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Red7 box art

Red7

Game ID: GID0262647
Game Info
Year
2014
Collection
Rating
Mechanic profile
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Vibe profile
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Description

The rules of "Red" are simple: highest card wins! But "Red" is just one of seven games you'll be playing in Red7, and if you're not winning the current game at the end of your turn, you're out! The last person standing wins the round.

The deck in Red7 is 49 cards: each of the colors of the rainbow numbered 1 to 7. A hand takes just a couple minutes!

Description

The rules of "Red" are simple: highest card wins! But "Red" is just one of seven games you'll be playing in Red7, and if you're not winning the current game at the end of your turn, you're out! The last person standing wins the round.

The deck in Red7 is 49 cards: each of the colors of the rainbow numbered 1 to 7. A hand takes just a couple minutes!

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 5
This page: 5
Sentiment: pos 3 · mix 1 · neu 0 · neg 1
Mentions per page
Showing 1–5 of 5
Video -ziQ27f1qKU Top 10 List at 13:21:20 sentiment: positive
video_pk 67762 · mention_pk 164011
Red7 video thumbnail
Click to watch at 13:21:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Does it make me happy? Yes, it is pretty cool.
  • The way you're building this altar is so, so interesting.
  • The part that I absolutely love is the very crunchy moments of failure.
  • I love games like that.
  • The really intricate puzzle of how you're placing those cards and the different conditions they affect.
  • The thematic element of it is very inviting.
  • It's a really unique theme.
  • A game that will hit our table again and again.
Cons
  • The game will get to a point where whatever you do is just going to suck.
  • Making sure and hoping that you get the right stuff because it does feel really good when it does work out.
Thematic elements
  • Building an altar to the Day of the Dead
Comparison games
  • Calico
Mechanics (from transcript analysis)
  • card drafting — Players draw a card from the center of the board.
  • Objective Fulfillment — Each card has an objective, and surrounding cards also have objectives that influence each other.
  • tile placement — Players place cards into their 'Afrenda' (altar).
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think this game not only has the potential to be game of the year for me, but even after one play, I can see it being like a top 10 game for me.
  • This month was extremely hard.
  • I even proposed to Tyler. I was like, 'Tyler, we should do a top 10 of June this month.'
  • It wasn't hard for me. Tyler did not want to do a top 10. He stuck with us five cuz that's the format that we have.
  • We are halfway through the year. And we are 54% through our challenge.
  • It's July second. Please. We played a lot of games for Canada Day.
  • This is definitely one that we'll be playing again and again.
  • I think this game not only has the potential to be game of the year for me, but even after one play, I can see it being like a top 10 game for me. Yeah, this game hit this game hit good. So good.
  • The most important mechanic: Fun.
References (from this video)
No references stored for this video.
Video Lt1PzrFJHL0 Review at 0:02 sentiment: mixed
video_pk 65762 · mention_pk 159534
Red7 video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Like a legacy game that doesn't overstay its welcome and can be replayed
  • Game evolves as you play introducing new story elements and game systems
  • Story can go in extremely different places based on decisions
  • Core mechanics are simple enough
  • Emergent story elements
  • Can be played like a group of petty middle managers concerned with their own department
Cons
  • Cards came up with rules that hadn't been introduced yet, leading to confusion
  • If played fully cooperatively, could get really dull without internal tension
  • Lacks drama without internal tension between competing players
Thematic elements
  • managing a spaceship and its departments while facing a crisis
  • a generational ship
Comparison games
  • Dead of Winter
  • The Captain is Dead
Mechanics (from transcript analysis)
  • competitive — Only one person can be the top officer.
  • Cooperative — Everyone is working together to make the ship function.
  • dice placement — Dice represent your crew and you place them on the board to take actions. Maintenance tasks require placing dice matching the symbols on them.
  • legacy — Gen7 is like a legacy game that doesn't overstay its welcome and can be replayed as you don't have to destroy anything. The game evolves as you play introducing new story elements and game systems.
  • Narrative/Storytelling — This game has a huge amount of story content. Each game will be a different mission with its own setup and goals. The decisions you make in each mission will determine how your story unfolds. When you place your officer, a crossroads card is drawn if triggered, and you'll make a story decision.
  • worker placement — Dice represent your crew and you place them on the board to take actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Gen7 is like a legacy game that doesn't overstay its welcome and that can be replayed as you don't have to destroy anything.
  • The game evolves as you play introducing new story elements and game systems.
  • The best thing about this game is the emergent story elements.
  • The crew staged an intervention for my hoarding of Chems and my character's chem problem became a running part of the story for us.
  • however, there were some times when cards came up with rules that hadn't been introduced yet and that led to some confusion.
  • And if you play this game fully cooperatively I could see getting really dull.
  • Without the internal tension between competing players the game would lack a lot of drama.
References (from this video)
No references stored for this video.
Video u3nFw7zjd-Y watch it played Rules Teach at 0:23 sentiment: positive
video_pk 64962 · mention_pk 158565
watch it played - Red7 video thumbnail
