Skip to main content
Runewars box art

Runewars

Game ID: GID0273256
Game Info
Year
2010
Collection
Your Tier
Loading…
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description

Runewars is an epic board game of conquest, adventure, and fantasy empires for two to four players. Runewars pits players against each other in a strategic game of battles and area control, where they must gather resources, raise armies, and lay siege to heavily fortified cities.

Runewars takes place in the same popular fantasy universe as the board games Runebound, Descent: Journeys in the Dark and Rune Age, and dozens of fan-favorite heroes and monsters play their part. The wars for the dragon runes are beginning, and only one faction will emerge victorious.

Description

Runewars is an epic board game of conquest, adventure, and fantasy empires for two to four players. Runewars pits players against each other in a strategic game of battles and area control, where they must gather resources, raise armies, and lay siege to heavily fortified cities.

Runewars takes place in the same popular fantasy universe as the board games Runebound, Descent: Journeys in the Dark and Rune Age, and dozens of fan-favorite heroes and monsters play their part. The wars for the dragon runes are beginning, and only one faction will emerge victorious.

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 13
This page: 13
Sentiment: pos 10 · mix 1 · neu 0 · neg 2
Mentions per page
Showing 1–13 of 13
Video mO0UFjOqHkU Meeple University Event Coverage at 16:50 sentiment: positive
video_pk 91352 · mention_pk 245105
Meeple University - Runewars video thumbnail
Click to watch at 16:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Funded on Kickstarter.
  • Delivering to retail soon.
Cons
none
Thematic elements
  • Young adult fiction where players play as Rune or her friends attending a magic school, learning to cast spells by making runes.
  • Fantasy world, magic school.
Comparison games
none
Mechanics (from transcript analysis)
  • dice manipulation — Players use dice, manipulating what they have rolled.
  • Grid Manipulation — Boards rotate and players slide dice from the sides.
  • Pattern Recognition — Players must match symbols from dice to Tetris-like cards.
  • Race — There's a race to get the patterns/cards first.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We are a pack of crooks, we're all working together kind of, we're getting through some security but essentially we also whilst we're doing this, we're working out who gets the loot, so we're a semi coop type of deal going on here.
  • It's a micro economic game where you get to play a florist trying to fill orders from a floral market but it's a little bit cutthroat.
  • Rolling with the Waves is a high interaction rollin right, so something that not a lot of rolling rights have.
  • Rat catcher is a solo board game based in Victorian England where you will be a rat catcher hunting down magical cheese and rescuing it from a horde of magically imbued rats.
  • Animal Empire is a game about being animal monarchs in a world where all the humans are dead.
  • It is an awesome card game that accidentally teaches you music theory.
  • Runecax is a game kind of like a young adult fiction set in a fantasy world.
  • Scuffin it's an all-you-can-eat diner set in the 80s it's a bit dodgy.
  • I Have the Biggest Sword is about building the biggest sword.
  • It's a battle royale game for about two to six players.
  • It's absolutely a party game it sort of falls in the same vein it's like because against humanity' kind of thing but very quick play very quick to set up I'm very quick to play.
  • We're more than happy to speak to those over the top door but until then we're happy to being the bottom of the barrel.
References (from this video)
No references stored for this video.
Video 0UPokmEm5VI Meeple University Analysis at 16:36 sentiment: positive
video_pk 91009 · mention_pk 243856
Meeple University - Runewars video thumbnail
Click to watch at 16:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Includes a mechanic with 'wasted cards' that cycle out of the deck.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Deck Building — Features a deck building portion that includes 'wasted cards' which cycle out.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • For me it's quite important let's say you find out about the game or somebody suggests it to you a game you know that you know just like in this game have you heard this my automatic response would be to go to war game get calm page and then look at it and in my eyes guys from the title do the I remember it's on the on the desktop anyway I think on on the mobile phone or mobile the fastest different the title and obviously the picture make sure it's the right game and then my eyes go to the right down for mechanics first thing every time before going through the description
  • Mechanics for me it's the quickest one of the quickest way to find out what's the game's about
  • The mechanics are less important than the the tightness of the game
  • A giant tableau eventually breaks my brain
  • I think the perfect engine builder is is the one where you're basically winning or losing not on the quality of your engine but when
  • Mechanics for me it's the quickest one of the quickest way to find out what's the game's about.
