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Relic box art

Relic

Game ID: GID0263482
Game Info
Year
2013
Collection
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Description

Relic is a board game in which two to four players each assume the role of a powerful hero from the Warhammer 40,000 universe and bravely venture forth to shield the Antian Sector from certain doom. By completing missions and defeating enemies, characters compete to gain rewards and experience, furthering their chance of being the first to defeat whatever evil lies beyond the Warp rift.

Building on the foundations of the Talisman system, Relic is an adventure game in which seemingly straightforward choices mask scores of possibilities. For those who haven't played the classic fantasy adventure game Talisman, this means that on each turn, a player rolls a single six-sided die before moving his playing piece that number of spaces clockwise or counter-clockwise around the region (outer, middle, or inner) of the board it currently occupies. That player then draws a card or cards to see what he's encountered, pitting his heroic persona against foul enemies, dangerous locations, and fantastic strangers. And all the while, these intrepid heroes rise in power, as they work their way toward the ultimate goal at the center of the board.

—description from the publisher

Description

Relic is a board game in which two to four players each assume the role of a powerful hero from the Warhammer 40,000 universe and bravely venture forth to shield the Antian Sector from certain doom. By completing missions and defeating enemies, characters compete to gain rewards and experience, furthering their chance of being the first to defeat whatever evil lies beyond the Warp rift.

Building on the foundations of the Talisman system, Relic is an adventure game in which seemingly straightforward choices mask scores of possibilities. For those who haven't played the classic fantasy adventure game Talisman, this means that on each turn, a player rolls a single six-sided die before moving his playing piece that number of spaces clockwise or counter-clockwise around the region (outer, middle, or inner) of the board it currently occupies. That player then draws a card or cards to see what he's encountered, pitting his heroic persona against foul enemies, dangerous locations, and fantastic strangers. And all the while, these intrepid heroes rise in power, as they work their way toward the ultimate goal at the center of the board.

