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Rolling Heights box art

Rolling Heights

Game ID: GID0270340
Game Info
Year
2023
Players
2-4
Age
14+
Playtime
60 min
Collection
Your Tier
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Description

Roll Your Meeples, Build the City.

It's the 1920's and your career as a general contractor is about to take off. You have just started your business in a rapidly expanding city.

In Rolling Heights, players roll workers in the form of meeples. Standing meeples work hard that day and provide special actions and building materials, while face-down meeples provide nothing. You can always push your luck for better rolls, but you might lose valuable materials you need to construct new buildings. Completing buildings gains you prestige, as well as new workers to help you construct even larger buildings, including skyscrapers.

Will you construct the next famous landmark?

—description from the publisher

Description

Roll Your Meeples, Build the City.

It's the 1920's and your career as a general contractor is about to take off. You have just started your business in a rapidly expanding city.

In Rolling Heights, players roll workers in the form of meeples. Standing meeples work hard that day and provide special actions and building materials, while face-down meeples provide nothing. You can always push your luck for better rolls, but you might lose valuable materials you need to construct new buildings. Completing buildings gains you prestige, as well as new workers to help you construct even larger buildings, including skyscrapers.

Will you construct the next famous landmark?

—description from the publisher

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 18
This page: 18
Sentiment: pos 15 · mix 1 · neu 0 · neg 0
Mentions per page
Showing 1–18 of 18
Video ktRD703a_8Q Nights Around a Table Rules Teach at 1:19:50 sentiment: positive
video_pk 90117 · mention_pk 240408
Nights Around a Table - Rolling Heights video thumbnail
Click to watch at 1:19:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unique 'meeples as dice' mechanic
  • Engaging push-your-luck element
  • Satisfying engine building through completing projects
  • Varied player powers from different meeple types
  • Strategic tile placement decisions
Cons
none
Thematic elements
  • Rival contractors competing to complete construction projects for wealthy real estate moguls.
  • 1920s era
Comparison games
none
Mechanics (from transcript analysis)
  • Dice Rolling — Meeples are rolled as dice, with different outcomes (exhausted, steady, hard working) determining their effectiveness.
  • End game trigger — The game end is triggered when any single color of resource cubes runs out.
  • Push Your Luck — Players can choose to re-roll meeples to increase the number of working meeples, risking a strike if all meeples land exhausted.
  • Resource Management — Players collect construction cubes (wood, glass, concrete, steel) and use them to complete building projects.
  • Set Collection — Completing sets of building types (park, housing, factory, commercial) can earn points.
  • Tile Placement — Players acquire building plans and place them on the board, adhering to adjacency rules and potential spacing costs.
  • Variable player powers — Different colored meeples (politicians, executives, city planners, public figures) provide unique abilities when 'working hard' or 'steady'.
  • Worker upgrade — Meeples can be improved from 'exhausted' to 'steady' or 'hard working' using 'public servant' meeples and 'invigoration points'.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a work jam which means that this stream is not tuned to be super entertaining it's just kind of like if you're at home doing stuff i'm here doing stuff and i just turn my camera on to capture whatever i happen to be doing
  • once i start recording audio i can't really talk to you or say anything to you in chat
  • if i'm tempted to say anything to you and chat if anybody says anything super interesting or if i have something that i think is super important to tell you i'll just i'll just hit that bell
  • The orange stuff is going to be where ryan says the the ryan shots is going to be host shots like the one that you're kind of seeing up in the corner of your screen the purple thing is the flyover where i take the camera and i have the game all set up and i go right off the top of the game
  • if you've seen past work jams you know what's going on here so the orange stuff is going to be where ryan says the the ryan shots is going to be host shots like the one that you're kind of seeing up in the corner of your screen the purple thing is the flyover where i take the camera and i have the game all set up and i go right off the top of the game
  • I've learned in past projects earlier projects I wouldn't do that I think oh I'm getting that later what's the point there's a good point first of all when I record the orange ryan shots and when I have the whole vo together and I edit the whole the whole file down I get a great sense of within a couple of minutes of play length of run time how long the video is going to be
  • Nothing I do here is professional
