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Rage box art

Rage

Game ID: GID0258694
Collection Status
Description

Based on the widely-known card game Oh Hell!, players use the deck of zero through fifteen in six suits to bid for a particular number of tricks and then subsequently take exactly that many. Each game consists of ten hands, with the hand size shrinking by one each time, until the final one-card hand. Along the way, trump is randomly determined and can be changed during the hand through the use of special cards. There are also special cards that make the trump not count for a trick, others that can be declared any suit and value when played, and others that will give bonuses or penalties for taking the trick on which they're played. A newer version of this game was released by Amigo in 2000.

Year Published
1983
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 4
This page: 4
Sentiment: pos 3 · mix 0 · neu 1 · neg 0
Mentions per page
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Showing 1–4 of 4
Video p0aitg-nPJg Unknown Channel game_review at 0:00 sentiment: positive
video_pk 50894 · mention_pk 151188
Unknown Channel - Rage video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Stunning, giant cheese-wheel board design with tactile and visual appeal
  • Eclectic mix of mechanics that create varied strategic options
  • Strong theme integration linking cheese production, aging, and farming activities
  • Playful tone and charm that enhances the experiential feel
Cons
  • No explicit drawbacks are discussed in the transcript; potential for rule complexity or length if not balanced in gameplay
Thematic elements
  • Cheese production, aging, farming, jams
  • Giant cheese wheel board game with quadrants; farm/cheese production ambience
  • playful, pun-filled, affectionate toward cheese themes
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Players vie for control of quadrants on the wheel board, influencing opportunities and actions.
  • area_control — Players vie for control of quadrants on the wheel board, influencing opportunities and actions.
  • contiguous_network — Players connect cheese types into a contiguous group, forming chains or networks.
  • Network/route building — Players connect cheese types into a contiguous group, forming chains or networks.
  • Resource management — Resources are spent to craft jams and improve farming/cheese-making capabilities.
  • resource_management — Resources are spent to craft jams and improve farming/cheese-making capabilities.
  • set collection — Players pair and combine different cheese types to create strategic synergies.
  • set_collection — Players pair and combine different cheese types to create strategic synergies.
  • worker placement — Workers can be taken or used based on position relative to facing, enabling actions like curating cheese.
  • worker_placement — Workers can be taken or used based on position relative to facing, enabling actions like curating cheese.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is probably one of the most beautiful board games you'll ever play
  • You're essentially playing on this giant cheese wheel
  • a wheel of possibilities that absolutely melts my heart
  • it's called Fage
  • eclectic mix that have you tasting your camur, dabbling in a little bit of blue vein
References (from this video)
No references stored for this video.
Video FLzwdVnF9fA Cheese Wheel Gaming rules teach at 0:00 sentiment: positive
video_pk 40180 · mention_pk 121515
Cheese Wheel Gaming - Rage video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • High strategic density in a short playtime
  • Elegant wheel-based action economy with clear payoff for timing
  • Clear path to powerful end-game cheese scoring through resource management
  • The simultaneous play reduces downtime and fosters interaction
Cons
  • Rule clarity can be tricky due to wheel-specific scoring in each sector
  • Physical footprint of a large rotating wheel may be cumbersome
  • New players may need a quick-start guide to avoid misreading action commitments
Thematic elements
  • cheese production, resource management, area control, and efficiency
  • In a shared play area, players operate a giant rotating cheese wheel.
  • procedural, game-structure oriented
Comparison games
none
Mechanics (from transcript analysis)
  • commitment_mechanic — The length of commitment to an action improves its payoff, creating a trade-off between speed and quality.
  • dual_action_categories — Two main action types exist: making cheese (the victory-point engine) and gathering resources (to improve cheese quality and unlock bonuses). Resources in different wheel sectors enable more valuable cheese types.
  • rotating_wheel_action_economy — A giant cheese wheel is divided into sections where workers are placed; after actions are chosen, the wheel rotates and workers are retrieved, driving timing decisions.
  • scoring_variants_by_sector — End-of-game scoring varies by wheel sector, including area-majority and adjacency bonuses that influence cheese value.
  • Simultaneous Actions — Players choose actions for all players at the same time, then reveal and execute actions, reducing downtime and increasing interaction.
  • simultaneous_action_selection — Players choose actions for all players at the same time, then reveal and execute actions, reducing downtime and increasing interaction.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Fage is a fantastically efficient game with a lot of strategy condensed into a short period of time.
  • There are two types of actions. The primary focus is making cheese.
  • The wheel rotates and workers are retrieved, with the length of commitment shaping the payoff.
References (from this video)
No references stored for this video.
Video 2jRZzoo1gjY Unknown Channel game_review at 0:00 sentiment: positive
video_pk 32866 · mention_pk 97387
Unknown Channel - Rage video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Very fast-paced, minimizes downtime between turns
  • Clever, distinctive feel that stands out from other titles
  • High replayability due to evolving board state and simultaneous play
  • Strong player engagement and tense moments during play
  • Accessible entry point for players who enjoy quick social games
Cons
  • Can be chaotic for newcomers or casual groups
  • Depth may be limited for players seeking long, deeper strategic arcs
  • Learning curve around interpreting the rotating board and simultaneous actions
Thematic elements
  • Unknown
  • Unknown
  • Abstract strategic combat with modular setup; emphasis on speed and parallel play
Comparison games
  • Mage
Mechanics (from transcript analysis)
  • Board rotation / dynamic layout — The board spins or rotates to alter available actions and progression, increasing variability.
  • Simultaneous action selection — Players act concurrently, reducing downtime and driving fast-paced decision-making.
  • Simultaneous Actions — Players act concurrently, reducing downtime and driving fast-paced decision-making.
  • Turnless progression (simultaneous resolution) — Resolution occurs without strict turns, maintaining a rapid tempo and continuous engagement.
  • worker placement — Players commit workers to acquire resources and advance their position, within a shared framework.
  • Worker placement / resource management — Players commit workers to acquire resources and advance their position, within a shared framework.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's fast-moving simultaneous play.
  • The idea that it's simultaneous play, everyone's working at the same time.
  • You spin the board. It plays so quickly.
  • It plays so quickly that decisions matter every second.
  • A fresh take on simultaneous play that remains approachable for many players.
References (from this video)
No references stored for this video.
Video sp_aL1IBnzM Unknown playthrough at 0:00 sentiment: neutral
video_pk 29065 · mention_pk 85500
Unknown - Rage video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • Introductory segment establishing context and campaign details
  • Sets up a broader discussion of the line of games and campaign work
Cons
  • Limited gameplay detail about Orange itself; primarily an intro segment
Thematic elements
  • Not specified
  • Not specified in transcript
  • not applicable
Comparison games
none
Mechanics (from transcript analysis)
  • Dice rolling — the video shows dice being rolled to generate symbols; later groups are formed based on identical symbols
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a lovely time out foraging all in all.
  • I love rolling rights anyway, but I love the just how these get divided up.
  • it's all dry wipe baked in to you no sheets to be using.
  • loads of cards in each stack for variability that way.
  • I think we did pretty well at storing stuff in that pantry.
  • Beautiful art by Beth Soil.
References (from this video)
No references stored for this video.
Transcript Navigation
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