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Rococo box art

Rococo

Game ID: GID0268540
Game Info
Year
2013
Players
1-5
Age
12+
Playtime
120 min
Collection
Your Tier
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Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

Welcome to the Rococo era during the reign of Louis XV when it’s safe to say that holding lavish balls is quite trendy. Important personalities wrap up in noble coats and dresses, anxious to outshine one another. As the biggest event is coming up in just a few weeks, everyone is turning to you with their requests: an elegant coat here, a stunning dress there, or a donation to fund the fireworks at the event. Soon you realize that it’s not just about your dressmaking business anymore — it’s about managing the most prestigious ball of the era…and now it’s time to roc(k)!

Rococo is a Eurostyle board game with an interesting take on deck-building. Each turn you play one of your employee cards and let that employee perform a task: hire a new employee, buy resources, manufacture a coat or dress, or invest in the ball’s decorations. But not every employee is up to every task, so you must choose and lead your employees wisely — especially since each employee grants a unique bonus and some of these bonuses generate prestige points.

After seven rounds, the game ends with the big ball and a final scoring. Then you gain prestige points for certain employee bonuses and for coats and dresses that you rent out to guests at the ball as well as for decorations that you funded. The player who collected the most prestige points wins.

Description

Welcome to the Rococo era during the reign of Louis XV when it’s safe to say that holding lavish balls is quite trendy. Important personalities wrap up in noble coats and dresses, anxious to outshine one another. As the biggest event is coming up in just a few weeks, everyone is turning to you with their requests: an elegant coat here, a stunning dress there, or a donation to fund the fireworks at the event. Soon you realize that it’s not just about your dressmaking business anymore — it’s about managing the most prestigious ball of the era…and now it’s time to roc(k)!

Rococo is a Eurostyle board game with an interesting take on deck-building. Each turn you play one of your employee cards and let that employee perform a task: hire a new employee, buy resources, manufacture a coat or dress, or invest in the ball’s decorations. But not every employee is up to every task, so you must choose and lead your employees wisely — especially since each employee grants a unique bonus and some of these bonuses generate prestige points.

After seven rounds, the game ends with the big ball and a final scoring. Then you gain prestige points for certain employee bonuses and for coats and dresses that you rent out to guests at the ball as well as for decorations that you funded. The player who collected the most prestige points wins.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 44
This page: 44
Sentiment: pos 33 · mix 2 · neu 2 · neg 0
Mentions per page
Showing 1–44 of 44
Video A6W3YDI_XxY Watch It Played Discussion at 3:36
video_pk 92026 · mention_pk 247097
Watch It Played - Rococo video thumbnail
Click to watch at 3:36 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • if you donated during our seventh season fundraiser for watch it played then a survey has been sent out to you assuming you donated more than fifteen dollars I need to get some shipping information and some other details potentially based on your pledge
  • if you wouldn't mind pause this video if you donate it go check your inbox make sure you've got the survey and fill it out and again before you contact me just double check all the other places that the survey could be junk folders promotion folders and so on
  • if you missed our fundraiser we'd like to support the show still or maybe you're just looking for a really cool gaming accessory then I want to point you over to our friends at Dawg mic games we're currently running a Kickstarter for their newest line of custom made diced our dice storage combination products
  • this is a game back in 1995 when it first came out then I sucked a bunch of my friends into playing with me we all had our own gangs it's kind of a a gang style skirmish level miniatures game system with a full campaign and we played months and months this campaign and so the game is near and dear to my heart
  • well pack some plug which is occurring in November 2017 the current month of this recording is a convention focused very much on tabletop games first and I'm going to be attending that and helping them run a few sessions in there learn and play a room
  • oh my oh wow this this is pretty cool this is pretty cool check this out this is like a movie style poster from mansions of madness Avantika madness the show that we first launched the channel width was mansions of madness first edition and of course we've recently covered the second edition it's not that is awesome that is really really cool Fantasy Flight Games presents mansions of madness that lists here the names of the designers people who worked on the game itself that is Wow Wow that is fantastic I have a find somewhere down here to hang this up this is definitely going in the watcher plate studios thank you so much
  • oh look at this one this is uh can you recognize it it's Santorini you see it recognizes the Billy if you plate Santorini before then these pieces will stand out to you it's kind of like a young a minimalist design style when you say for these games
  • this is terraforming Mars so you see that we got the plant Mars there and this little tree growing out of it because it's being terraformed that is fantastic and I love the different sizes this is really really cool Frick's games and stronghold games presents terraforming Mars that is really cool very clever very creative
  • here's exactly what comes in the package you have 12 grain brick iron coal wood and pumpkin resources exactly as many as you need for the game of charter stone now obviously this is a luxury upgrade this is not something that you need in order to be able to play the game but they really are high quality detailed well-made components and I do think they enhance the experience
  • if you donated during our seventh season fundraiser for watch it played at the $15 or higher level you're automatically entered into this contest there's nothing more that you have to do but don't worry you never have to donate during our fundraisers to enter our contests all you have to do is go to the link in the description of this video that will take you to the contest enter your email address in there so if you win I have a way of contacting you and also put in the code word the code word is top-shelf gamer without any spaces all one word top-shelf gamer
References (from this video)
No references stored for this video.
Video 9_sVx0-Vm14 Nights Around a Table Discussion at 1:37:34 sentiment: positive
video_pk 90253 · mention_pk 240892
Nights Around a Table - Rococo video thumbnail
Click to watch at 1:37:34 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Gorgeous production value
  • Beautiful components
Cons
  • Gameplay might be too simple for some
Thematic elements
  • Fashion / Dressmaking
  • Rococo Era / Baroque Period
Comparison games
  • Rococo Deluxe
Mechanics (from transcript analysis)
  • action selection — Players choose actions, possibly related to crafting or managing events.
  • Set Collection — Players collect resources or components related to dressmaking.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's not that bad no i can survive your eyes are
  • So this is like the prisoner's dilemma
  • This is giving me 1960s discontinued science textbook free moon landing feel.
  • Oh my gosh look what you got this piece is oh look at that oh open it open it uh you do it okay
  • I don't even know what I'm talking about it's working
  • My wife asked how much do you think I weigh I told her I'm definitely not going there
  • So in order to get on the list to be pickable to win a copy of talisman digital pickle pick pickleable
  • I can't handle the thought of it
References (from this video)
No references stored for this video.
Video pAZLPYaye_w kovray Top 10 List at 10:11 sentiment: positive
video_pk 90072 · mention_pk 240181
kovray - Rococo video thumbnail
Click to watch at 10:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Dives into teammates' minds
  • Interesting to hear rationale
  • Feels good to make identical connections
  • Creates lots of laughs
  • Nice catch-up mechanic
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Catch-Up Mechanic — The game has a catch-up mechanic and requires winning by two points, making it exciting.
  • word association — Players link words to inkblot images, aiming to be on the same wavelength as their teammate.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Are you tired of having social gatherings and only talking about the weather and what you ate for lunch
  • This game you'll be howling laughing the entire night and you want to play again
  • You've got to be honest you got to tell the truth and you've got to play the game
  • This game makes you think really hard. It really pushes your brain and you make decisions about where things should be.
References (from this video)
No references stored for this video.
