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Santa Maria

Game ID: GID0276028
Game Info
Year
2017
Collection
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Description

Santa Maria is a streamlined, medium complexity Eurogame in which each player establishes and develops a colony. The game features elements of dice drafting and strategic engine building. The game is low on luck and has no direct destructive player conflict; all components are language independent.

In the game, you expand your colony by placing polyominoes with buildings on your colony board. Dice (representing migrant workers) are used to activate buildings; each die activates a complete row or column of buildings in your colony. The buildings are activated in order (left to right / top to bottom), then the die is placed on the last activated building to block this space. It is therefore crucial where you put new buildings in your colony, and in which order you use the dice.

As the game progresses, you produce resources, form shipping routes, send out conquistadors, and improve your religious power to recruit monks. When you recruit a monk, you must decide if it becomes a scholar (providing a permanent special ability), a missionary (for an immediate bonus) or a bishop (for possible end game points). The player who has accumulated the most happiness after three rounds wins. The available specialists, end game bonuses and buildings vary from game to game, which makes for near endless replayability.

Description

Santa Maria is a streamlined, medium complexity Eurogame in which each player establishes and develops a colony. The game features elements of dice drafting and strategic engine building. The game is low on luck and has no direct destructive player conflict; all components are language independent.

In the game, you expand your colony by placing polyominoes with buildings on your colony board. Dice (representing migrant workers) are used to activate buildings; each die activates a complete row or column of buildings in your colony. The buildings are activated in order (left to right / top to bottom), then the die is placed on the last activated building to block this space. It is therefore crucial where you put new buildings in your colony, and in which order you use the dice.