  • So the reason I do that is because I wear this also in the ryan shots and I found that one of the tricks is you don't want the vo if you've seen my videos you know that I cut back and forth between stuff where I'm talking to the camera and the vo stuff where I'm showing the board and different things are flying in or whatever happening so you I found that if I do anything radically different with the voice over process than I do with the ryan shots then it's uh you notice it
  • The publishers would not be happy that I'm depicting them like like that
  • There's no such such thing as bad press
  • I have a drinking problem
  • The fun work begins when the dr pepper is downed
  • My level is really low
  • Check check check check check check check check check
  • When I get nervous I go into kind of a bill cosby kind of thing
  • This is the script for trinity of rain
  • Welcome to cairnhold which sounds to me like cornhole
  • I get weird about the word resources because I pronounce it like it's a z in the middle and then I notice that like Americans don't and people got on my case for it on youtube
  • Hold on he won't see this on cam camera but I'm just going to say dear Cheryl please stop sliding boxes around
  • We are not making noise at all you are walking around and sliding boxes or something on the floor
  • My energy levels are different maybe my voice is more or less tired or more or less lubricated
  • It's it's it was crummy right because I had to say to them like okay before it would just be like they'd all be out of the house so I could like book my time and just kind of record like whenever I wanted
  • I'm recording this entire time by the way
  • So the obvious choice is the crown right for trinity of rain
  • This is the script the forbidden script I don't again I I don't know if this is embargoed and I'm not supposed to be showing you anything to do with this
  • You have just a few seconds off the top of the video to get people's attention and and if you squander that they they bounce out and forget about it
  • His suggestion was his or her I don't know this mystery advisor uh just get into it as fast as possible
  • I thought okay what we can do without the designer being a game designer myself i i love that board games give so much more credit to their designers but get out of who cares
  • Get rid of the publisher the only time I mention the publisher is when I'm doing these kickstarter campaign games
  • The only time I mention the publisher is when I'm doing these kickstarter campaign games where the reason I mention their name is because I want to put another reminder to people that I'm being paid to do this
  • This is a new thing that I'm doing
  • I'm changing things a little bit now I'm going to add a wtf line at the beginning of all these videos
  • If one more construction worker lands on his head we can finally finish this skyscraper
  • I'm our part of our arrangement is that I can re-air these videos on my channel if I so choose six months after the fact
  • The other thing that I'm I've made a change again based on the feedback I got from the individual who knows how to get lots of views on videos
  • The the VO is better when you relax
  • It's grueling grueling
  • This is so impossible
  • I did that I did that I did that
  • I would like to do that last line again just because I wasn't happy with it
  • You can only build one type of each potion
  • This is going to be a long one
  • It's tough and we're coming down to the wire
  • The hardest thing is matching it right so I have to make sure that when I do audio pickups at least in order for it to sound exactly the same I have to have the same energy level my voice has to feel the same way that it does right now
  • This is the step the audio step is one of the the audio thing is like one of the things that I know the least about
  • I don't really understand how decibels work
  • I don't understand why silence isn't zero I don't get it
  • Thank you so much for joining me I got tons more work to do I'm going to be slamming these together all through the week after the weekend every evening uh I'm about to cry
  • We're talking about board games and all kinds of other stuff we're talking about trains and or mental health depending on how you're feeling that day
  • The calendar is freaking me out you guys
  • I've got uh so both of these I believe launch on is November 3rd a Tuesday
  • So one day less than I thought but you can't deliver something to the client like the day that they need to use it
  • When I get to the end of the script I say when you place your first tiles on the thing they got to be two orthogonal tiles or spaces spaced out and then I was like oh shoot I did that one shot and they weren't spaced out
  • The the hardest thing is matching it right so I have to make sure that when I do audio pickups at least in order for it to sound exactly the same I have to have the same energy level my voice has to feel the same way that it does right now
  • The audio thing is like one of the things that I know the least about
  • I don't really understand how decibels work and I don't understand why silence is like negative 12 or negative 14.
