Game Info
Year
2019
Players
2-4
Age
10+
Playtime
60 min
Collection
Your Tier
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Description
A top secret Soviet space mission set out to colonize a planet in a remote galaxy, far away from home. The settlers built there a small communist heaven which exists to this day. As one of the leaders, your goal is to guide the settlers on this new, yet strangely familiar terrain.
In Red Outpost, players get to control all of the settlers, each time a different one. You must expertly manage the resources and choose the jobs carefully so as not to upset the settlers: Keeping up morale is of utmost importance if you want to become the most prolific leader!
—description from the publisher
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 9
This page: 9
Sentiment:
pos 8 ·
mix 0 ·
neu 0 ·
neg 0
Showing 1–9 of 9
Video xTuGIa80-rM
Getting Games Discussion at 18:36 sentiment: positive
video_pk 91333 · mention_pk 244964
Click to watch at 18:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
- worker activation / communal workers
- colonization of a new planet (Soviet-style description in-game)
Comparison games
none
Mechanics (from transcript analysis)
- communal workers — Multiple workers active per turn; not each player's own worker.
- two-day phases — Play passes through two full days with worker activations.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- this is a ravans burger release and they're a huge board game publisher
- it's a cooperative dice game
- Back to the Future as a movie franchise is all about time travel
- you are going to be building out network tiles all across this map
- hidden movement
- I think this is a wonderful looking cover
- this is an incredibly ambitious game
- the decisions that you make have a lasting impact on game to game
- history is embedded in each copy
- there are no scripted narratives or predetermined end points
- it's a work replacement style game but the workers are communal
- the unique meeple distribution system and innovative mechanism of mining the resources
- the card game looks like it has a lot of similar things to fresco the main game
- in the dice game version you are going to be rolling dice exactly three times
References (from this video)
No references stored for this video.
Video 4LijCXvWXZk
Meeple University Top 10 List at 17:46 sentiment: positive
video_pk 90718 · mention_pk 242667
Click to watch at 17:46 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Mechanic is nice, simple, and innovative
- Tricky interconnectedness
- Plays in under an hour
- Good thought put into it
Cons
- Theme might turn some people off
Thematic elements
- Establishing a new communist establishment
- The Moon/Space
Comparison games
none
Mechanics (from transcript analysis)
- action selection — Move one of the common workers to do an action that is then unavailable to others.
- Area Majority — Majority control over workers after the round determines points gained or lost.
- Campaign — Has a campaign.
- Morale tracking — Worker actions change their morale up or down.
- Resource Management — Shared resources due to the communist theme.
- Worker Placement — A worker placement game with six common workers.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- our top 10 games of 2020
- it's the games we associate with this year
- all the games i really liked were mid-weight games
- i haven't seen any party games in 2020
- i'm not a stagnant object i vary from time to time
- i was super surprised when i played the crew and i love it love it love it
- it's such a simple idea taking trick taking you know traditional style essentially traditional trick taking and turning it into a cooperative puzzle
- it is the most innovative thing that I've seen in gaming this year
- oh my gosh that game oh i blew my mind
- there is nothing innovative in this game
- it is just a perfect interlocking of things that already exist to make something that is really satisfying
- what is your top ten from the comment sections below
- it is subjective because this is what we personally like
References (from this video)
No references stored for this video.
Video j39kq8SVNlU
Meeple University Playthrough at 2:58 sentiment: positive
video_pk 90704 · mention_pk 242600
Click to watch at 2:58 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Highly interactive and replayable
- Thematic fit that is enjoyable even with light theme
- Gorgeous artwork and appealing component design
- Rich interconnection of worker actions and mood mechanics
Cons
- High decision density can be punishing or slow for some players
- Complex interdependencies may challenge new players
Thematic elements
- Communist/state-planning with shared resources and mood-based scoring
- The crew lands on a habitable planet to set up a new communist society.
- light thematic treatment; theme not heavily emphasized
Comparison games
- Scythe
- West Kingdom
- Unlock Star Wars
Mechanics (from transcript analysis)
- Area Majority — End of round scoring based on which player has the majority on a worker, gaining the worker's mood points.
- Area majority scoring — End of round scoring based on which player has the majority on a worker, gaining the worker's mood points.
- Phased rounds and action cap — Rounds consist of multiple phases (morning, lunch, etc.) with a limit on actions per player per round (nine actions in two-player game).
