The abstract game of Qwirkle consists of 108 wooden blocks with six different shapes in six different colors. There is no board, players simply use an available flat surface.
Players begin the game with six blocks. The start player places blocks of a single matching attribute (color or shape but not both) on the table. Thereafter, a player adds blocks adjacent to at least one previously played block. The blocks must all be played in a line and match, without duplicates, either the color or shape of the previous block.
Players score one point for each block played plus all blocks adjacent. It is possible for a block to score in more than one direction. If a player completes a line containing all six shapes or colors, an additional six points are scored. The player then refills his hand to six blocks.
The game ends when the draw bag is depleted and one player plays all of his remaining blocks, earning a six point bonus. The player with the high score wins.
Mechanics (from transcript analysis)
- Pattern Building — Described as probably the best answer for a mass market game, and a phenomenally good game.
Video topics + discussion points
Quotes (from this video)
- The first question I have for you this month is how do you feel comfortable buying a game on Kickstarter if you haven't played it?
- It seems like a gamble. Kickstarter is a lot less like a shop front or a storefront going to a board game shop and buying a game and much more like investing in an idea.
- My golden rule for Kickstarter is I wouldn't back any game that did not have a copy of the rules PDF available for you to read through.
- Long flight coming up? What are the best roll and right games small enough to fit on an airplane trade table?
- How long is too long to allow a retcon in a game?
- If you could only play mass market games, what games would you play?
- IP or no IP?
- I don't really love IPs on games but like everybody in the world if it's the IP that I really like I'm also much more interested in playing a game if it's got an IP that I like.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- it's a bloody travesty is what i call it
References (from this video)
- Elegant, accessible design
- Fluid turn flow and quickly resolved rounds
- Can feel repetitive after many plays
- Some players may want more theme
- abstract color/shapes puzzle
- abstract, no narrative
- Blokus Duo
- Blokus
Mechanics (from transcript analysis)
- set-collection / pattern building — Players place tiles to form lines that share colors or shapes; scoring accrues as lines are completed.
Video topics + discussion points
Quotes (from this video)
- you can only place your polyomino diagonal to one of your own
- you yell Boo and when you yell boo you flip them over
- it's this quick to get to play; you can play this whole game in probably 10 minutes
- you can keep going as long as you are still on one of those three rows
- it's basically match colors match symbols on a board
References (from this video)
- Popular and engaging roll-and-write game.
- Requires strategic focus on specific colors.
- Race element adds player interaction.
- Abstract pattern building
- Shut the Box
Mechanics (from transcript analysis)
- Pattern Building — Players score points by creating lines of numbers or colors.
- Race — Players can close out colors to end the game.
- Roll and Write — Players roll dice and mark numbers on their sheets.
- Set Collection — Players aim to score the most X's in specific colors.
Video topics + discussion points
Quotes (from this video)
- This is my re-imagined retro classic board games series where we've talked about old classic board games and then talked about new modern games that still use these mechanisms have turned them into something different.
- Now, shut the box has been around for a long time.
- So, first I'm going to give you a little history on Shut the Box and what it's like, and then we'll talk about some games after that.
- It's basically Shut the Box with more agency, more decision space, maybe even a little bit more luck, but it's it's more interesting. It's definitely a much better version of Shut the Box.
- And it uses that sort of check to the box decision-making and dice rolling to get there.
- So, you have quite a bit of agency here.
- The decision space based on that is huge. and it's still just a race just like Shut the Box.
- Well, I hope this helped you bring some games back to your nostalgic feeling for maybe Shut the Box.
References (from this video)
- very family-friendly
- easy to teach and play with a wide age range
- can be fairly simple for seasoned gamers
- pattern-building and scoring
- family tile-laying with shapes and colors
- casual family game
Mechanics (from transcript analysis)
- Pattern scoring — Points scored for rows of six (a 'Quirkle').
- Tile Placement — Players place tiles to form rows of matching shapes or colors.
Video topics + discussion points
Quotes (from this video)
- Blob Party is a blast. I think this one is a hilarious, wonderful party game.
- In cover your assets, you are very you are trying to collect sets and lay down pairs of the same asset, but you can steal from people.
- Ticket to Ride... a game we can play with family and we can play with mom because she has a copy.
- Skull King is a trick taking game. You are just trying to win the trick by getting the highest value.
- Beacon Patrol is a really fun tile-lane game where you are moving through the ocean.
- The card dancing mechanism, which is something that I've never seen before. And what this is is each one of the cards you play onto your player board has two different abilities.
