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Resurgence box art

Resurgence

Game ID: GID0264515
Game Info
Year
2022
Collection
Rating
Mechanic profile
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Vibe profile
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Description

No one really knows what triggered the One Day War between the superpowers, but a single day is all it took to end the Before World. After the governments collapsed, leaderless groups of survivors huddled in the ruins of once great cities. The climate is brutal, resources are scarce, and mutant tribes are roaming the wastelands. The world desperately needs a hero to rally the people and lift them out of the ruins.

Resurgence is a competitive, Euro-style board game for up to four players. It offers a unique blend of bag-building, hidden worker placement, and resource management that creates a one-of-a-kind gameplay experience. At the start of the game, each player selects a hero in charge of a small band of survivors and a few supplies. Each round of the game, players need to secretly plan where they are going to send their workers in order to accomplish various tasks and exert their influence, whether they're completing missions around the ruins of Moscow; gathering fuel, food and spare parts; rescuing survivors; learning new skills; or building their base.

Resurgence offers different routes to achieve victory, and in-game events and end-game directive cards provide replayability and variability from game to game. At the end of the game, the hero whose faction is victorious becomes the new leader and unites all the survivor groups in the sanctuary of Hope Island.

Description

No one really knows what triggered the One Day War between the superpowers, but a single day is all it took to end the Before World. After the governments collapsed, leaderless groups of survivors huddled in the ruins of once great cities. The climate is brutal, resources are scarce, and mutant tribes are roaming the wastelands. The world desperately needs a hero to rally the people and lift them out of the ruins.

Resurgence is a competitive, Euro-style board game for up to four players. It offers a unique blend of bag-building, hidden worker placement, and resource management that creates a one-of-a-kind gameplay experience. At the start of the game, each player selects a hero in charge of a small band of survivors and a few supplies. Each round of the game, players need to secretly plan where they are going to send their workers in order to accomplish various tasks and exert their influence, whether they're completing missions around the ruins of Moscow; gathering fuel, food and spare parts; rescuing survivors; learning new skills; or building their base.

