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Description
The rules of "Red" are simple: highest card wins! But "Red" is just one of seven games you'll be playing in Red7, and if you're not winning the current game at the end of your turn, you're out! The last person standing wins the round.
The deck in Red7 is 49 cards: each of the colors of the rainbow numbered 1 to 7. A hand takes just a couple minutes!
Year Published
2014
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Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment:
pos 1 ·
mix 0 ·
neu 0 ·
neg 1
Showing 1–2 of 2
Video Ww1ZPHMF_uo
Unknown Channel general_discussion at 0:02 sentiment: positive
video_pk 60833 · mention_pk 153276
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
- Remembrance and afterlife, ritual imagery
- Day of the Dead themed, Mexican cultural motifs
- ritual-themed, decorative atmosphere with abstract scoring
Comparison games
none
Mechanics (from transcript analysis)
- card-based scoring with endgame requirements — Cards provide requirements and potential endgame scoring conditions
- compact component storage and player boards — Small cards and indented player boards designed for compact setup
- dice-based solo mode — Solo variant relies on rolling a die to drive actions or outcomes
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- So, this is a game for one to four players.
- Ooh, very strong smell of a new game when I open this one up.
- the solo mode on page 10.
- Let's just appreciate the box cover art here.
- Maybe they're flowers.
- the cards are tiny. They'll probably fit perfectly in these slots.
- I love when games don't have full-size cards because that typically means I'll be able to play it with minimal space.
- Day of the Dead.
References (from this video)
No references stored for this video.
Video aVelfoqp9m8
Unknown Channel game_review at 0:00 sentiment: negative
video_pk 34566 · mention_pk 102958
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
negative
Pros
- Innovative narrative concept with episodic, story-driven play
- Crossroads cards in Episode 1 provide fresh player interaction
- Atmosphere of a crew managing a ship under pressure
Cons
- Rulebook is poor: confusing, incomplete, sometimes incorrect
- Price at 90 pounds felt too high for what is offered
- Campaign mechanics feel easy and repetitive; consequences of choices unclear
- Narrative writing weak; many generic officer names; lacks depth
- Replayability damaged by envelope-based modifications that can worsen play
Thematic elements
- Survival, governance, trust, and narrative-driven decision-making under constant threat to the ship
- Generational spaceship voyage from dying Earth to a distant star system; long-term isolation with no return
- episodic, envelope-reveals, player votes influence story progression
Comparison games
- Dead of Winter
- Pandemic Legacy
- Gloomhaven
Mechanics (from transcript analysis)
- Campaign progression and uncertain end-state — Players do not know victory conditions at start; outcomes depend on later events.
- Cooperative play with systemic tension — Mainly cooperative, but player decisions impact ship survival and story outcomes.
- Dice-based action economy — Officers use dice to perform tasks; dice can be allocated to tasks or to personal goals.
- Narrative choice — Crossroads cards present narrative choices; envelopes modify game rules and systems between episodes.
- Narrative crossroads and envelope reveals — Crossroads cards present narrative choices; envelopes modify game rules and systems between episodes.
- Personal goals and promotions — Each player has personal objectives; promotions depend on dice and progress.
- Resource management and task pool — A shared pool of critical tasks pressures ship systems; resources are spent to act.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- open up what is essentially a ring bound tome of stories
- there was no episode five I mean it
- Gen7 just left me sad at 90 pounds
- the core of the game collapsed
- pandemic legacy is excellent
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–2 of 2