  • What strikes me about the discord server is that so many people are so nice on that discord server and they'd be nice to me on youtube they're just they're just nice they're just lovely wonderful people
  • Reddit a bit of a different experience as you can imagine and so it's just I saw a thread this week where people were criticizing the strident moderation on reddit on on the artboard game subreddit
  • A neighborhood is one of these six rectangular map tiles
  • The meeples are working hard
  • It's coffee
  • The end of the game is triggered when any single color of cubes runs out
  • This one gets you five extra points for every set of buildings containing a park a housing unit a factory and a commercial building that you completed
  • This one loses you one point for each of your buildings completed or otherwise in the neighborhood with the most factories
  • The parks have to be yours but the government buildings don't so you can piggyback an opponent's planning to earn yourself some points
  • The b sides are more densely packed with land spaces than the a sides
  • Each player gets a box to roll their meeples
  • This is a bit of a push your luck game
  • Get to work you lazy so-and-so's
  • Your workers are tired of being pushed to their limit and they go on strike
  • It must be coffee
  • It's just coffee not espresso
  • It's just coffee not speed
  • It's just coffee not time travel
  • Each purple meeple has to use the purple meeple power on a different building you can't double dip
  • If there's a tie whoever has the most meeples wins and if there's still a tie all tied players share in the victory
  • I say that line a lot
  • This section is complicated
References (from this video)
No references stored for this video.
Video K8ylfD2KLKM kovray Top 10 List at 19:06 sentiment: positive
video_pk 89935 · mention_pk 239660
kovray - Rolling Heights video thumbnail
Click to watch at 19:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
  • Space
  • Space: 1999
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is our combined list there's going to be less than 20.
  • The excitement just cannot be measured.
  • I'm going to stop saying we're super excited because we are so excited.
  • It really fills that void of really crunchy brain energy.
  • I can't wait to play it. It's the characters though because it's just so cute.
  • The fact that you can select a character and play it in Title Blades one and then potentially have it in Title Blades two and then you just watch your character grow you really get you really get an appreciation for the universe and then also a love for wanting to know more.
  • For those anybody who's had roommates before like I'm sure we've explored just any like general like living situation cohabitating parents anything I think everyone can relate to this game.
  • It is coming, it is coming.
  • So the kickstarter occurred last year hopefully it will arrive this year but it looks like a gorgeous game.
  • I think just like what I'll say about it is the really the thing I really appreciate about it so far is that it stays in the same realm as Cascadia Calico but it is different enough that I will a hundred percent be playing this probably just as much as I play Calico in Cascadia.
  • Holy moly dim sum beautiful game.
  • The trilogy's gonna be fantastic I feel like I'm so excited for just Garfield in general because I feel like they're getting better and better every game they come out with is just like the innovative super neat super beautiful so many things to love about it.
  • We have a goal to reach we need to play games game games games.
  • Ryan Lockett is just genius when it comes to the board and he does he doesn't know everything he does it all.
  • The vegetables are scrum-diddly-umptious.
  • There's nothing much more I can say.
  • So much I feel like we should someone should tell us how many times we said excitement to this video.
  • It's clear that we're very excited about it.
  • Overall are just getting better production value like unique mechanisms morally draw you more in.
  • It's going to be so difficult to pick make lists and pick what we're excited for.
  • Hype us up because we're excited even more.
References (from this video)
No references stored for this video.
Video j25SY4NFkCs Grant Lyon Analysis at 2:53 sentiment: positive
video_pk 88773 · mention_pk 234800
Grant Lyon - Rolling Heights video thumbnail
Click to watch at 2:53 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Smaller box size is appreciated due to limited shelf space.
  • The essential edition is preferred for its smaller box.
  • The game is fun to drop stuff down the cube tower.
  • The deluxe version looks amazing.
  • Comes with little meeple rolling trays that are fun.
Cons
  • The name sounds like a drug reference.
  • There are a lot of buildings and things to build.
Thematic elements
  • Rolling meeples and building towers
Comparison games
none
Mechanics (from transcript analysis)
  • Cube Tower — The game uses a 'cube Tower' where players draft 'kesis' and drop them down to take actions.
  • Drafting — Players are 'drafting tiles' and 'drafting your kesis' to take actions.
  • Meeples rolling — Instead of rolling dice, players 'roll meeples,' which are described as 'board game people.'
  • Set Collection — The game involves 'earning points for set collection and all that sort of stuff'.
  • tower building — Players are 'building towers all throughout the board'.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • there is part of me that wishes it meant it was an old timey duel you know like the kind where Alexander Hamilton died
  • I honestly feel like the term shelfy is only something that board gamers use
  • Rolling Heights not going to lie sounds kind of like a drug reference but it's not you're rolling meeples in this game
  • this is a high fantasy game and you know that because of the dragons
  • oh my gosh they make such cool Miniatures in their games
  • Autobon is a game where you are building roots and picking up and delivering stuff uh on the freeway system
  • it's a heavier game for sure
References (from this video)
No references stored for this video.
