Skip to main content
Roads & Boats box art

Roads & Boats

Game ID: GID0267506
Game Info
Year
1999
Collection
Your Tier
Loading…
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description

In Roads & Boats, players start with a modest collection of donkeys, geese, boards, and stone. With these few materials, players work to develop their civilization. The emphasis in the game is logistical transport as you bring goods to producers to make new goods. But beware, the only thing you own is what is on your transporters, and anyone can use any production facility, or pick up any goods left behind.

In more detail, this massive set of pieces looks more like a modular game kit than anything else. You get a several small hexes in a number of colors for terrain type; hundreds of little counters for the commodities that are produced and the locations where they're produced; wooden disks for all of the donkeys, rafts, trucks, and other forms of transportation you can use; and a roll of acrylic with an erasable marker. The tiles are laid out in whatever scenario you wish to play, and then the clear plastic is taped over the top to secure the entire board. Roads and bridges are drawn on the plastic and chits are placed in the hexes to form the playing surface. The idea is that your transportation units (at first, a fleet of 3 donkeys) travel about and pick items that part produced. However, the only thing that you own is that which is carried by your transports. So you might have a nice, shiny, new truck factory or a gold-filled mine, but anyone can use it or take it, if they collect the necessary components and can transport them to the factory. The ultimate goal is to collect wealth, which is progressively more valuable and harder to manufacture: gold, coins, or stock certificates; and also contribute to the game timer in the form of monument blocks for victory points.

Third edition (and later) player transporter tokens were upgraded to shaped wooden tokens.
For its 20th Anniversary, Roads & Boats has an edition that contains the &cetera expansion: Roads & Boats: 20th Anniversary Edition

Description

In Roads & Boats, players start with a modest collection of donkeys, geese, boards, and stone. With these few materials, players work to develop their civilization. The emphasis in the game is logistical transport as you bring goods to producers to make new goods. But beware, the only thing you own is what is on your transporters, and anyone can use any production facility, or pick up any goods left behind.

In more detail, this massive set of pieces looks more like a modular game kit than anything else. You get a several small hexes in a number of colors for terrain type; hundreds of little counters for the commodities that are produced and the locations where they're produced; wooden disks for all of the donkeys, rafts, trucks, and other forms of transportation you can use; and a roll of acrylic with an erasable marker. The tiles are laid out in whatever scenario you wish to play, and then the clear plastic is taped over the top to secure the entire board. Roads and bridges are drawn on the plastic and chits are placed in the hexes to form the playing surface. The idea is that your transportation units (at first, a fleet of 3 donkeys) travel about and pick items that part produced. However, the only thing that you own is that which is carried by your transports. So you might have a nice, shiny, new truck factory or a gold-filled mine, but anyone can use it or take it, if they collect the necessary components and can transport them to the factory. The ultimate goal is to collect wealth, which is progressively more valuable and harder to manufacture: gold, coins, or stock certificates; and also contribute to the game timer in the form of monument blocks for victory points.

Third edition (and later) player transporter tokens were upgraded to shaped wooden tokens.
For its 20th Anniversary, Roads & Boats has an edition that contains the &cetera expansion: Roads & Boats: 20th Anniversary Edition

