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Santorini box art

Santorini

Game ID: GID0276114
Game Info
Year
2016
Players
1-4
Age
8+
Playtime
20 min
Collection
Ratings
Expansions & Family
Santorini: New York Santorini: Riddle of the Sphinx
Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

Santorini is a re-imagining of the purely abstract 2004 edition. Since its original inception over 30 years ago, Santorini has been continually developed, enhanced and refined by designer Gordon Hamilton.

Santorini is an accessible strategy game, simple enough for an elementary school classroom while aiming to provide gameplay depth and content for hardcore gamers to explore, The rules are simple. Each turn consists of 2 steps:

1. Move - move one of your builders into a neighboring space. You may move your Builder Pawn on the same level, step-up one level, or step down any number of levels.

2. Build - Then construct a building level adjacent to the builder you moved. When building on top of the third level, place a dome instead, removing that space from play.

Winning the game - If either of your builders reaches the third level, you win.

Variable player powers - Santorini features variable player powers layered over an otherwise abstract game, with 40 thematic god and hero powers that fundamentally change the way the game is played.

Description

Santorini is a re-imagining of the purely abstract 2004 edition. Since its original inception over 30 years ago, Santorini has been continually developed, enhanced and refined by designer Gordon Hamilton.

Santorini is an accessible strategy game, simple enough for an elementary school classroom while aiming to provide gameplay depth and content for hardcore gamers to explore, The rules are simple. Each turn consists of 2 steps:

1. Move - move one of your builders into a neighboring space. You may move your Builder Pawn on the same level, step-up one level, or step down any number of levels.

2. Build - Then construct a building level adjacent to the builder you moved. When building on top of the third level, place a dome instead, removing that space from play.

Winning the game - If either of your builders reaches the third level, you win.

