Game Info
Year
2019
Players
2-4
Age
7+
Playtime
45 min
Collection
Your Tier
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Description
Quirky Circuits is a game of robot programming silliness in which each player contributes to the programming of an adorable robo-friend. But be warned — no one knows which commands the other players will be tossing in! Will you be able to help the little robot complete its task, or will you unleash automated mayhem? Be careful for you'll have to work together before your robot's battery is drained! With 21 scenarios of increasing intensity, Quirky Circuits is guaranteed to provide hours of brain-bending fun.
—description from the publisher
Featured Videos
Rules Teach
Quirky Circuits - How To Play
Playthrough
Drafting the BEST Game Day for a New Gamer
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 12
This page: 12
Sentiment:
pos 9 ·
mix 1 ·
neu 0 ·
neg 0
Showing 1–12 of 12
Video mgoNqcA60vg
Meeple University Playthrough at 5:36 sentiment: positive
video_pk 89439 · mention_pk 237458
Click to watch at 5:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Very quick to play and program; approximately 25-minute rounds
- Cooperative with limited communication, ideal for families and streams
- Cute robotics theme (vacuum-cat and snow penguin)
- Spiral-bound map book provides scenario variety
- Ten different maps/scenarios provide replayability
Cons
- Watching a run-through can be less engaging due to lack of strategy discussion
- Some complexity added by 'quirk cards' can increase difficulty and reduce accessibility for newcomers
Thematic elements
- cooperative programming
- home/indoor environment with robots performing programmed tasks
- scenario-driven, procedural puzzles
Comparison games
- Mice and Mystics
- Familiar Tales
Mechanics (from transcript analysis)
- battery/docking — Robots have a battery that decreases and must dock back to the starting space.
- card-based movement — Players secretly choose movement or turning cards and resolve them to move the robots.
- Limited Communication — Players cannot discuss strategy; must coordinate through non-verbal cues.
- limited_communication — Players cannot discuss strategy; must coordinate through non-verbal cues.
- penguin_sliding — Penguin character slides on tracks and can only move forward; obstacles influence movement.
- Programming — Players secretly choose movement or turning cards and resolve them to move the robots.
- quirk_cards — Redundant or special cards add difficulty and require forced play.
- Scenario / Mission / Campaign Game — Play proceeds across multiple scenarios with specific objectives.
- Scenario-based progression — Play proceeds across multiple scenarios with specific objectives.
- tile/pattern resolution — Cards are laid in a row and resolved to determine the robot's path.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- quirky circuits is a programming game
- it's a cooperative programming game
- it's only 25 minutes
- the vacuum cat and the skiing penguin
References (from this video)
No references stored for this video.
Video SK_09TcPjB4
Ryan and Bethany Board Game Reviews Top 100 List at 22:56 sentiment: positive
video_pk 86191 · mention_pk 222306
Click to watch at 22:56 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Interesting, fresh take on cooperative puzzles
- Supports multiple scenarios and robot types
Cons
- Puzzle complexity can be challenging for new players
Thematic elements
- Array
Comparison games
none
Mechanics (from transcript analysis)
- Cooperative programming — Players cooperatively program robots to achieve goals; information cannot be shared directly.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- it is insanely clever
- this is a full Cooperative game by Matt Leacock
- it's a sandbox game you can do whatever you want
- this has replaced Code Names for me
- it's elegant design
- it's so silly and so funny
- two stages in this game you're placing trees everywhere
- you will not win it by chance
References (from this video)
No references stored for this video.
Video zXkygFfQIkI
The Dice Tower Top List at 24:36 sentiment: mixed
video_pk 80832 · mention_pk 198185
Click to watch at 24:36 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
- Cute premise
- Good for teaching logic to children
- Short and fast-paced
Cons
- Lack of communication can be frustrating
- Can feel like Robo Rally with restrictions
Thematic elements
- pets, technology
- domestic
- cooperative programming
Comparison games
- Mechs vs. Minions
- Robo Rally
Mechanics (from transcript analysis)
- Cooperative — Players work together to achieve a common goal.
- Programming — Players play cards in a specific order to dictate actions.
- Real-Time — The game involves timed elements and pressure.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I really want to push up this uh, you know, the tradition track because that'll help me score big. And they bring up this moral dilemma and you go, oof, I am not very personally on the side of tradition here, but I want the points. So, we're going to go that way anyway.
- Quadropolis. Quadropolis did it first. #justice for Quadropolis.
- This is an auction game where you have infinite dollars, infinite money that to spend on on everything.
- Brilliant. So simple, so straightforward. You know, I'm surprised that hasn't been stolen yet by any other deck building game.
