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Description
Push your luck...But not too far! Rack up points by playing cards to the stacks - but watch out! You can't repeat a color or number. Choose when to stop and score the best stack or push your luck and go for more!
Card Distribution:
5 colors - red, blue, yellow, green, purple (90 total)
Each color has numbers from 1 to 6 with 3 of each number (total of 18 cards per color)
18 roll cards
12 switch cards
Total cards: 120 (90 colored + 18 roll + 12 switch)
Card Size: 2-1/2" x 3-1/2" (63mm x 89mm) - Magic the Gathering/Pokemon sized
Year Published
2018
Featured Videos
Review
12 Days of Giveaways - Ep 1
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 14
This page: 14
Sentiment:
pos 10 ·
mix 4 ·
neu 0 ·
neg 0
Showing 1–14 of 14
Video hkGq7m27a4c
Unknown Channel top_10_list at 0:44 sentiment: mixed
video_pk 62160 · mention_pk 154686
Click to watch at 0:44 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
- Fast-paced and accessible
- Fits well as a filler game
Cons
- Rules can be a bit fiddly or confusing for some
Thematic elements
- Push-your-luck
Comparison games
none
Mechanics (from transcript analysis)
- Push Your Luck — Players collect sets of cards; some luck-based elements can bust or reward continued play.
- push-your-luck — Players collect sets of cards; some luck-based elements can bust or reward continued play.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- this is a co-op game where you're going to be trying to ascend the mountain
- I like this small box it's nice and pretty
- there is a lot of math involved with this and a lot of thinking
References (from this video)
No references stored for this video.
Video jHYo8oFLOVw
JT Our Podcast game_review at 0:09 sentiment: positive
video_pk 59876 · mention_pk 152384
Click to watch at 0:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- cheap
- portable
- easy to teach
- works on various surfaces
- quick rounds
- customizable with house rules
- great filler game
Cons
- frustrating when in the lead and opponents steal last point
- not deep or long-lasting for some players
Thematic elements
- dexterity, precision flicking, casual party game
- Tabletop dexterity game played on a standard table with two discs, a puck (jack) and players flicking to score.
Comparison games
- Seven Wonders
Mechanics (from transcript analysis)
- bum shuffling rule — Configurably no movement from seated position; slight lift allowed, but no bumping or chair moving.
- Flicking — Players flick or push discs toward a central jack; proximity to the jack determines round outcome.
- flicking/disc throwing — Players flick or push discs toward a central jack; proximity to the jack determines round outcome.
- house rules — Players can modify rules or trigger end-of-round conditions.
- jack-off penalty — If the jack is knocked off, the round ends and the offending player loses two points.
- proximity-based scoring — Closest puck to the jack earns 1 point; second closest earns 1 point; only one player scores per round.
- round-based play with reset — Rounds proceed with players taking turns; a new round starts after scoring or jack-off penalty.
- Score-and-Reset — Rounds proceed with players taking turns; a new round starts after scoring or jack-off penalty.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- bum shuffling that's the best rule in any game ever
- it's very simple it's very cheap it's very small
- it's just one of those games that you can teach and play
- it's a proper filler for me
References (from this video)
No references stored for this video.
Video YCu3WjcE518
Totally Tabled top_16_list at 17:20 sentiment: positive
video_pk 39932 · mention_pk 120641
Click to watch at 17:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- highly accessible
- great for bars and casual play
Cons
- can feel repetitive for some players
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
- Push Your Luck — Create stacks with color/number constraints; bust leads to loss of a stack.
- push-your-luck / stacking cards — Create stacks with color/number constraints; bust leads to loss of a stack.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- that was an absolute chaotic mess I don't even know if this video is watchable or not
- the ultimate board game travel kit
- absolute chaotic mess and yet I had fun talking about 16 games
References (from this video)
No references stored for this video.