Click to watch at 0:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fully cooperative gameplay
  • Campaign with branching narrative
  • Tension between personal ambition and ship's needs
  • Resettable campaign for replayability
Cons
none
Thematic elements
  • Officers on a long space voyage
  • An interstellar journey to a new home planet
Comparison games
none
Mechanics (from transcript analysis)
  • Campaign — The game takes place over a campaign of seven games, also known as episodes.
  • card drafting — Players draft operation task cards and cards from meetings.
  • Cooperative objectives — Players work towards shared objectives, with personal objectives also scoring officer stars.
  • Donation actions — Optional actions allow players to donate resources to the ship's stores for merits.
  • Group actions — Critical tasks can have group seats that require multiple dice to be placed simultaneously by one or more players.
  • Meeting mechanics — Meetings are initiated to draw cards, with players contributing dice and drafting cards.
  • Officer dice — Using officer dice (8-sided) triggers crossroads cards, which present choices and narrative events.
  • Perk acquisition — Players can spend officer stars to acquire officer perks, which provide ongoing benefits.
  • Resource management — Players gather and manage resources like data, parts, and kems, with limits on storage in their barracks and the ship's stores.
  • Seating dice — Players place dice into unoccupied seats on various boards to resolve effects. If no seats are available, dice go to the recovery room.
  • set collection — Players collect file cards and schema cards, with schemas having ongoing effects.
  • task completion — Players can complete operation tasks by spending resources to gain merits and resolve effects.
  • worker placement — Placing dice into seats on boards to activate actions is a core mechanic.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • gen7 is a fully cooperative game where all of the players we either win or lose together
  • the game is played over a series of seven different episodes which make up the campaign that will unfold through this plot book and also the various sealed envelopes that you'll open but this campaign is completely resettable when you're done you can seal everything back up in the envelopes and play again and each time you play the choices you make will branch you off in different directions and leaves you potentially two different outcomes
References (from this video)
No references stored for this video.
Video Ww1ZPHMF_uo DaniCha Discussion at 0:02 sentiment: positive
video_pk 60833 · mention_pk 153276
DaniCha - Red7 video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • Remembrance and afterlife, ritual imagery
  • Day of the Dead themed, Mexican cultural motifs
  • ritual-themed, decorative atmosphere with abstract scoring
Comparison games
none
Mechanics (from transcript analysis)
  • card-based scoring with endgame requirements — Cards provide requirements and potential endgame scoring conditions
  • compact component storage and player boards — Small cards and indented player boards designed for compact setup
  • dice-based solo mode — Solo variant relies on rolling a die to drive actions or outcomes
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, this is a game for one to four players.
  • Ooh, very strong smell of a new game when I open this one up.
  • the solo mode on page 10.
  • Let's just appreciate the box cover art here.
  • Maybe they're flowers.
  • the cards are tiny. They'll probably fit perfectly in these slots.
  • I love when games don't have full-size cards because that typically means I'll be able to play it with minimal space.
  • Day of the Dead.
References (from this video)
No references stored for this video.
Video aVelfoqp9m8 No Pun Included Review at 0:00 sentiment: negative
video_pk 34566 · mention_pk 102958
No Pun Included - Red7 video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • Innovative narrative concept with episodic, story-driven play
  • Crossroads cards in Episode 1 provide fresh player interaction
  • Atmosphere of a crew managing a ship under pressure
Cons
  • Rulebook is poor: confusing, incomplete, sometimes incorrect
  • Price at 90 pounds felt too high for what is offered
  • Campaign mechanics feel easy and repetitive; consequences of choices unclear
  • Narrative writing weak; many generic officer names; lacks depth
  • Replayability damaged by envelope-based modifications that can worsen play
Thematic elements
  • Survival, governance, trust, and narrative-driven decision-making under constant threat to the ship
  • Generational spaceship voyage from dying Earth to a distant star system; long-term isolation with no return
  • episodic, envelope-reveals, player votes influence story progression
Comparison games
  • Dead of Winter
  • Pandemic Legacy
  • Gloomhaven
Mechanics (from transcript analysis)
  • Campaign progression and uncertain end-state — Players do not know victory conditions at start; outcomes depend on later events.
  • Cooperative play with systemic tension — Mainly cooperative, but player decisions impact ship survival and story outcomes.
  • Dice-based action economy — Officers use dice to perform tasks; dice can be allocated to tasks or to personal goals.
  • Narrative choice — Crossroads cards present narrative choices; envelopes modify game rules and systems between episodes.
  • Narrative crossroads and envelope reveals — Crossroads cards present narrative choices; envelopes modify game rules and systems between episodes.
  • Personal goals and promotions — Each player has personal objectives; promotions depend on dice and progress.
  • Resource management and task pool — A shared pool of critical tasks pressures ship systems; resources are spent to act.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • open up what is essentially a ring bound tome of stories
  • there was no episode five I mean it
  • Gen7 just left me sad at 90 pounds
  • the core of the game collapsed
  • pandemic legacy is excellent
References (from this video)
No references stored for this video.
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