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Pyramids box art

Pyramids

Game ID: GID0255920
Game Info
Year
2017
Collection
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Description

Which Egyptian dynasty will be the most glorious? Pray to the Gods to construct edifices in their honor and ensure your dynasty has a millennia-long posterity.

Pyramids is a game for 2 to 5 players that sends you back in time to Ancient Egypt. Your necropolis — a place of eternal sleep, luxury, and glory — will be made up of pyramids, obelisks, and tombs. Select the best combination of stones in the quarry, optimize their layout, and make your necropolis the most famous in all of Egypt!

Description

Which Egyptian dynasty will be the most glorious? Pray to the Gods to construct edifices in their honor and ensure your dynasty has a millennia-long posterity.

Pyramids is a game for 2 to 5 players that sends you back in time to Ancient Egypt. Your necropolis — a place of eternal sleep, luxury, and glory — will be made up of pyramids, obelisks, and tombs. Select the best combination of stones in the quarry, optimize their layout, and make your necropolis the most famous in all of Egypt!

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 18
This page: 18
Sentiment: pos 14 · mix 2 · neu 0 · neg 0
Mentions per page
Showing 1–18 of 18
Video EPypF7Xx5jk Rolling Dice & Taking Names Discussion at 14:17 sentiment: positive
video_pk 94424 · mention_pk 257274
Rolling Dice & Taking Names - Pyramids video thumbnail
Click to watch at 14:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Cleverly using dice to build a pyramid
  • Little bit of engine building
  • Managed resource limitations (workers, cats, stone dice)
  • Dice manipulation options
  • Strategic tension through actions like 'rest' and managing worker usage
  • Secret objectives add depth
  • Engine building with gods generated significant points
  • Close game finish
  • Plays 1 to 4 players
  • Plays 30 to 60 minutes
  • Unique mechanics are a big surprise
Cons
  • Took a while to get through the rules initially
  • Quarry sometimes lacked white dice, requiring 'rest' actions
  • Special ability could potentially lead to big point swings
Thematic elements
  • Building a pyramid
Comparison games
none
Mechanics (from transcript analysis)
  • dice manipulation — Players can adjust the outcome of dice rolls.
  • Dice Rolling — Players roll dice to perform actions.
  • Engine Building — Players build up abilities and combinations to generate points or resources.
  • Secret objectives — Players have secret objectives that provide bonus points at the end of the game.
  • Set Collection — Collecting sets of dice or other elements for scoring.
  • Worker Placement — Placing worker tokens to take actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Google podcast is shut shutting down and we do have some subscribers and listeners listening on Google podcast so they're shutting down and wanting uh everybody transfer over to YouTube
  • The name itself, Apiary, and the phrase 'busy as bees' suggests a high level of activity.
  • that's what made the game unique to me
  • The art is absolutely Immaculate
  • this game was kind of mild for me
  • that was not a comedy it was at the most maybe some lighthearted moments here and there but it was way much more of a drama
  • what has happened to all the good comedies
  • if you're looking for the latest unmatched and it's a full set board to brand new characters that can be used with any set check out unmatched Sun's origin
  • The uniqueness is the bees are are advancing they're getting stronger
References (from this video)
No references stored for this video.
Video LIbxmEdnx7Q Where There's A Wilz, There's a Play Top List at 30:04 sentiment: positive
video_pk 93043 · mention_pk 251032
Where There's A Wilz, There's a Play - Pyramids video thumbnail
Click to watch at 30:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Cute cat theme
  • Clever game design
  • Press your luck mechanic
  • Acrylic tiles
  • Adorable dice
Cons
  • Low scoring potential
Thematic elements
  • Climbing a pyramid with cats
Comparison games
none
Mechanics (from transcript analysis)
  • Dice Rolling — You are rolling dice. You're adding up your dice and you are putting your dice on the numbers on the board.
  • Press Your Luck — It's a press your luck game.
  • Set Collection — Whoever makes it to the top and earns the gold cat pieces um starts to earn points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love this cover.
  • How does a sloth escape a zoo? Very slowly.
  • This one resonated with me the most and it just looks cute and cozy as well.
  • I'm very intrigued also by the fact that this universe is going to be built through books and games and they're going to connect.
  • Let us know what some of your um top games that were released pre previous to the this year. And let us know what games you are most anticipating as well down in the comments.
References (from this video)
No references stored for this video.
