Skip to main content
Samurai Spirit box art

Samurai Spirit

Game ID: GID0275517
Game Info
Year
2014
Collection
Your Tier
Loading…
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description

You and your fellow samurai companions are the only standing obstacle between one frightened village and a full horde of blood-thirsty villains. The fight seems unfair as the seven of you might not seem to measure up to the dozens of enemies who want to slice you to pieces — but this comparison doesn't take into account your strong combat skills and an efficient team spirit that binds your samurai squad enough to face the threat. Above all else, when everything seems desperate and lost, your enemies will discover that inside each of you lies a true beast, a warrior spirit ready to unleash its full power!

Samurai Spirit is a co-operative game in which each player is a fierce samurai defending a village surrounded by a horde of bandits. The game plays out over three turns during which each player takes turns drawing bandit cards, then choosing whether they want to fight the bandit, defend the village, or let the bandit pass in order to help the other samurai.

The challenge of the game consists of balancing your choices: Should you fight each enemy to quickly reach your beast capacities, while also coming closer to the death and risking further loss by not defending the village sufficiently? Should you mainly defend or help the other samurai, taking the risk of remaining human too long and therefore weaker, when you know that weakness will be a major problem when facing the lieutenant and the villain bosses? Each enemy presents a tough choice to you, your team, and ultimately the whole village! Each turn ends with farms and fences being destroyed, and since those aren't unlimited, you must do what's necessary to end the game with at least one undamaged farm and enough farmers to tend it. Do you have what it takes to stand against evil and become a true hero?

Fight with courage, smartly assist your teammates, defend the poor villagers, turn into a savage beast, and wreak havoc on the enemy lines — all of this is up to you! Ultimately it would be your honor to chose to die in a ultimate sacrifice in order to save the village. All of this is what makes the true samurai spirit!

Description

You and your fellow samurai companions are the only standing obstacle between one frightened village and a full horde of blood-thirsty villains. The fight seems unfair as the seven of you might not seem to measure up to the dozens of enemies who want to slice you to pieces — but this comparison doesn't take into account your strong combat skills and an efficient team spirit that binds your samurai squad enough to face the threat. Above all else, when everything seems desperate and lost, your enemies will discover that inside each of you lies a true beast, a warrior spirit ready to unleash its full power!

Samurai Spirit is a co-operative game in which each player is a fierce samurai defending a village surrounded by a horde of bandits. The game plays out over three turns during which each player takes turns drawing bandit cards, then choosing whether they want to fight the bandit, defend the village, or let the bandit pass in order to help the other samurai.

The challenge of the game consists of balancing your choices: Should you fight each enemy to quickly reach your beast capacities, while also coming closer to the death and risking further loss by not defending the village sufficiently? Should you mainly defend or help the other samurai, taking the risk of remaining human too long and therefore weaker, when you know that weakness will be a major problem when facing the lieutenant and the villain bosses? Each enemy presents a tough choice to you, your team, and ultimately the whole village! Each turn ends with farms and fences being destroyed, and since those aren't unlimited, you must do what's necessary to end the game with at least one undamaged farm and enough farmers to tend it. Do you have what it takes to stand against evil and become a true hero?

Fight with courage, smartly assist your teammates, defend the poor villagers, turn into a savage beast, and wreak havoc on the enemy lines — all of this is up to you! Ultimately it would be your honor to chose to die in a ultimate sacrifice in order to save the village. All of this is what makes the true samurai spirit!

