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Resurgence

Game ID: GID0264515
Game Info
Year
2022
Collection
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Description

No one really knows what triggered the One Day War between the superpowers, but a single day is all it took to end the Before World. After the governments collapsed, leaderless groups of survivors huddled in the ruins of once great cities. The climate is brutal, resources are scarce, and mutant tribes are roaming the wastelands. The world desperately needs a hero to rally the people and lift them out of the ruins.

Resurgence is a competitive, Euro-style board game for up to four players. It offers a unique blend of bag-building, hidden worker placement, and resource management that creates a one-of-a-kind gameplay experience. At the start of the game, each player selects a hero in charge of a small band of survivors and a few supplies. Each round of the game, players need to secretly plan where they are going to send their workers in order to accomplish various tasks and exert their influence, whether they're completing missions around the ruins of Moscow; gathering fuel, food and spare parts; rescuing survivors; learning new skills; or building their base.

Resurgence offers different routes to achieve victory, and in-game events and end-game directive cards provide replayability and variability from game to game. At the end of the game, the hero whose faction is victorious becomes the new leader and unites all the survivor groups in the sanctuary of Hope Island.

Description

No one really knows what triggered the One Day War between the superpowers, but a single day is all it took to end the Before World. After the governments collapsed, leaderless groups of survivors huddled in the ruins of once great cities. The climate is brutal, resources are scarce, and mutant tribes are roaming the wastelands. The world desperately needs a hero to rally the people and lift them out of the ruins.

Resurgence is a competitive, Euro-style board game for up to four players. It offers a unique blend of bag-building, hidden worker placement, and resource management that creates a one-of-a-kind gameplay experience. At the start of the game, each player selects a hero in charge of a small band of survivors and a few supplies. Each round of the game, players need to secretly plan where they are going to send their workers in order to accomplish various tasks and exert their influence, whether they're completing missions around the ruins of Moscow; gathering fuel, food and spare parts; rescuing survivors; learning new skills; or building their base.

Resurgence offers different routes to achieve victory, and in-game events and end-game directive cards provide replayability and variability from game to game. At the end of the game, the hero whose faction is victorious becomes the new leader and unites all the survivor groups in the sanctuary of Hope Island.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 10
This page: 10
Sentiment: pos 7 · mix 1 · neu 2 · neg 0
Mentions per page
Showing 1–10 of 10
Video Tk8IDmScrqY Watch It Played Analysis at 8:01 sentiment: neutral
video_pk 88605 · mention_pk 233988
Watch It Played - Resurgence video thumbnail
Click to watch at 8:01 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • Has a very non-Euro style theme
  • Drawn in by the art and the enticement of what looked like interesting gameplay
Cons
  • Still in the shrink wrap, indicating it hasn't been played yet.
Thematic elements
  • Post-apocalyptic
Comparison games
  • This War of Mine
Mechanics (from transcript analysis)
  • Euro-style — A competitive Euro-styled game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is going to absolutely take me out of my comfort zone since I don't usually Express personal favorites
  • if you force me to declare my favorite game of all time right now after much resistance I would say it's this
  • I'm expressing probably in this video more personal opinions about games than I have over the entirety of this Channel and I'm not sure how I feel about it
  • I just don't get any joy out of explaining why I don't like something when I know it might be something another person could possibly absolutely enjoy
  • I have to admit it's kind of fun
  • I probably won't do it again for another 10 years
References (from this video)
No references stored for this video.
Video mblEE3hKPwg Rolling Dice & Taking Names Discussion at 33:39 sentiment: positive
video_pk 86814 · mention_pk 226088
Rolling Dice & Taking Names - Resurgence video thumbnail
Click to watch at 33:39 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Has the 51st State feel with a post-apocalyptic theme.
  • Pre-assigning workers secretly adds strategic depth.
  • Building up personal player board (compound) is rewarding.
  • No blocking of locations, just increased cost.
  • Hidden aspect of worker assignment is engaging.
  • Leadership track provides additional objectives and points.
  • Euro game that is simple to teach.
  • Does not have zombies attacking or mutants in a way that puts off players who dislike those themes.
  • Straightforward, easy-to-understand rules.
  • Iconography is straightforward.
  • Easily under 90 minutes with four players.
  • Fast playing, easy to teach.
Cons
  • The hero token's special power (laborers could do anything) felt too strong.
  • The mystic token's ability to switch tokens between areas felt very powerful.
  • Mutants on the board move around.