  • I think overall for me the mechanics are less important than the the tightness of the game.
  • You want the actions that other players are taking to have a significant impact on your options or the profitability in your options.
  • Simultaneous action and turn order drafting.
  • Colome is another one I can see up there on the shelf with simultaneous oh yes he's got that same happy pigs thing yeah where you don't want to pick the most popular action and you've got a look at what around what people can do because again you can you can get yourself stuck in a situation where there's only one obvious thing for you to do and if that happens it's that's it I don't want to lose that for nobody so you gotta feed that into your strategy.
References (from this video)
No references stored for this video.
Video OPQlcKUlUds Drive Thru Games Discussion at 0:16 sentiment: negative
video_pk 90529 · mention_pk 241984
Drive Thru Games - Runewars video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
  • Has been discontinued.
  • Uses movement trays, which the host dislikes.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hey everybody thought i'd just do another one of these mini vlogs here
  • why has fantasy flight not made a miniatures game for the twilight imperium universe
  • i'm not a fan of games with movement trees i feel like i'm driving big boats and stuff like that
  • it seems like they could they could do that and they they are they have the talent to make good miniatures they have the talent to make good designs
  • it just seems like the game continues to sell out twilight imperium and they have the talent they have the ability and it probably wouldn't be movement trade based so i'd be interested in it
  • what do you think what are your thoughts should they do it is stupid what am i missing you know
References (from this video)
No references stored for this video.
Video znnSEHE5ubM Drive Thru Games Analysis at 31:48 sentiment: positive
video_pk 89500 · mention_pk 237771
Drive Thru Games - Runewars video thumbnail
Click to watch at 31:48 · YouTube ↗
Overall sentiment (raw)
Positive (with caveats)
Pros
  • Really liked it
  • Good game
  • Takes a few hours to play
  • Recommend if cheap
Cons
  • Friend hated it
  • One player experience was negative
  • May not be cheap
Thematic elements
  • Epic Fantasy
  • Tirannith Universe
Comparison games
  • Twilight Imperium
  • Forbidden Stars
  • Star Wars: Rebellion
  • Descent
Mechanics (from transcript analysis)
  • Area Control — So you can control area.
  • Combat — you can go fight monsters
  • Event deck — there's like seasons and stuff like that that kind of change up the rules of the game
  • Modular Board — in the first position you had like these big mountain tiles like big plastic mountain chunks
  • Set Collection — you can collect you know the shards and get kind of get a victory that way
  • Variable player powers — little heroes you can send out on quests
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I played a lot with this expansion for dominion I think this was probably the third expansion for dominion
  • Ascension was kind of my jam I actually played Ascension right around the same time as dominion because Ascension really what kind of brought me back into the hobby like full full steam ahead
  • Rune Wars this is a game I played once and I really liked it and we played it four player and one of my friends absolutely hated it
  • This big bulky fantasy flight game which they just don't really make anymore at all these days
  • I will say for me Race for the Galaxy I like it with the first two expansions probably once you add in some of this other stuff like scoring prestige and stuff it's cool but I just haven't played it enough with that extra stuff and there's already a lot going on
  • there's something about cards I think that are really kind of interesting thing that was very present in this time period
  • so this is what people are excited about so I'm just gonna kind of extrapolate my theory onto that
References (from this video)
No references stored for this video.
Video gpKioDijRD4 The Dungeon Dive Discussion at 21:11 sentiment: positive
video_pk 89029 · mention_pk 235824
The Dungeon Dive - Runewars video thumbnail
Click to watch at 21:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • comprehensive solo toolkit
  • strong atmospheric design
  • integrated adventure content
Cons
  • primarily optimized for solo play; group play may require adaptation
Thematic elements
  • narrative-driven, self-contained solo RPG with an adventure/dungeon kit
  • Nordic-inspired dark fantasy; solo-focused adventures
  • atmospheric, lore-rich, discovery-led
Comparison games
  • Scarlet Heroes
Mechanics (from transcript analysis)
  • adventure/dungeon creation kit — pre-written prompts and structures to generate adventures and dungeons
  • Dungeon Crawl — pre-written prompts and structures to generate adventures and dungeons
  • solo-friendly rules — built-in rules set and guidance for running adventures solo
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think the main thing is that the rules never get in the way of me having fun.
