Rolling Freight is a route building and cargo shipping game in which dice represent each player’s resource pool. Players spend these dice to purchase and complete rail contracts, deliver cargo, and improve their companies’ competitive abilities. Who can build the best rail network and deliver the most profitable goods? Get rolling and find out!
Players begin the game with a pool of six dice with multi-colored sides. On each turn, a player can spend his or her dice to purchase contracts, construct rail links, build switching stations, purchase improvements and deliver one cargo of passengers or freight. Unused dice can be converted into stockpile markers for future use. By purchasing improvements, players can gain more dice with special abilities, become more efficient at laying rail or stockpiling dice, or increase the points they receive when other players deliver cargo over their rails. Bonus points are awarded for delivering passengers quickly or delivering freight over long distances.
The large, two-sided, colorful board has two maps. The western U.S. map, from the California gold rush era, is designed for 2 – 4 players. With many double-track routes, this map allows newer players to effectively plan their networks and maximize deliveries. The southeastern U.S. map, depicting the late Nineteenth Century, has only single-track routes that are significantly interwoven. This provides more advanced strategic options and is intended for 3 – 5 experienced players.
Dizzle Board Game – Stella's Short and Sweet
Images
Mechanics (from transcript analysis)
- dice placement — Players take one die in turn and place it on their own sheet, crossing the corresponding placement box.
- dice placement on personal sheet — Players take one die in turn and place it on their own sheet, crossing the corresponding placement box.
- Dice rolling — At the start of each round, the active player rolls all dice.
- highest points win — The player with the most points wins.
- Limited Points — The player with the most points wins.
- multiple sheets with levels — The game comes with four different sheets from level 1 to 4.
- orthogonal placement after initial round — Dice can only be placed after the initial round in an orthogonal relation to dice already placed this round.
- placement rules - matching pictures or values — You can only place the die on the corresponding picture or onto the same picture across dice.
- risk of losing a die when rerolling — If you can't get the right amount of PIP, you may reroll the unused dice pool with risk of losing one of your dice.
- round count depends on players — Rounds length varies depending on the number of players.
- scoring via rows and columns — Sitting rows and columns give you points.
Video topics + discussion points
Quotes (from this video)
- the game also comes with four different sheets from level 1 to 4
- it sounds simple but there are some rules placement that is a little bit tricky
- you can only place the die after the initial round orthogonal
- if you can't get the right amount of PIP on the die you can roll the rest of unused eyes pool with risk of loosing one of your dice
- one good strategy for the game is to look at your opponent sheet to see what dice peeps they can't take
- preventing them from taking more dice