Riverboat posits each player as the owner of a 19th century farm on the bank of the Mississippi River. You need to organize your workers to ensure that the fields are ordered according to their type and harvested when ready so that the goods can be shipped to New Orleans.
In more detail, the game lasts four rounds, and at the start of each round players draft phase cards until they're all distributed. The phases then take place in numerical order, with the player who chose a phase being the first one to act. In the first phase, players place their workers in the fields, with each player having the same distribution of colored field tiles, but a different random placement for each player. In phase two, players organize their crops, trying to group like types together, with some fields requiring two or three workers. In phase three, players harvest crops and load riverboats, with a dock needing to be filled with all the goods of a single type before it can be loaded. In phase four, the boats are launched and players can take special actions, with additional victory points possibly coming in phase five.
- Old school Euro
- Grounded farming feel
- farming and growing crops
- the early 19th century along the Upper Mississippi
Mechanics (from transcript analysis)
- Action Drafting — Each year you'll be drafting different actions, and whoever picks the actions will get a special bonus and the chance to go first.
- Set Collection — Opportunity cards will help you score points based on how you buildt out your farm.
- Tile Placement — Planting by placing hexagonal shaped Domino tiles onto their playboard underneath their workers.
- Worker Placement — Using workers to cultivate land and placing white workers out.
Video topics + discussion points
Quotes (from this video)
- it is the early 19th century and you are a farmer along the Upper Mississippi
- this is a euro game that isn't afraid to be green with a little bit of brown too
- this is a game about harnessing the opportunities grabbing opportunity cards
- this is a pretty old school Euro C riverbat and I love it
References (from this video)
- fun layering of phases
- dynamic drafting with multiple rounds
Mechanics (from transcript analysis)
- drafting / set collection — players draft tiles to form patterns and collect resources
- multiphase turn structure — production/route selection, drafting, and scoring phases with riverboats
Video topics + discussion points
Quotes (from this video)
- this game is amazing
- it completely blew me away
- Gaia Project... I enjoyed it more than Terra Mystica
- Masters Trials did a good job of combating the number one issue of cooperative games
- it's a really good card game version of a previous game
References (from this video)
- Player guessed the name after hints
- It's a fun challenge
- Farming, innovation, and expansion
- Upper Midwest, early 19th century, Mississippi River
- Umar Baradero
Mechanics (from transcript analysis)
- Contracts — Claiming contracts farther down the Mississippi River.
- Farming — Increasing the size and variety of crops.
- Industrial Age technology — Technological advances in technology are expanding opportunities.
Video topics + discussion points
Quotes (from this video)
- hello young adventurers you have found the treasure hidden in the jungle
- this is the most important and most fun thing to watch so guessing the last number
- the designer root and John company
- the second word starts with the same twool letter as the first word
- Venice the city of bridges and and gondales
- the overcrowded Metropolis spread across the Earth Humanity has realized it's time to establish a new home on the ocean floor
- hey that's my fish
References (from this video)
- Very nice game
- Gets too little attention
- Buttery smooth
- Easy to teach
- Super solid game
- Sewing crops and harvesting them
- Azul
- Heaven
- Reworld
Mechanics (from transcript analysis)
- Drafting — Includes a drafting phase at the beginning of each round to determine player order for phases.
- Phase-based gameplay — The game has concrete phases (4 or 5 in a round) that players go through sequentially.
- Set Collection — Harvested crops are used to buy riverboats.
- Worker Placement — Players use workers to perform actions related to crops and boats.
Video topics + discussion points
Quotes (from this video)
- So, the fewer things you're saying you're going to do this turn, the earlier you will be in the turn order and that it seems so crucial.
- But it is one of those where it's it's as you said like it's it's pretty simple. It's a lightish game but with a lot of great decisions and a lot of fun.
- So it's a very I would say um tactical game. We're trying to see opportunities like oh now you opened up that opportunity. I should probably capitalize on that but that was not my plan to stop there.
- It has frustrating moments.
- And the mayor is always there. If you're a first player, you're going to get that mayor plunk down your city and he's not going to move. He's just going to be looking at your buildings and standing in the way of your building plans because all the other people decide where the mayor goes.
- I recommend if you are into heavy games. If you're not into heavy games, go away. I mean, stay away from the game.
