In the multiplayer puzzle game Railroad Ink, your goal is to connect as many exits on your board as possible. Each round, a set of dice are rolled in the middle of the table, determining which kind of road and railway routes are available to all players. You have to draw these routes on your erasable boards to create transport lines and connect your exits, trying to optimize the available symbols better than your opponents.
The more exits you connect, the more points you score at the end of the game, but you lose points for each incomplete route, so plan carefully! Will you press your luck and try to stretch your transportation network to the next exit, or will you play it safe and start a new, simpler to manage route?
Railroad Ink comes in two versions, each one including two expansions with additional dice sets that add new special rules to your games. The Deep Blue Edition includes the Rivers and Lakes expansions. Increase the difficulty by adding the River route into the mix, or use the Lakes to connect your networks by ferry. These special rules can spice up things and make each game play and feel different. Each box allows you to play from 1 to 6 players, and if you combine more boxes, you can play with up to 12 players (or more). The only limit to the number of players is the number of boards you have!
47 New Board Games - UKGE 2025 Haul
Images
- Easier to pick up than Steam Rollers
- Small, portable box
- Good for families
- Creating a network of trains and roads
- Steam Rollers
Mechanics (from transcript analysis)
- network building — The goal is to create a network of trains and roads connecting points on the grid.
- Roll and Write — Players roll dice with track and road combinations and aim to connect them on their board.
- scoring — Points are awarded for connecting grid points and for the longest road and longest track.
Video topics + discussion points
Quotes (from this video)
- Kill Team is like the quick two-player skirmish game in the Warhammer 40k universe
- we had all six of us playing on these really nice tables with a nice terrain it was a wonderful time maybe even the highlight of my trip
- the building is the hardest thing if you get through that the rest of the actions you can do are simple
- a good game is a good puzzle
- I will play this again but not above Lorenzo
- this one I don't think impressed us as much as Lorenzo
- the iconography was confusing
- it's a good puzzle
- I will play this game I will enjoy playing this game but like you I will put Lorenzo on the table first but I will not turn down a game of Newton
- it looks cool man a co-op worker placement that's kind of cess kind of itching to scratch I didn't know I had
- it's a hard co-op worker placement game
- Stan Lee the very famous American comic book writer died at the age of 95
- he's one of the greatest storytellers of all time
- every hero of his had a flaw and he made sure they did
- Excelsior!
References (from this video)
Mechanics (from transcript analysis)
- dice-driven route drawing — blue edition adds lakes; rivers vs lakes mechanic variation with an extra die
Video topics + discussion points
Quotes (from this video)
- it's an ongoing ripple effect of me changing the channel up and not making reviews any more
- I've been thinking about doing this for a while and I finally went about changing my audio setup in here
- thanks for watching
References (from this video)
- Train games are awesome and this is a really fun game with lots of replayability.
- Connecting transportation networks
Mechanics (from transcript analysis)
- Push Your Luck — Winning requires a combination of careful planning and pressing one's luck to stretch the transportation networks.
- Route Building — Players compete to connect as many exits on their game boards as possible.
- Set Collection — Points are scored for connected exits, but also lost for each incomplete route.
- Tile Placement — The Deep Blue edition includes expansions with additional dice sets that add new spatial rules, like river routes and using lakes to connect networks via ferry.
Video topics + discussion points
Quotes (from this video)
- What a game very easy to make real life enemies when they snatch victory from you in the final round not that I hold any grudges or anything
- Drawing for cards and playing them lost in time and space is a nice theme for Fluxx
- All in all in all in all in all in all in
- Such a great game and the frustration of almost having it worked out is definitely part of the fun
- Pearls add versatility to existing strategies and open up new paths to victory.
- It's the game that brought me into the hobby.
- This Marvel version really makes me want to dive in.
- More content for one of the best card games out there.
