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Rock Hard: 1977 box art

Rock Hard: 1977

Game ID: GID0268221
Game Info
Year
2024
Players
2-5
Age
16+
Playtime
90 min
Collection
Your Tier
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Mechanic profile
Not enough video data yet
Vibe profile
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Description

It's 1977. You're an up-and-coming musician, dreaming of making it big with your band. Over the next few months you'll rehearse, play gigs, write songs, and promote your band. With careful planning and a little luck, you'll earn the most fame and become the best new artist of the year.

Designed by Jackie Fox (member of the 1970s rock band "The Runaways", four-time Jeopardy! champion, and designer of the narrative adventure trilogy The Adventures of the Chubby Slugz) and illustrated by Jennifer Giner, Rock Hard: 1977 allows games for groups of between 2 and 5 players, from 14 years old, in games lasting about 45-90 minutes.

Rock Hard: 1977 is played over a maximum of nine rounds, each representing a typical day of one month in 1977, from April to December. You win the game by accruing the most fame. How? Increasing reputation, chops and songs; achieving production, performance, and publicity bonuses; getting record deals and earning royalties; playing concerts; and hanging out at the hottest after-hours spot. Ready to live like a rock star?

—description from the publisher

Description

It's 1977. You're an up-and-coming musician, dreaming of making it big with your band. Over the next few months you'll rehearse, play gigs, write songs, and promote your band. With careful planning and a little luck, you'll earn the most fame and become the best new artist of the year.

Designed by Jackie Fox (member of the 1970s rock band "The Runaways", four-time Jeopardy! champion, and designer of the narrative adventure trilogy The Adventures of the Chubby Slugz) and illustrated by Jennifer Giner, Rock Hard: 1977 allows games for groups of between 2 and 5 players, from 14 years old, in games lasting about 45-90 minutes.

Rock Hard: 1977 is played over a maximum of nine rounds, each representing a typical day of one month in 1977, from April to December. You win the game by accruing the most fame. How? Increasing reputation, chops and songs; achieving production, performance, and publicity bonuses; getting record deals and earning royalties; playing concerts; and hanging out at the hottest after-hours spot. Ready to live like a rock star?

—description from the publisher

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 26
This page: 26
Sentiment: pos 22 · mix 1 · neu 0 · neg 1
Mentions per page
Showing 1–26 of 26
Video p8kaXtglRdg Rolling Dice & Taking Names Preview at 39:53 sentiment: positive
video_pk 93438 · mention_pk 253602
Rolling Dice & Taking Names - Rock Hard: 1977 video thumbnail
Click to watch at 39:53 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Excellent thematic integration
  • Engaging gameplay loop
  • High-quality production components
  • Unique 'candy' mechanic adds a push-your-luck element
  • Thoughtful design reflecting the 70s rock scene
Cons
  • Rulebook had some clarity issues
  • Some player powers/managers might feel slightly overpowered
  • The game can feel like it drags towards the end
Thematic elements
  • Becoming a successful rock musician
  • 1970s music scene
  • Thematic Euro game
Comparison games
  • Imperial Settlers
Mechanics (from transcript analysis)
  • Push your luck (Candy mechanic) — A mechanic where players can consume 'candy' for extra actions, but risk triggering a 'sugar rush' with negative consequences.
  • Resource Management — Players manage various resources like money, reputation, and songs to progress their band.
  • Set Collection — Collecting sets of cards or achieving certain combinations for victory points.
  • Track progression — Players advance markers on their player board (Fender amp) to track stats like chops, reputation, and royalties.
  • Worker Placement — Players use a single worker to take actions on a central board, with some action spaces being limited to one player.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The box is is really nice I think the Box only like $35 not very expensive
  • This is a D6 based system and I think has some interesting aspects to it
  • The flavor text on these cards is so so good
  • This is pretty much a real straight Euro with the l5r theme kind of on top of it
  • The whole Cube dropping Tower really soured me on this game because it is strictly luck on what cubes you might could get on your turn
References (from this video)
No references stored for this video.
Video XXuVjRZ_p7s kovray Discussion at 9:01 sentiment: positive
video_pk 87468 · mention_pk 228654
kovray - Rock Hard: 1977 video thumbnail
Click to watch at 9:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we will link the BGG preview list down below so you can also explore and read about all the different games
  • you have to come in with an open mind
  • we're excited and do a lot give us that pra to a lot of games
References (from this video)
No references stored for this video.
