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Roll for Adventure box art

Roll for Adventure

Game ID: GID0269987
Game Info
Year
2018
Collection
Rating
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description

The old kingdom is in danger. Enemy armies are attacking from all directions thanks to the Dark Lord, who seeks to bring eternal darkness across the land.

The only chance the players have in Roll for Adventure is to band forces to collect the fabled power stones to complete the magical amulet. If they succeed, they'll save the empire and win the game. However, should even one area fall under the control of the Dark Lord, the players lose the game immediately.

Description

The old kingdom is in danger. Enemy armies are attacking from all directions thanks to the Dark Lord, who seeks to bring eternal darkness across the land.

The only chance the players have in Roll for Adventure is to band forces to collect the fabled power stones to complete the magical amulet. If they succeed, they'll save the empire and win the game. However, should even one area fall under the control of the Dark Lord, the players lose the game immediately.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment: pos 1 · mix 0 · neu 1 · neg 0
Mentions per page
Showing 1–2 of 2
Video VikrPXGBifk Meeple University Rules Teach at 0:54 sentiment: neutral
video_pk 64740 · mention_pk 158237
Meeple University - Roll for Adventure video thumbnail
Click to watch at 0:54 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • collect power stones to defeat the Master of Shadows
  • Old Kingdom
Comparison games
none
Mechanics (from transcript analysis)
  • Center vortex of resurrection — Dice must be committed to the vortex to recover dice later.
  • Dice freezing and risk — Dice can be frozen on the board; too many freezes weaken future turns and can lead to losing the game.
  • Dice matching action — Players may spend any or all dice of a matching number in one action.
  • Dice rolling — On a turn, all dice on the active player's board are rolled.
  • Difficulty options — Difficulty can be adjusted with different numbers of Power Stones and optional stronger enemies.
  • Enemy interaction — Enemies move to quadrants and can damage players if not defeated.
  • hidden victory points — Win by collecting all Power Stones while preventing skulls from reaching the end and avoiding freezing all dice.
  • Ice Cave bonus/mitigation — The Ice Cave quadrant allows dice placement to earn bonus dice or mitigate enemies.
  • Individual abilities — Each player has abilities to aid the team.
  • neighbor interaction — Enemies move to quadrants and can damage players if not defeated.
  • Pattern-based quadrant objectives — Desert, Fortress, and Forest quadrants require specific dice values to complete objectives.
  • Power Stone collection — Power Stones are gained by completing quadrant objectives.
  • Re-roll — Unspent dice are re-rolled and the process repeats.
  • Roll and allocate dice — On a turn, all dice on the active player's board are rolled.
  • victory conditions — Win by collecting all Power Stones while preventing skulls from reaching the end and avoiding freezing all dice.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • cooperative fantasy themed dice rolling game
  • the Old Kingdom has been captured by the armies of the master of Shadows
  • central aim of the game is to collect power stones
  • two to four players cooperatively in 30 minutes
  • each area has a specific pattern which must be met to complete the objective
  • the game can be customized to several difficulties
  • to add special more powerful enemies into the enemy deck
  • face-up enemies may attack again on subsequent turns until they are defeated
  • not to leave too many dice frozen on the board
References (from this video)
No references stored for this video.
Video 5QXJnD78iiw Getting Games Discussion at 50:41 sentiment: positive
video_pk 2604 · mention_pk 7703
Getting Games - Roll for Adventure video thumbnail
Click to watch at 50:41 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Bright and accessible cooperative party-tic flavor
  • Fast-paced with quick rounds and varied challenges
  • Good for casual groups and as a light filler
Cons
  • Not deeply thematic; some players may want more strategic depth
  • Randomness can influence pacing; some rounds may feel swingy
Thematic elements
  • fantasy/adventure mini-games via dice-rolling
  • adventure-gaming toolkit with mini-games
  • lightweight cooperative puzzle-solving with dice-based challenges
Comparison games
none
Mechanics (from transcript analysis)
  • area-based activation — each area has a minigame; dice values determine which minigame is active
  • dice-rolling minigames — players roll a pool of dice and allocate certain values to a board of mini-games
  • gem/beat-based progression — completing minigames unlocks gems; achieving thresholds advances the game toward completion
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • income is super important this is almost more of an engine building game than it is really a worker placement game
  • this is a fully cooperative game and everybody is simultaneously trying to figure out all of their words
  • this game hums along at a great pace
  • the events being integrated into the overall action row was such a cool idea
  • it's a gateway level to have a game like Nations
References (from this video)
No references stored for this video.
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