A terrible corruption has spread over the world of Deccaria. The royalty have succumbed to its maddening haze. The Golden Blade Syndicate (a 40-strong band of professional adventurers) has been called upon by the High Crown Council to solve the mystery of this growing blight.
Regicide Legacy is the follow-up to 2020's Regicide. The challenging co-op trend continues in this campaign game spread over 12 perilous missions. Players will need to work together to beat each mission, solving the mystery of corruption along the way.
Mission 1 familiarises the players with Regicide, allowing new players to come to grips with the system, but subsequent missions bring new enemies, dynamic challenges and powerful upgrades.
Recruit new adventurers to the party, access all-new classes and unlock powerful items that will change the way you play the game.
But be warned! The faint of heart need not apply. Only those brave enough to take on brutal beasts and perilous opponents should venture into the world of Regicide Legacy!
—description from the designer
- Sustained positive buzz suggests high quality.
- Considered a very good version of Reichside.
- Initial release price was high ($100).
- Reichside
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- this was an Asode sleeper head.
- It is infrequent that I introduce someone new to gaming these days.
- Ghost Scholar has consistently been that hit for me.
- So, in Ghost Galore, you're going to be drafting different tiles that have different creatures on them, and they all score differently.
- it's a delight.
- So this is a game where you are rolling dice and everyone gets to activate those dice.
- I just think it's very cleverly done.
- I think it's very cleanly done.
- I think it's very enjoyable.
- San Juan not as good as Puerto Rico.
- this was a game I would have made my luggage fit coming back from Essen, but I just didn't see it. Isa's Dream.
- Looking forward to another cooperative way to dive into code names that isn't just two players like Codeames Duet.
- everything I have seen has managed to not tell me a thing about the game while making me excited for it.
- This isn't just Cult of the New. This is a very, very good version of Reicside.
- um where you're like figuring out a murder mystery kind of a thing through the puzzle.
- His how to plays are top-notch. A great dose of of humor, but clarity at the same time.
- his channel is fantastic and, you know, it's tried and true.
- Alex's favorite video was one discussing Alex Prey, inspired by James Hudson, and appreciated for the positive impact and thanks received.
- I really enjoyed our top 10 uh like top 100 but the 10 through one.
- time and time again, consistently, and I don't even know if I've told you this, but time and time again, every single convention I've gone to since then, I've had multiple people thanking me for that video.
- I am out for blood.
References (from this video)
- Expands on the original Regicide idea
- Box full of discoveries to make
- Rules can bend, allowing the game to gradually become more than just the compact cooperative card battler
- cooperative battle against royal enemies
- Regicide
Mechanics (from transcript analysis)
- Cooperative campaign — takes it into a fully cooperative campaign for one to four players.
- legacy — later missions introduce new enemies, new challenges, upgrades, stickers, cards, and other legacy style surprises that change its rules as the campaign progresses.
Video topics + discussion points
Quotes (from this video)
- Finally, I I have been waiting a really long time to play a complete game of this from start to finish.
- this is a big sprawling game of exploration, expansion, and conflict among the major powers of Star Trek
- it is definitely worth the evening that it can easily consume.
- Wingspan Pocket is designed to be a shorter card-driven Wingspan experience.
- it is streamlined into something easier to carry, easier to teach, and easier to fit that window of time until dinner is ready.
References (from this video)
- Nice presentation.
- Legacy gameplay.
Mechanics (from transcript analysis)
- Card game — mostly playable with a normal 52 card deck.
- legacy — it's a legacy Reicide.
Video topics + discussion points
Quotes (from this video)
- I don't want to make elevators going up and going down.
- It is basically mascot racing like the you go to the baseball game, they got the you know the big wiener guy.
- If you need something just super fun for a party, it I'll be buying it for sure. It's it's it the production value is amazing. So much fun. I highly highly recommend this game.
- So it almost feels
- I had as much fun playing it as I did teaching it.
- It almost feels like programming it.