Video Jo3Jf6p_8VQ Nights Around a Table Playthrough at 0:21 sentiment: positive
video_pk 89872 · mention_pk 239370
Nights Around a Table - Rococo video thumbnail
Click to watch at 0:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • High production values and components
  • Visually appealing with a large board
  • Strategic depth with hand management and area majority
  • Race for objectives offers an engaging experience
Cons
  • Complex rules that take time to learn
  • Potentially high cost for the deluxe edition
Thematic elements
  • Tailors making frock coats and dresses for lords and ladies to wear at a ball
  • A palace where a ball is being held
Comparison games
  • Concordia
  • On Mars
  • Kanban EV
  • Obsession
  • Orléans
Mechanics (from transcript analysis)
  • Area Majority — Players compete for majority control in different halls by placing their garments, with points awarded for having the most and second most in each hall.
  • Deck Building — The game is described as having a bit of deck building, where players have a hand of cards and use them to perform actions, with the ability to hire new employees to improve their deck.
  • Hand Management — Players choose three cards from their deck to play for the round, and need to manage which cards are in their hand.
  • Race for Objective — There is a race to achieve the 'all halls bonus' which awards points to the first players to have representation in all five halls.
  • Set Collection — Players aim to collect sets of differently colored costumes to score points, particularly for statues which require sets of four unique colors.
  • Worker Placement — Players use their employees (cards) to take actions on the board, such as gathering supplies, funding decorations, or constructing garments.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Look at this look at this pinned painted bust of the queen my goodness like they really went nuts
  • So the difference between those and this is that with this one you get the nice production values but this game is nowhere near the complexity of something like a vitality game so it's the best of those two worlds
  • It's a race up here the first one to do gets six points second person gets two points
  • The stickers became itchy and caused some minor skin irritation
  • Canadian Dr. Pepper was praised over US Dr. Pepper.
  • Newfoundland's unique food culture, including cocktail wieners and pineapple crush.
  • It's like a liquid gingerbread cookie for sure
References (from this video)
No references stored for this video.
Video qyg7ntCJfEg Nights Around a Table Discussion at 2:52 sentiment: positive
video_pk 89868 · mention_pk 239354
Nights Around a Table - Rococo video thumbnail
Click to watch at 2:52 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Cheryl excels at this type of game.
Cons
none
Thematic elements
  • Designing and making dresses for an aristocracy
  • 18th-century France
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — Implied by the discussion of how players get cards and the scoring associated with them.
  • Set Collection — The scoring system suggests collecting sets of items is important.
  • Worker Placement — Implied by the discussion of actions and points gained from them.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we'll be playing rococo
  • you get to scoring at the very end it's like oh you get a point for this think you get a point for this think and i get a point for doing this obscure thing that you were paying attention to boom like laps around the score track
  • newfoundland is often the dumping ground for products
  • we have been subsisting on sour smog balls and doritos and gingerbread mountain dew please send the assistance
  • i would like an etymology segment every stream please
References (from this video)
No references stored for this video.
Video AozDgn1-CR0 Meeple Mountain Rules Teach at 0:10 sentiment: positive
video_pk 89689 · mention_pk 238592
Meeple Mountain - Rococo video thumbnail
Click to watch at 0:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Players can play as many tiles as they would like, allowing for quick progress.
  • Wild cards add variety to actions.
  • Good for kids and families.
  • Tiles are well-made and versatile.
  • Easy to explain and teach.
Cons
  • Some wild cards may be worth more than others.
  • The cards can feel 'mean'.
Thematic elements
  • Creating a habitat for animals
  • Australasian area
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — On their turn, players can choose one of three actions: play tiles and house animals, take new cards/tiles, or swap out existing cards/tiles.
  • Card Drafting — Players can choose from face-up animal cards or the top card of the deck, and wild cards are also displayed face-up for selection.
  • Hand Management — Players have a hand limit of five terrain tiles and three animal cards, discarding excess at the end of their turn.
  • Set Collection — Players aim to gather enough blocks of a certain terrain type to match their animal cards and house the animal for points.
  • tile laying — Players place down terrain tiles to create an area large enough to house one of their animals. Tiles must be played adjacent to existing tiles and match the color of an adjoining tile by at least one block.
  • Variable player powers — Wild cards offer unique abilities like releasing animals, exchanging cards, drawing extra cards, or manipulating tiles.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • so create habitats for australasian animals with your family and friends in komodo by shill mill games
References (from this video)
No references stored for this video.
Video 3V4_pDO57Wg Watch It Played Discussion at 1:49 sentiment: positive
video_pk 89643 · mention_pk 238453
Watch It Played - Rococo video thumbnail
Click to watch at 1:49 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • jewellery box expansion adds just a bit more stuff
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • nay i don't really go in for expansions for a couple reasons we'll get into
  • i don't play any of my games enough to need any expansions really
  • board games are meant to be an experience that everybody enjoys and everybody comes away from feeling better
  • just because it's rated low doesn't mean it's bad it just means it's misunderstood
  • don't judge a book by its cover especially when it's a board game
References (from this video)
No references stored for this video.
Video 414MZM1uyGQ Watch It Played Top 10 List at 3:21 sentiment: positive
video_pk 89661 · mention_pk 238498
Watch It Played - Rococo video thumbnail
Click to watch at 3:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • gorgeous
  • deluxe edition includes expansions and new solo mode
  • premium components
Cons
none
Thematic elements
  • increasing prestige by performing tasks related to a party and fashion
  • a distinguished tailoring business
Comparison games
none
Mechanics (from transcript analysis)
  • contract fulfillment — Tailoring exquisite gowns and frocks to rent or sell for a party.
  • Set Collection — Owners of a tailoring business perform tasks like hiring employees, tailoring gowns and frocks, and funding decorations.
  • Worker Placement — Implied by hiring new employees to perform tasks.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we're counting down the games they picked up next in this month's people's choice top 10.
  • i love killing my opponents with good fortune it's the ultimate form of revenge
  • who knew making dresses could be so cut through
  • so many childhood memories and fights over world domination
  • this is a great game it deserves more love i do think this is the kind of game that you would enjoy really do it's a great euro it really is
  • backed this on kickstarter which is a classic defense of any game if i ever heard one
  • if this doesn't win every award for best game production quality i'll be shocked every component is a work of art i'm obsessed
  • it's one of the best games ever made it's so good it's always been in my top ten games it's always been in my top five games
  • such a good game even worth all the setup with those tidgy hexes
References (from this video)
No references stored for this video.