- production wheel — Goods are produced and placed; certain combinations trigger bonuses on the production wheel.
- Random Production — Goods are produced and placed; certain combinations trigger bonuses on the production wheel.
- Shared resources and mood — Actions interact with a shared resource pool and affect workers' mood, influencing point scoring.
- Solo variant — There is a solo variant for this game.
- Turn order and first player rotation — First player rotates; all six workers are used in the second phase during each round.
- Variable Phase Order — Rounds consist of multiple phases (morning, lunch, etc.) with a limit on actions per player per round (nine actions in two-player game).
- Worker Placement — Six unique workers are placed on empty spaces; the action available depends on which worker is used, with a disk placed on that worker.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- we are on the red outpost
- we are setting up a new communist society here
- this is a shared worker placement game with shared resources
- it's highly interactive and highly replayable
- the theme isn't taken heavily, we take it lightly
- the artwork looks gorgeous
- the meeples are cute
- password sputnik
References (from this video)
No references stored for this video.
Video dg3_Ka35M2c
3 Minute Board Games Discussion at 3:52:48
video_pk 90107 · mention_pk 240304
Click to watch at 3:52:48 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Anacrony is a cooperative game for one to four players. So it's a cooperative game where you're working together to stop that end game timer.
- You're constantly making choices about how you're gonna spend your next X turns, and you've got to have enough resources.
- You've got to plan for months ahead. You've got to plan how you're gonna spend your next X turns.
- This is a really good cooperative game. I've played it a couple of times.
- It's a very thinky game. So you've got all these different tracks and your different workers and your different ways to score points.
References (from this video)
No references stored for this video.
Video BGiAd56uHxc
Meeple University Top List at 19:51 sentiment: positive
video_pk 64806 · mention_pk 158319
Click to watch at 19:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Features specialized workers that are better at certain tasks.
- Shared resources create a significant timing and interaction element.
- Area control/influence is based on which worker type is used.
Cons
- Other workers get 'sad' if they go to the coal mine (implying inefficiency).
Thematic elements
- Communal settlement
- Mars or Moon colony
Comparison games
- Jiangnan
Mechanics (from transcript analysis)
- Area influence with specialized workers — Players gain influence based on the specific worker they use, rather than just the action space.
- Asymmetric communal worker placement — Six workers, each with specializations, are used for actions. Resources generated are often shared.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- We are very excited today to share you one of the popular mechanic well-known mechanic worker placement but we are going to show you the top 10 twists that we've played in worker placement.
- The action spaces are there you put it's blocked and uh there's one or two spaces that multiple players can go to so that's kind of the the absolute classic big classic.
- We're going to try to pick games here that uh really do work a placement in a unique way either they're the only one that does it that way or they do something extra special.
- Please do let us know in the comments we would love to see your comments and even every single like like it every single few subscribe to us if you liked it's always optional that would really really helpful to us.
- This becomes so critical to the game you determine what actually will score each round because it will then the first round objective will score the second round and the third one and so on.
- I think it's a little bit of a Targe type of game as well I didn't find the actions I was selecting right as tight or interesting but I really liked the way I was choosing the actions.
- Variable worker value with tug of war and Superior worker bumping and level up with shared worker colors.
References (from this video)
No references stored for this video.
Video 0NL3mxDpd3Y
The Board Game Garden Top 10 List at 26:11 sentiment: positive
video_pk 35263 · mention_pk 105205
Click to watch at 26:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Cool shared-worker mechanics
- Interesting tension around influence and happiness
Cons
none
Thematic elements
- Resource collection and area control
- Worker-placement on a colonial frontier
- Strategic, Euro-weighted
Comparison games
- Bus (mentioned as a point of comparison by the author)
Mechanics (from transcript analysis)
- influence / happiness tracking — Influence on workers determines point gain or loss
- Influence Points — Influence on workers determines point gain or loss
- Worker Placement — Any player can move any of the six workers; different spots yield resources and VP
- worker placement with shared workers — Any player can move any of the six workers; different spots yield resources and VP
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- the gallerist was my number one for February
- it's a trick-taking game that has a solo mode and I am so intrigued to see how that game plays solo
- I really enjoyed laav ... it's absolutely beautiful
References (from this video)
No references stored for this video.
