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Samurai box art

Samurai

Game ID: GID0275451
Game Info
Year
1998
Players
2-5
Age
10+
Playtime
20 min
Collection
Rating
Mechanic profile
Not enough video data yet
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Description

Samurai is set in medieval Japan. Players compete to gain the favor of three factions: samurai, peasants, and priests, which are represented by helmet, rice paddy, and Buddha figures scattered about the board, which features the islands of Japan. The competition is waged through the use of hexagonal tiles, each of which help curry favor of one of the three factions — or all three at once! Players can make lightning-quick strikes with horseback ronin and ships or approach their conquests more methodically. As each figure (helmets, rice paddies, and Buddhas) is surrounded, it is awarded to the player who has gained the most favor with the corresponding group.

Gameplay continues until all the symbols of one type have been removed from the board or four figures have been removed from play due to a tie for influence.

At the end of the game, players compare captured symbols of each type, competing for majorities in each of the three types. Ties are not uncommon and are broken based on the number of other, "non-majority" symbols each player has collected.

The game is part of what is sometimes called the Knizia tile-laying trilogy.

Description

Samurai is set in medieval Japan. Players compete to gain the favor of three factions: samurai, peasants, and priests, which are represented by helmet, rice paddy, and Buddha figures scattered about the board, which features the islands of Japan. The competition is waged through the use of hexagonal tiles, each of which help curry favor of one of the three factions — or all three at once! Players can make lightning-quick strikes with horseback ronin and ships or approach their conquests more methodically. As each figure (helmets, rice paddies, and Buddhas) is surrounded, it is awarded to the player who has gained the most favor with the corresponding group.

Gameplay continues until all the symbols of one type have been removed from the board or four figures have been removed from play due to a tie for influence.

At the end of the game, players compare captured symbols of each type, competing for majorities in each of the three types. Ties are not uncommon and are broken based on the number of other, "non-majority" symbols each player has collected.