Video rP3-6xrqPeI kovray Review at 15:38
video_pk 89505 · mention_pk 237809
kovray - Rococo video thumbnail
Click to watch at 15:38 · YouTube ↗
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hello everybody my name is ilya and my name is tyler together we make up coverage a couple that loves to play board games and we also love pokemon
  • and what happens when those two combine amazing wonderful gloriousness
  • we're basically just putting cards out collecting combinations and taking either scoring cards or the actual fruit but here you're going to be collecting eevees and eevee evolutions
  • swirl cafe and games is a wonderful one-stop shop for anything pokemon related board games cards drinks they have it
  • well and you know we just love pokemon crossing over into the board game world so this was such a phenomenal opportunity for us to embrace both of our passions
  • if you're ever in the west edmonton area make sure to check them out show them some love or you can learn more about them at swirlyg.com
  • how do you win the giveaway well stay tuned because we in the spirit of pokemon we thought we'd do a fun challenge with this video
  • i have no idea what's going on
  • we're gonna dive into that and keep an eye out for a code word because that is how you're going to be entered to give away
  • this is the easy one is it a snail
  • that's six points right off the bat tyler's off to a strong start everybody
  • it's not toast but it's the mouse from root
  • okay do you know what yeah it's from decorum yes it's the house from decorum
  • i hope you get this one i think he will i believe in you
  • oh they're tiles oh my goodness
  • it's a doozy everybody i actually think the problem here is that once i get stuck on a game it's hard for me to get out of get up or maybe don't get out of it who knows
  • here's the component ah ship shape yeah
  • i am doing progressively worse
  • well it is supposed to increase with difficulties though so well this is an elephant
  • uh hippogriff lion thing this one could be tricky a lion with wings sitting on a statue it's a sphinx sphinx
  • i like this challenge i don't think i like this challenge
  • my brain doesn't think in 3d when it's looking in a 2d image
  • final answer i don't have an answer at all
  • oh uh for forbidden something is one of the is it one of the forbiddens it has to be like forbidden island final answer yes you are correct it is forbidden island one of the idols you have yeah exactly
  • a snail is it a snail it's a snail
  • did you rotate them at all or anything or is that just that is the proper orientation
  • oh geez a calico cat it is a calico cat yeah
  • oh it's the sagrada board yeah easy i thought this would be a bit more challenging
  • what why did you take it at this angle that's the proper angle why couldn't you take it head-on it looks like almost an egyptian thing
  • besides ankh i love this challenge what egyptian themed game might we have
  • oh gosh a tiny town's hammer final answer uh has to be final answer that is incorrect no it's the hammer from the happy game
  • you got the one point good job that was the trick i knew you would say the tiny towns
  • oh no oh no
  • thread thread so throw in that thread in the comments down below in order to be able to entry to win
  • a game within a game about games i think maybe it's because there's a little like fingerprint on your computer screen right now but it looks like it's a frog
  • way to drag me tyler dragging you like but it kind of it looks like there's a it's a frog and this eyeball is there so like now i have to get my brain out of that get out of there get out of there
  • oh geez it's from um parks yeah yeah and what is a hiker it is one of the programs yes meeples i guess
  • an egg a rice ball what the heck
  • it's the box okay um it's um oh gosh um the artichoke game
  • it is correct it is called abandon all artichokes you get 1.5 points for that one because you didn't get the name yeah i couldn't remember i knew it was artichokes
  • and that is our code word everybody thread thread so throw in that thread in the comments down below in order to be able to entry to win
  • point salad evie version exactly
  • and they don't sell this in north america so if you could win one of the few copies in north america that got imported that's actually a good disclaimer because the game is in um korean korean yeah
  • so it won't there's it's fairly language independent but there's a few cards that do have and you can easily just translate over with your phone and it's pretty easy to get the grasp but it plays identically i want to say to points out
  • i want to say law students of arnak well that's not the game
  • yeah so in order to enter our giveaway to win a copy of evie points out
  • if you enjoyed this type of video let us know because we're always happy to do the challenges and do something fun and to shake things up
  • and if you're new to our channel make sure you hit that thumbs up button hit that subscribe button and join us in the comments where we talk about board games because we love love love chatting about them
References (from this video)
No references stored for this video.
Video 76Gn3so-jzg Watch It Played Analysis at 8:43 sentiment: positive
video_pk 89365 · mention_pk 237189
Watch It Played - Rococo video thumbnail
Click to watch at 8:43 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • It is a 10 out of 10 game.
Cons
  • Host generally dislikes period dramas because they don't think stories about rich people in the past are interesting, but enjoys this game.
Thematic elements
  • Period drama
  • A fancy party
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • what mechanism isn't used enough what game mechanism what thing in the game do you really like that you think is awesome that isn't in enough games you just think why why aren't we why aren't we always doing this
  • I love that mechanism there's a 167 games on Board Game Geek that list Mancala as a mechanism
  • Mancala is the mechanism that is not used enough
  • it's a doozy because it's one of your favorite games that you should hate one of those games that you think I love that game it's great but it does defy every part of my taste and everything about myself that I've known for the last however many years I've been on this Earth
  • really really heavy Euros where it's like oh let's do this thing well you've got to trudge through a massive rule book and there's 65 million things to remember and learn
  • really heavily story driven games I find it to be a lot of work you know I just have to read the whole paragraph now and I don't want to read a paragraph when I play a board game
  • those surprises are very satisfying and a lot of fun to find out
  • what are the games that you have to buy into to enjoy what he meant by that are what are the games that you really have to invest into what you're doing to actually enjoy the game
  • when people are stood up excited want to win trying their best really invest in the game it's phenomenal Stand Out Stellar exciting fun
  • those type of things really investing in the experience and that got us all riled up they'll get everyone playing excited and anxious and nervous
  • I think games are better when people invest in them
References (from this video)
No references stored for this video.
Video Ct9d5HXdXuE JestaThaRogue Top 10 List at 0:53 sentiment: positive
video_pk 88921 · mention_pk 235380
JestaThaRogue - Rococo video thumbnail
Click to watch at 0:53 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unique left-player trick prediction mechanic
  • Engaging risk/reward with confidence cards
  • Components described as aesthetically appealing
Cons
  • Rules conceptually convoluted for casual players
  • Requires careful group coordination to execute smoothly
Thematic elements
  • highly unconventional trick-taking with rack-held hands
  • abstract, bird-themed rack system; non-standard play area
  • conceptual, rules-light but unusual
Comparison games
  • Scout
Mechanics (from transcript analysis)
  • confidence cards — confidence cards adjust scoring/bet strength, influencing risk/reward during a round
  • predictions and betting on tricks — players predict the number of tricks a left-hand opponent will win and use confidence cards to strengthen bets
  • Predictive Bid — players predict the number of tricks a left-hand opponent will win and use confidence cards to strengthen bets
  • Trick-Taking — players do not see or directly play their own cards; cards are held in racks that reveal others’ cards while concealing their own
  • trick-taking with rack-displayed hands — players do not see or directly play their own cards; cards are held in racks that reveal others’ cards while concealing their own
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's pretty with nice components and interesting gameplay
  • it's a good trick taking game if you've got your own crew
  • the reason why I don't own any trick taking games I'm an idiot
  • I need a drink
  • Chronicle is his take on a trick taking game where players play a card and follow suit if possible
References (from this video)
No references stored for this video.
Video XoOkiR4eU6s kovray Discussion at 6:37
video_pk 87194 · mention_pk 227408
kovray - Rococo video thumbnail
Click to watch at 6:37 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we are going to be talking about the weight of games
  • the loser does the dishes
References (from this video)
No references stored for this video.
Video v15K4oOydQY Foster the Meeple Discussion at 10:11
video_pk 86701 · mention_pk 225401
Foster the Meeple - Rococo video thumbnail
Click to watch at 10:11 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • Fashion and making dresses
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Bob Vance Vance Refrigeration Bob Vance Vance Refrigeration Bob Vance Vance Refrigeration
  • Fashion show fashion show fashion show at lunch
  • it's Halloween oh this is perfect this perfect timing
  • The pens happened the pens happened
  • Do you know who I am I'm Lizard King I'm the Lizard King
  • that's dice jail when the dice rolls are bad you send them to jail
  • well you're wrong because we talked to them
  • if you think that any of them are wrong well you're wrong
References (from this video)
No references stored for this video.
Video Fg7ojfCItcY Board Gaming Ramblings Other at 6:05
video_pk 86408 · mention_pk 223406
Board Gaming Ramblings - Rococo video thumbnail
Click to watch at 6:05 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • that was very stressful and very fun
References (from this video)
No references stored for this video.
