Game Info
Year
1983
Players
3-8
Age
8+
Playtime
60 min
Collection
Ratings
Creator Score
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description
Based on the widely-known card game Oh Hell!, players use the deck of zero through fifteen in six suits to bid for a particular number of tricks and then subsequently take exactly that many. Each game consists of ten hands, with the hand size shrinking by one each time, until the final one-card hand. Along the way, trump is randomly determined and can be changed during the hand through the use of special cards. There are also special cards that make the trump not count for a trick, others that can be declared any suit and value when played, and others that will give bonuses or penalties for taking the trick on which they're played. A newer version of this game was released by Amigo in 2000.
Featured Videos
Rules Teach
Play it Right - Crave | Cardboard Rhino
Playthrough
Forage | Solo Playthrough
Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 18
This page: 18
Sentiment:
pos 15 ·
mix 2 ·
neu 1 ·
neg 0
Showing 1–18 of 18
Video 6UfFJJ9MafA
Meeple University Review at 21:25 sentiment: positive
video_pk 88098 · mention_pk 231356
Click to watch at 21:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Drives interesting discussions and arguments
- Encourages use of AI
- Quicker explanation than Wavelength
Cons
- Scoring is not the main focus
- Can be more fun with human judges than AI
Thematic elements
Comparison games
- Wavelength
Mechanics (from transcript analysis)
- AI Integration — The game suggests using an AI to determine the 'correct' ranking for a question.
- Judging/Voting — A judge poses a question, and other players rank nominee cards based on how well they fit the question.
- team play — Can be played in teams, with a 'wavelength' mode described.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- everyone we've been busy playing games
- we have these games that we've been playing in between heavy games
- I'm Stella and this is Teran from Maple University
- that's it that's is everything ever which is Teran is unbeatable
- Great Well Done Taran
- it'll get you in the Christmas spirit
- we will be doing our top games of 2023 but we want to wait until the very last minute until we make the video
References (from this video)
No references stored for this video.
Video Pne02Q_D51k
kovray Top 10 List at 7:48 sentiment: positive
video_pk 88019 · mention_pk 352612
Click to watch at 7:48 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Innovative multi-layered structure
- Great theme integration
- Beautiful presentation
Cons
none
Thematic elements
- cheese production and turn management with simultaneous play
- cheese-themed worker placement with four central mini-games in the middle
Comparison games
- Search for Planet X
- Search for Lost Species
Mechanics (from transcript analysis)
- multi-board scoring — scoring on both personal board and four central mini-games.
- Simultaneous Play — play unfolds quickly with multiple mini-games and shared timing.
- worker placement with shared central turntable — placement on a central board affects timing of returning workers.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- this first game is an absolute home run
- as soon as you play this game you always want to play the other side
- I want to continue playing it again and again
- it's a spatial bidding game where you'll take turns bidding on this terrain
- planning your vacation and energy levels ... balance
References (from this video)
No references stored for this video.
Video ydhkPyN63lM
Foster the Meeple Other at 6:38 sentiment: positive
video_pk 86765 · mention_pk 339499
Click to watch at 6:38 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Phenomenal
- One of my favorites of this year
Cons
none
Thematic elements
- Cheese making
Comparison games
none
Mechanics (from transcript analysis)
- Rondel — Fage is a Rondell cheese making game.
- Set Collection — where you are just trying to score points based off the different regions by producing treat cheese.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- we love unmatched we're planning still planning on doing it's it's coming I promise all the tournaments are coming
- I am obsessed with space I'm obsessed with the scientific like creation of the universe and how that all happened
- it's a cozy board game celebrating the introverted book lover in all of us
- you're going through nine circles of hell trying to like bring back souls and that sort of thing and that theming has always been really cool to me I love this the concept of Hades and like that whole lore the river sticks all of that stuff
- I love any witchy theme I love potion themes
- it's Everell but for two players
- again talk about Publishers that nail it for me every time uh Capstone is one of them
- please if you see us stop us say hello unfortunately we don't have time to play games with everyone our schedules are usually very busy at these conventions but we will always have time to stop and say hello and to chat with you for a little bit
References (from this video)
No references stored for this video.
