Remember Our Trip is a board game in which players recreate a map of a city they visited together. After returning to your own country, you and the other players have gotten together to try to recall the map of either Kyoto or Singapore (depending on the game board you choose). You need to piece together the scenery of the map using fragments of your memories, with you earning bonus points if your memory matches that of the main board and other players.
In the game, each player has an individual image board, while everyone shares a common map board. Each of the twelve rounds of the game starts with the revelation of a "memory card", which shows one of six patterns that players can build on their image board with image tokens that they draft. Over multiple rounds, you'll compile image tokens next to one another, and if you have the right tokens in the right shape, you suddenly "remember" the building that matches the shape and image, placing that building on the shared common map and scoring points for it. You can additionally score points for completing buildings with image tokens that match buildings remembered by others, i.e., that they placed on the common board earlier. You've now remembered that building, too!
Each player also has objective cards and photo memory cards, and you can score points for satisfying them. If you can't fit all of your image fragments into play, you lose points for scattered thoughts. For more difficult play, you can use the 7x6 area on the Kyoto or Singapore game board instead of the regular 7x7 area.
PAXU Haul & Recap!
- memory/recall and city markers
- vacation memories turned into game marks
- memory-tinged, pattern-based scoring
Mechanics (from transcript analysis)
- memory-inspired card reveal — revealed shape cards used to place markers on city boards
Video topics + discussion points
Quotes (from this video)
References (from this video)
- Unique theme that is well-integrated into the mechanics.
- Fun interaction based on shared memories and slight discrepancies.
- Offers a different kind of puzzle compared to typical polyomino games.
- Designed by favorite designers.
- Some shapes are not strictly polyominoes.
- Publisher, year published, and weight are not specified.
- recalling and mapping out a vacation
- Japan or Singapore
Mechanics (from transcript analysis)
- Area Majority — Players score bonus points for matching placements with others or for placing unique elements.
- Memory — Players draw on their memory of a vacation to place tokens.
- Set Collection — Collecting tokens for different types of locations and scoring them.
- Tile Placement — Players place tokens representing locations onto a central board, sometimes not perfectly matching.
Video topics + discussion points
Quotes (from this video)
- There's something so satisfying about fitting the pieces in together and filling in this space
- It feels like Tetris but a board game but it's Unique
- that's half the fun of you know castles of mading lug is I think it'll fit there does it oh it doesn't oh you know that kind of thing
- it is a dry dark black Euro
- easy to learn and hard to master
- It just has the basic Tetris like pie love
- I just love the Wild West theme in general
- there's just so many things to do here
- Patchwork can be a really Cutthroat game of trying to deny the other player the pieces they need while also trying to get the pieces that you need
- it is actually kind of fun to debate where things in your vacation took place
- it's a rare polyomino game that has a theme and the theme actually works
- that game is going to be miabi it is a polyomino game where you are drafting polyomino tiles and creating your own zen garden
References (from this video)
- Remembering a trip
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- This game is literally you draw a card it's kind of like twister with your hands it is it's not kind of like twister with your hands it's twisted with your hands and sticks yeah
- Combo is a good way to understand rankings of poker hands or of hands in general
- The Gang was a game that came out and there are some really memorable hands and I feel like that game just always makes me filled with joy
- it's important now that we're especially now that we're working in the hobby that we take some time to enjoy the hobby because we never want that fire to burn or the fire to continue to burn we don't want it to dim
- Do you want to see me and Tyler go head-to-head in yellow house do you want a how to playay video of Cascadia Jr do you want to see a tether competition
References (from this video)
Mechanics (from transcript analysis)
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Quotes (from this video)
- this is the only game that I just straight up asked for this is this is actually iconic this is the only game in the history of uh Foster the meele that Jamie went up and just said hey I would really like a copy of that game
- I'm not like super big into RPGs but this is one that could get me into RPGs
- it is literally a pile of squishy poops
- I really wanted to focus this packs on getting um games that are really hard to find in Canada
- unless yeah something drastically changes just financially it does not make any sense for us to go
- we'll see what that other 10% says
References (from this video)
- sewage system
- Victorian London
Mechanics (from transcript analysis)
- Pattern Building — Once you've built a certain shape, you will kind of etch that into the central grid. That means that all the other players are trying to also match those shapes and will score some bonus points.
- Tile Placement — A pretty funky tile placement game where you are building up your own grid.
Video topics + discussion points
Quotes (from this video)
- So, Night Soul actually made my most anticipated list of games to be released in 2025.
- Love this idea of um kind of Victorian London, The Sewage System.
- And from the gist of what I've read, it sounds like a kind of contract fulfillment resource management game, but it does use dice placements.
- Now, I tend to like the kind of mix of a Euro game with dice placement.
- If you have enjoyed the video, please be sure to hit like and subscribe to the channel.
- Check out my other content, too.
- And for everybody else, I'll see you next time on Chairman of the Board.
References (from this video)
- unique and different
- introducing new mechanisms and ideas
- doesn't flow the easiest
- sometimes doesn't flow as nicely as some other simple tile placement games
- might just be a little bit too weird for its own good at times
- memories of a trip
Mechanics (from transcript analysis)
- Area Majority — incentivized to build parks in that particular place on based on that master copy and they're going to get some bonus points for doing so.
- Drafting — you're trying to uh draft these different sets of tiles and place them on your personal playerboard
- Pattern Building — building certain formations or creating different formations.
- Tile Placement — drafting and tile placement game where you are building up this kind of cityscape, drafting parks and buildings and so on.
Video topics + discussion points
Quotes (from this video)
- This is where I take a look at the last five new to me board games that I've played and I rank and review them in order of preference.
- it's just not one that I'm going to reach for over over so many great two-player games and so many better deduction games.
- Still interesting design by an interesting designer cuz this is Sashi who's made some brilliant games.
- This game is super tightly balanced in terms of um you know a single mistake can cost you dearly and it's very difficult to manage all your different winning criteria.
- Very clever stuff, but get boiled down to a very straightforward system, which is how I generally like my rolling rights.
- It's all about very finely tuning that hand of cards to manipulate the state of the board to throw your opponent off as well as trying to help yourself.
- Fantastic design that is compile a welldeserved number one.
References (from this video)
- memory / travel narrative
- Travel / trip theme
- unknown
Mechanics (from transcript analysis)
- unknown — Not detailed in transcript
Video topics + discussion points
Quotes (from this video)
- it's time to log these all into BGG, and we will see you next time.
- the trump changes based off of the phases of the moon
- Has English rules, but it's in Japanese.
- I won that by pulling a duck out of a hat.
References (from this video)
- Unique memory-based drafting
- Interesting group dynamic and memory recall
- Ties together drafting and placement with collaborative scoring
- Memory, recall, and shared experiences
- Group memory-based journey around a trip
Mechanics (from transcript analysis)
- drafting + polyomino tile placement — Draft circle tiles and place them onto a board to form polyomino shapes.
- shared communal board memory — Players solidify memories on a central board and gain points for matching memories.
- Tile Placement — Scoring occurs based on how well players align shapes with the communal memory.
- Tile placement scoring — Scoring occurs based on how well players align shapes with the communal memory.
Video topics + discussion points
Quotes (from this video)
- Please pick it up if you love cozy solo gaming.
- I am absolutely obsessed with this game.
- The art is fantastic. Probably my favorite art in a game thus far this year.
- Remember Our Trip is a drafting polyomino tile placement game in a way.
- I ended up really enjoying Eeky. It's a very unique game in a few different ways.
- Oak is a very fun game. Very underrated.