Video WMfhwmMbL5c UndeadVikingVideos Discussion at 1:06:40 sentiment: positive
video_pk 87915 · mention_pk 230475
UndeadVikingVideos - Rolling Heights video thumbnail
Click to watch at 1:06:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Really wanted to try it
  • Played with four and it was great
  • Played with three and it was great
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's the simplest design and it's so freaking great
  • it's freaking so much fun because it's simple
  • it's easy to teach it's fun it's it's silly it's stupid
  • oh that sounds ridiculous it is really oh it sounds ridiculous
  • the suit of the boss eliminates that power for that round
  • was overwhelmed and I I understand that that's part of the reason I want to play with cuz I was overwhelmed trying to play all five at once
  • I couldn't see the overall strategy
  • I like frost punk
  • the Minis they have for the the the player pieces like the characters you play are awesome looking sculpts but I really don't like them because they have other characters on the thing with them
  • it's parkour it's zombies with parkour
  • capitalism is the worst idea ever but it's the best idea that we have now
  • art is art only sounds like a product it isn't because I have discussions with artists a lot
  • we are very picky and choosy when it comes to what bothers us and what doesn't
  • it's like we all seem to we all want to say oh well you know it's like we need to nobody nobody complains that they're getting a t-shirt for $10 because it's being made in a sweat shop in Malaysia
References (from this video)
No references stored for this video.
Video rNMaBST_a0c Watch It Played Discussion at 16:56 sentiment: positive
video_pk 87808 · mention_pk 230127
Watch It Played - Rolling Heights video thumbnail
Click to watch at 16:56 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • unique meeple rolling mechanic
  • lots of build options to customize your city
  • visually appealing with colorful plastic pieces
  • innovative approach to city building, tile placement, and construction
  • real hit when played
Cons
  • meeples can roll poorly, leading to frustration
  • pushing luck can result in losing materials and getting nothing
Thematic elements
  • general contracting in a rapidly expanding city
  • 1920s
Comparison games
none
Mechanics (from transcript analysis)
  • city building — It does a lot of city building, tile placement, building things that I enjoy in games.
  • Push Your Luck — You can always push your luck for better rolls, but you might lose valuable materials you need to construct the buildings you're actually trying to complete.
  • Tile Placement — It does a lot of city building, tile placement, building things that I enjoy in games.
  • Worker Placement — players roll their workers, roll their workers in the form of meeples. Standing meeples work hard that day, provide special actions and building materials, while face-down meeples provide nothing, because they're face-down.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Roll your meeple, build your city.
  • Supreme D says that I love the uniqueness of rolling meeples rather than dice, as well as the sheer amount of build options to customize your perfect city.
  • The game is also quite a looker with its plastic pieces in a variety of colors.
  • And you do, you roll your meeple, and you get very angry at your meeple, because they don't roll well, because they're meeple. And they land They are like wider than regular meeple. It works It does really work very well, but you just go, "Oh, come on. Why aren't you Why aren't you working right?"
  • And the game does have incredible, like, table presence, because you're building up these huge skyscrapers.
  • Join other ambitious guild leaders in mining and developing the famous city of silver during its period of rapid economic growth and expansion in the 14th century.
  • The game features a real-life supply and demand experience.
  • Kenneth K says that I recently acquired Coimbra, this is a very interesting game with an analog device for controlling stock market prices.
  • Luke P says that I replayed this fantastic economic game at AirCon and was blown away by how smoothly the game ran, particularly with new players to the game and with breaks for chitchat.
  • Everyone just seems to be really enjoying this.
  • Man, this is fun.
  • I do think that the box cover does the game a disservice.
  • Because the box cover is like it's black with a like a thing white like a coin some silver I guess on the front.
  • It's one of the most beautiful games I've ever seen on the table.
  • All the artwork and the dark and the the the buildings all brightly colored on the dark background and it's absolutely gorgeous.
  • It really is so much more beautiful on the inside of the game than on the outside of the box.
  • So it's one of those I'm going to have to learn eventually just because it's going to come up.
References (from this video)
No references stored for this video.
