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Roll for Adventure box art

Roll for Adventure

Game ID: GID0269987
Game Info
Year
2018
Players
2-4
Age
10+
Playtime
30 min
Collection
Your Tier
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Description

The old kingdom is in danger. Enemy armies are attacking from all directions thanks to the Dark Lord, who seeks to bring eternal darkness across the land.

The only chance the players have in Roll for Adventure is to band forces to collect the fabled power stones to complete the magical amulet. If they succeed, they'll save the empire and win the game. However, should even one area fall under the control of the Dark Lord, the players lose the game immediately.

Description

The old kingdom is in danger. Enemy armies are attacking from all directions thanks to the Dark Lord, who seeks to bring eternal darkness across the land.

The only chance the players have in Roll for Adventure is to band forces to collect the fabled power stones to complete the magical amulet. If they succeed, they'll save the empire and win the game. However, should even one area fall under the control of the Dark Lord, the players lose the game immediately.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 6
This page: 6
Sentiment: pos 4 · mix 0 · neu 2 · neg 0
Mentions per page
Showing 1–6 of 6
Video 8K97Ru99DO0 Getting Games Discussion at 31:32 sentiment: positive
video_pk 91920 · mention_pk 246764
Getting Games - Roll for Adventure video thumbnail
Click to watch at 31:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • dice-rolling cooperative dungeon delve
  • fantasy dungeon
  • adventure-driven
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative play — players work together to complete objectives
  • Dice Rolling — dice determine actions and outcomes
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm not making a review videos anymore
  • I've been so excited to be playing games over this last month
  • BoardGameGeek is an amazing resource for me as a content creator
References (from this video)
No references stored for this video.
Video LUhBt2xIpsY Getting Games Discussion at 16:54 sentiment: neutral
video_pk 91323 · mention_pk 244915
Getting Games - Roll for Adventure video thumbnail
Click to watch at 16:54 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • fun cooperative dice mechanism
  • engaging when first introduced
Cons
  • not likely to be played again frequently given space and preference
Thematic elements
  • balancing sets and dice to unlock spots
  • cooperative dice-rolling adventure
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative dice placement — team tries to balance sets and roll to unlock spots
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Dimension was the one that I ended up keeping
  • I'm booked up until January of 2020 because I need to make sure that I have you know my mental health at the forefront of things
  • it's a pretty lightweight card game as you're trying to do a little bit of tableau building in front of yourself
References (from this video)
No references stored for this video.
Video HSWwpJUNXAs Ryan and Bethany Board Game Reviews Top List at 1:05 sentiment: positive
video_pk 86294 · mention_pk 222832
Ryan and Bethany Board Game Reviews - Roll for Adventure video thumbnail
Click to watch at 1:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • It's fun.
Cons
  • You can never do everything you want to do.
Thematic elements
  • Building tracks and buildings, mining for things.
Comparison games
  • Gold West
Mechanics (from transcript analysis)
  • Roll and Write — You are rolling dice and putting them in your little dry erase board marker.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I cannot stand push games I avoid them at all costs one of my least favorite mechanisms
  • guess what I really like this is one of those things that we have thoughts onite but the quack of quber does one of the best best jobs of making a enjoyable push your luck sty game
  • this is a game where you literally are a nobleman and you're trying to be grow your prestige you're trying to get greater land you're trying to gain influence in court and it's really fun
  • I have played a bunch of ccgs and lcgs and collectible card games and tradeable card games and all that stuff
  • they're all money pits so I can only do one at a time
  • this is a very friendly scene much more friendly than magic or Pokemon
  • another game I just hear no one talking about and you're all shame on you for not hearing about this and talking about it because it's awesome
  • this is a two-player social deduction game it's crazy
  • it's oh so much laughter and sillyness
  • this is the loudest game on our list or my list at least
  • everyone's just yelling we actually ran a game of this at a at a convention this past summer
  • this is just such a clever word game
  • it is one of the be in my opinion it is one of the single best word games out there
  • genius stes games does a really great job of giving you games that give you educational opportunities without making it feel like an educational game
References (from this video)
No references stored for this video.
Video _OhtsF19-6I Rules Teach at 0:21 sentiment: positive
video_pk 72711 · mention_pk 172140
Roll for Adventure video thumbnail
Click to watch at 0:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Appealing artwork and components