- They call it an auto battler uh after sort of the video games that are auto battlers but tag team.
- It had the vibes of flip seven, but not the mechanics. You're rolling dice and there's all these different denominations of money
- The rub is that if you haven't banked your money... you bust and you lose all your unbanked money.
- So, it definitely I missed this. This is that's interesting.
- and it was definitely if you like playing flip 7, you'll like this sort of game. There's a lot of these gambly, you know, have a night with hot streak, flip seven and rolly when it comes out. Uh it was just a blast.
- And that I think speaks to why the trend not only at Gen Con, but the trend in the hobby is going towards more of those types of it's it's at least definitely the trend in my personal taste.
References (from this video)
- The game is a really cool legacy version of a card game.
- You get a lot of stuff for the price.
- The box art is neat.
- The game is very difficult.
- The recharge box cost an additional $40 after the $60 game.
- legacy version of a card game
- 20 Strong
Mechanics (from transcript analysis)
- Cooperative — This game plays cooperative.
- Deck Building — You recruit new people to put into your deck.
- legacy — You sticker cards to power them up and do different things, with new content being added.
- solo — Originally Regicide was solo, but this legacy version can be played one to four players.
Video topics + discussion points
Quotes (from this video)
- Grim Coven is an absolute amazing boss battler.
- This is a genre that I just absolutely love. It is so good.
- the stories that they tell are like nothing that we've seen, you know, and just just knowing that
- that's Bonkers the for foresight and thought that had to go into designing this.
- This just brings it into the into the Elder Scrolls universe.
- it makes it a much more in my mind deeper experience than like a Too Many Bones cuz it's got a it's like a campaign game.
- This game is a masterpiece in its design.
- This is the epitome of where exploration RPG and campaign games really need to be.
- It was a no-brainer at this case. I knew what my number one and number two were, you know, pretty pretty easily.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- the nomination lists are more important than the awards because you can go out and just buy any of these and play them.
- We're nominating them now, and as I always say, the nomination lists are more important than the awards because you can go out and just buy any of these and play them.
- These are going to be games that are fantastic to teach to someone who is not necessarily part of our fantastic little world of games. Something to get them in the door, get them excited about board gaming, get them introduced to all these amazing things you can do on the tabletop now.
- And so, we got together a group of 50 plus people, that's Dice Tower staff and the other reviewers, different reviewers, and we vote on the nominations, and so we're going to present them to you.
- Well, too bad to each of those nominations because you have to go up against the other four. That is a tough slate.
- if you enjoy heavy strategy games, you were eating well in 2024.
- This is a category for games that play really well with two. It doesn't mean they are exclusively two, although that's usually what is nominated, but it's just a great game for two players.
- This is something that for the last several, several years has become an increasingly large segment of the board gaming hobby.
- Not only are those like pretty strong solo games, but they're also some of the games that were mentioned in top lists of last year. That shows where the category has come.
- So, these are games that do something different. We see a lot of the same stuff, which isn't necessarily a bad thing because same can be good and comforting. But, something that does something unusual or different or feels fresh, here's some games that meet that category.
- My goodness, you now have to ask every time you sit at the table, 'Wait, is this cooperative or competitive?' That's something that was unheard of, you know, a decade ago even.
- I used to not really appreciate how good party games can be.
- So, this is going to be just that implementation of the theme, really immersing you into this world and this setting, uh doing something cool, or maybe just showing you a different kind of light on a thing that you're familiar with.
- I always find it odd how the new designer category often also every year seems to dominate best games of the year category, and I like that a lot.
- Artwork is something that just walking by a table, you can convince me to play a game just by showing me a good box cover. And I think that it's something that can We talked about the theme, can really sell that, but it's that first entry point in the game, and can grab your attention.
- Games are a total production, and what this category is about is saying, 'This is the most impressive full productions of a board game we've seen this year.'