As the game progresses, you produce resources, form shipping routes, send out conquistadors, and improve your religious power to recruit monks. When you recruit a monk, you must decide if it becomes a scholar (providing a permanent special ability), a missionary (for an immediate bonus) or a bishop (for possible end game points). The player who has accumulated the most happiness after three rounds wins. The available specialists, end game bonuses and buildings vary from game to game, which makes for near endless replayability.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 10
This page: 10
Sentiment: pos 8 · mix 1 · neu 0 · neg 1
Mentions per page
Showing 1–10 of 10
Video kpGtzJpoER4 Getting Games Discussion at 55:11 sentiment: positive
video_pk 92019 · mention_pk 247069
Getting Games - Santa Maria video thumbnail
Click to watch at 55:11 · YouTube ↗
Overall sentiment (raw)
positive with caveats
Pros
  • rich combination of dice drafting, tile laying, and engine building
  • strong table presence and thematic flavor
  • optional asymmetric boards add variety
Cons
  • thematic elements felt a bit thin and the theme can be seen as questionable by some
  • board components and iconography can be a bit fiddly
Thematic elements
  • ship-building and voyage planning
  • colonial era trading and exploration
  • economic strategy with route planning
Comparison games
  • Suburbia
  • Castles of Mad King Ludwig
Mechanics (from transcript analysis)
  • Currency and scoring — swans act as currency; doors and rooms can grant bonuses; end-of-game scoring is based on board state
  • dice drafting with a 6x6 grid — players draft a die from a public pool and place on a personal grid to activate actions across the top and side
  • multifunction actions — three options per turn: draft a die, build a tile, or spend to activate a spot
  • resources and ships — ship tokens generate resources and money; end-of-turn ships provide ongoing income or bonuses
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "I am officially going pro at this"
  • "I’m going to be running a February pledge drive"
  • "two videos a week"
  • "this is one of the best board gaming experiences of my life"
  • "the game ends once somebody gets all of the tiles out"
References (from this video)
No references stored for this video.
Video s6Yx9JU4OSc JestaThaRogue Rules Teach at 0:10 sentiment: positive
video_pk 91907 · mention_pk 246726
JestaThaRogue - Santa Maria video thumbnail
Click to watch at 0:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • clear setup and approachable rules-driven teaching
  • interesting blend of tile placement and dice-driven actions
Cons
  • rules are intricate and may require careful study for new players
  • some rule edge cases can be confusing (dice size changes, activation order)
Thematic elements
  • colonization, resource management, trade
  • New World colony-building era during early colonization
  • Array
  • procedural, economic development with track-driven scoring
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the happiest colony will win
  • you can't have more than three resources of one type
  • the game ends at the end of the third year
References (from this video)
No references stored for this video.
Video l5jJvYPuIac Board Gaming Ramblings Discussion at 14:13 sentiment: negative
video_pk 86803 · mention_pk 226050
Board Gaming Ramblings - Santa Maria video thumbnail
Click to watch at 14:13 · YouTube ↗
Overall sentiment (raw)
Negative (being 'called')
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this whole video is US looking at 40 boxes saying this is a great game let's never play it again
  • so this is like a nice set for somebody want to play it you have everything need for like a lot of
  • this is a game I I thought I had fun while I played it but then we tried to get it played again for keeper K and it just like I it was always something else I wanted to play more than this
  • sometimes you have to know that the person you play these games with have the wrong taste and they will not play it with you
References (from this video)
No references stored for this video.
Video 5gr5BYnQ-fQ Zilla Blitz Preview at 0:02 sentiment: positive
video_pk 85117 · mention_pk 217524
Zilla Blitz - Santa Maria video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Great introduction to the Limits of Glory system due to smaller scale and length.
  • Creative and fresh mechanics with clever ideas.
  • Event clock spawns variety and triggers events logically.
  • Victory condition is solely determined by control of the fortress.
Cons
  • No optional rules.
Thematic elements
  • 1810 British invasion to retake the island from French and Albanian defenders
  • Lefcada (formerly Santa Mara), an island off the west coast of Greece in the Ionian Sea
Comparison games
  • Maida 1806
  • Bonapart's Eastern Empire
Mechanics (from transcript analysis)
  • Albanian Desertion — A mechanic unique to Santa Mara, reflecting historical events.
  • Area Control — The map is an area control map, where each area has a space value indicating difficulty for actions like movement.
  • Combat — Uses a combination of dice rolling, force strength, and force quality.
  • Event Clock — A dice-based system that sequences events in a roughly historical order, but can play out differently each game.
  • Glory — A core mechanic of the Limits of Glory system, representing leader skill and historical luck, expended by leaders to influence actions.
  • Morale Check — A mechanic unique to Santa Mara for victory conditions.
  • Sieges — Modeled in the game as key elements of the campaign.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is now game three in the Limits of Glory system, which explores Napoleonic campaigns with some unique fresh mechanics.