References (from this video)
- Rogers of the Gangis
Mechanics (from transcript analysis)
- card flipping — Players flip a card and place a marker on a site on their board based on it.
- phase-based rounds — Features distinct phases within each round.
Video topics + discussion points
Quotes (from this video)
- This is not science. This is a snapshot of feelings.
- It's tight but it's tight in a nice way.
- it's an exploration game you will be exploring.
- It's wonderfully thematically. It's funny.
- Role Player Adventures, it was a great storydriven game.
- it's fun and fast and simple and easy to teach and uh it's just like a lot of laughs.
- Hard to get is like um mix between similar and code names I usually say.
- Prince of Florence is a great classic uh game that I will always enjoy.
- And this also is one that I really appreciate because it's so easy to get it played.
- It's one of the best games I've played.
- We still have the original and I don't think we're going to let it go.
References (from this video)
- Smallest and least expensive of the games discussed.
- Compact (just a deck of cards).
- Not as engaging or unique as similar games (Drawing Dead, Ace of Spades, Balatro).
- Too many similar games already in collection.
- Drawing Dead
- Ace of Spades
- Balatro
Mechanics (from transcript analysis)
- cooperative play — this is another uh poker cooperative or solo game.
- Poker — this is another uh poker cooperative or solo game.
- Solo Play — this is another uh poker cooperative or solo game.
Video topics + discussion points
Quotes (from this video)
- this is another uh poker cooperative or solo game.
- it's just not as, for me, engaging or unique as either of those.
- it's the smallest and the least expensive of all of them, I think.
- the more I've played it, the more it's gotten a little bit frustrating.
- it kind of overstayed its welcome and got repetitive.
- Two games that I absolutely love and will keep for a long time, and one that I'm sort of keeping under duress until my 10-year-old will play with me.
References (from this video)
- puzzling action sequencing
- retro bingo flavor
- older design that some may find dry
- agriculture and river trade
- bingo-like resource drafting on a river map
Mechanics (from transcript analysis)
- Bingo — players reveal actions by rotating a central device and choosing actions from a grid.
- bingo-style action selection — players reveal actions by rotating a central device and choosing actions from a grid.
- Tile Placement — place workers and harvest resources to fulfill objectives.
- tile/资源 placement — place workers and harvest resources to fulfill objectives.
Video topics + discussion points
Quotes (from this video)
- there's a wealth of replayability in this game box alone.
- Euro point salad puzzle
- I love Wingspan so much. I just love positive effects that you get when you trigger your tableau.
- The Gallerist... probably the one I've gravitated towards the most if I were to try aLacerda game.
- King Domino... that simple little mechanic of going, 'Oh, do I take a lesser powerful tile at the top or in order to pick first on the subsequent turn?'
References (from this video)
- well-integrated drafting and phase mechanism
- clear interdependence between rounds that rewards planning
- light rule set that still allows deep strategic thinking
- some players may want more direct interaction or conflict
- agriculture, shipping logistics, and market balancing
- 19th-century Mississippi river farms and shipping
- economic strategy with interwoven phase drafting and scoring
Mechanics (from transcript analysis)
- multiphase actions — phases include grouping workers, planting, harvesting, shipping, and scoring
- phase drafting — each round you draft one of five phases to lead; leaders gain a benefit
- scoring tension — you score points through multiple intertwined steps each round with drafting impact
- simultaneous play with drafting — actions are chosen in rounds with shared timing and rewards
Video topics + discussion points
Quotes (from this video)
- Players take on the role of farm managers who want to deliver the goods to the market stalls, local towns, and hopefully to the ports of Palma.
- the same basic mechanisms as Lacrania, just kind of turned up to 11 essentially.
- with the dice drafting mechanism, you're going to be drafting a die and taking out the inner and outer action.
- One of the key other points I really enjoy about this one is the help your neighbor.
- This is the engine building that I find so enjoyable.
- You're working towards gaining the most prestige before the arrival of the Napoleonic forces.
- The main mechanism in this one is kind of a common action selection.
- There will be more workshops opening up along the way as where players can play their cards.
- This is another Euro game that has some very intricate working cogs.
- Trade with a noble action, cascades into more options depending on which noble you trade with.
- Everything is tied together in interlocking cogs.
- I love planning everything out and cursing the other players when they foil my perfectly laid plans.
- It's a game of chains. I want to take this task because I think I can achieve it.