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Raptor box art

Raptor

Game ID: GID0260366
Game Info
Year
2015
Players
2
Age
9+
Playtime
30 min
Collection
Ratings
Creator Score
Mechanic profile
Percentile rank vs. all games
Vibe profile
Not enough video data yet
Description

Mamma Raptor has escaped from her run and laid her eggs in the park. A team of scientists must neutralize her and capture the baby raptors before they run wild into the forest.

Raptor is a card-driven board game with tactical play and some double guessing. Players use their cards to move their pawns — with the scientists on one side, Mother and baby raptors on the other — on the board. Every round, the player who played the lowest ranked card can use the corresponding action, while their opponent has movement or attack points equal to the difference between the values of the two cards. The scientists can use fire, can move by jeep on the tracks, and can even call for reinforcements, while the mamma raptor can hide in the bushes, yell to frighten the scientists, and call for her babies.

Description

Mamma Raptor has escaped from her run and laid her eggs in the park. A team of scientists must neutralize her and capture the baby raptors before they run wild into the forest.

Raptor is a card-driven board game with tactical play and some double guessing. Players use their cards to move their pawns — with the scientists on one side, Mother and baby raptors on the other — on the board. Every round, the player who played the lowest ranked card can use the corresponding action, while their opponent has movement or attack points equal to the difference between the values of the two cards. The scientists can use fire, can move by jeep on the tracks, and can even call for reinforcements, while the mamma raptor can hide in the bushes, yell to frighten the scientists, and call for her babies.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 23
This page: 23
Sentiment: pos 19 · mix 1 · neu 1 · neg 1
Mentions per page
Showing 1–23 of 23
Video v8hjQYBDO4A All You Can Board Discussion at 12:53 sentiment: positive
video_pk 107330 · mention_pk 310591
All You Can Board - Raptor video thumbnail
Click to watch at 12:53 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The theme comes through surprisingly well.
  • It was fun.
  • Would definitely play again.
Cons
  • The reviewer did poorly as the raptors.
  • Would not seek out buying a copy.
Thematic elements
  • Asymmetric game where one player plays as raptors trying to escape, and the other plays as hunters trying to capture them.
Comparison games
none
Mechanics (from transcript analysis)
  • Asymmetric Card Game — Two players play with different objectives and abilities (raptors vs. hunters).
  • Card Play — Players select cards to play, with lower numbers acting first and higher numbers triggering actions based on value differences.
  • Hand Management — Players manage a hand of nine cards, each with a value and an ability.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think I might have reached my ceiling on how much I enjoy it, which is probably like a solid eight out of 10, but we'll see.
  • I tend to like these shedding games more with more players.
  • It's sort of like a mind sweep. Imagine like mind sweeper or sudoku style kind of it's a logic deduction puzzle that you can play solo or cooperatively.
  • Ingenious was the definite highlight in terms of new games.
  • Least favorite if I had to pick would probably be Lawyer Up. Not a bad game by any means, but just in a sea of like really excellent games, it was one that stood out as just kind of okay.
  • Ultimately we're making the content that we'd like to watch and hear and that's something that we've always made clear.
  • We're not making any grand declarations here of like what we think is right or wrong for other people.
  • I don't have anything against paid content and in fact like anyone who does whether it's board game media or like any kind of media um as either like a journalist as a content creator as a reviewer whatever the case may be.
  • You should never be getting paid for reviews and and and that's something I can say like across the board.
  • If you are doing reviews of games and you're being paid like money for that, I just think that's ethically irresponsible.
  • I just I personally I don't see the value in it. I understand why it exists.
  • I just think it gets to the point where like if you as a content creator, and again I I want to stress I don't think you're doing anything wrong by taking paid previews.
  • And so that that's sort of where I um landed on it.
  • The amount of h usefulness that they that how useful they are to people, how many people watch how to play videos, how many people like swear by watching videos instead of reading rule books.
  • I just did that because I wanted to know how to play for it.
  • But I just think that from the perspective of like I'm a content creator, I'm doing my best to provide content for my audience, and I'm also trying to make a living. Like you're doing their marketing work that should be coming out of their marketing budget for free for them.