- Now, in this category, we have 10 um 10 nominees, and they kind of encompass the whole package here. You know, we're we're looking at the mechanisms, we're looking at the theme, we're looking at the artwork, just all of it. Which one brought its best to the table?
- Games that are fantastic
- Then our next one is Codenames, a game that really brought party games back into the light, especially word team party games.
- This has sold a gazillion copies.
- And that is Pandemic Legacy Season 1.
- But this is the game. It wasn't the first legacy game, but it was definitely the one that people that kind of exploded and changed
- changing the landscape.
- Talk about a game that truly shook everything up.
References (from this video)
- Better than the base Reside game
- Amazing end game allowing for replayability of scenarios
- Upgrading cards is satisfying
- Enjoyable as a solo experience
- Reside
Mechanics (from transcript analysis)
- Card upgrading — Players upgrade their cards during the game.
- scenario play — The game offers multiple scenarios that can be played after the main campaign.
Video topics + discussion points
Quotes (from this video)
- If you like Reesside, I think this is better.
- If there's a legacy game that has brought me more joy than almost any other legacy game, this might win for that.
- This is the best family legacy game, I think.
- It's a straight Euro style game where you're rolling dice and using resources and kind of building out this area.
- This game is just blowing me away.
- Think drugs or slavery or things like that.
- This is basically trigger warning the board game.
- This is the game that put Legacy on the map.
- The pressure of not letting a city outbreak in this game is still so tangible to me.
- This is my number three and your number my number five.
- Pandemic Legacy season zero. It's funny because this is where we agree.
- This is my favorite of the Pandemic Legacies. It's just amazing.
- Then our my number one, which Chris has not played, is Clank Legacy.
- This one just hit for me.
References (from this video)
- Quick solo game
- Challenging gameplay
- Legacy elements with new rules and stickers
- Everchanging nature
- Scarce powers can make it tricky
- Fantasy
Mechanics (from transcript analysis)
- Card Play — On your turn, you just play out cards. And for example, this card says 10, which means you're going to do 10 damage to the bad guy.
- cooperative play — Your task as a team is to destroy all of these baddies.
- Deck Building — The only way to get new cards in your hand is to play abilities that let you do that. And once you run out of cards, the only way to get back cards in the deck is to play out a card with that ability.
- legacy — open up these little tiny boxes that will give you new things. For example, new rules. Ah, there are some empty spaces where you place stickers and it introduces completely new mechanisms and things.
Video topics + discussion points
Quotes (from this video)
- Your dad gave you a plot of land and you get to develop it with all these stickers.
- You cannot lose this game. You just go year by year, make choices, and see where the story leads you.
- It is freaking expensive to get one of these boards, but it's well worth it because we have played this more than all of these board games together.
- It's an amazing board game, and Mr. Tves is amazing at this game.
- This is my go-to game that I throw in the bag to play wherever I go.
- Everybody loves it, even if you don't like poker, which I don't.
References (from this video)
- Each level feels completely different.
- Boosted the collection.
- Lovely small package with so much content.
- You play it just once.
- Heroes defeating baddies
- Scenario-based with evolving rules and components
- Pandemic Legacy
Mechanics (from transcript analysis)
- card combat — To defeat those baddies, you have to play out cards from your hand. For example, this deals nine damage.
- Deck Building — you will have just cards, pile of them that you will play out to win the scenario.
- Discard for Cost — the bad guy will head back, which means, for example, here it's 10. You have to discard cards in sum of 10.
- legacy — whenever you finish a scenario, you open up a box and then get new stuff, new rules, new components. For example, you will add stickers to your cards which will permanently make them better.
Video topics + discussion points
Quotes (from this video)
- The most colorful area control game out there when this one comes from old sworn authors.
- And this is the best mobile adaptation in board game form that well I have ever definitely played.
- The card play is fantastic because it's a scar resource because whenever you have to play a card, you have to pay with other cards.
- The blackjack combat where you're pushing your luck by drawing these cards and you don't know how close the other player is.