Video 6Vy0v6NSelA Drive Thru Games Analysis at 35:44 sentiment: positive
video_pk 90270 · mention_pk 240979
Drive Thru Games - Pyramids video thumbnail
Click to watch at 35:44 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Tyranid Warriors can be heavily customized with weapons.
  • Synapse ability provides resilience against injury.
  • Gene Steelers have high melee potential (5 attacks).
  • Tyranid Warriors have very high wound counts.
  • Termagants have group activation of two.
Cons
  • Gene Steelers have a 5-up save which is described as 'not great'.
  • Tyranid Warriors have a 4-up save which is 'not terrible but not that bad'.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Fire Team Structure — Can be two fire teams: Gene Steelers, Tyranid Swarm (Hormagaunts/Termagants), or Tyranid Warriors.
  • Group Activation — Termagants have group activation of two.
  • Melee Attacks — Gene Steelers have five attacks in melee.
  • Synapse — An ability where injured operatives near a friendly Synapse operative do not lose movement speed and their ballistic skill does not worsen.
  • Wounds — Tyranid Warriors have high wound counts (18-19).
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it gives you a built-in reroll so it's a little kind of aim action for the tau there
  • these guys could be interesting i think with a good mix of teams maybe battle suits with somebody else
  • this is just one croot team it's gonna be one leader and also includes 12 operatives so this is going to be very much a swarm thing
  • these guys are cool because they're just you can just deck them out and guns and things like that
  • this seems like a cool team they give you some options to play with so i'm excited about this team
  • the heavy rock cutter heavy rock drill heavy rock saw these are some big damage items there
  • the five-up save just really just kills them
  • I really liked that sort of aspect of that last edition
  • the whole concealed versus engaged uh whatever the thing's called uh tactical marker right so I thought that was very very interesting
  • the one thing i wanted to mention was we've been talking about kind of the older editions and stuff and shadow war and i couldn't really put my finger on it when i was doing the old review or the last review that's a week old but uh the melee the thing i really liked about it was it's hey it's actually kind of necromunda style melee
  • i like that they in this case moved away from it because i don't always want to do that sometimes i just want to say you know what just hang in there and keep fighting
  • this is not a games workshop game and it still feels like it in a way in a good way but they've done a lot of these little things i'm like oh cool they're really kind of breaking out of their their sort of design box with this one
  • the one kind of worry that i have that they sort of lock stuff behind kind of a pay wall with these sort of thematic boxes
References (from this video)
No references stored for this video.
Video XkHOXUUL8n0 DaniCha Playthrough at 3:37 sentiment: positive
video_pk 88096 · mention_pk 231342
DaniCha - Pyramids video thumbnail
Click to watch at 3:37 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Thinky but not overly complex
  • Clear rule explanations and pattern-based scoring
  • Tickets add strategic depth
Cons
  • Some sequences rely on math; may be challenging for some players
Thematic elements
  • abstract numerical puzzle
  • dice-card puzzle; stacking to form rows
  • instructional explanation
Comparison games
  • Solitaire
Mechanics (from transcript analysis)
  • sum-targeting per row — Each row must add up to a target number; use as few rolls as possible to reach sums.
  • ticket modification — Tickets can adjust die values to help meet row sums.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • start by building the bottom row using low numbers each row must add up to equal the same number
  • they'll add up to the same same number on each row
  • roll as many eights as you can
  • one of my alltime favorite family card games
  • record the number and it's higher than the card
References (from this video)
No references stored for this video.
Video 2dkzK7c6o8U Grant Lyon Other at 33:49 sentiment: other
video_pk 82180 · mention_pk 206366
Grant Lyon - Pyramids video thumbnail
Click to watch at 33:49 · YouTube ↗
Overall sentiment (raw)
Intrigued
Pros
  • Interesting push-your-luck element
  • Unique victory condition
Cons
none
Thematic elements
  • Construction
Comparison games
  • Can't Stop
Mechanics (from transcript analysis)
  • Area Majority — racing a little bit to get all of our tiles out there onto the board.
  • Dice Assignment — assign dice to various parts of the board
  • Dice Rolling — You are going to roll dice
  • Push Your Luck — this has a bit of like the push your luck of a game like Can't Stop in it.
  • Tile Placement — put tiles down on that that aspect of the board.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a deck-building game.
  • one of the interesting aspects of this is there's 13 ways to win the game.
