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Scoville box art

Scoville

Game ID: GID0278750
Game Info
Year
2014
Collection
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Description

The town of Scoville likes it hot! Very hot! That means they love their peppers – but they're too busy eating them to grow the peppers themselves. That's where you come in.

You've been hired by the town of Scoville to meet their need for heat. Your role as an employee of Scoville is to crossbreed peppers to create the hottest new breeds. You'll have to manage the auctioning, planting, and harvesting of peppers, then you'll be able to help the town by fulfilling their orders and creating new pepper breeds. Help make the town of Scoville a booming success! Let's get planting!

A round of Scoville consists of a blind auction, which determines player order, a planting phase, a harvesting phase, and a fulfillment phase. Each round, the players plant peppers in the fields. Throughout the game, the available opportunities for crossbreeding increase as more peppers are planted. When harvesting, players move their pawn through the fields, and whenever they move between two planted fields, they harvest peppers. If, for example, they harvest between fields of red and yellow peppers, they crossbreed those and harvest an orange pepper. Harvested peppers are then used to fulfill the town's peppery desires!

Description

The town of Scoville likes it hot! Very hot! That means they love their peppers – but they're too busy eating them to grow the peppers themselves. That's where you come in.

You've been hired by the town of Scoville to meet their need for heat. Your role as an employee of Scoville is to crossbreed peppers to create the hottest new breeds. You'll have to manage the auctioning, planting, and harvesting of peppers, then you'll be able to help the town by fulfilling their orders and creating new pepper breeds. Help make the town of Scoville a booming success! Let's get planting!

A round of Scoville consists of a blind auction, which determines player order, a planting phase, a harvesting phase, and a fulfillment phase. Each round, the players plant peppers in the fields. Throughout the game, the available opportunities for crossbreeding increase as more peppers are planted. When harvesting, players move their pawn through the fields, and whenever they move between two planted fields, they harvest peppers. If, for example, they harvest between fields of red and yellow peppers, they crossbreed those and harvest an orange pepper. Harvested peppers are then used to fulfill the town's peppery desires!

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 19
This page: 19
Sentiment: pos 16 · mix 2 · neu 0 · neg 1
Mentions per page
Showing 1–19 of 19
Video bb6-qMKvAn4 Meeple University Analysis at 7:02 sentiment: negative
video_pk 90881 · mention_pk 243326
Meeple University - Scoville video thumbnail
Click to watch at 7:02 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
  • The auction mechanic for turn order tends to fall flat.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Auction — Has hidden money and an auction mechanic for turn order that tends to fall flat.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • a lot of those questions which makes auction and it's an interesting mechanic it's a very pure mechanic because if everyone knows what something is worth to them and understands what something is worth to somebody else then it becomes a very tight and very pure mechanic that avoids luck
  • because you're not quite sure what to price something
  • i recognize it's it's a pure strat it's a pure um it's a cool mechanic but it's not going to work well the first time you play
  • i think you like to think quite mechanically where um well you actually said it earlier as well so if you because you your brain the way it works it's mechanics so if you can't really put a value on it you'll be lost
  • i don't want to come out and say auction as a bad mechanic i understand the deficiencies in my gameplay style that make auction not work for me
References (from this video)
No references stored for this video.
Video RMPqdTKVrrA Getting Games Top 29 List at 26:25 sentiment: positive
video_pk 90400 · mention_pk 241535
Getting Games - Scoville video thumbnail
Click to watch at 26:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • human habitation and nature harmony; skyscrapers
  • city building on a 4x4 grid
Comparison games
none
Mechanics (from transcript analysis)
  • building skyscrapers for harmony points — Skyscrapers provide harmony points
  • tiling on a 4x4 grid — Players place tiles to build a city grid
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the roman republic is coming to an end but not before a power struggle between caesar and pompeii
  • this expansion has several modules and scenarios
  • this is a cooperative deck construction dice rolling game
  • this is going to be their big essence spiel release later on in the game
  • Sleeping Gods is the latest game from Red Raven Games
  • Terra Futura is an engine building card game in which you build your land of tomorrow
  • the big thing ... if you connect a port early you increase the stock value
References (from this video)
No references stored for this video.
Video 1QH2JgykiZ8 Ryan and Bethany Board Game Reviews Top 10 List at 1:28 sentiment: positive
video_pk 90289 · mention_pk 241057
Ryan and Bethany Board Game Reviews - Scoville video thumbnail
Click to watch at 1:28 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • hot peppers and themed puns
  • pepper village with spice trade
  • lighthearted
Comparison games
none
Mechanics (from transcript analysis)
  • Tile/area control with set collection — Players collect ingredients and unlock peppers to score points.