References (from this video)
- Smooth and simple gameplay
- Satisfying and rewarding experience
- Features constellations
- Getting released at Gen Con
- Constellations
- Space
Mechanics (from transcript analysis)
- constellation building — Players draft tiles and make connecting constellations.
- tile laying — Players lay tiles.
Video topics + discussion points
Quotes (from this video)
- I think it's going to be very cool, very immersive.
- It sounds like it has all the, you know, all the ingredients to be pretty pretty darn cool.
- These card games are like the perfect weight for tons of different situations. They are thinky and they're fun and they're fast and I'm excited for this one.
- I want to see the booth. I want to see the booth.
- I love bizarre history themes.
- Um and while it's unsolvable in the real world, here in this game, you get to solve it. You get to feel clever. You get to be the one that pulls it off.
- But I think this game is fantastic. It is already in the running for my top game of 2025.
- It is such a clever, smooth, cool card game that plays um you know up to eight players each.
- I think this is the kind of game that can kind of transcend the hobby a little bit.
- Sign me up. I am ready for this game. I take my money. Yeah, just take it. Just take my money.
- So, the fact that I can get all those same feelings in half the time, oh my gosh, this is an absolute home run for me.
References (from this video)
- ubiquitous, easily accessible, and highly portable
- strong family/friend appeal and longevity
- abstract theme may feel less thematic to some players
- color and shape matching patterns
- abstract puzzle space
- non-narrative abstract tile-laying
- Quirkle
Mechanics (from transcript analysis)
- Set Collection — score based on forming complete lines of six with unique attributes
- Tile Placement — place tiles to form rows or columns that share a common attribute
- Tile-laying — place tiles to form rows or columns that share a common attribute
Video topics + discussion points
Quotes (from this video)
- This is definitive. It is not just our opinions, okay? This is now this is it.
- We will debate in a healthy manner to whittle down and come to our shared agreement of our top 10.
- Pillars of the Earth is out of print and yet I know all about it.
- Through the Ages: A Story of Civilization. Boom. Mutual pick. Instant classic.
- Niroshima Hex has had three different iterations of it.
- On the Underground was made and then reprinted again as On the Underground.
- Battle Lore is fully on my list. This absolutely, I think, should be a classic from 2006.
- This has to be on the list.
- Mass market darling Bananagrams.
References (from this video)
- ubiquitous, easily accessible, and highly portable
- strong family/friend appeal and longevity
- abstract theme may feel less thematic to some players
- color and shape matching patterns
- abstract puzzle space
- non-narrative abstract tile-laying
- Quirkle
Mechanics (from transcript analysis)
- Set Collection — score based on forming complete lines of six with unique attributes
- Tile Placement — place tiles to form rows or columns that share a common attribute
- Tile-laying — place tiles to form rows or columns that share a common attribute
Video topics + discussion points
Quotes (from this video)
- This is definitive. It is not just our opinions, okay? This is now this is it.
- We will debate in a healthy manner to whittle down and come to our shared agreement of our top 10.
- Pillars of the Earth is out of print and yet I know all about it.
- Through the Ages: A Story of Civilization. Boom. Mutual pick. Instant classic.
- Niroshima Hex has had three different iterations of it.
- On the Underground was made and then reprinted again as On the Underground.
- Battle Lore is fully on my list. This absolutely, I think, should be a classic from 2006.
- This has to be on the list.
- Mass market darling Bananagrams.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- I love Klask.
- it's all about luck in Flip Seven.
- It's a two-player game.
- Goa and it's my number three.
- We got to play Goa. It's not on my list, but no, it is because it's really fun.
- Fields of Arle is a game we played many years ago.
- You're trying to get the peat away.
- My number one is Keyflower.
- Probably it is one of my favorite cooperative games.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- I really want to push up this uh, you know, the tradition track because that'll help me score big. And they bring up this moral dilemma and you go, oof, I am not very personally on the side of tradition here, but I want the points. So, we're going to go that way anyway.
- Quadropolis. Quadropolis did it first. #justice for Quadropolis.
- This is an auction game where you have infinite dollars, infinite money that to spend on on everything.
- Brilliant. So simple, so straightforward. You know, I'm surprised that hasn't been stolen yet by any other deck building game.
- Specifically saying plus commodities.
- No. Without commodities, QE would not have been my number one.
- It adds something for second place for lack of better.
- Quest for El Dorado is my number one.
- It's almost cozy at this point. You know what I mean?