- There is one thing uh rules. I mean, the rule book is good, right? Uh covers most things, but there are some ambiguities we couldn't solve and couldn't find.
- First thing, the board immediately bent once we opened up the box.
- And the biggest thing is this is the deluxe version. You can get also a version with standies like simple version but this particular version is so shiny that you can't even really appreciate how good it looks.
- Star Wars is all about fighting.
- For me, one of the coolest things is just how it looks. It feel like it just looks epic.
- It is medium weight. So, the basic rules are super simple. You just like move your armies and then shoot.
- what I really love about this game are just the minis, the feel, the ease of play.
- If you don't care for Star Wars and want to try a miniatures game with moving around using household objects for terrain, how about little soldiers?
- A board game that you probably will play just once already half of the audience gone.
- It's a skill issue.
- Yet, the more I play it, the more boxes I open up, the more the game change cuz each level feels completely different.
- It's a lovely small package, even though a heavy one physically. There's so much content.
- Pandemic Legacy is also a legacy game with a simple card system that keeps on building up with stickers, with new stuff, which has a story.
- Ever played Ark Nova and thought, "This action selection system is so great. I wish somebody would take it and put it in a medieval Japanese themed war game."
- The best thing about this game is the way you get points.
- Do you want to do that?
- it is on the longer side, especially with a lot of table talk, and the other, it's not available yet, but it is on game found right now, and I can't wait to get my hands on it when it comes out to put it in my collection.
- This has been out for a while, but I just now played it, and well, I think it's worth your time as well.
- It's very random. You can do what you want, but the dice will decide the destiny of your armies.
- But isn't that fun?
- Unpredictable. You don't know what's going to happen. Just like in real battle like like in real battles with orcs, dragons, and whatnot.
- This is my actually alternative. I mean, if you compare it, then this is more thematical. This is bigger, grander, more event cards, more things. Yet, the game The Battle of Five Armies, which is this one, is more compact, a bit easier, and definitely more about just fighting and less about everything around the story.
- I really, really enjoy it, and I'm one of the lucky guys who have a good friend who already has this copy.
- Yet, the game The Battle of Five Armies, which is this one, is more compact, a bit easier, and definitely more about just fighting and less about everything around the story.
- War of the Ring is quite plenty for me and it is a better game.
- This one kind of maybe fills in the gaps if you finish. Oh, you can start with this one.
- It's like to learn the system. pretty.
- And then you move on to the best of the three. Yes, I just said three. It's Dune. Dune's the best.
- The thing I love the most about this game are the visuals and the components.
- it's just such a chill, great game about animals.
- The other thing I really love about this game is the ease of play. It's almost like a chill game. You can have your cup of tea and just play around.
- But if you also want a chill experience, then the alternative for this game would be Cascadia.
- Well, the way opposite of that cute little game is this very aggressive, very good game.
- Getting this game to your table is going to take a lot of work. It's quite complex.
- All of your units are special with their own powers, with their own stats that you can upgrade.
- And if you're brave enough, you can actually turn this character sheet to the other side and actually see that you can upgrade your fortress as well with lots of powers that break the game and feel epic.
- Is it compensating with something? Cuz everything seems to be huge here. It's hugely good.
- It's hugely good. You mean it's full of goodness.
- It's on the lengthy side. That's another minus. It's a biggie.
- Now, we have to find a replacement. These five we these five games we ranked as mine mine collection. So, which one will come on top?
- I'm just going to start out and eliminate Star Wars Legion. It is good, but it is very Star Wars centered.
- So, by the way, sad.
- these in general are the best games we played this month.
- So, sure, this is fantastic. Going to play it more. I already played more. Great game. Try it out if you want a cool simple leg game.
- So, Cloudspire will be our game of the month. It's really interesting, different. Yes, heavy. We'd like those here.
- Um, and it's something uh that we would love to play more and more and more.