The game is part of what is sometimes called the Knizia tile-laying trilogy.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 10
This page: 10
Sentiment: pos 8 · mix 1 · neu 1 · neg 0
Mentions per page
Showing 1–10 of 10
Video jEgbJFiXx0o Review at 0:15 sentiment: positive
video_pk 68939 · mention_pk 165242
Samurai video thumbnail
Click to watch at 0:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Pleasant tile laying
  • Smooth and quick playing
  • Nice art
  • Delightful and thick component quality
  • Relaxing and enjoyable to play through
  • Satisfying to look at what you've created
  • Unofficial solo mode available
Cons
  • Older version has older style art (though reviewer likes it)
  • Rulebook is a trifold (reviewer not a big fan)
  • Haven't come close to high scores yet (but it's okay)
Thematic elements
  • Creating palace gardens
Comparison games
none
Mechanics (from transcript analysis)
  • Area Majority (implied) — Filling up rows also is worth points.
  • Set Collection (implied) — You start off with a sort of a mission card I think it's called, but basically it gives you a feature that you will gain more points if you have more of those.
  • tile laying — A pleasant sort of tile laying game where you are creating these palace gardens with all different types of features.
  • Worker placement (implied) — Moving these noblemen or visitors throughout and trying to score points for having them expand or kind of move down those paths and those rows as far as possible.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • And the game that I am talking about today is Sanusi.
  • So, this is a really pleasant sort of tile laying game where you are creating these palace gardens with all different types of features and moving these noblemen or visitors throughout and trying to score points for having them expand or kind of move down those paths and those rows as far as possible.
  • But it is a very smooth, quick playing game that is just really nice to play through.
  • So, lots to think about, but not too complex.
  • I like this one because it is just pleasant.
  • The other reason I like it is the quality of these components. These are really nice thick tiles.
  • It's one of those where it's just nice to play through and enjoy it. The final score doesn't matter as much. I just like sitting back and looking at what I created and creating a scene again in San Susi sort of like this.
  • And it's nice that there's an unofficial solo mode available for it. I get to enjoy it.
References (from this video)
No references stored for this video.
Video XOV-3-6MYSU john gets games Analysis at 57:47 sentiment: positive
video_pk 66413 · mention_pk 161720
john gets games - Samurai video thumbnail
Click to watch at 57:47 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • unique druid track with rewarding cluster-based scoring
  • high degree of player interaction and timing
Cons
  • rules and nuances can be dense; may require learning through play
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Druid/runic track with outside ring — A neutral druid token moves around an outer ring as players place houses; druid movement triggers offerings.
  • House clustering and druid movement — Building houses in clusters causes the druid to move to new clusters, creating scoring opportunities.
  • Offering mechanic for point generation — Players offer a token to the druid; fuller offerings yield greater victory points proportional to cluster size.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm using pretty loose definitions of rondelle
  • I cluster New York Zoo, Murano, and Scorpius Freighter because all of these have neutral pawns
  • this is a mancala style game
  • there are modular boards and looping action tracks
References (from this video)
No references stored for this video.
Video pf5KL-WrmoM jungkits games Live Q And A at 37:36 sentiment: positive
video_pk 66015 · mention_pk 160388
jungkits games - Samurai video thumbnail
Click to watch at 37:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the only constant is change
  • jungkus games is my full-time career
  • i want to make this digest of all games i've talked about on the site
References (from this video)
No references stored for this video.
Video l5esb_5DMJQ Top 10 List at 22:50 sentiment: positive
video_pk 65988 · mention_pk 160284
Samurai video thumbnail
Click to watch at 22:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Interesting premise with relatively accessible rules for a complex game
  • Rhino designer-level pedigree highlighted by the host
Cons
  • Complex rules and large board setup can be daunting
Thematic elements
  • tile placement and territory influence
  • historical Japan
  • civilization-building through tile placement
Comparison games
none
Mechanics (from transcript analysis)
  • final score based on lowest king score — score is determined by the lowest of several tracked metrics
  • king/colored tokens to represent resources — kings represent different resources; competition and conflict emerge
  • tile placement and surrounding — players place tiles and surround pieces to score
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This game is like roller coaster.
  • getting non-gamers into it. This is how you play it with some cake, some uh drinks, beverages and have a good time.
  • It's modern art.
  • Modern Art is Yes. Ryan Kitia's ball game.
References (from this video)
No references stored for this video.
Video ZJMzXH2sqKQ Review at 0:00 sentiment: positive
video_pk 65885 · mention_pk 160003
Samurai video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Excellent deck building customization due to 'Skill Tactician'.
  • Consistent threat removal and damage from hero abilities ('Finesse', 'Precision').
  • Strong synergy between hero abilities and signature cards.
  • Effective resource generation and card advantage through cards like 'Conditioning Room' and 'Keen Instincts'.
  • Great for solo play due to versatility and ability to manage multiple game aspects.
  • Opens up new deck building possibilities and strategic approaches.
Cons
  • The alter ego ability 'Skill Tactician' has a chance to fail, not always drawing a card.
  • Some cards, like 'Set the Pace', can be situational and less impactful without specific combos.
  • 'Cross Counter' can be situational and might require discarding cards from hand.
  • 'First Hit' may not be as useful outside of Gamora's deck.
  • 'Hit and Run' might be too costly for its effect in many decks outside of Gamora's.
  • The obligation 'Unfulfilled Destiny' has a detrimental effect if the player chooses to discard event cards from hand.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Card draw — Gamora's alter ego ability and cards like 'Conditioning Room' provide ways to draw or retrieve cards from the deck or discard pile.
  • Damage dealing — Gamora's hero abilities and signature cards like Acrobatic Move and Decisive Blow focus on dealing damage to enemies.
  • damage prevention — Cross Counter allows players to prevent damage while also dealing damage and removing threat.
  • Deck building — The 'Skill Tactician' ability allows players to include cards from other aspects beyond their chosen one, greatly expanding deck customization options.