  • It's it's it's it's tough. Like I from as someone who now was trying to like sort of do this full-time for like you know half a year for 6 months.
  • There are a lot of different types of sources and there's creators out there who have done videos uh going into detail about this kind of stuff.
  • I agree with you 100% that the review copy is there to provide access to the game.
  • Previews weren't fun or enjoyable to make. They just weren't rewarding uh in the same way as most other videos.
  • It felt like me just uh freelancing as uh on the marketing team of that company or for that game.
  • You realize like I'm basically watching a commercial.
  • It's not about that. It's not this isn't supposed to be an opportunity for us to like throw people under the bus or put a spotlight on people that might not want a spotlight on them.
  • The other thing is just like a podcast is a better space to have this type of discussion.
  • We've never actually paid ourselves yet. Um, in the six and a half years that we've been doing this.
  • Quantity content a large part of the time usually means like much less effort content.
  • I'm sick of like a news item comes out and it's like something that's really worth discussing, really worth like talking about.
  • Rather than it being about like people putting out stuff to discuss it, it's like a 10-minute video of someone summarizing all the things I already know with barely any other insight.
  • The quality content takes longer and in a board in a space like board games where you could do quality content and get like you know 5,000 6,000 views and that that's like good for the board game space but that is not good for your wallet.
  • It's almost like there's even if I don't threaten it, it's almost like there is a perpetual threat because I made it known, well, we're only here because of Patreon.
  • It's just not that there's anything maybe inherently like um disreputable necessarily about someone asking for that. I just I feel like it reminds me a little bit of like relying on customer tips at a restaurant to supplement low wages.
References (from this video)
No references stored for this video.
Video u6URp1fSO4U The Dice Tower Review at 15:40 sentiment: negative
video_pk 99997 · mention_pk 278234
The Dice Tower - Raptor video thumbnail
Click to watch at 15:40 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • Love the concept
  • Like the idea of different characters that are not the normal ones
  • Drafting the cards
Cons
  • Cards are a little more convoluted than preferred
  • Too complex with too many symbols for it to work
  • It doesn't work pretty well at all
  • Too much work
  • Easy to fall behind and not catch up
Thematic elements
  • Gaining the queen's favor through various character roles.
Comparison games
  • Seven Wonders
Mechanics (from transcript analysis)
  • Card Drafting — Players draft cards to acquire resources and points.
  • Resource Management — Players manage resources to play cards and score points, with an emphasis on obtaining specific resources.
  • track movement — Players move a ring down a track on their sheet, with different directions being worth more points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I really feel like the person who designed this game played Seven Wonders and said, 'I can do that, too.'
  • Is fate Is fate dealt or chosen? In this game, it's dealt.
References (from this video)
No references stored for this video.
Video tRYqaDbfX8A Getting Games Discussion at 15:10 sentiment: positive
video_pk 92242 · mention_pk 247794
Getting Games - Raptor video thumbnail
Click to watch at 15:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • mechanics are elegant and tense; card play is clever
  • short play time and high tension; replayable
Cons
  • not sure if I'd buy it for myself
  • depends on player interaction and luck with card draws
Thematic elements
  • dinosaurs vs scientists
  • asymmetric two-player duel with tactical card play
Comparison games
none
Mechanics (from transcript analysis)
  • Asymmetric Player Powers — one player controls a Raptor family, the other controls scientists
  • asymmetric two-player — one player controls a Raptor family, the other controls scientists
  • nine-card deck with value-based effects — each card has a value 1-9 and a unique asymmetric effect; on a turn both players reveal a card; lower value activates its effect; higher value yields action points equal to the difference
  • rook-like movement and event-driven actions — Raptor moves around a square board; events and actions depend on card plays and board state
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a crazy mishmash of a bunch of very interesting mechanics
  • gears within gears all ticking together
  • I'm excited by all these things
  • we ended up winning the game after only three epidemics
  • I'm pleasantly surprised by this gameplay for this free game
References (from this video)
No references stored for this video.
Video y4NkLXmR9wA Brains On Games Review at 0:16 sentiment: positive
video_pk 90799 · mention_pk 243025
Brains On Games - Raptor video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Minis are detailed and unique designs; interesting faction visuals (e.g., angels, octopus boss).