  • Tile/Map Shifting — Players collect ingredients and unlock peppers to score points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • these are the ten absolute ones that we would, if we saw it out, run to that table and play it because we were that much intrigued by these games for whatever reason
  • color me intrigued
  • it's a two-player game
  • I personally am not putting any of those on there because they all seemed exciting to me
References (from this video)
No references stored for this video.
Video cv97B7V7CK4 Ryan and Bethany Board Game Reviews Top 10 List at 9:31 sentiment: positive
video_pk 90224 · mention_pk 240743
Ryan and Bethany Board Game Reviews - Scoville video thumbnail
Click to watch at 9:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • integrates natural habitat with urban growth
  • 4x4 grid placement with resource management
Cons
none
Thematic elements
  • city-building with natural habitat integration
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "this is going to be a really hard list"
  • "the cover art is amazing"
  • "pop-up book game"
  • "it's a game but it's a pop-up book"
  • "all new monsters every single one of these monsters has all new wind conditions"
References (from this video)
No references stored for this video.
Video bsrZwwOVe9A Ryan and Bethany Board Game Reviews Top List at 1:49 sentiment: positive
video_pk 81347 · mention_pk 201461
Ryan and Bethany Board Game Reviews - Scoville video thumbnail
Click to watch at 1:49 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fantastic second edition
Cons
none
Thematic elements
  • Breeding hotter and hotter peppers to get the spiciest peppers for points, making chili and fulfilling recipes.
  • A two-day festival
Comparison games
none
Mechanics (from transcript analysis)
  • Drafting — Roaming around the board gathering peppers.
  • Set Collection — Gathering peppers and planting new ones to breed spicier peppers for points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is Tag Team. This is a dueling game, but it's a deck programmer as well.
  • So, this is five, Bethany's number four. Yes, this is a legacy game um based on Flash Point.
  • And this is one of I you can you can speak to this as well, but this is probably this the only legacy game that I would ever go back to just because of how it's set up.
  • My number four is a Valkyrie, a Black Orchestra game.
  • Whereas Valkyrie gives you that same emotion, that same challenge level, but in a half an hour, 45-minute package.
  • This is Lord of the Rings: The Fellowship of the Ring, a trick-taking game.
  • Uh, think something like The Crew, I guess, would be the most similar, most relatable kind of game.
  • And uh, it's I just really enjoy being able to see all these little Easter eggs and little plot points from the books popping up throughout these card games.
  • I love The Crew and this is way better than The Crew.
  • My number two is Potions of Azmaré and this is an order for fulfillment game where there's just a bunch of people coming into your village and so you're building all these um you're making all these potions, but there's all also these kind of like um kind of tech trees, but not really that you're trying to build up so you can do better things, more things and you kind of have to go up on everything to do well on everything.
  • All right, my number two is a game called Flip Tunes.
  • I saw this game and I just hated the artwork. I didn't like that classic old school like Disney cartoon style artwork or Cuphead. And they had that vintage cartoon and I just don't I don't know. It doesn't appeal to me. It's a big turn-off. And this whole game it uses that artwork.
  • But, I do love deck-building games and I will try any deck-building game I can get my hands on.
  • Um and it's just kind of a race to get to to 30 fame and then you have one final round after that as well.
  • This is Luthier. Luthier is from Peterson Games and it is basically a big old Euro where you are a luthier who is either making instruments, repairing instruments, or doing performances with certain kinds of musical genres, musical instruments as well.
  • It's absolutely stunning art. It's a huge table hog.
  • This right here is a giant pipe organ dice tower.
  • So even if you take all the cool stuff away, this is one of those perfect games where you can see a unique and interesting theme that you haven't seen before implemented so well into the gameplay.
  • Man, Lutiear so good visually, gameplay, every bit of it is awesome.
  • Number one game of 2025 Lutiear.
References (from this video)
No references stored for this video.
Video F6vsnmXO2uU Heavy Cardboard Discussion at 18:40 sentiment: positive
video_pk 80872 · mention_pk 198519
Heavy Cardboard - Scoville video thumbnail
Click to watch at 18:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Played by multiple attendees.
  • Host taught it to a group on Sunday night.
  • The person taught thoroughly enjoyed it and owed the host dinner.
Cons
  • Host was initially tired and reluctant to teach it.