Video jzTZeuWLops
Board Game Buzzz Top 10 List at 24:54 sentiment: positive
video_pk 86768 · mention_pk 225718
Click to watch at 24:54 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- 10 out of 10 recommend all of these games for the gamers in your life
References (from this video)
No references stored for this video.
Video -_8j_z_uLH0
Board Stupid Top List at 7:03 sentiment: positive
video_pk 81144 · mention_pk 200060
Click to watch at 7:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Set in Prague, a beautiful city with fascinating history
- Worker placement combined with area majority is engaging
- Building own action spaces is interesting
- Potential for unique worker types
Cons
- Playtime can be longer than stated (2 hours is more like 3 hours).
Thematic elements
- Myth-filled history of the city's growth
- Prague
Comparison games
none
Mechanics (from transcript analysis)
- Action Building — Building the actions as you go on, potentially building your own action spaces.
- Area Majority — Worker placement blends with area majority, fighting over four distinct districts.
- Variable player powers — Different types of workers might be used.
- Worker Placement — A worker placement game where players place workers to perform actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- This is the game of the show so far on the all the previews.
- It's chaotic by in a very good way.
- The new artwork is absolutely beautiful. I find like it looks unreal.
- You are competing to create the best yearbook essentially.
- Each one of the gods will have different powers, will have specific like asymmetric power.
References (from this video)
No references stored for this video.
Video qJbghMXaE-Y
Top List at 32:34 sentiment: positive
video_pk 73222 · mention_pk 174972
Click to watch at 32:34 · YouTube ↗
Overall sentiment (raw)
Extremely Positive
Pros
- Perfect game
- Amazing
- Play anytime
- Having a great time
- Fantastic
Cons
none
Thematic elements
- cheese making
- cheese making
Comparison games
- Faege (Italian Cheeses expansion)
Mechanics (from transcript analysis)
- action selection — you can do two things: make cheese and gather resources
- Resource gathering — you can make cheese and you can gather resources
- spinning board — the board is a circle and the circle spins and whichever section whichever quarter is in front of you is the area that you are playing in for your turn
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Faege is like I think Faege is a perfect game I love it so much
- the board is a circle and the circle spins okay spin Spence and whichever section whichever quarter is in front of you is the area that you are playing in for your turn
- every one of those quarters is kind of like its own little mini-game
- I I love this game I we played it on BGA without even learning it and I was like I don't know what's going on all I know is I'm having a great time doing it
- brass Birmingham is a it's amazing
- brass Birmingham is a economic strategy game
- I just absolutely love it
- I love the aesthetic of this game I I think it is so so so good
- I just wish wish wish I could play it more
- we're GNA do processed cheese slices
- Jeff and I are on a healthy life challenge it's been half a day I already cheated
References (from this video)
No references stored for this video.
Video BXgOQQnBmGY
Other at 2:03:54 sentiment: mixed
video_pk 70447 · mention_pk 167432
Click to watch at 2:03:54 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
- Enjoyable for the host and a friend with ADHD
- Can be a positive shared experience after initial intimidation
Cons
- Perceived as highly complex and headache-inducing by some players
- Difficult to get into for players not predisposed to complex games
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- it's not meant to be an entertaining experience whatsoever
- i have like a memory like a sieve
- it's the kind of game where you're bouncing around like duh i gotta do this and i gotta flip that and i gotta roll that die but i gotta do this at the same time it's one of those where you're bouncing all over the place certain brains thrive on that kind of chaos
- if you thought paint drying was exciting wait till you see board game photography
- this is tough man it's hard tough to film not tough to do
- my recent paid job i had by the way i'm wearing i'm wearing pants right now i don't know why i mentioned that right because i'm talking about being employed by other people where you have to wear pants
- I don't know if this looks nice no it looks about as nice as it's gonna look because it's prototype
- you think for a guy trying to lose weight gee sure is drinking a lot of dr pepper
- it's not rocket surgery
References (from this video)
No references stored for this video.