  • Morale tracker and reaction mechanics keep all players engaged and add tension.
  • Creative potential explored through painting and papercraft scenery; accessible for families.
  • Missions add variety and encourage flexible problem solving.
  • Non-grid movement fosters spatial reasoning and measurement skills.
Cons
  • Rulebook is lengthy (over 100 pages), which can be intimidating and slow to learn.
  • Model assembly and painting can be tedious or require patience.
  • Requires crafting scenery or investment in terrain; depending on papercraft could need printing setup.
Thematic elements
  • Fantasy/marine warfare with morale and reconnaissance elements.
  • Two-player skirmish on a 90x90 cm play area with nautical fantasy factions (Atlantis, angels, sea creatures).
  • Mission-driven scenarios with variable objectives and dynamic interactions.
Comparison games
  • Burgle Bros
Mechanics (from transcript analysis)
  • Action Points — Players have a limited number of actions per turn (2 or 3) to allocate across their figures.
  • Card-driven stats for each figure — Each figure has a stat card detailing actions and abilities.
  • Mission-based objectives — Each faction has a starting mission; completing them varies each game.
  • morale tracker — A morale gauge can cause figures to flee or require rescue, adding a fallback control mechanism.
  • Non-grid movement and centimeter-based range — Movement uses real-world measurements without a grid, encouraging physical measurement.
  • Reactions — Figures can react to opponents' movements, allowing counter-actions during other players' turns.
  • Terrain and scenery interaction — Terrain pieces and scenery affect movement and strategy; crafting components can become scenery.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is rapture in a nutshell.
  • the rule book is over 100 pages long.
  • these minis are super detailed.
  • it's a little bit of crafting.
  • you might have two action points or three.
  • you don't have a board... you need to measure.
References (from this video)
No references stored for this video.
Video 1QH2JgykiZ8 Ryan and Bethany Board Game Reviews Top 10 List at 2:51 sentiment: positive
video_pk 90289 · mention_pk 241059
Ryan and Bethany Board Game Reviews - Raptor video thumbnail
Click to watch at 2:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • asymmetric predator-prey pursuit
  • prehistoric jungle
  • thematic asymmetry
Comparison games
none
Mechanics (from transcript analysis)
  • Asymmetric Player Powers — One side controls hunters, the other side controls raptors in pursuit and defense.
  • Asymmetric two-player combat — One side controls hunters, the other side controls raptors in pursuit and defense.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • these are the ten absolute ones that we would, if we saw it out, run to that table and play it because we were that much intrigued by these games for whatever reason
  • color me intrigued
  • it's a two-player game
  • I personally am not putting any of those on there because they all seemed exciting to me
References (from this video)
No references stored for this video.
Video 0cGLc6bRWuQ Meeple University Vlog at 5:47 sentiment: positive
video_pk 88341 · mention_pk 232642
Meeple University - Raptor video thumbnail
Click to watch at 5:47 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Really quick game
  • Really fun game
  • Fun is all in the conversation
Cons
none
Thematic elements
  • supermarket
Comparison games
none
Mechanics (from transcript analysis)
  • AI Opponent — The game is played against an AI which ranks cards.
  • cooperative play — It's a cooperative game where players technically play against AI.
  • ranking — Players rank fictional characters based on a given category.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • look how cute this is fabulous game as well
  • look how great this is like components like just soing amazing
  • look at this like amazing amazing
  • this is a really fun social deduction
  • it's really like you you should bit shy on social deduction you can you can like a little bit of a puzzle deduction as well
  • this is a very popular game when it was out
  • it's a logic game
  • puzzle deduction game
References (from this video)
No references stored for this video.
Video tj2mI1j1LKg BoardGameBollocks Top List at 3:51 sentiment: positive
video_pk 86723 · mention_pk 225486
BoardGameBollocks - Raptor video thumbnail
Click to watch at 3:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Great push your luck game.
  • Doesn't take too long.
Cons
none
Thematic elements
  • Dinosaurs
Comparison games
none
Mechanics (from transcript analysis)
  • Dice Rolling — You'll be rolling two dice.
