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Redwood box art

Redwood

Game ID: GID0262840
Collection Status
Description

Redwood is a game of movement estimations and angle of view where players have to take pictures of wild animals to compose the most beautiful panorama. The game is for 1 to 4 players, ages 10+ and the games last about 45-60 min.

During their turn, each player will have to choose between different movements and their angle of view (materialized by real plastic elements) to catch the animals in the picture (without disturbing them).

Collecting animals and decorative elements earn victory points.

During the game, new conditions for earning points will appear.

The game ends after 5 turns and players will be rewarded if they meet certain conditions to earn more points.

—description from the publisher

Year Published
2023
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 8
This page: 8
Sentiment: pos 7 · mix 1 · neu 0 · neg 0
Mentions per page
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Showing 1–8 of 8
Video Xtj_XWmaY_M Allies or Enemies game_review at 0:00 sentiment: positive
video_pk 61118 · mention_pk 153598
Allies or Enemies - Redwood video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Distinct, puzzle-like feel that emphasizes precise placement and camera orientation rather than traditional worker placement or resource management
  • Beautiful, tactile components and a visually appealing presentation that enhances the theme
  • Accessible for new gamers while offering a meaningful challenge for experienced players
  • Good replayability through variable panorama cards and optional advanced modes
  • Strong thematic cohesion; the act of composing shots is satisfying and thematic
Cons
  • Limited depth and long-term strategic density for players seeking heavy Euro-style mechanics
  • Downtime or passive turns at two players can slow the experience since actions aren’t highly interactive between turns
  • Some components could be improved (e.g., camera overlay transparency to better see covered flowers underneath)
  • Questions about longevity; after a number of plays the experience may feel repetitive without greater variability
  • Not a gateway-style introduction to gaming for all audiences due to its unusual mechanics
Thematic elements
  • capturing nature under strict constraints and aesthetic scoring
  • A wildlife photographer's expedition through diverse biomes to capture flora, fauna, and landscapes
  • procedural puzzle with tangible components and a focus on precision
Comparison games
none
Mechanics (from transcript analysis)
  • Compound Scoring — At the end of each round, players use Panorama cards and tokens to score areas you covered with your templates, representing completed photographic panoramas.
  • objective cards and round goals — Each round adds new objectives that can grant extra points when completed, increasing strategic tension as the game progresses.
  • orientation and aiming — After placing a photographer, players attach the shot template and orient the camera in a chosen direction to determine what will be photographed.
  • panorama-based scoring — At the end of each round, players use Panorama cards and tokens to score areas you covered with your templates, representing completed photographic panoramas.
  • precise placement — Movements are millimeter-precise on a circular board; players must place photographers with exact alignment, without taking back moves.
  • set collection and adjacency scoring — Points are awarded for sets of animals, adjacency between panoramas, and other groupings that emerge on the board.
  • solo mode with handicaps — A solo variant uses challenges and handicaps to constrain the player and drive replayability with a best-score objective.
  • template drafting (simultaneous draft) — On each turn, players simultaneously select one movement template and one shooting template to determine their actions for that turn.
  • token-based resource system — Tokens representing flowers, trees, and animals are used to populate the panoramas and are scored via card combos and adjacency.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's not a worker placement it's not Resource Management you are moving your photographers around and you're using these like what seems like very mathematical Tools
  • you really think you can picture that in your head
  • the whole game is like millimeters it's so hard
  • you just have to eyeball it
  • it's the most fun when you are an extreme stickler for the rules
References (from this video)
No references stored for this video.
Video 6FaVPw4FgLc Unknown Channel analysis at 6:37 sentiment: positive
video_pk 40686 · mention_pk 123344
Unknown Channel - Redwood video thumbnail
Click to watch at 6:37 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Brilliant thematic integration
  • Elegant abstraction of photography mechanics
Cons
  • Technically involved; may be daunting for some players
  • Access to full experience may require commitment to advanced rules
Thematic elements
  • Wildlife photography in natural habitats
  • Wildlife photography environment
  • Highly thematic and immersive
Comparison games
  • Wingspan
  • Earth
  • Gizmos