Video VmYienM_6Lc Quackalope Analysis at 5:17 sentiment: negative
video_pk 87374 · mention_pk 228212
Quackalope - Rock Hard: 1977 video thumbnail
Click to watch at 5:17 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
  • Music-themed games historically don't perform well
  • Will likely be on sale cheaper in a few months
  • Concerns about rulebook clarity and teach times based on previous Devir games
Thematic elements
  • Music-centered
Comparison games
  • Ragnarok
  • Stars
  • Vinyl
  • Sand
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • everything about Gen Con is designed to make you want to buy games
  • I have 10 games that have appeared on multiple reviewers content creators and just General Media lists is the most hyped games of Gen Con 2024 some of which are games that were on my list and that my wife and I would actually like to own but I have a compelling reason for each one of them as to why you shouldn't purchase them at Gen Con specifically
  • the hype is where they make their money and the window of time afterwards is well where everyone forgets about the game they published
  • this is just going to sit on your shelf cuz the first couple game plays are educational and arguably disappointing
  • I stood in line last year all night for Lurana we had a great time we hung out with the crowd we rushed in we bought everything they had available from playmats to card sleeves to terrible binders
  • it's not a responsible Booth to go through unless you you just you just have the money to throw around
  • I think many people are going to buy foundations Metropolis as the affordable accessible easy way to get into the foundation's game and system and I think that's actually reasonable responsible and totally justified
  • I don't often see IP games coming into the board game Marketplace and capturing everyone's attention
  • I don't think this one is going to hit it out of the park I don't see that score ticking upwards
  • I think it's a terrible name and then pick this up because it's going to be available down the road again it's just one of those things where unless you are a big fan of the original two and you need something new the game's already been done twice and arguably already been done better
  • I just think it's I just think it's too closed of a system an amazing game a beautiful system but I don't think you need to run out and grab it now
  • our Instinct would be to buy base game expansion expansion everything right away and I don't think that's the right approach here
  • there's a lot of stuff that uh sells primarily during this season of hype they hold it they bring limited quantities they artificially inflate how big their lines are and how much demand there needs to be and then a month or two later it's still in shrink on your shelf or potentially punched in sleeve but never played sitting on your shelf and everyone stopped talking about it
  • I have better advice than I follow and that's a good thing
References (from this video)
No references stored for this video.
Video 4cIrprW58lg UndeadVikingVideos Discussion at 2:52:40 sentiment: positive
video_pk 87342 · mention_pk 228005
UndeadVikingVideos - Rock Hard: 1977 video thumbnail
Click to watch at 2:52:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • People were playing Rock Hard the whole time too
  • The game sold out every day fairly quickly
  • They sold a ton of copies of regular Boop
  • The people who bought it loved it and wanted to play it
  • The people playing it loved it
  • It was a hit
Cons
  • The booth had demo tables and a room with ticketed demos which made it hard to get to the retail copies
  • They only brought 100 copies a day of the game
  • They only had 100 copies of Rock Hard in the room and 100 copies at the booth
  • They didn't have stacks and stacks of games like other companies
  • The person signing the game was signing almost every copy sold
Thematic elements
Comparison games
  • Cities
  • River Valley Glassworks
  • Gnome Hollow
  • Landmarks
  • Gang Arcs
  • Bomos
  • Sherie
  • AI Space Puzzle
  • Panda Royale
  • HiFi
  • Captain Flip
  • Cascadia
  • Rolling Rivers
  • Dungeon Cart
  • Hamster Roll
  • Message from the Stars
  • Cities
  • Shop Bomb Busters
  • Agua
  • Sirens
  • Yokohama
  • Bop
  • The Halls
  • Hoto
  • Noo
  • Nestlings
  • Melia
  • Pigeons
  • Decor
  • Quartz Cafe
  • Bar Baris
  • Tier
  • Nanog
  • Forges of Ravenshire
  • Harmonies
  • Nocturn
  • Skyrockets
  • Stock Exchange
  • Mandalorian Adventures
  • Zoomies
  • Lore Parks
  • Rolling
  • Rolling Hills
  • Middle Ages
  • Gloom Haven
  • Buttons and Bugs
  • In the Footsteps of Marie
  • String Theory
  • Little Alchemists
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Gotta shoot for shoot for the moon if you miss you'll wind up with the Stars
  • I don't know man I mean it's just like when somebody wants to like get all up in my uh area and and and like and like I said I'm trying to give him empathy and saying I understand you know you have a shitty day a lot of people are like probably all up in your uh uh business about it
  • It's just like instead of you could just come up with so many real reasons why why that guy's just an idiot and what's my what's my expression I don't know what's your you have enough ammunition stop trying to load a knife into the chamber
  • The convention hall was just so so let me let me ask for I'll ask you how did Saturday feel I didn't I didn't really see it much
  • My favorite part of John Conan was this year my hug
  • I I love and hate you all in equal my favorite Jenna my favorite line that I've used that I stole from you and I've used it dozens of times is I used to have a friend that look just like you
  • I don't know he's got he said he's got a fever and he's got sore throat hopefully he hopefully it's mild
  • I was like you know what you know you know what really chaps my ass I'm just G to say this right now this really chapped my ass and I I I realize this is political and I apologize for it and and I'm willing to let people say say what they want to say but you know I think that Donald Trump Trump is a complete and total [ __ ] [ __ ] and I think that JD Vance guy is a complete and total [ __ ] [ __ ] as well and there is in a world where I would vote for either of them I wouldn't put them in charge of a 25 cent pay toilet