- Every artist working on this game keeps bringing the good stuff, expansion after expansion, card after card. Chef's kiss
- Curious to try this one out though. Love those cave person meeples
References (from this video)
- satisfying
- varied
- engaging
- good
- route building
Mechanics (from transcript analysis)
- Roll and Write — This is just a really satisfying roll and write style game where you're route building and placing little pieces out on the board to connect these intersections and roads and train routes.
- Route Building — you're route building and placing little pieces out on the board to connect these intersections and roads and train routes.
Video topics + discussion points
Quotes (from this video)
- A board game, really any board game, has two jobs, two responsibilities, checkboxes it has to tick in order to be worth its weight in gold in order for it to take up space on your shelf in order for you to pay any attention to it at all. It needs to be fun. I mean, that's category number one.
- And playable means a lot of things in a lot of different seasons of life.
- The playable part seems to take more and more center stage, more and more relevance.
- So I've pulled together a list of the 12 board games in my permanent collection. the games that I consider fixtures in my hobby space that are extremely playable that I am not intimidated almost in any situation to pull off the shelf, teach to a new gamer, teach to an experienced gamer that I think we're going to continue and always continue having, owning, getting to the table and having a good time playing.
- Whatever the case though, whatever you do, remember to do the important thing. Pick games to own that are both fun and playable and preferably start with the letter C if you can.
- You're wrong. The reason why everyone knows them, at least the modern ones, is because they're fun.
References (from this video)
- Acquired with credits from Kienda
- Trains
Mechanics (from transcript analysis)
- Tile Placement — The game is a tile-laying game, with the Yellow Edition being a specific version mentioned.
Video topics + discussion points
Quotes (from this video)
- I just got back from the UK Games Expo. I had a great time as always and I just wanted to make a quick video talking about all of the games that I acquired during the expo.
- The brig and buy was was great, but it was very chaotic and long long cues and longer than we've had before.
- So, definitely um was at capacity. Yeah, the brig and buy was was great, but it was very chaotic and long long cues and longer than we've had before.
- So, I definitely recommend going at least once if you have the faintest bit of interest.
- But for everybody else, I'll see you next time on Chairman of the Board. Bye-bye.
References (from this video)
- Favorite and Sher's favorite date game. Period.
- Little route building game where you're scoring based on how effectively and efficiently you can create your route
- Adds a ton of variability
- Can be played from moderate to higher player counts
- Can be played solo
- Gets to the table almost every time the host goes out with their wife to grab food
- Has fond memories and plenty of plays to earn its keep
- Hasn't been played for the last year due to a 15-month-old child
- Route building
- Ticket to Ride
Mechanics (from transcript analysis)
- Roll and Write — Dice rolls determine map segments that players draw.
- Route Building — Players create routes on a whiteboard to score points.
Video topics + discussion points
Quotes (from this video)
- The best value games in my collection.
- Value can be determined in a number of ways, right? Fun and experience is part of the value.
- Value is not only experience though. It also has to be contrasted with time spent, how many plays, the general price point, how often has that divided.
- It adds a little bit of judgment to the pile.
- The respectable but still unplayed Shelf of Shame also probably shouldn't be brought with you.
- It's usually their walkthrough into the board game space. It's usually their entry gate into the hobby.
- This is a massive game requires a lot of time to teach. Twilight Imperium is one of those epic play once a year and it has earned its space.
- Cockroach poker is a lovely little lying, bluffing, and betrayal game where there's only one loser.
- I've probably got a better value for my dollar on this game than any other game in this collection just by sheer number of plays. Probably like a penny a play at this point.
- Finsspan is here. It is fun. It is teachable. It plays so rapidly. and so fast.
- Root is one of those legacy games, one of those games that defines a game group, has defined a long history of this channel, and has certainly defined my collection.
- Terraforming Mars, Aries Expedition, one of the best value games in my collection by far.
- Age of Steam is the cudigra. is the best in that category.
- Crokinol is the Superman of the board game world.
- If you're making a list video and you're titling it top 10, you got to include 14. We all know that's the way this works.