Resurgence offers different routes to achieve victory, and in-game events and end-game directive cards provide replayability and variability from game to game. At the end of the game, the hero whose faction is victorious becomes the new leader and unites all the survivor groups in the sanctuary of Hope Island.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 6
This page: 6
Sentiment: pos 5 · mix 1 · neu 0 · neg 0
Mentions per page
Showing 1–6 of 6
Video zLxm5YKf0zQ Review at 1:43 sentiment: positive
video_pk 69295 · mention_pk 165729
Resurgence video thumbnail
Click to watch at 1:43 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Snappy gameplay
  • Lots to think about
  • Good solo mode against mutants
  • Strategic depth with worker types and placement
  • Interesting theme
Cons
  • Can be difficult to keep up with mutant interference
  • Mission priorities can be challenging to manage
  • Upgrading compound level requires specific resources that can be hard to gather
  • Scoring can be complex
Thematic elements
  • Survival and rebuilding humanity after a nuclear event
  • Post-apocalyptic 20th century
Comparison games
  • Endless Winter
  • Dice Hospital
  • Nova Roma
  • Eldrich Horror
Mechanics (from transcript analysis)
  • area majority — In multiplayer, controlling the most workers in certain locations grants benefits on leadership tracks.
  • bag building — Players draw worker tokens from a personal bag, and recruit new workers to add to their bag over the course of the game.
  • Mission Fulfillment — Players can complete missions for victory points and other rewards.
  • Resource management — Players must collect and spend various resources such as food, oil, parts, ammo, and aid.
  • set collection — Completing missions often requires specific combinations of resources or worker types.
  • worker placement — Players place worker tokens on various action spaces on the main board and their personal player board to perform actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We have our player bags with different kinds of workers inside we'll draw out a few each round.
  • This is post-apocalyptic 20th century uh the nuclear things went off and everything's rubbish and we are trying to survive basically get enough resources to perform missions to basically become the most prestigious leader so that we can actually take charge and get Humanity back on track Maybe.
  • It's not as there there's probably like as much going on as Nova Roma probably about the same weight.
  • So in the solo game you're forgetting while you're deciding all of this stuff you're supposed to draw a Mutant leader card.
  • It's a very snappy playthrough it.
  • There's a lot coming up thank you so much everyone for your support thank you for watching and chatting and that hope you've enjoyed a bit of a look into resurgence and I'll see you soon for more bye bye.
References (from this video)
No references stored for this video.
Video hGTpubgVPh4 Board Stupid Interview at 1:45 sentiment: positive
video_pk 40510 · mention_pk 122762
Board Stupid - Resurgence video thumbnail
Click to watch at 1:45 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Gorgeous table presence; long table runner board
  • Engaging theme of island emergence
  • Accessible light-to-midweight play
Cons
  • Large table footprint may be unwieldy for some setups
  • Some players may want more depth
Thematic elements
  • Exploration, island ecosystems, discovery
  • Islands erupting from the ocean; new islands emerging
  • Research expedition discovering emergent environments
Comparison games
none
Mechanics (from transcript analysis)
  • dice-drafting / action selection — Roll dice and allocate to perform actions to acquire island pieces.
  • Resource management — Manage dice-based resources to progress across generations.
  • tile placement — Place islands and animals on board to build ecosystems.
  • tile/area placement — Place islands and animals on board to build ecosystems.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "The Fox Experiment is our most popular game of the weekend"
  • "This released in September, just last month"
  • "we've got a lot of new games that we brought this year"
  • "Emergence is gorgeous table presence, a table runner board"
  • "you could actually play with your whole family"
  • "Localizing a lot of games, bringing a lot of games from the EU to the US"
  • "we actually already have an expansion and development already too"
  • "NARAKK and Far Away are lined up"
  • "UK Games Expo next year? maybe"
References (from this video)
No references stored for this video.
Video SfmJai0NZEA Totally Tabled Top List at 0:41 sentiment: positive
video_pk 28436 · mention_pk 83469
Totally Tabled - Resurgence video thumbnail
Click to watch at 0:41 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Looks fantastic
  • On the to-do list / table backlog potential
Cons
  • Has not yet been played
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I still absolutely love this design
  • the AI system is so smart
  • it's on the totally table Todo list
  • Frost Punk is incredible
  • I absolutely plan to get to the table this year
  • the slide puzzle mechanism I love
  • Weather Machine remains one of my favorites
  • Sleeping Gods no reason to believe that I won't love this one as well
References (from this video)
No references stored for this video.
Video HDEwhkYbvzc Rolling Dice & Taking Names Discussion at 0:41 sentiment: mixed
video_pk 8619 · mention_pk 25384
Rolling Dice & Taking Names - Resurgence video thumbnail
Click to watch at 0:41 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Hidden information via individual player boards creates tension
  • Strong thematic tie-in between politics and economics
  • High component quality and a robust surface for strategy
Cons
  • Length and complexity can be taxing, especially with 4–5 players
  • Rule interactions can slow early game pacing
Thematic elements
  • survival, rebuilding, governance, legitimacy
  • post-apocalyptic future; survivors rebuild society and govern within a ruined world
  • Euro-style with thematic political dynamics rather than a strong narrative campaign
Comparison games
  • 51st State
  • Prime Minister
  • Netrunner
Mechanics (from transcript analysis)
  • leadership/legitimacy tracking — players vie for leadership tracks and legitimacy, driving end-game scoring
  • loan/IMF mechanic and state resets — economic tools that can reset or alter state parameters and scoring
  • policy drafting and voting — players draft and vote on policies to gain points and shape game state
  • worker placement — players place actions to generate resources and influence policy tracks
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Quincy Jones yes when he passed away what a freaking icon
  • it's a 90-minute euro this is easily under 90 minutes even with four players
  • the art is amazing
  • it's not an engine builder style of game
  • rule book... well-written rule book should be part of how we talk about a game
  • this is Mistborn the deck building game from Brotherwise Games
References (from this video)
No references stored for this video.
Video zt01JKYXpNA Rolling Dice & Taking Names Discussion at 33:00 sentiment: positive
video_pk 1738 · mention_pk 5029
Rolling Dice & Taking Names - Resurgence video thumbnail
Click to watch at 33:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Innovative worker/placement mechanic with hidden placement
  • Deep tech progression and thematic flavor
Cons
  • Steep learning curve
  • Long tail learning for optimal play
Thematic elements
  • Diplomacy, military and technology balance
  • Strategic post-industrial/power dynamics
  • Heavy economic and political simulation
Comparison games
  • Imperial Miners
  • Pagan
Mechanics (from transcript analysis)
  • bag-pulling worker placement — Hidden allocation of workers with reveal-phase resolution.
  • tech-tree progression — Unlock rooms and capabilities via a tech track.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "this is our 10th year doing this"
  • "we are live from the volunteer fire department"
  • "the 10th Annual squirly Awards"
  • "we can't do this without the other people here"
  • "head over to our Discord Channel and tell us what you think"
References (from this video)
No references stored for this video.
Video HGQWJgfyxME Board Game Spotlight Top List at 38:34 sentiment: positive
video_pk 729 · mention_pk 2096
Board Game Spotlight - Resurgence video thumbnail
Click to watch at 38:34 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Genuinely engaging bag-building with meaningful choices
  • Self-published creator adds a personal touch and demo accessibility
Cons
none
Thematic elements
  • Bag-building with narrative flavor and resilience
  • Post-apocalyptic Russia
Comparison games
none
Mechanics (from transcript analysis)
  • bag-building — Draft and manage bags to drive actions and scoring
  • Deck/hand management with thematic modules — Varied modules create different strategic paths
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • there are no rules there are no rules there's nothing I was trying to say it's our Channel we get to do whatever we want
  • Green Team Wins is the king we're talking Tom Brady the goat of party games
  • Hands down the best racing game I've ever played
  • the coziest board game
References (from this video)
No references stored for this video.
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