Video uGTxxtPTXao Discussion at 16:40 sentiment: positive
video_pk 86156 · mention_pk 222217
Rococo video thumbnail
Click to watch at 16:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • beautiful board
  • rotating board
  • making cheese
  • getting supplies
  • point salad
  • great game
Cons
none
Thematic elements
  • making cheese
Comparison games
none
Mechanics (from transcript analysis)
  • Resource Management — you're making cheese you're getting supplies
  • Rotating board — it's a beautiful little round board that rotates
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • that is above retail it's very far above retail I don't know what's going on there
  • oh Critter kitchen I was like now means we got to play this five times you got to commit to it
  • it's terrible it's it's it's like I have nothing that's how bad the production is
  • all of us think it's the the best of all of them
  • which everyone knows was my my game of the year
  • it's a legacy now I think it's like a 10 or 12 game thing and it's tile laying and it has an app
  • every game you add one new section of map that is whoever I think it's whoever wins whoever wins or whoever loses gets to pick the new section of map
  • every single section introduces a new mechanic to the game
  • the story wasn't super compelling
  • Betrayal Legacy is brilliant the way they do the story and unlocking stuff is incredible
  • however not a satisfying ending story-wise and never remember it
  • it still felt weird even up to the last game was that you don't score points as you go
  • the mechanics it's very sound and I legitimately am interested in playing the game again
  • make sure you're taking time for yourself and one of the best ways to do that is to play games with people you enjoy
References (from this video)
No references stored for this video.
Video R9EcHaLZKMI Tim Chuon Discussion at 4:16 sentiment: neutral
video_pk 85398 · mention_pk 218680
Tim Chuon - Rococo video thumbnail
Click to watch at 4:16 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • Simple and quick to teach
  • Good for light family play
Cons
  • Limited strategic depth
Thematic elements
  • number sequencing
Comparison games
none
Mechanics (from transcript analysis)
  • Hand Management — Players arrange drawn cards to form a favorable sequence for scoring.
  • hand_management — Players arrange drawn cards to form a favorable sequence for scoring.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We got some classics here. Castle Panic.
  • this specific Jenga because it's not a normal Jenga. Yes, it is giant sized, but how they play it here at Clay Shire Castle there is a sword for you to use with a blunted tip, and you use this to actually poke out the blocks.
  • Hope you all enjoyed our little tour of Clay Castle the weekend.
References (from this video)
No references stored for this video.
Video HksAmB_LMgI Board Gaming Ramblings Discussion at 21:10 sentiment: other
video_pk 82019 · mention_pk 205694
Board Gaming Ramblings - Rococo video thumbnail
Click to watch at 21:10 · YouTube ↗
Overall sentiment (raw)
Cull (ready to let go)
Pros
  • Very unique Stefan Feld game.
Cons
  • Ready to let go after playing it last time.
Thematic elements
  • Stefan Feld
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Girl I never got around to play. When I tried to getting into solo, I don't remember when it was like a couple years ago. I try thinking I'm gonna make a solo series because that's going to be a good idea and I didn't enjoy myself too much because it felt like work.
  • It's one of those where it's a very clever game. It's very good. It's just a little bit dry and a little bit long for what it was.
  • I feel like I played it enough because we got to play this a couple of times, a few times uh when we got it.
  • Legacies was for me too much work for the fun I had. It is a little convoluted. It's it's a it's a cool game, but it's not my kind of game.
  • In a crowded market of so many tile drafting, tile placement games, we have like we have harmonies, we have spectacular, what else do we have? Cascadia, we have still have Baron Park, we have King Domino, like we have ASU, we have so many games in this category.
  • But I think I would have chosen to play for example Spectacular over it.
References (from this video)
No references stored for this video.
Video qZzzcYdSjSM Grant Lyon Top 10 List at 0:50 sentiment: positive
video_pk 81400 · mention_pk 201872
Grant Lyon - Rococo video thumbnail
Click to watch at 0:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • It's a classic.
  • Interesting hand management system.
Cons
none
Thematic elements
  • null
  • null
  • null
Comparison games
none
Mechanics (from transcript analysis)
  • Hand Management — The way you use cards is described as very interesting.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Earth Express does everything I like about the game Earth in about half of the time.
  • I hate when people say like this game killed this other game, but I don't know how often I'm going to play regular Earth now that Earth Express exists.
  • I finally played the beloved game Rococo for the very first time and there's a reason it's a classic.
  • It is such dumb, silly fun.
  • So, it's super fun just rolling meeples, but there's enough strategy to make this also interesting.
References (from this video)
No references stored for this video.
Video XvDCLzspdk0 Get into games Event Coverage at 56:17 sentiment: positive
video_pk 81418 · mention_pk 202083
Get into games - Rococo video thumbnail
Click to watch at 56:17 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Obsessed by it
  • Really good game
  • Growing sport
Cons
  • Instructions say you have to sit in your seat and that's a space you you can't get up. You can't move around the board.
Thematic elements
Comparison games
  • Kurum
Mechanics (from transcript analysis)
  • Area Control — The bit in the middle is indented. So if you get in there you can't be knocked off but there's only really one space for there's only one one time you're going to get 20 points.
  • dexterity — you really get quite tactical about like knocking people's pieces off
  • Player Elimination — and you're just trying to knock each others out
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • And then you can challenge each other.
  • But it is like I like the fact that the game does that that it's hard.
  • And when we played it, I was like, "Oh, I get it now." Cuz it's so hilariously funny.
  • Mashy Meeples had said something about um like aircon feels like home cuz you're just with people who want to be there, want to play games.
  • It's just a nice experience.
  • And I think sometimes, you know, when we're just at home playing games, you're like, "Yeah, I love games." But there's something really special about a convention and being with people and meeting up with people that you don't always
  • the buzz and the buzz of people enjoying themselves and having a good time.
  • And then we drove to McDonald's. We drove to McDonald's with a view.
  • And then this one, this service station happens to have a the adult supertore must be the biggest in the land.
References (from this video)
No references stored for this video.
Video sHr67sZ0kOw Discussion at 43:04 sentiment: positive
video_pk 79910 · mention_pk 193519
Rococo video thumbnail
Click to watch at 43:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Attractive theme and description.
  • Simple objectives and limited choices.
  • Immediate ramifications of actions.
  • Communicates objectives clearly.
  • Takes away the feeling of being overwhelmed.
Cons
none
Thematic elements
  • Panda and bamboo
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Players select two actions from a limited set.
  • Bamboo stacking — Involves stacking bamboo pieces.
  • Panda movement — Features moving a panda figure around the board.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • vocal turbulence oh yeah we'll take we'll take the back then and joined by my lovely T Tumblin co-host Jack
  • that's the funniest thing to me is that the newer games that are coming out are getting more and more simplified I feel like in terms of how they are presenting themselves.
  • I think the the touchstones of RPGs would be familiar enough that uh this could be a good translation but other wi um I don't think it's necessarily the strategy that's a barrier in a lot of games I think it's the uh interconnectivity of systems and the Reliance on you know like touchstones to build someone up
  • adults have been conditioned that it is bad to look silly in front of other adults and that's a problem as a society that we need to overcome
  • the cardinal sins uh that I committed in my early content creation uh Journey as I was talking about Gateway Games in another I don't know was it a video was it an essay I publish or or something but I listed War of the ring as a game that I think could be a great uh showcase for the hobby
  • don't be a jerk and try to know your audience and have a degree of understanding of what someone else is going through
  • what do you consider your like one of your gateway games like that got you into the hobby that got me into the hobby yeah um absolutely would be hero Quest um as a kid
  • Small World was the game that really convinced me like I want to be a part of this Hobby and I want to explore all the games because if this is what we can do then sky the limit there's all kinds of things this is so cool
References (from this video)
No references stored for this video.
Video qZTovIRL5Nc Rules Teach at 0:08 sentiment: positive
video_pk 79753 · mention_pk 193312
Rococo video thumbnail
Click to watch at 0:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Components are visually appealing, especially with the deluxe edition.
