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Quodd Heroes box art

Quodd Heroes

Game ID: GID0257736
Game Info
Year
2019
Collection
Rating
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Description

Quodd Heroes is a fast-paced modular, scenario-based adventure board game that plays like a combination of Super Smash Bros., Mario Kart and Legend of Zelda all wrapped into one. Whether it’s a simple point-to-point rally-style race, capture the flag or a quest to uncover hidden secrets each game is filled with unexpected events, lots of player interaction, ever-changing boards and a dash of mayhem.

The core mechanism in Quodd Heroes is something you’ve never seen before. Each player controls a different cube-shaped character miniature and player board. You then assign a different movement skill to five of the six sides of your character (the sixth side has an ability unique to your character). When you begin the movement phase on your turn you “tumble” your character into an adjacent space and perform the movement skill associated with the face-up side of your character. Skills include: Tumble, Jump, Slide, Diagonal Slide, and Dash.

While you work to complete the scenario’s objective(s), either on your own, cooperatively, or against other players, game boards which are laid out in grids present obstacles like walls, raging rivers, chasms, moving platforms, rotating board sections, trap doors, tunnels, teleporters and more. As you navigate the world you create new obstacles and shortcuts while battling your opponents by pushing them into pits, blocking their paths and fouling their plans.

As you explore the world you will find food, runes, items and pets in the form of cards. These cards enhance your abilities, slow your opponents and modify the world around you. If you use your movement skills and cards strategically you'll emerge as the greatest of the Quodd Heroes.

Player Turn Structure:

1. Play cards (power up): Play as many cards as you like from your hand. Power up and alter the board prior to movement.

2. Movement Phase: Perform your natural tumble by turning your hero miniature over into an adjacent space, activate any board elements on that space, then activate the movement skill associated with the side of your character that is now facing up. Move up to your maximum distance with that skill in any direction you like.

3. Play card (recover phase): You many play any additional cards you like during this phase.

4. Exploration phase: draw cards from the lineup of cards or the top of the deck equal to your exploration value

At the end of each round an upkeep phase includes:

- moving board elements and animals
- play a world event card that effects all players
- Adjust round tracker (in timed scenarios)
- all heroes upgrade their hero by selecting an upgrade tile and placing it in their upgrade track.
- First player mark passes to the left

Description

Quodd Heroes is a fast-paced modular, scenario-based adventure board game that plays like a combination of Super Smash Bros., Mario Kart and Legend of Zelda all wrapped into one. Whether it’s a simple point-to-point rally-style race, capture the flag or a quest to uncover hidden secrets each game is filled with unexpected events, lots of player interaction, ever-changing boards and a dash of mayhem.

The core mechanism in Quodd Heroes is something you’ve never seen before. Each player controls a different cube-shaped character miniature and player board. You then assign a different movement skill to five of the six sides of your character (the sixth side has an ability unique to your character). When you begin the movement phase on your turn you “tumble” your character into an adjacent space and perform the movement skill associated with the face-up side of your character. Skills include: Tumble, Jump, Slide, Diagonal Slide, and Dash.

While you work to complete the scenario’s objective(s), either on your own, cooperatively, or against other players, game boards which are laid out in grids present obstacles like walls, raging rivers, chasms, moving platforms, rotating board sections, trap doors, tunnels, teleporters and more. As you navigate the world you create new obstacles and shortcuts while battling your opponents by pushing them into pits, blocking their paths and fouling their plans.

As you explore the world you will find food, runes, items and pets in the form of cards. These cards enhance your abilities, slow your opponents and modify the world around you. If you use your movement skills and cards strategically you'll emerge as the greatest of the Quodd Heroes.

Player Turn Structure:

1. Play cards (power up): Play as many cards as you like from your hand. Power up and alter the board prior to movement.

2. Movement Phase: Perform your natural tumble by turning your hero miniature over into an adjacent space, activate any board elements on that space, then activate the movement skill associated with the side of your character that is now facing up. Move up to your maximum distance with that skill in any direction you like.

3. Play card (recover phase): You many play any additional cards you like during this phase.

4. Exploration phase: draw cards from the lineup of cards or the top of the deck equal to your exploration value

At the end of each round an upkeep phase includes:

- moving board elements and animals
- play a world event card that effects all players
- Adjust round tracker (in timed scenarios)
- all heroes upgrade their hero by selecting an upgrade tile and placing it in their upgrade track.
- First player mark passes to the left

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
This page: 1
Sentiment: pos 1 · mix 0 · neu 0 · neg 0
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Video z4kHe53XIu8 Meeple University Review at 1:13 sentiment: positive
video_pk 64883 · mention_pk 158473
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Click to watch at 1:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Great production quality and artwork.
  • Second hero cube aids in movement planning.
  • Individual puzzle-solving gameplay is good.
  • Multiple game modes (solo, co-op, team vs. team) offer variety.
  • Cooperative mode encourages teamwork.
  • High replayability due to scenarios and variables.
  • Icons help identify rules quickly.
  • Cards are relevant to scenarios and aid in quests.
  • Translates video game mechanics to board game well.
Cons
  • Movement can be a little fiddly when combined with terrain cards.
  • No obvious catch-up mechanic mentioned.
  • King making elements can exist.
  • Analysis paralysis can occur due to planning turns.
  • Movement planning phase can be lengthy.
Thematic elements
  • video game adventure style board game
Comparison games
  • Super Smash Brothers
  • Mario Kart
  • Legend of Zelda
  • Trouble Rally
  • Kingdom Rush board game
Mechanics (from transcript analysis)
  • action selection — Players perform unique character actions based on the face-up side of their hero cube and can rearrange movements for future rounds.
  • Area Building — Players have the ability to build tunnels, springs, and other helpful landscapes.
  • card drafting — Players draw cards from a display that provide special abilities.
  • Dice rolling (tumble) — Heroes tumble to adjacent spaces and then based on the face-up side of their unique hero cube, they take a specific type of movement.
  • Modular board — The game utilizes a modular board that can be configured differently for various scenarios.
  • Respawn mechanic — Players are not eliminated and respawn at the nearest respawn point if they fall or get pushed into a pit.
  • scenario-based play — The game comes with diverse scenarios including tutorials, competitive races, team vs. team events, overlord challenges, and solo/cooperative puzzles.
  • set collection — Players can collect sheep and crystals on the board.
  • Simultaneous action selection — Players can plan their turns and perform phase actions simultaneously unless other players' actions affect their movement.
  • Tile placement (upgrade) — Players choose an upgrade tile that can add movement range, allow drawing more cards, or power up tiles.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Quad heroes is a modular game providing a framework of basic rules which can be used across a wide range of diverse scenarios in the game
  • One of the best production quality bought game pieces of everything the heroes secured production is great
  • I like individual puzzle solving game and this is one of them
  • There are a few different game modes in this game which makes this game very fatal to your taste
  • Movement is a little bit fiddly main movement rules are actually quite straightforward but when you combine with other Terrans cards that effect your movement you've got to find some sort of combine rules in the rulebook
  • It does feel like playing video games a bit with the artwork and the movement style but also slightly different at the same time as you have time to solve your movement rather than playing for your games you have to action right there and then
  • The actual length of the game itself is great it goes pretty quick once you know the general rules
  • This game is quite reliable you probably want to play several times to enjoy the real experience of the game
  • Gamers you would play with out seeing more heavier strategy gamers would probably enjoy court heroes
  • The co-operative mode myself I play Kingdom rush board game the prototype somehow there is a similar feel to it where you're working together as a soft common puzzle on the main board
References (from this video)
No references stored for this video.
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