Mamma Raptor has escaped from her run and laid her eggs in the park. A team of scientists must neutralize her and capture the baby raptors before they run wild into the forest.
Raptor is a card-driven board game with tactical play and some double guessing. Players use their cards to move their pawns — with the scientists on one side, Mother and baby raptors on the other — on the board. Every round, the player who played the lowest ranked card can use the corresponding action, while their opponent has movement or attack points equal to the difference between the values of the two cards. The scientists can use fire, can move by jeep on the tracks, and can even call for reinforcements, while the mamma raptor can hide in the bushes, yell to frighten the scientists, and call for her babies.
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- I'm giving away a copy of Dead of Winter: The Long Night with this video
- To be in with a chance of winning, simply like this video, comment below and subscribe to Actualol
- If you're new to Actualol then check out the rest of my videos.
- I'm Actualol on Facebook and Twitter. I'm Jon Purkis, thanks for watching.
References (from this video)
- asymmetric gameplay
- emotive and thematic theme
- compact, shareable tension
- availability/medium obscurity
- potential balance questions with asymmetric roles
- predation and motherhood
- asymmetric pursuit between a mother raptor with babies and scientists attempting to capture them
- emotive
Mechanics (from transcript analysis)
- Card Play — simultaneous face-down card play; reveal and resolve actions; resource refresh mechanics
Video topics + discussion points
Quotes (from this video)
- it's a really neat competitive game with a really fun theme
- another run would be nice
- the art style put me off but the game is good
- I raved about this game on my videos when this channel was new
- this is a co-op game similar to Pandemic
- it's a gambling game where no money changes hands
- feels like you're watching a horse race and you're betting on it
- it's the time pressure
References (from this video)
- Tight two-player duel feel
- Fast and tense
- Mechanics can be counter-intuitive at first
- Survival and chase mechanics
- Prehistoric predator-prey chase
- Two-player asymmetric combat
- Targi
- Patchwork
Mechanics (from transcript analysis)
- Card-driven actions — Players reveal cards to determine actions; higher card often grants advantage.
- Simultaneous reveal — The difference between cards affects available actions.
- Simultaneous reveal with benefit by difference — The difference between cards affects available actions.
Video topics + discussion points
Quotes (from this video)
- This video has been sponsored by munchpak so thank you to munchpak.
- Tapestry is a game that has just continued to increase on my list; I've always liked it a lot.
- Rhino Hero Super Battle... this game is so much fun.
References (from this video)
- Clear dinosaur/clan theme
- Accessible round-based play
- Details not specified in transcript; data sparse
- Dinosaur-era survival and competition
- Prehistoric predator-prey dynamics
- Competitive vs. thematic play
Mechanics (from transcript analysis)
- Card-based actions — Actions are driven by a hand of cards.
- Variable player powers — Each player has unique abilities affecting strategy.
Video topics + discussion points
Quotes (from this video)
- 'co-designed a deck building area control game called path of light and shadow'
- 'the game's about building a dinosaur theme park'
- 'you co-designed Dead of Winter with Isaac Vega'
- 'you can stop watching and go play a game'
- "it's a t-rex on our dinosaur scoring scale"
- 'Cosby Dude Tower' (reference to the host's favorite game mentioned in context)
References (from this video)
- Solid
- Bottom shelf favorite
- dinosaurs
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Shelf 16 is kind of a an odd mix here
- This shelf has twice as many games as most shelves
- one of my favorite two-player games, but it's very difficult to learn and play
- Fantastic abstract strategy game
- Such a classic game and I like it a lot
- I don't know why I like it so much, but I do
- one of the most beautiful dexterity/party games there are
- There are so many games on the shelf
References (from this video)
- Cozy, thematic fit between mechanics and theme
- Easy to learn for new players
- Appealing minis and table presence
- predator-prey, escape and capture
- A mother raptor escapes into the wild with her five babies while scientists pursue.
- asymmetrical, thematic, cozy
Mechanics (from transcript analysis)
- asymmetric roles — One side controls the Raptor and babies, the other controls the scientists, with goals tied to escaping or neutralizing.
- card-driven action timing — Players use numbered cards (1-9); an action can be performed only if the played card is lower than the opponent's. If not, players gain the difference as points to resolve actions.
- set-collection / objective-based scoring — The Raptor side aims to achieve escapes or remove opponents’ presence; scientists aim to neutralize or capture.
Video topics + discussion points
Quotes (from this video)
- Raptor is a very cozy game
- it's easy for anyone to play
- Air, Land and Sea is one of the best two-player games out there
- Azul is a game that should be in every game library
- the blue is the definition of a fun game
References (from this video)
- Satisfying balance between sides
- Clear thematic tension
- Root
- Vast
Mechanics (from transcript analysis)
- Asymmetric play — Two distinct sides with different aims and mechanics (dinosaurs vs scientists).
Video topics + discussion points
Quotes (from this video)
- This list is all about hopefully it'll give you some ideas of games that you might want to pick up yourself.
- Auctions are challenging; the more you play, the more you start to feel how much those power stations are worth.
- Not everybody is going to have totally accurate general knowledge and it welcomes players in to just have a go.
- I split you choose is a mechanism that could be used more broadly; it creates delicious tension and stress at the table.