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 12
This page: 12
Sentiment: pos 9 · mix 1 · neu 1 · neg 0
Mentions per page
Showing 1–12 of 12
Video wY6LyZ6yuKQ Getting Games Discussion at 1:02:24 sentiment: positive
video_pk 91651 · mention_pk 245981
Getting Games - Roads & Boats video thumbnail
Click to watch at 1:02:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • 5 years is a long time to be making videos
  • ritualize it
  • I really quite enjoy space base
References (from this video)
No references stored for this video.
Video mPoUGq54Esw The Board Gaming Doctor Top List at 12:28 sentiment: positive
video_pk 88091 · mention_pk 231307
The Board Gaming Doctor - Roads & Boats video thumbnail
Click to watch at 12:28 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Best impression from a Splotter game
  • Hope to play more
  • Complex and logistical
Cons
  • Regretfully left out of a previous 'new to me' list
Thematic elements
Comparison games
  • Age of Empires
Mechanics (from transcript analysis)
  • Map building — Players build out a map from scratch.
  • Resource Management — Players gather and logistically transport resources.
  • Route development — Complexity arises from the routes that are developed.
  • Wonder Building — Racing to build the central wonder which acts as a scoring mechanism and endgame trigger.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this game for how quick it can play for like a medium to medium heavy weighted Euro game is just really unique and or at least feels unique to me and feels varied and enough that I love coming back to it time and time again
  • it doesn't surprise me that this game has been so well received by the community as a whole as it is the number one game played on board game arena
  • Glass Road is one of the most unique games I've ever played when it comes to I guess Euro games
  • it creates a very interactive game as a socially interactive game in a euro game which is very to me unheard of
  • this game is one of the most deeply played games I think it's one of the most competitive games and lifestyle games amongst board games of all time
  • the ability to create something out of very little and to become good at this game has been the most rewarding thing that I have one of the most rewarding things that I have done in board gaming
References (from this video)
No references stored for this video.
Video 64PRwvTzu9o Quackalope Top List at 18:32 sentiment: positive
video_pk 86566 · mention_pk 224337
Quackalope - Roads & Boats video thumbnail
Click to watch at 18:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Wonderful
  • Lovely
  • Love everything about roads and boats
  • Might just be in my top 10 certainly in my top 20
Cons
  • Hard to get it
  • Got to teach people
  • Got to learn the rules
  • Quirky little icons and weird little boards
  • Requires some unique individual thoughts
  • Requires a few games to get your feet underneath you
  • Moved on to other games that are a little bit more accessible
  • Harder to get that core system down onto the table
  • Unplayable in the most wonderful way
Thematic elements
Comparison games
  • Splotter
  • Indonesia
  • Bus
  • Food Chain Magnate
Mechanics (from transcript analysis)
  • Area Control — This area control game is wonderful and lovely.
  • Resource Management — I used geese to steal resources from other people.
  • Route Building — Build Pathways all over their land.
  • Whiteboard usage — Requires a whiteboard and erasable markers to play.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • one of the most incredible pieces of artwork I've ever seen
  • one of the most ridiculously compelling Euro style hand management action selection style board games I've ever experienced
  • if you're willing to sit through the 2-hour teach with notes sitting in front of your section to learn how to use like the 17 cards that are in front of you and the multitude of actions you can take with them this is worth it
  • don't do like I did and immediately rush out and buy everything for it
  • Mark Swanson is one brilliant two ridiculous three has made a a beautiful wonderful incredible game that I'm still going to continue to own
  • you got to punch like 700 chits and then get them all organized you got to figure out a tub or a container to organize them on
  • whole economy system a whole blind space exploration a AA control combat style head-to-head Skirmish
  • masterpiece where the economy of your ships get leveled up technology gets added
  • I had one friend who fell in love with this who had a copy for himself who taught me how to play it who made me love it
  • I point at that game and I said that game's amazing one of my favorites of all time and then I clarify and I say I'm not teaching it to you no we can't open it
  • hold on to that board game that you have high hopes for it's not hurting anyone hopefully