  • Push Your Luck — You can decide to stick or you can keep rolling until you get a higher amount.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • remember if your favorite game of all time isn't on this list that's because a we haven't played it or B we think it is complete another dog
  • Castles of Burgundy is a masterpiece of design that never gets old.
  • it's just complex enough to give me a [__] brain ache and simple enough to make it accessible
  • Jamie should stay off the [__] wine mate
  • Escape curse of the temple set the bar that high for these Real Time games
  • Blocky mountains a sleeper hit in our house.
  • Scythe is a fantastic production it's a fantastic game
  • We are there solely for the story
  • Can't Stop is one of the best push luck games you can get today
References (from this video)
No references stored for this video.
Video OR_rFFQ9_bY Where There's A Wilz, There's a Play Top List at 1:56 sentiment: positive
video_pk 86433 · mention_pk 223510
Where There's A Wilz, There's a Play - Raptor video thumbnail
Click to watch at 1:56 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • favorite of the year
Cons
  • played mostly on BGA, not enough solo tabletop play
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is our top 10 10 five and 10 five and dime games we played in 2024
  • it's really tough and I play some stuff solo so that is taken into consideration here too
  • I really like that that Dynamic of okay I really want to do something over on this board so I need to make sure I have at least one worker here
  • I love my tile laying games and this one has really risen up and it's just it's a nice cozy game for the two of us to play
  • everything about that game is just so good
  • I love this the solo mode is so easy to run as well
  • this is an amazing game I absolutely love it it is going to be a keeper for a long time
  • I'm surprised umbrella made it
  • I really like that game that's yeah that was another spatial one where I can't picture where the path is going
References (from this video)
No references stored for this video.
Video R7VnH7LOO4M Board Game Sanctuary Review at 0:17 sentiment: positive
video_pk 83215 · mention_pk 209332
Board Game Sanctuary - Raptor video thumbnail
Click to watch at 0:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Great table presence
Cons
none
Thematic elements
  • weaving through crowds of people
  • a crowded dusty market
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — This is an area control game using cards.
  • Card Drafting — you'll only be able to choose either the card from the top of your deck or the bottom of your deck to play.
  • Pattern Building — Players are going to try and position and connect their cards to cover their opponents dots whilst protecting your own.
  • Tile Placement — flipping, rotating cards and playing them by connecting or covering a matching shape regardless of whether the edge shape has dots or is hollow.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's Takter and I love it.
References (from this video)
No references stored for this video.
Video qDxbOxhetRA Getting Games Review at 0:02 sentiment: positive
video_pk 63628 · mention_pk 157109
Getting Games - Raptor video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • card play mechanic is brilliant
  • mechanical asymmetry between the two players makes it feel like two different games
  • strong thematic integration between mechanics and theme
  • tense, fast-paced gameplay with low downtime due to simultaneous play
  • quick playtime (roughly 15-20 minutes) makes it a strong filler game
  • replayability across the two roles (Raptor vs. Scientist) provides variation
Cons
  • potential for large power swings due to luck of the draw, which can make comebacks difficult
  • replayability is described as average
Thematic elements
  • asymmetrical chase between predator Raptor and scientists
  • forest with scientists and a mother Raptor
  • asymmetric, tense, with simultaneous card play
Comparison games
none
Mechanics (from transcript analysis)
  • action generation based on card difference — the difference between the two numbers determines how many actions the lower-card player gets
  • Asymmetric Mechanics — Raptor (mama) can move arbitrarily far in a single action; scientists move one space per action and have 'Jeep' type long-range moves
  • asymmetric movement and actions — Raptor (mama) can move arbitrarily far in a single action; scientists move one space per action and have 'Jeep' type long-range moves
  • capture/knockout of smaller units — the Raptor can eat adjacent scientists; scientists can knock out baby Raptors with sleeping gas
  • end-of-turn card management — cards played remain face up; at end of turn, if a deck has only two cards, they shuffle discard into the deck; or if a one-value card with a Shuffle symbol is played, you shuffle and draw a new card
  • forest fire mechanics — fire tokens can be placed adjacent to other scientists or to grow a flame; scientists can walk through fire but Raptors cannot end on it; the fire can be put out by Raptor with one action
  • simultaneous card play with lower value resolving the turn — each player selects a card from a personal 9-card deck (values 1-9); reveal; the lower value card's player gains a bonus action equal to the difference between the two cards
  • sleeping gas and tranquilizers — sleeping gas can knock out baby Raptors on the same tile as a scientist; tranquilizers require darts to slow or stop the Mama Raptor's movement
  • special card effects and tokens — cards include effects like fire tokens, sleeping gas, terrified scientists, Mother's Call, and tranquilizer crosses to modify movement and timing
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I just love that card play mechanic
  • it's simultaneous so you're thinking at the same time so downtime is quite low in general and I just think it's a brilliant mechanism
  • the mechanical asymmetry between the two players it really does feel like you're playing a different game
  • the wonderful thematic connection that this game has between mechanics and what you are actually doing
  • I definitely recommend the game it's just been a ton of fun and I think you should give it a shot
References (from this video)
No references stored for this video.