References (from this video)
- Great table presence.
- Very accessible and easy to get into.
- Charming.
- Great component presence.
- Gameplay is not as good as some favorite tile-laying games.
- Uncertain of its longevity.
- Could be in a future cull.
Mechanics (from transcript analysis)
- tile laying — An amazing tile laying game.
Video topics + discussion points
Quotes (from this video)
- This has become like a sleeper hit for me.
- It is such a good two-player deduction game is trying to figure out the sequence of asking the right questions faster than your opponent asks the right question.
- Tranquility to the Scent is still an excellent version of it.
- It's basically an auto battler, but such a clever auto battler.
- I do not think it's a forever game.
- for right now, it has managed to persevere and we'll see how long it lasts.
- both have a uh I don't want to say permanent because nothing's permanent, but permanent spot in my collection.
- another easy win.
- Jungo was definitely a hit for me.
- that was a solid one that I definitely am happy I picked up.
- Santorini Pantheon Edition and Arnuk Adventure Chest are easy wins over there
- Again, another iteration of a system I already have.
- I like it, but Lana is not my favorite game system.
- It is good to have, but if I got rid of it, it would not be the end of the world.
- If I didn't get it, I'd be fine.
- my kids like it, but my cats like it more.
- I'm uncertain of the longevity.
- Waddle is great. I don't think it's a mustave.
References (from this video)
- uncertain longevity
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- This has become like a sleeper hit for me.
- It is such a good two-player deduction game is trying to figure out the sequence of asking the right questions faster than your opponent asks the right question.
- Tranquility to the Scent is still an excellent version of it.
- It's basically an auto battler, but such a clever auto battler.
- I do not think it's a forever game.
- for right now, it has managed to persevere and we'll see how long it lasts.
- both have a uh I don't want to say permanent because nothing's permanent, but permanent spot in my collection.
- another easy win.
- Jungo was definitely a hit for me.
- that was a solid one that I definitely am happy I picked up.
- Santorini Pantheon Edition and Arnuk Adventure Chest are easy wins over there
- Again, another iteration of a system I already have.
- I like it, but Lana is not my favorite game system.
- It is good to have, but if I got rid of it, it would not be the end of the world.
- If I didn't get it, I'd be fine.
- my kids like it, but my cats like it more.
- I'm uncertain of the longevity.
- Waddle is great. I don't think it's a mustave.
References (from this video)
- Gorgeous production quality with clear acrylic tiles.
- Easy to learn and plays very quickly.
- High replayability due to variable scoring objectives.
- Engaging drafting mechanism with player interaction.
- Strategic depth in the two-player variant.
- Some players might dislike dry-erase score sheets.
- The art on the character cards can be difficult to distinguish in the two-player mode.
- Building constellations and scoring points with stars, planets, and comets.
- Space / Stargazing
Mechanics (from transcript analysis)
- Pattern Building — Players aim to create specific patterns with tiles for scoring.
- Set Collection — Collecting sets of symbols (like comets) for points.
- tile drafting — Players draft clear acrylic tiles from a market.
- tile laying — Tiles are placed onto a personal tableau.
- variable scoring — Scoring conditions are determined by randomly selected scoring tiles each game.
Video topics + discussion points
Quotes (from this video)
- This is a family-friendly podcast about
- This is one of those things that I would love to have a a group where I just sit here weekly and play.
- As a board gamer, this is the system I want to play because it feels most like the board game.
- This is probably going to provide 40 plus hours of RPG content.
- This is not one of those fast playing games that you can wait for another game to finish.
- This is Rival Cities from Pegasus.
- If you have the word bouncy and cringe, how do you relate those at all?
- This is a straightforward tile lane game that accomplishes those very tasks that will get you the most points.
- It is a very simple light deduction game.
- Bert was saying is there's very much an economy of cards.
References (from this video)
- Fantastic abstract game
- Worth 100% consideration for the Hall of Fame
- Still played today
- Abstract strategy
- Zar
- Devon Yin
- Zool
Mechanics (from transcript analysis)
- abstract strategy — A pure abstract strategy game, standing out among other abstract contenders.