  • it's not just getting them to the table sometimes it's looking at them and thinking about what it'll be like when you do get it to the table or what it was like when you did
References (from this video)
No references stored for this video.
Video yUP1hobX9nE Heavy Cardboard Discussion at 42:28 sentiment: positive
video_pk 86402 · mention_pk 223372
Heavy Cardboard - Roads & Boats video thumbnail
Click to watch at 42:28 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • yes so add that to the list
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Stressbotics Odyssey is probably the heaviest Euro, biggest Euro, craziest Euro I've ever played.
  • We're trying to make it more brand friendly.
  • Spain has late dinner times (9:30 PM to 10:30 PM).
  • The fact that war games continuously using real conflicts to base their games on... I kind of fall on the opposite side of that.
  • You lose the passion with AI you can see him working works of art that's fair yeah like I don't want AI making movies and so like where do you draw the line or making music and right yeah no just anyway I'm curious I'm I'm going to delve into that briefly to just get a feel for it I'm glad I've had nothing never heard of the game nothing yeah
  • Over easy it's probably number one.
  • I think Clinic's great I love small City more that is a top 50 game for sure probably higher
  • all AI art looks the same to me it's instantly identifiable to me and that's not a good thing
  • you lose the passion with AI you can see him working works of art that's fair
  • I am grateful to that uh it's just another benefit for yall for sure
  • Please like And subscribe legitimately it helps half yall that watch this don't subscribe it really does help the channel
References (from this video)
No references stored for this video.
Video PL7BNLUrpHc Ryan and Bethany Board Game Reviews Event Coverage at 5:09 sentiment: neutral
video_pk 85531 · mention_pk 219402
Ryan and Bethany Board Game Reviews - Roads & Boats video thumbnail
Click to watch at 5:09 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • All right, so we are playing Australas, which has these awesome little coral pieces.
  • And already it's positive. I I it's the rule the learning is positive.
  • This is kind of a the fish version of Wingspan.
  • I liked it a lot.
  • All right, so I'm about to start the Boop tournament.
  • Endeavor Deep Sea is probably my favorite game of the convention so far.
  • One of my absolute favorite trick taking games.
  • This is only available in Korean, unfortunately, but it's super cool if you're a Pokemon fan.
  • Basically, this kind of order fulfillment game.
  • I did lose at Duos.
  • Yeah, another game that his youngest beat him at.
References (from this video)
No references stored for this video.
Video Wt_g5AxtwDk The Board Gaming Doctor Discussion at 33:43 sentiment: other
video_pk 80784 · mention_pk 197926
The Board Gaming Doctor - Roads & Boats video thumbnail
Click to watch at 33:43 · YouTube ↗
Overall sentiment (raw)
Anticipated
Pros
none
Cons
none
Thematic elements
Comparison games
  • Splotter games
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I've done this before on the podcast. It wasn't the and the and the YouTube channel as well. It wasn't the most high yield type of video, but I I think I I just kind of want to do it because they I played a lot of new games or games that I haven't played in the past for that I haven't played for a while that I played in the past.
  • My overall rating is a 7.2 2 out of 10.
  • It feels like a lot of other games of this ilk, right? Um kind of a mediumw weight worker placement style of game.
  • Barrage is a classic worker placement game that features a cutthroat worker placement and a very interactive board.
  • This game, you might have noticed, is on the lighter side. It's a pretty much a mediumwe game.
  • I think it does the kind of a Euro hybrid with a 4x civilization experience justice. I
  • I played a bunch of board games in the month of May and I wanted to talk about some of them that I did not dedicate a script and special time to to their own video in this format.
  • But the aspect of building out this town and gaining more, you know, uh, mines available and everything like that really changes up the economy of how much resources cost or or how much they're worth when you collect income from having, you know, as many fingers in the pie that is these resources, if that makes sense.
  • So overall, you know, I'm I'm a fan of resource conversion.
  • But it was still a lot of fun. I wasn't suspect suspecting to have as much fun as I did with this game.
  • So that is Scar Bray. The last game that I want to talk about and it's actually a group of games. It's food chain magnate and splatter games in general.
  • And so this game obviously is highly rated among Splatter games.