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • And everything from the gang was played on up to High Frontier.
  • Orville was probably the game of the convention. I would argue.
  • Yeah, I think they were playing the full Monty, but they only played one um whatever you call the how it delineates the the chapters, if you will.
  • You know, a game's long when people are saying, 'Yeah, I love High Frontier, but the game's just too long for me.'
  • The joy I get from running the convention isn't, 'Oh, what games did you play?' Cuz let's face it, as the convention runner, I don't get to play a lot of games during Heavy Con.
  • And without those discussions, um Ryan Courtney the designer never happens.
  • Whoa. Okay.
  • If you weren't running a board gaming channel on YouTube, how often would you play epic games like High Frontier 1822, Mega Civ, etc.?
  • It's not a space issue. It's a when I cut things off, I cut things off.
  • My answer is going to be a lot different than probably most.
  • And so, yeah, usually Saturday morning, that moment is is pretty cool.
  • It is the most stressful thing I do every year, but as long as people keep enjoying it, I will keep putting on the convention.
  • Um, like dude, settle on a design and develop it.
  • It's it's it's not worth talking about at this point.
  • There's there's a pacing there's to the to the to the story of the hand.
  • Bro, you know exactly what you did. Just just don't do that. That's all I said.
  • You have an absolute maniac.
  • Bro, what are we even doing here?
  • If you're not betting your hands with these hands, you're why are you playing poker? Because you can't win money this way.
  • Staggering negligent play on his part.
References (from this video)
No references stored for this video.
Video 09L5ysgiUrw PlayingBoardGames Discussion at 9:13 sentiment: positive
video_pk 80808 · mention_pk 198064
PlayingBoardGames - Scoville video thumbnail
Click to watch at 9:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • interesting spatial puzzle
  • strategic depth in pepper placement
  • engaging auction phase for turn order
Cons
  • can be cutthroat if players aren't careful
  • first go can be a nightmare
Thematic elements
  • growing peppers
  • garden
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Players place peppers on a shared board, affecting adjacent spaces and future plays.
  • Auction — Players bid money to determine turn order, influencing their access to cards and actions.
  • recipe fulfillment — Players collect specific combinations of peppers to complete recipes for points.
  • Route Building — Players navigate a path through the planted peppers to harvest, with restrictions on turning around.
  • Set Collection — Players collect peppers to fulfill recipe cards, aiming to create specific color combinations.
  • Tile Placement — Players place pepper tiles on the board in an adjacent manner to existing tiles.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The first go is always a little bit of a nightmare.
  • If you're not sabotaging a teammate on every turn, you're going to lose.
  • This is the most financial game I've ever played.
  • This game is [ __ ] sick.
  • I hate Clank.
  • This is so [ __ ] up.
  • You think he has a Duke?
References (from this video)
No references stored for this video.
Video GDdfT_3v4xM Review at 0:06 sentiment: positive
video_pk 79891 · mention_pk 193485
Scoville video thumbnail
Click to watch at 0:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Exciting auction for turn order with strategic advantages for different positions.
  • Encourages variety in pepper placement, benefiting all players.
  • Fulfilling chili recipes and selling at the farmers market is enjoyable.
  • Offers multiple ways to score points: penny points, extra resources, money, or saving for big chili recipes.
  • Significant ramp-up from base peppers to stronger ones and points.
  • Morning phase provides lower-level rewards, while the afternoon phase offers hotter peppers and rewards.
  • Great arc with improving rewards and stronger peppers as the game progresses.
  • Foresight of other players helps in figuring out pepper breeding.
  • Player aids are helpful, especially the chart for blending peppers and the turn order resolution.
  • Artwork by Vincent Dutrait is good.
  • Colorblind friendly.
  • A ton of fun.
  • Solid, full, fun game that takes about an hour.
  • Easy to explain and understand rules, hitting a sweet spot between too simple and too complicated.
  • Gives the rules of a gateway with the experience of something more intense.
Cons
  • The reviewer (Bethany) struggles with foresight for placement and breeding, feeling she will never win the game.
  • The auction is less exciting with two players.
Thematic elements
  • Planting and harvesting increasingly hot peppers to fulfill chili recipes and sell at a farmers market for a chili cookoff.
  • Skullville
Comparison games
  • Scoville
Mechanics (from transcript analysis)
  • auction/bidding — Players auction to determine turn order, with different advantages for first, last, or middle positions.
  • Engine Building — Players use base-level peppers to get mid-tier peppers, then stronger ones, and finally points.