Variable player powers - Santorini features variable player powers layered over an otherwise abstract game, with 40 thematic god and hero powers that fundamentally change the way the game is played.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 149
This page: 50
Sentiment: pos 38 · mix 0 · neu 2 · neg 2
Mentions per page
Showing 1–50 of 149
Video kRK3WAuWjQ0 Board Game Critique Top List at 10:52 sentiment: positive
video_pk 151472 · mention_pk 425262
Board Game Critique - Santorini video thumbnail
Click to watch at 10:52 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • second edition cleans up the components and rebalances a lot of the god powers
  • game feels fairer out of the box
  • base rules are extremely simple
  • depth explodes the moment you add the god powers
  • one of the best examples I know of low rules overhead with massive strategic range
  • even more approachable for new players
  • keeping all the depth for people who already know the game
  • three-dimensional board also just feels nice to play on
  • helps newer players visualize the height levels clearly
  • works so well with mixed groups
Cons
none
Thematic elements
  • building towers
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — On your turn, you move one of your workers, then you build on an adjacent space.
  • tower building — building towers level by level
  • Variable player powers — The depth explodes the moment you add the god powers.
  • Worker Placement — You're placing workers on the board
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Low complexity rules, but high strategic depth. Easy to teach, hard to master.
  • I need games I can actually put in front of casuals and complete beginner non-gamers without watching their eyes glaze over 5 minutes in.
  • invest in games that have proper replayability, the kind you can keep pulling out months later and still find new little decisions and combinations that feel fresh.
  • That combination is rarer than it sounds.
  • You finish a game and immediately want to try a different approach with the same cards. That's the kind of replayability I actually use, not the kind that just sits on a shelf looking clever.
  • It feels like a tiny, vicious little duel.
  • It has that chess-like feeling that every placement matters, but the bag randomness keeps it from becoming pure calculation.
  • It's one of the best examples I know of low rules overhead with massive strategic range.
  • All of these games share the same quality that I keep looking for.
  • These are the games that earn their place because they deliver both accessibility and lasting interest.
References (from this video)
No references stored for this video.
Video 57muYicwtpA Top List at 3:47 sentiment: positive
video_pk 134225 · mention_pk 381923
Santorini video thumbnail
Click to watch at 3:47 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Really nice game
  • Abstract with added theme
  • Special powers add depth
  • Beautiful presence
  • Enamored with the story booklet
Cons
  • Ranked at #50, which is considered garbage by the host
  • App is too much and requires extra payment
Thematic elements
  • Abstract game with added theme
Comparison games
  • Skyrise
  • Mythic Mischief
  • Time
  • Riddler of the Sphinx
Mechanics (from transcript analysis)
  • Area Control — You're trying to block off what where people are going and you are trying to stop them.
  • move and build — On your turn, you do this in this sequence, you move, and then you build.
  • Variable player powers — So every player is gonna have special godlike powers, or semi godlike powers, because of the theme.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It should date over time. They should have a time limit.
  • No one expected this game to be in here.
  • I'm enjoying the heck out of this game.
  • It breaks the rules a little bit, because now sometimes you can play a card on a pile that is not yours.
  • It was a very big surprise for me.
  • It's not better than carcasson.
  • I would love to play this right now, and Clarkson would also like to play it, but I do like this game better right now.
  • is a classic, is absolutely wonderful, and I think this version is better than the Lord of the Rings version.
  • It's so not intuitive. It's so unintuitive because the way that the cost of all the buildings depends on the resources you have and the resources that opponents have and it matters, it depends on the yellow card abilities.
  • So I only ever want to play this digitally.
  • I just think there's a lot of upkeep in this game to work out the cost of things and you go, I really find that.
  • Nyet is a trick taking game.
  • I feel like the 1st part of this game is a game within itself. It's fun to do. It's not administration.
  • It's brilliant, and the artwork's nice, and this nice big chunky cards
  • But this is a wonderful trick taking card game. I'm so happy to see it.
  • The only game I've, Scythe was the only, was the biggest miss this episode.
  • I learned the rules and then I'm already thinking, oh, so probably this is gonna be an awesome move and I'm trying to think of it.
  • Hold my beer.
  • That's a really cool little touch to put in.
References (from this video)
No references stored for this video.
Video uYeIbKwA6og Top List at 37:51 sentiment: positive
video_pk 134271 · mention_pk 382599
Santorini video thumbnail
Click to watch at 37:51 · YouTube ↗
Overall sentiment (raw)
Highly Positive
Pros
  • Favorite abstract strategy game
  • Simple rules, deep strategy
  • Quick to teach and play
  • God powers add replayability
  • Enjoyable components and board build
Cons
  • New York version preferred at higher player counts
  • Base game preferred at two players
Thematic elements
  • Abstract Strategy Building
  • Greek Mythology
Comparison games
  • Santorini New York
  • Chess
Mechanics (from transcript analysis)
  • abstract strategy — A pure strategy game with no thematic elements influencing mechanics.
  • building — Players build structures on the board.
  • Movement — Players move their pieces on the board.
  • Variable player powers — God powers provide unique abilities each game, changing player strategies.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is where it gets really really crunchy, really good.
  • we did get their permission that we would be allowed to add their GoFundMe link in the description below.
  • Yes. Oh my gosh. Who are we?
  • this list is going to be a little bit different, but we're going to see some oldies, but goodies still come. A few new ones.
  • it's so crazy that this is a family game that has so many symbols.
  • This rewards repeated plays 100%.
  • It looks like it's a heavy game, but it's honestly very simple.
  • It's so wonderful because you are the final girl in a uh you know horror trope, whatever.
  • This might just some days is my favorite abstract strategy game of all time.
  • The cooperative version, it stole the show.
  • I adore Unmatched with a passion.
References (from this video)
No references stored for this video.
Video jlwHKHEZOI0 Rolls in the Family Top List at 4:17 sentiment: positive
video_pk 134203 · mention_pk 381765
Rolls in the Family - Santorini video thumbnail
Click to watch at 4:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Design is so good.
  • Variable powers create unique matchups.
  • Creates new situations each game.
  • Good abstract strategy game.
Cons
  • Host admits to losing a lot.
  • Host hasn't figured it out after many plays.
Thematic elements
  • abstract strategy
Comparison games
  • Cosmic Encounter
Mechanics (from transcript analysis)
  • Area Movement — You have your two people, and you have to move, and then build a level next to you.
  • Set Collection — The game is about building up levels next to you and racing to get to the third level, which can be seen as a form of set collection in achieving the win condition.
  • Variable player powers — But then you add in these variable powers, which any followers of the channel know that we love variability, and these are crazy powers.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It dropped eight spots.
  • This is what Clank! should have always been.
  • Um, so I've just had tons of fun with this one um, and it still holds up here on my list largely based on a lot of memory of plays.
  • This is crazy.
  • My number 31 is Splendor.
  • A very big cool presentation that admittedly does make it more fun to play as you're moving these buildings out and seeing how everything um but really accessible rules.
References (from this video)
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Video hor5Hb_xt9M Top List at 13:48 sentiment: positive
video_pk 134219 · mention_pk 381867
Santorini video thumbnail
Click to watch at 13:48 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Great abstract strategy game
  • Easy to get to the table
  • Easy to learn, hard to master
  • Lots of things to keep track of
  • God powers add individual advantages and win conditions
  • Easy to play
  • Great quality
  • Great game
  • Easy to put away and get out
  • Can play a game in no time
  • Great strategic abstract game
  • Can teach in five minutes
Cons
  • Costs a little bit more than it should
  • Base game requires a lot to keep track of
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • abstract strategy — It's a great abstract strategy game.
  • building — Every time you move a worker, you build a part of the building.
  • Variable player powers — The God powers gives each person, each player, an individual advantage. Either a persistent advantage or or uh different win condition or or things like that.
  • Worker Placement — You have a 5 by 5 grid of spaces where you can place workers.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We had uh The Fall of the Mountain King in a previous video.
  • This is still number one of that genre.
  • Of that uh that series of games.
  • The production is really astounding.
  • I I think it's it's really underrated. I don't understand why more people don't talk about it.
  • This is higher than Seven Wonders Duel, and I wouldn't be surprised that the more I play this, the likelihood that Seven Wonders and Seven Wonders Duel will drop farther on my list.
  • It's to me it's got a simplicity and elegance that the other games didn't have.
  • It's it's currently, I think, like the top family game in the world.
  • Fantastic to get. I can't recommend it enough.
  • the inserts it Just me holding it like this, everything's coming out of the insert.
  • is a huge family favorite.
  • It's it's a game that uh if you know an artist in your friend circle or your family, this is a great game to suggest to them.
  • Wow, we are down to just 20 games left. I can't believe it.
References (from this video)
No references stored for this video.
Video sjm-VY2XFMo Top List at 19:45 sentiment: positive
video_pk 134212 · mention_pk 381795
Santorini video thumbnail
Click to watch at 19:45 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep and engaging abstract strategy
  • Infinite replayability with numerous god powers
  • Fast gameplay sessions
  • Visually appealing
Cons
  • Can be frustrating due to direct player interaction
  • Initially dismissed due to perceived excess theme
Thematic elements
  • Abstract strategy with a Greek architectural theme
  • Santorini, Greece
Comparison games
  • Tack
Mechanics (from transcript analysis)
  • abstract strategy — The reviewer repeatedly calls it an abstract strategy game and compares it to 'tack'.
  • move and build — The core actions are described as 'You move and then you build.'
  • Tile Placement — The game involves building structures on a grid, with the reviewer mentioning 'you can build at any level' and capping with 'domes.'
  • Variable player powers — The reviewer highlights 'these god powers and they give you a game altering... new ability.'
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • If Skulking never hits the table at a convention, I'm upset.
  • It's like he's skulking the best trick taking card game in the world?
  • The question I ask myself, and I've said this at the tables, and you could fact check me on this one, is, that was fun. Was it as fun as ticket to ride?
  • Just the bass game ticket ride is dare I say the 2nd best game ever made?
  • Best game ever made.
  • The best game of all time.
  • What makes this game fantastic is, again, it's a game where you can't really avoid being a little bit mean. You can't avoid it.
  • It's just brilliant. It's just another tense, like just the moment you're like, I need this.
References (from this video)
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Video xtwmXPjI6SE The Dice Tower Analysis at 6:39 sentiment: positive
video_pk 118457 · mention_pk 334003
The Dice Tower - Santorini video thumbnail
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Overall sentiment (raw)
positive
Pros
  • Just Just really, really good.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • abstract — One of the best abstract games ever made.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Hey everybody, I'm Tom Vassal. Welcome to Look Back, a series where I take a look at games that I reviewed a year ago, 5 years ago, 10 years ago, and 20 years ago.
  • And I tell you what I think about these games now, if I think about them at all.
  • When you talk about games that are cozy-esque, I think this is pretty close one of those as you build these nice streets.
  • Thanks so much for watching. I'm Tom Vasel, and this is Look Back.
