Fluch der Mumie (Curse of the Mummy) is a game with asymmetrical goals. While one player as the Mummy tries to catch tomb raiders, the other players try to secure as many treasures as possible from the Pyramid.
The game is played with magnetic playing pieces on two sides of a vertical board, so the Mummy player cannot see the pieces of the tomb raiders. As the Mummy piece consists of two parts (one on each side of the board) the tomb raiders on the other hand know the movements of the Mummy.
They move their pieces via dice rolls and judging by the color of the tomb raiders treasure goal cards and their dice rolls, the Mummy player tries to deduce their position on the board, while they try to evade him.
When the Mummy moves over a tomb raider, he is "caught" by the Mummy magnet, thrown into the dungeon and loses some life points. The mummy wins when it earns a certain number of life points, while the tomb raiders have to secure a certain amount of treasures.
Ravensburger states that bluffing and memory also play a big part in this game.
Contents: 1 magnetic game board, 1 magnetic mummy figure (2 pieces), 4 magnetic treasure hunters (tomb raiders), 12 life points, 5 treasure hunter dice, 1 Mummy die, 23 mission cards, 2 cover tiles.
- beautiful 3D board
- dramatic magnetic mechanic
- asymmetrical gameplay
- re-release of Curse of the Mummy
- penguins
- mummy
- hunt
Mechanics (from transcript analysis)
- Asymmetric Mechanics
- Asymmetrical
- Hidden movement
- magnetic mechanics
Video topics + discussion points
Quotes (from this video)
- these games have amazing table presence by which i mean people are going to glance across the room and go what is that person playing and i want to play all these games
- stacking games have table presence like nothing else
- looks beautiful it looks like a load of sweets on the board
- one of my favorite games of all time
- i don't like that sort of game i find that one of the most frustrating game mechanisms
- the central marble dispenser is your main draw in this game
- absolutely brilliant strategic game quite complex game
- it's actually my favorite of the mask trilogy
- i'm almost scared to say this but i don't really like azul very much
- biggest most overlooked game on this list
References (from this video)
- tactile and visually engaging
- simple to learn with strong feedback feel
- dexterity and puzzle-like stacking
- penguin-themed, magnet-based interactions
- lighthearted, tactile
- Cockroach Poker
- Living Forest
Mechanics (from transcript analysis)
- magnetic/tactile interaction — Physical components provide feedback through stacking or moving pieces
Video topics + discussion points
Quotes (from this video)
- I talk to the game and the game talks back.
- the feedback tells the user you've done it right do that more or perhaps you've done it wrong don't do that again.
- you're going to feel like you're achieving something when you play, you want a game to reassure you, guide you and challenge you, you want it to react to my decisions and you want to know that the game is listening.
- the most common feedback in tabletop games is the allocation of rewards for certain actions.
- the continuous accumulation of victory points gives a sense of growth or momentum to a tabletop game.
- the game talks back, and that is a core part of what makes feedback powerful.
References (from this video)
- Excellent family game with gamey mechanics
- Hidden movement creates real tension
- Clever use of magnets for hidden information
- Satisfying to watch magnets move
- Great for children and family groups
- Works well with adults
- Fantastic graphic overhaul
- Treasure hunting in a pyramid
- Ancient Egypt
- Hidden movement adventure
- Scotland Yard
- Letters from Whitechapel
- Fury of Dracula
Mechanics (from transcript analysis)
- Dice rolling — Players roll dice and choose which result to move
- Hidden movement — Mummy player cannot see treasure hunters, but hunters can see mummy
- Magnetic Components — Uses magnets for hidden movement mechanic
Video topics + discussion points
Quotes (from this video)
- I haven't had that many games that have sort of left out to me and I'm sort of screamed for my attention
- It's hugely satisfying to see those magnets moving around the board as if by magic
- High society is a classic it's a modern classic
- I think Skylands is flying under the radar and I think it deserves more buzz
- After a couple of games once you get into that flow it's really satisfying
- This is a real gateway level game it's so much simpler than those other games
- Blitz Bowl fixes everything about Blood Bowl
- You're not gonna find deep strategy in this box this is simple simple stuff really
- I cannot beat my partner at Bunny Kingdom I constantly try and get close but it's difficult