References (from this video)
- Great variability due to colored boxes; highly replayable through expansions
- Rules complexity and setup may be daunting for new players
- transportation network optimization
- Rail networks and highways planning
- strategic, crunchy
- Fleet the Dice Game
- Rolling Realms
Mechanics (from transcript analysis)
- dice drafting / route building — roll dice to determine rail/highway elements and layout; connect networks to score; expansions add variability
Video topics + discussion points
Quotes (from this video)
- Verban rights are my favorite mechanism and a whole genre
- I could honestly have an entire channel focused on verban rights
- There are so many amazing rolling rights
- Hrien's Wall is my favorite verban right of all time
References (from this video)
- simple core idea with massive replayability
- scales well with different player counts
- depends on dice luck; may feel random to some players
- roll-and-write with transport networks
- Railway network planning and route optimization
- light, system-focused
- Welcome To...
- Rail Pass
Mechanics (from transcript analysis)
- Flip/Roll and Write — Roll expansion dice and draw tracks to connect routes.
- roll_and_write — Roll expansion dice and draw tracks to connect routes.
- route_expansion_and_scoring — Connect exits and measure longest or most efficient routes.
Video topics + discussion points
Quotes (from this video)
- It's been a long time coming. We've been trying to do this for several years now.
- This is not law; it's just our top 50 games right now.
- The way we came up with our top 50 is Pub Meeple, a head-to-head ranking site.
- Yes, it's nostalgic and still incredibly strong as a game.
References (from this video)
- fast to teach
- great for a quick session
- can feel light for some players
- railway planning and logistics
- abstract transport network design
- abstract
Mechanics (from transcript analysis)
- Flip/Roll and Write — roll dice to draw routes on a shared grid sheet
- Pattern scoring — patterns and routes score based on connections and coverage
- roll-and-write — roll dice to draw routes on a shared grid sheet
Video topics + discussion points
Quotes (from this video)
- it's incredibly simple to play
- it's relaxing
- this is a stupid game
- it's a devilish, massive, fun game
- it's the most played since we've started the channel
- there's nothing that quite gets everyone yelling at each other like this game
References (from this video)
- Super simple to learn
- Great family game with quick rounds
- Drawing element adds a tactile, rewarding feel
- Depth is lighter; best as a quick filler or family game
- railroads and routes
- Rail network planning for a stylized world
- abstract / puzzle-like
Mechanics (from transcript analysis)
- Dice Drafting — Roll dice and use results to plan routes on a personal map.
- drawing / pattern building — Draw routes on your board to connect exits efficiently.
Video topics + discussion points
Quotes (from this video)
- Century spice road is at this point a pretty Legendary game
- it's super simple and it's railroad ink
- Patchwork is spectacular
- AO it's a fantastic modern classic
- Downforce is a fantastic racing game
- Men at Work is a phenomenal phenomenal dexterity game
- It's Love Letter
- King of Tokyo is a classic everybody loves it
- Ticket to Ride Europe is the one that I prefer
- Cascadia it is tremendous what a pick
References (from this video)
- Simple to learn and highly portable
- Good coffee-shop, quick-play appeal
- Low interaction can feel solo for some players
- rail transportation, route building
- rail network planning across a map grid
- quiet, utilitarian planning with light competition
- Cartographers
Mechanics (from transcript analysis)
- Flip/Roll and Write — Roll dice and mark corresponding symbols on your map to connect routes
- pattern-building / network scoring — Create continuous routes and zones to maximize points
- roll-and-write — Roll dice and mark corresponding symbols on your map to connect routes
Video topics + discussion points
Quotes (from this video)
- This is our top 10 relaxing games.
- Cascadia is such a wonderful game.
- Parks is an underrated gem and very relaxing indeed.
- Baron Park. Great game.
- It's a coffee shop game.
- Relaxation is about creating inner harmony.
- Let’s have a nice little stroll in the park to these 10 games.
- Cascadia. Such I feel relaxed now.