Video Q9GXkEO-fmA
Board Game Garden general_discussion at 12:03 sentiment: positive
video_pk 36720 · mention_pk 110233
Click to watch at 12:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- easy to learn, highly tense but fun
- great multiplier of tense moments and laughs in groups
Cons
- rules explanation can be tricky on first play
Thematic elements
- risk management and cards of different colors and values
- lively push-your-luck card game
- light, party-driven
Comparison games
none
Mechanics (from transcript analysis)
- pattern risk management — flip cards into piles under constraints; bust if misfit occurs.
- risk management — flip cards into piles under constraints; bust if misfit occurs.
- Stacking and Balancing — players can bank cards to protect them from busting.
- stacking and banking — players can bank cards to protect them from busting.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- "Cascadia is a fantastic game"
- "Time's Up is such a fantastic game"
- "Lacrimosa is a great game Francis and I really enjoyed it"
- "Architects of the West Kingdom... I love this game"
- "Kid-friendly, cozy and cute, Creature Comforts is the cutest thing"
- "Thank you so much for including me in this Charity Auction"
References (from this video)
No references stored for this video.
Video 4lnm7sI18bc
Board Game Coffee game_review at 4:31 sentiment: positive
video_pk 13070 · mention_pk 38188
Click to watch at 4:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Lot of fun
- Mensa Select game winner
- Pleasantly surprised players
Cons
- Not enough play experience for official seal of approval
Thematic elements
- Engine building with marble mechanics
- Abstract building game
- Light family game
Comparison games
none
Mechanics (from transcript analysis)
- engine building — Players create chains of marble machines
- Marble Run — Physical interaction with pieces
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- you can recruit monsters to your army that give you super powers
- it's a beautiful scary, it's a beautiful looking game
- this game is just a mini explosion, it's great
- gizmos is a lot of fun so we're giving this away our very first giveaway gizmos
- this little box the game when you see it it's not very pretty but it's so fun
- blood rage is a fantastic game
- massive Darkness two is freaking amazing
- the origami zombie side black plague is by far our favorite zombie side
- if you're gonna buy any zombie side game off the shelf Black Plague favorite one favorite one
- Cthulhu death may die is absolutely fabulous
- we can't stop playing this game
- zombie side Gear Up is getting another board game coffee seal of approval this game is so much fun
References (from this video)
No references stored for this video.
Video cDmkUMEAU8k
OFG Voices live_discussion at 58:52 sentiment: positive
video_pk 12573 · mention_pk 36678
Click to watch at 58:52 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- fast-paced
- fun for groups
Cons
- randomness can frustrate some players
Thematic elements
- Turn-taking and risk management
- Memory and push-your-luck theme
- light, social
Comparison games
- Trio
Mechanics (from transcript analysis)
- memory / push your luck — Players push their luck by turning cards and guessing outcomes.
- Push Your Luck — Players push their luck by turning cards and guessing outcomes.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- the minis are outstanding
- it's a fun fighting game
- it's kind of like a tableau building game and set collection game
- the box feels quality
- Ticket to Ride now they've got trains and then they have other Ticket to Ride with boats and all that stuff
- Lost Cities will make you mad all day long
- Salt and Sea is interesting
- the expedition system
- you kind of do cards and things
- circle the wagons... two-player game
- two-player game good
- Push... push your luck
- we're going to roll straight into the heart of this episode
- Terraforming Mars is the best game
- the art and packaging of Let's go to Japan is beautiful
References (from this video)
No references stored for this video.
Video KsqQpSm__wo
Foster the Meeple general_discussion at 13:15 sentiment: positive
video_pk 12407 · mention_pk 36238
Click to watch at 13:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- simple rules, quick to play, portable
- great for casual gatherings
Cons
- can be repetitive for frequent players
Thematic elements
- high-risk, high-reward
- card-based push-your-luck
- compact, quick play
Comparison games
none
Mechanics (from transcript analysis)
- push-your-luck — players draw cards and try not to bust while maximizing gains
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Cascadia is an excellent starter game for your collection.
- Just start small.
- Anybody can play it.
- I think it's a perfect starter game for your collection.