  • It's like you know like wrestlers who come out and just say you know what I was driving into Minneapolis Minnesota that's where we're from yeah just like he said the name we're in the city we're in it's just it's just and so what it does then is that it gives the people that like are are are gonna vote for them it gives them all of the like ammunition in the world to say those idiots blah blah blah couch jokes you know it's just like instead of you could just come up with so many real reasons why why that guy's just an idiot
  • I mean you guys pay attention to me but nobody else wrong again SC okay by the way also Twitter I hate that site
  • I mean you guys told everybody to f off and they did and now you're suing them because they like what world is this now I don't know if anything they did is illegal not not a lawyer yeah but uh I suspect they probably didn't really do anything illegal in my just observations I don't know they're like oh so much has come to light I'm like huh really
  • So Scott we we really need to do that well I forgot what you sent me the the lifetime VIP oh lifetime badge didn't we try to do a lifetime v no we just need we just need Gen Con hot games room VIPs for life bch
  • There's a lot of games those see did anyone see the game it was there just demo I think um String Theory I saw it yeah that thing looks ridiculous it's basically there are it's they're hex tiles with these like spools on them I see it and you get actual string and you string together uh all these conspiracy theories
  • I was like I'm not gonna play it probably so oh the big bucks yeah it was it was a definitely like i i i i i 50 bucks for a car I hesitate to say this it's a steep hill I hesitate to say this if if I had seen Ted there I would have tried tooo him first TR trade yeah and then I would have felt bad about like I don't know just you would have got over it
  • I mean you know when I think about it the booth that was ridiculous for us from my my booth they had so many games at the end of the C they had to pack back up and take home
  • I mean you know it's like oh yeah we you know we offered to pay more we offered this with that and just like yeah nothing you can do like you'd think there was only one convention in America it's crazy
  • I mean you know it's like oh I I I I I I 50 bucks for a car I hesitate to say this it's a steep hill I hesitate to say this if if I had seen Ted there I would have tried tooo him first TR trade yeah and then I would have felt bad about like I don't know just you would have got over it
  • People are still going to get really really sick from it and people are going to get really are going to you know die from it as well right but it is one of the nice things about viruses is that you know viruses are with us forever is that they do you know as they mutate and change and whatever you know our bodies adapt and and and grow more used to fighting it because you're just get exposed to it you get exposed to it you get exposed to it just except when long Co would hit you w you know you're believe everything you read
  • they're hex tiles with these like spools on them
  • you get actual string and you string together all these conspiracy theories
  • sold out every day fairly quickly
  • how's your hand he's like it really started to cramp up
  • The Cat In The Box hat they had in the booth 50 bucks
  • it's a really good game
  • it's so good brilliant
  • You're gonna be sad you passed on that
  • perfect game for me
  • it's a meaningful ending apparently
  • and then you can start over with different characters different race different um class tons of classes tons of races tons of quests
  • was landmarks one of the very few games I did play was things in ring
  • if you don't advertise with me f off
  • I will not be blackmailed with money but I will be blackmailed with chocolats
  • there's a lot of dark chocolate
References (from this video)
No references stored for this video.
Video zETI8qfT0uM Meeple University Top 10 List at 10:31 sentiment: positive
video_pk 87288 · mention_pk 227735
Meeple University - Rock Hard: 1977 video thumbnail
Click to watch at 10:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The theme fits well and is executed in a fun way
  • Accessible take on worker placement
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • moderate_worker_placement — Turn-based worker placement with a light, narrative flavor.
  • three_phase_actions — Each round includes day, night, and after-hours actions; supports planning and timing.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I really love the competitive mode of landmarks as well.
  • the best of both worlds in that team versus team... you can discuss things.
  • Luia is a euro game ... what I most like about it simultaneous action selection
  • it's a pure social deduction game
  • the deluxe AKA second edition ... very accessible game
  • it's a trick taking game
References (from this video)
No references stored for this video.
Video FE46whDux0k Grant Lyon Discussion at 13:37 sentiment: positive
video_pk 87307 · mention_pk 227828
Grant Lyon - Rock Hard: 1977 video thumbnail
Click to watch at 13:37 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong thematic flavor
  • solid mechanics for a midweight game
  • role of timing and planning to optimize engine
Cons
none
Thematic elements
  • music industry in the 1970s-80s
  • 1980s rock scene; Runaways-inspired aura
  • theme-forward with strong ambiance
Comparison games
none
Mechanics (from transcript analysis)
  • Engine Building — activate abilities to build up a scoring engine
  • Simultaneous Actions — actions reflect the music industry activities (gigs, pub lists, etc.)
  • theme-driven actions — actions reflect the music industry activities (gigs, pub lists, etc.)
  • Worker Placement — place workers to perform actions around the board
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a lightweight game but a lightweight strategy game
  • halfway through the game you get endgame scoring cards and get to choose between the ones you get—great idea I’ve never seen done before
  • this is a two-player asymmetric game ... one player is the Witch and one player is the Witch Hunter
  • River Valley Glassworks is a lightweight strategy game with a puzzle feel and a flowing river drafting mechanic
  • Moose Match Mayhem is really going to work for families with kids and stuff like that; it's got a lot of energy
References (from this video)
No references stored for this video.