  • Pick-Up and Deliver — Players fulfill orders at the farmers market or for chili recipes using harvested peppers.
  • Planting and Harvesting — Players plant peppers of increasing heat strength and harvest them using their farmer to roam the board.
  • Set Collection — Players fulfill chili recipes by collecting specific sets of peppers.
  • Variable turn order — Turn order changes based on auction and phase of the game (planting vs. harvesting vs. fulfillment).
  • Worker Placement — Players use their farmer to move around the board and harvest peppers.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is designed by Ed Marriott. It has artwork by Vincent Tut. And it is published by Trick or Treat Studios.
  • So, this is a game I will never be able to win.
  • Just in general, I really struggled with the foresight of being able to figure out where I need to place things, how I need to breed things to get things so I can breed things to get things.
  • this game gave me a really classic feel. Not like a good solid game. It is a good solid game, but we play a lot of good solid games, but they don't all feel like classics.
  • It was clean. It was smooth. It all made sense. It had a great pacing. It was just a well-rounded I don't want to say perfect because I don't want to say things are perfect but it was just such a great well-rounded classic game.
  • The player aids were super helpful.
  • It's got the Vincent Dut Dut art. Um it's colorb blind friendly. There's h just it's a ton of fun and yeah, it's like you said, it's kind of got that that golden age of the Euro feel to it, you know, where you get a really solid full fun game, but it's only going to take an hour and the rules that were really easy to explain and understand. You just don't see that anymore. It's either too simple or too complicated. This was just or a gateway game. Yeah. You know, if it's in the middle, it's a gateway game. This gave me all the rules of the gateway with the experience of something a little bit more intense.
References (from this video)
No references stored for this video.
Video zblPtpUqaCk Watch It Played News at 9:51 sentiment: positive
video_pk 77859 · mention_pk 188304
Watch It Played - Scoville video thumbnail
Click to watch at 9:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • Building a harmonious city of skyscrapers and nature.
Comparison games
  • Sushi Go!
  • Gizmos
  • Barum Park
Mechanics (from transcript analysis)
  • city building — Players build a city.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Unfathomable, a new game in the Arkham Horror Files universe.
  • Does this sound a lot like the reprint of Battlestar Galactica that was rumored with an Arkham Horror theme? Big time.
  • Valor and Villainy: Ludwig's Labyrinth, a one to six player co-op adventure game.
  • Disney Sidekicks: It's all about the true hero's journey, the sidekick.
  • Divinus: Ancient Greece is being invaded by the Pantheon of Nordic gods.
  • Savannah Park, designed by renowned designer duo Kramer and Kiesling.
  • Tales of Arabian Nights: Z-Man are closing the book on the game and putting it to bed.
  • King Domino Origins: takes the kingdom back to the stone age.
  • Bella Magicka: has you play as an evil lord recruiting monsters.
  • Neoville: building a harmonious city of skyscrapers and nature.
  • Zoom in Barcelona: a fantastic hand management, photo collecting love letter to Barcelona.
  • The Queer Games Bundle 2021: a collection of over 200 titles for $60, supporting queer creators.
References (from this video)
No references stored for this video.
Video ffGW_7goZC4 Rules Teach at 0:00 sentiment: positive
video_pk 67481 · mention_pk 163601
Scoville video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Thematic connection to Whoville and Christmas.
Cons
none
Thematic elements
  • Christmas
  • Whoville
Comparison games
none
Mechanics (from transcript analysis)
  • Action cards — Special cards can be played that introduce effects like freezing or allowing extra card flips.
  • Press Your Luck — Players decide to 'hit' (take another card) or 'stay' (bank points) to avoid flipping identical numbered cards and losing their turn/points for the round.
  • Set Collection — The goal is to score points based on the total number of value of cards in front of you. Successfully flipping seven unique number cards ends the round and scores points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a press your luck game where you have to be the first player to score 200 points which is based on the total number of value of cards in front of you.
  • The twist in this game is that there's one one two twos three threes fours five fives and you get what I mean.
  • If you ask for a hit, it means you're trying to risk and press your luck to try and flip a card that is not identical to the one you've already got.
  • Knowing the probability and composition of the deck is really crucial.
References (from this video)
No references stored for this video.
Video sBxntKrGgFU Watch It Played Rules Teach at 0:22 sentiment: positive
video_pk 65297 · mention_pk 158944
Watch It Played - Scoville video thumbnail
Click to watch at 0:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Can use bonus action tiles to plant extra peppers.