References (from this video)
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Video O06JloTGSWo Board Games UnLocked Review at 0:24 sentiment: positive
video_pk 113852 · mention_pk 325678
Board Games UnLocked - Santorini video thumbnail
Click to watch at 0:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Wonderful head-to-head asymmetrical game.
  • Utilizes cool player powers that feel balanced.
  • Production value is really good.
  • Thematic elements make sense.
  • Has more layers and strategic depth compared to Ragnarok's.
  • Components were better, snapping into place.
Cons
  • Playing without player powers is considered the worst way to play.
  • The reviewer used to not like the art, but found Ragnarok's art worse.
Thematic elements
  • Greek mythology
Comparison games
  • Ragnarok's
Mechanics (from transcript analysis)
  • abstract strategy — Often compared to chess due to its head-to-head, asymmetrical nature.
  • Building placement — Players place buildings, akin to placing runestones in Ragnarok's.
  • player powers — Utilizes cool player powers that are considered balanced and enhance gameplay.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • while I don't think this game is bad I don't think it's quite as good
  • in this game I actually prefer playing without player powers like and in Santorini I think that's the worst way to play
  • the player Powers leave a lot uh you know like to be desired
  • the 3D train didn't work you don't need it at all
  • this one didn't quite hit as well uh as Santorini did
  • Santorini just has that one extra layer of complexity that maybe it's just a little bit better
  • I'm not as wowed by it
  • I actually first just really despise this this artwork
References (from this video)
No references stored for this video.
Video fdIdzVL5Wow Board Games UnLocked Review at 0:16 sentiment: positive
video_pk 112791 · mention_pk 324458
Board Games UnLocked - Santorini video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful collector's edition with nice production values.
  • Streamlined setup and components, especially with the lazy Susan.
  • Simple core mechanics that are easy to learn.
  • High strategic depth and replayability due to numerous god powers.
  • Appeals to both casual and hardcore gamers.
  • The Pantheon edition improves upon an already good game.
Cons
  • The inclusion of a flat board alternative to the lazy Susan is questioned.
  • Potential for unbalanced matches if god combinations aren't managed, though the collector's edition streamlines this.
Thematic elements
Comparison games
  • Oni Tama
  • Chess
  • Go
  • Ragnarok (Viking themed Santorini)
Mechanics (from transcript analysis)
  • Area Control — Positioning and blocking are key to preventing opponents from winning and setting up your own victory.
  • building — Players build structures, with the goal of reaching the third level.
  • Variable player powers — God powers break the standard rules, adding significant variety and strategic depth.
  • worker movement — Players move their workers, with limitations on climbing levels but freedom to jump down.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is the new sexy version that has a lazy Susan so that warrants an updated discussion
  • so nicely produced that I was like you know I got to cover it
  • because at its core sanin is a very simple game you move and you build and your goal is to get your guy up to the top um before your opponent
  • the fact of the matter is that there are so many gods that you play that break the rules of this game that it's insane
  • the production value of this Edition helps tremendously
  • it's it's just it's this is the version to get
  • this is a great one to pick up if you're wanting a lighter you know this game just adheres to all types of crowds because it it's like hey this is a very casual one you can just play if you don't want to get too into depth with uh abstract games but then if you have Gamers who you want to actually really get into the strategy it also hits that so that's very difficult to have that balance between casual to extreme Gamers and I think sanini does does that pretty damn well
  • on a scale of 1 to 10 like Santorini was already sitting at I believe it was an8
  • but I think with the production value and the way that they cleaned it up and streamlined it even more I'm I'm going to have to give it a nine it bumps up by one one whole point for that
References (from this video)
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Video XpT89rGbDAQ Board Game Sanctuary Top List at 0:11 sentiment: positive
video_pk 110908 · mention_pk 319162
Board Game Sanctuary - Santorini video thumbnail
Click to watch at 0:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • God cards provide new modifications to the rule set.
  • Some gods have thematic movement actions.
  • Some gods have new abilities and effects.
  • Some gods have alternative different wind conditions.
  • Immense variation and limitless playability from god cards.
  • Golden Fleece expansion adds more god cards, components, and ways to play.
  • Can be taught in under one minute.
  • Streamlined actions.
  • Immense strategic depth.
  • Beautiful art and components.
Cons
  • Comes at a high price point.
Thematic elements
  • Greek island of Santorini
Comparison games
none
Mechanics (from transcript analysis)
  • Action Point Allowance — Players take turns to move one of their two workers into one of the eight adjacent neighboring spaces the worker then decides to build a building structure.
  • Building Construction — Players essentially position themselves and construct buildings so that they can build them up to the third level.
  • Variable player powers — In advanced game of Santorini players choose God Powers equal to the number of players... players play the game as normal following any special rules or abilities or alternative wind conditions on their god cards.
  • worker movement — Players move workers and use them to construct buildings on the Greek island of Santorini.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love sorini because of the god cards and how each God provides a new modification to the existing rule set that the game has to offer I love how some of the gods have thematic movement actions that match the flavor of the god uh some of them have new abilities and effects and some of them even have alternative different wind conditions the combo of the god cards together is explosive and they provide for immense variation and Limitless playability adding the Golden Fleece expansion to the actual game adds more gu cards more components and a multitude of different ways to play I love how this game can be taught in under one minute has very streamlined um actions and don't underestimate that because there is a lot of immense strategic depth and that's what really draws me to this game again and again a point to consider is this game does come at a high price point the Mr cuttington art is beautiful and the 3 components really lift the level of the game
  • Onnar is a two-player chess star abstract strategy game where players taking the role of the Masters of the martial arts as they take their disciples to the shrine of on Tamar where they will channel the animal spirits in order to improve their strength and dexterity each player begins with one master porn and four disciples laid out on a 5x5 grid each players randomly dealt two animal movement cards face up and a fif Central movement card placed in the center players move their porns based on the movement positions as prescribed by their animal cards once used players swap their cards with the central card players continue until one players capture their opponent's Master Pawn or move their Master porn onto the opponent's Temple Arch Space the game is easy to learn quick to teach and very easy to graft it's a very lighter and much simpler version of chess the fact that they use only five out of the 16 uh animal movement cards means that each time you play it feels fresh feels different it feels new and the movement strategies that you use each round will differ from game to game
  • Patchwork is a two-play economic Tetris style puzzle game where players compete to see who can sew the most beautiful quilt possible whilst managing their time currency the form of buttons and space on their Quil determined by the shape of the patches that they choose to sew on players who do this the most efficiently and have the most points at the end of the game will win players set up for a game of Patchwork by placing the time board at the center and randomly placing different shaped patches around the board in an oval shape and placing the neutral token in front of the 1X two size patch on a plays turn players can either Advance on the time track and receive buttons equal to one per space moved or take and place a patch by selecting one of the three patches in front of the neutral token by paying its button and time cost players do not alternate in turn order rather the player whose time token is furthest behind takes the next turn resulting possibly multiple turns in order by the same player players gain income in the form of buttons and purchase patches are placed strategically to cover the most space possible on the player's quilt points award at the end of the game for completing the 7x7 grid the number of buttons accumulated and two buttons are subtracted for each empty quilt space left over I really love patch with's puzzly patch tile laying effect it's really critical that players plan ahead in this game because the shape of the patches that play sew onto their CS early on the game have a flow on effect towards the late game there's an interesting timing mechanism to the game where the player who is furthest behind continues to take actions until they equalize or supersede the other player before passing the turn on and timing when to purchase different shaped tiles from the market track is really crucial for maximizing the amount of space that you cover on your quilt I really love the little one by one tile bonuses that can help fill in those little squares and I really love the uh button engine economic system where the more patches you have on your quilt the more buttons you gain which you can save as victory points at the end of the game or you can use them to buy really big tiles or certain shaped tiles that you really want a point to consider is that this theme might not appeal to everyone but the layer strategic thinking and death really brings me back to this game time and time again
  • Hive Hive is a strictly two-player chess dot abstract game where plays take control of bugs which come in the form of these hexagonal shaped tiles each bug has a special ability players will need to use those abilities to try and Surround their opponent's Queen B in order to Wi win the game players take turns placing our insect pieces ensuring that they only touch their own color with the queen bee coming out before the fourth turn players can use the various insect abilities to move around the hive attempting to surround the queen bee without breaking the hive as they go I love hive's unique gameplay as plays put pieces out onto the hive the shape of the hive evolves and changes from game to game really adding to the depth of spatial reasoning skills and strategy and long-term planning mechanism I love the balance between offensive and defensive moves that you can have in this game and the fact that you need to work on your spatial reasoning in order to try and figure out how to best surround your opponent's um Queen
  • Hadu Ichiban hadu Ichiban meaning the first winter spring is a two-play abstract game where players taking the role of either the senior Gardener or Junior Gardener as they compete to try and line up the water lies in different orientations to score points and hopefully try and get the most to win the game the initial starting water range as follows on the board players draw three water lies of their own color face down and choose one secretly before revealing their chosen number to the other player the player with the highest number is the senior Gardener and the one with the lowest is the junior Garder each round sequence follows the following order the junior Gardener flowers the darkest water lily then the senior Gardner flowers a lily of their choice the junior Garner then moves a line of Lies horizontally or vertically and the senior Garner selects a new Dark Lily players score points by making the different water lily Arrangements the play continues until a player reaches Five Points I really love har ich bum because of it simple gameplay and simple streamline rule set it's a game that tests your mental and spatial awareness and your ability to try and line up different configurations of water leaders and plan this several moves ahead there's some advantages to being the senior Garner advantages to being the junior Garner and the balance of the two different effects really sets the game up for an interesting Pace I love the tug-of war effect and the fact that this game looks aesthetically beautiful one point to consider is that I'm not a fan of the tie breaker rule that comes in this game where the first person to croak uh wins the tie so I'm sure players will be able to find an alternative rule for that checkmate
References (from this video)
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Video ZunsvGbvO2Y Board Game Sanctuary Review at 0:26 sentiment: positive