Video SKsh-Xqh6nI Before You Play Discussion at 21:34 sentiment: other
video_pk 87328 · mention_pk 227915
Before You Play - Rock Hard: 1977 video thumbnail
Click to watch at 21:34 · YouTube ↗
Overall sentiment (raw)
Hot Item
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Kabanga is it cabanga kabanga kabanga for sure
  • Your goal is to try to shed your entire hand
  • it felt really really nice to just sit around and play just this kind of casual U kabanga tabanga tabanga tabanga hard game
  • things in rings is a new partyish game from all play
  • this is the game we've played the most uh since from Gen Con to now
  • it has Dr Seuss like artwork
  • it is very silly really really silly
  • you're engaged the entire time
  • Crokinole is a dexterity game that is literally all we knew
  • we also brought home our first trading card game which is Neopets battle dome
  • he is a wizard he's not a magician he's a wizard
  • if you have the chance to go to Gen Con and he is doing this charity go just drop your plans and go see him cuz he's amazing
References (from this video)
No references stored for this video.
Video 9b4tqBfgKj4 Tim Chuon Discussion at 13:43 sentiment: positive
video_pk 86898 · mention_pk 226426
Tim Chuon - Rock Hard: 1977 video thumbnail
Click to watch at 13:43 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • thematic, flavorful
  • production quality
Cons
  • linear progression
Thematic elements
  • music industry
  • 1970s rock scene
Comparison games
none
Mechanics (from transcript analysis)
  • Engine Building — earn money and upgrade stats to score
  • work placement — must go to work each turn for income; risk strikes
  • Worker Placement — must go to work each turn for income; risk strikes
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "Root is on my top five board games of all time"
  • "it's a very easy like game"
  • "there's a reason why root is on my top five board games of all time and it continues to get played"
  • "Slay the Spire... co-op game I didn't teach it really as a co-op to my gaming group"
  • "Rock Hard 1977 absolutely nails it"
  • "ter Escape is one of those games where you need to experience it several times"
References (from this video)
No references stored for this video.
Video I17m_lx5KuY Our Family Plays Games Top List at 41:53 sentiment: positive
video_pk 86822 · mention_pk 226116
Our Family Plays Games - Rock Hard: 1977 video thumbnail
Click to watch at 41:53 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fun and unique theme
  • Interactive gameplay
  • Includes actual candy
Cons
  • Not suitable for children due to adult themes
  • Can alter experience by removing candy
Thematic elements
  • Becoming a professional rocker
  • Adult game with candy and references
Comparison games
none
Mechanics (from transcript analysis)
  • Push Your Luck — Risking your job by having too much candy or not showing up for work.
  • Resource Management — Managing candy is crucial for energy and not losing your job or going to rehab.
  • Set Collection — Players aim to collect resources and progress through the rocker lifestyle.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we're close to 900 games
  • candy is dandy
  • it's a simple game, it's easy to teach
  • I beat her twice y'all twice she has not recovered yet
  • great minds think alike
  • it is so much fun it is totally addictive
  • we want to take the games outside of the community and the hobbyist to people who have not seen these games are played these games
References (from this video)
No references stored for this video.
Video YiMKu-IFHx0 Meeple University Top 10 List at 11:39 sentiment: positive
video_pk 86512 · mention_pk 223976
Meeple University - Rock Hard: 1977 video thumbnail
Click to watch at 11:39 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Clever linkage of theme and mechanics
  • Engaging 'day/night/after-party' action structure
  • Strong thematic presentation with attractive components
Cons
none
Thematic elements
  • pursuing fame through gigs, after-parties, and social life
  • rock star life in the 1970s
Comparison games
none
Mechanics (from transcript analysis)
  • resource_selection_and_costs — Candy mechanism to modify actions, with costs and long-term effects.
  • three_time_period_actions — Actions occur during the day, night, and late night, influencing how you earn money and progress.
  • variable_progression_and_pacing — Balancing daily routines (job, gigs, after-parties) to progress game state.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's so hard I mean look at us like complaining about this you know this thing that shouldn't be complaining about anyways
  • starting with number 20 on my top games of 2024 is flat iron
  • Captain Obvious ... bulletproof sentence that features the word
References (from this video)
No references stored for this video.
Video 9IOqYZI-5Ck Get into games Top 5 List at 17:24 sentiment: positive
video_pk 86439 · mention_pk 223556
Get into games - Rock Hard: 1977 video thumbnail
Click to watch at 17:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful production; strong thematic feel
  • compact box good for shelf presence
Cons
  • Theme may be niche for some
  • rules heavy for new players
Thematic elements
  • music-industry simulation with performance and promotion
  • 1977 rock music scene; rising fame and showmanship
  • historical-tinged, campaign-like progression through events
Comparison games
  • Music-themed games
  • Cosmos titles
Mechanics (from transcript analysis)
  • Event decks — Randomized events drive narrative and scoring.