Mechanics (from transcript analysis)
  • Caliper-based framing and measurement — Photographer is moved and framed via calipers; framing determines scoring potential
  • neighbor interaction — Environment elements and plant/animal decorations influence shoots
  • Positioning and environment interaction — Environment elements and plant/animal decorations influence shoots
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • there already exists an objective and widely accepted metric for measuring one quality of board games
  • the five elements complexity is one of those elements and probably the most conventional
  • it's an objective way that you can describe how you feel about a game that is agreeable to everyone it's because it doesn't say something about the game it says something about you
  • the driving mechanic of the game is blocking other players by preventing water flow getting to their dams
  • it is so thematically involved that I would rather go outside and actually take photographs of animals than than go through the mechanics of the calipers and the framing of the shot and all of that stuff
  • this is a game about Wildlife Photography
References (from this video)
No references stored for this video.
Video MDAwF_LtpDc The Broken Meeple top_list sentiment: positive
video_pk 13083 · mention_pk 38273
Overall sentiment (raw)
positive
Pros
  • fun theme and aesthetic
  • generates laughs
  • light-hearted and fluffy
  • cool dexterity mechanics
Cons
  • slightly too long for a light game
  • takes longer than an hour with setup and explanation
  • not practical to get to table often
Thematic elements
  • wildlife photography
  • scenic photography
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • theme wise couldn't really care less
  • I never thought I'd say it but yeah Great Western Trail yes
  • really surprised me probably one of the biggest surprises of the previous year
  • Deep Rock Galactic is a brilliant poster child example of how to treat your IP right
  • just such a good amount of variety
  • this is one of the most fun convention games I can take
  • I can remember stories of how certain games went even like years ago
References (from this video)
No references stored for this video.
Video RYPTV7C2Udg Unknown Channel general_discussion at 0:33 sentiment: positive
video_pk 10273 · mention_pk 30323
Unknown Channel - Redwood video thumbnail
Click to watch at 0:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Inviting and different for a family game
  • Visually appealing with a cute theme
  • Feels accessible and approachable for mixed-age groups
Cons
  • May be light on depth for seasoned hobby gamers
  • Some players might crave more variability or longer play variety
Thematic elements
  • Photography and animal/biodiversity focus (foxes) with a family-friendly vibe
  • Nature photography setting in a round-based format
  • Accessible, visually appealing, family-oriented
Comparison games
  • Wingspan
Mechanics (from transcript analysis)
  • dice-based symbol creation — Dice are rolled and assembled to form symbols used to score photos
  • lens drafting — Players choose lens shapes before each round and place them on the map to determine what kind of photo actions are available
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it looks amazing I think for a family game it looks so very inviting and interesting and different
  • Transmissions was a pretty good game but nothing special
  • it's basically a voting game where all of you are ... now it's Queen's Court
  • the cover is amazing and really invited us to show this to our family
References (from this video)
No references stored for this video.
Video bHfqdwbOkQQ The Broken Meeple kickstarter_project_roundup at 12:58 sentiment: mixed
video_pk 8089 · mention_pk 23784
The Broken Meeple - Redwood video thumbnail
Click to watch at 12:58 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Beautiful game aesthetically
  • Gorgeous cover art with forest and animals
  • Nice nature theme
  • Good component quality
  • Sits down games known for pretty games
  • Solo mode available
  • Unique theme with wildlife photography focus
Cons
  • Excessive Kickstarter exclusives
  • How to play buried late in campaign
  • Multiple pledge tiers confusing
  • Expensive base price at 65 Euro plus shipping
  • Even more expensive with extras
  • Lot of exclusive content creates FOMO
  • Limited gameplay explanation early
Thematic elements
  • Wildlife photography
  • Wild landscape forest environment
  • Photo composition and curation
Comparison games
none
Mechanics (from transcript analysis)
  • Biodiversity requirements — Create panorama with diverse flora and fauna
  • Photo composition — Players compose photos by placing elements on cards
  • Template-based movement — Plastic templates used to move miniatures on board
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Kickstarter is here to stay whether you like it or not
  • I give my honest opinions regardless of whether someone a hero or not
  • Just because the creator of pandemics on it doesn't make it an instant hit
  • This is the best fantasy based story driven campaign game I've ever played
  • The value you get is obnoxious... it's obscene