  • The game has clear objectives and a thematic setting.
  • Multiple ways to score prestige points (decorations, hall majority, garment sets).
Cons
  • Some components are from expansions and not part of the base game.
  • The game is noted to have a higher reward garment tiles and expert tailoring from expansions.
Thematic elements
  • Competing tailor businesses vying to become the most successful during a season of lavish balls culminating in a grand ball.
  • France during the reign of Louis XV
Comparison games
none
Mechanics (from transcript analysis)
  • Area Majority — Prestige points are awarded for having the majority in each of the five halls during final scoring.
  • Drafting — Players draft employee cards and garment tiles from a shared display.
  • economic — Players acquire resources, make garments to sell or rent, and manage money, with income phases.
  • Hand Management — Players select three employee cards from their supply to perform actions, with rules for replenishing the supply from discarded cards.
  • Set Collection — Players can gain prestige based on sets of different colored garment tiles placed in statues during final scoring.
  • tile management — Garment tiles are displayed and acquired, and resource tiles are managed in a player's resource tile rack.
  • Worker Placement — Employee cards are played to take main actions and bonus actions, and some actions are restricted by employee card color (gold, silver, bronze).
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • you will be taking the role of owners of competing taylor businesses
  • trying to become the most successful tailor in france
  • by having the most prestige at the end of the grand ball or seven rounds
  • The color of thimble and border around the card lets you know what main actions are available when playing this card
  • when renting you would flip the garment tile over and then place it on the main board this will help contribute to your prestige points at the end of the game
  • convert 10 money to one prestige point
References (from this video)
No references stored for this video.
Video izGKE5c_2ys Discussion at 58:00
video_pk 79531 · mention_pk 193009
Rococo video thumbnail
Click to watch at 58:00 · YouTube ↗
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, it sounds like you know, we all like a little bit of foreplay when it comes to our board games.
  • It really made those rules feel concrete to me though by watching them.
  • And he barely needed a refresher. It was his first time playing and he won.
  • the disappointment is just because when you're getting into a game like that you're expecting to be like okay well I'm getting into this for like 15 sessions like a year of casual play whenever people can get together and it was like we did two sessions and and I'm the one leading those sessions and I'm no longer compelled to gather people for it because I'm realizing I'm not having a good time
References (from this video)
No references stored for this video.
Video 2mEEwZEJMrs Discussion at 3:30 sentiment: positive
video_pk 66222 · mention_pk 161042
Rococo video thumbnail
Click to watch at 3:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep strategic choices
  • Beautiful components
Cons
  • Steeper learning curve
Thematic elements
  • Ornate palace decoration and design
  • Palatial interior decoration during the rococo era
  • Historical aesthetic with competitive drafting
Comparison games
none
Mechanics (from transcript analysis)
  • Drafting / hand management — Draft components to assemble decorations for rooms.
  • Tile Placement — Place tiles to maximize room quality and points.
  • Tile placement / puzzle optimization — Place tiles to maximize room quality and points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Canvas is a game where each of us we are creating our own art pieces so you have like different clear like translucent pieces of art that layer on top of each other to create a painting
  • Whoever has the best Gallery wins
  • we're going to play the game off camera and you'll see one of us will be in an unfortunate predicament
References (from this video)
No references stored for this video.
Video fyE9CLEF2pY Meeple University Playthrough at 0:42 sentiment: positive
video_pk 64519 · mention_pk 157988
Meeple University - Rococo video thumbnail
Click to watch at 0:42 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful and ornate production, with high-quality components like thread, lace, and a deluxe thimble.
  • Vivid Rococo theme with elegant aesthetics.
  • Two-player variant scales with intense competition.
  • Accessible core mechanics with potential for high replayability.
Cons
  • Two-player mode can lead to large point swings and tough majority decisions.
  • Rule complexity around decorative scoring and card interactions can cause confusion.
  • Endgame scoring and limited information on opponents' boards can impact planning.
Thematic elements
  • tailoring and dressmaking, court society
  • Rococo era
Comparison games
  • Lisboa
  • Quest for El Dorado
  • Tiny Epic Dinosaurs
Mechanics (from transcript analysis)
  • Area Majority — points awarded for holding majorities in halls as the game advances
  • Area majority scoring — points awarded for holding majorities in halls as the game advances
  • Card Drafting — each round players draft three employee cards and choose one to play; color constraints apply; bonuses on cards
  • card drafting and action selection — each round players draft three employee cards and choose one to play; color constraints apply; bonuses on cards
  • deck thinning — the game includes a thinning mechanic to discard cards from the deck
  • employee cards of three types (bronze, silver, gold) — each round you recruit employees with color restrictions and bonuses
  • endgame scoring via decorations, fireworks — fireworks and decorations provide endgame points; cards provide scoring opportunities
  • Resource Management — gather resources (cloth, lace, thread) and money to perform actions
  • resources management — gather resources (cloth, lace, thread) and money to perform actions
  • Set Collection — collect fabrics, lace, and thread to complete dresses and frocks; earn points via production and area control
  • set collection and production — collect fabrics, lace, and thread to complete dresses and frocks; earn points via production and area control
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "this looks beautiful"
  • "the front and the thread and lace... it's so beautiful"
  • "two player cutthroat"
  • "end of this live playthrough"
  • "giveaway password Taylor"
References (from this video)
No references stored for this video.
Video 2tV5zkqk8gQ Before You Play Top 50 List at 20:31 sentiment: positive
video_pk 37228 · mention_pk 111777
Before You Play - Rococo video thumbnail
Click to watch at 20:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • beautiful production and tactile feel
  • asymmetry and expansions add variety
  • high-quality design overall
Cons
  • difficult to teach without an example
  • two-player balance can be more mixed; plays best at higher counts
Thematic elements
  • cloth making and noble court fashion, with area/worker interaction
  • 18th-century European court fashion and dressmaking
  • euro with strong theme through clothing
Comparison games
  • Orléans
  • Viticulture
Mechanics (from transcript analysis)
  • Area Control — Some role/room control dynamic with scoring in different rooms.
  • area_control_and_tiling — Some role/room control dynamic with scoring in different rooms.
  • Engine Building — Players activate dressmaking cards to run their business engine and manufacture outfits.
  • engine_building_and_card_abilities — Players activate dressmaking cards to run their business engine and manufacture outfits.
  • worker_management_and_costs — Hiring workers costs money; workers power actions on your board.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's been a long time coming. We've been trying to do this for several years now.
  • This is not law; it's just our top 50 games right now.
  • The way we came up with our top 50 is Pub Meeple, a head-to-head ranking site.
  • Yes, it's nostalgic and still incredibly strong as a game.
References (from this video)
No references stored for this video.
Video fSa_uQgqJJc The Dice Tower Review at 0:26 sentiment: positive
video_pk 36529 · mention_pk 109623
The Dice Tower - Rococo video thumbnail
Click to watch at 0:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Innovative twist on four-in-a-row
  • Beautiful sci-fi aesthetic with large totems
  • Tension-building, tactical feel in a short playtime
  • Rules are simple to learn but offer depth
  • Opportunity to use opponent's pieces adds strategic depth
Cons
  • Potential repetition and simplistic depth with repeated plays
  • Solvability could lead to predictability for some players
Thematic elements
  • Tension between offense and defense in a four-in-a-row concept that uses opponent's pieces.
  • Abstract strategy game with two central totems and O's and X's on a sci-fi themed board.