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 14
This page: 14
Sentiment: pos 2 · mix 4 · neu 1 · neg 1
Mentions per page
Showing 1–14 of 14
Video 2UwrlvcHT3E Watch It Played Discussion at 9:53 sentiment: positive
video_pk 92401 · mention_pk 248273
Watch It Played - Samurai Spirit video thumbnail
Click to watch at 9:53 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Antoine Bauza is a hot designer
  • artwork and production value are expected to be good
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Cooperative — Samurai Spirit is described as a cooperative game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Love letter she loves love letter
  • The first game doesn't mean anything don't worry about it you might mess up a couple of rules worse comes to worse next time you play the game you fix it
  • I think the most complex game I've ever played is Empires and Arms
  • but munchkin is a game that I've played where it's it's going on on like and on and on and it's because of the luck factor and it's also because of the beat up on the leader
  • I think the most played app would be suer Wars I've played like over 300 games of that
  • cheaters or jerks that's what we always say
  • I don't underestimate the number of people who might be interested in attending don't underestimate the amount of work it's going to be
  • I want to win too believe me like I want to win the game that that's fun but um I don't get wanting to win that much that to me seems dangerous or scary
References (from this video)
No references stored for this video.
Video ek_xFTyUGSk Watch It Played Rules Teach at 15:15
video_pk 92372 · mention_pk 248195
Watch It Played - Samurai Spirit video thumbnail
Click to watch at 15:15 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "so it's kind of a disaster right now"
  • "we did make one mistake didn't we on the uh for sure on the the scoring of the resources"
  • "My stomach's growling we've got to go thanks again guys for joining us it was really fun to be able to try something different like this"
  • "I really um I was really really thrilled and and it was it was really generous of him to do so thank you Sean I'm so glad to get to thank you publicly here and yes this is the coffee you bought right here is happening because of you so thank you so much that was really really nice man I tell you"
References (from this video)
No references stored for this video.
Video kor5TVHDOq4 Watch It Played Discussion at 17:25
video_pk 92370 · mention_pk 248184
Watch It Played - Samurai Spirit video thumbnail
Click to watch at 17:25 · YouTube ↗
Pros
  • easy to get to the table
  • played often
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the more expensive a game is the more I feel I need to play it in order to justify its cost likewise the cheaper something is I don't feel like I have to play it as often
  • it's not quantity it's quality
  • you kind of forget when you're a member of The Cult of the new as I sometimes tend to be just what it's like to sit down and not have to teach the game again not have to try to remember the rules for other people and everyone can just sit down and just focus on playing the game rather than learning to play the game
  • the game that I really want to try and exhaust for me is Star Trek Fleet captains because it's the only one I know of that includes all three of these elements but I can also use it for the fourth one as a Sandbox to explore and experiment with
  • you know you might think well 10 plays of a game that's not so much well it's 10 by 10 so you're looking at 100 plays of your year
  • it's possible as you play a game more often as Sarah comments you'll find things in it you don't like and as you play it more that could get accentuated
  • the biggest thing that really brought me back into the same game like Warhammer or 40K all the time was creating these campaign Maps
  • I can forgive a game several perceived design flaws if out of the experience it creates a memorable moment that makes me smile to think about or makes me want to retell it
  • it just depends on how you look at it you can justify anything the important thing is that you enjoy the game you're playing if you don't enjoy then you certainly have not gotten your money's worth out of it
  • I don't often consider how much gaming time do I really have to work with here
References (from this video)
No references stored for this video.
Video Al9PCurHbdI Watch It Played Discussion at 13:37:20
video_pk 92386 · mention_pk 248235
Watch It Played - Samurai Spirit video thumbnail
Click to watch at 13:37:20 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hey everybody welcome to watch it played
  • with 12 days left I probably will talk about it a little bit more
  • if you don't want to read the rule book don't worry you can go watch a video
  • this is one of those games where we're just doing the instructional video
  • watchitplayed.com unfortunately which would be the ideal address has already been registered by somebody else
  • if I don't get one of these packages every week from him I'm going to start getting worried
  • I think destroy Rodney destroy Rodney Pete you're not looking too intimidating in that outfit but I wouldn't mind one of those Burgers you're serving up
  • oh my goodness whoa
  • I thought it was going to be just King of Tokyo in New York but it's actually changed quite a bit
  • it's monsterrific
  • Matthew has his own YouTube channel for reviewing games doing unboxings that sort of thing and let me tell you look out because Matthew's amazing