  • Put the how to play Early in the campaign all right not miles at the end
  • Board games just aren't worth this kind of money anymore
  • I'm not spending 330 on this thing
  • Money is tighter the world economy has gone to pot
  • Quick turns and simple actions is such a marketing tool line that I can't place any reliance on
References (from this video)
No references stored for this video.
Video v6xCyWdCZio Broken Meeple general_discussion at 36:12 sentiment: positive
video_pk 6616 · mention_pk 19638
Broken Meeple - Redwood video thumbnail
Click to watch at 36:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • described as a very cool game
  • worthy of a look/review
Cons
  • limited concrete detail in this segment
Thematic elements
  • Dutch windmill economy theme
  • Tulip country landscape with windmills implied
  • Abstract/strategy-oriented
Comparison games
none
Mechanics (from transcript analysis)
  • unknown — not described in detail in this segment
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's not easy to stand out so I guess we have to look for small gems like Alice's Garden
  • open gaming is still pretty good there
  • food is incredibly expensive at this place it is diabolical
  • I'll be wearing one every day so I think I'm ordering seven of them
  • this is a very busy board a lot of Art and pictures and symbols and that everywhere
References (from this video)
No references stored for this video.
Video OV0g2kYzjXs Box Delights playthrough at 0:00 sentiment: positive
video_pk 4362 · mention_pk 12742
Box Delights - Redwood video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Innovative photography-driven scoring with clear, tangible feedback through tokens and panormas
  • High variability via Aurora cards and objective cards, creating many play paths
  • Accessible rule set that scales well to solo play and to multi-player variants
  • Strong thematic cohesion and visual appeal in prototype components, with potential for a very engaging final product
Cons
  • Components are currently prototype and may affect perceived quality or setup time in early reviews
  • The depth of template positioning can feel fiddly and may require careful table real estate in some setups
  • In expert/solo mode, players may need to plan several moves ahead to optimize shots and fulfill multiple objectives
Thematic elements
  • Nature conservation through documentary-style photography, capturing animals, plants, and landscape features to fulfill varied objectives.
  • The North American wilderness, a network of habitats with flora, fauna, and seasonal dynamics, explored through nature photography on location.
  • Documentary/story-driven exploration with scenario-based objectives and a structured scoring arc; emphasizes observation, timing, and composition.
Comparison games
none
Mechanics (from transcript analysis)
  • Habitat zones and wildlife tokens — The board is divided into color-coded habitats where animals (tokens) reside and move; aligning shots with habitats influences scoring and subject availability.
  • Movement templates — Players move their photographer using a set of physical templates that constrain path, distance, and angle, influencing positioning for shots.
  • Objective cards and panorama scoring — Objective cards define what a valid photo must include (specific subjects, backgrounds, or combinations). Panorama scoring aggregates multiple shots into a continuous scenic sequence and rewards alignment and variety.
  • Resource tokens and perfect-shot rewards — Photographers accumulate tokens (fur cones, perfect-shot bonuses) based on meeting precise criteria (visibility through a lens hole, background alignment, etc.).
  • Scenario-based solo play — The solo mode offers multiple scenarios with distinct win conditions and scoring modifiers, increasing replayability and challenge beyond a single generic objective set.
  • Shot templates and lens selection — Before each photo, players attach a lens/shot template to their camera, which defines field of view and which subjects can appear in the image.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a super idea and really works well
  • the game's pretty simple all the rules are pretty simple
  • I think it's a really cool concept and I've really enjoyed playing it
  • this is a prototype but it looks pretty beautiful
  • you can have great fun with redwood
  • the expert mode provides a deeper challenge for solo play
References (from this video)
No references stored for this video.
Video UMP1wIqqdW4 Unknown board_game_collection_review at 1:11 sentiment: positive
video_pk 2640 · mention_pk 7793
Unknown - Redwood video thumbnail
Click to watch at 1:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unique family game
  • Nature-themed
Cons
none
Thematic elements
  • Nature photography
  • Forest
Comparison games
none
Mechanics (from transcript analysis)
  • Photography — Players capture animals and plants to score points
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • If you want an epic game from a huge franchise, look no further.
  • I'm going to fool myself that I'm going to play all these games.
References (from this video)
No references stored for this video.
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