video_pk 109951 · mention_pk 316353
Board Game Sanctuary - Santorini video thumbnail
Click to watch at 0:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • So much depth to this game, more than meets the eye.
  • Superbly fun.
  • Plays are essentially playing on a constantly evolving and changing game board.
  • Each piece placed on the game board affects and influences future decisions.
  • Ingenious.
  • The consequence of what players do can hinder or enhance their position.
  • Fun and intuitive game design and execution.
  • Each player controlling two workers provides many benefits: more options, can coordinate them, can use them to distract/trap opponents.
  • Provides for very tight gameplay.
  • Each decision matters.
  • The ability to build a dome from any level balances the game.
  • God powers take the game from amazing to ridiculously amazing.
  • Multitude of ways of combining God powers for various matchups.
  • God powers make each game feel different.
  • Shapes how you play and how you insert acting.
  • Golden Fleece expansion adds a ram figurine, 15 new gods, and hero cards.
  • Hero cards help balance the game between experienced and less experienced players.
  • The depth of strategies involved.
  • Players often planning several moves ahead.
  • The faster turn structure alleviates analysis paralysis.
  • Love the combos and variations that the God powers present.
  • Takes several games to uncover winning strategies.
  • The seesaw effect becomes more interesting and mesmerizing with God power interplay.
  • Plays often have to adapt their game strategy depending on which god they have.
  • High quality and size of cards, quality of 3D components.
  • Well worth the investment, a game to be played over and over again.
  • Designers are steps ahead about which God should never be paired together.
  • Plays optimally at two players.
  • Plenty of opportunity for tactical and strategic decision-making.
  • Very intense game moments.
Cons
  • High price point.
  • Some rule interactions aren't always entirely clear.
  • Some gods can feel overpowered the first time you play with them.
  • Some combinations are banned.
  • Not keen on the full plate game (prefers 2-player).
Thematic elements
  • Players take control of workers who move and construct buildings
  • Greek island
Comparison games
  • Chess
Mechanics (from transcript analysis)
  • Blocking — A worker of an opponent's color can seal off that level with a blue dome thus preventing a player from winning. Players can use their workers to either distract will trap other players workers to prevent them from getting to those high levels.
  • Building Construction — Players build or construct a building piece in an adjacent space to where they moved. As the game progresses you might end up with buildings on various heights.
  • Dome Placement — If you put a dome on it that makes a complete building structure. The ability to build a dome from any level.
  • god powers — Alternative rules, extra abilities, addition wind conditions. The combination of these God paths together take the game from amazing to ridiculously amazing.
  • hero cards — A one-off ability that players can use only once per game. This helps to balance out a game especially if you've got an experienced player playing against someone who's less experienced with the game.
  • Movement restrictions — A player may move only up one level of a building each time. They can move down any number of levels each time.
  • worker movement — Players take control of workers who move and construct buildings. Players move their worker into an adjacent space that is free and available.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • There is so much depth to this game there's more than meets the eye and that makes this game superbly fun.
  • It is ingenious as is the consequence of what players do as they build that can hinder or enhance their position in the game.
  • This game comes with God powers and that essentially is alternative rules extra abilities addition wind conditions and the combination of these God paths together take the game from amazing to ridiculously amazing.
  • The best way to describe Santis that feels a little bit like chess except with a much super rule set a different theme of course but it maintains the same high level of tension and the depths of strategies involved.
References (from this video)
No references stored for this video.
Video tG07H-JnUuY Board Game Sanctuary Discussion at 8:13 sentiment: positive
video_pk 109947 · mention_pk 316340
Board Game Sanctuary - Santorini video thumbnail
Click to watch at 8:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • modern board game to introduce two new players to the board gaming world
  • modern board game designers had looked at some of these classic board games looked at the rules looked at the pros and the cons and some of the flaws and tweak them to make them more interesting dynamic fairer and more immersive
  • board games are a way to bring people together face-to-face
  • mechanics which is essentially how the board games would have improved significantly in modern board games
  • game designers are now taking a lot more risks they're pushing the envelope with the different ideas and concepts of the different mechanics they're using in their games
  • board games have become more immersive over time
  • board games have exceptional educational value
  • it is what first draws your eyes to a board game when you walk into a shop
  • board games are lay to spend quality time with the people that you love and the people that you care about
References (from this video)
No references stored for this video.
Video 8s_-00xJ4Xs Board Game Sanctuary Analysis at 19:17
video_pk 109942 · mention_pk 316309
Board Game Sanctuary - Santorini video thumbnail
Click to watch at 19:17 · YouTube ↗
Pros
  • Players must adapt to opponents' actions, which can mitigate first player advantage.
Cons
none
Thematic elements
  • Building and worker movement
  • Ancient Greece
Comparison games
none
Mechanics (from transcript analysis)
  • Adaptability — Players continually adapt and evolve their strategies in response to other players' actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The last thing that you're probably thinking about is who is going to go first however there has been his long lasting perception that the person who goes first in a board game has a greater chance of winning which is also known as the first player advantage.
  • The first player has free choice of any of the options that are currently available at the beginning of the game and they're more likely to choose something that will help them build their farm really quickly like taking the three wood from the forest.
  • Going first in a board game like Photosynthesis could be a disadvantage first of all you don't know where all the other players going to place their starting trees and second of all once you place your starting tree a subsequent plate and place the tree right next to yours causing it to block any light that you're going to get on subsequent rounds.
  • No one will ever remember who went first and that's because it's the memories at the gaming table that people take away.
References (from this video)
No references stored for this video.
Video bm8rkNmlkPs Board Game Sanctuary Top List at 11:18 sentiment: positive
video_pk 109874 · mention_pk 316101
Board Game Sanctuary - Santorini video thumbnail
Click to watch at 11:18 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • One of the most divine abstract board games.
  • Easy to teach.
  • Difficult to master, offering depth.
  • Tactical and restrictive as the board grows.
  • Visually appealing with Greek aesthetic.
  • Shines as one of the most beautiful abstract games.
Cons
  • Difficult to master.
Thematic elements
  • Building towards the heavens
  • Greece
Comparison games
none
Mechanics (from transcript analysis)
  • Area Building — Players create the island of Santorini as they go.
  • Blocking — Opponents block players by placing building pieces or blue domes.
  • Movement — Players try to get one of their workers to the third floor first.
  • Worker Placement — Players move one worker and place one building piece in an adjacent space.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • have you ever seen a game that looks more like an artwork than a board game
  • in this video we look at five eye-poppingly beautiful abstract board games that you can play straight off the coffee table
  • the player who can build the most thriving reef of all will win the game
  • so there's a lot of blocking and there's not that much room in this game to grow so this game does feel a little bit cut through at times
  • the player with the most efficient t-rex generating engine would become loved by the gods
  • the choices in it are both calculated and really agonizing at the same time
  • santorini is one of the most divine abstract board games ever made
  • thanks folks for joining me for another board game sanctuary video
References (from this video)
No references stored for this video.
Video _7KIShvkgck Board Game Sanctuary Top List at 11:34 sentiment: positive
video_pk 109306 · mention_pk 315095
Board Game Sanctuary - Santorini video thumbnail
Click to watch at 11:34 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Abstract, three-dimensional game.
Cons
none
Thematic elements
  • Trying to get workers to the highest level first.
  • The city of Santorini.
Comparison games
none
Mechanics (from transcript analysis)
  • map reduction — Everything feels like it starts off really big but gets closer and closer and closer until there's not much space left. Players can get blocked off and their movement and choices become more limiting.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Presents players with some really tough choices ones which are going to have you really tearing your brain out about which decision you're gonna make.
  • The idea that you don't want to give your opponent all of the good gifts you kind of want to split them evenly across the piles and hope that they take the pile that don't need the most and that kind of creates this cool ebb and flow effect.
  • The lead play is going to play a card or a suit of some sort and the other players have to follow suit and follow pattern and the player that has the highest value of that particular suit gets to win the trick and gets to apply some extra bonus effects.
  • Players are essentially playing too many games one with the play on their left and one with the player on their right plays a drafting room tiles and building up their Castle on both sides and they're negotiating and cooperating with both players.
  • It usually involves invading another play space or having a majority in a particular area.
  • The tug of war mechanic is probably one of the toughest and most tensest mechanics to use in a board game.
  • The pieces of the insects that they place out actually form the geography and the structure and the shape of the hive itself.
  • Players are going to be investing their prayer points in certain things that they might want to do that might include increasing the value on a pyramid it might be moving trips or troops around the board or buying power tiles.
  • The fact that each and every card has four different placements and the ID that the game comes with a deck of completely unique cards means there is a multitude of different combinations and ways that these cards can really allow players to lean into different strategies in the game.
  • The idea that everything that you choose to do and invest in means that you can uncover other possibilities.
  • The fact that a game can kind of cover up the things that you can do at the beginning of the game and allow you to unlock them as you play and take actions throughout the game meaning that the scope of what you can do becomes larger and larger as you head towards the end of the game.
  • There's an interesting social Dynamic that occurs in worker placement games that allows you to actually have this cool indirect interaction with other players while still allowing you to do your own thing and formulate your own game plan.
  • Using dice as workers in Euro games is incredibly deep rich and fascinating to me.
  • The value not only is important but also the positioning of the dice and how you place the dice in relation to the other dice in the game.
References (from this video)
No references stored for this video.
Video 7VkrtOQX9KY Board Game Sanctuary Review at 0:00 sentiment: positive
video_pk 109286 · mention_pk 315042
Board Game Sanctuary - Santorini video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Innovative design
  • Engaging puzzle/deduction element
Cons
none
Thematic elements
  • growing crops
  • new territories
Comparison games
  • Sudoku
  • Minesweeper
Mechanics (from transcript analysis)
  • Deduction — Players deduce what crops will grow on a terrain by observing the type of crops growing around it. Each terrain region has crop numbers equal to its side.
  • Pattern Recognition — Deducing crop growth relies on observing patterns of crop numbers on surrounding terrains.
  • Tile Placement — The game involves exploring new terrains, and a specific example mentions four sand terrain tiles.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • do you love puzzles and deduction games
  • well do I have a cool game to show you
  • this is probably one of the most Innovative ones I've seen in recent times
  • subscribe for more
