Santorini is a re-imagining of the purely abstract 2004 edition. Since its original inception over 30 years ago, Santorini has been continually developed, enhanced and refined by designer Gordon Hamilton.
Santorini is an accessible strategy game, simple enough for an elementary school classroom while aiming to provide gameplay depth and content for hardcore gamers to explore, The rules are simple. Each turn consists of 2 steps:
1. Move - move one of your builders into a neighboring space. You may move your Builder Pawn on the same level, step-up one level, or step down any number of levels.
2. Build - Then construct a building level adjacent to the builder you moved. When building on top of the third level, place a dome instead, removing that space from play.
Winning the game - If either of your builders reaches the third level, you win.
Variable player powers - Santorini features variable player powers layered over an otherwise abstract game, with 40 thematic god and hero powers that fundamentally change the way the game is played.
- really cool
- very clever
- very creative
- minimalist design style
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- if you donated during our seventh season fundraiser for watch it played then a survey has been sent out to you assuming you donated more than fifteen dollars I need to get some shipping information and some other details potentially based on your pledge
- if you wouldn't mind pause this video if you donate it go check your inbox make sure you've got the survey and fill it out and again before you contact me just double check all the other places that the survey could be junk folders promotion folders and so on
- if you missed our fundraiser we'd like to support the show still or maybe you're just looking for a really cool gaming accessory then I want to point you over to our friends at Dawg mic games we're currently running a Kickstarter for their newest line of custom made diced our dice storage combination products
- this is a game back in 1995 when it first came out then I sucked a bunch of my friends into playing with me we all had our own gangs it's kind of a a gang style skirmish level miniatures game system with a full campaign and we played months and months this campaign and so the game is near and dear to my heart
- well pack some plug which is occurring in November 2017 the current month of this recording is a convention focused very much on tabletop games first and I'm going to be attending that and helping them run a few sessions in there learn and play a room
- oh my oh wow this this is pretty cool this is pretty cool check this out this is like a movie style poster from mansions of madness Avantika madness the show that we first launched the channel width was mansions of madness first edition and of course we've recently covered the second edition it's not that is awesome that is really really cool Fantasy Flight Games presents mansions of madness that lists here the names of the designers people who worked on the game itself that is Wow Wow that is fantastic I have a find somewhere down here to hang this up this is definitely going in the watcher plate studios thank you so much
- oh look at this one this is uh can you recognize it it's Santorini you see it recognizes the Billy if you plate Santorini before then these pieces will stand out to you it's kind of like a young a minimalist design style when you say for these games
- this is terraforming Mars so you see that we got the plant Mars there and this little tree growing out of it because it's being terraformed that is fantastic and I love the different sizes this is really really cool Frick's games and stronghold games presents terraforming Mars that is really cool very clever very creative
- here's exactly what comes in the package you have 12 grain brick iron coal wood and pumpkin resources exactly as many as you need for the game of charter stone now obviously this is a luxury upgrade this is not something that you need in order to be able to play the game but they really are high quality detailed well-made components and I do think they enhance the experience
- if you donated during our seventh season fundraiser for watch it played at the $15 or higher level you're automatically entered into this contest there's nothing more that you have to do but don't worry you never have to donate during our fundraisers to enter our contests all you have to do is go to the link in the description of this video that will take you to the contest enter your email address in there so if you win I have a way of contacting you and also put in the code word the code word is top-shelf gamer without any spaces all one word top-shelf gamer
References (from this video)
- Stunning plastic blocks
- Learn the rules in 30 seconds but it will take a lifetime to master
- Each game you play with different god cards which twist the dynamic meaning it's always a refreshing challenge
- Challenge is to get your person into a winning position without being stopped by your opponent
- Building structures to reach a winning position
- Ancient Greece
Mechanics (from transcript analysis)
- abstract strategy — Players move workers and build buildings with the goal of reaching a winning position.
- Variable player powers — God cards provide unique abilities that change the game's dynamics.
Video topics + discussion points
Quotes (from this video)
- It's called I Know Mia.
- It's about Mia being murdered.
- It's just one card, you know, so it's very easy to set up.
- You scan the QR code to go to the crime scene, you scan the QR code to talk to the people involved.
- It's essentially like a board game version of a point-and-click adventure game.
- You have to work together to complete the missions.
- It's just a deck of cards, you know, no real board.
- It's basically the same game as The Crew: The Quest for Planet Nine, but with a few tweaks.
References (from this video)
- Simple mechanics with deep strategy
- Highly engaging and can captivate experienced gamers
- Deceptively complex for a 'cute' game
- Can melt your brain
- Building
- Greek Mythology (implied by name)
Mechanics (from transcript analysis)
- abstract strategy — Purest example of simple puzzle mechanics creating an unexpectedly deep strategic game.
- god powers — Dinky god powers.
Video topics + discussion points
Quotes (from this video)
- I love everything about this game [Block by Block]
- the concept is simple guess who but it's all brilliant women and you narrow down your opponent's identity using questions of accomplishment not appearance
- obsession is a brilliantly designed worker placement game with a mechanics and theme of vintage English social climbing and flirtation tie together beautifully
- in my experience obsession is best enjoyed with a few glasses of wine lots of smutty wordplay and accusing your table mates of being secret American cads in terribly over-the-top accents
- thanks for sticking through to the end chums it has been a blast creating this paradigm shifting content for you and for the glory of the algorithm
References (from this video)
Mechanics (from transcript analysis)
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Quotes (from this video)
- i don't believe in the concept of must-have game oh this is a game you must have there's no game you must have there's no game that everyone enjoys
- you know what i i have to say i think the mountie from dead of winter is my favorite promo
- i don't want to say no very very well could be
- if you enjoyed seeing me at this convention that we're now meeting in person and we're shaking hands if you enjoy seeing the things online that you do understand you made it happen like you've literally made it happen because none of this works uh without some kind of financial support at the end
- I always say that and then I don't actually keep to it.
- You know what uh oh gosh hold on one more second oh I'm gonna get something else really the stream should be over this chat is we're closing it down in just a couple of minutes this is the last time I'm getting up it really is I promise you
- I won't belabor the story here because you should buy this book.
- I don't have a link in the description to it I'll try to think to put it there but this is a great tips and tricks guide
- I really felt like the fifth edition is really quite quite cool.
- I like what they've done with it so anyway.
- I would love a a game based on the television show the prisoner
- I highly recommend it to you go out and watch that that show it's so so good
- I would love to do a rules tutorial for twilight struggle
- it's it's a fantastic game it really is
- I am not a number that is right that is a quote from the prisoner
- I hope you stay safe wash your hands be careful keep distance from everyone
- Let's just stay safe I just want all of you to stay safe
- Stay safe out there I care about you all and I really appreciate the caring and thoughtful things that people have said to me as well
References (from this video)
- So pretty
- Quick and tactile
- Easy to pick up
- Stacking element is fun
- Feels like the game board is coming to life
- Well balanced
- Greek island
Mechanics (from transcript analysis)
- Area Control — The host mentions 'block people' and winning by getting a piece to the fourth level of a tower.