Video 9cZNPlc2tM8 kovray Top 10 List at 1:07 sentiment: positive
video_pk 86999 · mention_pk 226736
kovray - Rolling Heights video thumbnail
Click to watch at 1:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • tall buildings mechanic
  • leaning/skyscraper theme adds tension
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Dice Rolling — you'll roll little meeples and how they stand, fall or go sideways will depend what you get; you compete to build tall buildings
  • dice/meeple rolling — you'll roll little meeples and how they stand, fall or go sideways will depend what you get; you compete to build tall buildings
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • there's skyscrapers all around
  • you actually have the control
  • it's a nice little like chess type game where all the insects in this game have different like abilities
  • you'll be reliving the same day
References (from this video)
No references stored for this video.
Video 3IhxxOdyHhM The Cardboard Herald Interview at 8:07:24 sentiment: positive
video_pk 84559 · mention_pk 214962
The Cardboard Herald - Rolling Heights video thumbnail
Click to watch at 8:07:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Interesting component use
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — How the pieces fall dictates how they are used.
  • Dice Rolling — Involves rolling maple pieces.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The art is beautiful and makes you want to just keep playing to see more.
  • It feels epic, like you're part of a grand unfolding story.
  • It's a challenging game that requires a lot of deduction and thinking.
References (from this video)
No references stored for this video.
Video _qeaVjxzhck Neon Gorilla Interview at 1:36:12
video_pk 81273 · mention_pk 200917
Neon Gorilla - Rolling Heights video thumbnail
Click to watch at 1:36:12 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I mean, you had ready, set, bet. Like, uh, The Last Kingdom was like a a fantastic game that just flew under the radar. Do you know what I mean? Nobody nobody played it at all, you know?
  • They charged a hundred quid for a game that was made out of a bog roll.
  • I think I compared my copy of War of the Ring to a Garen Hospital.
  • I have 15 burner accounts just just tearing you down.
  • It's all me. I've got 15 burner accounts just just tearing you down.
  • I don't care whether AI has had a hand in designing it. If the game is good and I find it fun, then I'll play it.
  • I don't care whether it's designed by a woman, by a man, by, you know, a capybara.
  • The incentive system is totally broken.
  • I honestly think like the whole board game review system in general is like is broke, especially if you are and we can't afford to get all these games. You do have to get some review.
  • I think there's something to say for people um wanting to maintain publisher relationships.
  • You know, my core audience are grumpy old white men that just want to hear somebody slag off a game.
References (from this video)
No references stored for this video.
Video gAyyEImP2xE Rules Teach at 0:01 sentiment: positive
video_pk 79705 · mention_pk 193259
Rolling Heights video thumbnail
Click to watch at 0:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • General Contractor
Comparison games
none
Mechanics (from transcript analysis)
  • Meeple Rolling — Meeples are rolled in a box; if standing up, they are 'working hard', on their side 'working steady', and flat 'exhausted'. Players can choose to stop rolling or pressure luck with exhausted meeples.
  • Resource Management — Players gain resources like wood, concrete, and steel through actions. These resources are used to buy and place building plan tiles, and to construct buildings.
  • Set Collection — Players construct buildings by placing cubes from their supply onto their buildings, matching the color. These cubes are never removed.
  • Tile Placement — Players buy and place building plan tiles on the map. Placement must be adjacent to existing tiles or pay extra cubes per orthogonal space to one of your tiles.
  • Variable Player Goals — Players are dealt two target tiles at the start, and only one will score at the end of the game. Add tiles are also scored at the end of the game.
  • Worker Placement — Players activate meeples to gain rewards based on their status (working hard, steady, or exhausted). Different colored meeples correspond to different actions or resources gained.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • if the meeple is standing up it is working hard if it is on its side it is working steady and if it is flat it is exhausted
  • if you bust you would lose half of your working meeples rounded down they would go back to your box and you would get a wild token
  • once all the buildings are built you would put your ownership token at the top of one of the buildings get the victory point and meeples or Rewards
  • the player with the most victory points is the most successful general contractor and wins Rolling Heights
References (from this video)
No references stored for this video.
Video VNZbi1IaTdw Rules Teach at 0:06 sentiment: positive
video_pk 70418 · mention_pk 167382
Rolling Heights video thumbnail
Click to watch at 0:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Earning more and different meeples
  • Gaining points, meeples, and money to start new projects
  • Wild resource tokens as compensation for going bust
  • Ability to roll and keep meeples while next player takes their turn to minimize downtime
  • Earning points for placing certain types of building plans
  • Wild tokens can really pile up
  • In a 3-player game, remove 13 cubes of each colour, and in a 2 player game, remove a per-colour total of 25.