Video Z52a9Yx70Zw
Getting Games Top List at 2:36 sentiment: positive
video_pk 63415 · mention_pk 156815
Click to watch at 2:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- great action selection mechanism
- great component quality
- engaging engine-building feel
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
- action selection via a wheel — tokens pulled from a rotating wheel give two action options per token
- city-building / resource optimization — placing and combining actions to build a growing city-like tableau
- engine-building with hex tiles — building a tableau-based engine by placing hex tiles adjacently to gain bonuses
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I think that the Anno system is brilliant
- the systems are just so simple there's not that many rules it's very elegant
- I can teach in like 15 minutes
- the fun value has been so high
- I have loved playing Beyond the Sun this year
- the technologies themselves really do shift the pattern of the game
- these technologies fit in with various other technologies and make one game so different from the other
- I will never be playing this game without the snake board again
- it's an amazing package, it's gorgeous
- the snake board is a much more balanced and far more fascinating experience
- this is a heavy gaming experience it's not crazy heavy but it leans on the heavy gaming experience
- this expansion has you throwing away the old board and adding a bunch of new mechanics and tokens
- I think the game is great overall
- it's a joy of a game to play
- the highs have been the highest out of any game that I've played this year
References (from this video)
No references stored for this video.
Video oV-oR90HFv8
Beyond Solitaire Interview at 23:35 sentiment: mixed
video_pk 34406 · mention_pk 102466
Click to watch at 23:35 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
none
Cons
none
Thematic elements
- Unknown
- Unknown
- Unknown
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- It doesn't need to be fancy. It needs to be useful.
- Clear communication, clear files.
- AI is not going to replace humans, at least not fully.
- We like to treat big companies and indie publishers the same with professionalism.
References (from this video)
No references stored for this video.
Video 2jRZzoo1gjY
The Dice Tower Review at 0:00 sentiment: positive
video_pk 32866 · mention_pk 97387
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Very fast-paced, minimizes downtime between turns
- Clever, distinctive feel that stands out from other titles
- High replayability due to evolving board state and simultaneous play
- Strong player engagement and tense moments during play
- Accessible entry point for players who enjoy quick social games
Cons
- Can be chaotic for newcomers or casual groups
- Depth may be limited for players seeking long, deeper strategic arcs
- Learning curve around interpreting the rotating board and simultaneous actions
Thematic elements
- Unknown
- Unknown
- Abstract strategic combat with modular setup; emphasis on speed and parallel play
Comparison games
- Mage
Mechanics (from transcript analysis)
- Board rotation / dynamic layout — The board spins or rotates to alter available actions and progression, increasing variability.
- Simultaneous action selection — Players act concurrently, reducing downtime and driving fast-paced decision-making.
- Simultaneous Actions — Players act concurrently, reducing downtime and driving fast-paced decision-making.
- Turnless progression (simultaneous resolution) — Resolution occurs without strict turns, maintaining a rapid tempo and continuous engagement.
- Worker Placement — Players commit workers to acquire resources and advance their position, within a shared framework.
- Worker placement / resource management — Players commit workers to acquire resources and advance their position, within a shared framework.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- It's fast-moving simultaneous play.
- The idea that it's simultaneous play, everyone's working at the same time.
- You spin the board. It plays so quickly.
- It plays so quickly that decisions matter every second.
- A fresh take on simultaneous play that remains approachable for many players.
References (from this video)
No references stored for this video.
Video sp_aL1IBnzM
slickerdrips Playthrough at 0:00 sentiment: neutral
video_pk 29065 · mention_pk 85500
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
- Introductory segment establishing context and campaign details
- Sets up a broader discussion of the line of games and campaign work
Cons
- Limited gameplay detail about Orange itself; primarily an intro segment
Thematic elements
- Not specified
- Not specified in transcript
- not applicable
Comparison games
none
Mechanics (from transcript analysis)
- Dice Rolling — the video shows dice being rolled to generate symbols; later groups are formed based on identical symbols
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- it's a lovely time out foraging all in all.
- I love rolling rights anyway, but I love the just how these get divided up.
- it's all dry wipe baked in to you no sheets to be using.
- loads of cards in each stack for variability that way.
- I think we did pretty well at storing stuff in that pantry.
- Beautiful art by Beth Soil.
References (from this video)
No references stored for this video.