  • Good replay value due to variable characters and double-sided boards
Cons
none
Thematic elements
  • Protecting realms from the master of shadows
  • Four realms
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative play — Players work together as a team to achieve a common goal.
  • Dice Placement — Players must place all rolled dice on the board, choosing values to activate different actions or fulfill requirements.
  • Dice Rolling — Players roll dice at the start of their turn.
  • Press Your Luck — Players decide whether to take immediate rewards or push for greater rewards with higher risk.
  • Set Collection — Collecting power tokens is the win condition.
  • threat management — Players must deal with monsters that attack realms and advance an injury track.
  • Variable player powers — Different characters have unique special abilities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love the artwork
  • I love the components you guys always do great artwork at component and more importantly gameplay that's why we keep coming back to you guys.
References (from this video)
No references stored for this video.
Video VikrPXGBifk Meeple University Rules Teach at 0:54 sentiment: neutral
video_pk 64740 · mention_pk 158237
Meeple University - Roll for Adventure video thumbnail
Click to watch at 0:54 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • collect power stones to defeat the Master of Shadows
  • Old Kingdom
Comparison games
none
Mechanics (from transcript analysis)
  • Center vortex of resurrection — Dice must be committed to the vortex to recover dice later.
  • Dice freezing and risk — Dice can be frozen on the board; too many freezes weaken future turns and can lead to losing the game.
  • Dice matching action — Players may spend any or all dice of a matching number in one action.
  • Dice Rolling — On a turn, all dice on the active player's board are rolled.
  • Difficulty options — Difficulty can be adjusted with different numbers of Power Stones and optional stronger enemies.
  • Enemy interaction — Enemies move to quadrants and can damage players if not defeated.
  • Hidden Victory Points — Win by collecting all Power Stones while preventing skulls from reaching the end and avoiding freezing all dice.
  • Ice Cave bonus/mitigation — The Ice Cave quadrant allows dice placement to earn bonus dice or mitigate enemies.
  • Individual abilities — Each player has abilities to aid the team.
  • Neighbor Interaction — Enemies move to quadrants and can damage players if not defeated.
  • Pattern-based quadrant objectives — Desert, Fortress, and Forest quadrants require specific dice values to complete objectives.
  • Power Stone collection — Power Stones are gained by completing quadrant objectives.
  • Re-roll — Unspent dice are re-rolled and the process repeats.
  • Roll and allocate dice — On a turn, all dice on the active player's board are rolled.
  • victory conditions — Win by collecting all Power Stones while preventing skulls from reaching the end and avoiding freezing all dice.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • cooperative fantasy themed dice rolling game
  • the Old Kingdom has been captured by the armies of the master of Shadows
  • central aim of the game is to collect power stones
  • two to four players cooperatively in 30 minutes
  • each area has a specific pattern which must be met to complete the objective
  • the game can be customized to several difficulties
  • to add special more powerful enemies into the enemy deck
  • face-up enemies may attack again on subsequent turns until they are defeated
  • not to leave too many dice frozen on the board
References (from this video)
No references stored for this video.
Video 5QXJnD78iiw Getting Games Discussion at 50:41 sentiment: positive
video_pk 2604 · mention_pk 7703
Getting Games - Roll for Adventure video thumbnail
Click to watch at 50:41 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Bright and accessible cooperative party-tic flavor
  • Fast-paced with quick rounds and varied challenges
  • Good for casual groups and as a light filler
Cons
  • Not deeply thematic; some players may want more strategic depth
  • Randomness can influence pacing; some rounds may feel swingy
Thematic elements
  • fantasy/adventure mini-games via dice-rolling
  • adventure-gaming toolkit with mini-games
  • lightweight cooperative puzzle-solving with dice-based challenges
Comparison games
none
Mechanics (from transcript analysis)
  • area-based activation — each area has a minigame; dice values determine which minigame is active
  • dice-rolling minigames — players roll a pool of dice and allocate certain values to a board of mini-games
  • gem/beat-based progression — completing minigames unlocks gems; achieving thresholds advances the game toward completion
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • income is super important this is almost more of an engine building game than it is really a worker placement game
  • this is a fully cooperative game and everybody is simultaneously trying to figure out all of their words
  • this game hums along at a great pace
  • the events being integrated into the overall action row was such a cool idea
  • it's a gateway level to have a game like Nations
References (from this video)
No references stored for this video.
Transcript Navigation
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