  • expository/tutorial
Comparison games
  • Connect Four
  • Tic-Tac-Toe
Mechanics (from transcript analysis)
  • Jump rule when surrounded — If a piece is surrounded, you may jump to another spot; if the new spot is surrounded, you may place a piece elsewhere.
  • Move-to-totem mechanic — On your turn, move one of the two central totems any distance (at least one space).
  • Movement Points — On your turn, move one of the two central totems any distance (at least one space).
  • Piece placement adjacent to moved totem — After moving the totem, place one of your own pieces in an adjacent spot to the totem.
  • restricted movement — You cannot move other pieces; movement is restricted to the two central totems.
  • Use opponent's pieces — You can use your opponent's pieces for the purposes of forming lines (O or X).
  • win condition — Win by creating four in a row of your color or of your pieces in a line after a move.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • really like the look of this one.
  • The pink versus black has a real kind of look, right? It looks very sci-fi Tron kind of thing.
  • I like those big pieces that you know the totems, I guess they're called that they're blue, so they're clearly not anyone's. And just it has a very good feel to it.
  • this is a game that constricts itself very quickly.
  • It has this like incredibly good rising tension, right? I feel like I might make a mistake.
  • I'm going to give this one a 7.5.
  • Oh, oddly enough, that is also my score 7.5.
  • nice variant on the get four in a row, which is one of my favorite tropes in an abstract game.
  • I think it's a good uh abstract game and it looks really cool.
References (from this video)
No references stored for this video.
Video DD95-ffcTOI The Dice Tower Analysis at 17:29 sentiment: positive
video_pk 31119 · mention_pk 91751
The Dice Tower - Rococo video thumbnail
Click to watch at 17:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong visual aesthetic; the sci-fi Tron vibe and large totems create a striking look.
  • Rising tension and the possibility of dramatic comebacks keep players engaged.
Cons
  • Rule weight is moderate-high for an abstract; some rules take time to internalize (e.g., the interaction between moving a piece and placing on adjacent spots).
  • Strategy can feel opaque on first plays; some players may struggle to see a winning path quickly.
Thematic elements
  • tactical token placement with stacking and capture flavor
  • sci-fi inspired grid with O and X pieces and central totems
  • abstract strategy with elegant yet accessible pieces
Comparison games
  • Dvonn
  • Kamisado
  • Kakari
Mechanics (from transcript analysis)
  • capture-and-move dynamic around totems — The board features two central totems; after moves, players place O or X tokens in the four adjacent spots to the moved position, creating evolving control around the central area.
  • stack-based placement and movement — Players move one of their moving pieces (or stacks) along the board, and after the move, place an additional piece adjacent to the moved piece. You may move a piece at least one space but can choose to direct it to become a stack atop an existing piece.
  • win conditions via four-in-a-row and stacking interactions — You win if you complete four in a row of your color, regardless of symbol (X or O); you can also win if your move creates a four-in-a-row for the opponent under specific circumstances, adding pressure and misdirection.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is one of the better abstract games I've played in a while, I got to say.
  • I love games that quickly develop into that feeling of oh, I might make a mistake.
  • The look is very sci-fi Tron kind of thing.
  • This game has rising tension back and forth trying to be careful not to give you the winning spot.
  • The production is nice, but there are holes in the board that require extra setup and punch-out.
  • I’m going to give this one a nine out of 10.
References (from this video)
No references stored for this video.
Video CcXdO7zn1B4 Board Gaming Ramblings Discussion at 13:52 sentiment: positive
video_pk 30297 · mention_pk 218038
Board Gaming Ramblings - Rococo video thumbnail
Click to watch at 13:52 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • interesting take on deck-building with spent-pile mechanic
  • compact for its depth; visually appealing palace theme
Cons
  • not sure it will see lots of repeat plays for the reviewer
Thematic elements
  • deck-building with thematic progression and hand management
  • mysterious palace/estate with monsters and apprentices
  • deck-builder with strategic placement and timing
Comparison games
none
Mechanics (from transcript analysis)
  • Deck Building — cards used from hand and discarded into a spent pile, not all cards always used
  • deck-building (non-draw-heavy) — cards used from hand and discarded into a spent pile, not all cards always used
  • Hand Management — optimizing card usage to access actions and recruitments
  • Hand management and tempo — optimizing card usage to access actions and recruitments
  • monsters/apprentices/journeymen as actors — cards representing characters provide different bonuses and actions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's not too long. Oh, yeah. It's like 25 30 minutes. Really, really enjoyed it.
  • it's a worker placement game. And basically, it's a game where there is a meteor coming to destroy the planet.
  • I loved Galactic Cruise. It's really good.
  • I thought it was nice. It's just not my type of game.
  • two thumbs two rockets to the moon.
References (from this video)
No references stored for this video.
Video AZt_hMIBhMI Adam in Wales - Board Game Design Top List at 17:04 sentiment: positive
video_pk 13751 · mention_pk 110985
Adam in Wales - Board Game Design - Rococo video thumbnail
Click to watch at 17:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Chaotic and entertaining; great party game
  • Readily accessible and visually engaging
Cons
  • Can feel chaotic to some players; less depth for heavy gamers
Thematic elements
  • Spells, wizards, and magical gestures
  • Fantasy wizard-themed spin on a classic game
  • Chaotic, humorous, and highly interactive
Comparison games
  • Cash and Guns
  • Jungle Speed
Mechanics (from transcript analysis)
  • Chaotic spell deck — A deck of spell cards introduces unpredictable twists mid-play.
  • Deck Manipulation — A deck of spell cards introduces unpredictable twists mid-play.
  • Gesture-based combat with a rock-paper-scissors frame — Each spell corresponds to a hand gesture; players cast spells to move along a track or affect opponents.
  • Rock-Paper-Scissors — Each spell corresponds to a hand gesture; players cast spells to move along a track or affect opponents.
  • Track Advancement — Advancing toward treasure while spells can push you back or steal resources.
  • Track advancement with penalties — Advancing toward treasure while spells can push you back or steal resources.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's got gorgeous artwork to it
  • I think there's multiple editions perhaps they've got different artwork
  • it's in the same range as that really good trick taking game
  • This is the very definition of a filler game right you're not going to play this for long two minutes per game you'll probably play it four or five times
  • it's loud really frantic really active
  • anomia is a hilarious game right where you've got a central deck of cards you turn over
  • it's absolutely hilarious
  • this is a Twist on rock paper scissors
  • it's the Mind is this turned into a card game so you've got a hand of cards with different numbers on them and the numbers all go in a sequence
  • it's Cooperative you're trying to succeed at getting rid of all your cards
References (from this video)
No references stored for this video.
Video 8At8Xdnduvk Adam in Wales - Board Game Design Analysis at 0:31 sentiment: positive
video_pk 12788 · mention_pk 128139
Adam in Wales - Board Game Design - Rococo video thumbnail
Click to watch at 0:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • highly memorable table presence that can differentiate a product in a crowded market
  • physical components are highlighted as a key differentiator and marketing hook
  • appeals to toy industry professionals and mass-market audiences
Cons
  • the video frames the hook as primarily the presentation rather than the gameplay, which may disappoint players seeking depth
  • success depends on component quality and production values
Thematic elements
  • presentation and table presence as a differentiator
  • abstract, presentation-driven theme emphasizing visual and tactile appeal
  • expository discussion of game hooks and physical presence
Comparison games
  • Wingspan
  • Camel Up
  • Tak
  • Tikal
  • Planka
  • Gazanka
Mechanics (from transcript analysis)
  • Trick-Taking — the game is introduced as a trick-taking title; emphasis shifts to the look and feel of the components rather than purely the mechanics
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the defining feature of picoco was not the gameplay as i'd imagined but the presentation
  • a strong physical presence can really lift a product
  • the spark of an idea can come from anywhere so why not a contraption, a cardboard device, a gimmick, a widget
References (from this video)
No references stored for this video.
