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Pyramid of Pengqueen box art

Pyramid of Pengqueen

Game ID: GID0255875
Game Info
Year
2008
Collection
Ratings
Creator Score
Mechanic profile
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Description

Fluch der Mumie (Curse of the Mummy) is a game with asymmetrical goals. While one player as the Mummy tries to catch tomb raiders, the other players try to secure as many treasures as possible from the Pyramid.

The game is played with magnetic playing pieces on two sides of a vertical board, so the Mummy player cannot see the pieces of the tomb raiders. As the Mummy piece consists of two parts (one on each side of the board) the tomb raiders on the other hand know the movements of the Mummy.

They move their pieces via dice rolls and judging by the color of the tomb raiders treasure goal cards and their dice rolls, the Mummy player tries to deduce their position on the board, while they try to evade him.

When the Mummy moves over a tomb raider, he is "caught" by the Mummy magnet, thrown into the dungeon and loses some life points. The mummy wins when it earns a certain number of life points, while the tomb raiders have to secure a certain amount of treasures.
Ravensburger states that bluffing and memory also play a big part in this game.

Contents: 1 magnetic game board, 1 magnetic mummy figure (2 pieces), 4 magnetic treasure hunters (tomb raiders), 12 life points, 5 treasure hunter dice, 1 Mummy die, 23 mission cards, 2 cover tiles.

Description

Fluch der Mumie (Curse of the Mummy) is a game with asymmetrical goals. While one player as the Mummy tries to catch tomb raiders, the other players try to secure as many treasures as possible from the Pyramid.

The game is played with magnetic playing pieces on two sides of a vertical board, so the Mummy player cannot see the pieces of the tomb raiders. As the Mummy piece consists of two parts (one on each side of the board) the tomb raiders on the other hand know the movements of the Mummy.

They move their pieces via dice rolls and judging by the color of the tomb raiders treasure goal cards and their dice rolls, the Mummy player tries to deduce their position on the board, while they try to evade him.

When the Mummy moves over a tomb raider, he is "caught" by the Mummy magnet, thrown into the dungeon and loses some life points. The mummy wins when it earns a certain number of life points, while the tomb raiders have to secure a certain amount of treasures.
Ravensburger states that bluffing and memory also play a big part in this game.