  • Earning points for placing specific building types
  • Can piggyback an opponent's planning to earn points
  • Can add 50 to your score by placing a cap when passing the 50 point mark
  • 1 point for each wild token held onto
Cons
  • Spaces get covered up and you can't see them
  • If every meeple you roll is flat-on-their-backs exhausted, you go bust and lose half of the meeples ready to work
  • Construction cubes are use-it-or-lose-it
  • Must be able to pay the number of cubes that plot of land demands to buy a tile
  • Cannot save tiles off the map for future turns
  • Some public goals can take points away
  • Factories don't have to be owned by you in order to lose points from them
  • Cannot double dip on purple meeple powers
  • Multiple purple meeples cannot use the same purple meeple power on the same turn
Thematic elements
  • rival contractors competing to complete construction projects for wealthy real estate moguls
  • 1920s
Comparison games
none
Mechanics (from transcript analysis)
  • area control/placement — The cost of each plan is next to the tile, so this one costs two of any type of cube, for example. You take the plan and put it somewhere on the board, and then add one of your ownership markers to it. You can place the building site on any unoccupied land space, but for every space between the new tile and your closest existing project tile, you have to pay 1 cube.
  • Deck-building (meeples) — Rolling Heights is a deck-builder at heart, except that instead of a deck of cards, you have a handful of meeples - 2 brown carpenters, and 2 navy gray construction workers - and you’ll use those meeples to complete buildings, which often earns you more and different meeples.
  • Dice rolling (meeples) — You’ll roll your staff member meeples like dice to gain construction materials that let you complete the patterns on the buildings you buy. You have to roll your meeples into your box, and you get different stuff depending on how they land.
  • end-game triggering — When all the cubes of a certain colour run out, that triggers the end of the game.
  • Set Collection — This one gets you 5 extra points for every set of buildings containing a park, a housing unit, a factory, and a commercial building that you’ve completed.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • If one more construction worker lands on his head, we can finally finish this skyscraper.
  • LET’S ROLL!
  • LET’S BUILD!
  • LET’S HIRE!
  • LET’S SCORE!
  • LET’S BEGIN!
References (from this video)
No references stored for this video.
Video 4DKAsWq4A6I Review at 0:11 sentiment: mixed
video_pk 69772 · mention_pk 166479
Rolling Heights video thumbnail
Click to watch at 0:11 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Unique way of building a city that looks like a city skyline at the end.
  • Meeple rolling mechanic is interesting and thematic.
  • The final city build is visually appealing.
  • Sturdy stacks of building materials.
  • Modular board setup aids storage.
  • The ape minigame is oddly fun for a destructive element after careful building.
Cons
  • Playtime feels a little long for the experience.
  • Solo mode can be challenging and requires blocking the opponent from valuable towers.
  • Randomness of the solo opponent's dice roll can lead to bad outcomes.
  • Some identical tiles have only a minor difference in victory points.
  • May not be a long-term collection piece for the reviewer.
Thematic elements
  • Building a city
Comparison games
none
Mechanics (from transcript analysis)
  • Meeple Rolling — Instead of rolling dice, players roll meeples within designated areas. Meeples landing flat are exhausted, on their side are working steady, and standing up grant a bonus (e.g., double resources).
  • Modular Board — The game uses six neighborhood boards that are mixed and placed out randomly, creating a modular board setup that aids in storage.
  • solo opponent — A solo opponent is controlled by a D6 roll, which assigns numbers to neighborhoods. The opponent rolls up to three times per round to pick up or build tiles.
  • Tile Laying/Building — Players fill up tiles with building materials to construct a city. There are level one and level two tiles, with level two tiles forming taller stacks that resemble city towers.
  • Worker Placement (variation) — Meeples are rolled, and their outcome determines their action, serving purposes like gathering resources or victory points. If exhausted, they do nothing.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Rolling Heights and it's all in the name there you're rolling meeples and the heights you're building up that City
  • it does push the envelope on what you would expect and it is more interesting than rolling dice in a way it's just like rolling a D6 but with a meatball and it kind of feels a lot more thematic
  • it's really really cool to see that final City
References (from this video)
No references stored for this video.
Video qz0DjtsCIhM kovray Review
video_pk 68794 · mention_pk 165085
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • table presence is absolutely gorgeous
  • this would be the perfect game to feature on a TV show
  • pushing your luck with your meeples to see if you can get one more
References (from this video)
No references stored for this video.