Video topics + discussion points
Quotes (from this video)
- I think from my perspective based on what I've seen of the games that they inducted the original 25 uh I just wanted to speculate on what the next 25 would be
- there's some interesting gaps in the 25 list that's out there now
- Shadows over Camelot out really started that whole thing
- it influences things that you wouldn't necessarily think that it did influence that kind of thing
- it really took the world over for several years
- it's like too big I mean the shadows of Brimstone which isn't on this list and I would never suggest to be in the Hall of Fame is like its own thing
- it is such um a force or a presence in the board gaming world that it just has to be in there
- it's almost like the quintessential board game in in a way
- it is really the predecessor of all of these board games that have been a big part of the board game geek hobby
- maybe eventually this is my opinion here I think they should stick to the games for a few years and then you know later on they can start thinking about like putting ryer kitsi in or stefen Feld or Christian Peterson or Corey kesa Cole Worley Richard Borg
References (from this video)
- Chunky and solid pieces with a nice silk feel.
- Good component quality for the price.
- Satisfying moments when completing a Quirkle.
- Tense finish due to bonus points.
- Engaging game that succeeds on its lightweight family game goals.
- Heavily dependent on the luck of the draw.
- Losing a turn by redrawing tiles is a pain, especially with more players.
- No way to mitigate randomness, can lead to feeling like you can't do anything.
- Easy to miss illegal moves with large tile sprawls.
- Awkwardness of handling the tile bag or drawing from a table insert.
Mechanics (from transcript analysis)
- Bag Building — Drawing random tiles from a bag.
- End game scoring — Bonus points are awarded for being the first to use all tiles.
- Set Collection — Creating sequences of tiles based on color and shape.
- tile laying — Placing tiles out onto the table to create sequences of different colors of the same shape or the same colors of different shapes.
Video topics + discussion points
Quotes (from this video)
- It's better than having a wank on cocaine let me tell you so give up the drugs give up the masturbation go on Amazon get yourself a box of quirkle
- soon as the bag runs out of tiles everyone starts leaking diarrhea themselves yeah trying to just dump the tiles anywhere they can to get those six bonus points
- so the final thing we don't like about Quirkle is passing that bag around feels like you're trying to lift up a Anvil
- This is an engaging game that suffers from a sometimes punishing random draw and some wasted turns where you can't place or have to dump your load and redraw.
References (from this video)
- Pieces are large and durable, not easily moved by wind
- Components are resistant to getting dirty or wet
- Takes up a lot of space
Mechanics (from transcript analysis)
- Set Collection — Implied by the nature of the game where players build lines of tiles.
- Tile Placement — Players place pieces on the board.
Video topics + discussion points
Quotes (from this video)
- We are doing our top 10 games to play outside.
- Sky Team is fantastic. It's a wonderful game. It's one of our favorite two-player games.
- These big chunky pieces, if it's a little windy, that's not going anywhere.
- This is one of our favorite travel games and it's a perfect one to play outside.
- This is a game I can actually say from experience. I've played this outside and it works great.
- It is a great silly like I said campfire style game.
- This is a game where there's not a lot of components. You don't need a table for this. You can kind of just be in the same place just just hanging out with this game.
- The monster parts lock into place, preventing them from being knocked over.
- So, it almost works if you're doing there's lots of kids around and you put it on a table in between dealing with the small children, you can come back to that game and it's going to be totally fine.
- It is a wonderful beer and pretzel styles game, playing this around um a campfire or around a table, whatever the case is.
- This game is the reason why we came up with this list, and that is Hive.
- These have those big chunky acrylic tiles. They are not going to get ruined. It is okay if they face the elements. Nothing is going to happen.
References (from this video)
- clear rules, satisfying to complete lines
- easy pickup for mixed groups
- can hinge on blocking/opponent moves
- may feel repetitive for some players
- patterns and colors
- abstract puzzle/line-building
- Array
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Aircon is the UK's second largest board game convention.
- they run these events and last year we attend them we love them
- it's the first time we'd been recognized
- this amazing shared experience that for the rest of the weekend any time I ran into any of those folks as part of the game it was like we were friends
References (from this video)
- astronomy and celestial bodies (constellations, nova stars, black holes, planets, asteroids, comets, satellites)
- starry night sky on your star chart
Mechanics (from transcript analysis)
- expansion_how_i_wonder — Expansion adds five new objects with standard and advanced sides for more variability.
- round_transition — At end of a round, standees reset, leftover tiles shift left, and the next round row is formed.
- scoring_by_objects — Scoring involves constellations, nova stars, and various objectives (base and advanced).
- solo_mode_cosmo — Solo mode uses Cosmo, who discards tiles according to a guide.
- tile_drafting — Players draft tiles from the current round row on the observation board.
- tile_placement_with_rotation — Tiles placed on the star chart may be flipped and rotated in any direction.
- turn_order_shifting — Turn order for the next round is determined by where players place their standees.