  • Events — Randomized events drive narrative and scoring.
  • Fame Accumulation — Score based on songs, performances and deals.
  • Worker Placement — Actions are taken through worker-placement choices.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • What is nice about Blood On the Clock Tower is it does allow us to play with our friends who otherwise we wouldn't see for ages
  • ARX seems more oath to me
  • this version is all about needing energy to keep Society moving and growing
  • it's really mean, Paris is all the City of Lights
  • Mythwind Valley anthropomorphic animals again oh we do love an anthropomorphic animal
References (from this video)
No references stored for this video.
Video o3Pwu4xjc4c slickerdrips Discussion at 46:37
video_pk 86381 · mention_pk 223227
slickerdrips - Rock Hard: 1977 video thumbnail
Click to watch at 46:37 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • Become a rock star and get famous.
  • Music Industry
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the Restriction is supposed to be and when we moved which was a few years ago now it did get to these shelves are it get the games to fit on those shelves I think we did that and maybe had a bit of room to spare but since moving it's yeah there's a lot of extra shelves downstairs
  • 300 is the mark of too much and that includes like the shelves of tiny games of the game and the C crazy
  • it's size is driving it more than the numbers and as I said it's it's got a it's got to shrink down to mostly this room and there are big gaps but yeah it'll happen
  • Mansions is like a cube to itself Eldritch horror is a Quee to itself
  • Shadows of Brimstone that's probably the game that's it's probably tied from tied with Marvel United for a game that's taken up the most amount of space
  • box size is the issue and that's why like it's so one of them may be um like Imperial like Imperial was a cool idea and a a great train game but like one of the major things it's get it's got against it is that's one whole cax Cube for that game also box size is the issue
  • the game is always a favorite I think we've all got a copy of the game it never needs taken anywhere
  • My number one wish list for board game arena is more Cooperative games
  • I am continuously and constantly in gam castles of burgundy and I'm still no better at it
References (from this video)
No references stored for this video.
Video YmR5Hmf4hPc BoardGameBollocks Review at 0:11 sentiment: mixed
video_pk 86345 · mention_pk 223039
BoardGameBollocks - Rock Hard: 1977 video thumbnail
Click to watch at 0:11 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Engaging theme and humor
  • Superb component quality, including unique paper money and thematic player boards
  • Hangout cards provide light narrative and humorous choices
  • Theme saves the game from being mediocre
Cons
  • Can be slow and frustrating, especially in the early turns
  • Difficult to gain momentum
  • Tendency for runaway leaders
  • Event cards can be cruel and unfair, disrupting player plans
Thematic elements
  • Managing a fledgling rock band to reach the top of the charts.
  • 1977
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — Hangout cards are taken from a deck and present binary choices.
  • Player boards — Each player has a player board with slots for musician boards, dials, and life experience cards.
  • Set Collection — Collecting specific icons from hangout cards can be traded in for victory points.
  • Variable player powers — Each player has a special ability, a life experience card, personal goals, and a manager with a special ability.
  • Worker Placement — Players place standees on board spaces, with some spaces limited to one player and others allowing multiple.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a channel where we give you reviews don't do unboxings I'll do a few playthroughs later but today we are going to be talking about a work placement game sort of thing we're going to be talking about rockard 1977
  • The theme practically makes the game here if you had any other theme on here if you had a theme about Wizards and [__] or farming or some sort of medieval bollocks then you probably just walk by this
  • The first thing that we don't like about this game is that it can be slow and as a result quite frustrating especially during the first few turns
  • Rock Hard 1977 is essentially a generic worker placement game that features nothing that we haven't seen before for however the presence of an engaging theme and superb use of gimmicky components saves this from the mediocre dumpster fire that it otherwise would have been placed in
References (from this video)
No references stored for this video.
Video EzvE6xCax98 Our Family Plays Games Analysis at 31:13 sentiment: positive
video_pk 85578 · mention_pk 219620
Our Family Plays Games - Rock Hard: 1977 video thumbnail
Click to watch at 31:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • highly thematic
  • fun to play
  • immersive
  • strong gameplay mechanics
Cons
none
Thematic elements
  • rock and roll
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • THEM SILLY LITTLE KIDS, instead of trying TO HELP US GATHER STUFF FOR THE WINTER cuz winter is coming, y'all. They trying to make A FESTIVAL.
  • YOU CAN'T DO THAT. You can't pillage and plunder.
  • And that makes sense because Emily Vincent's first game is called knitting circle. And that's for Flatout Games. And it's about cats and quilts.
  • I BEAT THE DESIGNER, Y'ALL.
  • When you're a mom, you understand why Mama Bear's porridge was too cold.
  • Because its mother was a wafer too long.
  • And if you're looking for Our Family Plays Games you can find us on Facebook Uh-huh. Instagram Yes. Blue Sky Uh-huh. Vine Yes. TikTok Yep. on our website Website. and right HERE ON YOUTUBE.
  • We need a game on Goldilocks doing her thing and them bears getting mad at her.
