From the slums, where purse-snatchers and courtesans work their respective trades, to the inner salons of the Louvre, where confessors, royal astrologers, musketeers, and court favorites mingle and scheme in hushed conversations, the position of King's Jeweler has suddenly become a lot more dangerous!
Set in Paris, on the eve of the French Revolution, Queen's Necklace is a game of gem-selling, influence, and intrigue at the court. Two to four players compete in the role of royal jeweler to sell rare jewels to the Queen and her court.
Jeweler's loupe in hand, you must decide how best to spend your hard-earned ducats: acquiring beautiful gems (diamonds, emeralds, and rubies); or buying the favors of the various court followers. After three years of craftsmanship, the jeweler who sells the most precious gems and builds the largest fortune will receive the coveted title of King's Jeweler and a place at the court!
- Unique price mechanism is clever
- Charming production (original version)
- Good for set collection
- Feels dated
- The 'necklace' component was financially a mistake for the publisher
Mechanics (from transcript analysis)
- Card Drafting — Players buy cards from a central market.
- Set Collection — Players collect gems.
- Variable Card Pricing — The cost of cards decreases each round, creating dynamic purchasing opportunities.
Video topics + discussion points
Quotes (from this video)
- I really want to push up this uh, you know, the tradition track because that'll help me score big. And they bring up this moral dilemma and you go, oof, I am not very personally on the side of tradition here, but I want the points. So, we're going to go that way anyway.
- Quadropolis. Quadropolis did it first. #justice for Quadropolis.
- This is an auction game where you have infinite dollars, infinite money that to spend on on everything.
- Brilliant. So simple, so straightforward. You know, I'm surprised that hasn't been stolen yet by any other deck building game.
- Specifically saying plus commodities.
- No. Without commodities, QE would not have been my number one.
- It adds something for second place for lack of better.
- Quest for El Dorado is my number one.
- It's almost cozy at this point. You know what I mean?
References (from this video)
- Enjoyable ring mechanism
- Liked the original printing's metal rings
- Charming small box size reminiscent of classic French games
- Fiddly mechanism
- Box size was not loved by everyone (though liked by some)
- Three Musketeers
- Fist of Dragon Stones
Mechanics (from transcript analysis)
- Price Mechanism — I really like that ring mechanism. It's one of my favorite things. It's fiddly. The dropping price thing. They're dropping price because you have to move them down every turn
- Set Collection — it really is about getting the right gems.
Video topics + discussion points
Quotes (from this video)
- I really want to push up this uh, you know, the tradition track because that'll help me score big. And they bring up this moral dilemma and you go, oof, I am not very personally on the side of tradition here, but I want the points. So, we're going to go that way anyway.
- Quadropolis. Quadropolis did it first. #justice for Quadropolis.
- This is an auction game where you have infinite dollars, infinite money that to spend on on everything.
- Brilliant. So simple, so straightforward. You know, I'm surprised that hasn't been stolen yet by any other deck building game.
- Specifically saying plus commodities.
- No. Without commodities, QE would not have been my number one.
- It adds something for second place for lack of better.
- Quest for El Dorado is my number one.
- It's almost cozy at this point. You know what I mean?
References (from this video)
- Really liked it
- Came with a necklace that no one wore
- The Three Musketeers
- The Three Musketeers era
Mechanics (from transcript analysis)
- Card Drafting — The rings were cool though because the rings were on cards and every turn if you didn't buy a card, the cost of that card got cheaper for other people to buy.
- Set Collection — The rings were cool though because the rings were on cards and every turn if you didn't buy a card, the cost of that card got cheaper for other people to buy.
Video topics + discussion points
Quotes (from this video)
- A frenetic 10-minute game from Queen.
- This is one of the key games I have not played. This is the sixth one.
- That's a cool name.
- I felt it could have done a little better. Um, it's it's almost too slight for me.
- I found it a little too fiddly, but as you can see, it's moving up in ranks.
- So it it's kind of funny it took him so long to come out with an Axis and Allies World War I game.
- I know I enjoyed it, but also it's 10 years ago, so it's hard to remember.
- This is the prequel to Clue where you're going around trying to kill Dr. Lucky.
- And I found it to be a lot of fun.
- If you like He-Man, this really brings it out.
- I've heard good things about this game, but I have never played it.
- This game is very weird and unique but I like it.
- This is one of the classic war games.
- It's running a kind of like an engine building thing through the space station.
- I liked it, but it has been a while.
- This is the OG Fury of Dracula game.
- I have never played Peanuckle. I know a little bit about it, but it's interesting to see this one kind of rated way here in the middle.
- I find it very odd that they are they're basically the same game. I'm not sure why they have two separate entries.
- Bidding to take Bowolf down a path has almost nothing to do with the theme.
- I liked it fine.
- I do like that you use the box and stuff as terrain.
- This is kind of a holy grail for many people.
- I'm not as big on the horror theme as many other people are, but I know people like this concept here of horror games running around.
- Of the ones I talked about today, I think Masters of the Universe, the board game, um, is my favorite.
References (from this video)
- Touched up art brings style and brings the theme to life.
- Interesting thematic integration with game mechanics like the Musketeer.
- The game involves strategic set collection, bluffing, and market awareness.
- Players can use cards in hand for their effects or bank them for later use.
- Added production elements like a victory point track.
- Some items are pricey.
- The game can lead to zero points if stones are not fashionable or rare.
- Rural jewelers working for the French king and queen to create the most beautiful jewelry.
- France
Mechanics (from transcript analysis)
- Counter influence cards — Reaction cards played to stop another player's influence card, like the Musketeer.
- Influence cards — Players play cards from their hand which can be gems, jewels, or characters with special effects.
- Market manipulation — The value of gems is affected by their rarity and how many are played, leading to market saturation.
- player interaction — Players can steal cards, block actions, and must pay attention to each other's strategies.
- Resource Management — Players have a limited amount of money (pounds) to spend on purchasing gems and jewels.
- Set Collection — Players collect sets of gems and jewels to create jewelry for scoring.
Video topics + discussion points
Quotes (from this video)
- The theme of Queens necklace which is actually an older game that we are republishing right isn't Wonder made this game years ago they allowed it to kind of go off store shelves they never came back for a reprint we had the opportunity to publish it again we said sure we touched up the art as you can see it's kind of got this very Pixar a Disney at the heart that we think brings a lot of style to it and that helps kind of bring the theme to life which is that it's France we're working for the French king and queen as rural jewelers right
- it's the least rare so it's wonderful I brought these emeralds but the king of Queen like well look that everyone's got emeralds these days right
- So now that the city is in inferno right you can kind of be corrupted all right or be damned yes by the surroundings which makes you more powerful but can also punish you later
- For every damnation he's the judge every damnation token a character has on them when that cat when he attacks that character he go he rolls +1 attack die / damnation to her damnation