Video 0ZQXPN-yzPc Adam in Wales - Board Game Design Analysis at 3:41 sentiment: neutral
video_pk 11070 · mention_pk 117706
Adam in Wales - Board Game Design - Rococo video thumbnail
Click to watch at 3:41 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • unknown — Details not provided in transcript.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The publisher has the exclusive right to adapt all or part of the game into any genre and any format and to make use of these in any way as well as the right to improve or modify the game using any third party chosen by the publisher.
  • The author shall be given 24 hours to review the final version of the rules before they are printed.
  • If you want a publisher to fund the production of your game to take all the financial risk to promote the game through their established channels and highlight the game as one of their own you're going to have to relinquish a lot of control.
References (from this video)
No references stored for this video.
Video 3KEKvck0cz8 Foster the Meeple Discussion at 3:45 sentiment: positive
video_pk 10557 · mention_pk 31037
Foster the Meeple - Rococo video thumbnail
Click to watch at 3:45 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we are here today to do a video once again of our shelf of shame
  • we are going to be focusing on our shelf of shame games to try and knock that number down
  • we are going to commit to 20 games that we must play in September
  • Power comes great responsibility
  • that’s a big motivator
  • please do
References (from this video)
No references stored for this video.
Video sTFDuSSXxf8 Adam in Wales - Board Game Design Analysis at 0:16 sentiment: mixed
video_pk 8213 · mention_pk 114544
Adam in Wales - Board Game Design - Rococo video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Exciting new twist on trick-taking
  • Ambitious design that integrates unique components
Cons
  • Expensive to manufacture due to card holders
  • Box size and price may mislead consumers about the game depth
Thematic elements
  • Design-driven exploration of how presentation influences perceived value
  • Product packaging and market expectations in the modern board game industry
  • Meta-discussion about promises vs reality in product design
Comparison games
  • Sushi Go
  • Ticket to Ride
  • Oceanos
  • Power Grid
  • Abandon All Artichokes
  • Wishes Were Fishes
  • TakanoKo
  • Bucket King 3D
  • Throne
  • Monopoly
  • Animals on Board
Mechanics (from transcript analysis)
  • dice-based/resource management — Use of a large number of dice to drive gameplay decisions
  • Hand Management — Players manage a hand of cards (and holders) to optimize actions
  • hand_management — Players manage a hand of cards (and holders) to optimize actions
  • Trick-Taking — Twist on traditional trick-taking with an emphasis on innovative components
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • customers don't purchase products they purchase a better version of themselves
  • the outward presentation of our product sets expectations in the user
  • it's central to the design
  • it's an observation i can relate to
References (from this video)
No references stored for this video.
Video UDfT4UzFiiM Before You Play Discussion at 5:16 sentiment: positive
video_pk 7967 · mention_pk 23400
Before You Play - Rococo video thumbnail
Click to watch at 5:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong thematic flavor and elegance
  • enjoyable three-player dynamic (as highlighted in video)
Cons
  • production complexity may deter newcomers
Thematic elements
  • couture dressmaking and ball culture
  • 18th-century fashion and social display
  • thematic, production-to-display with resource management
Comparison games
  • Great Western Trail
  • Wavelength
Mechanics (from transcript analysis)
  • display/auction-y scoring — score through display opportunities at the grand ball
  • Resource Management — collect resources to craft dresses and fulfill display opportunities
  • set collection / engine-like progression — use gathered resources to craft and/or display outfits
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's kind of fun right
  • it's kind of structured
  • we're gonna be playing them in order of release so we're gonna be starting with video this first release and all the way up until on Mars
  • we'll probably do it again in the future with a whole new list of games
References (from this video)
No references stored for this video.
Video aYtay691ASI Adam in Wales - Board Game Design Discussion at 10:09 sentiment: positive
video_pk 7335 · mention_pk 100169
Adam in Wales - Board Game Design - Rococo video thumbnail
Click to watch at 10:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • fun, silly, and accessible
  • great for party settings
Cons
none
Thematic elements
  • duels and spellcasting with gestures
  • fantasy duel with wizards
  • fast-paced, humorous competition
Comparison games
none
Mechanics (from transcript analysis)
  • dexterity and luck elements — gestures and timing influence outcomes
  • multiplayer confrontation — simultaneous play with spells and counter-spells
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • cartographers that's got a solo mode doesn't it
  • I'd like to play the Teenage Mutant Ninja Turtles Shadows of the Past I've got that game it works brilliantly for five players
  • Twilight Struggle there we go
  • Fantasy Realms nice little portable card game simple to teach lots of nice strategy
  • this dragon's gold now
  • that game is the meanest game I think I've got
  • Power Grid plays with six and it's quite good with bigger numbers but I'm rubbish at it
  • Pitch Out flicking game really good totally overlooked
  • self-serving because it is my own design but would play a nice three-player game of Doodle Rush
  • rock paper wizard that's what I'd go for
  • I've changed a lot over the years didn't enjoy killer bunnies
  • Ticket to Ride is very predictable isn't it
  • Identic that's what I'd go for duplic or identic it's the same game
  • the most complex games that I have are Dominant Species and Poseidon
  • Poseidon that's a heavy economic game an introductory 18xx game
  • I could easily imagine a bunch of six to eight year olds asking to play Monopoly that would ruin my day
References (from this video)
No references stored for this video.
Video iP287jdzHJo Chairman of the Board Discussion at 9:53 sentiment: positive
video_pk 6399 · mention_pk 94395
Chairman of the Board - Rococo video thumbnail
Click to watch at 9:53 · YouTube ↗
Overall sentiment (raw)
mixed to positive
Pros
  • Well-rounded with clever twists
  • Good re-playability with card queuing
Cons
  • Decisions can become predictable with experience
  • Not always standout in a crowded market
Thematic elements
  • Pattern-building road network with score opportunities
  • Pythagoras-themed tile placement
  • Clever, twisty tile-placement
Comparison games
  • Cartographers
  • Isle of Skye
  • Sperium
Mechanics (from transcript analysis)
  • Card Drafting — Pattern-oriented scoring with tile placement choices
  • Card drafting with set scoring — Pattern-oriented scoring with tile placement choices
  • Card queuing with multi-round scoring — Played cards score for three rounds; you must balance money to keep playing
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is one of many games i'm talking about here that i did purchase at the uk games expo
  • i think i can give it a 7 out of 10
  • it's a very neat game
  • it's multiplayer solitaire with a race aspect
  • one of the all-time classics
  • this is a very well-rounded game
References (from this video)
No references stored for this video.
Video B3-bRXBlsOU Adam in Wales - Board Game Design Discussion at 0:21 sentiment: positive
video_pk 4820 · mention_pk 114293
Adam in Wales - Board Game Design - Rococo video thumbnail
Click to watch at 0:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • illustrates the importance of aligning product design with gameplay
  • serves as a case study in design thinking applied to a project
Cons
none
Thematic elements
Comparison games
  • Happy Salmon
Mechanics (from transcript analysis)
  • Asymmetric Mechanics — reworking and merging existing game mechanisms to create something new
  • mechanism subversion — reworking and merging existing game mechanisms to create something new
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • empathy a product design approach puts the user right at the center of the process from day one
  • prototype doesn't have to be finished it doesn't have to be pretty and it doesn't even have to work
  • you can just grab some markers some blank cards some components that you borrow from games that are on your shelf as long as you get the thing on the table and you get it played
References (from this video)
No references stored for this video.