  • Glory represents a combination of a leader skill and historical luck and is expended by leaders throughout the game to influence a wide range of actions.
  • The creativity and freshness of the mechanics in the system has great appeal.
  • As such, I'll give this set an identical three and a half out of 10 on the complexity scale.
  • The event clock uses a dice-based system to sequence events in roughly a historical order, but one that can play out differently in each game.
  • The game starts with a marker that's going to go here on the one die marker and then each turn starts with a roll for an event.
  • This is a very clever way again to spawn variety in every playthrough and at the same time trigger events in a logical fashion.
References (from this video)
No references stored for this video.
Video FZmRsWPs09w Review at 0:12 sentiment: positive
video_pk 69669 · mention_pk 166310
Santa Maria video thumbnail
Click to watch at 0:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Simple yet hugely satisfying nature
  • Doesn't cause stress
  • Accessible even for children
  • Always something to do, even if you have to wait
  • Joy of progressing from a small start to controlling the game
  • Starts small and expands, allowing many actions per turn
  • Game starts off with a bare bones pallet, and the rest is up to the player
  • Little to no randomization if you mess up, it's down to you
  • Genuine surprise and one of the best games played for a long time
Cons
  • Iconography on Bishops and Scholar tiles is illegible
  • Icons on tiles don't always translate well to actions
  • Theme is a conquistador theme which might be off-putting
  • Game is unlikely to be reprinted due to its theme
Thematic elements
  • Colony building
Comparison games
  • Puerto Rico
Mechanics (from transcript analysis)
  • action selection — Players choose one of several actions on their turn: expand colony, activate a single building, activate a row/column, or retire.
  • Dice Rolling — Players roll white dice and a blue die, placing them on their player board to activate actions.
  • Resource gathering — Players gather various resources like wood, wheat, and gems.
  • Set Collection — Collecting sets of shipping tiles from different categories grants end-game points.
  • Tile Placement — Players place rectangular and L-shaped tiles onto their player boards.
  • track movement — Players move up on several tracks, including the Conquistador track, religious track, missionary stations, scholars, and bishops.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • In a world that is filled to the brim with these ultraviolent miniature infested hunks of elephant shite in a box Santa Maria is a more than welcome relief package
  • It tempts you into moving through one door but you end up finding that doors locked you're going to have to find another way around
  • The game starts off by giving you a Bare Bones pallet just enough buildings to get you going and then it leaves the rest of it up to you
  • The iconography on the Bishops and Scholar tiles is pretty much illegible
  • This game is a real Gem and I don't often say that
  • It's a genuine surprise for us we heard about this game when it was first released and we didn't think anything of it
References (from this video)
No references stored for this video.
Video OX1rhDo-xxE BoardGameBollocks Top List at 6:11 sentiment: positive
video_pk 11811 · mention_pk 34611
BoardGameBollocks - Santa Maria video thumbnail
Click to watch at 6:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep strategy for a medium-weight euro
  • replayability
Cons
  • theme can be controversial for some players
Thematic elements
  • dice drafting, polyomino placement, exploration
  • colonial-era New World settlement and development
  • historical strategy
Comparison games
none
Mechanics (from transcript analysis)
  • Dice Drafting — Draft dice to determine actions on your turn.
  • dice_drafting — Draft dice to determine actions on your turn.
  • Engine Building — Developing buildings to improve scoring and options.
  • engine_building — Developing buildings to improve scoring and options.
  • polyomino_placement — Place polyomino buildings on a grid to score points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Rising Sun is absolutely fantastic.
  • La Havre broke the cycle of Agricola clones and gave us something brand new.
  • Ra was given a deluxe reprint not that long ago.
  • The Voyages of Marco Polo is a dice placement game.
References (from this video)
No references stored for this video.
Video KE96zhqWpp8 Actualol Discussion at 29:45 sentiment: mixed
video_pk 10281 · mention_pk 30347
Actualol - Santa Maria video thumbnail
Click to watch at 29:45 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • easy to teach and accessible for newcomers
  • depth in dice management and planning
  • tightly themed and visually appealing
Cons
  • not a lot of interaction between players
  • may feel less thematic for some players despite solid mechanics
Thematic elements
  • settling colonies with resource management
  • colonial era exploration and settlement
  • puzzle-like euro with dice-driven tension
Comparison games
  • Avenue
Mechanics (from transcript analysis)
  • dice placement and activation — white dice are universal, blue dice activate rows, players activate buildings to gain resources
  • resource management and track-based scoring — you ship goods, upgrade buildings, and manage multiple tracks to maximize points
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a very simple conceit there's not many rules and you're straight into discussing what happened
  • I think this is a great game if you love Marvel then the theme really comes through
  • I would compare this to something like catch the moon because it also has the desire to place your pieces at the highest most point
  • it's incredible how this game simulates a tower defense puzzle
