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Description
Regicide is a cooperative, fantasy card game for 1 to 4 players, played using a standard deck of cards.
Players work together to defeat 12 powerful enemies. On their turn a player plays a card to the table to attack the enemy and once enough damage is dealt, the enemy is defeated. The players win when the last King is defeated. But beware! Each turn the enemy strikes back. Players will discard cards to satisfy the damage and if they can't discard enough, everyone loses.
Rich with tactical decisions and a deep heuristic tree, Regicide is a huge challenge for anyone who is brave enough to take it on.
—description from the designer
For a dice-based, typo-inspired, April 1st-announced game from the same designers, try Regidice!
Year Published
2020
Featured Videos
Review
Regicide in about 3 minutes
Playthrough
Live Stream - Button Shy Games Extravaganza
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 14
This page: 14
Sentiment:
pos 12 ·
mix 1 ·
neu 0 ·
neg 0
Showing 1–14 of 14
Video l2MhBVsfxr0
3 Minute Board Games game_review at 0:12 sentiment: mixed
video_pk 12544 · mention_pk 36612
Click to watch at 0:12 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
- Simplicity and elegance of design; uses a standard deck of cards instead of fancy components
- Tense, escalating gameplay with clear escalation from Jacks to Queens to Kings
- Broad audience appeal; adaptable to many players and settings
- Portable, approachable entry point for new players while offering depth with experience
Cons
- Difficult and potentially frustrating as kings hit hard; may require repetition to master
- Reliance on luck and hand management; some players may feel overwhelmed by draw/deck management
- Some negative aspects of small component count might affect thematic immersion
Thematic elements
- Revolution through card-driven combat using a standard deck
- Fantasy kingdom under tyranny; revolution against monarchy
- Cooperative, escalating boss battles against face cards; hidden information with card play
Comparison games
- Aeon's End
- The Crew 2
Mechanics (from transcript analysis)
- deck manipulation — Face cards are the bosses (Jack, Queen, King) defeated in order
- Deck manipulation with face cards — Face cards are the bosses (Jack, Queen, King) defeated in order
- End condition and player elimination — The game ends when all face cards are defeated; players lose if they run out of cards
- hand management — Players play a card each turn; cards serve as attacks and life; choosing what to play or retain is critical
- Hidden Information — Hands are hidden; communication is limited
- Jokers and cancellation — Joker cancels a card's defenses; affects damage and outcomes
- player elimination — The game ends when all face cards are defeated; players lose if they run out of cards
- suit-based abilities — Each suit triggers a special effect; clubs may double damage; spades reduce attack; diamonds interact with damage/value
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- the simplicity and elegance of its design, well done
- this is a game that can be played anywhere by nearly anyone and is suitable to an extremely wide audience
- in an era of increasing game production values, stretch goals, miniatures and box inserts, it is so incredibly refreshing to see a game that uses a standard deck of cards
- the gameplay is tense and the decision points are good and the overall feeling of escalation is fantastic
References (from this video)
No references stored for this video.
Video 2LmEmNInNzE
top_10_list at 4:24 sentiment: positive
video_pk 12367 · mention_pk 36100
Click to watch at 4:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Exceedingly space-efficient and highly portable for travel
- Offers deep strategic decisions within a compact footprint
Cons
- Rules can be dense for first-time players and require prior prep to understand flow
- Time-to-decision can be longer on initial plays as players learn optimal sequences
Thematic elements
- monarchical power, court politics, and execution of rulers
- Fantasy kingdom courtroom and royal intrigue
- story-driven conflict resolved through hand management and card play
Comparison games
- Tomb of the Four Kings
Mechanics (from transcript analysis)
- deck_management — A central deck and discard pile structure where the order and availability of cards drive decisions and outcomes.
- hand_management — Players manage a hand of cards representing rulers (Jacks, Queens, Kings) to resolve events and progress through a political arc.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- This is a hand management deck uh possibly hand management deck where you're trying to go through all the Jacks queens and kings.