References (from this video)
No references stored for this video.
Video w5Cpk-fYjCc Playthrough at 0:01 sentiment: positive
video_pk 69344 · mention_pk 165793
Rock Hard: 1977 video thumbnail
Click to watch at 0:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging theme of rockstar aspiration
  • Variety in character abilities and personal goals
  • Interesting mechanics like sugar rush and career progression
Cons
  • Marty losing his job due to candy consumption
  • The final scoring calculation being complex and close
Thematic elements
  • improving one's band, gaining fame, and achieving rockstar status
  • the world of aspiring rock stars
Comparison games
none
Mechanics (from transcript analysis)
  • Contract Management — Players can secure and renegotiate record deals, affecting their income and potential points.
  • Push Your Luck — The sugar rush mechanic involves drawing cards that grant extra actions but can lead to negative consequences like sugar crashes.
  • Resource Management — Players manage money, candy, songs, chops, reputation, and crew members to achieve their goals.
  • Role selection — Players choose specific characters with unique abilities and starting conditions.
  • Set Collection — Players aim to collect sets of different icons or symbols to score points.
  • Worker Placement — Players place their character standees on various board spaces to perform actions during different phases of the day (day, night, after hours).
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The game can end early if somebody earns 50 points that can trigger the end of game but then some of the things will happen and the highest points will win
  • It's a bit risky yeah he's going to go for the chops so he's paid two his chops go up to five M's more committed to his dreams than me
  • Oh I didn't turn up for work again I think ages ago I should have lost my job
  • Marty wins rock and roll wins good for you Marty
References (from this video)
No references stored for this video.
Video VvqMHF56pN0 Watch It Played News at 0:14 sentiment: positive
video_pk 64594 · mention_pk 158091
Watch It Played - Rock Hard: 1977 video thumbnail
Click to watch at 0:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • refreshing theme
  • thematic focus on the music industry and fame
  • narrative of progression through the year
Cons
none
Thematic elements
  • the rise to fame in the music industry
  • 1977 you are an up-and-coming musician
  • the path from rehearsal to gigs to promotion over a year
Comparison games
none
Mechanics (from transcript analysis)
  • action progression across nine rounds — Two to five players rehearse, play gigs, write songs, and promote to earn Fame over up to nine rounds.
  • fame scoring track — Fame is earned via reputation, production, performance, and publicity bonuses; rewards include record deals and royalties.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • looks great it's a refreshing theme
  • there's little dials on the game boards that go up to 11
References (from this video)
No references stored for this video.
Video Us-AJhkFQxI kovray Top List at 4:24 sentiment: positive
video_pk 64588 · mention_pk 158070
kovray - Rock Hard: 1977 video thumbnail
Click to watch at 4:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • high thematic immersion
  • clear day/night progression and flow
  • engaging character abilities
Cons
  • complexity with multiple phases may be daunting
Thematic elements
  • becoming a rock star
  • music/artist career
  • three time-period structure with day/night cycles
Comparison games
  • Sparks
  • King Domino
  • Sushi Go
Mechanics (from transcript analysis)
  • asymmetrical characters with evolving daily phases — you get different characters with abilities; you progress through morning/day/night and plan accordingly.
  • career progression mechanic — your progress toward being a rock star, with rest influencing day actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we completed the 24 games of My Island the campaign
  • end chapters felt like a lot
  • this game you only have four turns
  • it's basically a contract um fulfillment game where you're putting on a firework festival
  • Spectacular would you call it spectacular of course it's my number one game of August
References (from this video)
No references stored for this video.
Video 2bZ93z58TGs Meeple University Rules Teach at 0:12 sentiment: positive
video_pk 63938 · mention_pk 157466
Meeple University - Rock Hard: 1977 video thumbnail
Click to watch at 0:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Clear structure around career progression with multiple distinct phases
  • Engaging theme tying music industry to gameplay with sugar/risk mechanics
Cons
  • Complex rules with multiple decks and interactions (potentially heavy for new players)
Thematic elements
  • Fame pursuit in the rock music industry; gigs, record deals, and publicity
  • A typical day in the life of an aspiring rock star in 1977
Comparison games
none
Mechanics (from transcript analysis)
  • Crew Hiring — Hiring crew slots increases with price per slot; each crew provides abilities
  • Demo tape and record deals — Players create a demo, attempt to gain record deals, upgrade deals, and collect royalties
  • End Game Bonuses — Public bonuses are competitive scoring opportunities awarded first achiever
  • End of game victory conditions — If a player reaches 50 Fame or end of ninth round, highest score wins with tiebreakers
  • Gigs deck and gigs actions — Gig cards provide performance opportunities with prerequisites and benefits; at most one gig per night
  • Hangout cards and set collection — Hangouts provide icons; collecting sets of icons yields fame and endgame points; wild icons affect set completion
  • Hangouts endgame scoring and sugar-based bonuses — Set collection and end-game bonuses tied to hangouts and sugar tokens
  • Income — Royalties are earned end of round; upgrading deals affects income
  • Jobs and work actions — Work actions earn money; jobs have phases; missed work tokens can fire you
  • Open vs limited action spaces — Some spaces are open to multiple players; some are limited to one and can be blocked
  • Public bonuses and end-of-round scoring — Public bonuses are competitive scoring opportunities awarded first achiever
  • Record deals and royalties economy — Royalties are earned end of round; upgrading deals affects income
  • round-based progression — Nine rounds representing days in the life of an aspiring rock star
  • Sugar crash and recovery — Craving and low blood sugar risk; recovery actions reduce craving; if crash occurs you suffer consequences
  • Sugar Rush / candy economy — Candy buying/selling; spending candy grants extra actions; triggers cravings and sugar crash via low blood sugar mechanic
  • Track Advancement — Nine rounds representing days in the life of an aspiring rock star
  • Two-player blockouts — In two-player, neutral cubes block spaces to constrain action options
  • Worker Placement — In each round, players place a standee to perform actions in the current phase
  • Worker placement across day, night, and after hours phases — In each round, players place a standee to perform actions in the current phase
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Rockard 1977 is played in a maximum of nine rounds each representing a typical day in the life of your aspiring rock star during a certain month of the journey
  • it's the biggest and highest scoring gig at Carter Stadium
  • and that's how to play rockard 1977
  • you wake up and if you failed a craving roll in the previous round this is where you suffer
References (from this video)
No references stored for this video.