References (from this video)
No references stored for this video.
Video qiktJfgEiB4 Watch It Played Playthrough
video_pk 68680 · mention_pk 164960
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Future Rodney and future Luke yes this is the first time I think future Luke has shown up to correct a mistake.
  • After turning into the super awesome crazy bear Gore forgot to face a Raider.
  • This alternate universe is not very friendly we've revealed a boss and this is a value six and it has two Raider Dad.
  • We stumbled and tripped our way into this win it appears.
  • The heroes sacrificed each other for the village.
References (from this video)
No references stored for this video.
Video vXCag15aLi0 Watch It Played Playthrough
video_pk 68681 · mention_pk 164961
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We do have a great suggestion from Xylon that got the most votes and also uh some follow-up ideas from Aston Wildsteel.
  • What's worse, losing a barricade or taking a wound.
  • This is what happened in the first round. I kept drawing wounds and I don't have the option of placing it over here because I've already matched this symbol. So, unless you can help me out here, viewers, I'm going to be getting enraged into whatever animal form I turn into.
  • The real problem here is we didn't get this one covered up before you had to pass.
  • Well, the village doesn't look quite as nice as it did when we started the game.
  • Seriously, this is like a big beasty.
  • It's early in the round, but this is kind of a critical time. This is where we set the foundation for what's going to happen moving forward.
References (from this video)
No references stored for this video.
Video Z8uTVw_n1wI Watch It Played Playthrough
video_pk 68682 · mention_pk 164962
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Antoine Bower the designer of this game is one of her favorite designers
  • if two more wounds go on this Samurai then we lose the game
  • we'll do a couple more turns but then we'll end and let you guys make one of the decisions
  • you the viewers let us know what you want to do with this Raider and put your suggestion in the comments below
References (from this video)
No references stored for this video.
Video qiktJfgEiB4 Watch It Played Playthrough at 0:36 sentiment: mixed
video_pk 68680 · mention_pk 248158
Watch It Played - Samurai Spirit video thumbnail
Click to watch at 0:36 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Managed to save the village despite mistakes.
  • The feeling of heroes sacrificing for the village.
Cons
  • Multiple mistakes made during the playthrough, requiring corrections.
  • The win felt barely achieved.
Thematic elements
  • Saving a village
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative play — Players work together to save the village.
  • Dice Rolling — Dice rolls determine the Raiders faced and their values.
  • Hand Management — Players use abilities to pass cards (dice K's ability to pass 1, 3, and 5 to the left or right).
  • Player Elimination — Samurai can be defeated (wound tokens leading to transformation or passing out), potentially leading to a game loss.
  • Risk Management — Decisions involve defending against threats, passing cards, or attacking, with consequences for each choice (e.g., battle penalties, wounds, burning down houses).
  • Set Collection — Matching symbols (like family or hat symbols) to defend against Raiders or cover battle penalties.
  • special abilities — Samurai have unique Ki powers activated at certain thresholds (e.g., Dice K's ability to ignore certain numbers, Gorobei's ability to take Raiders from the deck).
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Future Rodney and future Luke yes this is the first time I think future Luke has shown up to correct a mistake.
  • After turning into the super awesome crazy bear Gore forgot to face a Raider.
  • This alternate universe is not very friendly we've revealed a boss and this is a value six and it has two Raider Dad.
  • We stumbled and tripped our way into this win it appears.
  • The heroes sacrificed each other for the village.
References (from this video)
No references stored for this video.
Video Z8uTVw_n1wI Watch It Played Playthrough at 0:36 sentiment: mixed
video_pk 68682 · mention_pk 248163
Watch It Played - Samurai Spirit video thumbnail
Click to watch at 0:36 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Unique samurai abilities and Ki powers offer strategic depth.
  • Cooperative nature encourages teamwork.
  • The 'pass the card' mechanic adds an interesting layer of interaction.
  • The game offers a tense challenge where losing any Samurai means losing the game.
Cons
  • The game can be unforgiving with penalties like wounds and lost barricades.
  • Some players might find the constant threat of losing difficult.
  • The decision of how to handle Raiders can be complex and lead to suboptimal choices if not managed well.
Thematic elements
  • Japan
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative play — The game is played cooperatively with players working together to defend against Raiders and achieve a common goal.
  • Hand Management — Players draw cards representing Raiders and must decide whether to defend, confront, or pass them, managing their hand and combat line.
  • Press Your Luck — Players sometimes have to make risky decisions, like drawing a second card or deciding to confront a Raider, to avoid worse outcomes like losing barricades or Samurai health.