- Asymmetric powers — The host states 'everyone has asymmetric god powers'.
- Set Collection — The host mentions 'building is those blue domes' which can block towers.
- Worker Placement — The host explains 'you move one of your workers'.
Video topics + discussion points
Quotes (from this video)
- it's like this awesome facial puzzle where you get to manipulate dice as well
- i feel like i'm missing out here
- it's the best example of how the platform can look
- i think it's a game that combat exists but you should only use it very strategically
- the gate bits for this game are really pretty as well
- it's fully free fully free on table
References (from this video)
- tight, elegant decisions with approachable rules
- excellent table presence and visuals
- new york edition adds grid-based play while keeping core feel
- some players may crave more thematic depth
- abstract strategy with mythic gods and powers
- mythic island of Santorini reimagined as a geometric battle
- elegant minimalism with deep strategy
- Sagrada
- Blueprints
Mechanics (from transcript analysis)
- abstract strategy — players place and move builders to reach victory conditions
- Asymmetric abilities — each builder can gain unique powers via gods, adding variability
Video topics + discussion points
Quotes (from this video)
- Walled City is criminally underrepresented in the gaming sphere.
- It's a real gem, it's a nice small box.
- Lanterns Harvest Festival is a standout for its tile-laying and color-mantling mechanisms.
- If you like real-time games, Jab Real-Time Boxing is the best of the best.
- Star Trek Alliance Dominion War Campaign is by far my personal favorite campaign-style game.
References (from this video)
- building up a towered settlement
- island city-building arena
- abstract
Mechanics (from transcript analysis)
- Tile Placement — Players place pieces to build levels; reach the top without being blocked.
- Tile-placement / 3D building — Players place pieces to build levels; reach the top without being blocked.
Video topics + discussion points
Quotes (from this video)
- these are the ten absolute ones that we would, if we saw it out, run to that table and play it because we were that much intrigued by these games for whatever reason
- color me intrigued
- it's a two-player game
- I personally am not putting any of those on there because they all seemed exciting to me
References (from this video)
- Beautiful 3D aesthetic
- Fast and tense head-to-head play
- Balancing issues with some gods (debated)
- Abstract strategy with god powers
- Mythical Greek island with gods
- short, strategic
Mechanics (from transcript analysis)
- Abstract strategy / area denial — Two-player competitive gameplay with asymmetric god powers.
- Asymmetric Player Powers — Two-player competitive gameplay with asymmetric god powers.
Video topics + discussion points
Quotes (from this video)
- and this is how we're doing it
- these are just at this current period of time
- it's not the top 100 games that are out there these are just the 100 games that we're enjoying playing right now
- feel free to share your list as we go through we would love to see it
- it's almost guaranteed to fail like your ship gets torn apart
- it's mean but no one gets their feelings here because it's so obviously mean and it's so like fun mean
References (from this video)
- Did not like how it was taught; preferred to read the rulebook myself.
- Felt the game left too much of the design and experience up to the player.
- Gods
- Greek
- Yin
- Tores
- Dominion
- Dice Forge
- Bander Snatch
Mechanics (from transcript analysis)
- abstract strategy — A two-player abstract strategy game.
- Grid Movement — Played on a grid system with levels.
- Variable player powers — Players choose from a selection of gods, each with unique abilities.
Video topics + discussion points
Quotes (from this video)
- I think Yin is an abstract two-player game think of reversi or th but a lot more interesting
- it's the number two ranked abstract strategy on BGG right now
- I'm not an abstract guy at all at all I run from abstract games
- when I the first time I played Mythic Mischief against my friend Derek I I did win
- I find that when people teach me games I don't like them is that weird
- I kind of have to sit there and I have to be immerse myself in the rule book and read every single little curb case and Rule and exception and absorb that and process it and and teach my brain the game and then I'm excited to play it
- Santorini was taught to be by a different by another person I didn't read the instructions
- it kind of felt like they were leaving the design to me you know what I mean they're like yeah I don't know here's a big pile of rules you go find out what's fun I'm like well no you're the designer you tell me the prescribed experience that you want me to have
- it's almost like you were playing the same game but you weren't playing within the same parameters do you know what I mean
- the sifting through pictures on BGG is frustrating it's like it's like really slow and weird and it I don't know I wish I wish it was more like Google image search where it just gives you a huge like big ass array and you can just more easily grab the picture you want instead of this weird really slow moving Carousel that doesn't feel really responsive
- Cosmic frog is a game of collection combat and theft on a planetary scale
- each player controls a TW mile tall Immortal Invulnerable frog likee creature that exists solely to gather terrain from the shards of eth the fragments of a long ago shattered world
- your frogs jump around and eat chunks of planets and then you barf them into patterns to score points
- it's amazing hot damn
- man it looks like an abstract strategy game when you look at that board like that what a trip
References (from this video)
- Excellent abstract two-player experience with god powers
Mechanics (from transcript analysis)
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- I've absolutely adored this game.
- it's basically a civilization game you have cards that you're putting out
- I've absolutely loved this game and I can't wait to introduce more people to it
- for sale is probably my favorite filler game of all time
- Clank is a de facto eject builder
- the two phases that the game has are distinct from each other but influence each other
- it's a genius resource wheel
- Pandemic Legacy is one of the reasons I gravitated toward legacy games
- Ghost Stories is the toughest most brutal co-op I've ever played
- Quacks of Quedlinburg is absolutely hilarious and fun
- Key Forge is the most accessible card game out there
References (from this video)
Mechanics (from transcript analysis)
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References (from this video)
- great with god powers
- rules are simple; lots of strategic depth
- Calico
Mechanics (from transcript analysis)
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Quotes (from this video)
References (from this video)
- Reintroduces a competitive strategy game as a cooperative puzzle.
- Fascinating transformation.
- Solving ancient riddles of the Sphinx
- Santorini
Mechanics (from transcript analysis)
- Cooperative expansion — Adapts the competitive experience into an ongoing adventure comprised of a series of scenarios called riddles.
- scenario-based play — Players navigate a series of scenarios called riddles together.
Video topics + discussion points
Quotes (from this video)
- First he puts the channel 47000 in debt and now this.
- Hi there well if you're watching this message you know it can really only mean one thing I am dead serious about finding a way to earn back the forty seven thousand dollars in debt minus ten dollars for lunch that Watcher played recently incurred somehow very mysteriously it's impossible really to know how it happened and then nobody can really be held accountable regardless my quest towards regaining our Channel's Financial stability begins now.