Video NyWn-_7Jhbw JestaThaRogue Top 10 List at 0:46 sentiment: positive
video_pk 35055 · mention_pk 104591
JestaThaRogue - Raptor video thumbnail
Click to watch at 0:46 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • tight two-player tension and quick rounds
  • clean, accessible rules suitable for date-night
  • asymmetry provides distinct strategic paths
Cons
  • some luck element can influence card draw
  • asymmetry may feel unbalanced to some players
Thematic elements
  • asymmetric pursuit and capture
  • lab and dinosaur habitat
  • tense, competitive duel between two sides
Comparison games
none
Mechanics (from transcript analysis)
  • Asymmetric victory conditions — the scientists and Raptors pursue different win states, creating built in tension
  • Simultaneous card play — players secretly choose and reveal a card; higher values drive outcomes and scoring opportunities
  • Simultaneous Reveal — players secretly choose and reveal a card; higher values drive outcomes and scoring opportunities
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • February is the month of love so let's look at games for two players
  • I'm not going to lie, I'm single this time I'm looking at games that play two players
  • these are my top 10 games for two
  • let's not fall out
  • you know I don't have to tell you but you have to tell me I'm going to die alone
  • it's asynchronous so you can either pick your favorite side and play with that one all the time or switch things up keep it spicy
  • you can wake up your sleepy baby Raptors and recover your frightened scientists
References (from this video)
No references stored for this video.
Video O3kv-98Zn5Q Board Of It Review at 0:00 sentiment: mixed
video_pk 29164 · mention_pk 85758
Board Of It - Raptor video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • strong interactivity for a heavy Euro
  • engaging endgame tension through library vs prestige
  • tight area-control decisions with evolving scoring
  • satisfying planning puzzle and action-linking
  • tactile components and aesthetically pleasing components
  • asymmetric endgame options via objective cards
Cons
  • lengthy setup and complexity to reach the table
  • some actions feel repetitive, especially teach
  • the heavy weight may deter some players
  • potential for pacing issues if players are slow to optimize actions
  • board space and downtime considerations in large player counts
Thematic elements
  • education, knowledge transfer, and scholastic competition
  • West Africa, centers of scholarship during a historical period
  • puzzle-driven, resource-management euro with high interactivity
Comparison games
  • AR
  • MV
  • Mirth
Mechanics (from transcript analysis)
  • Area Control — Each main board area contains four sub-areas; the player with the most buildings in a sub-area scores tokens.
  • Area Control Scoring — Each main board area contains four sub-areas; the player with the most buildings in a sub-area scores tokens.
  • End Game Bonuses — Graduating students yields endgame prestige tokens depending on their level.
  • endgame prestige via graduation — Graduating students yields endgame prestige tokens depending on their level.
  • enroll a student / advanced class — Take a student from the main board or an advanced class tile from a central marketplace to your player board.
  • favor track and bonuses — The Favor track grants bonuses; gaining a Favor action may block spaces or free up score opportunities.
  • knowledge and building placement — Knowledge is the sum of the highest student track number for the discipline, used to determine where you can place buildings.
  • library books economy — Actions cost library books (one for each discipline) and library books are used to perform row-based area control in the library.
  • limited supply and tension — Prestige tokens and library books are scarce, influencing late-game competition.
  • Sankori tiles and endgame trigger — When enough Sankori tiles migrate to the middle, the game ends (12 migrated).