Video m7-_G0XHemY Adam in Wales - Board Game Design Discussion at 4:28 sentiment: positive
video_pk 4773 · mention_pk 117771
Adam in Wales - Board Game Design - Rococo video thumbnail
Click to watch at 4:28 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Clear appeal for trick-taking fans
  • Noted for a playful, twist on a familiar genre
Cons
  • No deep critical critique included in the segment
Thematic elements
  • Trick-taking with a twist
  • Party/trick-taking themed
  • N/A
Comparison games
none
Mechanics (from transcript analysis)
  • Trick-Taking — Core trick-taking game structure with a non-traditional objective (avoiding or manipulating tricks)
  • Trick-taking with twist — Core trick-taking game structure with a non-traditional objective (avoiding or manipulating tricks)
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "Kuzco is the remake of Java which is one of Keesling and Kramer's mask trilogy along with Tikal and Mexico which are brilliant games"
  • "I already know that I love the game Java so that is high on my list"
  • "gingerbread house this is from lookout Spieler look how free that is pretty big pretty mark of quality"
  • "Seven for the Queen competing to create a new necklace for the Queen and it won the best unpublished game competition"
  • "Coco is a trick-taking game ya fool or Papa is a classic trick-taking game with a twist"
  • "the game changes... it's basically an expansion that works for every game"
References (from this video)
No references stored for this video.
Video pK46PfwF2Qs BoardGameBollocks Discussion at 19:24 sentiment: positive
video_pk 4297 · mention_pk 12525
BoardGameBollocks - Rococo video thumbnail
Click to watch at 19:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Thematic and accessible
  • Solid dexterity/puzzle blend
Cons
  • Artwork described as beige by participants
  • Can be fiddly with some components
Thematic elements
  • Costume design, showmanship, and audience desires
  • High-society fashion and dressmaking setting
  • Thematic, tableful of interactions
Comparison games
  • Junk Art
  • Men at Work
  • Circus
Mechanics (from transcript analysis)
  • Drafting / bidding — Players draft cards and bid to fulfill orders with elaborate costs and timing
  • Tableau Building — Players balance outfits (resources) against audience desires (bear counters) to score
  • Tableau-building with audience/desire mechanics — Players balance outfits (resources) against audience desires (bear counters) to score
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • bollocks about ball games
  • grab your phone and start talking and worry about quality later
  • it's not really a full-time job I'm not doing it for the money
  • you've got to think about what you want to watch
References (from this video)
No references stored for this video.
Video U1MOS2UYqXA Foster the Meeple Top List at 8:28 sentiment: positive
video_pk 3830 · mention_pk 11264
Foster the Meeple - Rococo video thumbnail
Click to watch at 8:28 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • Dressmaking, social striving, and elegance
  • 18th-century European fashion houses
Comparison games
none
Mechanics (from transcript analysis)
  • set collection / action drafting — Players collect resources and manage tasks to craft outfits
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "Obsession is a great game."
  • "it's a deception game that you actually have to like go off and have secret conversations with people."
  • "in coup you don't trust anyone. No. At all."
  • "Dixit because the cards are weird and the art's weird and like, you know, it's kind of a whimsy."
  • "Long Shot the Dice Game"
References (from this video)
No references stored for this video.
Video CclpzcO5V2o Chairman of the Board Discussion at 1:01:50 sentiment: positive
video_pk 3348 · mention_pk 9906
Chairman of the Board - Rococo video thumbnail
Click to watch at 1:01:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • beautiful production
  • tight integration of mechanics with theme
Cons
  • not revolutionary; very refined
Thematic elements
  • dressmaking and aristocratic ballrooms
  • 18th-century European fashion and court life
  • luxurious, hand-management with elegant systems
Comparison games
  • Babylonia
  • Concordia
Mechanics (from transcript analysis)
  • area_control — Influence ballrooms and fashion dynamics to score points.
  • hand_management — Manage a hand of clothes and fabric cards for scoring.
  • set_collection — Assemble outfits and ensembles for bonus points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I would say I prefer Praga Caput Regni.
  • Praga Caput Regni is my number one game of 2020.
  • I absolutely love everything about the hobby to be honest.
  • I love the social aspect of the hobby.
  • I'm a semi-omnigamer in some ways yes in some ways no.
  • Quacks of Quedlinburg lived up to the hype for me.
  • Concordia is one of my favorite games; timeless and elegant.
References (from this video)
No references stored for this video.
Video 2Zzqtc2Q8mg Adam in Wales - Board Game Design Discussion at 3:16 sentiment: positive
video_pk 2737 · mention_pk 89420
Adam in Wales - Board Game Design - Rococo video thumbnail
Click to watch at 3:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Colorblind-accessible design considerations
  • Strong visual presentation
Cons
none
Thematic elements
  • color-based pattern matching
Comparison games
none
Mechanics (from transcript analysis)
  • Pattern Building — Layout patterns of colors to match those on cards; cubes have color-specific icons
  • pattern matching — Layout patterns of colors to match those on cards; cubes have color-specific icons
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • There are really two groups of designers
  • the attempt to make all games playable by all people is a lofty ideal
  • colorblind accessibility was at the forefront of our minds as we designed
  • stand up for your views it's important that you collectively produce a product which you as designer can be proud of
  • publishers need inventors just as much as we need them
References (from this video)
No references stored for this video.
Video rQr5a_v4Gv0 The Secret Cabal Gaming Podcast Top List at 11:31 sentiment: positive
video_pk 1806 · mention_pk 5218
The Secret Cabal Gaming Podcast - Rococo video thumbnail
Click to watch at 11:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Rich, elegant theme that disarms some thematic hesitations
  • Deep strategic possibilities with deck-building and worker recruitment
Cons
  • Theme can be opaque to new players
  • Some players may find table presence modest
Thematic elements
  • Dressmaking, social choreography, and deck-building resource management
  • 18th-century fashion and court life in a palace
  • thematic euro with elegant, fashion-forward aesthetics
Comparison games
  • Gaia Project
  • Terra Mystica
Mechanics (from transcript analysis)
  • deck-building — recruit workers and gain actions from a personal deck
  • Resource Management — manage workers, tokens, and actions to optimize outcomes
  • set collection / scoring — score through achieving fashion-wide sets and rewards
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I dare say this is the best game that they have ever put out
  • it's actually interesting variation of strategy
  • I love the asymmetric play, it's really cool
  • I walk away from that game thinking about what I did and how I could have done better
  • I am a huge mind Clash fan
References (from this video)
No references stored for this video.
Video KmoT3OxF_6A Adam in Wales - Board Game Design Discussion at 7:16 sentiment: mixed
video_pk 1676 · mention_pk 121526
Adam in Wales - Board Game Design - Rococo video thumbnail
Click to watch at 7:16 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Loved by designer; early design tested extensively
Cons
  • Polarity of feedback from players
Thematic elements
  • unknown
  • unknown
  • polarizing but beloved by the designer
Comparison games
none
Mechanics (from transcript analysis)
  • unknown — No explicit mechanics mentioned.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • as tabletop game designers we frequently put ourselves under insane pressure we set ourselves unachievable goals and compare ourselves to other professionals who work in a totally different context with totally different resources
  • be rigorous and honest and introspective do what you have to do don't cut corners
  • read the room use your judgment your intuition and play test enough
  • publishers want to hear from you believe me this is the most open approachable industry that i've worked in
  • it's a gut feeling and it varies
  • there are always more changes that could be made
  • you do it your way that's all you can do
References (from this video)
No references stored for this video.
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