Contents: 1 magnetic game board, 1 magnetic mummy figure (2 pieces), 4 magnetic treasure hunters (tomb raiders), 12 life points, 5 treasure hunter dice, 1 Mummy die, 23 mission cards, 2 cover tiles.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 5
This page: 5
Sentiment: pos 4 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–5 of 5
Video xXqMoRvWrf4 Adam in Wales - Board Game Design Analysis at 2:20
video_pk 80331 · mention_pk 195361
Adam in Wales - Board Game Design - Pyramid of Pengqueen video thumbnail
Click to watch at 2:20 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Vertical Board — The standard horizontal board is substituted with a vertical one.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Creativity rarely works that way.
  • So, SCAMPER is essentially a checklist, seven letters each representing a different approach that you could take to modify an existing product.
  • Most ideas will be bad, but occasionally, a prompt forces you into a design space you would never have explored otherwise.
  • SCAMPER will create weird and wacky games, innovative new takes on a tried and tested formula. And that's great, but commercially, without an understanding of your potential audience, it's a shot in the dark.
  • Your player persona is there to help you with your own focus. It acts as a lens through which you can view your developing game, a different set of eyes to your own.
References (from this video)
No references stored for this video.
Video yyh3AEk4Jvg Adam in Wales - Board Game Design Top List at 0:08 sentiment: positive
video_pk 12868 · mention_pk 115183
Adam in Wales - Board Game Design - Pyramid of Pengqueen video thumbnail
Click to watch at 0:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • beautiful 3D board
  • dramatic magnetic mechanic
  • asymmetrical gameplay
  • re-release of Curse of the Mummy
Cons
none
Thematic elements
  • penguins
  • mummy
  • hunt
Comparison games
none
Mechanics (from transcript analysis)
  • Asymmetric Mechanics
  • Asymmetrical
  • Hidden Movement
  • magnetic mechanics
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • these games have amazing table presence by which i mean people are going to glance across the room and go what is that person playing and i want to play all these games
  • stacking games have table presence like nothing else
  • looks beautiful it looks like a load of sweets on the board
  • one of my favorite games of all time
  • i don't like that sort of game i find that one of the most frustrating game mechanisms
  • the central marble dispenser is your main draw in this game
  • absolutely brilliant strategic game quite complex game
  • it's actually my favorite of the mask trilogy
  • i'm almost scared to say this but i don't really like azul very much
  • biggest most overlooked game on this list
References (from this video)
No references stored for this video.
Video VDNun7sdqqc Adam in Wales - Board Game Design Top List at 1:10 sentiment: positive
video_pk 8848 · mention_pk 112572
Adam in Wales - Board Game Design - Pyramid of Pengqueen video thumbnail
Click to watch at 1:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Innovative screen-based mechanism
  • Great family game
  • Excellent production quality
  • Satisfying magnetic interactions
  • Fun for all ages
Cons
  • Not deep strategy
Thematic elements
  • Mummy chasing adventurers
  • Underground pyramid
  • Asymmetric player knowledge
Comparison games
none
Mechanics (from transcript analysis)
  • Asymmetric gameplay — One player (mummy) vs multiple adventurers
  • bluffing — Players use incomplete information and deception
  • Hidden Movement — Players hidden behind screen with magnetic tokens
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hi i'm adam porter and this is my board gaming vlog and we're looking at my top 100 board games
  • i found in a german board game shop i've never heard of it so i was very excited
  • there's these nice little stories narratives that come through and they're not in your face nothing's written
  • it does feel like you're running a little sort of tavern business in oldie worldy uh sort of germany
  • this is just a mind-bending game
  • really power grid is way out in front as the best freedom and freeze game
  • as far as economic games go it's one of the best ones out there as well
  • luna really stuck with me
  • it's just really satisfying board game
  • it's just fun to sit around the table and all know you're allowed to lie to each other
  • really satisfying if you like puzzles
  • it's one of the classic gateway games
References (from this video)
No references stored for this video.
Video Fflv2nCikrs Adam in Wales - Board Game Design Analysis at 5:27 sentiment: positive
video_pk 4852 · mention_pk 94039
Adam in Wales - Board Game Design - Pyramid of Pengqueen video thumbnail
Click to watch at 5:27 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Mitigates impact of unlucky dice rolls through re-rolling
  • Push-your-luck element creates tension
  • Hidden movement adds strategic depth
  • Custom dice with arrow mechanic provides unique movement options
Cons
none
Thematic elements
  • Treasure hunting
  • Egyptian pyramid maze
  • adventure
Comparison games
  • Yahtzee
Mechanics (from transcript analysis)
  • Dice Re-rolling — Players re-roll as many times as desired until satisfied with result
  • Hidden Movement — One versus all with mummy moving blindly around maze
  • Movement Variation — Arrow result allows moving as far as desired in straight line until obstacle
  • Mummy Push Your Luck — Rolled mummy result must be set aside, counts as additional movement for mummy
  • roll and move — Custom dice with re-roll mechanic
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Where once randomness ruled modern games prioritized player agency designers strived to incorporate meaningful decisions into their games and role and move became a dirty word among the modern tabletop community
  • I myself put out a video called dicer not the answer back in 2017 one of my most watched lamenting role and move
  • In 2022 i feel like maybe just maybe we've tipped too far in the other direction thrown the baby out with the bath water
  • This video is a quest for redemption
  • When done well roller move is one of the most intuitive exciting mechanisms out there
  • In a pure roll and move game the player rolls a die or spins a spinner and moves their playing piece according to the result
  • In talisman you roll the die and then you choose to move clockwise or anticlockwise around the board that one deviation from the purest role of move games the decision to go left or right immediately put talisman head and shoulders above most board games on the market at the time
  • Hero quest showcases the strength of the roller move mechanism its elegant simplicity and the excitement of a successful role outrunning an ogre
  • It can be really frustrating to lose a long game which you were totally invested in purely because you rolled badly
  • Spooky stairs is a great example of a game where the roll and move mechanism itself isn't tampered with but the basic race mechanism is turned on its head by incorporating a chaotic memory mechanism
  • This game beautifully highlights the intuitive nature of roll and move as a mechanism
  • More than any other on this list this game demonstrates how such a simple mechanism can create agonizing decisions and a hugely interactive variable board game experience I can't recommend this one enough
  • Roll and move games don't have to be devoid of meaningful choices
  • Formula d has a great roll and move mechanism which i haven't seen replicated in any other game
  • Push your luck and roll and move complement each other nicely
  • Among hobby gamers roll a move is widely considered something of an untouchable mechanism in 2022 and that's a shame
  • Roll and move isn't a cursed mechanism
  • Like every mechanism roller move has strengths and weaknesses
  • It can be used effectively to create an exciting intuitive system or it can be used ineffectively to create a wildly random experience which feels primitive and unfair
References (from this video)
No references stored for this video.
Video TAbAK1xrVBY Adam in Wales - Board Game Design Top List at 1:49 sentiment: positive
video_pk 414 · mention_pk 107346
Adam in Wales - Board Game Design - Pyramid of Pengqueen video thumbnail
Click to watch at 1:49 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Excellent family game with gamey mechanics
  • Hidden movement creates real tension
  • Clever use of magnets for hidden information
  • Satisfying to watch magnets move
  • Great for children and family groups
  • Works well with adults
  • Fantastic graphic overhaul
Cons
none
Thematic elements
  • Treasure hunting in a pyramid
  • Ancient Egypt
  • Hidden movement adventure
Comparison games
  • Scotland Yard
  • Letters from Whitechapel
  • Fury of Dracula
Mechanics (from transcript analysis)
  • Dice Rolling — Players roll dice and choose which result to move
  • Hidden Movement — Mummy player cannot see treasure hunters, but hunters can see mummy
  • Magnetic Components — Uses magnets for hidden movement mechanic
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I haven't had that many games that have sort of left out to me and I'm sort of screamed for my attention
  • It's hugely satisfying to see those magnets moving around the board as if by magic
  • High society is a classic it's a modern classic
  • I think Skylands is flying under the radar and I think it deserves more buzz
  • After a couple of games once you get into that flow it's really satisfying
  • This is a real gateway level game it's so much simpler than those other games
  • Blitz Bowl fixes everything about Blood Bowl
  • You're not gonna find deep strategy in this box this is simple simple stuff really
  • I cannot beat my partner at Bunny Kingdom I constantly try and get close but it's difficult
References (from this video)
No references stored for this video.
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