Quodd Heroes is a fast-paced modular, scenario-based adventure board game that plays like a combination of Super Smash Bros., Mario Kart and Legend of Zelda all wrapped into one. Whether it’s a simple point-to-point rally-style race, capture the flag or a quest to uncover hidden secrets each game is filled with unexpected events, lots of player interaction, ever-changing boards and a dash of mayhem.
The core mechanism in Quodd Heroes is something you’ve never seen before. Each player controls a different cube-shaped character miniature and player board. You then assign a different movement skill to five of the six sides of your character (the sixth side has an ability unique to your character). When you begin the movement phase on your turn you “tumble” your character into an adjacent space and perform the movement skill associated with the face-up side of your character. Skills include: Tumble, Jump, Slide, Diagonal Slide, and Dash.
While you work to complete the scenario’s objective(s), either on your own, cooperatively, or against other players, game boards which are laid out in grids present obstacles like walls, raging rivers, chasms, moving platforms, rotating board sections, trap doors, tunnels, teleporters and more. As you navigate the world you create new obstacles and shortcuts while battling your opponents by pushing them into pits, blocking their paths and fouling their plans.
As you explore the world you will find food, runes, items and pets in the form of cards. These cards enhance your abilities, slow your opponents and modify the world around you. If you use your movement skills and cards strategically you'll emerge as the greatest of the Quodd Heroes.
Player Turn Structure:
1. Play cards (power up): Play as many cards as you like from your hand. Power up and alter the board prior to movement.
2. Movement Phase: Perform your natural tumble by turning your hero miniature over into an adjacent space, activate any board elements on that space, then activate the movement skill associated with the side of your character that is now facing up. Move up to your maximum distance with that skill in any direction you like.
3. Play card (recover phase): You many play any additional cards you like during this phase.
4. Exploration phase: draw cards from the lineup of cards or the top of the deck equal to your exploration value
At the end of each round an upkeep phase includes:
- moving board elements and animals
- play a world event card that effects all players
- Adjust round tracker (in timed scenarios)
- all heroes upgrade their hero by selecting an upgrade tile and placing it in their upgrade track.
- First player mark passes to the left
- Modular scenario-based gameplay offers variety.
- The mechanic of tumbling and performing actions based on the top face is unique.
- Cards add modification to the board and player abilities.
- Player-created board elements like walls and tunnels add interaction.
- The game has strategic depth and a puzzle-like feel.
- Designed for users to create their own content.
- Robo Rally
Mechanics (from transcript analysis)
- action selection — Each face of the cube-shaped miniature has a different action associated with it, assigned at the start of the game.
- Asymmetric gameplay (implied) — The mention of 'one versus all' and 'solo/co-op' scenarios suggests potential for different player roles or modes.
- board manipulation — Players can affect the board by placing tokens like walls, tunnels, or springs, which can alter movement paths and create obstacles.
- Card Play — Players draw cards equal to a symbol on their player board, which can be used to modify the board, grant abilities, or enhance movement.
- Modular scenario — The game is described as modular and scenario-based, with objectives varying from scenario to scenario.
- Movement and tumbling — On a turn, players first tumble into an adjacent space and then perform the action associated with the face that lands on top. Movement points can be used for additional tumbles or standard movement.
- Player interaction (pushing) — Players can push each other in the direction of movement, potentially leading to falling into pits.
- Race — One of the common objectives is a rally race where players move through checkpoints in order.
- Set Collection — Some scenarios involve collecting items on the board.
Video topics + discussion points
Quotes (from this video)
- We are almost sold out which is although we could ask for and people are enjoying the game so yeah that's awesome.
References (from this video)
- Using the community-created resources like tutorials and FAQs can be beneficial.
- Using a second miniature to plan moves is important.
- Using the tumble skill often lengthens your turn and allows you to get farther across the board.
- Exploring (taking upgrade tiles with explorer icons) is recommended, especially early on, because cards are very powerful.
- Using tokens can extend your move and allow for more efficient resource use.
- Placing tokens on walls removes the wall from the game.
- Playing loosely and fast in the first few games helps players learn the movement and card mechanics without overthinking.
Mechanics (from transcript analysis)
- Card Play — Cards are powerful and can extend movement and provide other gameplay options.
- miniatures — Players have two miniatures: one on the board and one to hold and plan moves with, to avoid changing the orientation of the miniature on the board.
- tokens — Tokens can extend movement (e.g., springs) or end movement when activated (e.g., tunnels, teleporters). They can also be placed on walls to remove them.