- Can't Stop is possibly objectively, in my opinion, the best push your luck game.
- Just One is a classic party game. Everybody can play this.
References (from this video)
No references stored for this video.
Video _9TycAmMsVA
OFPG Voices interview at 18:19 sentiment: positive
video_pk 11414 · mention_pk 33548
Click to watch at 18:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Accessible with simple rules that are easy to teach
- Engaging push-your-luck decisions within fast play
- Clear visual language via color-coded components
- Family-friendly and quick to reset for another round
Cons
- Outcome can feel heavily influenced by luck
- Color/number constraints may be tricky for color-blind players
Thematic elements
- risk management and balance through card placement
- abstract card-stacking with push-your-luck elements
- none
Comparison games
none
Mechanics (from transcript analysis)
- benching and banking — Players bench collected cards and can bank colors to protect them from later effects.
- card stacking and placement — Players lay cards into up to three stacks with color/number restrictions.
- deck-driven end condition — The game ends when the draw/deck runs out and players finalize scoring.
- dice risk element — A die roll can force players to discard colors from their bench.
- scoring via stacks and benches — Points are earned from benched cards and banked colors at game's end.
- turn-order manipulation — A switch card can reverse or alter play order (clockwise vs counterclockwise).
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Always bet on black
- Push is a pusher luck game
- the end of the deck runs out of cards
- you cannot have the same number or color represented in one stack
- banking it
References (from this video)
No references stored for this video.
Video wzpAioCgzNs
Unknown Channel game_review at 0:00 sentiment: positive
video_pk 10870 · mention_pk 125998
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Engaging, quick, and breezy filler game
- Clear iconography and strong art direction
- Controls luck with cube spending and card management
- Solid for light game nights and casual play
Cons
- Components are standard, nothing standout
- Dice randomness can feel wild at times
- Theme feels pasted on rather than deeply integrated
Thematic elements
- Push-your-luck, dice management and drafting with hand management
- Persian/Arabian-inspired market setting with palace and street districts
- Abstract flavor with thematic flair via art and icons
Comparison games
- Medina
Mechanics (from transcript analysis)
- Compound Scoring — Place discs on board spots to claim the corresponding bonus and score later by rank.
- Dice rolling — Roll all dice to form a set; possibility of re-rolls up to twice total.
- dice_modification — Spend cubes to raise/lower dice values or gain extra rolls; capped at 1-6 per die.
- dice_rolling — Roll all dice to form a set; possibility of re-rolls up to twice total.
- hand management — Start with nine cards split into three decks; play one card per turn from hand.
- hand_management — Start with nine cards split into three decks; play one card per turn from hand.
- round_based_scoring — Nine rounds with a draw phase, turns, and end-of-round scoring based on strength discs and bonus tiles.
- set_placement_and_scoring — Place discs on board spots to claim the corresponding bonus and score later by rank.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I really enjoyed playing this one
- it's a good filler card and dice game
- the theme looked really cool
- the iconography was very clear
- I recommend it
References (from this video)
No references stored for this video.
Video hEA_boZSN7I
Board Games Hitting My Table general_discussion at 3:13 sentiment: positive
video_pk 5189 · mention_pk 15392
Click to watch at 3:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Mass-appeal accessibility
- Short, tense play with a satisfying conclusion
Cons
- Interaction may be limited; some players may want more depth
- Luck can play a significant role in late rounds
Thematic elements
- Color management under pressure; avoid duplicates
- A fast, color-drafting push-your-luck card game
- Short, punchy rounds with a dramatic last-turn moment
Comparison games
- Rapido
Mechanics (from transcript analysis)
- Bust risk and die roll — When busting, players must roll a die that can undo progress and end rounds
- Color/dye column drafting — Players play cards into three columns, avoiding color duplicates to prevent busting
- Endgame scoring via secured colors — Colors banked before endgame contribute to scoring
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- "I am learning to love this game more and more as I become more familiar with it."
- "this game struck a really nice balance of making the cards important but not making it entirely card driven."