Video uhCGfd5sRpo
Foster the Meeple Analysis at 1:58 sentiment: positive
video_pk 9383 · mention_pk 130758
Click to watch at 1:58 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Flavored around social dining experiences
- Compact and accessible in concept
Cons
- Ambiguity in thematic crossover with mechanics
- Varied interpretations of scoring could affect balance
Thematic elements
- gastronomy and sophistication; social signaling through food and drink
- A decadent fantasy social gathering with curated experiences
- playful, foodie-centric persona archetype
Comparison games
none
Mechanics (from transcript analysis)
- set collection / hand management — players curate a selection of culinary and social actions to score points
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Flamecraft as a human just let me describe them and you'll know what I mean
- Fage now Mage is that fancy foodie friend who brings a curated cheeseboard to literally every Gathering
- I nailed it
References (from this video)
No references stored for this video.
Video icKfhVQ26aI
cardboardrhino Discussion at 0:13 sentiment: positive
video_pk 7054 · mention_pk 102260
Click to watch at 0:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Strong thematic integration with water flow and hydroelectric power
- Intuitive core mechanics despite being a heavy euro
- Deep strategic depth and dynamic player interactions
- Good replayability due to varying objectives and diverse player abilities
- Satisfying payoff and a sense of flow as the game progresses
Cons
- First round can be overwhelming due to many moving parts
- Steep learning curve for casual players
- Complexity may slow down play for groups new to heavy euro games
Thematic elements
- Water resource management and hydroelectric power
- French Alps in the 1930s
- Resource management and strategic placement with a flowing, systems-driven theme
Comparison games
none
Mechanics (from transcript analysis)
- Construction wheel — Action tokens and resources are stored on a rotating wheel; they return only after a full wheel round; more construction and maintenance unlock earlier retrieval
- Energy production chain — Energy is produced via turbines connected to powerhouse energy tunnels; the flow translates into stored power
- Engineers and production pacing — Limited engineers must be allocated to key locations to enable production, influencing pacing and strategy
- Shared water flow and dam placement — Rivers are shared among players; strategic placement of dams or use of neutral dams affects flow and access; turbines can be used by any player, but powerhouses must be owned
- Variable objectives and player abilities — Different objective dials and unique player abilities add depth and replayability
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- it's all about water flowing and about taking advantage of the hydroelectric energy by building a Mirage
- Mirage Mirage is a resource management and strategic placement game set in the French Alps of 1930s
- the water drops start traveling from the mountains down to the hills and then to the plains
- you have to fulfill power requirements meet specific requests of personal contracts
- the construction wheel this raises the challenge for the players as both your action tokens and the resources are stored on the wheel and come back only after a full wheel round
- the more you construct and perform maintenance on your wheel the earlier you can get them back and build some more
- the water flow on the rivers as it's shared between all the players you have to strategically place your dams
- you can also use the neutral ones that any player can use the turbines you use to produce energy can be of any player but the powerhouses need to be your own
- Viraj arguably can be considered a heavy euro and it has lots of strategic depth that is more suitable for heavy bore gamers or for casual gamers that perhaps want to try the deeper waters but it's very intuitive and very easy to learn
- it's very intuitive and very easy to learn
- because of the fact that the mechanics fit very well with the theme and it all just flows
- your first round can be a little overwhelming as there's too many moving parts
- we catch up with the base of it you realize that there's a lot of little engines you can take advantage
- the special abilities of the players are very different and very well fought and the different objective dials adds to the replayability
- whatever the result of the game and the scoring for sure it leaves you with the feeling of satisfaction
- Serena says yes we're out you should definitely check it out
References (from this video)
No references stored for this video.
Video zgPVVoQl_VU
Chairman of the Board Analysis at 41:20 sentiment: positive
video_pk 5259 · mention_pk 90560
Click to watch at 41:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- excellent domino-style scoring and combo potential
- production and components are polished
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Mandala blew me away this year
- Chinatown is the best negotiation game out there
- barrage is a 10 out of 10 game for me
References (from this video)
No references stored for this video.
Video 2UAZVHfNuHg
cardboardrhino Rules Teach at 0:00 sentiment: positive
video_pk 4635 · mention_pk 80876
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Fast-paced, duel-focused experience
- Clear distinction between private and public markets
- Scalable player count (two to six players with enough copies)
Cons
- Not explicitly discussed in the video; no final verdict provided
Thematic elements
- Vampiric conflict with faction-based combat and deck-building
- Gothic vampire factions (bloodthirsty vampires) vs. vampire hunters, with other factions like werewolves, groupies, enchanted and plants
- Competitive duel with evolving market-driven card acquisition
Comparison games
none
Mechanics (from transcript analysis)
- attack system — Players can attack multiple times on a turn as long as attack points remain; attacks can reduce opponent life or target patrols.