- basically this is a roll and write, uh like an extra a third game that you could include in the Box
- my number one portable travel game
- this is the original package it comes in but it doesn't fit the cards sleeved
- Palm Island definitely one of the best travel games you can buy
- this is a wallet game I think it's a pretty nice experience
References (from this video)
No references stored for this video.
Video yUDj8cEGIEs
Unknown Channel playthrough at 0:00 sentiment: positive
video_pk 11475 · mention_pk 33778
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
very_positive
Pros
- Very strategic
- Can be played with standard deck
- Challenging difficulty
Cons
none
Thematic elements
- fantasy
- strategic_combat
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I think it's like pretty cool in that box here
- I haven't played button shy games in quite a while or most of them at least just because life has been busy
- I do have my nine to five day job right and then also I've been doing a lot of reviews and other things for the channel
- Welcome to today's live stream this is and I hope as usual that my audio and video is working
- I think spaceship might actually be one of the games you could be looking at today
- I haven't played it in a little while so um we get all the rules together
- I'm too stupid to ah there we go
- That's already it that's how you play fishing lessons
- I like this one a lot more than like made in the forest and unsurmountable and things like that this is a pretty good game actually
- Well done it's a win for fishing lessons definitely is yeah it's a pretty cool game actually
References (from this video)
No references stored for this video.
Video 0rglYs7y8A0
Cardboard Herald top_14_list at 18:31 sentiment: positive
video_pk 10189 · mention_pk 30013
Click to watch at 18:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Portable and easy to teach
- Great for quick lunch game sessions
Cons
- Luck and table talk influence can be high
Thematic elements
- Deception and deduction through cards
- Cooperative card game using a standard deck
- compact, fast, repeatable
Comparison games
- One Night Ultimate Werewolf
- The Grizzled
Mechanics (from transcript analysis)
- Cooperative Game — Work with others to overcome a shared challenge
- cooperative play — Work with others to overcome a shared challenge
- Deck building — Play cards to outmaneuver the adverse setup
- deck-building — Play cards to outmaneuver the adverse setup
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Spirit Island still an absolute Banger
- I love the sense of agency that you have in the game
- Arc Nova absolutely took my heart away
- Kabuto Sumo with 31 plays in a year
- the game that I knew was going to be up here
References (from this video)
No references stored for this video.
Video FenSIi6hRRA
Foster the Meeple general_discussion at 19:51
video_pk 9977 · mention_pk 29401
Click to watch at 19:51 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Two recommendations per category — a curveball for Jeff since he didn't know I was pulling out two classic picks.
- Draftasaurus and Catapult Kingdom are great for kids because eight-and-a-bit-year-olds can engage with simple rules and bright components.
- We want other people to love games, so you're going to get them games for Christmas whether they want them or not.
References (from this video)
No references stored for this video.
Video Kjx7vflkJNc
Three Minute Board Games top_10_list at 6:34 sentiment: positive
video_pk 8941 · mention_pk 26397
Click to watch at 6:34 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Portable and easy to bring on trips.
Cons
- Some players may miss direct competition.
Thematic elements
- Cooperation vs antagonism in a card game
- Medieval/fantasy with a deck of cards
Comparison games
none
Mechanics (from transcript analysis)
- Cooperative deck-building — Players work together using a standard card deck to influence outcomes.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- why Jared would you want to play marrying Mr Darcy this is not really your kind of game
- it's Kathy's favorite game
- Sushi Go over Sushi Go Party because of its portability factor
- the road trip's full of zombies
- this is a game about the story so one person can read the clues aloud and everyone else can sort of chip in
- Cooperative game and this is the main difference here
- Mission Deep Sea or the original crew I prefer Mission Deep Sea
- Hostage Negotiator is my favorite portable game
- it's absolutely gorgeous
- A lot of people know the fundamental basics of what makes the crew tick
References (from this video)
No references stored for this video.
