progression — gain unique bonuses via a branching tech track
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This game is all about balance and efficiencies with a good dose of theme.
  • The race to get your stars out is kind of what's driving this game.
  • The two main reasons why this game is on my list. First is the tech trees.
  • This game offers me the perfect balance of euro mechanisms and card play combined with randomness of events.
  • That patching mechanism is just so fun and engaging that patch history is my number 75 on my list.
  • The production wheel. These wheels have rotating spokes that split the wheel into two sections.
  • Kickback actions are one of the reasons why I love this game.
  • The theme in this one is, well, to be fair, not exactly sure beyond being an empire looking to expand.
  • What sets this one apart is you only draft once during the game at the very beginning.
References (from this video)
No references stored for this video.
Video 21bpf03VEaY Chairman of the Board Top List at 11:06 sentiment: positive
video_pk 4415 · mention_pk 12927
Chairman of the Board - Pulsar 2849 video thumbnail
Click to watch at 11:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Excellent pacing; fast and dense with options
  • Strong risk-reward when drafting dice (powerful actions vs. initiative costs)
Cons
  • Fewer actions per round can feel tight; may require deliberate planning
Thematic elements
  • Tech advancement and exploration in a sci-fi setting
  • Spacefaring civilization with ship fleets and technology
  • Fast-paced, high-turnover Euro with technological progression
Comparison games
  • Pulsar 2849
  • Castles of Burgundy
Mechanics (from transcript analysis)
  • Dice Drafting — Draft and assign dice to activate actions; higher dice provide stronger actions but cost initiative.
  • space exploration and trade — Move ships to explore, trade, and gain bonuses across the solar system.
  • tech and upgrades — Invest in technologies that provide ticking points and longer-term benefits.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • What a Beautiful Design
  • it's criminal that this game isn't so widely accessible
  • one of the cleanest Euros I've played in quite some time
  • I am absolutely terrible at this game and despite that I love this one
  • this game is quite a polarizing game
  • it's a real Euro Gamers game
  • ton of planning and strategy here
References (from this video)
No references stored for this video.
Video 9TIGEF4SdNE Getting Games Playthrough at 0:00 sentiment: positive
video_pk 3663 · mention_pk 10804
Getting Games - Pulsar 2849 video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • tight integration of dice drafting with engine-building and route planning
  • high variability with repeated playthroughs due to tech trees, transmitters, and endgame bonuses
  • rich endgame scoring with multiple pathways (transmitters, Jardines, tokens, and HQ bonuses)
  • flexible options for pursuing different strategic focuses (transmitters, Jardines, HQ, or gateways)
  • engaging thematic feel with pulsars, gates, and exploration on a large map
Cons
  • rule complexity can be intimidating for new players
  • multi-track scoring and tracking cubes/transmitters may lead to cognitive load
  • tight three-player balance can lead to analysis-heavy decisions and potential attention fatigue
Thematic elements
  • space exploration, route planning, and engine-building through pulsars, gates, and planetary bonuses
  • galactic exploration with pulsars and gates, dice-driven fleet actions across a modular map
  • explanatory playthrough with live narration of decisions and map actions
Comparison games
none
Mechanics (from transcript analysis)
  • Dice Drafting — players draft dice each turn to determine available actions, bonuses, and penalties via the face values and their relative position to a median die.
  • engine-building via technologies and transmitters — players accumulate technologies and HQ-like modules (transmitters) to gain recurring points, cubes, and action options.
  • red, yellow, and blue (pink) dye activations — dye activations modify die values or grant one-time bonuses, enabling strategic shifts and combo opportunities.
  • ship movement with pulsars and gates — ships move along a map by the exact number of pips on dice; passing through pulsars and landing on specific nodes yields bonuses.
  • time tracker / turn order dynamics — a time track advances to unlock new technology rows; round order shifts influence who acts first in future turns.
  • token placement and endgame scoring — placing tokens on planets, pulsars, and other board areas influences endgame points via region control and completed rows.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a euro style game that uses dice drafting as its central mechanic
  • you cannot do less so you have to move the exact distance that the die shows
  • a whole bunch of points for doing a variety of different things
  • there are a lot of endgame points available if you crafted the right combination of transmitters, Jardines, and technologies
  • hoarding cubes and planning around the time track can pay off massively in the late game
References (from this video)
No references stored for this video.
Video cvthbqIgJ5I The Broken Meeple Top List at 11:38 sentiment: positive
video_pk 898 · mention_pk 2559
The Broken Meeple - Pulsar 2849 video thumbnail
Click to watch at 11:38 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Streamlined and smooth gameplay
  • Lots of options and strategies
  • Perfectly balanced for a midway point salad
  • Colorful and visually interesting
  • Multiple viable strategies to win
Cons
  • Very dry with little theme
Thematic elements
  • Space race with exploration and technology
  • Space exploration
  • Abstract point salad with space theme
Comparison games
  • Florence
  • Renaissance
Mechanics (from transcript analysis)
  • Dice Placement — Players place dice to take actions
  • Point Salad — Multiple paths to victory with various scoring options
  • Space Exploration — Players fly around universe exploring planets
  • Technology Selection — Multiple technology boards (a, b, c, d variants)
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm sorry I'm sorry please forgive me I blatantly overworked myself through September
  • this is such a cool unique Innovative idea but it plays really well
  • such a good Gateway game that deserved the award
  • one of my probably my favorite dice that existed any game ever
  • Scythe is just such a cool big Euro engine builder game
  • all the decisions feel like juicing the agonizing but in a fun way
  • you will constantly regret the order that you did those four actions in because there's no technical right answer
  • most thematic laserder game
  • card art in this is Sublime Instagram is wet dream
  • I think it is a 10 out of 10 game for me
  • Hidden Gem one that I never saw coming at all
  • Shut Up And Take My Money
References (from this video)
No references stored for this video.
Video IszlYvzL5TI Chairman of the Board Review at 0:39 sentiment: positive
video_pk 111 · mention_pk 265
Chairman of the Board - Pulsar 2849 video thumbnail
Click to watch at 0:39 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • elegant, compact dice-driven system
  • high replayability thanks to multiple strategic paths
  • tight action economy with two actions per turn
Cons
  • can be punishing for less optimal dice rolls
  • learning curve for new players
Thematic elements
  • dice-driven space civilization development
  • space, interstellar exploration
  • procedural, engine-building with initiative mechanics
Comparison games
  • Praga Caput Regni
Mechanics (from transcript analysis)
  • Dice Drafting — draft dice of varying values to determine actions and initiative
  • Dice Placement — place dice on locations to gain ongoing points and bonuses
  • set collection / route planning — visit planets and build routes to trigger bonuses and end-game scoring
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's such a wonderfully implemented tug-of-war game, and I love the way you do not have to focus 100% on the tug-of-war
  • the replayability and just the elegance of this brilliant dice-driven Euro
  • this is Mandala, the original one here
  • it's so quick and it's just a delight to play
  • Captain Flip, evergreen family style game
References (from this video)
No references stored for this video.
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