Video qz0DjtsCIhM kovray Review at 0:49 sentiment: positive
video_pk 68794 · mention_pk 235087
kovray - Rolling Heights video thumbnail
Click to watch at 0:49 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • table presence is gorgeous and substantial
  • thematic integration feels natural and engaging
  • pacing ramps up as you gather more meeples and buildings
  • strong interaction at higher player counts when neighborhoods intersect
  • accessible to learn yet offers depth and strategy
Cons
  • setup and takedown with many components can be tedious
  • reading small print on tiles can be challenging
  • large number of components may be overwhelming
  • luck can influence outcome due to dice/meeple draws
Thematic elements
  • city planning, construction, and competition to build the tallest skyline
  • urban skyline development in a fictional modern city
  • functional, theme integrated into mechanics with a sense of progressing a city
Comparison games
  • Taverns of Tiefenthal
  • Quetzal
  • Monsters vs Meeples
Mechanics (from transcript analysis)
  • Dice Rolling — roll meeples to determine actions and resource gains; introduces push your luck decisions
  • dice/meeple rolling — roll meeples to determine actions and resource gains; introduces push your luck decisions
  • End game scoring — score based on building tiles, target tiles, and unused wild tokens
  • Push Your Luck — risk management phase where you can roll again to push for more rewards with risk of losing meeples
  • pusher luck — risk management phase where you can roll again to push for more rewards with risk of losing meeples
  • Resource Management — manage cubes and tokens to fund buildings and trades
  • Tile Placement — place building plan tiles and construct towers in the city with ownership markers
  • Worker Placement — activate workers to gain materials, points, or abilities
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • table presence is absolutely gorgeous
  • this would be the perfect game to feature on a TV show
  • pushing your luck with your meeples to see if you can get one more
References (from this video)
No references stored for this video.
Video C8SAQwDrdvw Let's Table It Discussion at 16:06 sentiment: positive
video_pk 61771 · mention_pk 154413
Let's Table It - Rolling Heights video thumbnail
Click to watch at 16:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unique, playful mechanic that stands out
  • High production quality and satisfying city-building payoff
  • Approachable for family play and still engaging for couples
Cons
  • Not an intensely deep game for heavy gamers
  • Endgame can feel abrupt if not managed carefully
Thematic elements
  • engine-building with dice as the primary resource and city development as the objective
  • City-building with rotating die-meeple elements and a developing skyline
  • light, thematic, crunchy engine-building
Comparison games
none
Mechanics (from transcript analysis)
  • city-building tableau — Develop a cityscape with resource-driven buildings that interact as you progress.
  • dice-building / engine-building — Roll dice (meeples) up to a limit and use them to build buildings and advance the city.
  • multi-use resources / building plans — Resources serve as currency to acquire new buildings or to complete plans.
  • Tableau Building — Develop a cityscape with resource-driven buildings that interact as you progress.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is the only game that we like to fight about.
  • The kids request it anytime we pull it off their shelves to play two-player, which is how we would prefer to play this game.
  • It's brutal when you play four players.
  • The premise is actually really interesting where it's based on an actual scientific experiment.
  • It's not a real deep game, but it's still really enjoyable.
  • Rolling Heights is sticking around for now.
References (from this video)
No references stored for this video.
Video afc4B8WhT1U kovray Rules Teach at 0:22 sentiment: positive
video_pk 60432 · mention_pk 152829
kovray - Rolling Heights video thumbnail
Click to watch at 0:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Clear, step-by-step setup and playthrough guidance
  • Rich decision space with multiple resource types and plan purchases
  • Engaging mid-game tension via the risk/rally mechanic
Cons
  • Complex rule set may intimidate new players
  • Some terminology and name pronunciation may be challenging for newcomers
Thematic elements
  • Urban planning, construction, and market-driven growth with a focus on long-term city-scape expansion.
  • A modern urban development scenario where players build a city by placing building plans across a grid of neighborhoods, accumulating resources and points as structures rise.
  • Mechanical/system-driven rather than story-driven
Comparison games
none
Mechanics (from transcript analysis)
  • Building plans and market strip — Tiles representing building plans are bought from a market strip (level 1 and 2) and placed on land spaces with specific placement costs and adjacency rules.
  • Cubes and spending power — Different meeple types produce cubes; spending power acts as virtual currency usable for purchases and actions, with restrictions on its use.