Video ZviD_pfi51E
3 Minute Board Games top_10_list at 3:05 sentiment: positive
video_pk 8939 · mention_pk 26372
Click to watch at 3:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- simple rules
- low-cost entry
- clear cooperative play
Cons
- can be quite difficult/brutal
- depends on player coordination
Thematic elements
- fantasy/cooperative combat via cards
- Cooperative card-based boss battles using a standard deck
- short, high-tension boss encounters with fixed boss mechanics
Comparison games
- Oathsworn
- ISS Vanguard
Mechanics (from transcript analysis)
- cooperative play — Players work together to defeat bosses using a standard 52-card deck
- Deck-based combat — Combat outcomes are driven by card ranks/suits from the deck
- hand management — Players manage a hand of cards to maximize outcomes and coordinate attacks
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- solo board gaming isn't really that weird
- it's a very smart and Savvy thing to do if you are infectious
- these six I would highly recommend as a great entry point to solo gaming
- it's fun to set up the game and go racing
- you can set up all parts and play all factions by yourself to understand a game
References (from this video)
No references stored for this video.
Video k-Mt5QDCCRo
Foster the Meatball Channel top_10_list at 6:04 sentiment: positive
video_pk 8907 · mention_pk 26271
Click to watch at 6:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Cooperative and accessible
- Simple to set up
Cons
- App component optional but available
Thematic elements
- Defeat Jacks, Kings, Queens with suit-based effects
- Card-suited fantasy combat
- Cooperative card-based strategy
Comparison games
none
Mechanics (from transcript analysis)
- cooperative play — Players cooperate using a 52-card deck and optional app scoring
- suit-based abilities — Each suit has different abilities affecting attacks
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- it's a deck of cards that's all it is
- it's a mean trick taking game that is a bit unique
- it's very easy to set up
- open the box that's your arena
- it's so easy to travel with
References (from this video)
No references stored for this video.
Video GuCfN4h8iXE
Chairman of the Board top_5_list at 7:49 sentiment: positive
video_pk 8245 · mention_pk 105243
Click to watch at 7:49 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- clever use of a standard deck to create a dungeon-crawler feel
- accessible components and clever design
- fast, engaging co-op with meaningful decisions
Cons
- depth can be limited for some players
- some players may wish for more varied enemy behavior or progression
Thematic elements
- team against royals across suits; role of suits as abilities
- cooperative card game using a standard deck; royal confrontation in suits
- cooperative, puzzle-solving with escalating challenge
Comparison games
none
Mechanics (from transcript analysis)
- deck as health pool — The discard pile represents the team's health; managing it is critical to success.
- exact-health kill reward — Killing an enemy at exact health adds the killer card to your deck for future use.
- hand management — Players carefully manage their cards to defeat royals (jack, queen, king) across suits.
- suit-specific abilities — Each suit has a unique power (draw more cards, recover cards, increase damage, reduce damage).
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- pretty slick and smooth game. Definitely elegant in its nature.
- I prefer these shedding games where every single decision matters.
- I think this is going to be a huge hit for 2025
- Citizens of the Spark is the engine-building tableau-building card game.
- this is exactly the kind of game that I like because there's infinite replayability
- the sky is the limit with Citizens of the Spark
- I can't remember which one's which, but one suit will let you draw more cards
- it's fast at least. It scales relatively well.
References (from this video)
No references stored for this video.
Video -KPGzU1rMU8
Unknown Channel top_10_list at 6:39 sentiment: positive
video_pk 6642 · mention_pk 19747
Click to watch at 6:39 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- strong overall package; solo shines; gold award status
Cons
- multiplayer not as strong as solo
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- one of the best two-player games ever
- it's not amazing it's just fun
- it's an amazing deduction game it's really hard to get
References (from this video)
No references stored for this video.
Video uY2EZkKZfpk
The Alaboom Show general_discussion at 17:24 sentiment: positive
video_pk 5980 · mention_pk 17735
Click to watch at 17:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Accessible entry point with surprising depth
- Clear integration of suit mechanics adds tactical variety
- Short play cycles that scale well in a session
Cons
- Art and iconography can be opaque without a reference
- Some players may find the fixed 52-card deck limiting
Thematic elements
- deck-driven combat; king/royalty motif; puzzle-like strategic depth
- Fantasy-themed, card-based combat using a standard 52-card deck
- abstract, strategic, and campaign-friendly
Comparison games
none
Mechanics (from transcript analysis)
- boss-encounter_progression — Defeat four adversaries per tier (jacks, queens, kings) with increasing difficulty.