Video 4eef-gZdEeg Board Game Animal Top 10 List at 6:51 sentiment: positive
video_pk 40250 · mention_pk 230866
Board Game Animal - Rock Hard: 1977 video thumbnail
Click to watch at 6:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Music-themed design; strong designer input; potential for high impact in 2024
Cons
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I included Thunder Road Vendetta maximum Chrome and I know that's a 2023 game but we're excited because it was one of our favorite games of 2023
  • Heat Heavy Rain heat pedal to the metal has been one of the most successful games in our game group
  • Ezra and Nehemiah because it's been described a bit as a greatest hits of some of the other mechanisms and features of the other Garfield games
  • our number one game specifically would be rockard 1977
References (from this video)
No references stored for this video.
Video DBveL_yUoQM The Board Game Garden Top List at 25:35 sentiment: positive
video_pk 40027 · mention_pk 120993
The Board Game Garden - Rock Hard: 1977 video thumbnail
Click to watch at 25:35 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • fantastic, immersive theme
  • candy mechanic adds flavor
Cons
  • theme may be niche
  • might be heavier for casual players
Thematic elements
  • touring and building a band
  • 1980s rock band culture
  • thematic and vivid
Comparison games
  • Draft & Right Records
Mechanics (from transcript analysis)
  • dice-augmented worker placement — dice and actions drive band-building and touring decisions
  • Set Collection — collect cards representing band assets and gigs
  • set collection / card play — collect cards representing band assets and gigs
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Creature Caravan is absolutely wonderful
  • these expansions add a little bit more player interaction which I think is absolutely amazing
  • I think this is one of the most aesthetically pleasing games I've played
  • Beyond the Sun is space-themed
  • Fromage is truly just a really great game
  • MOS: Dawn of the Bronze Age is absolutely wonderful
References (from this video)
No references stored for this video.
Video 8W3WVJeq6bE Board Gaming Ramblings Discussion at 54:34 sentiment: positive
video_pk 36905 · mention_pk 228138
Board Gaming Ramblings - Rock Hard: 1977 video thumbnail
Click to watch at 54:34 · YouTube ↗
Overall sentiment (raw)
positive
Pros
Cons
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • there's a 100 people watching us doing this right now
  • it's amazing that we are here
References (from this video)
No references stored for this video.
Video i4v3vStm2Vo Board Game Animal Top 10 List at 10:13 sentiment: positive
video_pk 35775 · mention_pk 224300
Board Game Animal - Rock Hard: 1977 video thumbnail
Click to watch at 10:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Easily the most thematic board game I've played in ages
  • Ridiculous and generous production quality
  • Campaign and replayability with deep narrative cues
Cons
  • Size and weight can be a barrier for casual players
Thematic elements
  • musician career management and performance
  • rock star rise in a glam-rock era
  • thematic, narrative-driven with strong flavor
Comparison games
  • Seven Wonders Duel
  • Doom metal/hobby-themed boss battlers
Mechanics (from transcript analysis)
  • Boss Battler — Encounters that test your musicians and managers in play.
  • boss battles / events — Encounters that test your musicians and managers in play.
  • Campaign/story progression — Narrative arc and ensemble choices impact gameplay.
  • Narrative Choice — Narrative arc and ensemble choices impact gameplay.
  • Worker Placement — Assign actions to progress your career and performances.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The production and visuals on the game are Stellar.
  • It's the kind of game that begs to be played.
  • Rockard is a 10 out of 10; it is remarkable.
  • Endgame scoring is abandoned here for just three different Avenues to Victory.
  • If you like Seven Wonders Duel you like Tolken work or if you like D trait's artwork.