- My Hope Is that disneylocano will be a great game with a similar feel to Magic the Gathering that may be a tall order but even if it comes close I mean Marvel snaps show me that there's room in my life for more lifestyle type games and the game with potentially a lower barrier to entry something I can certainly get on board with.
- They said that I was a fool to search for it they said it was impossible but after exploring far and wide I have just discovered the long hidden land free of any human presence filled with Priceless discoveries never encountered before.
- It made me realize that sometimes you have to sacrifice something you love in order to save it and that's why as my final Act while still in charge I saved watch it played by sacrificing it and selling it to another company.
- Say hello to watch it played new parent company party lemmings media Holdings Incorporated.
References (from this video)
- highly accessible abstract strategy
- great for family play and quick rounds
- may feel simple for experienced gamers
- Array
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- This is a glorious day because we have our friends here.
- Beanie's first campaign and Mommy's first campaign and Daddy's first campaign.
- Don't be precious about it.
- It's never going to happen; life is what happens when you're busy making plans.
- Get into games on air; Rent Shuffle and Roll at rentshuffleandroll.co.uk with code gg50.
- Learning through board games—sharing, planning, flexibility, and teamwork.
References (from this video)
- easy to teach
- highly accessible for newcomers and veterans
- can feel simple to experienced players
- abstract strategy with asymmetric powers
- Mythic island tower-building
- thematic minimal
Mechanics (from transcript analysis)
- Asymmetric Player Powers — each player has unique powers; build towers and block opponents
- two-player asymmetric strategy — each player has unique powers; build towers and block opponents
Video topics + discussion points
Quotes (from this video)
- I highly recommend it.
- It plays exactly the same as Ticket to Ride as far as your cards go and claiming routes.
- This is a really fun tile-laying game.
References (from this video)
- reliable, quick-playing abstract with strong components
- god-pairing variety adds replayability
- mythic gods and god-like powers
- abstract strategy on terraformed Greek islands
- educational/experimental
- Santorini
Mechanics (from transcript analysis)
- god powers — 32 gods in the retail edition give players special powers for varied strategies.
- two-player head-to-head (can be four players team-up) — Core race to reach the top by stacking level-building blocks.
Video topics + discussion points
Quotes (from this video)
- I am an optimistic person. So I think we will figure this out.
- Happy gaming out there. Grant with GrantsGameres.
References (from this video)
- Adds a cooperative twist and campaign progression to a beloved abstract game.
- abstract strategy with god powers and puzzle-like riddles
- Santorini tower setting with gods and campaign-style riddles
- campaign-style progression with tactical riddles
Mechanics (from transcript analysis)
- abstract_stratagy — Core Santorini base remains abstract while expanded with campaign elements.
- campaign/scenario-based — Series of scenarios called riddles to progress the campaign.
Video topics + discussion points
Quotes (from this video)
- It's time now to walk through the most famed geisha street, Hannah Makoji.
- And this really is an engine.
- Little Tavern's great. There's randomness to it. There's a lot of take that and a lot of silliness, but it really does just go over well.
- It's one of the alltime classic two player card games.
- There’s a great balance to be had just like a just like a good cup of coffee.
- Sea of Legends is one of those very app-driven games. It's fully app-driven.
- Riddle of the Sphinx expands Santorini into a cooperative campaign with riddles.
References (from this video)
- Extremely competitive
- Very mean gameplay
- Great for two players
- Can be very mean
- Abstract strategy
- Santorini
Mechanics (from transcript analysis)
- abstract strategy — This is a two-player only abstract strategy game.
- Area Control — You're trying to get to the top of one
- building — you're trying to build up these build buildings and you're trying to put caps on them.
- Movement — you're moving your little figure, then you're building. You can move up.
Video topics + discussion points
Quotes (from this video)
- Survival of the fittest, baby. It is what it is.
- you need to win. you need to defeat everybody else and it is not a nice game
- Root is a very mean game because it does have kingmaking which is very mean and also very competitive
- It's so freaking cute.
- because what's more whimsical than a cafe where cappy bars are serving you?
- I think Get Bit is not loved enough.
- Phenomenal game. Phenomenal solo trick taking. Amazing.
- It is meant to be a mindful activity for solo players.
- you can play it so many times in a row, you will never get sick of it.
- It's a great game for me time.
References (from this video)
- Building blocks with workers
- Taurus
Mechanics (from transcript analysis)
- Block building — Build a block with your moved worker.
- worker movement — Move one of your workers. You can move up a maximum of one level.
Video topics + discussion points
Quotes (from this video)
- I'm going to read the text on the back of the box.
- Johannes is going to be blindfolded so he doesn't see what games I've chosen.
- As you know, Earth has exhausted its resources and we need to act now to preserve the future of humanity.
- It prides itself upon being the first in Middle Europe to cultivate hops.
- I have invented a time machine.
- Good news, you invented time travel. The bad news, someone is going to murder you and steal your invention.
- The oldest and strongest tree it would tree tree in the world has become the symbol of a new method for building cities in symbiosis with nature.
- For centuries, sails have ruled the seas, but for now the steam engine is beginning to dominate.
- It's fun to like because you think about games in a different way. Like you have to like rummage around in your brain to see like, okay, do can I connect this to something?
References (from this video)
- Clever game
- Smart game
- Accessible to kids
- Provides advantage to those with good spatial reasoning
- Skill ceiling is questioned
- May not attract professional players
- Chess
Mechanics (from transcript analysis)
- abstract strategy — These games hunger at being abstract, super pristinely polished duelers.
- Area Control — The player who gets their builder to the third level first wins.
- Grid Movement — Players move their builders on a grid.
- Variable player powers — Players choose different gods with unique abilities.
Video topics + discussion points
Quotes (from this video)
- I think that there are a lot of games that even if they're not built specifically for two players, the draw to play those games that was there at four players or three players is still there at two players.
- I think that some parts of Aries expedition becomes a lot stronger at two players than it does at three or four players.
- I have my sandbox, you have your sandbox. This can be great at two players.
- Well, let me tell you, nothing is going to create a marital uh battle like someone not being entirely focused on a game of sale.
- I can kind of be doing something else while playing.
- So to me, Ark Nova is ideal for two players.
- Peak Spirit Island is two-player or two spirit if you're playing solo and you have uh and you want to do double-handed
- However, it's too bigrain for me to feel like I'm up for that.
- I just like them at two players. You know, I don't need the extra player count. That's the right amount of opposition that I need for those.
