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Description
Which Egyptian dynasty will be the most glorious? Pray to the Gods to construct edifices in their honor and ensure your dynasty has a millennia-long posterity.
Pyramids is a game for 2 to 5 players that sends you back in time to Ancient Egypt. Your necropolis — a place of eternal sleep, luxury, and glory — will be made up of pyramids, obelisks, and tombs. Select the best combination of stones in the quarry, optimize their layout, and make your necropolis the most famous in all of Egypt!
Year Published
2017
Featured Videos
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment:
pos 2 ·
mix 0 ·
neu 0 ·
neg 0
Showing 1–2 of 2
Video yRsJOkzc31w
Watch It Played rules teach at 0:12 sentiment: positive
video_pk 38453 · mention_pk 115766
Click to watch at 0:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Clear setup and teaching flow
- Two-sided board adds variety and replayability
- Engaging core puzzle of connected and supported tile placement
Cons
- Bust mechanics can be punishing for new players
- Some rule nuances (e.g., bottom-row support) may take a few plays to grok
Thematic elements
- Cats, wool tokens, and gold cat tiles driving pyramid construction
- A cat-themed stacking puzzle where players build a pyramid on a shared board.
- Abstract puzzle flavor with light thematic framing
Comparison games
none
Mechanics (from transcript analysis)
- bonus turns — If you finish a turn by meeting tile-placement goals on multiple levels, you earn bonus turns.
- Dice rolling — Roll all dice and use results to try to match an empty space on the board.
- dice to space allocation — Place dice into a single chosen space whose value matches the sum of the dice you rolled.
- Endgame scoring — After a win, players score based on remaining cat tiles; the winner tallies gold tiles for final score.
- Resource management — Earn wool tokens from value-8 spaces and spend tokens to re-roll dice.
- tile placement — Replace a connected and supported group of spaces with cat tiles; some spaces may require two or three tiles.
- turn structure and busts — On each turn you may continue or stop; busts end the turn with no tiles placed.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- In pyramid, you and the other players will be rolling the dice and trying to assign your cats to the board, stacking them into a pyramid shape.
- Just remember, no matter what results you get after each roll, you can only pick one space to move dice to, no matter how many different spaces the dice might match.
- If you ended your turn either by placing all the dice on the board and were able to successfully replace them with cat tiles, or you placed dice on three or more different levels and succeeded in replacing them with cat tiles, then in either of those cases, you start a bonus turn.
- Don't forget, the board is also double-sided.
References (from this video)
No references stored for this video.
Video VkvAokDGgtc
Dice Tower game_review at 0:19 sentiment: positive
video_pk 37534 · mention_pk 112771
Click to watch at 0:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Accessible and light for families
- Tense, satisfying decisions with each roll
- Fast play with approachable rules
- Double-sided board increases replayability
- Cute cat theme and cozy aesthetics
Cons
- Luck can dominate at times, reducing strategic control
- Endgame scoring can feel opaque to new players
- On occasion, stacking/build stability can lead to busts
Thematic elements
- Push-your-luck, cat-collection and stacking
- A cozy, cat-themed pyramid-building game played on a family table.
- Lighthearted, tense, family-friendly with moments of quiet suspense
Comparison games
none
Mechanics (from transcript analysis)
- bonus turns — Excellent turns can grant immediate bonus turns, and these can chain if conditions are met.
- bust and stability checks — If you roll and cannot place any dice, or if your constructed layout isn’t stable when you stop, you bust.
- cat-tile collection and pyramid building — Placed dice are replaced with cat tiles; players build upward to form a pyramid with varying rewards.
- dice placement — Roll five dice and place them on board spaces so that their total matches the numbers on the spaces.
- dice placement and matching — Roll five dice and place them on board spaces so that their total matches the numbers on the spaces.
- end game bonuses — Excellent turns can grant immediate bonus turns, and these can chain if conditions are met.
- endgame scoring and board variation — The game ends after players place all cats; gold cat tiles determine final score. The board is double-sided for replayability.
- Push Your Luck — Choose to stop and convert dice to sleeping cat tiles or roll again to try to claim additional spaces.
- push-your-luck — Choose to stop and convert dice to sleeping cat tiles or roll again to try to claim additional spaces.
- tokens and rerolls — Wool tokens allow rerolls, which become strategically valuable for hitting targeted numbers.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- It's light, approachable, familyfriendly, but it absolutely has those moments where the table goes quiet, the dice hit the table, and everyone waits to see if it's brilliance or bust.
- Do you play it safe or do you risk everything for one more roll?
- One more roll should be fine.
- Absolutely not.
- Your dice turn into sleeping cat tiles and the pyramid starts to come together.
- If you enjoy push your luck games with cozy themes, meaningful decisions, and just enough tension to make every roll exciting, Perid is worth checking out.
References (from this video)
No references stored for this video.
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Showing 1–2 of 2