  • Essentially, 13 dark pacts in the game and each of those dark pacts is a unique win condition that feels, you know, it feels like crazy to get.
  • You can also play two times and three times multipliers on those cards to double every aspect of the card.
  • that just feels like a very satisfying aspect of the game.
  • the main mechanism of the game is I split, you choose and that's always one of my favorite mechanisms because it's it's not a difficult game to teach, but it's a difficult game to make decisions.
  • So, what do you sacrifice and what do you keep is also an interesting aspect of that one.
  • This is a great family game if you want to.
  • And so, there's a lot of lying and promising of other people where you're like, "Do you want to go there with me? Nobody else go there.
  • I swear to god, don't go there."
  • And so, there's a lot of sort of lying and intrigue and where you're going and promises that you're making and stuff like that.
  • please, you know, check out my new series. It's all funny and games when it drops in May.
References (from this video)
No references stored for this video.
Video JJAr5NOVICU TheGameBoyGeek - Hi Quality Hi Energy Board Game Reviews Review at 0:07 sentiment: positive
video_pk 82058 · mention_pk 205890
TheGameBoyGeek - Hi Quality Hi Energy Board Game Reviews - Pyramids video thumbnail
Click to watch at 0:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Clever dice drafting mechanism similar to Seven Wonders Duel.
  • High variability from double-sided skills and objective tiles, and different dice distributions.
  • Strategic depth involving short-term and long-term planning.
  • Simple, thematically appropriate placement rules.
  • Ability to play with two copies for a 3-4 player game.
  • Fantastic little game.
Cons
  • Stacking dice can be difficult initially.
  • Dice can get messy when being pulled, shifting adjacent dice.
Thematic elements
  • building a pyramid full of dice
Comparison games
  • Dragon Castle
  • Seven Wonders Duel
  • Tesseract
Mechanics (from transcript analysis)
  • Dice Drafting — Players draft dice from a central area, with restrictions on which dice can be taken based on visible edges. This is compared to drafting in Seven Wonders Duel and Dragon Castle.
  • Objective Cards — Players aim to complete objective cards for points, with four unique objectives used each game, assigned to specific die colors.
  • pyramid building — Dice are placed in a pyramid structure, with rules dictating that a die must be supported by two dice below it to be placed in a higher row.
  • Set Collection — Players score points based on having the majority of certain colored dice or collecting dice of specific values for objective cards.
  • Variable player powers — Each player has different skills, represented by double-sided tiles, that can be used during the game to manipulate dice or scoring.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So naturally, I'm going to be looking at a game called Pyramidice.
  • Now in Pyramidice, each box lets you play with two players, but you can combine two boxes for four players.
  • You have to place on the bottom row to start with and then as you place more and more dice, in order to place above here, like if I was to place here, it needs to be supported with two dice below it.
  • So it kind of has to build, you know, with gravity if you will.
  • The dice numbers and colors definitely matter, both of them, um for the objective cards.
  • It's probably the part I like the most about it.
  • No fiddly rules, it just thematically makes sense.
  • The only negatives I can say about the game is stacking up the dice can be a little bit of a pain in the butt at the beginning of the game.
  • Fantastic little game.
  • If you like Dragon Castle, you'll love this one and that's Pyramidice.
References (from this video)
No references stored for this video.
Video 0gWAClaED-c Tantrum House Playthrough at 18:32 sentiment: positive
video_pk 81959 · mention_pk 205222
Tantrum House - Pyramids video thumbnail
Click to watch at 18:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Very approachable and light
  • Fun family theme with cat imagery
Cons
  • Placement can be fiddly when near limits
Thematic elements
  • light family-friendly puzzle
  • cat pyramid-building to nap grandma
  • playful and casual
Comparison games
none
Mechanics (from transcript analysis)
  • Dice placement and drafting — Roll dice and place them onto pyramid spaces with adjacency and support constraints.
  • endgame escalation — Reaching tall heights grants additional placements and scoring opportunities.
  • Token economy — Use yarn tokens to reroll and increase cat placements.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • THE FUN STARTS NOW.
  • From the couch to the table and back again.
  • We laugh, we learn, we level up, too.
  • Don't mess with Cthulhu.
  • Heart of the cards.
References (from this video)
No references stored for this video.