References (from this video)
- Fast-paced gameplay
- God cards drastically change gameplay
- Expansions add significant variety and game modes
- Solo co-op mode is replayable and challenging
- Introduces new mechanics like bridges and blessing tokens in later puzzles
- Can be difficult to use certain god powers effectively (as demonstrated in solo play)
- Godlike difficulty in solo mode is extremely challenging
- abstract
Mechanics (from transcript analysis)
- action selection — In solo play, players choose an action (move/build with a specific color worker, select a god, play the Sphinx's game) and cannot use the same action twice in a row.
- Area Control — Winning is achieved by moving a worker to a level three building. Players can also block opponents by building 'domes' which cap spaces.
- building — Players build structures adjacent to their workers, with buildings having up to three levels. Building can be orthogonal or diagonal.
- Drafting — Mentioned as a way to play once players know the game, where players draft god cards.
- Press Your Luck — The Sphinx's game involves rolling a die where repeated rolls of the same color can lead to losing workers, introducing a press-your-luck element.
- Resource Management — Players have a limited supply of building pieces, especially highlighted in the solo mode where starting pieces can vary based on difficulty.
- Set Collection — In the solo mode, players aim to complete objectives by building towers of indicated levels to collect silver, gold, heroic, and godlike coins.
- Variable Player Powers (God Cards) — God cards grant players special abilities that can alter movement or building actions, drastically changing the basic gameplay.
- worker movement — Players pick one of their workers and move them one space orthogonally or diagonally, with restrictions on level changes and occupying the same space.
Video topics + discussion points
Quotes (from this video)
- Hey everybody, this is Mike with OneTop Co-op Shop...
- ...consider supporting us through Patreon.
- But very quickly, you get to add in these god and goddess and hero and monster cards that'll give the player who controls them a special power.
- This is not a pure puzzle game. It's actually very replayable.
- And that's really going to be the key to having enough blocks to actually winning, leveraging the god or goddess powers and fulfilling their quest to get what you need.
- And then you get to claim the final coin with at least one unclaimed god in the queue.
- It's been so tough in the other games I've played.
- I got my first godlike. Heck yeah.
- So that's it. A little taste of Santorini, both competitive and cooperative.
- I should have a review of this one coming pretty soon...
References (from this video)
- abstract strategy of moving workers and building upward on a grid
- A stylized Greek island city built with multi-level towers
- classic abstract with aesthetic Mediterranean flavor
- Flamecraft
Mechanics (from transcript analysis)
- Area Control — tactical placement and blocking to gain the strategic advantage and win condition
- area control / positioning — tactical placement and blocking to gain the strategic advantage and win condition
- building — after moving, a player builds a level on an adjacent space; players compete to reach a height of three or block opponents
- Movement — each player moves a worker to an adjacent space on the grid
Video topics + discussion points
Quotes (from this video)
- Fountain surprised me a ton. Super excited about this game.
- This is nothing like Flamecraft.
- If you made it to the very end, go ahead and comment Lily for all the cool little pads that we're scoring at the end of fountains.
References (from this video)
- Classic two-player abstract with tight play
- Clear rules and elegant movement restrictions
- May feel too abstract for players seeking thematic depth
- myth-inspired construction
- abstract landscape; two players build and move
- abstract strategy
- Hanamikoji
- Three Sisters
- Everdell
Mechanics (from transcript analysis)
- abstract strategy — Players move builders and stack towers to trap opponents
Video topics + discussion points
Quotes (from this video)
- Everdell is one of my favorite worker placement games.
- Everdell is moving on as the first number one seed that has actually moved on.
- Three Sisters is one of my favorite rolling-right games.
- Hanamikoji is a lane battler where you are placing cards down in an I cut you choose fashion.
- Santorini is an abstract game.
- Parks is the better game.
- Hot Streak is moving on.
- Harmonies is the Cascadia Killer, but Cascadia I like more.
- Junk Art is pulling up the upset and I really, really like Junk Art.
- Calico is not my favorite; Cascadia I like more than Calico.
- Long Shot is a roll and ride where you're betting on horses.
- Sprawlopolis is a buttonshy game where you try to build the best city.
- Azul Summer Pavilion is my number one Azul game.
- Small World is an area control game with variable beings.
References (from this video)
- Adds substantial variety and scenarios
- Requires base game and expansion; can be expensive
- expansion-driven depth
- abstract strategy with new solo/co-op options
- Santorini (base game)
Mechanics (from transcript analysis)
- puzzle-like movement/building — maintains core Santorini abstract mechanic with new twists
- solo/co-op expansion options — adds diverse scenarios and challenges to base Santorini
Video topics + discussion points
Quotes (from this video)
- I love the variety in the modules.
- This is one of their great ones where you have tons of different factions to try out.
- Santorini with the Riddle of the Sphinx expansion.
- The big negative here is that Santorini by itself you got to buy; then you also have to buy the expansion and it is getting a bit expensive.
- I still really like Veil of Eternity, but it didn't fit with my game groups.
- Earthborne Rangers has some things that puts it above Arkham and some things that puts it below for my taste.
References (from this video)
- Jaipur
- Targi
Mechanics (from transcript analysis)
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Quotes (from this video)
- Codenames is kind of legendary.
- Lord of the Rings Duel deserves to make it to the finals.
- Targi has been a fan favorite of mine since the beginning.
- Unmatched is one of those games that's been around for almost 10 years. I feel like it's going to be around for 10 more. Unmatched is here to stay.
- Zenith is the reason I wanted to do this whole thing in the first place.
- Lost Cities and Jaipur are two of those games from way back when where they were they were like the some of the first two great two-player board games.
- it made me like Splendor again. Revitalized my admiration for the game.
References (from this video)
- Lost out in the poll, which was disappointing.
Mechanics (from transcript analysis)
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- Star Wars Rebellion was knocked out by Unmatched, which was kind of I would consider that a little bit of an upset.
- I've read the rules. I I want to play it very badly.
- for me anyway it is my favorite abstract game period hard stop end of story.
- It's a great two-player game.
- Whether it's this or Seven Wonders Duel, sort of its predecessor, it is one of, and obviously according to our Discord community, the best two-player game, at least of the 32 that we had in the tournament.
References (from this video)
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- the nomination lists are more important than the awards because you can go out and just buy any of these and play them.
- We're nominating them now, and as I always say, the nomination lists are more important than the awards because you can go out and just buy any of these and play them.
- These are going to be games that are fantastic to teach to someone who is not necessarily part of our fantastic little world of games. Something to get them in the door, get them excited about board gaming, get them introduced to all these amazing things you can do on the tabletop now.
- And so, we got together a group of 50 plus people, that's Dice Tower staff and the other reviewers, different reviewers, and we vote on the nominations, and so we're going to present them to you.
- Well, too bad to each of those nominations because you have to go up against the other four. That is a tough slate.
- if you enjoy heavy strategy games, you were eating well in 2024.