Video jj-kAkjQwiA
Meeple Mountain Review at 0:00 sentiment: positive
video_pk 30921 · mention_pk 91190
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Meaty euro feel with tight two-round structure
- Strong area-control tension via majority on each worker
- Clear, well-produced components and prototype quality
- Game length stays under an hour while delivering depth
- Flavorful theme and mechanic synergy (mood, export, crystals)
Cons
- Two-round structure may feel unconventional or constrain long-term planning
- Potential runaway leader dynamics if one worker garners majority for too long
- Prototype is not final; certain rules/text may change in final production
Thematic elements
- worker management, shared resources, governance under a communist-leaning settler colony
- Moon base / extraterrestrial settlement
- procedural resource management with area-control tension
Comparison games
none
Mechanics (from transcript analysis)
- area control / majority — For each worker, players compete to gain majority influence; majority at round end yields points on the mood track.
- Area Majority — For each worker, players compete to gain majority influence; majority at round end yields points on the mood track.
- Card-driven abilities — Two ability cards at setup grant unique perks and a special location/worker rule; cards influence strategy.
- Crystal tokens / export track — Crystals interact with mood and resources; crystals donated influence end-game scoring via a crystal export/Palace system.
- Mood/happiness track — Workers have mood; actions can increase or decrease mood and affect end-game scoring and access to actions.
- Resource conversion / penalties — Discarding resources can gain mood or crystals; certain spaces produce or modify resources with mood consequences.
- Resource Management — Resources produced are placed in a shared storehouse; production influences mood and scoring via the export track.
- Resource production and storehouse — Resources produced are placed in a shared storehouse; production influences mood and scoring via the export track.
- Two-day round structure — The game lasts two rounds (days). Each day has morning, lunch, and evening phases with rotating starting player and token rules.
- Worker Placement — Players move workers to board locations to perform actions; action availability depends on which workers are activated and which location is visited.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- red outpost is a worker placement game
- there are 12 locations here on the board to visit and they all do a certain action
- you can keep track who has influence on each and how happy they are
- you will produce one wool
- you will gain two moods unless she is the commissar who would lose one mood instead then they can pay one crystal to make any one worker gain one mood and another to lose one mood
- the art and the components are done very well
- this is a prototype version and this pretty much feels and looks like a finished product
- if you like euro games that have some meat on them but still plays under an hour then this would be a great game to have
- red outpost by Imperial publishing is still on Kickstarter so go check them out
- this is board game Brody I hope you enjoyed this video
- which one of you workers want to do some hard work in the mine
- the game is only two rounds which seems a little weird number of rounds but it does help keep the game from going on and on
References (from this video)
No references stored for this video.
Video a8BCeLZQXto
3 Minute Board Games Review at 0:00 sentiment: positive
video_pk 7973 · mention_pk 23411
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Unique take on worker placement genre
- Multiple worker types with distinct preferences
- Fresh asymmetric mechanics
- Plenty of options each turn
Cons
- May need multiple plays to fully appreciate
Thematic elements
- Soviet Union
- Space colonization
- 1950s sci-fi aesthetic
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Looking at some of the weird and wacky stuff that's out there that you might not have seen before
- I'd rather play a game that's so bad I can laugh at it than a game I just want to stop playing cuz I'm bored
- This is a ludicrous game for ludicrous people
- I can't think of many things more wholesome in terms of theme than a game like dogs
- Red Outpost is a really different take on the worker placement genre and for that reason alone I recommend checking it out
- I know entirely too many Union people and I think it's hilarious to play a game like this with people in the union movement
- Refreshing to see something other than Marvel and DC in this genre
References (from this video)
No references stored for this video.
Video i5uCwSmMWwA
The Dice Tower Discussion at 5:37 sentiment: positive
video_pk 5647 · mention_pk 16785
Click to watch at 5:37 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Unusual theme that intrigues
Cons
- Theme may be polarizing
Thematic elements
- Worker equality, rest dynamics
- Marxist/Marean social structure
- Quirky theme
Comparison games
none
Mechanics (from transcript analysis)
- area control / worker mechanics — Workers balance rest and equalization in a strange socialist setup.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Shark Park, a memory kind of game.
- they're essentially just more complex versions of the last.
- it feels like it's a bigger game that was streamlined and streamline is often very good, but this one I felt almost a little streamlined too much.
- This one's almost there. And I know a lot of people love the Talisera.
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–9 of 9