—description from the publisher

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 10
This page: 10
Sentiment: pos 6 · mix 2 · neu 0 · neg 0
Mentions per page
Showing 1–10 of 10
Video iWv4A45Us9Y Watch It Played Discussion at 6:20
video_pk 92515 · mention_pk 248650
Watch It Played - Relic video thumbnail
Click to watch at 6:20 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • Fantasy Fight Game
  • Warhammer 40,000
Comparison games
  • Talisman
  • Space Hulk
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • All around I'm very thankful hopefully I don't screw it up and hopefully I can bring you guys back some interesting and exciting content
  • my objective with the channel is to try to provide our viewers with the most thorough comprehensive instructional videos for games that I know how to create
  • I want the majority of the support for this show to come from the people who take the time to watch it and be a part of it
  • At the end of the day I'm just a guy in my basement shooting videos of board games right but I have been able to have all of these meaningful interactions with the viewers uh make connections with Publishers of games that I enjoy how wonderful is that
  • Oh my goodness are you Luke or are you if you're Clark Kenton it's Superman under there
  • This is Relic this I saw this game featured recently uh on our friend's Channel there talks from crit happen he did a a review of this game
  • thank you Red Claw two games crazy generous uh luk good job tearing this poor box to shreds
References (from this video)
No references stored for this video.
Video kB_P2uQwglA Watch It Played Discussion at 11:44 sentiment: positive
video_pk 92505 · mention_pk 248617
Watch It Played - Relic video thumbnail
Click to watch at 11:44 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Replacing cheap plastic money tokens with nicer coins improves the gameplay experience.
Cons
  • Came with cheap plastic tokens for money.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Coins — Replaced cheap plastic money tokens with nicer, more fun coins.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • do you buy toys for your toys in other words do you purchase or make some enhancements to upgrade the components that come with your game just to bring that something extra to the gameplay
  • so i borrowed some petri dishes and radioactive labeling tape to give my pandemic game some more character
  • having physical treasures or keys adds more weight to how the story might be told
  • we also recently picked up i dark overlord and to show who the overlord was i got out my black cape
  • i went to a windshield shop and i got them to cut out a custom sized piece of plexiglass which i could then lay over top of the board once all the trains on there
  • i have my dreadfleet game in a pirate's chest and use a holo atlas book for the cards to go in
  • listen no one said the upgrades had to be expensive
  • as 3d printers become more and more mainstream and more affordable don't you just think this is going to dominate how board game prototypes are made
  • i have replaced the paper money in most of my games with poker chips for they are more solid and make a nice clinking sound
  • my only guilty pleasure is my dice tower i hate dice that roll on the floor
  • if our dice roll off the table onto the floor we always re-roll them even if the dice land on the table but they're on top of a token and they're just slightly slanted we re-roll those as well if it's not flat we take it back that's our smith's rule
  • i found some actual game of thrones souvenirs which would normally be way too expensive but they were 50 off i couldn't resist
  • fish tank gravel
  • i went on board gay geek and i found the file that lets you play sort of the game from the ghostbusters theme
  • they all will they're the ones i will use for playing relic
  • i designed my own pitches
  • i found painted figs.com
  • when you take damage in the game you will be inflicting pain to your victim so you put a little pin in there where you take damage
  • i totally saw yours and copied your idea
  • damn dice box now they won't go all over the place
References (from this video)
No references stored for this video.
Video w9Xn3TV-nss Meeple University Review at 0:15 sentiment: positive
video_pk 91845 · mention_pk 246559
Meeple University - Relic video thumbnail
Click to watch at 0:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautifully arted
  • Simple system using tarot
  • Allows use of tarot symbology in mechanics
  • Different kind of tenor and tempo
  • Miracles occur when signifier card comes up
  • Blackjack mechanic for combat
  • Memory system models angels being old
  • Discover more about angels' history
  • Creates a different and shared experience
  • Revelation of character
  • Free PDF of rulebook for mailing list subscribers
Cons
  • Lose a little bit of creative control due to shared memories
Thematic elements
  • angels and demons
  • The game uses a system based on memories where players can have flashbacks to skills learned in the past, which also reveals the history of the angels as the game progresses. The narrator is not always reliable about the game, creating a shared experience where other players describe their memories of the character.
Comparison games
none
Mechanics (from transcript analysis)
  • Blackjack — A blackjack mechanic is used for more complex combat scenarios.
  • Memory/Flashbacks — A system based on memories models the angels' age, allowing for skill discovery through flashbacks to when a skill was learned in the past. This also reveals the angels' history and creates a shared experience as other players contribute memories.
  • tarot cards — Used instead of dice, the tarot deck influences game mechanics through its symbology and card draws. Specific numbers determine success or failure, and Major Arcana cards can trigger miracles and power gains.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Relics is my RPG about angels and demons you play angels who have fallen to earth mixing with the humans but trying to solve mysteries as well unlocked secret powers save the world maybe
  • we use the tarot deck instead of our instead of dice gives us a more simple system it also allows us to use the symbology of the Tarot as part of the mechanics of the game because there's a lot of angelic symbols that are in the tower and it means you have a different kind of tenor and tempo as the game goes along