- This is a category for games that play really well with two. It doesn't mean they are exclusively two, although that's usually what is nominated, but it's just a great game for two players.
- This is something that for the last several, several years has become an increasingly large segment of the board gaming hobby.
- Not only are those like pretty strong solo games, but they're also some of the games that were mentioned in top lists of last year. That shows where the category has come.
- So, these are games that do something different. We see a lot of the same stuff, which isn't necessarily a bad thing because same can be good and comforting. But, something that does something unusual or different or feels fresh, here's some games that meet that category.
- My goodness, you now have to ask every time you sit at the table, 'Wait, is this cooperative or competitive?' That's something that was unheard of, you know, a decade ago even.
- I used to not really appreciate how good party games can be.
- So, this is going to be just that implementation of the theme, really immersing you into this world and this setting, uh doing something cool, or maybe just showing you a different kind of light on a thing that you're familiar with.
- I always find it odd how the new designer category often also every year seems to dominate best games of the year category, and I like that a lot.
- Artwork is something that just walking by a table, you can convince me to play a game just by showing me a good box cover. And I think that it's something that can We talked about the theme, can really sell that, but it's that first entry point in the game, and can grab your attention.
- Games are a total production, and what this category is about is saying, 'This is the most impressive full productions of a board game we've seen this year.'
- Now, in this category, we have 10 um 10 nominees, and they kind of encompass the whole package here. You know, we're we're looking at the mechanisms, we're looking at the theme, we're looking at the artwork, just all of it. Which one brought its best to the table?
- Games that are fantastic
- Then our next one is Codenames, a game that really brought party games back into the light, especially word team party games.
- This has sold a gazillion copies.
- And that is Pandemic Legacy Season 1.
- But this is the game. It wasn't the first legacy game, but it was definitely the one that people that kind of exploded and changed
- changing the landscape.
- Talk about a game that truly shook everything up.
References (from this video)
- Very simple to learn, can be taught in 5 minutes.
- Playable forever due to depth and god powers.
- Beautiful game with great table presence.
- Excellent value, often found at a low price.
- The addition of god powers greatly enhances replayability and strategy.
- The base game might feel too simple for some.
- The tactical nature might not appeal to all players.
- building structures on an island
- Santorini, an island in Greece
Mechanics (from transcript analysis)
- abstract strategy — A game with no theme or a very thin theme, focusing purely on strategic play.
- Set Collection — Achieving a win condition by reaching the third floor of a building.
- Tile Placement — Players place structure levels onto a grid.
- Variable player powers — Optional 'god powers' grant players unique abilities or win conditions.
- Worker Placement — Players control two workers ('builders') to move and build structures.
Video topics + discussion points
Quotes (from this video)
- Bangers. All bangers.
- This one was happening to be the biggest game on the list and this is going to be Heat: Pedal to the Metal.
- It's just a banger.
- Carcassonne. I do think Carcassonne should be in everyone's collection.
- It's a classic for a reason. It's been around forever for a reason.
- And that for us is just chef's kiss delicious.
References (from this video)
- Riddle
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- The sheer quantity of game here is a downside to me.
- It took over two hours to punch out everything, get organized according to AR's guide.
- The campaign arcs are like 15 hours.
- It's a very clever way to bridge that gap between giving players tons of content while making it accessible at the same time.
- Board games give you that mental satisfaction in a way that video games just don't in my opinion.
- It's probably my favorite from them with the possible exception of Scoundrels.
- The general feedback around Lands of Outshade was so excellent that I think it wasn't just me.
- Even um Shelfside, who generally are very critical of Awaken Realms, uh they they thought it was their best game yet, and I agree with them because it is their best game yet.
- If you like slaughtering hordes of zombies with tactical decisions, I do think Zombicide's a great game. I'm a big fan of it.
- I like to own the things I buy.
- Grim Coven is a mustplay.
- The harder something is to table, the less likely I am to play it, even if I like it a lot.
References (from this video)
- Strong player powers based on gods.
- Large variety of god powers.
- Interesting abstract gameplay.
- Some find the thematic integration a bit light compared to the puzzle version.
- Gods granting unique player powers.
- Greek mythology
Mechanics (from transcript analysis)
- abstract movement — Players move pieces on a grid.
- abstract strategy — The core gameplay is abstract.
- Variable player powers — Each player's power is based on a god.
Video topics + discussion points
Quotes (from this video)
- This is heavy metal as a board game.
- Almost no space of the board is more than two steps away from another space. So pressure is always on.
- push your luck worker placement in a co-op game. Bizarre, but it works really well.
- I think the mythological part is much stronger.
- a really solid auction game. One of the best auction games there is.
References (from this video)
- Fun daily puzzle
- Provides a nice morning ritual
- Daily date puzzle
Mechanics (from transcript analysis)
- polyomino puzzle — The game involves filling in a polyomino puzzle to avoid covering the current date.
Video topics + discussion points
Quotes (from this video)
- May was a very solo gaming-heavy month, which made me really happy.
- I really do want to start doing solo gaming more because I just love it so much.
- So, yes, definitely recommend if you want a little day-to-day fun puzzle.
- This is definitely a game that broke my brain.
- The new version, the art is just absolutely stunning. I cannot get over it.
- The game that we had the most laughs with in the month of May is a game called Cats Pushing Things Off Shelves or something like that.
- I think the folding of the pastry in this game and the placing of the polyomino tiles freaking breaks my brain every time that I have played this, and it is just such a fun satisfying puzzle that has a lot of challenge to it.
- If
- this game is so relaxing to me.
- you are trying to create kind of empty spots in between your polyomino shapes.
- absolutely gorgeous game, very satisfying.
- All of the different like flowers and stuff on the tiles have this beautiful holographic foil on them that just like makes them shine.
- this game is from a smaller indie publisher and this is a game that more people need to experience, more people need to play.
- it is a hand management game where you're going to have specific customers that are going to need specific numbers uh and also specific kind of suits and you're going to be playing cards from your hand as well as from this table in front of you in order to serve those customers
- this game comes with like unlockable boxes, which I haven't even unlocked all of the ones that came in this prototype.
- I think this game is absolutely fantastic and definitely needs all the love.
References (from this video)
- Greatest two-player game
- Perfect abstract game
- Appealing asymmetry
- Beautiful production
- Most played board game
- Abstract strategy
- Greek islands
- Chess
- Riddle Sphinx
Mechanics (from transcript analysis)
- abstract strategy — A pure strategy game with minimal theme.
- Build and Move — Players build structures and move their builders.
- Variable player powers — The god powers provide unique abilities.
Video topics + discussion points
Quotes (from this video)
- It is so chaotic. It is so fun.
- Is it balanced? Absolutely not. And that is half the fun.
- I think the action programming is super unique in board games in general, but also done really well here.