Thematic elements
  • Survivors in a wasteland fighting for resources and against zombies
  • Wasteland
Comparison games
  • 51st State
Mechanics (from transcript analysis)
  • Area Majority — Advancing on a leadership track based on majority in certain zones provides benefits and victory points.
  • Bag Building — Players add tokens ('survivors') to their personal bag, influencing future draws.
  • Mission/Objective Fulfillment — Players complete 'missions' (achievement cards) by collecting resources to gain victory points.
  • Player Board Development — Players unlock rooms on their player board to gain additional worker spots.
  • Resource Management — Collecting and spending resources is crucial for upgrades, missions, and building.
  • Worker Placement — Players assign tokens to board areas, with a unique pre-assignment phase done secretly.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Euro, potentially one of the best of all time, Castles of Burgundy.
  • It's two player. I wish I could play this more than we do.
  • So, right off the bat, if you like deck building games, this out of the box is going to be feel very standard.
  • The twist is how you activate the cards that you put in play.
  • There's two ways you can win the game. One is to be the first to get to the top of every mission card. Once somebody does that, game over, they win. Or be the last person standing after every other hero's hit points have been knocked out.
  • Four-player game is 90 minutes and that's too long for this type of deck builder.
  • They introduced shopping carts. The guy his grocery store wasn't successful but he he patented shop shopping carts and he had models come in and push them so people would use them.
  • The Black Friday sale is going to be only 25% off. So you still save money by putting in the RDTN code.
References (from this video)
No references stored for this video.
Video pqz7SNcrUt0 One Stop Co-op Shop Analysis at 8:21 sentiment: neutral
video_pk 84857 · mention_pk 216387
One Stop Co-op Shop - Resurgence video thumbnail
Click to watch at 8:21 · YouTube ↗
Overall sentiment (raw)
Neutral / Call
Pros
  • Solo mode works well
  • Competitive play is solid
  • Has cool things going on, like leveling up workers
Cons
  • Doesn't stand out from other worker placement games
  • Not great, just good
  • Didn't hold interest indefinitely
Thematic elements
  • Worker placement
  • Post-apocalyptic future
Comparison games
  • Other worker placement games
Mechanics (from transcript analysis)
  • Competitive play — the competitive play is really solid
  • solo mode — The solo mode works well, too
  • Worker Placement — This is a worker placement game set in a post-apocalyptic future.
  • Worker progression — you like level up your workers
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • And this time, we are going to the end of last year, December of 2024.
  • So, first in the crowdfunding corner, we've got a double feature, the latest from the Solo series, or at least at that time.
  • And this was Hunted Transylvania and Escape from Route 52.
  • So, yeah, I would say probably Hunter Transylvania might be a keep and definitely Escape from 52 would be a call if I had received copies of the final games.
  • But uh the new addition of campaigns I found was a bit hoham.
  • So if I was someone who had like bought every season of Death May Die, I would not especially rush out to get this one.
  • This is from Chip Theory.
  • And I thought this was fine.
  • The big kind of nail in its coffin is that I already have Decorum, which is kind of a similar game, but I find drastically better for my taste at least, especially at two players, or Hannabi or Paint the Roses.
  • So it does limit itself if you're playing without like workarounds like I don't know putting some like see-through sheet over the page.
  • So, Red Dust Rebellion is a call, but still a strong recommend for competitive play.
  • It's an awesome system.
  • And hey, let's finally get to a keep.
  • This is one of my favorite games from last year.
  • It's fully released this year. Still a favorite.
  • But yeah, the combat system is cool. The open world is great. The emergent kind of story that you can discover is really fun.
  • Like I think they went a little bit too hard in trying to make this like a video game and a video game kind of automates things that are frustrating to do as a player.
  • But still, it's a great game. Very exciting. Beautiful production.
  • Uh, you can see this one is just reading and reading and more reading the game, which I don't mind.
  • This is a follow-up to the Tales of the Arabian Knights.
  • So, this is very much like a wander around and have weird adventures and make choices.
  • I think it's fun for that, just like seeing what crazy stuff happens.
  • But yeah, if you don't want to read a lot or if you don't want just some random kind of adventuring without much control or agency, you might not like this one.
  • And man, we gave this one a lot of chances.
  • It's very quick. It's very nice to lay down on the table.
  • But, uh, even when playing with the Omaha variant where you have more cards and the hands are better and a bit more differentiated from each other, which I do prefer, it's still just kind of not an interesting game.
  • It just feels very like random and more like an activity.
  • And especially now that I played River Rats, which was a game on crowdfunding recently, and this upcoming Cyberpunk card game, which also uses cooperative poker, I find those a billion times better, at least for my taste.
  • First expansion for Sky Team.