- tumble skill — This skill can be used to lengthen a player's turn, allowing them to move farther than a natural tumble.
- Upgrade tiles — These tiles are chosen at the end of each round and have a movement point on one side and an explorer icon (for drawing more cards) on the other.
Video topics + discussion points
Quotes (from this video)
- In this video I've put together some of the board game designers or publishing stiffs for some of your favorite board games coming up
- Hi everyone hope you well it's Stella from university welcome back to my tabletop diary this is the ports strategy videos after hopefully you use some of the tips so far in the previous episode and crushing your openings at all
- So that's a good kind of fierce game fingers pick two and go with them the future games you're going to be wanting to probably do four maybe five of these quite strong but it takes a while to get used to how all the mechanisms work in the game
- The next tip and this one maybe isn't obvious especially to new players and that is explore explore explore
- My last tip and this is perhaps not so much of a tip as kind of a way to think about playing the game my my recommend especially in your first handful of games that you just play as loose and fast as possible don't try too hard to plan out every nuance of your move look at the cards in your hand say I want to extend my movement and just tumble and see what happens
- Everyone has given a player power so we've got a bunch of player powers and circadian is first like any and they're very they're very powerful and they're quite game breaking and so you really need to play to your power
- Well hopefully these tips are useful if you've discovered tips for this board games yourself please feel free to write in the comment sections below
References (from this video)
- upcoming Kickstarter
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- boom without a print it's back they just brought it back with uh new art
- basically one person picks up these three cards and they have like that's a certain type of person they're looking for
- i found the trouble with those games like i think they're fun to play but i think it's kind of weird when you give one person the power to assign the points
- i didn't it's not cool like i'm probably never gonna book another uh like demo with them again because it was like it's that's just not i don't think that's cool
- power chord call of cthulhu look at this now board and dice do awesome games i love board and day stuff
- scout is uh i i don't know what this is but it's a tiny little game and everybody's talking about it
- no bad karma is great
References (from this video)
- Charming appearance with painted figures
- A lot going on in the game
- Second edition was never finished
- Combat
- Robo Rally
Mechanics (from transcript analysis)
- Action Point Allowance System — depending on what side depends on the actions and things that they can take on the board
- Dice Rolling — depending on what side depends on the actions and things that they can take on the board as you're running around shooting at each other
- Modular Board — they have different sides to their body. So, they're like three-dimensional cubes.
Video topics + discussion points
Quotes (from this video)
- I really want to push up this uh, you know, the tradition track because that'll help me score big. And they bring up this moral dilemma and you go, oof, I am not very personally on the side of tradition here, but I want the points. So, we're going to go that way anyway.
- Quadropolis. Quadropolis did it first. #justice for Quadropolis.
- This is an auction game where you have infinite dollars, infinite money that to spend on on everything.
- Brilliant. So simple, so straightforward. You know, I'm surprised that hasn't been stolen yet by any other deck building game.
- Specifically saying plus commodities.
- No. Without commodities, QE would not have been my number one.
- It adds something for second place for lack of better.
- Quest for El Dorado is my number one.
- It's almost cozy at this point. You know what I mean?
References (from this video)
- game I most want to see
- loved Quad Heroes
- excited for the second edition
- better version of the game
- better version of the original Quad Heroes
- would happily pay $500 to get my hands on an all of this game
- $272 for Quad Hero second edition
- became vaporware
- creator said 'for the sake of my mental health, I'm just kind of done with the project'
- nothing ever was going to be made
- never going to exist
- sad that this might not show up
- This is the one that breaks my heart
- Quad Heroes
Mechanics (from transcript analysis)
- Solo player — The solo player would add the way it would it just it was a better version of the game.
Video topics + discussion points
Quotes (from this video)
- Every year around this time, around May of each year, I put out a video of my most overdue crowdfunding campaigns.
- Part two of this video is going to be the $1973 that I will probably never see again.
- This is the first project and probably last project by game trays.
- If not for the fact that Tangerine Games took over this project, I would not think it would be showing up.
- It's a reminder that behind every passion project sometimes is the actual the actual reality of having to deliver.
- Velocity Vanguard was excellent. An incredibly ambitious game that I've never seen a game quite like it as far as the movement system that they brought to the table that was incredible.
- Going forward, will we talk about outstanding crowdfunding campaigns in the future, a year from now, if they're just these three at this point?
- Allplay is a channel sponsor and Allplay does a lot of things well.