Video -2Qg0TK8ZMw Our Family Plays Games Review at 1:03:14 sentiment: mixed
video_pk 81527 · mention_pk 202964
Our Family Plays Games - Pyramids video thumbnail
Click to watch at 1:03:14 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • beautiful components
  • family-friendly
Cons
  • light
  • luck-based
Thematic elements
  • stacking to form a pyramid so everyone can sleep
  • family bedtime with mischievous kittens
Comparison games
  • Lost Cities (joked about by Knizia)
Mechanics (from transcript analysis)
  • Dice Rolling — push your luck and dice manipulation to build the pyramid
  • family-friendly — easy to teach and play with family
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is all we got.
  • ENDORSED.
References (from this video)
No references stored for this video.
Video BbUVMujAxvk Where There's A Wilz, There's a Play Review at 8:56 sentiment: positive
video_pk 81097 · mention_pk 199536
Where There's A Wilz, There's a Play - Pyramids video thumbnail
Click to watch at 8:56 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Cute acrylic tiles
  • Custom dice
  • Educational math concepts
  • Push-your-luck element
  • Two-sided board
Cons
  • Negative points if you don't use all tiles
Thematic elements
  • getting cats into bed
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — If you do are if you are able to place all five dice and put cats where all five dice go, um then you get an extra turn.
  • Dice Rolling — You're having to roll dice. You're matching those dice with numbers on the board.
  • Push Your Luck — There's a little push your luck element to it as well because you can stop at any time um before you've placed all your cats.
  • Set Collection — You get to lay your cat down, you get points as you lay them down. You're trying to build them into a pyramid.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We are almost to June of 2026.
  • I hate that word. Shellfish. Selfish.
  • It's just this really awesome experience where, 'Oh, I got a ring.'
  • It was a really good experience It was a really cool experience.
References (from this video)
No references stored for this video.
Video p3Q7HOK5LiU Board Game Animal Analysis at 11:25 sentiment: positive
video_pk 80762 · mention_pk 197816
Board Game Animal - Pyramids video thumbnail
Click to watch at 11:25 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • So much fun because you have these nice clacky tiles that you're placing out onto the board.
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This iceberg in and of itself is maybe, in fact, the tip of an even bigger iceberg.
  • What's great about all of them is you just need some traditional sets of dominoes.
  • Because they have two big big things. What are those two things? Well, the aforementioned concept of the numbers, orientation, and all that, but also the physical component, the delectable clicketity clack, that tactile nature.
  • I already know that dominoes make games better from a physical standpoint.
  • The game is just so satisfying when playing with the dominoes in their true clicketity clacky forms.
  • It was so funny to have that revelation, that realization that wait a minute, I like that in games and Domino's are just already bringing that to the table.
  • That means dominoes have been hiding in the games you've been playing and you didn't even know it.
  • I think dominoes need to be given a little love.
  • you can get a Domino set or two anywhere. And for a few dollars, you're opening yourself up to a tremendous world of gaming that is just hidden right there beneath the surface.
  • Dominoes really are infectious, and I have put out two domino designs now on Board Gamegeeek.
  • Dominoes make games better. Yeah. Yeah.
  • I've fallen for it. I've fallen for the delightful sounds of the clicketity clacky.
  • I'm buried in bones.
  • If you have any questions, comments, or want to discuss any of the games mentioned here, please, please do.
  • get yourself some dominoes, fall down the rabbit hole, and don't forget to play board games.
References (from this video)
No references stored for this video.
Video XZCvDSRomG4 Review at 1:27 sentiment: mixed
video_pk 66852 · mention_pk 162657
Pyramids video thumbnail
Click to watch at 1:27 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • components are really, really nice
  • like the board
  • like the way it looks
  • it's reversible where the numbers aren't the same every time
  • the cat tiles are really nice
  • acrylic cat tiles look good
  • acrylic has almost a roughing fluid or roughing powder on the tile so that when you put them on the board, they don't slide around
  • my kids are actually going to really love this game
Cons
  • hard to see the difference between fours and twos and sixes on the dice
  • cannot tell if the win condition is a joke or meant to be serious
  • the game's over, but you continue to play to see your score
Thematic elements
  • stacking cats on a tower
Comparison games
none
Mechanics (from transcript analysis)
  • Dice Rolling — on your turn, you're going to roll the dice
  • Push Your Luck — you're going to roll the dice and you're trying to strategize or whatever, strategize, in order to get the right dice over the right cats so that you can put more cats up.
  • Set Collection — you have to connect them. So, once I've chosen to put them on one, you'll then re-roll the rest up. You can't like break them up like that.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It is a push-your-luck dice game in which you were adding up numbers to get numbers to stack cats on pyramids that have bases.