  • This is a keeper mainly cuz I love Sky Team.
  • I said this before and I'll say it again. The Turbulence expansion is not at all necessary.
  • It adds a few new things that are kind of interesting.
  • It's got a bunch of new airports. If you love Sky Team, if you've already played it a whole bunch, it's definitely a good pickup.
  • It's super cheap, but uh, you know, if you haven't played your copy of Sky Team that often, then I don't think it's at all necessary.
  • The core game is still the best thing here and really has the coolest modules and the coolest gameplay.
  • So, I'm absolutely keeping my copy of Turbulence. I love it, but Sky Team is really the winner here and the reason that I'm keeping this game overall.
  • This is Invincible, the hero building game.
  • This is a bag builder with a push your luck pulling element kind of like Quacks of Quedlinberg.
  • And I like this one. Okay, the core mechanics are pretty cool, but I thought the scenario balance was pretty off.
  • I thought the gameplay got pretty repetitive, but there were cool combos to do.
  • The core action of pulling stuff is fun.
  • So, it had a lot of good things in its favor.
  • But yeah, just the balance really messed with me and I didn't want to play it that much cuz we couldn't really get it to be the right difficulty.
  • So that was a call as well.
  • This is the night cage with the shrieking hollow expansion.
  • This is a keeper largely because my kids still love the night cage and I think the shrieking hollow makes the game a bit more tactical.
  • It's still pretty random but also make it way more exciting.
  • The addition of this giant creature that you see on the board that's coming to eat us all is just so exciting and it really does change up the gameplay in a good way.
  • So if you like the night cage, this is a full recommend.
  • And the shrinking hollow is a great expansion and it's a keep for me.
  • Lots of expansions covered at the end of December, I guess.
  • And this one was great.
  • I already really like World Breakers for a quick competitive card game and then the solo mode in the original core game was great, but Indigo Sisterhood does the wild thing where they have a totally different type of automa, a totally different solo system for the expansion.
  • And I think it's great, too.
  • And I like them both for different reasons.
  • So, I mean, yes, if you like World Breakers, definitely check out the Indigo Sisterhood.
  • It's an awesome expansion.
  • And if you just like kind of solo card games, like I don't know in the Ashes Reborn, Sky Terror Horde kind of vein, might be worth a look for that as well.
  • But World Breakers, Indigo Sisterhood, definitely a keeper for me.
  • And here's another one of those solo series games, Rome Fate of an Empire.
  • This one is awesome.
  • It's basically Mage Knight, like a lot of the Mage Knight mechanics, but turned in different ways and applied to a very different type of game.
  • But it was also a call for me for that reason, because uh Mage Knight just works better for me in terms of theme.
  • This one is very much more of a mechanical feeling game.
  • Now, it's still awesome. It's smaller than Mage Knight. It's cheaper than Mage Knight, but it still has a lot of the tactical and strategic yumminess and like the, you know, deck building and card building and all that.
  • And it's it's solo only and I only really play Mage Knight solo, so you're not really missing up out much on that.
  • But yeah, I just prefer the theme of Mage Knight.
  • We already have Mage Knight, so I'd rather play that.
  • So, I did end up calling Rome Fate of an Empire, but still a great game.
  • Okay, next is Resurgence.
  • This is a worker placement game set in a post-apocalyptic future.
  • I thought it was pretty solid.
  • It doesn't really stand out from the worker placement bunch.
  • There's just so many of these and some I adore.
  • This one was good, but not great.
  • So, I didn't end up keeping it.
  • It really needs to be great at this point for me to keep a worker placement game.
  • But, I didn't have any major complaints about the gameplay.
  • The solo mode works well, too, and the competitive play is really solid and like you like level up your workers and I don't know, there's some cool things going on, but yeah, it didn't hold my interest indefinitely.
  • So, Resurgence is a call.
  • And finally, the one I know is going to mess up the most brackets, so sorry, uh, is Keep the Heroes Out, the boss battal expansion.
  • So I kept Keep the Heroes Out, even though I didn't love the balance of the game, even though I thought the deck building was a little anemic, because my my kids liked it pretty well, and everything in the boss battles expansion sounded like it was going to fix things I didn't like.
  • And I will say that it did.
  • I I think the Boss Battles expansion fixes a lot of my problems.
  • I love the addition of like the apprentices or whatever those like little like weaker heroes are called.
  • I love that you unlock these
  • I thought it was pretty solid. It doesn't really stand out from the worker placement bunch. There's just so many of these and some I adore. This one was good, but not great.
  • I think the Boss Battles expansion fixes a lot of my problems.