  • End-of-turn and market refilling — After each turn, the market is replenished by sliding tiles down and refilling gaps, preparing the board for the next player.
  • Endgame trigger and scoring — The game ends when all cubes of one or more colors have been used in buildings; the round ends and an additional round is played to equalize turns, followed by scoring.
  • Meeple activation and abilities — During the main phase, players activate working hard or working steady meeples to use their abilities, then place them back to the side to prevent re-activation in the same turn.
  • Miscellaneous cubes and substitutions — When a color runs out, miscellaneous cubes substitute for that color and can be used for building if all color cubes are present; substitutions are unlimited and prioritized after supply runs dry.
  • Risk phase and rallying — Players may push their luck by rallying exhausted meeples; if all active meeples end exhausted, workers go on strike and are downgraded.
  • Roll and resolve meeples — At the prep phase, players roll their meeples and determine statuses (standing, working hard, working steady, exhausted).
  • Upgrades and special abilities — Public servants, city planners, and other special meeples upgrade or modify workers to improve efficiency or unlock building abilities.
  • Worker Placement — During the main phase, players activate working hard or working steady meeples to use their abilities, then place them back to the side to prevent re-activation in the same turn.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Rolling Heights is designed by John D. Clair and it's published by AEG.
  • That's Rolling Heights how tall will your buildings be?
  • Rolling Heights is played in turns each turn will consist of four phases prep risk Main and cleanup.
  • you'll gain one Associated Cube if they're working steady and two if they're working hard.
  • the game ends when all cubes of one color have been constructed.
References (from this video)
No references stored for this video.
Video RosrP4jUF4g Board Gaming Ramblings Discussion at 12:59 sentiment: positive
video_pk 39023 · mention_pk 117663
Board Gaming Ramblings - Rolling Heights video thumbnail
Click to watch at 12:59 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep, varied tech choices
  • Balanced between exploration and building
  • Pleasant when played with three players and around an hour
Cons
  • Can feel lengthy and heavy for some groups
  • Not a forever-keeper for this collection
Thematic elements
  • progress through technology to build and optimize a city
  • space/tech-themed city-building with a dynamic tech tree
  • strategic and data-driven with meaningful choices
Comparison games
none
Mechanics (from transcript analysis)
  • city-building / resource management — Construct buildings and manage resources for points.
  • Moderate player interaction — Blocking or competition through placement and resource access.
  • Positive Player Interaction — Blocking or competition through placement and resource access.
  • Tech Trees — Players unlock techs to shape their strategy.
  • tech-tree advancement — Players unlock techs to shape their strategy.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a really neat game and it's so small it's easier to keep
  • I think Airlines Europe is what Ticket to Ride needs to be
  • it's the tech tree of games
  • this has some cool elements to it and it really fits the theme
References (from this video)
No references stored for this video.
Video 0wC0-9ye6_w The Cardboard Herald Discussion at 6:40 sentiment: positive
video_pk 10582 · mention_pk 31174
The Cardboard Herald - Rolling Heights video thumbnail
Click to watch at 6:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Interesting concept
  • Push-your-luck elements
  • Smooth city-building engine
Cons
none
Thematic elements
  • Resource management
  • City building
Comparison games
  • Suburbia
  • Pass the Pig
Mechanics (from transcript analysis)
  • city building — Building and developing a city
  • Dice Rolling — Rolling meeples in a chamber with different outcomes
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Make a fun game first and foremost
  • Treat the source material with respect
  • Having guardrails set in place can free a designer to be creative
References (from this video)
No references stored for this video.
Video 1du26wfPm4k Going Analog Interview at 8:55 sentiment: positive
video_pk 3405 · mention_pk 10065
Going Analog - Rolling Heights video thumbnail
Click to watch at 8:55 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • clever spatial mechanics
  • satisfying city-building rhythm
Cons
  • rule explanations can be dense for new players
Thematic elements
  • tower-building economy and planning
  • urban stacks and skyline construction
Comparison games
none
Mechanics (from transcript analysis)
  • tile placement / city-building — Players place components to build vertical and horizontal structures, aiming for efficient layouts.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we're not here to make friends we're here to break people
  • one of the biggest personalities in a board game space
  • it's a good investment
  • the idea and it's it's mostly illegal now I believe
  • this version is a ton of fun
  • the table presence is terrific
References (from this video)
No references stored for this video.
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