- I have a feeling pro uh Grim Coven is going to be my top 10.
- Grim Coven is incredible. Yeah, it is. It It really is. Not cozy either.
- Oh my god, they're so cool. Yeah, the artwork is just such a uh just amazing.
- It may and most likely will replace primal for me uh as my favorite uh boss valer.
- Why do we like board games so much? Um, because they're fun, because they're relaxing, they're enjoyable, you're spending time with people, you're spending time with yourselves.
References (from this video)
- Really like that one.
- A lot of fun.
- Helping birds celebrate a festival and get back into their flocks to find their way home.
Mechanics (from transcript analysis)
- card shedding — Players try to get rid of cards.
- Hand Management — Players cannot change the order of cards in their hand.
Video topics + discussion points
Quotes (from this video)
- KidsStable Board Gaming or K KTBG.
- Creature Comforts is a dice and worker placement game with a really interesting mechanism where you have um family dice and you have village dice.
- Layers is battleship for adults kind of um with a dungeon crawl aspect.
- I think this is not talked about enough. I don't think this gets enough credit in the gaming world.
- Positive player interaction.
References (from this video)
- Absolutely love this.
- The wave mechanism is the coolest thing about this game.
- The components are fine. They're they're tiles. They're they're cardboard tiles. They are no different than most cardboard tiles.
- When it came out, there was a lot of things about component quality. I'm not sure where that's coming from.
- Collecting seashells.
- Beach
- Parks
- Patchwork
Mechanics (from transcript analysis)
- Movement — Moving down one way on the beach to the lighthouse. Then you move back.
- Set Collection — Collecting seashells and trying to get the most points based on how you group them.
- tile laying — Collecting seashells and putting them on your mat.
Video topics + discussion points
Quotes (from this video)
- My number five is just a silly wheelie card game that just makes your mind go because you're used to doing one thing but you got to say another thing.
- It's a lot of giggles and laughs as well.
- This is a nice cozy game.
- Absolutely love this.
- This is my number one polyomino game of all time and cartographers which is my number one flipping right game of all time and number two overall action right game of all time.
References (from this video)
- Beautiful 3D towers
- Simple rules, easy to teach
- High strategic depth
- Variable god powers keep it fresh
- Blends accessibility and tactical thinking
- Host's wife hates it, limiting play opportunities.
- Building and moving on an island
- The island of Santorini
Mechanics (from transcript analysis)
- Area Control — Players move workers and build structures to control areas.
- building — Players construct towers on the board.
- Variable player powers — Uses 'god powers' that give players unique abilities.
- Worker Placement — Players move their workers to different locations to perform actions.
Video topics + discussion points
Quotes (from this video)
- I'm going to give you my top 10 casual games, but nothing on my strategy game list can make it on this one, which makes me a little bit sad.
- It's so strategic this game. So strategic and but it's also casual. See? See what I did? It's strategy and casual. Both of them in here. It's okay. I'm all right. I'll live with it.
- Those aren't opposites. I mean, something could be strategic and casual.
- The rules are simple enough for anyone to grasp, right?
- This is a very elegant martial arts duel with simple rules and the players are going to share the movement cards and you're it's a constantly changing puzzle.
- I refuse to put this on the strategy list because the str it's not difficult to play.
References (from this video)
- Gorgeous presentation and components.
- Deep strategic gameplay with a chess-like feel.
- God powers add replayability and variation.
- Plays up to four players, though often seen as 1v1.
- Expansions add player modules and more god powers.
- Some god powers might not be liked.
- The Pantheon Edition has no major changes to gameplay.
- Island of Santorini
Mechanics (from transcript analysis)
- abstract strategy — Players move their pieces and build structures on a grid.
- Asymmetric powers — Players are given random God cards at the start of each game, granting unique abilities.
- Grid Movement — Movement occurs on a grid of buildings.
- Player Elimination — The goal is to reach the third level of a structure and jump on top, or block opponents from doing so.
Video topics + discussion points
Quotes (from this video)
- We don't come to this show with our intro like what can we talk about this time? Literally a lot of the topics we talk about are what we sit around and talk about during game night.
- If you've played Undaunted it's going to feel very familiar
- The point is what if you're not familiar with Undaunted, will people like it? You know, I I think so because of how streamline and fast it plays where Undaunted can drag.
- I was really surprised at how good this game is. when you just look at it on the table, you think this is just like a colorful kids game.
- This is probably one of the most convoluted victory scoring systems I've seen in a while.
- Man, this is one of those games that just totally surprised me and how much I like the co-op thing.
- It's honestly was just one of the best games I have played in a very long time.
- The acting is incredible.
- My game of the year by far.
References (from this video)
- Successfully transforms the Santorini abstract game into a cooperative campaign.
- Deep and engaging campaign with a story that unfolds.
- Strategic cooperation is key to success.
- High production quality from Roxley.
- Introduces interesting mechanics like limited resources and push-your-luck elements.
- The 'skill tree' or constellation page for unlocking gods is a neat progression system.
- The tutorial is only for two people.
- Can be challenging, potentially requiring resets.
- If two workers die, it's game over.
- Santorini universe
- Campaign-based story
Mechanics (from transcript analysis)
- action selection — Players choose between moving and building or claiming a god power.
- Campaign play — The game unfolds over a series of linked scenarios with a developing story.
- cooperative play — Players work together to achieve game objectives.
- Push Your Luck — Dice rolls for bonuses introduce an element of chance and risk.
- Resource Management — Managing limited building tiers and other resources is crucial to completing objectives.
- Worker Placement — Players manage workers, with a 'wanderer' system for different player counts.
Video topics + discussion points
Quotes (from this video)
- We don't come to this show with our intro like what can we talk about this time? Literally a lot of the topics we talk about are what we sit around and talk about during game night.
- If you've played Undaunted it's going to feel very familiar
- The point is what if you're not familiar with Undaunted, will people like it? You know, I I think so because of how streamline and fast it plays where Undaunted can drag.
- I was really surprised at how good this game is. when you just look at it on the table, you think this is just like a colorful kids game.
- This is probably one of the most convoluted victory scoring systems I've seen in a while.
- Man, this is one of those games that just totally surprised me and how much I like the co-op thing.
- It's honestly was just one of the best games I have played in a very long time.
- The acting is incredible.
- My game of the year by far.
References (from this video)
- Favorite pure abstract game
- Fun visually and mechanically
- God cards make it feel different each time
- abstract
Mechanics (from transcript analysis)
- abstract strategy — pure abstract game
- Variable player powers — with the various god cards that you can have in this game to make it uh feel different every time
Video topics + discussion points
Quotes (from this video)
- I really liked how uh bombastic the cards get in allowing you to do, you know, things on your own board and how to explore it.