  • the main thing is just based around using those tarot cards we have a simple system which is just revealing to see if you succeed or not and then we have a blackjack mechanic for more complex but can't arm fights if you want to use that and we also have a system are based on memories because the Angels have been on earth for hundreds of thousands of years they can't have a skill list so whenever you need a skill you actually have a flashback to when you learnt that skill in the past and that allows us to model the fact that angels are very old but it also allows us to discover more and more about the Angels history as they go along in time
  • so you start the game not knowing everything about yourself although your character does but you as the audience and find out more and more as time goes on so that means you're not always a reliable narrator about your game and it creates a very different experience and a shared experience because other people are also adding memories of you so when you need a skill not only do you have a flash but someone else describes their memory of you so you lose a little bit of creative control but you have a whole new revelation of who your character really is
  • it's a fast-paced card snatching game which you can get over the Centennial booth we're hoping to do a full a bigger launch of that soon we're gonna get a lot more copies into the country so if you like baby dragons that's also a great game for you
References (from this video)
No references stored for this video.
Video yDLltrTZLXw kovray Convention Recap at 24:58 sentiment: positive
video_pk 89124 · mention_pk 236311
kovray - Relic video thumbnail
Click to watch at 24:58 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • plays very similar to Fantasy Realms
  • story element is exciting
  • marvel based
Cons
  • initially thought it was a reskin
Thematic elements
  • Storytelling
  • Marvel
  • Players must build a story in their hand using specific card types (villain, hero, supports, locations).
Comparison games
  • Fantasy Realms
  • Star Realms
Mechanics (from transcript analysis)
  • Card game — A card game that is a take on Fantasy Realms.
  • Set Collection — Players collect sets of villain, hero, and support cards to score points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the fact that me and Ilia can just pull that game out and play it as a two player only game very excited
  • this is not a light no it's not like I think I've seen some people compare to like for like Terra Mystic or for toddlers like that is not the case whatsoever this is still a heavy game but it is within that like hour to hour and a half chunk where Terra Mystika can be two to four hours
  • Board game universes yes there's more games in the same universe which is one of my favorite things and you know that about me because I've said it in every video that we can I want to see more universes I want to see universes grow within the game so this is really cool
References (from this video)
No references stored for this video.
Video 0cGLc6bRWuQ Meeple University Vlog at 47:51
video_pk 88341 · mention_pk 232672
Meeple University - Relic video thumbnail
Click to watch at 47:51 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • Cats
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • look how cute this is fabulous game as well
  • look how great this is like components like just soing amazing
  • look at this like amazing amazing
  • this is a really fun social deduction
  • it's really like you you should bit shy on social deduction you can you can like a little bit of a puzzle deduction as well
  • this is a very popular game when it was out
  • it's a logic game
  • puzzle deduction game
References (from this video)
No references stored for this video.
Video ShJ_j2paClA The Dungeon Dive Review at 0:24 sentiment: positive
video_pk 61273 · mention_pk 153957
The Dungeon Dive - Relic video thumbnail
Click to watch at 0:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • striking board art and visual presentation
  • Power Cards introduce meaningful choice beyond dice
  • mission and relic systems create varied goals and progression
  • well-implemented solo mode with a helpful dummy player
  • distinct from Talisman while preserving a familiar adventure feel
Cons
  • board is large and can be hard to read in small spaces
  • expansions can be expensive and add complexity or footprint
  • some rules add depth but not enough to hinder casual play
  • setup time and table space requirements may deter casual players
Thematic elements
  • Quest for relics to defend humanity against Chaos and alien threats; mission-driven exploration and combat
  • Warhammer 40,000 universe, 41st Millennium, Imperium of Man; Antian sector near a warp Rift
  • Array
Comparison games
  • Talisman
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I really do enjoy Relic
  • Relic is basically Talisman
  • it's not just Talisman with different art and a different setting
  • this game uses an exploding dice system
  • Power Cards are a thing that you can get while you are playing
  • I think the game is pretty good as it is I know I use a lot of house rules in Talisman
References (from this video)
No references stored for this video.
Video Mc9ZWZ2js5A BoardGameCo Playthrough at 0:03 sentiment: positive
video_pk 33831 · mention_pk 100738
BoardGameCo - Relic video thumbnail
Click to watch at 0:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep strategic planning with multiple interlocking tracks
  • engaging drafting/deductions via deeds and strategy cards
  • rich theme and sense of historical intrigue
  • strong player interaction and pacing through timing and conflict
Cons
  • steep learning curve for new players
  • prototype components and symbols can be confusing at first
Thematic elements
  • area control, planning, and political maneuvering
  • Medieval-inspired Eastern Europe with regional kingdoms and rebels
  • strategic planning with chaotic strategy cards and variable acts
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Players vie for control of regions on the board to maximize points on multiple tracks.
  • area_control — Players vie for control of regions on the board to maximize points on multiple tracks.
  • combat_and_rebel_capture — Attacking and killing rebels yields rewards; combat resolution uses cards and leader strengths.
  • deckbuilding_strategy_cards — Strategy cards and deeds influence future actions and grant bonuses, with hidden information.