  • Bonus action tiles can allow farmers to move extra steps during harvest.
  • Bonus action tiles allow farmers to turn around mid-movement.
  • Game has a mechanism to 'breed hotter and more valuable peppers'.
Cons
  • Cannot collect more than one plaque per turn even if planting multiple peppers with a bonus action tile.
Thematic elements
  • breeding peppers of near intolerable hotness to win a trophy at a local annual festival
  • fictional town of Scoville
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Players choose from actions like visiting the farmers market, competing at the chili cookoff, or selling peppers.
  • Auction — Players bid coins to determine turn order each round.
  • Card Drafting — Players select cards from the morning or afternoon market decks.
  • Set Collection — Players collect peppers to fulfill market cards and chili recipes.
  • Take That — Players can block others by occupying garden spaces with their farmer.
  • Tile Placement — Players plant peppers in a shared garden area.
  • Variable turn order — Turn order is determined by an auction each round.
  • Worker Placement — Players move their farmer pawn on the board to collect peppers.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Now, I know what you're thinking. Rodney, you never told us what those bonus action tiles are for. You're right.
References (from this video)
No references stored for this video.
Video srArsnSY-rg Board Gaming Ramblings Discussion at 6:49 sentiment: mixed
video_pk 41749 · mention_pk 126533
Board Gaming Ramblings - Scoville video thumbnail
Click to watch at 6:49 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • cool harvesting/pepper-fulfillment concept
  • interesting tension between actions and orders
Cons
  • complex tracking of peppers and orders
  • not a personal favorite long-term
Thematic elements
  • hot peppers, harvesting, and order fulfillment
  • pepper farming and creation
  • tactical/strategic kitchen-table theme
Comparison games
none
Mechanics (from transcript analysis)
  • deck-driven action selection — take actions by selecting cards that enable different activities
  • Resource Management — fulfill pepper orders to score points
  • resource/fulfillment management — fulfill pepper orders to score points
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we've done this for quite about an hour and why stop when there's still games to go
  • boom one two three boom
  • it's basically somebody took Dominion and they took Race for the Galaxy and put it into a blender
  • I really like the cleverness of having one worker that you put down and removing the other
  • the harvesting bit is really cool
  • not my kind of game but it's still fun
References (from this video)
No references stored for this video.
Video afzMsJQZgJc Board Game Animal Review at 0:35 sentiment: positive
video_pk 38654 · mention_pk 116500
Board Game Animal - Scoville video thumbnail
Click to watch at 0:35 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • flow feels natural and organic across player counts
  • high interactivity via the share board and auctions
  • excellent production values and artwork by Vincent Dutra
  • expansion module and solo mode included
  • replayability through complex breeding options and wiggle room
Cons
  • breeding chart can be overwhelming and mathy at first
  • initial setup may feel dense and difficult to parse
Thematic elements
  • agricultural product production, pepper breeding
  • peppers farming and cultivation
  • operational and strategic with resource-driven decisions
Comparison games
none
Mechanics (from transcript analysis)
  • Auction / Bidding — players bid to acquire contract opportunities and resources during the share board phase.
  • auctioning — players bid to acquire contract opportunities and resources during the share board phase.
  • breeding and planting — players breed peppers using a chart to generate new pepper varieties; optimism and risk in options.
  • End Game Bonuses — one-time abilities that can shift endgame points and provide a strategic boost.
  • endgame modifiers — one-time abilities that can shift endgame points and provide a strategic boost.
  • harvesting and selling — players move a farmer on a board to harvest peppers and fulfill contracts for income.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the flow of the game is really nice and actually feels really natural to what you're doing
  • it's a very interactive experience throughout
  • Scoville really is hot stuff
References (from this video)
No references stored for this video.
Video cKKa8E9L3CA Game Night Picks - Pair Of Dice Paradise Top 100 List at 11:28 sentiment: positive
video_pk 29728 · mention_pk 87268
Game Night Picks - Pair Of Dice Paradise - Scoville video thumbnail
Click to watch at 11:28 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Flavorful theme; bluffing elements
Cons
  • Rule complexity can be a barrier for new players
Thematic elements
  • pretence, deceit, and negotiation
  • Medieval city with guilds and shady deals
  • humorous and cutthroat
Comparison games
none
Mechanics (from transcript analysis)
  • Hand Management — players hold seven cards and play four in two districts
  • Set Collection — collect goods to fulfill deals for points
  • set collection / deals — collect goods to fulfill deals for points
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Castle muthoni has a fantastic table presence and the way the township and castles will grow and morph over time as the game progresses
  • The Chronicles of Run ... the world of Run hangs in the balance
  • word on the street is that Chart a is designed to offer players almost all the information that they need in order to develop a strategy
  • to win you must have the highest difference in points between these two suits
  • the ultimate formula is played over three rounds
References (from this video)
No references stored for this video.