- Uh especially with the military aspect and, you know, creating or increasing the military might that you have to um impose on other opponents and when these battles really made our games uh come down to these in addition to uh the just straight-up deck building and um you know, playing cards from your hands and worker placement aspects that has a lot of good mechanisms that I enjoy.
- This game I really enjoyed for the theme. I like the the thematic story and the arc of this game where the plague gets pretty bad uh during the game, uh but then slowly as you start to unders- or, you know, uh combat the disease, you start to uh rely less and less on taking out the plague and more and more coming back to repopulate Messina.
- it's still a game that is is tough for me to play sometimes just because um you know, I if I think I know what is going on with the strategy of this game and and and you know, the the more that I have to learn from it and so it kind of deterred me from playing it more
- But yeah, uh as as bland as it looks, it's actually really fun order fulfillment game.
- Um it's not as deep or complex as Magic or Hearthstone or some of the other card games are, but it probably will get to that point at some at some point.
- I wish that the meta game was more diverse. It hasn't been so since the start of the game.
- And Wingspan for me, while it's a masterpiece of of a design um in my opinion, I really was really drawn to all of the birds and the individuality of these cards.
- It does take a while to play, I think if you're playing with new people, which was kind of a deterrent for me for bringing this game out more often.
- So, this is one of the latest Uwe Rosenberg games back in 2022, one of my favorite games. One for the solo version of this game. I think that is the peak way to play this game.
- And so I I hold it in high esteem.
References (from this video)
- Great table presence
- Plays quickly
- Fun head-to-head
- New edition has more god powers for replayability
- Building buildings and moving meeples
- Greek island Santorini
Mechanics (from transcript analysis)
- abstract strategy — You are building up buildings, moving meeples around, using god powers in various different ways and trying to defeat your opponent.
- two-player — Santorini is mostly a two-player game, head-to-head game where you are playing against the other player.
Video topics + discussion points
Quotes (from this video)
- This is my top 10 new to me games. These are older games that I played for the first time in 2025.
- There is no right or wrong way to be in this hobby. So, yes, play new games, but also play anything you want, you know, even if they're older things.
- Don't be afraid to go back and play things that you missed along the way. Don't be afraid to go back and play older games just because you've always been curious about it.
References (from this video)
- Fun spatial puzzle
- Escalates in difficulty
- Can jump into different chapters
- Requires base game
- Puzzle
- Santorini
Mechanics (from transcript analysis)
- Cooperative campaign — Essentially turns the regular game of Santorini into a bit of a cooperative campaign puzzling game.
- god powers — You're using god powers, but you're doing all of that to try to accomplish various objectives and goals.
- Puzzle solving — Each chapter of Riddle of the Sphinx gives you a problem to solve.
Video topics + discussion points
Quotes (from this video)
- Most of the time I want to play competitive, but it's really nice to have good games where you can work together and not work against each other.
- Essentially turns the regular game of Santorini into a bit of a cooperative campaign puzzling game.
- If you want an introduction to deduction games, I think a carnivore did it is really fun for that reason.
- I like cooperative games that have real cooperation, that have real dialogue to them.
- I had an epic day playing The Elder Scrolls where we were playing it for like 5 6 hours and it was awesome and it was so memorable and it is a great game.
- This is essentially this game is taking the pandemic system and making a new game out of it.
- You cannot communicate when you're placing cards down.
- It is a cooperative polyomino tile laying game, and there aren't that many cooperative polyomino games.
- It has gotten compared to The Crew, and I think the comparison is appropriate.
- It is full of a bunch of dumb puns, which makes it silly and fun, too.
- You know, it's one of those games where it's like you you're not guaranteed of a win in in Ham Hell Singh, which I like about cooperative games.
References (from this video)
- tends to perform less well at
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- what's a game that you always lose at but you're going to keep playing no matter what because you just love it
- I lose most of them probably like most games
- Abstract strategies aren't for me they're just don't click with my brain i just get too in my head about it when i play those ones i almost always lose i like it a lot but i'm not good at it
- my wife's a kingdom builder expert my husband kicks my butt at ticket to ride i lose 66 percent of the time every single time i just lost this game this is really fun but you're still going to play ticket to ride but you're going to keep going
- well everybody loses a rob as a cruiser well they're designed for you to lose
- When I say Call of Cthulhu it's a lot of fun and I really enjoy like the mythos and everything but boy do I go insane very fast
- Russian railroad I've been losing every time of that maybe once I get my first win I'll move on right as soon as you crack that nut that's it you're out of there
References (from this video)
- It's free to play on Board Game Arena.
- It's very tough with the 3D pieces.
- The player can struggle with spatial rotation.
- Patchwork
- Onitama
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- the idea of the game is to finish your pile first
- whoever finish the pile of cards first wins the game
- if you play one to your opponents out of the cards that you play you draw back up to six
- if you can't put down any cards you lose the game
- my mind was like because i'm not good at special rotation
- break a bone and then get sympathy to get a boyfriend
- it's like you don't want to because we can't communicate
- it smells better than it tastes tastes it's not durian
- the objective of the game is not to help your partner but to stop your partner from winning
References (from this video)
- Rule sheet is quick to learn.
- Turntable is highly recommended.
- Storage solution is cool and well-designed.
Mechanics (from transcript analysis)
- Bags — Used for storing miniatures and other components.
- Building blocks — Level 1, 2, and 3 blocks and domes used for building.
- God cards — Cards including base ones and from expansions.
- Island board — The main board which has raised edges and a cavity on the bottom for storage.
- Ocean board — An optional component used if the player doesn't want to use the rotating platform.
- Player shield — A shield for one of the Gods.
- Rule sheet — Described as a single sheet that lays flat and is easy to learn.
- Turntable — A component that rotates, highly recommended by the host.
Video topics + discussion points
Quotes (from this video)
- if you don't play with this I'm not sure what you're doing wrong but I would recommend it highly
- you hear that little magnetic snap which I love oh so much
References (from this video)
- Very easy to rebox.
- Storage tray simplifies setup and put-away.
- Magnetic closure provides a secure fit.
Mechanics (from transcript analysis)
- Book of riddles — Contains scenarios for the game.
- Bridge pieces — Pieces used to cover the secret pack.
- cards — Includes base Gods, friendly Gods, blessing cards, player aids, and a solo rules card.
- Rule book and Adventure book — Books containing game rules and adventure information.
- Secret pack — A pack that should not be opened until instructed.
- Sphinx board — A board that folds and fits into a specific slot.
- Storage tray — A small tray designed to hold tokens, miniatures, and the die.