  • Variable player powers — Each of the three Samurai characters has unique abilities and Ki powers that influence their strategy and actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Antoine Bower the designer of this game is one of her favorite designers
  • if two more wounds go on this Samurai then we lose the game
  • we'll do a couple more turns but then we'll end and let you guys make one of the decisions
  • you the viewers let us know what you want to do with this Raider and put your suggestion in the comments below
References (from this video)
No references stored for this video.
Video vXCag15aLi0 Watch It Played Playthrough at 0:38 sentiment: mixed
video_pk 68681 · mention_pk 248161
Watch It Played - Samurai Spirit video thumbnail
Click to watch at 0:38 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Ability to pass cards to help other players.
  • Using special abilities to mitigate negative effects.
  • Successfully defending against threats and avoiding penalties.
Cons
  • Taking wounds and accumulating battle penalties.
  • Losing barricades and potentially farmsteads.
  • Drawing cards that cannot be used or matched.
  • Being forced into difficult decisions with negative outcomes.
Thematic elements
  • Defending a village from raiders
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative play — Players work together against the game system to achieve a common goal.
  • Dice Rolling — Players roll dice with symbols and values that determine actions or trigger penalties.
  • Hand Management — Players manage cards representing raiders or allies, deciding where to place them and how to use their effects.
  • Push Your Luck — Players have to decide whether to take risks for potential rewards, such as drawing extra cards.
  • Set Collection — Players try to match symbols on cards to defend against incoming threats.
  • Variable player powers — Each samurai has unique abilities, like passing cards or removing specific threats.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We do have a great suggestion from Xylon that got the most votes and also uh some follow-up ideas from Aston Wildsteel.
  • What's worse, losing a barricade or taking a wound.
  • This is what happened in the first round. I kept drawing wounds and I don't have the option of placing it over here because I've already matched this symbol. So, unless you can help me out here, viewers, I'm going to be getting enraged into whatever animal form I turn into.
  • The real problem here is we didn't get this one covered up before you had to pass.
  • Well, the village doesn't look quite as nice as it did when we started the game.
  • Seriously, this is like a big beasty.
  • It's early in the round, but this is kind of a critical time. This is where we set the foundation for what's going to happen moving forward.
References (from this video)
No references stored for this video.
Video yns7_Hajamw Watch It Played Rules Teach at 0:22 sentiment: positive
video_pk 65294 · mention_pk 158938
Watch It Played - Samurai Spirit video thumbnail
Click to watch at 0:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Cooperative nature where players must work together.
  • Unique special abilities for each samurai.
  • Variable difficulty levels for replayability.
  • Thematic elements of honor and justice.
Cons
  • Failure to match Raider symbols at the end of a round leads to penalties (wounds, lost farms, lost families).
  • Exceeding the 'key eye' value on the battle track results in penalties like losing barricades.
  • Samurai can die if they sustain two wounds, leading to game loss.
Thematic elements
  • honor, loyalty, justice, samurai codes
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative play — Players work together as samurai to defend a village from intruders.
  • Hand Management — Players manage cards representing Raiders in their combat line or defense area.
  • Push Your Luck — Players must manage their combat line total to avoid exceeding their 'key eye' value and causing penalties.
  • Set Collection — Defending involves matching Raider symbols to farmstead or family tokens.
  • variable difficulty — The game can be adjusted with four levels: easy, normal, hard, and heroic.
  • Variable player powers — Each samurai has a unique special ability that can be activated under specific conditions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hi everyone welcome to watch it played
  • my name is Rodney Smith in this video we're going to learn the 1 to 7 player game samurais spirit designed by Antoine Bowser and published by fun Forge and Passport game studios
  • honor loyalty justice these are just some of the codes followed by a true samurai and that's why you've heated the call of a village being harassed by intruders that want nothing more than to burn it to the ground
  • you wrote numbered but not necessarily outmatched so gather your fellow warriors and your courage and let's learn how to play
  • if one of the samurai dies or if all of the farmsteads or families are destroyed the samurai lose the game otherwise they win
  • confronting places a Raider on the right side of your board and defending puts it on the left
  • you always have the option to confront a Raider and this area is known as the combat line
  • this means that sometimes you'll definitely want to defend placing cards over here but additionally at the end of each round for each player who has not placed a matching card beside each of these symbols there will be penalties
  • knowing when to confront and when to defend is key to the survival of the samurai as well as the village