- deck-building — Players construct and use a deck drawn from a standard 52-card set to enact actions.
- hand_management — Careful timing and usage of cards to maximize damage and survivability.
- suits-powered_actions — Each suit (clubs, diamonds, hearts, spades) provides a unique power that influences combat choices.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- This is a deck. You play it with a deck of cards.
- In D and D, alignment system has always been corny to me.
- Three suits let you remove the armor or the damage back on you, and you have to kill four jacks, four queens, four kings.
- There you go. But there you go.
References (from this video)
No references stored for this video.
Video oUHDLAbwFC0
Three Minute Board Games top_10_list at 5:53 sentiment: positive
video_pk 3696 · mention_pk 10886
Click to watch at 5:53 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Great solo and cooperative capabilities
- Surprisingly deep for a deck-of-cards game
Cons
- Reliant on group buy-in to the conceit of using a standard deck
Thematic elements
- cooperative/solo using a standard deck of cards
Comparison games
- Regicide Legacy
Mechanics (from transcript analysis)
- deck-building with used cards — Players cooperate or solo to drive outcomes using a standard deck of playing cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- it's like Scrabble on methampetamine
- mindblowing just how much game is jammed into this very, very tiny Gloomhaven box
- Scout is a phenomenal Spa box game
- it's a great filler game
- you can't see your own cards
References (from this video)
No references stored for this video.
Video 8RUQyvR45Kk
Three Minute Board Games general_discussion at 2:31 sentiment: positive
video_pk 2992 · mention_pk 8732
Click to watch at 2:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Extremely accessible (standard deck of cards)
- Tight, compelling puzzle with quick plays
Cons
- Depth limited for long-running campaigns
- May feel light for players craving heavier rules
Thematic elements
- Kingdom in peril via deck-based play; deceptively simple setup with deep puzzle potential
- Cooperative/solo card-driven fantasy using a standard deck
- tight, card-driven puzzle with elegant minimalism
Comparison games
- The Crew: Mission Deep Sea
Mechanics (from transcript analysis)
- card-driven action/effects — Card interactions drive enemy encounters and story beats
- Cooperative Game — Players work together to achieve mission objectives using a standard deck of cards
- Cooperative/Solo play — Players work together to achieve mission objectives using a standard deck of cards
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- it's not one for people who don't like dice rolls because it'd be very easy to blame the dice for you for bad play but there's plenty of mitigation in Final Girl
- Regicide is a very simple Cooperative or solo game that you can play and you can play it using just a standard deck of cards
- the crew 2 takes the original crew and just gets rid of all of the awkward parts of it and makes it a better game with more replayability
- Block by Block Uprising is a great game ... it makes a political statement a very blunt political statement and I kind of respect as honesty there
- Pan Am is a network building aircraft game but you initially expect to be a bit like Ticket to Ride where you just try to put down planes and and you know get long chains of them but it has a Twist where you're actively trying to get in the way of Pan Am as it expands so that they buy your networks off you
- unsettled is an excellent game it has some of the best writing of any game I've played
- Roll Camera it's a hoot track it down if you can go into it knowing that what you get out of it is what you put in
References (from this video)
No references stored for this video.
Video -evzpWH9Qo0
Foster the Meatball Channel general_discussion at 7:26 sentiment: positive
video_pk 1720 · mention_pk 4969
Click to watch at 7:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Extremely portable; fits easily in small bags
- Two-player-focused game great for travel or quick sessions
Cons
- Limited to two players; less flexible for larger groups
Thematic elements
- Card-based combat and chess-like rank interactions
- Two-player dueling in a royal court fantasy
- Direct confrontation with simple, fast rounds
Comparison games
none
Mechanics (from transcript analysis)
- Card battle — Two players duel using a standard deck approach with king/queen/jack cards as focal threats.
- hand management — Strategic decisions about which cards to play when to maximize offense/defense.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- it's a deck of cards
- it's tiny, it's super fun
- i could literally fit this in my butt pocket
- we're bringing home a lot of games
- it's coming
- that is going to pax
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–14 of 14