References (from this video)
No references stored for this video.
Video zh53xZOBkeg Board Game Sanctuary Analysis at 8:15
video_pk 109283 · mention_pk 315021
Board Game Sanctuary - Santorini video thumbnail
Click to watch at 8:15 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • City of Santorini
Comparison games
none
Mechanics (from transcript analysis)
  • 3D building — Building the city of Santorini in three dimensions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • if you are a brand new person to the board gaming Hobby and you've just discovered these games for the first time then you have come to the Right video My friends
  • you're not purely just getting it because everyone else said it's popular you're getting big you're getting it because there's something in the game that really reaches into your soul and says you know what this is a puzzle worth uh solving
  • the idea of a euro is that it's more centered around the mechanics of how the game works rather than the theme itself
  • basically it just means games that are full of combat uh story driven rise heavily on the dice roll so there's a huge luck factor into the game but it's the thrill of the dice roll and leveling up your characters and pursuing a cool character story arc that makes those games really shine and enjoyable
  • Cooperative games really reshaped how I thought board games should be played
  • Legacy games feel like you've read a Trilogy of books where once you get to the end you've you've explored every facet of that story
  • these games definitely make me feel uncomfortable but they definitely serve a purpose and plays in social Gatherings and party settings which can often be used to break the eye
  • basically deduction games are great because I just love the post game discussions that you can have
  • worker placement games really is about taking what you want now being opportunistic about it but then denying other plays the ability to use that space or action or benefit for a short period of time
References (from this video)
No references stored for this video.
Video A6W3YDI_XxY Watch It Played Discussion at 7:16 sentiment: positive
video_pk 92026 · mention_pk 247106
Watch It Played - Santorini video thumbnail
Click to watch at 7:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • really cool
  • very clever
  • very creative
Cons
none
Thematic elements
  • minimalist design style
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • if you donated during our seventh season fundraiser for watch it played then a survey has been sent out to you assuming you donated more than fifteen dollars I need to get some shipping information and some other details potentially based on your pledge
  • if you wouldn't mind pause this video if you donate it go check your inbox make sure you've got the survey and fill it out and again before you contact me just double check all the other places that the survey could be junk folders promotion folders and so on
  • if you missed our fundraiser we'd like to support the show still or maybe you're just looking for a really cool gaming accessory then I want to point you over to our friends at Dawg mic games we're currently running a Kickstarter for their newest line of custom made diced our dice storage combination products
  • this is a game back in 1995 when it first came out then I sucked a bunch of my friends into playing with me we all had our own gangs it's kind of a a gang style skirmish level miniatures game system with a full campaign and we played months and months this campaign and so the game is near and dear to my heart
  • well pack some plug which is occurring in November 2017 the current month of this recording is a convention focused very much on tabletop games first and I'm going to be attending that and helping them run a few sessions in there learn and play a room
  • oh my oh wow this this is pretty cool this is pretty cool check this out this is like a movie style poster from mansions of madness Avantika madness the show that we first launched the channel width was mansions of madness first edition and of course we've recently covered the second edition it's not that is awesome that is really really cool Fantasy Flight Games presents mansions of madness that lists here the names of the designers people who worked on the game itself that is Wow Wow that is fantastic I have a find somewhere down here to hang this up this is definitely going in the watcher plate studios thank you so much
  • oh look at this one this is uh can you recognize it it's Santorini you see it recognizes the Billy if you plate Santorini before then these pieces will stand out to you it's kind of like a young a minimalist design style when you say for these games
  • this is terraforming Mars so you see that we got the plant Mars there and this little tree growing out of it because it's being terraformed that is fantastic and I love the different sizes this is really really cool Frick's games and stronghold games presents terraforming Mars that is really cool very clever very creative
  • here's exactly what comes in the package you have 12 grain brick iron coal wood and pumpkin resources exactly as many as you need for the game of charter stone now obviously this is a luxury upgrade this is not something that you need in order to be able to play the game but they really are high quality detailed well-made components and I do think they enhance the experience
  • if you donated during our seventh season fundraiser for watch it played at the $15 or higher level you're automatically entered into this contest there's nothing more that you have to do but don't worry you never have to donate during our fundraisers to enter our contests all you have to do is go to the link in the description of this video that will take you to the contest enter your email address in there so if you win I have a way of contacting you and also put in the code word the code word is top-shelf gamer without any spaces all one word top-shelf gamer
References (from this video)
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Video OdxE2rvzrIw Actualol Discussion at 117:50:50 sentiment: positive
video_pk 91808 · mention_pk 246481
Actualol - Santorini video thumbnail
Click to watch at 117:50:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Stunning plastic blocks
  • Learn the rules in 30 seconds but it will take a lifetime to master
  • Each game you play with different god cards which twist the dynamic meaning it's always a refreshing challenge
Cons
  • Challenge is to get your person into a winning position without being stopped by your opponent
Thematic elements
  • Building structures to reach a winning position
  • Ancient Greece
Comparison games
none
Mechanics (from transcript analysis)
  • abstract strategy — Players move workers and build buildings with the goal of reaching a winning position.
  • Variable player powers — God cards provide unique abilities that change the game's dynamics.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's called I Know Mia.
  • It's about Mia being murdered.
  • It's just one card, you know, so it's very easy to set up.
  • You scan the QR code to go to the crime scene, you scan the QR code to talk to the people involved.
  • It's essentially like a board game version of a point-and-click adventure game.
  • You have to work together to complete the missions.
  • It's just a deck of cards, you know, no real board.
  • It's basically the same game as The Crew: The Quest for Planet Nine, but with a few tweaks.
References (from this video)
No references stored for this video.
Video y00mXmBE_lw 3 Minute Board Games Top List at 10:16 sentiment: positive
video_pk 91370 · mention_pk 245191
3 Minute Board Games - Santorini video thumbnail
Click to watch at 10:16 · YouTube ↗
Overall sentiment (raw)
Highly Positive
Pros
  • Simple mechanics with deep strategy
  • Highly engaging and can captivate experienced gamers
  • Deceptively complex for a 'cute' game
Cons
  • Can melt your brain
Thematic elements
  • Building
  • Greek Mythology (implied by name)
Comparison games
none
Mechanics (from transcript analysis)
  • abstract strategy — Purest example of simple puzzle mechanics creating an unexpectedly deep strategic game.
  • god powers — Dinky god powers.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love everything about this game [Block by Block]
  • the concept is simple guess who but it's all brilliant women and you narrow down your opponent's identity using questions of accomplishment not appearance
  • obsession is a brilliantly designed worker placement game with a mechanics and theme of vintage English social climbing and flirtation tie together beautifully
  • in my experience obsession is best enjoyed with a few glasses of wine lots of smutty wordplay and accusing your table mates of being secret American cads in terribly over-the-top accents
  • thanks for sticking through to the end chums it has been a blast creating this paradigm shifting content for you and for the glory of the algorithm
References (from this video)
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Video ttqY2ZIfX-A Watch It Played Discussion at 44:16
video_pk 91107 · mention_pk 244231
Watch It Played - Santorini video thumbnail
Click to watch at 44:16 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • i don't believe in the concept of must-have game oh this is a game you must have there's no game you must have there's no game that everyone enjoys
  • you know what i i have to say i think the mountie from dead of winter is my favorite promo
  • i don't want to say no very very well could be
  • if you enjoyed seeing me at this convention that we're now meeting in person and we're shaking hands if you enjoy seeing the things online that you do understand you made it happen like you've literally made it happen because none of this works uh without some kind of financial support at the end
  • I always say that and then I don't actually keep to it.
  • You know what uh oh gosh hold on one more second oh I'm gonna get something else really the stream should be over this chat is we're closing it down in just a couple of minutes this is the last time I'm getting up it really is I promise you
  • I won't belabor the story here because you should buy this book.
  • I don't have a link in the description to it I'll try to think to put it there but this is a great tips and tricks guide
  • I really felt like the fifth edition is really quite quite cool.
  • I like what they've done with it so anyway.
  • I would love a a game based on the television show the prisoner
  • I highly recommend it to you go out and watch that that show it's so so good
  • I would love to do a rules tutorial for twilight struggle
  • it's it's a fantastic game it really is
  • I am not a number that is right that is a quote from the prisoner
  • I hope you stay safe wash your hands be careful keep distance from everyone
  • Let's just stay safe I just want all of you to stay safe
  • Stay safe out there I care about you all and I really appreciate the caring and thoughtful things that people have said to me as well
References (from this video)
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Video Z_J0jrl8sdQ Meeple University Top 10 List at 11:16 sentiment: positive
video_pk 90671 · mention_pk 242470
Meeple University - Santorini video thumbnail
Click to watch at 11:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • So pretty
  • Quick and tactile
  • Easy to pick up
  • Stacking element is fun
  • Feels like the game board is coming to life
  • Well balanced
Cons
none
Thematic elements
  • Greek island
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — The host mentions 'block people' and winning by getting a piece to the fourth level of a tower.
  • Asymmetric powers — The host states 'everyone has asymmetric god powers'.
  • Set Collection — The host mentions 'building is those blue domes' which can block towers.
  • Worker Placement — The host explains 'you move one of your workers'.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's like this awesome facial puzzle where you get to manipulate dice as well
  • i feel like i'm missing out here
  • it's the best example of how the platform can look
  • i think it's a game that combat exists but you should only use it very strategically
  • the gate bits for this game are really pretty as well
  • it's fully free fully free on table
References (from this video)
No references stored for this video.
Video _LFaIxVyTwY All You Can Board Top 10 List at 10:31 sentiment: positive
video_pk 90351 · mention_pk 241312
All You Can Board - Santorini video thumbnail
Click to watch at 10:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong two-player tug-of-war experience
  • dynamic and replayable with powers and expansions
Cons
none
Thematic elements
  • abstract strategy with god powers
  • competitive tug-of-war with evolving powers
Comparison games
none
Mechanics (from transcript analysis)
  • god powers — special powers that alter balance and dynamics each round
  • two-character control and building — players control two workers on a raised island, stacking/diminishing towers
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • these are games that work best at two players
  • it's an amazing two-player game highly recommend everyone tries this out
  • buddy cop with you and me
  • the god powers make the game
  • two players is the sweet spot
References (from this video)
No references stored for this video.
Video MdCx7m_dLy8 Brains On Games Top 10 List at 42:49 sentiment: positive