References (from this video)
- Innovative legacy mechanics
- Evolving decks and strategies
- Challenging missions
- Fun cooperative experience
- Can be expensive due to the base game and reset box.
- The story is present but not deeply narrative.
- Cooperative missions with a mystery to solve, involving corruption.
- Regicide
Mechanics (from transcript analysis)
- cooperative play — Players work together to beat each mission.
- Deckbuilding — Players recruit new adventurers and add items to their decks throughout the campaign.
- legacy mechanics — Involves permanent changes to the game components through stickers and card additions.
Video topics + discussion points
Quotes (from this video)
- It turns into one big puzzle because there's just a line of enemies that you have to defeat.
- So much stuff.
- And Vantage is just a masterpiece. It's so [ __ ] cool.
- Just the scenario ingenuity of these games is so cool because of different stuff just popping up and happening.
- Um this one [clears throat] is a a super and and this is the reason this is the sole reason why this game beat out Elder Scrolls when we were doing that comparison.
- It's just a masterful achievement.
References (from this video)
- Engaging deck-building and mage interactions
- Fun for both solo missions and family play
- Rich thematic world with evolving boss mechanics
- High difficulty and tough boss encounters
- Complex rules requiring careful management and memory
- Corruption, restoration of veils, and struggle against a manipulating Arcana.
- Fantasy tower laboratory battlefield with corrupted creatures and magical powers, in a scenario-driven campaign.
- Scenario-based, episodic, with evolving boss fights and reshuffled encounters.
Mechanics (from transcript analysis)
- Animal companions and the new relic — Beasts copy paired card strengths and can be used in conjunction with a relic to boost attacks and provide healing/card draw.
- Beast companions and synergy — Beasts can copy strengths and enable powerful combo plays when paired with other cards, enabling dynamic strategies.
- Blocking and damage calculation — Damage is calculated from the sum of cards played; blocking reduces damage, with some abilities ignoring immunities in co-op.
- Combat: Damage Based — Combat progresses through phase 1, phase 2, and phase 3 with escalating difficulty and new enemy rules.
- Corrupted sleeves — Corrupted cards trigger even if an enemy is immune; you must banish the top card of the reserve deck as part of resolution.
- Deck Manipulation — Mage abilities draw multiple cards equal to their value to boost the attack, after which those cards are banished from play.
- Kinfolk Flute and kinfolk attacks — You can place 2, 3, 4, or 5 from your hand into a kinfolk area (under specific conditions) and when you attack, you can grab cards from this area to augment your attack.
- Mage draw and banish — Mage abilities draw multiple cards equal to their value to boost the attack, after which those cards are banished from play.
- phase-based combat — Combat progresses through phase 1, phase 2, and phase 3 with escalating difficulty and new enemy rules.
- Reserve deck management — Defeated enemies go to discard or top of reserve deck; mages and corruption interact with banishment and reshuffling to affect future draws.
- Top of discard pile strengthens enemies — When discarding to attack, the top card of the discard pile adds its strength to the enemy's attack value.
Video topics + discussion points
Quotes (from this video)
- Oh, I love this game so much.
- do you see how ridiculously fun these mages are?
- Biology laboratory was hard for us to win.
- It's because of you patrons and subscribers.
References (from this video)
- Array
- Array
- fantasy adventure and legacy-style campaign where cards represent characters and foes, with evolving rules across a 12-scenario campaign
- Array
- Ostana in the Ember Green, a fantasy realm beset by corruption, with the Golden Blade Syndicate acting against the腐败 forces as the High Crown Council seeks solutions.
- Array
- Array
- Array
- positive
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- If you have not checked this game out, you need to.
- This has 12 different scenarios.
- Slightly better than, let's say, Pandemic Legacy or something like that.
- I love the art in this game.
- My kids love it and it plays so gosh darn fast.