- They run crowdfunding campaigns that don't uh don't don't drag on like this that they have never not delivered a crowdfunding campaign in dozens and dozens of crowdfunding campaigns so far.
- I'm not including the Sean campaigns.
- Between Kickstarter and Gamefound, I've backed over 350 projects to date. Something like 375 projects across the past 6 years or so, maybe 7 years, whatever it's been.
- Even though I am talking about nearly $2,000 that I have lost, more including the Seon campaigns, if those don't deliver, it might be closer to 3 and 1/2K all told, which is a lot of money.
- It is still worth noting that tabletop crafting is relatively reliable.
- Crowdfunding is not without its risks.
- This and it's rough out there, man. It's rough.
- By far the game I most want to see.
- This became vaporware.
- This is the one that breaks my heart from all my games.
- Let me know in the comments down below so we could all suffer together in silence.
References (from this video)
- Great production quality and artwork.
- Second hero cube aids in movement planning.
- Individual puzzle-solving gameplay is good.
- Multiple game modes (solo, co-op, team vs. team) offer variety.
- Cooperative mode encourages teamwork.
- High replayability due to scenarios and variables.
- Icons help identify rules quickly.
- Cards are relevant to scenarios and aid in quests.
- Translates video game mechanics to board game well.
- Movement can be a little fiddly when combined with terrain cards.
- No obvious catch-up mechanic mentioned.
- King making elements can exist.
- Analysis paralysis can occur due to planning turns.
- Movement planning phase can be lengthy.
- video game adventure style board game
- Super Smash Brothers
- Mario Kart
- Legend of Zelda
- Trouble Rally
- Kingdom Rush board game
Mechanics (from transcript analysis)
- action selection — Players perform unique character actions based on the face-up side of their hero cube and can rearrange movements for future rounds.
- Area Building — Players have the ability to build tunnels, springs, and other helpful landscapes.
- Card Drafting — Players draw cards from a display that provide special abilities.
- Dice rolling (tumble) — Heroes tumble to adjacent spaces and then based on the face-up side of their unique hero cube, they take a specific type of movement.
- Modular Board — The game utilizes a modular board that can be configured differently for various scenarios.
- Respawn mechanic — Players are not eliminated and respawn at the nearest respawn point if they fall or get pushed into a pit.
- scenario-based play — The game comes with diverse scenarios including tutorials, competitive races, team vs. team events, overlord challenges, and solo/cooperative puzzles.
- Set Collection — Players can collect sheep and crystals on the board.
- Simultaneous action selection — Players can plan their turns and perform phase actions simultaneously unless other players' actions affect their movement.
- Tile placement (upgrade) — Players choose an upgrade tile that can add movement range, allow drawing more cards, or power up tiles.
Video topics + discussion points
Quotes (from this video)
- Quad heroes is a modular game providing a framework of basic rules which can be used across a wide range of diverse scenarios in the game
- One of the best production quality bought game pieces of everything the heroes secured production is great
- I like individual puzzle solving game and this is one of them
- There are a few different game modes in this game which makes this game very fatal to your taste
- Movement is a little bit fiddly main movement rules are actually quite straightforward but when you combine with other Terrans cards that effect your movement you've got to find some sort of combine rules in the rulebook
- It does feel like playing video games a bit with the artwork and the movement style but also slightly different at the same time as you have time to solve your movement rather than playing for your games you have to action right there and then
- The actual length of the game itself is great it goes pretty quick once you know the general rules
- This game is quite reliable you probably want to play several times to enjoy the real experience of the game
- Gamers you would play with out seeing more heavier strategy gamers would probably enjoy court heroes
- The co-operative mode myself I play Kingdom rush board game the prototype somehow there is a similar feel to it where you're working together as a soft common puzzle on the main board
References (from this video)
- Strong player interaction
- High replay potential with modular boards
- Comparisons to Nintendo titles may be premature
Mechanics (from transcript analysis)
- Modular Board — Fast-paced tactics with interchangeable boards and cards that modify abilities, items, and movement.
- Modular board / scenario-based play — Fast-paced tactics with interchangeable boards and cards that modify abilities, items, and movement.
Video topics + discussion points
Quotes (from this video)
- "Letter Jam really looks like it's one that could hit the spot as one of the reasons why it's on my list to check out at GenCon"
- "this video actually has 200% as many references to Kenny G as the last video did"
- "If you're a fan of trying to do absolutely everything at once until you break down and cry real tears you may want to give Rail Pass a try"