video_pk 90364 · mention_pk 241384
Brains On Games - Santorini video thumbnail
Click to watch at 42:49 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • tight, elegant decisions with approachable rules
  • excellent table presence and visuals
  • new york edition adds grid-based play while keeping core feel
Cons
  • some players may crave more thematic depth
Thematic elements
  • abstract strategy with mythic gods and powers
  • mythic island of Santorini reimagined as a geometric battle
  • elegant minimalism with deep strategy
Comparison games
  • Sagrada
  • Blueprints
Mechanics (from transcript analysis)
  • abstract strategy — players place and move builders to reach victory conditions
  • Asymmetric abilities — each builder can gain unique powers via gods, adding variability
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Walled City is criminally underrepresented in the gaming sphere.
  • It's a real gem, it's a nice small box.
  • Lanterns Harvest Festival is a standout for its tile-laying and color-mantling mechanisms.
  • If you like real-time games, Jab Real-Time Boxing is the best of the best.
  • Star Trek Alliance Dominion War Campaign is by far my personal favorite campaign-style game.
References (from this video)
No references stored for this video.
Video 1QH2JgykiZ8 Ryan and Bethany Board Game Reviews Top 10 List at 3:42 sentiment: positive
video_pk 90289 · mention_pk 241060
Ryan and Bethany Board Game Reviews - Santorini video thumbnail
Click to watch at 3:42 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • building up a towered settlement
  • island city-building arena
  • abstract
Comparison games
none
Mechanics (from transcript analysis)
  • Tile Placement — Players place pieces to build levels; reach the top without being blocked.
  • Tile-placement / 3D building — Players place pieces to build levels; reach the top without being blocked.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • these are the ten absolute ones that we would, if we saw it out, run to that table and play it because we were that much intrigued by these games for whatever reason
  • color me intrigued
  • it's a two-player game
  • I personally am not putting any of those on there because they all seemed exciting to me
References (from this video)
No references stored for this video.
Video E2I2JfN6w34 Allies or Enemies Top 100 List at 5:12 sentiment: positive
video_pk 90240 · mention_pk 240820
Allies or Enemies - Santorini video thumbnail
Click to watch at 5:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful 3D aesthetic
  • Fast and tense head-to-head play
Cons
  • Balancing issues with some gods (debated)
Thematic elements
  • Abstract strategy with god powers
  • Mythical Greek island with gods
  • short, strategic
Comparison games
none
Mechanics (from transcript analysis)
  • Abstract strategy / area denial — Two-player competitive gameplay with asymmetric god powers.
  • Asymmetric Player Powers — Two-player competitive gameplay with asymmetric god powers.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • and this is how we're doing it
  • these are just at this current period of time
  • it's not the top 100 games that are out there these are just the 100 games that we're enjoying playing right now
  • feel free to share your list as we go through we would love to see it
  • it's almost guaranteed to fail like your ship gets torn apart
  • it's mean but no one gets their feelings here because it's so obviously mean and it's so like fun mean
References (from this video)
No references stored for this video.
Video pNctGeuFzwY Nights Around a Table Discussion at 3:52:37 sentiment: negative
video_pk 90251 · mention_pk 240883
Nights Around a Table - Santorini video thumbnail
Click to watch at 3:52:37 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
  • Did not like how it was taught; preferred to read the rulebook myself.
  • Felt the game left too much of the design and experience up to the player.
Thematic elements
  • Gods
  • Greek
Comparison games
  • Yin
  • Tores
  • Dominion
  • Dice Forge
  • Bander Snatch
Mechanics (from transcript analysis)
  • abstract strategy — A two-player abstract strategy game.
  • Grid Movement — Played on a grid system with levels.
  • Variable player powers — Players choose from a selection of gods, each with unique abilities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think Yin is an abstract two-player game think of reversi or th but a lot more interesting
  • it's the number two ranked abstract strategy on BGG right now
  • I'm not an abstract guy at all at all I run from abstract games
  • when I the first time I played Mythic Mischief against my friend Derek I I did win
  • I find that when people teach me games I don't like them is that weird
  • I kind of have to sit there and I have to be immerse myself in the rule book and read every single little curb case and Rule and exception and absorb that and process it and and teach my brain the game and then I'm excited to play it
  • Santorini was taught to be by a different by another person I didn't read the instructions
  • it kind of felt like they were leaving the design to me you know what I mean they're like yeah I don't know here's a big pile of rules you go find out what's fun I'm like well no you're the designer you tell me the prescribed experience that you want me to have
  • it's almost like you were playing the same game but you weren't playing within the same parameters do you know what I mean
  • the sifting through pictures on BGG is frustrating it's like it's like really slow and weird and it I don't know I wish I wish it was more like Google image search where it just gives you a huge like big ass array and you can just more easily grab the picture you want instead of this weird really slow moving Carousel that doesn't feel really responsive
  • Cosmic frog is a game of collection combat and theft on a planetary scale
  • each player controls a TW mile tall Immortal Invulnerable frog likee creature that exists solely to gather terrain from the shards of eth the fragments of a long ago shattered world
  • your frogs jump around and eat chunks of planets and then you barf them into patterns to score points
  • it's amazing hot damn
  • man it looks like an abstract strategy game when you look at that board like that what a trip
References (from this video)
No references stored for this video.
Video e4yhmBgFzjo All You Can Board Top 10 List at 7:32 sentiment: positive
video_pk 89963 · mention_pk 239837
All You Can Board - Santorini video thumbnail
Click to watch at 7:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • replayable with many god-power combinations
  • highly memorable games with friends and family
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Asymmetric Player Powers — players use god powers to create puzzle-like matchup on a grid-based board
  • Asymmetric powers — players use god powers to create puzzle-like matchup on a grid-based board
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a two-player game
  • it's such an amazing game
  • it's a hand management game where everything you hold in your hand at the end of the game is going to determine what you and as well as your opponents have the right to score
  • there's five different types of auctions in the game
  • this is the second best work replacement game of all time
  • the greatest uve rosenberg game of all time and that is a feast for Odin
  • gloomhaven is my number one game of all time
References (from this video)
No references stored for this video.
Video 7Pt0Mj_tGSU All You Can Board Top 50 List at 32:58 sentiment: positive
video_pk 89967 · mention_pk 239868
All You Can Board - Santorini video thumbnail
Click to watch at 32:58 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Excellent abstract two-player experience with god powers
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I've absolutely adored this game.
  • it's basically a civilization game you have cards that you're putting out
  • I've absolutely loved this game and I can't wait to introduce more people to it
  • for sale is probably my favorite filler game of all time
  • Clank is a de facto eject builder
  • the two phases that the game has are distinct from each other but influence each other
  • it's a genius resource wheel
  • Pandemic Legacy is one of the reasons I gravitated toward legacy games
  • Ghost Stories is the toughest most brutal co-op I've ever played
  • Quacks of Quedlinburg is absolutely hilarious and fun
  • Key Forge is the most accessible card game out there
References (from this video)
No references stored for this video.
Video 8RHG5X5nAOU All You Can Board Discussion at 13:52
video_pk 89717 · mention_pk 238760
All You Can Board - Santorini video thumbnail
Click to watch at 13:52 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video el-0TjmX6p8 All You Can Board Top 10 List at 19:29 sentiment: positive
video_pk 89624 · mention_pk 238360
All You Can Board - Santorini video thumbnail
Click to watch at 19:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • great with god powers
  • rules are simple; lots of strategic depth
Cons
none
Thematic elements
Comparison games
  • Calico
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video hPWYuwQJX5o Watch It Played Top 10 List at 7:33
video_pk 88649 · mention_pk 290304
Watch It Played - Santorini video thumbnail
Click to watch at 7:33 · YouTube ↗
Pros
  • Reintroduces a competitive strategy game as a cooperative puzzle.
  • Fascinating transformation.
Cons
none
Thematic elements
  • Solving ancient riddles of the Sphinx
Comparison games
  • Santorini
Mechanics (from transcript analysis)
  • Cooperative expansion — Adapts the competitive experience into an ongoing adventure comprised of a series of scenarios called riddles.
  • scenario-based play — Players navigate a series of scenarios called riddles together.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • First he puts the channel 47000 in debt and now this.
  • Hi there well if you're watching this message you know it can really only mean one thing I am dead serious about finding a way to earn back the forty seven thousand dollars in debt minus ten dollars for lunch that Watcher played recently incurred somehow very mysteriously it's impossible really to know how it happened and then nobody can really be held accountable regardless my quest towards regaining our Channel's Financial stability begins now.
  • My Hope Is that disneylocano will be a great game with a similar feel to Magic the Gathering that may be a tall order but even if it comes close I mean Marvel snaps show me that there's room in my life for more lifestyle type games and the game with potentially a lower barrier to entry something I can certainly get on board with.
  • They said that I was a fool to search for it they said it was impossible but after exploring far and wide I have just discovered the long hidden land free of any human presence filled with Priceless discoveries never encountered before.
  • It made me realize that sometimes you have to sacrifice something you love in order to save it and that's why as my final Act while still in charge I saved watch it played by sacrificing it and selling it to another company.
  • Say hello to watch it played new parent company party lemmings media Holdings Incorporated.
References (from this video)
No references stored for this video.
Video JPEMsfPOd9I Get into games Interview at 45:32 sentiment: positive
video_pk 86451 · mention_pk 223648
Get into games - Santorini video thumbnail
Click to watch at 45:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • highly accessible abstract strategy
  • great for family play and quick rounds
Cons
  • may feel simple for experienced gamers
Thematic elements
  • Array
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a glorious day because we have our friends here.
  • Beanie's first campaign and Mommy's first campaign and Daddy's first campaign.
  • Don't be precious about it.
  • It's never going to happen; life is what happens when you're busy making plans.
  • Get into games on air; Rent Shuffle and Roll at rentshuffleandroll.co.uk with code gg50.
  • Learning through board games—sharing, planning, flexibility, and teamwork.
References (from this video)
No references stored for this video.
Video x8egULH_65w Where There's A Wilz, There's a Play Top 10 List at 24:52 sentiment: positive
video_pk 85753 · mention_pk 220456
Where There's A Wilz, There's a Play - Santorini video thumbnail
Click to watch at 24:52 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • easy to teach
  • highly accessible for newcomers and veterans
Cons
  • can feel simple to experienced players
Thematic elements
  • abstract strategy with asymmetric powers
  • Mythic island tower-building
  • thematic minimal
Comparison games
none
Mechanics (from transcript analysis)
  • Asymmetric Player Powers — each player has unique powers; build towers and block opponents
  • two-player asymmetric strategy — each player has unique powers; build towers and block opponents
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I highly recommend it.
  • It plays exactly the same as Ticket to Ride as far as your cards go and claiming routes.
  • This is a really fun tile-laying game.
References (from this video)
No references stored for this video.
Video H6LmbyTlrok Grant Lyon Top 10 List at 31:45 sentiment: positive
video_pk 85669 · mention_pk 220170
Grant Lyon - Santorini video thumbnail