  • So my goal is to make a big video comparing and talking about all of these games and ranking them in order from my least prefer preferred to most.
  • So I'm super excited to Oh, still coming still coming soon. um to have a chance to uh really dive into these games further and uh play them.
References (from this video)
No references stored for this video.
Video pQ348fP-a-s Top List at 1:34 sentiment: positive
video_pk 69728 · mention_pk 166404
Roads & Boats video thumbnail
Click to watch at 1:34 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Plays really well despite appearance
  • Unique drawing mechanic
  • Strategic and satisfying
Cons
  • Looks bad
  • Always out of print
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Drawing on the board — you'll be putting this sort of PVC seethrough sheet over the board and you actually be drawing on the board with a dry raised pen
  • Resource Management — moving your cart and Donkey around trying to get resources to different spots
  • Set Collection — contribute to this bizarre Monument
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • if you don't like top 100s then you may as well go and sit in a Walkin freezer a
  • splotter have got a reputation for producing games that look like [___] but they actually play really really well
  • power grid is essentially a train game but I'm glad that it isn't because I [___] hate trains
  • Vinhos is one of the greatest Cold War Games ever made nobody ever speaks to this game
  • this is a real backstabbing game cuz there's a mechanism in this game that lets you remove your opponent's cubes from the map
  • if you love Ron's yeah Shipyard has them in spades it's just a fantastic Euro game experience
  • as a roll and move racing game this is one of the best year
  • one of the most infuriating games that we have ever played
  • Robinson Crusoe is an example of when Portal Games used to make stunning titles over the years their offerings have seemed to become more and more disappointing but this it's like a Beacon of Hope
References (from this video)
No references stored for this video.
Video 440HTGYDSo0 All You Can Board Discussion at 10:23 sentiment: positive
video_pk 62457 · mention_pk 154990
All You Can Board - Roads & Boats video thumbnail
Click to watch at 10:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging logistics puzzle
  • Block interaction through transport control
Cons
  • Rules can be intricate; potential for questions on interaction
Thematic elements
Comparison games
  • Bus
Mechanics (from transcript analysis)
  • Direct interaction with map and map drawing — You draw on the map (translucent layer) and manage transportation to optimize delivery.
  • Logistics and resource movement — You own the goods actually on your transport and move resources between tiles; you can interact with other players' goods in a shared map.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • two players, not enough time
  • steal someone's donkey
  • bang for your buck
  • eight maps in the base box
  • you can draw from the deck. Each card has its own way of like yes, you can use it as an item, but it's also one of the endgame conditions
References (from this video)
No references stored for this video.
Video aDhSkqZGOpQ Quackalope Discussion at 17:26 sentiment: mixed
video_pk 35328 · mention_pk 105448
Quackalope - Roads & Boats video thumbnail
Click to watch at 17:26 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Strong thematic connection to trade routes
Cons
  • Not currently movable in the trade plan due to other priorities
Thematic elements
  • logistics and network development
  • medieval/renaissance transport and trade
Comparison games
  • Food Chain Magnate
  • Great Zimbabwe
Mechanics (from transcript analysis)
  • Network/Route Building — Players lay routes and manage trade to maximize efficiency and profits.
  • route-building / route optimization — Players lay routes and manage trade to maximize efficiency and profits.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I could send him resurgence.
  • Resurgence is a lovely bag building Euro game.
  • Cosmic Frog could really fit on his shelf.
  • I would be sad to see it go.
  • If there's enough interest, if there's like half a dozen people out there that are like, I'd join a book club.
  • What do you think I should send? I'm not going to make a final decision, and I might not even choose what I hear the most of down in the comments, but I do want your advice.
References (from this video)
No references stored for this video.
Video o0mfShFnxIw The Board Gaming Doctor Top List at 17:11 sentiment: positive
video_pk 34951 · mention_pk 104201
The Board Gaming Doctor - Roads & Boats video thumbnail
Click to watch at 17:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • high level of interaction and modularity
  • multiple pathways to victory via route-building and wonders
Cons
  • not always easily available in digital format
Thematic elements