References (from this video)
No references stored for this video.
Video Y6OPMNgqtg4 Game Night Picks - Pair Of Dice Paradise Analysis at 1:16 sentiment: positive
video_pk 29518 · mention_pk 86691
Game Night Picks - Pair Of Dice Paradise - Rock Hard: 1977 video thumbnail
Click to watch at 1:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Distinct retro theme
  • Playable quickly in social settings
Cons
  • Niche audience for the retro-card concept
Thematic elements
  • 1970s design aesthetic with rock/card-game hybrid vibes
Comparison games
none
Mechanics (from transcript analysis)
  • Card-based mechanics with a retro theme — Players play cards in a retro-styled game framework.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Matt Leacock did indeed design Thunderbirds, the game.
  • Susan McKinley Ross did indeed design Quirk.
  • Daryl Andrews I thought maybe Daryl designed the Titanic game.
  • Kia did The Amazing Spider-Man game.
  • it's just a game it's just a game
  • holy crow too good to believe
References (from this video)
No references stored for this video.
Video mlvyCcbCCJw Board Stupid Discussion at 6:02 sentiment: positive
video_pk 29508 · mention_pk 86675
Board Stupid - Rock Hard: 1977 video thumbnail
Click to watch at 6:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Mechanics blend narrative flavor with approachable gameplay.
  • Candy mechanics and dice add humor and tactile novelty.
  • Strong thematic pull for music lovers and families.
Cons
  • Some players may find the rock-star premise overused or derivative.
  • Balance and scoring density could be challenging for first-time players.
Thematic elements
  • Rock stardom fantasy; the tension between day-to-day life and pursuit of stardom.
  • A rockstar-in-progress life in the 1970s, balancing fame, music, and personal life.
  • Story-driven with a light, humorous touch; accessible and family-friendly.
Comparison games
none
Mechanics (from transcript analysis)
  • Action selection with work vs. life decisions — Each turn allows an action such as studio time or touring, with the option to skip work that carries a risk of being fired after three skips.
  • Candy mechanic — Candies grant extra actions or benefits; some are sugar-free and some carry risks related to sugar intake.
  • Dice Rolling — A die roll can influence outcomes like carving level or other character metrics, integrating a stochastic element into strategy.
  • Dice-driven checks — A die roll can influence outcomes like carving level or other character metrics, integrating a stochastic element into strategy.
  • Morning/Afternoon/Night turns — Players perform actions across a three-phase daily cycle, simulating a typical day in a burgeoning rock career.
  • Story-driven progression — Player progression tracks reputation, status, money, and career development through actions and outcomes.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a hard game complicated game that forces you to do things that you don't want to do like spend more
  • it's a punitive game
  • the coolest thing of this game is the the double use of the cards those cards are money that you have to pay for practically everything that's like life but in the other side you have actions that are stronger than the action that you have in your board
  • it's a cool game very well balanced
  • the components in this game are really beautiful fabulous
  • you upgrade your sand worm you will use the resources because get tired
  • candies are sugar free so you don't have an extra action
  • these ones go to 11... they go to 11 it's like 10 but it's one louder if you know that reference you're old like me
References (from this video)
No references stored for this video.
Video c1Yk5l9L1Fc Foster the Meeple Discussion at 7:42 sentiment: positive
video_pk 8775 · mention_pk 90717
Foster the Meeple - Rock Hard: 1977 video thumbnail
Click to watch at 7:42 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Vibrant theme with humor and pop culture nods
Cons
  • May rely on thematic quirks that are not for everyone
Thematic elements
  • Music career arc—from work to stardom
  • Rock and roll era with a working life balance
  • Satirical and energetic
Comparison games
  • Donuts for Donuts
  • Wingspan
Mechanics (from transcript analysis)
  • Worker movement / career progression — Players navigate work life and then pursue a rock-star fantasy.
  • Worker Placement — Players navigate work life and then pursue a rock-star fantasy.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The weirder, the better. I love it.
  • It's going to be a real hit.
  • This is all in fun as per usual.
References (from this video)
No references stored for this video.
Video 2PUkzR5jBTU Our Family Plays Games Top List at 0:00 sentiment: positive
video_pk 3565 · mention_pk 87725
Our Family Plays Games - Rock Hard: 1977 video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Thematic and immersive
  • Great production value and vibe
Cons
  • May be mature for families
  • Can be long for some groups
Thematic elements
  • music industry, fame, production
  • 1970s rock scene
  • adult, energetic
Comparison games
  • Food Chain Magnate
  • Dune Imperium
Mechanics (from transcript analysis)
  • Hand Management — Manage a hand of cards and actions for the day-to-day musical economy.
  • Hand/queue management — Manage a hand of cards and actions for the day-to-day musical economy.
  • Production/experience pacing — Gain fame, production, and recruitment for gigs.
  • Worker Placement — Place workers to secure deals and performances.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love worker placement games.
  • The spice must flow.
  • This stream is about the top 20 worker placement games and we love them all.
References (from this video)
No references stored for this video.
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