- two_player_variant — Two-player variant lets each player take two standees per round and adjusts turn distribution accordingly.
Video topics + discussion points
Quotes (from this video)
- In Twinkle, you'll take turns drafting tiles from the observation board.
- Tickle Tinkle is designed by Ammon Anderson and it's published by AllPlay.
- Nova stars can also contribute to constellations if connected.
References (from this video)
- Engaging spatial-puzzle core with meaningful planning and layout decisions
- Flexible scoring with both regular and advanced options enhances variety
- Solid solo mode plus up to four players; good for families and groups
- Expansion content adds fresh tiles and scoring methods for longer-term replayability
- Nice physical components (clear icons and acrylic upgrades) and intuitive setup
- Some element of randomness from tile draws can affect outcomes
- Requires upfront agreement on which scoring conditions to use, which can complicate first plays
- Expansions may require additional purchases to access full variety
- As with many Kickstarter-era games, occasional production or shipping considerations can arise (not a core gameplay issue)
- astronomy, constellations, space
- space-themed drafting on constellation grids
- abstract spatial-puzzle
- King Domino
Mechanics (from transcript analysis)
- Compound Scoring — Each scoring condition has a regular side and an advanced side; players can agree which set to use, adding variability and replayability.
- Drafting — Players draft tiles from a central draw pile; the tile chosen determines the player’s next turn order and influences future choices.
- End-game scoring board — Scores are tracked on a notched, dry-erase scoreboard; players tally points at the end of the game.
- expansion variability — Official expansions introduce new scoring options and tiles (moons, galaxies, nebulae, rockets, etc.) to extend play variety.
- Tile Placement — Tiles are placed on an individual grid with freedom; there are no adjacency rules, allowing strategic clustering or dispersal to optimize scoring.
- Tile placement on a personal grid — Tiles are placed on an individual grid with freedom; there are no adjacency rules, allowing strategic clustering or dispersal to optimize scoring.
- Turn Order: Draft — Draft choice not only takes a tile but also shifts turn order for the next round, creating a strategic risk-reward loop.
- Turn-order impact via drafting — Draft choice not only takes a tile but also shifts turn order for the next round, creating a strategic risk-reward loop.
- Variable scoring conditions — Each scoring condition has a regular side and an advanced side; players can agree which set to use, adding variability and replayability.
Video topics + discussion points
Quotes (from this video)
- The variability is endless
- I love the decision space
- It is such a fun game
- One to four players
- The board notches and is dry erase
References (from this video)
- Beautiful components and artwork
- High replayability with diverse scoring options
- Accessible, especially for families
- Drafting focus may feel light to some players
- space-themed constellations and scoring variety
- Drafting acrylic tiles to create constellation patterns above a child’s bed.
- family-friendly, decorative
- King Domino (drafting aspect)
Mechanics (from transcript analysis)
- Drafting — Players draft tiles to determine future turn order and scoring options.
- set collection / scoring options — Tiles score differently; many scoring paths create varied experiences per game.
Video topics + discussion points
Quotes (from this video)
- Flip Tunes is a game that I thought looked really cool.
- For a 20-minute game, there's a lot packed into it, which I really appreciate.
- There's so much clever card play in here.
- Iliad is such a good two-player only game.
- Toy Battle is so, so good.
References (from this video)
- Beautiful components and theme
- Accessible entry point for families
- Rule clarity can be nuanced for new players
- Star-chart scoring and celestial observation
- Night sky exploration with astronomic imagery
- Abstract, light narrative overlay with visual storytelling
- Andromeda
- Waddle
Mechanics (from transcript analysis)
- Tile Placement — Transparent tiles create star charts and connect constellations
- tile placement / set collection — Transparent tiles create star charts and connect constellations
- Turn Order: Variable — Strategic control of action order to maximize scoring opportunities
- turn-order manipulation — Strategic control of action order to maximize scoring opportunities
Video topics + discussion points
Quotes (from this video)
- I walked away from that game night saying I want more of whatever this is
- the writing in this game is the best writing I have ever seen in a board game
- it's my first time playing it and we've set the scene and there's like candles to make it spooky
- Choose Your Own Adventure flare
- the wonderful mysterious and sometimes wacky universe that we call home
References (from this video)
- energetic convention vibe
- signature designer presence creating buzz
- limited mechanical specifics in the clip
- party/large-group social
Mechanics (from transcript analysis)
- party-style play — quick, social rounds designed for groups
Video topics + discussion points
Quotes (from this video)
- Gen Con was awesome, but as always, the best part wasn't the games, it was the people, reconnecting with old friends, making new ones, and sharing this amazing hobby together.