  • The person who gets to place the gold cats has already won the game. But then, you're continuing to play so that that winner person can check their score in a Ignoramus style Cracker Barrel thing.
  • I'm going to be like, 'No, we're good. Thanks. You win.'
  • Perm it's a fun game. I think it's really really cool. I like the push your luck. I like the style. I like the way it looks, but that one tweak is the only thing just interesting to me.
  • this acrylic has almost a roughing fluid or roughing powder on the tile so that when you put them on the board, they don't slide around.
References (from this video)
No references stored for this video.
Video GghshC0f98k kovray Rules Teach at 0:06
video_pk 63774 · mention_pk 157289
kovray - Pyramids video thumbnail
Click to watch at 0:06 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • cats, pyramids, stacking to rest
  • grandma stacking cats into a pyramid
  • instructional
Comparison games
none
Mechanics (from transcript analysis)
  • bonus turns — End of turn bonus turns: if you have used all dice or placed cat tiles in three different rows in one turn, you take another turn; bonus turns can chain until you have zero dice.
  • Continue or stop — After placing at least one die, decide to continue rolling the remaining dice or stop; if continuing, roll the remaining dice once more and place dice that sum to the space value; you may repeat until you stop or are forced to stop.
  • Endgame and Scoring — The game ends when a player places all cat tiles; the winner takes gold cat tiles and the game ends when the pyramid is full or a second player places all cat tiles or the winner places all gold cat tiles; scoring is based on gold cat tiles placed, with others scoring negative points for remaining cat tiles.
  • Place cat tiles — After stopping, place cat tiles on spaces that are connected and supported by dice or cat tiles below; 10-space spaces receive two cat tiles, 12th-space spaces receive three cat tiles, all other spaces receive one cat tile.
  • Roll and place — Roll five dice and place one or more dice on an unoccupied space in the pyramid; the sum of the placed dice must equal the space's value; if you can't place any dice after rolling, the turn ends in failure.
  • Wool tokens — Wool tokens can be collected where cat tiles are placed on wool spaces; spend a wool token after rolling to reroll all dice you just rolled; you may spend multiple tokens in a single turn, and tokens return to the box after use (one-time use per token per turn).
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • And that's Pyramid.
  • Let's go to the table and let's learn how to play.
  • Play them proceeds clockwise.
References (from this video)
No references stored for this video.
Video lbLOJNVEfhU Our Family Plays Games Playthrough at 0:00 sentiment: positive
video_pk 39706 · mention_pk 119877
Our Family Plays Games - Pyramids video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Cute cat artwork and charming theme
  • Family-friendly and quick to learn
  • Deluxe components (dice tray, yarn, dice tower) elevate the experience
  • Engaging push-your-luck decisions and tension
  • Great for two players and family gaming groups
Cons
  • Luck-heavy elements due to dice luck
  • Two-player variant can feel less expansive without house rules
  • Top-end scoring can hinge on risky plays and rerolls
Thematic elements
  • cat-filled chaos turned into a playful stacking game with yarn-powered rerolls
  • Grandma's house filled with cats; attempting to stack cats into a pyramid for a cozy nap
  • lighthearted, whimsical, family-friendly
Comparison games
none
Mechanics (from transcript analysis)
  • bebust and risk management — If you cannot place dice in a valid way, you bust and surrender that turn’s progress.
  • bonus turns and scoring progression — Completing certain conditions (like using all dice or stacking multiple levels) yields bonus turns; progress contributes to victory.
  • connected placement — Dice must be placed so they connect to the existing structure, with constraints about neighbors and supports.
  • Dice Rolling — Roll five dice per turn and assign results to a cat-pyramid board, building the stack from kitten to top.
  • Dice rolling and allocation — Roll five dice per turn and assign results to a cat-pyramid board, building the stack from kitten to top.
  • End Game Bonuses — Completing certain conditions (like using all dice or stacking multiple levels) yields bonus turns; progress contributes to victory.
  • Push Your Luck — Decide when to stop rolling to secure progress or press your luck for a bigger payoff, risking busts.
  • push-your-luck — Decide when to stop rolling to secure progress or press your luck for a bigger payoff, risking busts.
  • Risk Management — If you cannot place dice in a valid way, you bust and surrender that turn’s progress.