Click to watch at 31:45 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • reliable, quick-playing abstract with strong components
  • god-pairing variety adds replayability
Cons
none
Thematic elements
  • mythic gods and god-like powers
  • abstract strategy on terraformed Greek islands
  • educational/experimental
Comparison games
  • Santorini
Mechanics (from transcript analysis)
  • god powers — 32 gods in the retail edition give players special powers for varied strategies.
  • two-player head-to-head (can be four players team-up) — Core race to reach the top by stacking level-building blocks.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I am an optimistic person. So I think we will figure this out.
  • Happy gaming out there. Grant with GrantsGameres.
References (from this video)
No references stored for this video.
Video QBrz8a-zO2A Watch It Played Top 10 List at 14:32 sentiment: positive
video_pk 85568 · mention_pk 287546
Watch It Played - Santorini video thumbnail
Click to watch at 14:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Adds a cooperative twist and campaign progression to a beloved abstract game.
Cons
none
Thematic elements
  • abstract strategy with god powers and puzzle-like riddles
  • Santorini tower setting with gods and campaign-style riddles
  • campaign-style progression with tactical riddles
Comparison games
none
Mechanics (from transcript analysis)
  • abstract_stratagy — Core Santorini base remains abstract while expanded with campaign elements.
  • campaign/scenario-based — Series of scenarios called riddles to progress the campaign.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's time now to walk through the most famed geisha street, Hannah Makoji.
  • And this really is an engine.
  • Little Tavern's great. There's randomness to it. There's a lot of take that and a lot of silliness, but it really does just go over well.
  • It's one of the alltime classic two player card games.
  • There’s a great balance to be had just like a just like a good cup of coffee.
  • Sea of Legends is one of those very app-driven games. It's fully app-driven.
  • Riddle of the Sphinx expands Santorini into a cooperative campaign with riddles.
References (from this video)
No references stored for this video.
Video BnRPjFsjALw Foster the Meeple Discussion at 27:24 sentiment: positive
video_pk 85587 · mention_pk 219705
Foster the Meeple - Santorini video thumbnail
Click to watch at 27:24 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Extremely competitive
  • Very mean gameplay
  • Great for two players
Cons
  • Can be very mean
Thematic elements
  • Abstract strategy
  • Santorini
Comparison games
none
Mechanics (from transcript analysis)
  • abstract strategy — This is a two-player only abstract strategy game.
  • Area Control — You're trying to get to the top of one
  • building — you're trying to build up these build buildings and you're trying to put caps on them.
  • Movement — you're moving your little figure, then you're building. You can move up.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Survival of the fittest, baby. It is what it is.
  • you need to win. you need to defeat everybody else and it is not a nice game
  • Root is a very mean game because it does have kingmaking which is very mean and also very competitive
  • It's so freaking cute.
  • because what's more whimsical than a cafe where cappy bars are serving you?
  • I think Get Bit is not loved enough.
  • Phenomenal game. Phenomenal solo trick taking. Amazing.
  • It is meant to be a mindful activity for solo players.
  • you can play it so many times in a row, you will never get sick of it.
  • It's a great game for me time.
References (from this video)
No references stored for this video.
Video jFVhGNkeHRM Board Gaming Ramblings Other at 16:11
video_pk 85451 · mention_pk 219015
Board Gaming Ramblings - Santorini video thumbnail
Click to watch at 16:11 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • Building blocks with workers
Comparison games
  • Taurus
Mechanics (from transcript analysis)
  • Block building — Build a block with your moved worker.
  • worker movement — Move one of your workers. You can move up a maximum of one level.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm going to read the text on the back of the box.
  • Johannes is going to be blindfolded so he doesn't see what games I've chosen.
  • As you know, Earth has exhausted its resources and we need to act now to preserve the future of humanity.
  • It prides itself upon being the first in Middle Europe to cultivate hops.
  • I have invented a time machine.
  • Good news, you invented time travel. The bad news, someone is going to murder you and steal your invention.
  • The oldest and strongest tree it would tree tree in the world has become the symbol of a new method for building cities in symbiosis with nature.
  • For centuries, sails have ruled the seas, but for now the steam engine is beginning to dominate.
  • It's fun to like because you think about games in a different way. Like you have to like rummage around in your brain to see like, okay, do can I connect this to something?
References (from this video)
No references stored for this video.
Video jnkwqUo7f_4 The Cardboard Herald Discussion at 51:52 sentiment: other
video_pk 85100 · mention_pk 217449
The Cardboard Herald - Santorini video thumbnail
Click to watch at 51:52 · YouTube ↗
Overall sentiment (raw)
Clever and accessible, but raises questions about skill ceiling.
Pros
  • Clever game
  • Smart game
  • Accessible to kids
  • Provides advantage to those with good spatial reasoning
Cons
  • Skill ceiling is questioned
  • May not attract professional players
Thematic elements
none
Comparison games
  • Chess
Mechanics (from transcript analysis)
  • abstract strategy — These games hunger at being abstract, super pristinely polished duelers.
  • Area Control — The player who gets their builder to the third level first wins.
  • Grid Movement — Players move their builders on a grid.
  • Variable player powers — Players choose different gods with unique abilities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think that there are a lot of games that even if they're not built specifically for two players, the draw to play those games that was there at four players or three players is still there at two players.
  • I think that some parts of Aries expedition becomes a lot stronger at two players than it does at three or four players.
  • I have my sandbox, you have your sandbox. This can be great at two players.
  • Well, let me tell you, nothing is going to create a marital uh battle like someone not being entirely focused on a game of sale.
  • I can kind of be doing something else while playing.
  • So to me, Ark Nova is ideal for two players.
  • Peak Spirit Island is two-player or two spirit if you're playing solo and you have uh and you want to do double-handed
  • However, it's too bigrain for me to feel like I'm up for that.
  • I just like them at two players. You know, I don't need the extra player count. That's the right amount of opposition that I need for those.
References (from this video)
No references stored for this video.
Video UJFbl_lQarQ One Stop Co-op Shop Rules Teach at 0:02 sentiment: positive
video_pk 84645 · mention_pk 215232
One Stop Co-op Shop - Santorini video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fast-paced gameplay
  • God cards drastically change gameplay
  • Expansions add significant variety and game modes
  • Solo co-op mode is replayable and challenging
  • Introduces new mechanics like bridges and blessing tokens in later puzzles
Cons
  • Can be difficult to use certain god powers effectively (as demonstrated in solo play)
  • Godlike difficulty in solo mode is extremely challenging
Thematic elements
  • abstract
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — In solo play, players choose an action (move/build with a specific color worker, select a god, play the Sphinx's game) and cannot use the same action twice in a row.
  • Area Control — Winning is achieved by moving a worker to a level three building. Players can also block opponents by building 'domes' which cap spaces.
  • building — Players build structures adjacent to their workers, with buildings having up to three levels. Building can be orthogonal or diagonal.
  • Drafting — Mentioned as a way to play once players know the game, where players draft god cards.
  • Press Your Luck — The Sphinx's game involves rolling a die where repeated rolls of the same color can lead to losing workers, introducing a press-your-luck element.
  • Resource Management — Players have a limited supply of building pieces, especially highlighted in the solo mode where starting pieces can vary based on difficulty.
  • Set Collection — In the solo mode, players aim to complete objectives by building towers of indicated levels to collect silver, gold, heroic, and godlike coins.
  • Variable Player Powers (God Cards) — God cards grant players special abilities that can alter movement or building actions, drastically changing the basic gameplay.
  • worker movement — Players pick one of their workers and move them one space orthogonally or diagonally, with restrictions on level changes and occupying the same space.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Hey everybody, this is Mike with OneTop Co-op Shop...
  • ...consider supporting us through Patreon.
  • But very quickly, you get to add in these god and goddess and hero and monster cards that'll give the player who controls them a special power.
  • This is not a pure puzzle game. It's actually very replayable.
  • And that's really going to be the key to having enough blocks to actually winning, leveraging the god or goddess powers and fulfilling their quest to get what you need.
  • And then you get to claim the final coin with at least one unclaimed god in the queue.
  • It's been so tough in the other games I've played.
  • I got my first godlike. Heck yeah.
  • So that's it. A little taste of Santorini, both competitive and cooperative.
  • I should have a review of this one coming pretty soon...
References (from this video)
No references stored for this video.
Video UJFbl_lQarQ One Stop Co-op Shop Rules Teach at 0:11 sentiment: positive
video_pk 84645 · mention_pk 215233
One Stop Co-op Shop - Santorini video thumbnail
Click to watch at 0:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Challenging solo experience with varied objectives
  • Introduces new mechanics across different 'riddles'
  • Legacy elements provide a sense of progression
  • High replayability due to randomized god cards and Sphinx's game
Cons
  • Can be very difficult, especially at higher difficulties (godlike)
  • Requires careful planning and execution to meet objectives
Thematic elements
  • Solo co-op puzzle
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — In solo play, players move a wanderer to choose an action (move worker, select god, play Sphinx's game) and cannot repeat the same action consecutively.
  • legacy campaign — Progress is tracked, and completing riddles unlocks new elements like 'friendly gods' for future plays.
  • Movement (with restrictions) — Workers move and build. New mechanics like bridges (orthogonally only) and special movement rules from god cards are introduced.
  • Press Your Luck — The Sphinx's game involves rolling a die; repeating a color eliminates pieces and risks losing workers or the game, while gaining a piece.
  • Resource Management — Players manage a limited supply of building pieces, with starting resources varying by difficulty.
  • Set Collection — Players collect coins by building towers to specified levels, aiming for silver, gold, heroic, and godlike tiers of completion.
  • Variable Player Powers (God Cards) — Players select god cards that grant special abilities, which can be used with their workers. Some gods have quests that grant bonuses.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Hey everybody, this is Mike with OneTop Co-op Shop...
  • ...consider supporting us through Patreon.
  • But very quickly, you get to add in these god and goddess and hero and monster cards that'll give the player who controls them a special power.
  • This is not a pure puzzle game. It's actually very replayable.
  • And that's really going to be the key to having enough blocks to actually winning, leveraging the god or goddess powers and fulfilling their quest to get what you need.
  • And then you get to claim the final coin with at least one unclaimed god in the queue.
  • It's been so tough in the other games I've played.
  • I got my first godlike. Heck yeah.
  • So that's it. A little taste of Santorini, both competitive and cooperative.
  • I should have a review of this one coming pretty soon...
References (from this video)
No references stored for this video.
Video 0xiyHVL6FMc Tim Chuon Discussion at 0:28 sentiment: neutral
video_pk 84479 · mention_pk 214665
Tim Chuon - Santorini video thumbnail
Click to watch at 0:28 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • abstract strategy of moving workers and building upward on a grid
  • A stylized Greek island city built with multi-level towers
  • classic abstract with aesthetic Mediterranean flavor
Comparison games
  • Flamecraft
Mechanics (from transcript analysis)
  • Area Control — tactical placement and blocking to gain the strategic advantage and win condition
  • area control / positioning — tactical placement and blocking to gain the strategic advantage and win condition