  • Simultaneous Actions — Each turn you perform two actions, but you cannot repeat the same action within a turn.
  • teach a class — Place a student on a lesson and teach to interact with the main board, building structures that boost knowledge.
  • Track Advancement — The Favor track grants bonuses; gaining a Favor action may block spaces or free up score opportunities.
  • two-action turns (no repeating the same action) — Each turn you perform two actions, but you cannot repeat the same action within a turn.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Sankor, the second game in the Osprey Fabio Lapiano trilogy, which also includes AR and MV.
  • In Sancor, which is a heavy complexity euro for one to four players, you're tasked by Mansamusa with spreading knowledge around West Africa and improving Sankoro.
  • From what we've seen, Sankur is a divisive game.
  • the highlight of Sankor is the interactivity.
  • Sankori is really great at allowing players to set themselves up to get a lot of bonuses which are vital for the aforementioned efficiency that they are trying to keep up.
  • the endgame scoring of Sankor is excellent. We love the slow burn as players struggle over filling the library book by book trying to wrestle control to what they want it to be.
References (from this video)
No references stored for this video.
Video 8LgZvoEetSQ Foster the Meeple Top List at 18:37 sentiment: positive
video_pk 12542 · mention_pk 113985
Foster the Meeple - Raptor video thumbnail
Click to watch at 18:37 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • low setup; easy to bring to gatherings
  • replayable due to many topics/facts
Cons
  • requires broad knowledge or guessing
  • humor may vary between groups
Thematic elements
  • fun facts, rankings
  • trivia-fact oriented ranking game
  • lighthearted, party-ish
Comparison games
  • Priorities
Mechanics (from transcript analysis)
  • ranking / prioritization — Players rank items or statements and then compare results.
  • solo-play option — Can be played solo with adaptive rules.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's so many amazing small box games we love them
  • you can travel with it, you can camp with it
  • tiny boxes pack a ton of game into a tiny footprint
  • you have to be into it, you gotta yell in Fuji Flush
References (from this video)
No references stored for this video.
Video kj0GDeS4A1c Actualol Discussion at 0:07
video_pk 11331 · mention_pk 33309
Actualol - Raptor video thumbnail
Click to watch at 0:07 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm giving away a copy of Dead of Winter: The Long Night with this video
  • To be in with a chance of winning, simply like this video, comment below and subscribe to Actualol
  • If you're new to Actualol then check out the rest of my videos.
  • I'm Actualol on Facebook and Twitter. I'm Jon Purkis, thanks for watching.
References (from this video)
No references stored for this video.
Video P1pCpG_-ZjE Adam in Wales - Board Game Design Top List at 0:42 sentiment: positive
video_pk 8756 · mention_pk 25834
Adam in Wales - Board Game Design - Raptor video thumbnail
Click to watch at 0:42 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • asymmetric gameplay
  • emotive and thematic theme
  • compact, shareable tension
Cons
  • availability/medium obscurity
  • potential balance questions with asymmetric roles
Thematic elements
  • predation and motherhood
  • asymmetric pursuit between a mother raptor with babies and scientists attempting to capture them
  • emotive
Comparison games
none
Mechanics (from transcript analysis)
  • Card Play — simultaneous face-down card play; reveal and resolve actions; resource refresh mechanics
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a really neat competitive game with a really fun theme
  • another run would be nice
  • the art style put me off but the game is good
  • I raved about this game on my videos when this channel was new
  • this is a co-op game similar to Pandemic
  • it's a gambling game where no money changes hands
  • feels like you're watching a horse race and you're betting on it
  • it's the time pressure
References (from this video)
No references stored for this video.
Video Q2IYHP6F2B4 Foster the meeple Discussion at 16:55 sentiment: positive
video_pk 8418 · mention_pk 24755
Foster the meeple - Raptor video thumbnail
Click to watch at 16:55 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Tight two-player duel feel
  • Fast and tense
Cons
  • Mechanics can be counter-intuitive at first
Thematic elements
  • Survival and chase mechanics
  • Prehistoric predator-prey chase
  • Two-player asymmetric combat
Comparison games
  • Targi
  • Patchwork
Mechanics (from transcript analysis)
  • Card-driven actions — Players reveal cards to determine actions; higher card often grants advantage.