Video topics + discussion points
Quotes (from this video)
- if you don't play with this I'm not sure what you're doing wrong but I would recommend it highly
- you hear that little magnetic snap which I love oh so much
References (from this video)
- Beautiful production quality
- Satisfying spatial puzzle
- High replayability due to god powers
- Elegant and deep abstract strategy
- Older editions may have balance issues with god powers
- Can feel less satisfying if a god power feels much stronger
Mechanics (from transcript analysis)
- abstract strategy — A two-player game focused on pure strategy with no thematic elements.
- Area Control — Players build structures, and these structures can be used by opponents or used to block movement.
- Variable player powers — Utilizes 'god powers' that give each player unique abilities.
- Worker Placement — Players move workers to build structures.
Video topics + discussion points
Quotes (from this video)
- Time flies when you're playing board games.
- It's good to go for quality over quantity, right?
- This game just has pressure in terms of it doesn't take long for an area to be gone.
- This might be my favorite like abstract head-to-head game.
- The championship system adds significant depth and interest beyond the base game.
- It really leans into failing skill checks.
- This is a party game that I had only played once before this.
- it's just so fun to be in a game like that where everybody's trying, but it's also just like so hilarious.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- It's just going to be the winner of this tournament because we've done some randomization here with some of the games that we've matched up.
- kind of a popularity contest each time.
- there I don't think there is a single pairing where to me it's just an obvious choice. These are all going to be tough choices.
- Again, they're all two player games, so we won't belabor it by telling you that every single time.
- I don't mind stepping my foot on the scales as much as I possibly can, as much as you even care, but come on, Quarto.
- I do love Crokinole, but It would have been too easy he thinks if Crokinole was on the list. Clear winner.
- Maybe my favorite two player game. So, I mean, I it is my probably my favorite
- It is addictive. Once I started playing it, I just kept playing it.
- It's so good.
- It is like one of the greatest two-player game experiences.
- If you don't know what Zenith is, give Zenith a try.
- This is a toss-up. This is going to be a jump ball for sure.
- If there's a game that I think more unanimously will get uh votes other than War of the Ring, it might be Star Wars Rebellion.
- Boop is so well loved that I think Pagan might have a uphill battle, but Pagan is a little newer.
- Splendor Duel is worth trying for sure.
- It is such a great two-player game.
- Fugitive is probably uh even more so than Pagan my pick for like two-player deduction
- Twilight Struggle I think was number one for for years. Like you forever. Like for a very very long time.
- Lost Cities. People that have been in the hobby long enough at this point.
- Make sure everyone has fun at the table
- We are going to do a bracketed tournament for two player games culminating in not what I would say, it's not going to be the best two player game necessarily. It could be. It might be, but it's just going to be the winner of this tournament because we've done some randomization here with some of the games that we've matched up
- You can fill out your own brackets, but you are also going to be picking the winners cuz we're going to be running polls on our Discord for each and every match up so that it's I mean, for lack of a better way of putting it, kind of a popularity contest each time.
- I think Twilight Struggle was the game that popularized the two-player experience, at least as far as I'm concerned.
- Oh, for a long time. Forever.
- it is what a lot of people think of when you say when you say, 'Name a two-player game.' Lost Cities.
- These These do have the the downside of being a little older games.
- go to our Discord cuz as you're watching this right now, you can go to our Discord and go to the two-player March Madness channel on Discord. You'll be able to download the brackets. You'll be able to participate in all the polls that we're doing there.
References (from this video)
- beautiful production
- high replayability due to god powers
- tight, elegant mechanics for a micro-genre
- theme is light for some players
- pacing can be slower with certain gods
- abstract strategy with god-powered asymmetry
- Greek island of Santorini
- puzzle-like, highly themed through gods
Mechanics (from transcript analysis)
- asymmetric god powers — dozens of god powers dramatically alter gameplay each game
- Asymmetric Player Powers — dozens of god powers dramatically alter gameplay each game
- ephemeral, tactile components — 3D building blocks create a visually striking board
- Layer Building — 3D building blocks create a visually striking board
- worker movement — players move a worker and build a structure; the goal is to reach the third level
Video topics + discussion points
Quotes (from this video)
- these are 10 new games that won't be on that list.
- it's not necessarily like these have to be your very first game.
- you reach into a bag and you grab a tile.
- it's just mean. Every single thing you do is mean.
- meanest thing you could do in a board game
- this is my current favorite game of all time and it is a cooperative game
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- there's a few things more satisfying than telling someone your hobby is tabletop gaming and getting raised eyebrows that look to say that's a hobby then introducing them to modern board gaming and waiting for that moment when they say oh that was fun let's play again
- my gateway introductory go-to game has been camel up
- that was actually such a proud moment as a gamer having a game that I introduced to someone that they in turn then wanted to introduce to someone else and that other person enjoyed it so much that they asked to keep the copy of it
- the mechanism where the camels stack on top of each other or underneath and whoever camels on top is actually in the lead it can lead to some moments of oh interesting when you're playing
- Catan Carcassonne tickets ride and Dominion they teach virtually all the mechanisms you play those and you can play anything
- it really depends on the person that you're trying to get to play board games do they play any kind of games you know video games RPGs card games if yes try to build on that and find the right game for them
- pushing a game on to someone who's not interested in it is not going to do as much to help introduce them to the Hobby in a good way as kind of finding out where they're coming from
References (from this video)
- Beautiful production value and 3D components
- Variety of gods with asymmetric powers adds depth and replayability
- Core rules are simple with deep strategic decisions
- Short play sessions (5-15 minutes) with high tactical engagement
- Depth may not be immediately evident; unclear how deep the game gets
- asymmetric god powers affecting movement and building
- an island in the middle of the ocean
- asymmetric power-driven abstract strategy
Mechanics (from transcript analysis)
- building — Players place a building block adjacent to the moved builder.
- Domes — Domes on third-level buildings prevent others from winning on that space.
- god powers — Each player has a god with a special ability that modifies turn rules (e.g., Artemis moves twice before build; Demeter can build twice in different spots).
- Height progression — Buildings can have up to three levels; reaching the third level and having a builder on it wins.
- Movement — Builders move orthogonally or diagonally.
Video topics + discussion points
Quotes (from this video)
- it's just a beautiful looking game
- the production value that they have going on is great
- I really like the kind of multiple layers that are going on there
- it's gonna be a very tall three-dimensional experience
- the game is a simple game
- short play sessions (5 to 15 minutes)
References (from this video)
- abstract competition with god powers
- Greek island of Santorini; towers and domes
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Stellar is not a super well-known, well-talked-about game. I found it randomly in a local board game store.
- it's basically a two-player only game, asymmetric
- Lost Cities is a hand management game
- Patchwork is a tight, solid Uwe Rosenberg design
- Santorini is my favorite abstract game
- Castles of Burgundy... there's nothing like it for me in two-player
- Race for the Galaxy is my number two two-player game of all time