  • yarn-based reroll — Yarn tokens grant rerolls or extra chances; managing yarn becomes a strategic resource.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The first player to master the cat pyramid earns bragging rights and secures the win.
  • Pyramid is a familyfriendly game that blends light strategy with big personality.
  • The dice are beautiful, you know, nice and colorful dice. Big and with cat ears on the numbers.
  • Lucky Duck was really thoughtful and making sure it had all of the theming and the feel of cats.
References (from this video)
No references stored for this video.
Video yRsJOkzc31w Watch It Played Rules Teach at 0:12 sentiment: positive
video_pk 38453 · mention_pk 115766
Watch It Played - Pyramids video thumbnail
Click to watch at 0:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Clear setup and teaching flow
  • Two-sided board adds variety and replayability
  • Engaging core puzzle of connected and supported tile placement
Cons
  • Bust mechanics can be punishing for new players
  • Some rule nuances (e.g., bottom-row support) may take a few plays to grok
Thematic elements
  • Cats, wool tokens, and gold cat tiles driving pyramid construction
  • A cat-themed stacking puzzle where players build a pyramid on a shared board.
  • Abstract puzzle flavor with light thematic framing
Comparison games
none
Mechanics (from transcript analysis)
  • bonus turns — If you finish a turn by meeting tile-placement goals on multiple levels, you earn bonus turns.
  • Dice Rolling — Roll all dice and use results to try to match an empty space on the board.
  • dice to space allocation — Place dice into a single chosen space whose value matches the sum of the dice you rolled.
  • Endgame scoring — After a win, players score based on remaining cat tiles; the winner tallies gold tiles for final score.
  • Resource Management — Earn wool tokens from value-8 spaces and spend tokens to re-roll dice.
  • Tile Placement — Replace a connected and supported group of spaces with cat tiles; some spaces may require two or three tiles.
  • turn structure and busts — On each turn you may continue or stop; busts end the turn with no tiles placed.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • In pyramid, you and the other players will be rolling the dice and trying to assign your cats to the board, stacking them into a pyramid shape.
  • Just remember, no matter what results you get after each roll, you can only pick one space to move dice to, no matter how many different spaces the dice might match.
  • If you ended your turn either by placing all the dice on the board and were able to successfully replace them with cat tiles, or you placed dice on three or more different levels and succeeded in replacing them with cat tiles, then in either of those cases, you start a bonus turn.
  • Don't forget, the board is also double-sided.
References (from this video)
No references stored for this video.
Video VkvAokDGgtc The Dice Tower Review at 0:19 sentiment: positive
video_pk 37534 · mention_pk 112771
The Dice Tower - Pyramids video thumbnail
Click to watch at 0:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Accessible and light for families
  • Tense, satisfying decisions with each roll
  • Fast play with approachable rules
  • Double-sided board increases replayability
  • Cute cat theme and cozy aesthetics
Cons
  • Luck can dominate at times, reducing strategic control
  • Endgame scoring can feel opaque to new players
  • On occasion, stacking/build stability can lead to busts
Thematic elements
  • Push-your-luck, cat-collection and stacking
  • A cozy, cat-themed pyramid-building game played on a family table.
  • Lighthearted, tense, family-friendly with moments of quiet suspense
Comparison games
none
Mechanics (from transcript analysis)
  • bonus turns — Excellent turns can grant immediate bonus turns, and these can chain if conditions are met.
  • bust and stability checks — If you roll and cannot place any dice, or if your constructed layout isn’t stable when you stop, you bust.
  • cat-tile collection and pyramid building — Placed dice are replaced with cat tiles; players build upward to form a pyramid with varying rewards.
  • Dice Placement — Roll five dice and place them on board spaces so that their total matches the numbers on the spaces.
  • dice placement and matching — Roll five dice and place them on board spaces so that their total matches the numbers on the spaces.
  • End Game Bonuses — Excellent turns can grant immediate bonus turns, and these can chain if conditions are met.
  • endgame scoring and board variation — The game ends after players place all cats; gold cat tiles determine final score. The board is double-sided for replayability.
  • Push Your Luck — Choose to stop and convert dice to sleeping cat tiles or roll again to try to claim additional spaces.
  • push-your-luck — Choose to stop and convert dice to sleeping cat tiles or roll again to try to claim additional spaces.
  • tokens and rerolls — Wool tokens allow rerolls, which become strategically valuable for hitting targeted numbers.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's light, approachable, familyfriendly, but it absolutely has those moments where the table goes quiet, the dice hit the table, and everyone waits to see if it's brilliance or bust.