  • if you choose not to fight or support then you must pass
  • any time in the game that you are required to remove a barricade and there's none left in the village you remove a farm instead
  • your inner animal has been unleashed your battle track is now extended and your key eye ability is improved
  • and that's how you play samurais spirit
  • now if you have any questions at all don't hesitate to put them in the comments below and I hope you'll stick around because we didn't go over all the kiai powers and the various support token the abilities those are found at the very back of the rulebook and they're quite easy to follow but we're going to be doing a full playthrough of this game as well we'd like you to join us so consider subscribing to the channel maybe you'll see some of those symbols explained there but until the next episode thanks for watching
References (from this video)
No references stored for this video.
Video 79-Wibvxqso watch it played Playthrough at 0:35 sentiment: mixed
video_pk 65290 · mention_pk 158934
watch it played - Samurai Spirit video thumbnail
Click to watch at 0:35 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Amazing card draws can turn the tide.
  • Ki powers can be very useful when activated.
  • The game provides an emotional roller coaster experience.
  • The game allows for strategic passing of cards between players.
Cons
  • Mistakes can lead to significant setbacks or re-recordings.
  • The game can be very brutal with harsh setbacks.
  • Poor decisions about defensive positions can lead to losses.
  • The game is unforgiving when players reach critical thresholds (e.g., wounds).
Thematic elements
  • samurai defending a village
Comparison games
none
Mechanics (from transcript analysis)
  • Card drawing — Players draw cards that represent challenges or actions. The outcome of these draws dictates subsequent decisions and consequences.
  • character abilities — Each player has unique abilities (like Ki power) that can be activated under certain conditions to mitigate threats or gain advantages.
  • Hand Management — Players manage cards in hand, deciding which to play, defend with, or pass to opponents.
  • Push Your Luck — Players must decide whether to take more risks for greater rewards or play it safe, with consequences for failure.
  • Set Collection — Players aim to collect specific card values or symbols to defend against threats or activate abilities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • What happened was when we were originally recording that episode at a certain point I made a rather important mistake and so what we did was we reset the game to that point in time and then reshot the ending and that became what is now the third part of that video series but we had all the original footage of our mistaken game and so I thought i' would release that as a bonus episode
  • so we're going to go back in time and join the game at the point just as I was making the mistake and then you'll be able to watch and see the rest of the game play through because the rest of the game we played correctly so you can see another way an alternate universe in which the village outcome may or may not have been different
  • I feel like every decision we're making could just be a terrible one
  • Oh my goodness unbelievable
  • This is just brutal.
  • Sorry we couldn't pull off a win here but maybe if you're trying the game yourself you'll succeed and let us know about it
References (from this video)
No references stored for this video.
Video P9zZvuyYDis The Dice Tower Other at 5:48 sentiment: neutral
video_pk 4840 · mention_pk 14291
The Dice Tower - Samurai Spirit video thumbnail
Click to watch at 5:48 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • samurai
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Shelf 16 is kind of a an odd mix here
  • This shelf has twice as many games as most shelves
  • one of my favorite two-player games, but it's very difficult to learn and play
  • Fantastic abstract strategy game
  • Such a classic game and I like it a lot
  • I don't know why I like it so much, but I do
  • one of the most beautiful dexterity/party games there are
  • There are so many games on the shelf
References (from this video)
No references stored for this video.
Video Ui4qA4c_2QQ BoardGameBollocks Discussion at 2:55 sentiment: negative
video_pk 4034 · mention_pk 11774
BoardGameBollocks - Samurai Spirit video thumbnail
Click to watch at 2:55 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • acknowledged as potentially good, but dismissed due to size and complexity
Cons
  • too small for the speaker's preference
  • rules described as obtuse/fiddly
Thematic elements
  • Tower defense in samurai setting
  • Feudal Japan
  • Theme-forward, tactical
Comparison games
none
Mechanics (from transcript analysis)
  • tower_defense — Defend against waves using units/effects; rules can be fiddly.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • i don't know why we picked this up
  • i have no idea what it is
  • it's an area control game
  • it's just weird looking
  • this is a half decent pickup and deliver game
  • it's actually a half decent game stock market building and other stuff
  • you'll be putting tokens up on a series of tracks
  • it's a tower defense game called samurai spirit
  • Imagine the promise of this was quite intriguing at the time
  • it's essentially poker in a box i think
References (from this video)
No references stored for this video.
Transcript Navigation
Top
Showing 1–14 of 14
View on BoardGameGeek