  • I do think it is fabulous. I think it is almost a must buy if you're going to get keep the heroes out, at least for me.
  • I know some people enjoy the base game, but I think it is so much better with the expansion.
  • 77% thought I would keep it, and I did not.
  • 82% thought that would be a keeper for me.
References (from this video)
No references stored for this video.
Video zLxm5YKf0zQ Review at 1:43 sentiment: positive
video_pk 69295 · mention_pk 165729
Resurgence video thumbnail
Click to watch at 1:43 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Snappy gameplay
  • Lots to think about
  • Good solo mode against mutants
  • Strategic depth with worker types and placement
  • Interesting theme
Cons
  • Can be difficult to keep up with mutant interference
  • Mission priorities can be challenging to manage
  • Upgrading compound level requires specific resources that can be hard to gather
  • Scoring can be complex
Thematic elements
  • Survival and rebuilding humanity after a nuclear event
  • Post-apocalyptic 20th century
Comparison games
  • Endless Winter
  • Dice Hospital
  • Nova Roma
  • Eldrich Horror
Mechanics (from transcript analysis)
  • Area Majority — In multiplayer, controlling the most workers in certain locations grants benefits on leadership tracks.
  • Bag Building — Players draw worker tokens from a personal bag, and recruit new workers to add to their bag over the course of the game.
  • Mission Fulfillment — Players can complete missions for victory points and other rewards.
  • Resource Management — Players must collect and spend various resources such as food, oil, parts, ammo, and aid.
  • Set Collection — Completing missions often requires specific combinations of resources or worker types.
  • Worker Placement — Players place worker tokens on various action spaces on the main board and their personal player board to perform actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We have our player bags with different kinds of workers inside we'll draw out a few each round.
  • This is post-apocalyptic 20th century uh the nuclear things went off and everything's rubbish and we are trying to survive basically get enough resources to perform missions to basically become the most prestigious leader so that we can actually take charge and get Humanity back on track Maybe.
  • It's not as there there's probably like as much going on as Nova Roma probably about the same weight.
  • So in the solo game you're forgetting while you're deciding all of this stuff you're supposed to draw a Mutant leader card.
  • It's a very snappy playthrough it.
  • There's a lot coming up thank you so much everyone for your support thank you for watching and chatting and that hope you've enjoyed a bit of a look into resurgence and I'll see you soon for more bye bye.
References (from this video)
No references stored for this video.
Video hGTpubgVPh4 Board Stupid Interview at 1:45 sentiment: positive
video_pk 40510 · mention_pk 122762
Board Stupid - Resurgence video thumbnail
Click to watch at 1:45 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Gorgeous table presence; long table runner board
  • Engaging theme of island emergence
  • Accessible light-to-midweight play
Cons
  • Large table footprint may be unwieldy for some setups
  • Some players may want more depth
Thematic elements
  • Exploration, island ecosystems, discovery
  • Islands erupting from the ocean; new islands emerging
  • Research expedition discovering emergent environments
Comparison games
none
Mechanics (from transcript analysis)
  • dice-drafting / action selection — Roll dice and allocate to perform actions to acquire island pieces.
  • Resource Management — Manage dice-based resources to progress across generations.
  • Tile Placement — Place islands and animals on board to build ecosystems.
  • tile/area placement — Place islands and animals on board to build ecosystems.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "The Fox Experiment is our most popular game of the weekend"
  • "This released in September, just last month"
  • "we've got a lot of new games that we brought this year"
  • "Emergence is gorgeous table presence, a table runner board"
  • "you could actually play with your whole family"
  • "Localizing a lot of games, bringing a lot of games from the EU to the US"
  • "we actually already have an expansion and development already too"
  • "NARAKK and Far Away are lined up"
  • "UK Games Expo next year? maybe"
References (from this video)
No references stored for this video.
Video aDhSkqZGOpQ Quackalope Discussion at 11:17 sentiment: positive
video_pk 35328 · mention_pk 105431
Quackalope - Resurgence video thumbnail
Click to watch at 11:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Appears to be a strong thematic fit for trade-centric lists
  • Seen as a solid euro with interesting bag-building mechanics
Cons
  • No explicit cons discussed in transcript
Thematic elements
Comparison games
  • Gloomhaven: Jaws of the Lion
  • Spirit Island
Mechanics (from transcript analysis)
  • Bag Building — Players build a personal bag of resources to draft actions or gain benefits, enabling engine growth across rounds.
  • bag-building — Players build a personal bag of resources to draft actions or gain benefits, enabling engine growth across rounds.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I could send him resurgence.