- "this is a pretty wild bidding game"
- "some really cool swings, some good kind of guer manipulation"
- "not a tug-of-war game... it's more of a traditional euro"
- "it's a really good one. very mass appeal and I'd highly recommend Push."
References (from this video)
No references stored for this video.
Video Ey7AWFXqFPo
Let's Talk Board Games general_discussion at 17:00 sentiment: mixed
video_pk 3934 · mention_pk 11520
Click to watch at 17:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
- Fast and accessible for casual play
- Simple rules; quick rounds
- Tension from push-your-luck decisions
Cons
- Luck-driven flavour may not appeal to all
- Best with 3-4 players; length varies with player count
Thematic elements
- Risk management through stacking cards
- Abstract color-stacking push-your-luck
- Bluff and luck with strategic stopping
Comparison games
none
Mechanics (from transcript analysis)
- Bust mechanism — If you draw and cannot place, you bust and forfeit that turn
- push-your-luck — Draw cards and place on up to three stacks with color constraints
- Safe pile option — Save a color pile to protect it from discard
- Stack solitaire / set collection — Capture a stack when you decide to stop; discard mechanics matter
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- cdsk is a trivia based game so it's a little hoot for the family
- I actually really really like this system
- it's quick and it plays in like 10 minutes
- this is a trick taking game but the point is to sail this boat
- I don't know if I'm ever going to use this asymmetric power but then you get to the final three
- this game was a pleasant surprise for me
References (from this video)
No references stored for this video.
Video 4DUz2N8VapQ
Rolls in the Family top_10_list at 7:10 sentiment: mixed
video_pk 1295 · mention_pk 3808
Click to watch at 7:10 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
- quick to teach
- fits a niche for casual play
- suitable for mixed-ability groups
Cons
- limited depth
- not highly rated online
- light on theme
Thematic elements
- n/a
- generic modern social table
- abstract
Comparison games
none
Mechanics (from transcript analysis)
- push-your-luck — Players decide how far to push their luck with a simple risk-reward card/draw mechanic.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- these are going to be the 10 games in our collection that have the lowest average rating on Board Game Geek
- it's a very unique Cooperative game and you can't talk during the game
- the end of the round you hear someone shout I got a golden ticket
- the memories are not about the scoring but about the laughs around the table
- simultaneous play is a game changer in Seoa; it's fast and tense
- the best part is the laughing, not the scoring, in many party games
References (from this video)
No references stored for this video.
Video zpCpiLHDgEY
Chairman of the Board general_discussion at 8:34 sentiment: mixed
video_pk 1275 · mention_pk 117208
Click to watch at 8:34 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
- Simple, charming dice game
- Engaging wagering choice
Cons
- Limited depth; better simple dice games exist
Thematic elements
- risk and bidding
- dice-rolling wagering game
- light, quick
Comparison games
- Age of War
- High Score
Mechanics (from transcript analysis)
- dice rolling and grid placement — roll dice to match combinations and place on grid
- wagering / bidding to beat scores — raise the stakes by playing a higher value card to claim a win
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- the production and the visual aesthetic of the game was absolutely stunning
- the decisions were relatively uninteresting and pretty obvious once you've groked the game
- one and done style game so once you've done one of the missions you've experienced it can't go play it again
- it's a gorgeous looking game
- the money in this game, particularly in the first half was extremely tight
- this game's out there that I enjoy more that are faster they're a bit more succinct
References (from this video)
No references stored for this video.
Video K8GCx6Vavdc
Unknown Channel top_20_list at 4:48 sentiment: positive
video_pk 239 · mention_pk 678
Click to watch at 4:48 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- solid filler
- tight pacing
Cons
- can feel precarious or luck-driven
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
- pile-building and dice risk — Stacking cards in columns; if you bust, you roll dice and may lose cards of a color; pressure to avoid busting.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- mind was a big hit for me in 2018
- this is the second Wolfgang Warsch game
- Gloomhaven really did blow me away
- absolutely genius mechanisms
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–14 of 14