  • solo play is to kind of like exercise your chops.
  • Runecairn is the most fun you have ever had with a solo.
  • I lean towards Mork Borg because it takes five seconds to make a character.
  • it's a box of things to use for your other games.
References (from this video)
No references stored for this video.
Video t4HP_7G2Jbk Board Game Buzzz Top 100 List at 11:56 sentiment: positive
video_pk 83342 · mention_pk 209715
Board Game Buzzz - Runewars video thumbnail
Click to watch at 11:56 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • thematic and epic feel
  • tight tension between houses
Cons
none
Thematic elements
  • spice control and faction struggle
  • Dune universe
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — compete for regions and spice resources
  • Dice allocation — allocate dice to activate various actions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this game is such a great worker placement game
  • I love talking about our top 100
  • Kim is not going anywhere
  • this game is a 10 out of 10 in my mind
  • we love Zombie Side
References (from this video)
No references stored for this video.
Video URNZ9699NPk watch it played Analysis at 4:39 sentiment: negative
video_pk 65281 · mention_pk 158921
watch it played - Runewars video thumbnail
Click to watch at 4:39 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
  • Was not played during the resolution year.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I wanted to have a collection of games that I play or at least have played once and if I wasn't going to make time for a game over the course of an entire year maybe I didn't need to have it in my collection
  • The gaming community kind of help me out with this ridiculous challenge that I gave to myself
  • Unlike a lot of New Year's resolutions you might make so if you haven't made a gaming resolution you know it's not the it's not the end of the world if you don't complete it but maybe you want to consider trying one for this year
References (from this video)
No references stored for this video.
Video 7vzYws3vL4Y No Pun Included Discussion at 2:00 sentiment: mixed
video_pk 30546 · mention_pk 89936
No Pun Included - Runewars video thumbnail
Click to watch at 2:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Stunning miniatures and strong visual design that convey scale and fantasy flavor.
  • A robust initiative system that rewards foresight and deception, giving players meaningful control over the tempo of the game.
  • High customization potential through tray-building, upgrades, and army-expansion choices, enabling varied playstyles and aesthetic personalization.
  • A sense of “war game” heft, with big army units and dramatic charges that feel cinematic and satisfying on the tabletop.
  • Fortunately self-contained core rules are approachable, and the system scales with expansions for more content and variety.
Cons
  • The product line is expensive, with expansion creep and mounting costs needed to build competitive armadas.
  • Component and army-upgrade restrictions can stifle creativity and make it harder to craft fully satisfying 200-point armies from a single box.
  • Core sets often feel underpowered for serious army-building, forcing players to buy multiple cores and packs to reach meaningful force sizes.
  • Tray assembly can be fiddly and is not always user-friendly for quick setup or teardown, which can detract from the experience for some players.
  • There is a perception among some fans that the system invites “collect them all” behavior, which can skew value perception and accessibility.
Thematic elements
  • Epic, cinematic fantasy warfare with tabletop miniatures; the emphasis is on army composition, tactical maneuvering, and the drama of big battles rather than individual heroic narratives.
  • Terrinoth, a high-fantasy realm where humans, skeletons, elves, demons, and other creatures clash in large-scale battles. The setting is treated as both a backdrop and a driver for army-building decisions, with a proprietary Terrinoth mythos layered into product lines.
  • Satirical, performative analysis with a mock-documentary feel. The speaker uses self-aware humor and a running meta-commentary about the hobby (collecting, upgrading, and the cost of expansion) while evaluating Rune Wars.
Comparison games
  • X-Wing Miniatures Game
  • Descent
  • TMNT (represented in a humorous comparison)
Mechanics (from transcript analysis)
  • 3D terrain interaction — Terrain isn’t just background; it interacts with movement and line-of-sight rules. The combination of dials, templates, and terrain creates a tactile, spatially rich battlefield experience.