  • Do you play it safe or do you risk everything for one more roll?
  • One more roll should be fine.
  • Absolutely not.
  • Your dice turn into sleeping cat tiles and the pyramid starts to come together.
  • If you enjoy push your luck games with cozy themes, meaningful decisions, and just enough tension to make every roll exciting, Perid is worth checking out.
References (from this video)
No references stored for this video.
Video da4VLnSoMkA Our Family Plays Games Discussion at 52:08 sentiment: positive
video_pk 31880 · mention_pk 93981
Our Family Plays Games - Pyramids video thumbnail
Click to watch at 52:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • tied to Lucky Duck's lineup
  • accessible for family play
Cons
none
Thematic elements
  • treasure, exploration
  • mythic treasure pyramid adventures
  • light, family-friendly
Comparison games
none
Mechanics (from transcript analysis)
  • card play / set collection — playthrough of Pyramid; promotional and pre-order emphasis described
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We started OFPG Voices, and we brought together a collection of people from all walks of life.
  • If you don't stand for nothing, you'll fall for anything.
  • Games are for everybody.
  • We want thiscon to be so diverse and so inclusive and we want positive attitudes and people to come in who really want to play with people regardless of what you look like.
References (from this video)
No references stored for this video.
Video da4VLnSoMkA Our Family Plays Games Discussion at 52:10 sentiment: positive
video_pk 31880 · mention_pk 93989
Our Family Plays Games - Pyramids video thumbnail
Click to watch at 52:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • family-friendly entry with charm
  • tie-in to Lucky Duck catalog
Cons
none
Thematic elements
  • treasure quest
  • mythic pyramids/treasure
  • light, family-friendly
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — pyramids-themed push with family-friendly mechanics
  • Card drafting / set collection — pyramids-themed push with family-friendly mechanics
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We started OFPG Voices, and we brought together a collection of people from all walks of life.
  • If you don't stand for nothing, you'll fall for anything.
  • Games are for everybody.
  • We want thiscon to be so diverse and so inclusive and we want positive attitudes and people to come in who really want to play with people regardless of what you look like.
References (from this video)
No references stored for this video.
Video fwoEb6gFIh0 Before You Play Playthrough at 0:00 sentiment: positive
video_pk 27882 · mention_pk 81433
Before You Play - Pyramids video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Accessible for families; quick to learn with tense push-your-luck decisions
  • Two-player variant maintains tension while adapting the board
  • Wool tokens add meaningful tempo and reroll leverage
  • Two-sided board increases replayability and variety
Cons
  • Luck can dominate; bust outcomes can swing turns dramatically
  • Late-game top of the pyramid becomes increasingly difficult and may feel grindy
  • Multiple cat tiles and values on dice can feel chaotic for new players
Thematic elements
  • Cats stacking to form a resting pyramid; lighthearted family theme
  • Grandma's living room; a playful household where cats live in a pyramid
  • Lighthearted, humorous, family-friendly
Comparison games
none
Mechanics (from transcript analysis)
  • bonus turns — If all dice are placed or three levels are completed in a turn, the player gets another turn (with fewer dice).
  • Dice Rolling — On a turn, a player rolls a set of dice to generate values used for placements on the pyramid.
  • endgame scoring with gold tokens — Endgame scoring uses gold tokens to determine how dominantly a player won.
  • Placement puzzle — Dice must be placed on available spaces whose value matches the sum of the dice; spaces must be adjacent and fully supported.
  • Push Your Luck — Players may choose to continue rolling to place more cat tiles, risking a bust that ends the turn if no legal placement remains.
  • push your luck / bust — Players may choose to continue rolling to place more cat tiles, risking a bust that ends the turn if no legal placement remains.
  • Resource Management — Wool tokens can be spent to roll additional dice or reroll, adding an economy to the decisions.
  • resource tokens (wool) — Wool tokens can be spent to roll additional dice or reroll, adding an economy to the decisions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a familyweight dice rolling push your luck game for two to four players that plays in about 30 minutes
  • the first to put out all of your cat tiles onto this pyramid
  • you must then reoll all of your remaining dice
  • the spaces must be adjacent and fully supported
  • bonus turn if you either put out all of your dice on your turn or you place out dice on at least three levels of the pyramid
  • we are ready to begin
References (from this video)
No references stored for this video.
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