  • not that interactive but very satisfying in terms of decision making
References (from this video)
No references stored for this video.
Video LkLlnqhP3ks The Dice Tower Top List at 2:59 sentiment: positive
video_pk 5796 · mention_pk 17114
The Dice Tower - Santa Maria video thumbnail
Click to watch at 2:59 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Clever blend of dice drafting, tile placement, and engine-building
  • Satisfying strategic puzzles with multiple scoring routes
Cons
  • Thematic veneer can feel thin to some players
  • Rules can be dense for new players
Thematic elements
  • Resource management, exploration, and engine-building puzzle
  • the Caribbean colonial era with a focus on trade and exploration
  • Strategic puzzle with a modular action selection and tile drafting
Comparison games
none
Mechanics (from transcript analysis)
  • Dice Drafting — Players draft dice from a common pool to activate actions
  • dice_drafting — Players draft dice from a common pool to activate actions
  • Engine Building — Active tiles provide ongoing abilities and scoring opportunities
  • engine_building — Active tiles provide ongoing abilities and scoring opportunities
  • Tile Placement — Tiles are drafted and placed to build a production/engine network
  • tile_placement — Tiles are drafted and placed to build a production/engine network
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The joy of Power Grid comes from the economic planning and watching what the other players are doing.
  • The better you're doing, the later in turn order you go.
  • One of the key gameplay mechanisms for me is I always have to be anticipating the future actions and making my board ready to take full advantage of it.
  • The game does an excellent job of blending dice drafting, tile placement, and engine building into a satisfying strategic puzzle.
  • This game is a feast for Odin.
  • The engine building and kind of a deck builder. The theme is pretty shaky for this one.
  • What sets this game apart is the time aspect.
  • The joy of this one is seeing what cards you have to work with and coming up with a long-term strategy, but being agile enough that if you get cards that may be a better engine or scoring, you can pivot midame, maybe even pivot several times during the game to figure out what's best for you.
  • The dice drafting is not just about luck. It is a layer decision-making puzzle.
References (from this video)
No references stored for this video.
Video sM-6WWFdC8I BoardGameBollocks Other at 3:59 sentiment: positive
video_pk 4395 · mention_pk 12837
BoardGameBollocks - Santa Maria video thumbnail
Click to watch at 3:59 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Bare bones but highly replayable
  • High variability due to many buildings and scoring opportunities
Cons
  • Theme presented as minimal or abstract
  • Potentially niche appeal for some players
Thematic elements
  • Dice-placement and settlement optimization
  • Colonial era, voyage and colony building
  • Bare bones thematic feel, high replayability
Comparison games
none
Mechanics (from transcript analysis)
  • conquest and religious power via monks — Various tracks drive scoring and victory potential.
  • dice-placement — Dice select, activate buildings, produce resources and progress on the map.
  • resource production and routing — Players build routes and produce goods to score and expand influence.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Race for the Galaxy is a fantastic card game
  • it's a real pain in the ass to learn/teach because it's got a rather bamboozling icon system
  • it's a really rewarding game made even better with a couple of the expansions
  • I love Puerto Rico I love the feel of it and it's just a classic game
  • Captain Flip is such a simple promise
  • Carnival zombie is a rip roaring rolicking romp
  • this game is basically chaos in a box
  • it's a deck building racer
  • Royals is effectively a que pushing game
References (from this video)
No references stored for this video.
Video uUqHMQPJn0U Chairman of the Board Discussion at 1:26:12 sentiment: positive
video_pk 4358 · mention_pk 12733
Chairman of the Board - Santa Maria video thumbnail
Click to watch at 1:26:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • tight, highly refined euro gameplay
  • pacing and engine-building feel very satisfying
  • compact footprint with long-lasting strategic depth
Cons
  • availability and expandability can be limited depending on edition
  • some editions require care to manage tokens and scoring
Thematic elements
  • economic engine building, route optimization
  • renaissance-era exploration and colonization planning
  • classic euro with sharp decision points
Comparison games
  • Glenmore II Chronicles
  • Cascadia
Mechanics (from transcript analysis)
  • dice drafting / action selection — players draft actions to execute building and trading efforts
  • scoring through contracts & goods — end-game scoring based on fulfilled contracts and produced goods
  • top-row placement / engine building — building actions and contracts trigger on a layered board
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this game has like hundreds of miniatures and metal components galore that were all unlocked via the Kickstarter
  • the biggest thing that surprised me is every time a game comes into our library i try to learn it as soon as possible
  • nemesis lockdown is wonderful for that and the contingencies really add a new layer of tension
  • the mirror effect... I haven't seen before; it's distilled; it's simple
  • Sleeping Gods is the best adventure game—it's 10 out of 10 for me
  • Calico is the crunchy, punishing one; Cascadia is more open and forgiving in terms of pathing
References (from this video)
No references stored for this video.
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