  • Boon/Bane tokens and panic tokens — Positive Boon tokens grant immediate benefits, while Bane and panic tokens impose costs or limitations. Panics can be spent after combat to draw additional cards from a dedicated deck, offering a risk-reward engine that intensifies late-game decisions.
  • Descent-style dice resolution — Combat uses dice with distinct symbol distributions: hits, surges (which trigger special abilities), skulls (wounds), and accuracy icons (which can modify unit upgrades or remove enemy defenses). The randomness informs risk/reward decisions and can create dramatic comebacks.
  • Initiative-based turn order — Every unit or component has an initiative value that determines when it acts in a round. Players must anticipate opponent moves and plan several steps ahead, creating a tense, predictive flow rather than fixed sequencing.
  • Maneuver dials and movement templates — Movement is determined via maneuver dials and templates. These tools replace a traditional ruler or tape measure for many actions, and when used with 3D terrain, they enable more tactical depth and verticality in positioning.
  • Measurement Movement — Movement is determined via maneuver dials and templates. These tools replace a traditional ruler or tape measure for many actions, and when used with 3D terrain, they enable more tactical depth and verticality in positioning.
  • Morale/panic deck and reactionary effects — A morale or panic deck introduces narrative-driven events and reactions, influencing how units respond under pressure and adding a layer of unpredictability to engagements.
  • Tray interactions andarmy-building scale — Interconnected trays enable scalable army construction, where more trays equate to more units and more simultaneous decision points. This mechanic ties directly into the tactile satisfaction of assembling a cohesive force.
  • Tray-based unit construction — Units arrive on interconnected trays; the number and arrangement of trays determine unit size and upgrade capacity. This design emphasizes army aesthetics and construction depth, while adding logistical considerations for play and transport.
  • Two-dial movement and action system — Each unit uses two dials: one selects the action to perform, and the other supplies a bonus whose effect depends on color-coding and the action. The interaction of the two dials yields a wide range of tactical possibilities, including improvised maneuvers and strategic positioning.
  • Upgrade cards and army packs — Units can be enhanced with upgrade cards that are distributed across army packs and expansions. Availability is not uniform across all armies, which drives strategic choices about how to allocate purchases and which upgrades to prioritize.
  • Upgrade cards integration and army restrictions — Upgrades can be unique to certain armies, creating perceived restrictions that influence army-building strategy. The design choice encourages diversification of expansions but can limit cross-army synergies.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's fun it's Innovative it's fast
  • the Minis look great
  • it's freaking Star Wars
  • go big or go home
  • the trays are the worst
  • this is a CO box and it gives you everything you need that set up cool missions
  • it's never going to be enough
References (from this video)
No references stored for this video.
Video znDrntkVSaU Board Game Hangover Top List at 12:21 sentiment: positive
video_pk 13111 · mention_pk 120209
Board Game Hangover - Runewars video thumbnail
Click to watch at 12:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • gorgeous components
  • epic scope
Cons
  • very heavy, not ideal at 2 players
  • long playtime
Thematic elements
  • conflict and resource control
  • fantasy battle and civilization-building
  • strategic epic
Comparison games
  • Twilight Imperium
  • Gloomhaven
Mechanics (from transcript analysis)
  • Area Control — control runes and territories to gain victory conditions
  • heroic questing — heroes quest to unlock powerful abilities
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • my pick is colorado
  • it's the perfect board game for people right after let's play
  • unlock is the best escape room game that i have ever played
  • it's like Waldo, the board game
  • Spirit Island ... highly highly suggested as a heavy game for a couple
  • my wife’s all-time favorite game
  • it's a really decent economic game
References (from this video)
No references stored for this video.