  • Resurgence is a lovely bag building Euro game.
  • Cosmic Frog could really fit on his shelf.
  • I would be sad to see it go.
  • If there's enough interest, if there's like half a dozen people out there that are like, I'd join a book club.
  • What do you think I should send? I'm not going to make a final decision, and I might not even choose what I hear the most of down in the comments, but I do want your advice.
References (from this video)
No references stored for this video.
Video SfmJai0NZEA Totally Tabled Top List at 0:41 sentiment: positive
video_pk 28436 · mention_pk 83469
Totally Tabled - Resurgence video thumbnail
Click to watch at 0:41 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Looks fantastic
  • On the to-do list / table backlog potential
Cons
  • Has not yet been played
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I still absolutely love this design
  • the AI system is so smart
  • it's on the totally table Todo list
  • Frost Punk is incredible
  • I absolutely plan to get to the table this year
  • the slide puzzle mechanism I love
  • Weather Machine remains one of my favorites
  • Sleeping Gods no reason to believe that I won't love this one as well
References (from this video)
No references stored for this video.
Video HDEwhkYbvzc Rolling Dice & Taking Names Discussion at 0:41 sentiment: mixed
video_pk 8619 · mention_pk 25384
Rolling Dice & Taking Names - Resurgence video thumbnail
Click to watch at 0:41 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Hidden information via individual player boards creates tension
  • Strong thematic tie-in between politics and economics
  • High component quality and a robust surface for strategy
Cons
  • Length and complexity can be taxing, especially with 4–5 players
  • Rule interactions can slow early game pacing
Thematic elements
  • survival, rebuilding, governance, legitimacy
  • post-apocalyptic future; survivors rebuild society and govern within a ruined world
  • Euro-style with thematic political dynamics rather than a strong narrative campaign
Comparison games
  • 51st State
  • Prime Minister
  • Netrunner
Mechanics (from transcript analysis)
  • leadership/legitimacy tracking — players vie for leadership tracks and legitimacy, driving end-game scoring
  • loan/IMF mechanic and state resets — economic tools that can reset or alter state parameters and scoring
  • policy drafting and voting — players draft and vote on policies to gain points and shape game state
  • Worker Placement — players place actions to generate resources and influence policy tracks
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Quincy Jones yes when he passed away what a freaking icon
  • it's a 90-minute euro this is easily under 90 minutes even with four players
  • the art is amazing
  • it's not an engine builder style of game
  • rule book... well-written rule book should be part of how we talk about a game
  • this is Mistborn the deck building game from Brotherwise Games
References (from this video)
No references stored for this video.
Video zt01JKYXpNA Rolling Dice & Taking Names Discussion at 33:00 sentiment: positive
video_pk 1738 · mention_pk 5029
Rolling Dice & Taking Names - Resurgence video thumbnail
Click to watch at 33:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Innovative worker/placement mechanic with hidden placement
  • Deep tech progression and thematic flavor
Cons
  • Steep learning curve
  • Long tail learning for optimal play
Thematic elements
  • Diplomacy, military and technology balance
  • Strategic post-industrial/power dynamics
  • Heavy economic and political simulation
Comparison games
  • Imperial Miners
  • Pagan
Mechanics (from transcript analysis)
  • bag-pulling worker placement — Hidden allocation of workers with reveal-phase resolution.
  • tech-tree progression — Unlock rooms and capabilities via a tech track.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "this is our 10th year doing this"
  • "we are live from the volunteer fire department"
  • "the 10th Annual squirly Awards"
  • "we can't do this without the other people here"
  • "head over to our Discord Channel and tell us what you think"
References (from this video)
No references stored for this video.
Video HGQWJgfyxME Board Game Spotlight Top List at 38:34 sentiment: positive
video_pk 729 · mention_pk 2096
Board Game Spotlight - Resurgence video thumbnail
Click to watch at 38:34 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Genuinely engaging bag-building with meaningful choices
  • Self-published creator adds a personal touch and demo accessibility
Cons
none
Thematic elements
  • Bag-building with narrative flavor and resilience
  • Post-apocalyptic Russia
Comparison games
none
Mechanics (from transcript analysis)
  • bag-building — Draft and manage bags to drive actions and scoring
  • Deck/hand management with thematic modules — Varied modules create different strategic paths
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • there are no rules there are no rules there's nothing I was trying to say it's our Channel we get to do whatever we want
  • Green Team Wins is the king we're talking Tom Brady the goat of party games
  • Hands down the best racing game I've ever played
  • the coziest board game
References (from this video)
No references stored for this video.
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