- Specifically saying plus commodities.
- No. Without commodities, QE would not have been my number one.
- It adds something for second place for lack of better.
- Quest for El Dorado is my number one.
- It's almost cozy at this point. You know what I mean?
References (from this video)
No references stored for this video.
Video AzrYja9MZ1w
Meeple University Rules Teach
video_pk 70249 · mention_pk 167175
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- We hope you can get a good feel for the game
- quirky circuits is a cooperative action programming game
- players are trying to guess their teammates actions that are making decisions based on limited information
- if players have their wires crossed it may go off in all sorts of directions
- quirky circuits is a scenario driven game which comes with a booklet of 24 different scenarios spread across six different robots
References (from this video)
No references stored for this video.
Video OMwaoYvASJY
Meeple University Rules Teach
video_pk 70262 · mention_pk 167188
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- it's a cooperative robot programming game where you're going to help these little robot buddies complete their tasks
- you can't communicate once the play starts
References (from this video)
No references stored for this video.
Video AzrYja9MZ1w
Meeple University Rules Teach at 0:52 sentiment: positive
video_pk 70249 · mention_pk 245454
Click to watch at 0:52 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Cooperative action programming
- Scenario driven with variety
- Introduces new challenges with different robots
Cons
none
Thematic elements
- Programming robots to complete tasks
Comparison games
none
Mechanics (from transcript analysis)
- action programming — Players draw programming cards that represent actions for the robot, then play them face down in a sequence to be resolved.
- cooperative play — All players work together to achieve the scenario objective before the robot's battery runs out.
- restricted communication — Players can only communicate through the actions they program, not by speaking, leading to a guessing game of intentions.
- Scenario Book — The game includes a booklet with 24 scenarios, increasing complexity and introducing new challenges.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- We hope you can get a good feel for the game
- quirky circuits is a cooperative action programming game
- players are trying to guess their teammates actions that are making decisions based on limited information
- if players have their wires crossed it may go off in all sorts of directions
- quirky circuits is a scenario driven game which comes with a booklet of 24 different scenarios spread across six different robots
References (from this video)
No references stored for this video.
Video tSnA82YgbJs
Playthrough at 12:33 sentiment: positive
video_pk 69717 · mention_pk 166391
Click to watch at 12:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Unique and different
- Shows players something new
- Cooperative robot programming
- Requires a mind meld with teammates
- Scalable difficulty
Cons
none
Thematic elements
- Programming robots
Comparison games
none
Mechanics (from transcript analysis)
- Communication limitation — You're not allowed to talk about what you have.
- cooperative play — A co-op game.
- Programming — Programming out your little robots movement.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- You can add and take away uh the amount of rules that you use on the cards and stuff to make it a little bit easier. So, I feel like you can kind of scale this as well.
- And it's just super fun. And uh I think the fact that it's just purely a puzzle game is also going to be easier to get into than like a lot of theme.
- Turnip is a uh a little card game that is all about like bluffing.
- It's also got weird like Renaissance art, but with carrots and bunnies. It's very cute.
- This one you just have a tile in the center of the table and you start building out the map as you go. That's really unique.
- And because you're working together, you get the satisfaction of like building out tiles so the landscape makes sense and adding some strategy, but the ability to talk about what you think is best uh in a cooperative way.
- So, if I'm thinking for a new W gamer, um, man, I think I'm gonna pick it. This might be a little too heavy, but I'm gonna go for it.
- We each have a couple of co-op options I think is always useful.
- Like you said, which of these lists do you prefer as a way to, you know, bring someone deeper into the hobby and show them some new stuff that maybe they've never seen before?
- Let us know who won in the comments below. And also, give yourself eight games. Look at your own collection. What are the eight games from your collection you would use for a similar type purpose?
- Make sure you subscribe while you're here. Just no matter what you do, just show games to people because we need more people in this hobby.
References (from this video)
No references stored for this video.
Video bXxeLuDn96k
watch it played Rules Teach at 0:12 sentiment: positive
video_pk 64764 · mention_pk 158263
Click to watch at 0:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- scenarios vary and introduce new moves and abilities
- clear setup and rule explanations plus back-of-book clarifications
- cooperative play with transparent but partial information encourages group problem-solving
Cons
none
Thematic elements
- robotics puzzle with dust bunnies and battery management
Comparison games
none
Mechanics (from transcript analysis)
- battery tracking — A battery marker moves down the track after each round; hitting zero can cause loss.
- Card visibility — Backs of cards convey information to other players while front sides remain hidden to others.