  • logistics and network-building with interactivity
  • expansion of transportation and trade networks in a historical-flavored setting
  • dynamic and highly interactive play with resource routes
Comparison games
  • Epoch: Clash of Cultures
  • Age of Empires-inspired logistics
Mechanics (from transcript analysis)
  • interactive routing and planning — utilize others' routes and co-build Wonders for end-game triggers
  • Network/Route Building — establish routes to harvest resources and construct networks
  • route-building and resource harvesting — establish routes to harvest resources and construct networks
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I really like that aspect of keeping track of resources with dice
  • I thought it was really clever how it was handled in this game
  • this game is highly interactive it's hard to appreciate it based off of what you see here
  • I would love to see this game get that support and can be more widely available soon
  • I really enjoyed it I like the concept of it and I would want to return to it to see if it still holds up mechanically
  • this game has a lot of hand management and deck management as well you go through pretty much your entire deck
References (from this video)
No references stored for this video.
Video 9TCryiEvpSc The Dice Tower Top List at 8:14 sentiment: positive
video_pk 5987 · mention_pk 17753
The Dice Tower - Roads & Boats video thumbnail
Click to watch at 8:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep, long-thinking euro
  • high player interaction via shared infrastructure
Cons
  • long game length and table presence can overwhelm some groups
Thematic elements
  • trade, production, and infrastructure
  • medieval logistics and transport
  • detailed economic simulation
Comparison games
none
Mechanics (from transcript analysis)
  • logistics network construction — build roads and boats to connect markets and resources.
  • modular map — hex-based map assembled into variable networks; large table presence.
  • public resource sharing — workshops and refineries are usable by all players; competition for resources is real.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • action discs are drawn from a bag until there are six action discs in every active slot.
  • the action selection process is the biggest reason for this game being on my list.
  • The glass factories are going to be seated with random pieces of color glass.
  • The game mechanisms are pretty straightforward and relatively easy to learn.
  • I split you choose mechanism, and going up tracks.
  • The goal of this one is to conquer new land on behalf of the bunny king.
  • logistics and how to transport goods around the board.
  • You're playing three cards kind of overlapped. So depending on what is showing are the actions you can take.
  • Finally, the legacy version gives you something new to play with each game.
References (from this video)
No references stored for this video.
Video nmtLxR-X1ys BoardGameBollocks Top List at 0:47 sentiment: positive
video_pk 4862 · mention_pk 14455
BoardGameBollocks - Roads & Boats video thumbnail
Click to watch at 0:47 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep strategic depth that rewards long-term planning
  • unique spatial puzzle that blends drafting with geometry
  • classic status; high replayability and durable value
Cons
  • initially impenetrable for new players due to abstraction
  • requires players to physically draw/overlay boards, which slows setup
  • quirky component quality and aesthetics may be off-putting to some
Thematic elements
  • logistics, route-building and monument construction with a quirky thematic overlay
  • Historical trade routes and transport networks across land/sea
  • tongue-in-cheek, self-aware critique of Splot-style art
Comparison games
  • Katana
Mechanics (from transcript analysis)
  • Hex-grid tile layout — Players arrange hexes to create the board layout and then overlay roads/bridges on a perspective sheet.
  • Perspective-sheet overlay — A sheet over the map guides the road-building and scoring geometry, adding a spatial puzzle to the engine.
  • Resource transportation — A donkey transports goods around the map to score points and influence positioning.
  • Route and infrastructure drafting — Players draw roads and bridges to connect points and deliver goods.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a game called Roads and Boats.
  • Never has a game been more relevant today.
  • it's a huge game. Not only is there the core game, but there's loads of different modules.
  • If you ain't played it, then you're an idiot and you better go out and play it now.
  • Station 4 is one of the most rewarding board game experiences you can get today. It's a masterpiece of design.
References (from this video)
No references stored for this video.
Transcript Navigation
Top
Showing 1–12 of 12
Game Deep Dive
View on BoardGameGeek