Video Xg8izd932Fs Adam in Wales - Board Game Design Analysis at 4:31 sentiment: mixed
video_pk 10033 · mention_pk 103613
Adam in Wales - Board Game Design - Scoville video thumbnail
Click to watch at 4:31 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • chips are tactile and appealing
  • engaging risk-reward core idea
Cons
  • not seen as highly commercial
  • costly components (chips) and oversized box
  • tedious payout/change intervals
Thematic elements
  • pushing your luck with chips
  • abstract gambling-themed play
  • experimental
Comparison games
  • Dominion
  • Agricola
Mechanics (from transcript analysis)
  • Push Your Luck — risk-taking decisions with chips representing resources
  • pushing-your-luck — risk-taking decisions with chips representing resources
  • Resource Management — managing chips and timing your payouts versus costs
  • resource/expense management — managing chips and timing your payouts versus costs
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • if there was a formula for creating a board game that sells it might look a little bit like this in this video
  • the two things combined are going to generate a successful product
  • idea well essentially we're talking about the core concept of your game, the hook
References (from this video)
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Video AC0OZsvhWXg Foster the Meeple Top List at 10:00 sentiment: positive
video_pk 8303 · mention_pk 24357
Foster the Meeple - Scoville video thumbnail
Click to watch at 10:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Sounds like fun
  • Scoville spiciness theme
Cons
none
Thematic elements
  • Cooking competition
  • Farm
Comparison games
none
Mechanics (from transcript analysis)
  • Collection and cooking — Plant, crossbreed, harvest and sell and cook your peppers to win the chili festival
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We love trick taking games
  • This game is so much freaking fun
  • I adore GMT games, they are becoming one of my favorite game publishers
  • If you remember Vast Crystal Caverns is in my top five games of all time
  • We bloody love it
  • We can't stop playing
  • It's a blimp game not a train game
  • That's just work
  • I don't think I want to play it
  • I'll get it eventually
References (from this video)
No references stored for this video.
Video sEkzUELgQwg Quackalope Discussion at 2:05 sentiment: positive
video_pk 6822 · mention_pk 20192
Quackalope - Scoville video thumbnail
Click to watch at 2:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • high reputation on BGG cited in discussion
  • strong artwork and theme
  • enjoyed by the presenter in the past
Cons
  • could be crowded by other similar titles in collection
  • not guaranteed to stay in every future rotation
Thematic elements
  • pepper farming / culinary competition
Comparison games
none
Mechanics (from transcript analysis)
  • hand-management — players manage a hand of cards to assemble dishes.
  • push-your-luck / drafting — draft ingredients and try to assemble high-value dishes while managing risk.
  • Set Collection — collect pepper cards to complete recipes and earn points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • you are a pepper farmer
  • this is eclipse this is a four second dawn for the galaxy 4e game that i have actually played
  • i'm teaching alex this
  • i'm so excited that i now know how to play this game
  • it's a tile laying game where you're laying out a map
References (from this video)
No references stored for this video.
Video RMi52CgVdkc Our Family Plays Games Discussion at 26:57 sentiment: positive
video_pk 5566 · mention_pk 16562
Our Family Plays Games - Scoville video thumbnail
Click to watch at 26:57 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • tightly themed, tactile peppers
  • engaging decisions
Cons
  • some players may find it punishing if unlucky
Thematic elements
  • spicy peppers and production
  • pepper farming and recipe creation
Comparison games
none
Mechanics (from transcript analysis)
  • Resource Management — manage peppers to complete recipes and gain points
  • set collection / card drafting — build a pepper farm by drafting and playing peppers
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's not a sprint it's a marathon
  • representation matters so i want to see that
  • wear a mask, social distance
References (from this video)
No references stored for this video.
Video rYHF41MGuyY Our Family Plays Games Discussion at 7:27 sentiment: positive
video_pk 4311 · mention_pk 12599
Our Family Plays Games - Scoville video thumbnail
Click to watch at 7:27 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Classic game being revived
  • Possible changes to improve gameplay
Cons
none
Thematic elements
  • cooking
  • peppers
  • agriculture
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
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