  • end_round_scoring_and_merits — Merits, agendas, and round-based scoring drive final tallies and mid-game tension.
  • influence_tiles_and_market_actions — Tiles provide influence and market-like options that affect income and placement.
  • leader_placement_and_special_abilities — Each player has a leader with unique placement rules and effects that shape strategy.
  • Resource Management — Players manage coins and various goods (honey, wood, bear, fish, rock, etc.) to pay costs and activate effects.
  • resource_management — Players manage coins and various goods (honey, wood, bear, fish, rock, etc.) to pay costs and activate effects.
  • timed_action_resolution — Actions are resolved in rounds by tokens with numbers determining order.
  • Unique Player Powers — Each player has a leader with unique placement rules and effects that shape strategy.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's been in my top 20 since I've discovered Rurick.
  • I love the economy in this game.
  • Mustard is pretty a top tier ingredient there.
  • This is a three round game.
References (from this video)
No references stored for this video.
Video Xs5XylP1mTg Board Game Hangover Review at 1:06 sentiment: mixed
video_pk 28649 · mention_pk 84010
Board Game Hangover - Relic video thumbnail
Click to watch at 1:06 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • highly accessible entry point for new players
  • clean, elegant design that emphasizes core decisions
  • tension from bidding that makes each choice meaningful
  • clearly defined risk-reward tradeoffs when expanding territory
Cons
  • edge case where a single player can max out everything, reducing perceived challenge
  • potential for analysis paralysis in late-game due to complex bidding options
  • replayability may depend on group dynamics and variant rules
Thematic elements
  • ruler-building, faction-based strategy with area control and resource management
  • Eastern Europe during a historically-inspired era of territorial expansion
  • competitive, outcome-driven with clear triumph conditions
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Players move armies and claim territories; control of regions impacts income, building possibilities, and scoring. Contested regions require careful timing and resource allocation.
  • Auction / Bidding — Players bid with chips to select actions; the bid value determines both the action chosen and the order of resolution. The lowest bid resolves first, creating strategic dilemmas about when to outbid opponents and what risks to take.
  • bidding — Players bid with chips to select actions; the bid value determines both the action chosen and the order of resolution. The lowest bid resolves first, creating strategic dilemmas about when to outbid opponents and what risks to take.
  • Resource Management — Players manage a finite pool of resources to construct buildings, raise armies, and expand influence; decisions are shaped by bidding and territory status.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is one of the most accessible resource management and area control games.
  • It's quite accessible, simple area/resource management game that's really fun.
  • I would play Rurick anytime somebody would suggest it.
  • For example, if you want to attack, you have to place your bidding chips on that action.
  • These numbers on the chips are your bidding strength, but also the order how you are going to resolve your actions.
References (from this video)
No references stored for this video.
Video eIeqU8H2ro8 3 Minute Board Games Discussion at 3:04 sentiment: positive
video_pk 13434 · mention_pk 39358
3 Minute Board Games - Relic video thumbnail
Click to watch at 3:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Updated version of Talisman with Warhammer theme
  • Good for casual play with friends
  • Fun mindless entertainment
  • Cozy game for tired groups
Cons
  • Heavily random
  • Not a deep game
Thematic elements
  • Space marine quest
  • Warhammer 40,000 universe
  • Dungeon adventure
Comparison games
  • Talisman
Mechanics (from transcript analysis)
  • Card draw — Draw counter cards for equipment and power-ups
  • Character progression — Level up and gain wargear
  • roll and move — Move characters around the board
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's delightfully simple and still delightfully a good game.
  • Everyone has a different journey here. Everyone starts off playing different games and ends up with different favorite games.
  • It had some of the most amazing world building I've ever seen for a game.
  • I think the fact that it's rooted in a single D6 system is just going to hamper it for all time.
  • This game got me through a pretty rough period of time.
  • I am never getting rid of Arkham Horror second edition unless an Arkham Horror fourth edition comes out.
  • I was immediately hooked by it.
  • It's an absolute banger of a game.
  • I could see myself playing that more.
  • There's so many layers and mind games to it that player skill and the ability to read your opponent counts for so much more than just having an awesome deck.
References (from this video)
No references stored for this video.
Video gGzWdTMCpYU 3 Minute Board Games Discussion at 1:18 sentiment: mixed
video_pk 6151 · mention_pk 18217
3 Minute Board Games - Relic video thumbnail
Click to watch at 1:18 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • large, expressive busts that are fun to paint
  • clear visual readability on the table due to distinct miniatures
  • painted figures add dramatic presentation
Cons
  • described as a 'nothing game' with relatively light skill requirements
  • noted as similar to Talisman, thus potentially regimen-lite gameplay
Thematic elements
Comparison games
  • Talisman
Mechanics (from transcript analysis)
  • achievement_goal — mission/quest style progression toward victory
  • card_draw — cards drive events or encounters
  • dice-rolling — core random event resolution through dice rolls
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • paint for functionality over style and paint for speed when you can
  • three minute board games does not do paid content keep us Independent by supporting us on patreon
  • I'm not an expert painter
  • the best thing is to paint the models so they look good while you're playing
References (from this video)
No references stored for this video.
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