  • building — after moving, a player builds a level on an adjacent space; players compete to reach a height of three or block opponents
  • Movement — each player moves a worker to an adjacent space on the grid
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Fountain surprised me a ton. Super excited about this game.
  • This is nothing like Flamecraft.
  • If you made it to the very end, go ahead and comment Lily for all the cool little pads that we're scoring at the end of fountains.
References (from this video)
No references stored for this video.
Video 7ai02jZrhvA Where There's A Wilz, There's a Play Analysis at 3:50 sentiment: positive
video_pk 82080 · mention_pk 206024
Where There's A Wilz, There's a Play - Santorini video thumbnail
Click to watch at 3:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Classic two-player abstract with tight play
  • Clear rules and elegant movement restrictions
Cons
  • May feel too abstract for players seeking thematic depth
Thematic elements
  • myth-inspired construction
  • abstract landscape; two players build and move
  • abstract strategy
Comparison games
  • Hanamikoji
  • Three Sisters
  • Everdell
Mechanics (from transcript analysis)
  • abstract strategy — Players move builders and stack towers to trap opponents
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Everdell is one of my favorite worker placement games.
  • Everdell is moving on as the first number one seed that has actually moved on.
  • Three Sisters is one of my favorite rolling-right games.
  • Hanamikoji is a lane battler where you are placing cards down in an I cut you choose fashion.
  • Santorini is an abstract game.
  • Parks is the better game.
  • Hot Streak is moving on.
  • Harmonies is the Cascadia Killer, but Cascadia I like more.
  • Junk Art is pulling up the upset and I really, really like Junk Art.
  • Calico is not my favorite; Cascadia I like more than Calico.
  • Long Shot is a roll and ride where you're betting on horses.
  • Sprawlopolis is a buttonshy game where you try to build the best city.
  • Azul Summer Pavilion is my number one Azul game.
  • Small World is an area control game with variable beings.
References (from this video)
No references stored for this video.
Video sx1hPU02l78 One Stop Co-op Shop Discussion at 6:28 sentiment: positive
video_pk 82024 · mention_pk 292927
One Stop Co-op Shop - Santorini video thumbnail
Click to watch at 6:28 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Adds substantial variety and scenarios
Cons
  • Requires base game and expansion; can be expensive
Thematic elements
  • expansion-driven depth
  • abstract strategy with new solo/co-op options
Comparison games
  • Santorini (base game)
Mechanics (from transcript analysis)
  • puzzle-like movement/building — maintains core Santorini abstract mechanic with new twists
  • solo/co-op expansion options — adds diverse scenarios and challenges to base Santorini
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love the variety in the modules.
  • This is one of their great ones where you have tons of different factions to try out.
  • Santorini with the Riddle of the Sphinx expansion.
  • The big negative here is that Santorini by itself you got to buy; then you also have to buy the expansion and it is getting a bit expensive.
  • I still really like Veil of Eternity, but it didn't fit with my game groups.
  • Earthborne Rangers has some things that puts it above Arkham and some things that puts it below for my taste.
References (from this video)
No references stored for this video.
Video aAOhBKwxQ30 Man vs Meeple Analysis at 2:26 sentiment: positive
video_pk 81971 · mention_pk 205309
Man vs Meeple - Santorini video thumbnail
Click to watch at 2:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
  • Jaipur
  • Targi
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Codenames is kind of legendary.
  • Lord of the Rings Duel deserves to make it to the finals.
  • Targi has been a fan favorite of mine since the beginning.
  • Unmatched is one of those games that's been around for almost 10 years. I feel like it's going to be around for 10 more. Unmatched is here to stay.
  • Zenith is the reason I wanted to do this whole thing in the first place.
  • Lost Cities and Jaipur are two of those games from way back when where they were they were like the some of the first two great two-player board games.
  • it made me like Splendor again. Revitalized my admiration for the game.
References (from this video)
No references stored for this video.
Video OhVHuwHAgt8 Man vs Meeple Analysis at 1:32 sentiment: negative
video_pk 81859 · mention_pk 204699
Man vs Meeple - Santorini video thumbnail
Click to watch at 1:32 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
  • Lost out in the poll, which was disappointing.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Star Wars Rebellion was knocked out by Unmatched, which was kind of I would consider that a little bit of an upset.
  • I've read the rules. I I want to play it very badly.
  • for me anyway it is my favorite abstract game period hard stop end of story.
  • It's a great two-player game.
  • Whether it's this or Seven Wonders Duel, sort of its predecessor, it is one of, and obviously according to our Discord community, the best two-player game, at least of the 32 that we had in the tournament.
References (from this video)
No references stored for this video.
Video boV4_W4ztuc The Dice Tower Analysis at 15:55
video_pk 81649 · mention_pk 203758
The Dice Tower - Santorini video thumbnail
Click to watch at 15:55 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the nomination lists are more important than the awards because you can go out and just buy any of these and play them.
  • We're nominating them now, and as I always say, the nomination lists are more important than the awards because you can go out and just buy any of these and play them.
  • These are going to be games that are fantastic to teach to someone who is not necessarily part of our fantastic little world of games. Something to get them in the door, get them excited about board gaming, get them introduced to all these amazing things you can do on the tabletop now.
  • And so, we got together a group of 50 plus people, that's Dice Tower staff and the other reviewers, different reviewers, and we vote on the nominations, and so we're going to present them to you.
  • Well, too bad to each of those nominations because you have to go up against the other four. That is a tough slate.
  • if you enjoy heavy strategy games, you were eating well in 2024.
  • This is a category for games that play really well with two. It doesn't mean they are exclusively two, although that's usually what is nominated, but it's just a great game for two players.
  • This is something that for the last several, several years has become an increasingly large segment of the board gaming hobby.
  • Not only are those like pretty strong solo games, but they're also some of the games that were mentioned in top lists of last year. That shows where the category has come.
  • So, these are games that do something different. We see a lot of the same stuff, which isn't necessarily a bad thing because same can be good and comforting. But, something that does something unusual or different or feels fresh, here's some games that meet that category.
  • My goodness, you now have to ask every time you sit at the table, 'Wait, is this cooperative or competitive?' That's something that was unheard of, you know, a decade ago even.
  • I used to not really appreciate how good party games can be.
  • So, this is going to be just that implementation of the theme, really immersing you into this world and this setting, uh doing something cool, or maybe just showing you a different kind of light on a thing that you're familiar with.
  • I always find it odd how the new designer category often also every year seems to dominate best games of the year category, and I like that a lot.
  • Artwork is something that just walking by a table, you can convince me to play a game just by showing me a good box cover. And I think that it's something that can We talked about the theme, can really sell that, but it's that first entry point in the game, and can grab your attention.
  • Games are a total production, and what this category is about is saying, 'This is the most impressive full productions of a board game we've seen this year.'
  • Now, in this category, we have 10 um 10 nominees, and they kind of encompass the whole package here. You know, we're we're looking at the mechanisms, we're looking at the theme, we're looking at the artwork, just all of it. Which one brought its best to the table?
  • Games that are fantastic
  • Then our next one is Codenames, a game that really brought party games back into the light, especially word team party games.
  • This has sold a gazillion copies.
  • And that is Pandemic Legacy Season 1.
  • But this is the game. It wasn't the first legacy game, but it was definitely the one that people that kind of exploded and changed
  • changing the landscape.
  • Talk about a game that truly shook everything up.
References (from this video)
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Video Jjch5rhzzRY The Brothers Murph Top List at 18:02 sentiment: positive
video_pk 81593 · mention_pk 203404
The Brothers Murph - Santorini video thumbnail
Click to watch at 18:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Very simple to learn, can be taught in 5 minutes.
  • Playable forever due to depth and god powers.
  • Beautiful game with great table presence.
  • Excellent value, often found at a low price.
  • The addition of god powers greatly enhances replayability and strategy.
Cons
  • The base game might feel too simple for some.
  • The tactical nature might not appeal to all players.
Thematic elements
  • building structures on an island
  • Santorini, an island in Greece
Comparison games
none
Mechanics (from transcript analysis)
  • abstract strategy — A game with no theme or a very thin theme, focusing purely on strategic play.
  • Set Collection — Achieving a win condition by reaching the third floor of a building.
  • Tile Placement — Players place structure levels onto a grid.
  • Variable player powers — Optional 'god powers' grant players unique abilities or win conditions.
  • Worker Placement — Players control two workers ('builders') to move and build structures.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Bangers. All bangers.
  • This one was happening to be the biggest game on the list and this is going to be Heat: Pedal to the Metal.
  • It's just a banger.
  • Carcassonne. I do think Carcassonne should be in everyone's collection.
  • It's a classic for a reason. It's been around forever for a reason.
  • And that for us is just chef's kiss delicious.
References (from this video)
No references stored for this video.
Video MLP2hD4He2s BoardGameCo Unboxing at 23:05 sentiment: neutral
video_pk 81294 · mention_pk 281793
BoardGameCo - Santorini video thumbnail
Click to watch at 23:05 · YouTube ↗
Overall sentiment (raw)
Neutral
Pros
none
Cons
none
Thematic elements
  • Riddle
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The sheer quantity of game here is a downside to me.
  • It took over two hours to punch out everything, get organized according to AR's guide.
  • The campaign arcs are like 15 hours.
  • It's a very clever way to bridge that gap between giving players tons of content while making it accessible at the same time.
  • Board games give you that mental satisfaction in a way that video games just don't in my opinion.
  • It's probably my favorite from them with the possible exception of Scoundrels.
  • The general feedback around Lands of Outshade was so excellent that I think it wasn't just me.
  • Even um Shelfside, who generally are very critical of Awaken Realms, uh they they thought it was their best game yet, and I agree with them because it is their best game yet.
  • If you like slaughtering hordes of zombies with tactical decisions, I do think Zombicide's a great game. I'm a big fan of it.
  • I like to own the things I buy.
  • Grim Coven is a mustplay.
  • The harder something is to table, the less likely I am to play it, even if I like it a lot.
References (from this video)
No references stored for this video.
Video XXiMOpQvy8s The Dice Tower Top List at 16:06 sentiment: positive
video_pk 81006 · mention_pk 199024
The Dice Tower - Santorini video thumbnail
Click to watch at 16:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong player powers based on gods.
  • Large variety of god powers.
  • Interesting abstract gameplay.
Cons
  • Some find the thematic integration a bit light compared to the puzzle version.
Thematic elements
  • Gods granting unique player powers.
  • Greek mythology
Comparison games
none
Mechanics (from transcript analysis)
  • abstract movement — Players move pieces on a grid.
  • abstract strategy — The core gameplay is abstract.
  • Variable player powers — Each player's power is based on a god.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is heavy metal as a board game.
  • Almost no space of the board is more than two steps away from another space. So pressure is always on.
  • push your luck worker placement in a co-op game. Bizarre, but it works really well.
  • I think the mythological part is much stronger.
  • a really solid auction game. One of the best auction games there is.
References (from this video)
No references stored for this video.
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