- deck-building — Players build their decks by acquiring cards from private and public markets to influence future draws and actions.
- equipment and items — Items (like Blood Moon Blade) attach to beings and grant activated abilities or bonuses.
- groupies and transformations — Groupie cards can be converted or turned to create defensive assets or alter attack/defense dynamics.
- influence and card acquisition — Influence totals drive the ability to acquire new cards from markets; strategic resource management is key.
- Life points — Starting life points are defined (70 for both players) and are reduced by attacks to determine the winner.
- market access — Private markets (faction-specific) and a shared public market enable card acquisition by either side.
- patrols and defense — Patrol cards (centuries and sentinels) defend the player; defeating patrols is required to attack the opponent directly.
- stun and drain — Cards may stun opponents or drain life, affecting turn flow and healing rules.
- trashing — Some cards can be trashed (removed from the game) to strengthen the deck; trashing is indicated by card text or bottom marks.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Starting health for both players is seventy.
- You can play in teams of two or three.
- It's fast paced.
References (from this video)
No references stored for this video.
Video TeW7P6UXfGc
Getting Games Discussion at 18:49 sentiment: positive
video_pk 2333 · mention_pk 96556
Click to watch at 18:49 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Designer pedigree (Luciani and Battista)
- engaging thematic premise with network building
Cons
none
Thematic elements
- Power/infra structure and route networks
- Dystopian 1930s theme
Comparison games
none
Mechanics (from transcript analysis)
- action movement — agents move to perform actions
- route network building — construct networks to optimize connections
- Worker Placement — place workers to gain resources or effects
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I have made the decision to stop making my reviews now.
- I do not enjoy making reviews honestly my worst emotional moments with John gates games in general happens when I am staring at the camera trying to do these reviews.
- I started making these videos because I was bored and I have a lot to say about board games.
- I want this to continue to be a part time sort of endeavor like you know a significant portion of my hours going into it but not like 40 hours a week.
- I would definitely recommend giving that one a listen.
- Watching playthroughs is a better way in my opinion to show people how the game works.
References (from this video)
No references stored for this video.
Video Cm0CwdPj1a4
Foster the Meeple Top List at 2:12 sentiment: positive
video_pk 1455 · mention_pk 129677
Click to watch at 2:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- strong cheese theming with cows imagery
- humor and wordplay land well
- accessible for light play sessions
Cons
- mechanics may feel lightweight for some players
- availability or clarity could vary by print
Thematic elements
- Cheese economy and light political satire about taxes
- A whimsical cheese-centric world with tax-like humor about dairy and cows.
- Playful, pun-laden narration with a dairy theme
Comparison games
- No Thanks
Mechanics (from transcript analysis)
- auction or bidding flair — Players engage in a light bidding mechanic to acquire scarce cheese assets.
- Set Collection — Players collect cheese-related resources or categories to score.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I am in fact a dog see here are my feet uh and that's my face with my tall ears and this is me eating a dog treat
- my number one game of all time is a little game called exploding kittens
- this bone can get bit watch me bite
- I would rather just eat the food
- there cannot be too many bones
References (from this video)
No references stored for this video.
Video qmQthxDt7Qg
Drive Thru Games Top List at 26:42 sentiment: positive
video_pk 1346 · mention_pk 116565
Click to watch at 26:42 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- compact core idea with deep strategic layer
- variety from wedges and modes
Cons
- can be obtuse for new players
Thematic elements
- drafting and multi-mode play via rotating wedges
- cheese-themed work replacement with Lazy Susan wedges
- abstract, modular, and mechanically rich
Comparison games
none
Mechanics (from transcript analysis)
- drafted abilities — selectively keep or use drafted abilities
- Lazy Susan-style wedge drafting — draft and activate abilities from rotating wedges across four sub-games
- multi-mode gameplay — different modes such as area control, route, and set collection
- resource trading and upgrading — trade resources for actions and improvements
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- "the app integration integration with board game arena"
- "it's not like a normal Lane game"
- "you get three tiles in your hand"
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–18 of 18