  • Simultaneous Reveal — The difference between cards affects available actions.
  • Simultaneous reveal with benefit by difference — The difference between cards affects available actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This video has been sponsored by munchpak so thank you to munchpak.
  • Tapestry is a game that has just continued to increase on my list; I've always liked it a lot.
  • Rhino Hero Super Battle... this game is so much fun.
References (from this video)
No references stored for this video.
Video b-mFD6GkX2I Going Analog Interview at 6:42 sentiment: positive
video_pk 7100 · mention_pk 21026
Going Analog - Raptor video thumbnail
Click to watch at 6:42 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Clear dinosaur/clan theme
  • Accessible round-based play
Cons
  • Details not specified in transcript; data sparse
Thematic elements
  • Dinosaur-era survival and competition
  • Prehistoric predator-prey dynamics
  • Competitive vs. thematic play
Comparison games
none
Mechanics (from transcript analysis)
  • Card-based actions — Actions are driven by a hand of cards.
  • Variable player powers — Each player has unique abilities affecting strategy.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • 'co-designed a deck building area control game called path of light and shadow'
  • 'the game's about building a dinosaur theme park'
  • 'you co-designed Dead of Winter with Isaac Vega'
  • 'you can stop watching and go play a game'
  • "it's a t-rex on our dinosaur scoring scale"
  • 'Cosby Dude Tower' (reference to the host's favorite game mentioned in context)
References (from this video)
No references stored for this video.
Video P9zZvuyYDis The Dice Tower Other at 7:15 sentiment: positive
video_pk 4840 · mention_pk 14315
The Dice Tower - Raptor video thumbnail
Click to watch at 7:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Solid
  • Bottom shelf favorite
Cons
none
Thematic elements
  • dinosaurs
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Shelf 16 is kind of a an odd mix here
  • This shelf has twice as many games as most shelves
  • one of my favorite two-player games, but it's very difficult to learn and play
  • Fantastic abstract strategy game
  • Such a classic game and I like it a lot
  • I don't know why I like it so much, but I do
  • one of the most beautiful dexterity/party games there are
  • There are so many games on the shelf
References (from this video)
No references stored for this video.
Video fCXsNVqZhGo Board Game Hangover Top List at 0:40 sentiment: positive
video_pk 3044 · mention_pk 98199
Board Game Hangover - Raptor video thumbnail
Click to watch at 0:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • engaging story
  • unique character designs
  • dice-driven combat with boss battles
Cons
  • potentially long playtime
  • complex rules for newcomers
Thematic elements
  • heroic quest with boss encounters
  • fantasy story-driven battles against monsters
  • story-driven with boss battles
Comparison games
  • Feed the Kraken
  • Twilight Inscription
Mechanics (from transcript analysis)
  • Boss Battler — structured boss encounters that drive the progression of the story
  • Dice Rolling — players resolve combat and actions through dice rolls, contributing to a high-tension narrative
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the best social deduction game we have ever played
  • the wind is strong and the ships racing forward
  • it's the best story game we have ever played
  • dice rolling a lot
  • this game is a must
  • it's one of the best games if you have a video gamer in your life
References (from this video)
No references stored for this video.
Video L4akkxb_NL4 Actualol Discussion at 0:02 sentiment: neutral
video_pk 1934 · mention_pk 5523
Actualol - Raptor video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • quick rounds
  • good for families
Cons
  • some balance concerns in two-player mode
  • thematic weight may not appeal to all
Thematic elements
  • predation and survival
  • prehistoric jungle ecosystem
  • light-to-moderate theme with simple storytelling
Comparison games
none
Mechanics (from transcript analysis)
  • area majority / resource management — players manage cards to maximize points by controlling territories.
  • Resource Management — players manage cards to maximize points by controlling territories.
  • Set Collection — collect sets of cards to trigger effects.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video CUZZqJTaz4s cardboardrhino Top List at 0:19 sentiment: positive
video_pk 1832 · mention_pk 5279
cardboardrhino - Raptor video thumbnail
Click to watch at 0:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Cozy, thematic fit between mechanics and theme
  • Easy to learn for new players
  • Appealing minis and table presence
Cons
none
Thematic elements
  • predator-prey, escape and capture
  • A mother raptor escapes into the wild with her five babies while scientists pursue.