- deck management — At end of a round, used cards are shuffled back into the deck and hands are refilled to maintain hand size.
- dust bunny removal — Entering or passing through spaces with dust bunny tokens removes them from the board.
- execute phase — Cards in the row are revealed left-to-right and executed in order, moving the robot according to card symbols.
- movement and obstacles — Robot movement is constrained by obstacles and yellow-line obstacles; collisions cause halts and rotations.
- program phase — Players secretly select and place command cards facedown in a row, at least one per player, with no rearranging once placed.
- scenario progression — Scenarios provide different goals and may introduce new rules, with resets and deck management between rounds.
- specific robot rules — Gizmo halts on barrier/obstacle and turns left; certain commands can trigger Gizmo abilities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- the scenario book in the middle of the play area and the page that you turn to will act as the board of the game
- the backs of the cards will share some information with the other players and these you should keep visible for everyone
- we'll need to trust our intuition and the smarts of our fellow players to do the right thing
References (from this video)
No references stored for this video.
Video t-ZLgzMJhNI
Ryan and Bethany Board Game Reviews Top List at 12:40 sentiment: positive
video_pk 62355 · mention_pk 154881
Click to watch at 12:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Hilarious and light-hearted
- Two-player balance with strong interaction
Cons
- Can rely on social luck and bluffing alignment
Thematic elements
- robot programming with hidden information and deduction
- Fictional lab with robots
- humorous and chaotic
Comparison games
none
Mechanics (from transcript analysis)
- cooperative misdirection — You must work with teammates while also guessing others' intentions.
- Hidden information / deduction — Players give clues about their intended robot actions, others guess what is happening.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- The action selection and so whatever action you choose when it's your turn to choose everybody else also gets to take that action just on a lesser scale.
- the two player variant of this is perfection it gives you the exact same feel of a higher player count
- it's tight there's not a lot of time to do all the things that you need to do
- it's all about the math and it's all about the area control
- this game just stole the show on the drive home
References (from this video)
No references stored for this video.
Video iGTYzqnKgmU
Ryan and Bethany Board Game Reviews Top List at 19:32 sentiment: positive
video_pk 62332 · mention_pk 154844
Click to watch at 19:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Highly collaborative and humorous
- Fresh two-player puzzle feel
Cons
- Programming ambiguity may frustrate some players
Thematic elements
- Array
- Circus/Programming theme
- Collaborative programming puzzle with hidden information
Comparison games
none
Mechanics (from transcript analysis)
- Cooperative/communication — Two players must infer partner's intent and coordinate actions.
- Programming — Players program moves/turns by placing cards face down, then reveal and execute.
- Programming game — Players program moves/turns by placing cards face down, then reveal and execute.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- i actually prefer it two players
- two players it's almost too easy
- it's an escape room style game
- you don't know what your partner is programming
References (from this video)
No references stored for this video.
Video Y4YSfgAvvt4
Board Game Hangover Top List at 2:14 sentiment: positive
video_pk 12701 · mention_pk 37054
Click to watch at 2:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- simple to learn and quick
- great with kids
- high satisfaction when beating levels
Cons
- we've rarely progressed beyond early levels
- can be frustrating if you struggle to coordinate
Thematic elements
- cooperative puzzle solving through hidden information
- a quirky factory/robot programming scenario
- lighthearted, arcade-puzzle vibe
Comparison games
- The Mind
- RoboRally
- Ricochet Robots
Mechanics (from transcript analysis)
- asymmetric_challenge_progression — 20 scenarios with escalating difficulty; limited knowledge of others' hands
- cooperative_programming — players choose action cards to program robots without communicating exact cards
- Programming — players choose action cards to program robots without communicating exact cards
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- it's easy to get for everyone, even kids
- zero setup time you just roll some dices
- my top played game for seven years straight
- it's amazing i love it
- don't judge this game's horrible cover
References (from this video)
No references stored for this video.
Video Dy3r1wDDVQ4
The Cardboard Herald Interview at 1:08 sentiment: positive
video_pk 1824 · mention_pk 5263
Click to watch at 1:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Appeals to families and newcomers
- Short, quick plays during demos
Cons
- Limited information in transcript; hard to gauge complexity
Thematic elements
- Technology and circuits as gameplay theme
- Family-friendly, space-age circuits
- Light, accessible, introductory
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- we got rid of the dice we don't draw from a bag anymore we have a deck of cards
- there are personal goals and trying to build up your colony
- the miniatures really pops
- they're fun fast demos each page plays pretty quick
- we're hoping to bring in families that aren't necessarily gamers yet
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–12 of 12