References (from this video)
- cute presentation
- simple to teach
- did not stand out among similar set-collection/ drafting games
- celestial bodies and matching patterns
- constellation-themed tile drafting
- light, family-friendly
- King Domino
Mechanics (from transcript analysis)
- tile drafting — draft tiles to connect constellations and complete patterns
Video topics + discussion points
Quotes (from this video)
- Two Win was a sleeper hit for me.
- Park Ranger was a delightful little solo treat that really stood out for me.
- I really enjoyed it. It is a quick, concise puzzle
- This one was too long, and I did not enjoy the take that element.
- Flower Fields hit a really nice intersection of being clean, easy to learn, easy to teach, but also having just enough going on that it felt like it has a little bit of a competitive edge.
References (from this video)
- simple entry point to tile-laying concepts
- high accessibility and quick play
- low player interaction beyond competition for lines
- color/shapes symmetry
- abstract tile matching
- abstract puzzle
- Quarrel
- Scrabble
Mechanics (from transcript analysis)
- set_collection — score for completing lines and sets
- tile_laying — place tiles to form lines of matching shapes or colors
Video topics + discussion points
Quotes (from this video)
- I like building the machine which is all done instantly grabbing tiles racing the other players to build your spaceship better than theirs
- number ten on the list is real time tile laying games
- tessellation is the absolute epitome of the tile laying
- patchwork is beautiful and accessible and plays in a short duration
- it's a brilliant game in all its forms
References (from this video)
- Super easy to play
- Similar to Scrabble
- Doesn't take a lot of time
- Can be played at your own pace
- Small and compact
- Easy to travel with
- Word-based puzzle
- Scrabble
Mechanics (from transcript analysis)
- Word Building — Similar to Scrabble, players build words
- Word games — Word-based gameplay mechanics
Video topics + discussion points
Quotes (from this video)
- I play Qwirkle every morning - it's a perfect way to start my day
- The art is just beautiful and I'm really proud to own and show off to people when they come over
- The game is whatever you create it to be
- This game blew my mind
- It feels like you can do anything and because of that I was just blown away
- You can play a hundred different ways and you could probably still win
- This is not gonna get old - we may not play it a ton but when we do play it it's always a blast
References (from this video)
- Rules are simple to learn, but the strategic depth grows with play
- High player interaction through blocking, planning, and tile choice
- Satisfying scoring system with a clear sense of reward (line points + six-tile bonus)
- Learning curve for new players around line rules and 6-tile bonus details
- Length and pacing can vary with the number of players and tile draws
- Requires table space for the grid and tile pool, which can be awkward in very small setups
- pattern recognition, spatial planning, and tile matching
- abstract, grid-based tiling with color and shape attributes
- non-narrative abstract strategy
Mechanics (from transcript analysis)
- draw_and_refill — After placing, players draw from a bag to bring their hand back up to six tiles.
- line_constraints — A line must be all the same color or all the same shape; mixed attributes within a single line are not allowed.
- multi_line_scoring — A move can score points for more than one line if the placed tiles contribute to multiple lines.
- scoring — Score equals the number of tiles in every line you complete or extend; bonuses apply for completing a line of six.
- tile_placement — Players place tiles to form lines that share a color or a shape, extending the grid.
- tile_trading — Players may trade in some of their tiles for new ones drawn from the bag.
Video topics + discussion points
Quotes (from this video)
- you score one point for each tile in the line
- the line is either all one shape or all of one color
- you score six points for completing a line of six tiles
- the six tiles must either be all the same color or all the different shapes
- there's a six point bonus when you complete a line of six
- you draw tiles from the bag to replenish your hand
- you can trade in some of your tiles instead of that into the grid
- lines must connect to the grid and form a continuous row or block
References (from this video)
- great family game
- easy to teach
- can be repetitive over many plays
- colorful, family-friendly abstract strategy
- abstract color/shape matching
- abstract
- Dominion family variants
- Tile-laying abstract games
Mechanics (from transcript analysis)
- set collection and pattern completion — players create rows of tiles that share color or shape patterns
Video topics + discussion points
Quotes (from this video)
- This is not necessarily a list of games that suck and just we keep them around because we have connections to them.
- opening to the rabbit hole.
- Jaws is a better game than your game, dude.
- Bang was our thing. Bang was the party game that our family played.