In the multiplayer puzzle game Railroad Ink, your goal is to connect as many exits on your board as possible. Each round, a set of dice are rolled in the middle of the table, determining which kind of road and railway routes are available to all players. You have to draw these routes on your erasable boards to create transport lines and connect your exits, trying to optimize the available symbols better than your opponents.
The more exits you connect, the more points you score at the end of the game, but you lose points for each incomplete route, so plan carefully! Will you press your luck and try to stretch your transportation network to the next exit, or will you play it safe and start a new, simpler to manage route?
Railroad Ink comes in two versions, each one including two expansions with additional dice sets that add new special rules to your games. The Deep Blue Edition includes the Rivers and Lakes expansions. Increase the difficulty by adding the River route into the mix, or use the Lakes to connect your networks by ferry. These special rules can spice up things and make each game play and feel different. Each box allows you to play from 1 to 6 players, and if you combine more boxes, you can play with up to 12 players (or more). The only limit to the number of players is the number of boards you have!
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- Favorite and Sher's favorite date game. Period.
- Little route building game where you're scoring based on how effectively and efficiently you can create your route
- Adds a ton of variability
- Can be played from moderate to higher player counts
- Can be played solo
- Gets to the table almost every time the host goes out with their wife to grab food
- Has fond memories and plenty of plays to earn its keep
- Hasn't been played for the last year due to a 15-month-old child
- Route building
- Ticket to Ride
Mechanics (from transcript analysis)
- Roll and Write — Dice rolls determine map segments that players draw.
- Route Building — Players create routes on a whiteboard to score points.
Video topics + discussion points
Quotes (from this video)
- The best value games in my collection.
- Value can be determined in a number of ways, right? Fun and experience is part of the value.
- Value is not only experience though. It also has to be contrasted with time spent, how many plays, the general price point, how often has that divided.
- It adds a little bit of judgment to the pile.
- The respectable but still unplayed Shelf of Shame also probably shouldn't be brought with you.
- It's usually their walkthrough into the board game space. It's usually their entry gate into the hobby.
- This is a massive game requires a lot of time to teach. Twilight Imperium is one of those epic play once a year and it has earned its space.
- Cockroach poker is a lovely little lying, bluffing, and betrayal game where there's only one loser.
- I've probably got a better value for my dollar on this game than any other game in this collection just by sheer number of plays. Probably like a penny a play at this point.
- Finsspan is here. It is fun. It is teachable. It plays so rapidly. and so fast.
- Root is one of those legacy games, one of those games that defines a game group, has defined a long history of this channel, and has certainly defined my collection.
- Terraforming Mars, Aries Expedition, one of the best value games in my collection by far.
- Age of Steam is the cudigra. is the best in that category.
- Crokinol is the Superman of the board game world.
- If you're making a list video and you're titling it top 10, you got to include 14. We all know that's the way this works.
References (from this video)
- Super simple to learn
- Great family game with quick rounds
- Drawing element adds a tactile, rewarding feel
- Depth is lighter; best as a quick filler or family game
- railroads and routes
- Rail network planning for a stylized world
- abstract / puzzle-like
Mechanics (from transcript analysis)
- dice drafting — Roll dice and use results to plan routes on a personal map.
- drawing / pattern building — Draw routes on your board to connect exits efficiently.
Video topics + discussion points
Quotes (from this video)
- Century spice road is at this point a pretty Legendary game
- it's super simple and it's railroad ink
- Patchwork is spectacular
- AO it's a fantastic modern classic
- Downforce is a fantastic racing game
- Men at Work is a phenomenal phenomenal dexterity game
- It's Love Letter
- King of Tokyo is a classic everybody loves it
- Ticket to Ride Europe is the one that I prefer
- Cascadia it is tremendous what a pick
References (from this video)
- Simple to learn and highly portable
- Good coffee-shop, quick-play appeal
- Low interaction can feel solo for some players
- rail transportation, route building
- rail network planning across a map grid
- quiet, utilitarian planning with light competition
- Cartographers
Mechanics (from transcript analysis)
- Flip/Roll and Write — Roll dice and mark corresponding symbols on your map to connect routes
- pattern-building / network scoring — Create continuous routes and zones to maximize points
- roll-and-write — Roll dice and mark corresponding symbols on your map to connect routes
Video topics + discussion points
Quotes (from this video)
- This is our top 10 relaxing games.
- Cascadia is such a wonderful game.
- Parks is an underrated gem and very relaxing indeed.
- Baron Park. Great game.
- It's a coffee shop game.
- Relaxation is about creating inner harmony.
- Let’s have a nice little stroll in the park to these 10 games.
- Cascadia. Such I feel relaxed now.