Video VXU06-fkxEo Unknown Channel Top 10 List at 10:29 sentiment: positive
video_pk 11766 · mention_pk 34501
Unknown Channel - Runewars video thumbnail
Click to watch at 10:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • beautiful production
  • deep strategic options
Cons
  • heavy and long to learn
Thematic elements
  • asymmetric factions and grand strategy
  • fantasy universe, war-torn kingdoms
  • tableau/engine-building with strategic depth
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — players vie for rune-controlled regions
  • Area control and conquest — players vie for rune-controlled regions
  • deck-building plus worker-placement-like actions — cards drive actions and resource management
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's the most addictive deck builder that I ever played
  • it's a two-player war game where you have a map you have your own troops
  • the greatest thing in this game is the Tableau
  • aliens can kill you
  • you can't trust the others
  • it's the Lord of the Rings In The Box, I love it
References (from this video)
No references stored for this video.
Video SWywgQS_5UM Board Game Hangover Top 10 List at 7:11 sentiment: positive
video_pk 9233 · mention_pk 105483
Board Game Hangover - Runewars video thumbnail
Click to watch at 7:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fantasy alternative to Twilight Imperium
  • Epic and huge gameplay
  • Heroes and questing elements
  • Multiple victory conditions
Cons
  • Heavy and long playtime
Thematic elements
  • Nation building and conflict
  • Fantasy
  • Epic fantasy warfare
Comparison games
  • Twilight Imperium
Mechanics (from transcript analysis)
  • Area Control — Fight over runes and territories
  • Combat — Special combat mechanics and abilities
  • event cards — Event cards add unpredictability
  • Events — Event cards add unpredictability
  • Faction Play — Control different fantasy factions
  • questing — Heroes undertake quests
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • if ever somebody says that he has the top 10 games of all time never trust them it's in their opinion
  • if i could give a game 11 out of 10 clank legacy would be it
  • this is the reason why i fell in love with board games in general
  • it's my favorite solo game for sure the more i play it the more i want to play it
  • to be honest right now probably next year it will be different maybe tomorrow it will be different
  • the unknowing like what's gonna happen what's his agenda it's just an amazing experience
  • if you like deck building then i think you definitely like clank legacy like a lot
References (from this video)
No references stored for this video.
Video UZSKoWS5_YA Board Game Hangover Discussion at 1:40 sentiment: positive
video_pk 1613 · mention_pk 4679
Board Game Hangover - Runewars video thumbnail
Click to watch at 1:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Grand scale and thematic feel
  • Fits the Twilight Imperium vibe in a fantasy setting
  • Strong thematic appeal within a family/sort-of-casual-enthusiast context
Cons
  • Rules can be complex and intimidating for new players
  • Print status uncertain (older title; print runs may be out of print)
Thematic elements
  • Epic fantasy warfare and faction conflict
  • Fantasy world (Terrinoth-like setting)
  • Array
Comparison games
  • Twilight Imperium
Mechanics (from transcript analysis)
  • area-control — Players vie for control of map regions and key locations.
  • combat_resolution — Dice-based combat to resolve battles between factions.
  • resource_management — Managing resources to deploy units and advance factions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • welcome to the dark side of my board game shelf
  • one minute you have to get out in 1 minute
  • it's not going to burn down just games
  • please join our Discord cuz Yiannis can tell you it there
  • this shelf is not burning not yet what's up there review copy of streets project Elite
References (from this video)
No references stored for this video.
Video gS2VvLI09JQ Board Game Hangover Top List at 1:03 sentiment: positive
video_pk 1490 · mention_pk 4303
Board Game Hangover - Runewars video thumbnail
Click to watch at 1:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • epic scope
  • multilayered strategy
  • varied faction play
Cons
  • heavy setup and rules overhead
Thematic elements
  • room-control, faction interaction, conquest
  • epic fantasy war setting with guilds/factions
  • epic fantasy with layered strategy
Comparison games
none
Mechanics (from transcript analysis)
  • .resource management — players gather and spend resources to deploy units and craft results
  • area-control — players contest regions on a map to gain advantage
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • in this video we're each gonna pick our 10 best board games of all time in our honest humble opinions objective opinions so it's complete truth
  • it's my favorite Story game
  • the best work replacement deck building, like combination, I have played
  • it's a really feel good game a massive game that feels light
  • the most thematic game I think in my top 10 just surviving horror sci-fi
  • Twilight Imperium is a historic epic
References (from this video)
No references stored for this video.
Transcript Navigation
Top
Showing 1–13 of 13
View on BoardGameGeek