  • asymmetrical, thematic, cozy
Comparison games
none
Mechanics (from transcript analysis)
  • asymmetric roles — One side controls the Raptor and babies, the other controls the scientists, with goals tied to escaping or neutralizing.
  • card-driven action timing — Players use numbered cards (1-9); an action can be performed only if the played card is lower than the opponent's. If not, players gain the difference as points to resolve actions.
  • set-collection / objective-based scoring — The Raptor side aims to achieve escapes or remove opponents’ presence; scientists aim to neutralize or capture.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Raptor is a very cozy game
  • it's easy for anyone to play
  • Air, Land and Sea is one of the best two-player games out there
  • Azul is a game that should be in every game library
  • the blue is the definition of a fun game
References (from this video)
No references stored for this video.
Video SIDJ8hH5Y6c Adam in Wales - Board Game Design Top List at 6:16 sentiment: positive
video_pk 1772 · mention_pk 5106
Adam in Wales - Board Game Design - Raptor video thumbnail
Click to watch at 6:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Satisfying balance between sides
  • Clear thematic tension
Cons
none
Thematic elements
Comparison games
  • Root
  • Vast
Mechanics (from transcript analysis)
  • Asymmetric play — Two distinct sides with different aims and mechanics (dinosaurs vs scientists).
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This list is all about hopefully it'll give you some ideas of games that you might want to pick up yourself.
  • Auctions are challenging; the more you play, the more you start to feel how much those power stations are worth.
  • Not everybody is going to have totally accurate general knowledge and it welcomes players in to just have a go.
  • I split you choose is a mechanism that could be used more broadly; it creates delicious tension and stress at the table.
References (from this video)
No references stored for this video.
Video AHZg6ssoxjA cardboardrhino Review at 0:06 sentiment: positive
video_pk 561 · mention_pk 1682
cardboardrhino - Raptor video thumbnail
Click to watch at 0:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • delicate balance in asymmetrical play
  • engaging cat-and-mouse dynamic with changing roles
  • clear, approachable rules that illustrate asymmetry
  • old-school, cozy art and feel
Cons
  • asymmetry may be challenging for new players
  • potential reliance on card draws for pacing
Thematic elements
  • asymmetric cat-and-mouse chase between predator (Mama Raptor) and scientists; focus on stealth, ambush, and rescue
  • Forest edge / lab setting where scientists chase a raptor brood; mother raptor hides in bushes
  • tabletop game storytelling with asymmetric roles and direct conflict; thematic emphasis on pursuit and evasion
Comparison games
none
Mechanics (from transcript analysis)
  • Action Points — the difference between the two cards yields action points for the non-acting player to spend on actions
  • action-point economy — the difference between the two cards yields action points for the non-acting player to spend on actions
  • asymmetric roles and capabilities — scientists vs Mama Raptor have different available actions on cards and from action points, shaping strategy
  • Card-driven action selection — players choose a numbered card to reveal; the lowest card triggers the corresponding action
  • Simultaneous Actions — scientists can use fire, Jeep movement on tracks, shooting, and capturing; Mama Raptor can hide, frighten, call for reinforcements, and rescue or threaten babies
  • simultaneous card reveal and action resolution — both players reveal their chosen cards at once; resolution depends on card values
  • Simultaneous Reveal — both players reveal their chosen cards at once; resolution depends on card values
  • sleep/tokens victory conditions — the mother has five sleep tokens; scientists win by capturing or putting babies to sleep; Raptor wins by escaping three babies or eliminating scientists
  • special actions per side — scientists can use fire, Jeep movement on tracks, shooting, and capturing; Mama Raptor can hide, frighten, call for reinforcements, and rescue or threaten babies
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Raptor is a card-driven board game with tactical play and some double guessing
  • Raptor is a very enjoyable game of cat-and-mouse where the roles change all the time
  • it's very delicately balanced and it's a very good introduction to asymmetrical play
  • old-school style of the game art wise and when it comes to the feel of the game design it has something cozy to it
References (from this video)
No references stored for this video.
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