References (from this video)
- strong technical design and production
- highly replayable with evolving content
- requires commitment to campaign-style play
- boss battles with evolving content
- cooperative legacy/roleplay with bosses
- story-driven, campaign-like progression
Mechanics (from transcript analysis)
- cooperative puzzle-drafting — hands of cards interact with boss health and deck-building decisions
- legacy progression — ongoing campaign with evolving puzzles and bosses
Video topics + discussion points
Quotes (from this video)
- I think we both found this year quite difficult.
- rough list, but yeah.
- Skull King is iconic.
- Sweet Lands is the best game that we've played this year.
References (from this video)
- masterclass in riffing on a core system with fresh elements
- highly replayable and engaging legacy progression
- short session length (~30 minutes) with high replayability over multiple missions
- requires cooperation without direct communication may challenge some players
- the initial setup can be confusing for new players
- cards deck and boss-slaying with a legacy system
- cooperative boss-battle campaign; evolving legacy
- light-touch storytelling with evolving content
- The Crew
- Gloomhaven: Jaws of the Lion
Mechanics (from transcript analysis)
- Boss Battler — Each boss adds new twists; you advance through a tree of missions with evolving rules.
- boss encounter progression — Each boss adds new twists; you advance through a tree of missions with evolving rules.
- Cooperative play with limited communication — Players work together but cannot openly discuss each other's hands; decisions are individual.
- Hand Management — You manage a hand from a 52-card deck and fight bosses whose powers vary by suit.
- hand management and deck manipulation — You manage a hand from a 52-card deck and fight bosses whose powers vary by suit.
- legacy elements — The game evolves with each playthrough, adding new cards and rules as you progress.
- Legacy Game — The game evolves with each playthrough, adding new cards and rules as you progress.
Video topics + discussion points
Quotes (from this video)
- Such a silly game. If you just want a little filler time waster, you could do a lot worse than Flip Seven.
- Castle Combo ... quick, neat little game that is not that deep. It is just a bit of fun.
- The mind bug gimmick is excellent. It's a really fun head-to-head game.
- It's a masterclass in how you riff on a core system that's very strong and introduce new elements.
- One more game. One more game because it's so quick and addictive.
References (from this video)
- Strong cooperative feel and evolving mechanics
- Scenarios unlock upgrades and new play twists
- Requires long campaign commitment
- No talking rule can hinder some players
- Card-driven combat and evolving upgrades
- Cooperative, fantasy world with legacy progression
- Legacy progression with ongoing campaign arcs
Mechanics (from transcript analysis)
- Cooperative card combat — Players cooperate to defeat enemies using cards.
- Cooperative Game — Players cooperate to defeat enemies using cards.
- Legacy Game — Actions unlock new content and permanently alter the game.
- legacy progression — Actions unlock new content and permanently alter the game.
- Limited Communication — Players cannot discuss their hands, adding coordination challenges.
- Restricted communication about cards — Players cannot discuss their hands, adding coordination challenges.
Video topics + discussion points
Quotes (from this video)
- This is all about time travel.
- It looks gorgeous.
- I want to try it really, really bad.
- I really enjoy games where they are simple rules and really tough choices.
- Duplic might not be available wherever you live.
- The choices it's juicy. It's great.
References (from this video)
- strong production and artwork
- deeply engaging cooperative experience with personal agency
- cooperation can limit feeling of individual control if not managed well
- group decisions with evolving modules
- cooperative humanities-forward campaign
- cooperative, agency-driven
Mechanics (from transcript analysis)
- Cooperative Game — Players share a table but must make their own calls; no quarterbacking.
- cooperative play with agency — Players share a table but must make their own calls; no quarterbacking.
- Modular Board — Campaign strides with evolving decisions and new bosses.
- Modular expansion — Campaign strides with evolving decisions and new bosses.
Video topics + discussion points
Quotes (from this video)
- it's high tension, high drama, high fun.
- it's a gambling game.
- the winner of the game gets to wear the lanyard for the next game.
- I love that purple lanyard.
- I thought his head might explode.
- cooperative is not so much our thing, but I'm starting to maybe come to the realization.