  • event cards — Many of Gamora's abilities and signature cards revolve around playing attack and thwart events, often with conditions or benefits tied to their play.
  • Resource Generation — Upgrades like Keen Instincts provide wild resources specifically for attack or thwart events, facilitating playing more cards.
  • Threat Removal — Gamora's hero abilities and several signature cards like Set the Pace and Impede focus on removing threat from schemes.
  • Tutoring — Cards like Nebula and Plan of Attack allow players to search their decks for specific card types (attack/thwart events) and add them to hand.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • skill tactician and your ability to have way more deck building customization
  • gamora has a lot of attack on board events you'll see that are very low cost
  • you're essentially tutoring your deck for a single card
  • cross counter is a very good card and i think you'll be using it a lot
  • conditioning room is a great card if you get this out early you're going to have a waysier time in the game
  • gamora allows you to do that so i think solo players are really going to enjoy gamora
  • gamora is going to make it way more interesting for you and give you a lot more to tool around with
  • i think that she is a great addition to the game and so far and all the games i've played she has never underperformed she's always been reliable and she's always been a super strong hero
References (from this video)
No references stored for this video.
Video tm__skcwBIs The Dice Tower Discussion at 0:31 sentiment: positive
video_pk 28068 · mention_pk 82104
The Dice Tower - Samurai video thumbnail
Click to watch at 0:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • beautiful board
  • tight area control decisions
Cons
none
Thematic elements
  • Array
  • Array
  • area control and tile placement
  • Array
  • Feudal Japan–themed territory control
  • Array
  • Array
  • Array
  • positive
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — competition to dominate regions on the board
  • area_control — competition to dominate regions on the board
  • tile placement — arranging tiles to claim space and shape the map
  • tile_placement — arranging tiles to claim space and shape the map
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is Samurai
  • I love the drafting of this game that has this push your butt kind of feeling element
  • Best game I played today is an oldie but a goodie. This is Aqua Romana from Queen Games.
  • I cannot recommend this one enough if you're looking for a great two-player game.
  • In this game, you are laying down tiles and you are trying to make the longest aqueduct you can.
References (from this video)
No references stored for this video.
Video JVpqy0Ba4Go Good Time Society Rules Teach at 0:00 sentiment: neutral
video_pk 12292 · mention_pk 35867
Good Time Society - Samurai video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • tile placement — Discussing how to place or swap tiles
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • what is this game this is called samurai
References (from this video)
No references stored for this video.
Video LyVN9RjEPyQ The Cardboard Herald Interview at 4:19 sentiment: positive
video_pk 8809 · mention_pk 25965
The Cardboard Herald - Samurai video thumbnail
Click to watch at 4:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • tight, clever scoring and tension-building mechanisms
  • strong historic flavor with accessible strategic depth
Cons
  • can be punishing for newcomers to heavier euro design
  • some iterations may feel black-box without clear rules
Thematic elements
  • control, negotiation, and strategic positioning
  • Feudal Japan; political intrigue and battlefield tactics
  • historical/strategic abstraction with thematic flavor
Comparison games
  • Tigris & Euphrates
  • Modern Art
Mechanics (from transcript analysis)
  • area majority / control — Players vie for region control to maximize influence and scoring.
  • Auction / Bidding — Players bid for actions or territories, creating negotiation dynamics.
  • set collection / resource management — Players collect and optimize resources to fuel actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • there's no fun game for everybody there are different approaches and people can pick what they like
  • we didn't have the trouble of getting all the approvals from the movie side
  • read Mickey Mouse and Donald Duck as a kid and suddenly I'm doing games about it
  • the best thing is to give your best every day you don't know how many days you have left
  • you've only one life
  • Steve Jobs changed our world in our times probably like nobody else
References (from this video)
No references stored for this video.
Video xA8m_wZUK1Q Heavy Cardboard Discussion at 5:00 sentiment: mixed
video_pk 6728 · mention_pk 19996
Heavy Cardboard - Samurai video thumbnail
Click to watch at 5:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Deep decision space can offer rich strategic exploration
  • Compact playtime relative to cognitive load (implied by description)
Cons
  • Frustrating and mentally exhausting
  • Not necessarily beginner-friendly due to vast options
Thematic elements
  • fealty, strategy, and decision space driving tension
  • Feudal Japan setting referenced in discussion
  • personal reaction, anecdotal and timeboxed streaming context
Comparison games
  • QE
Mechanics (from transcript analysis)
  • high decision space — The speaker describes a vast decision space that leads to mental effort and frustration, suggesting a heavy cognitive load rather than a quick, light game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's an odd duck
  • the reason i say that is aegis theme is thought of as like an auction with a game built around that core auction
  • one auction in it at the beginning of the game and that's it
  • y'all can't seem to get enough aegis theme and let's face it we love it here at hchq
References (from this video)
No references stored for this video.
Video pcBX9Jtrg-w Chairman of the Board Discussion at 16:12 sentiment: positive
video_pk 1836 · mention_pk 5324
Chairman of the Board - Samurai video thumbnail
Click to watch at 16:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • clever token movement tricks
  • tight margins and strategic depth
Cons
  • scoring can be mentally heavy for new players
Thematic elements
  • strategic token placement to secure districts
  • abstract area control with monuments
  • tight, head-to-head competition
Comparison games
none
Mechanics (from transcript analysis)
  • area-control — surround monuments to gain majority and points
  • token scoring — manipulating tokens to influence multiple monuments
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is the best area control game out there
  • a perfect 10
  • I adore El Grande
  • really nice game I taught this to a complete non-gamer
  • I love Feld games this one is just an absolutely brilliant one
  • it's one of the best two-player games ever made
  • overproduced to say the least
  • one of my favorite dice games and it's actually just broken into my top 100 for the first time
  • the sudden death mechanism where if you are the first player to collect three buildings then you'll instantly win
  • really cool decisions
References (from this video)
No references stored for this video.
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