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Your Rating
Description
During your turn, you assemble your hand, maybe place cards for their effect, and decide if you want to end the round. But do you think you are the one with the most points in hand?
You will have to choose: stop the round immediately or give the others an extra turn to try to extend the gap? Is it worth taking the risk?
The game ends when you reach 30/35/40 points (4/3/2 players).
The excitement of ending the round to catch your opponents off guard
The pleasure of playing your effect cards and making combos
It's a set collection card game like Rummy. The origami created especially for the game is just the illustrations on the cards.
Year Published
2022
Featured Videos
Playthrough
Sea Salt and Paper Playthrough
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 19
This page: 19
Sentiment:
pos 17 ·
mix 1 ·
neu 1 ·
neg 0
Showing 1–19 of 19
Video Lsiw-sP1fFI
Watch It Played rules teach at 0:12 sentiment: positive
video_pk 62680 · mention_pk 155371
Click to watch at 0:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Engaging set-collection scoring
- Varied scoring by color groups and card types
- Duos add strategic depth and give players action choices
- Hidden hand increases tension and strategy
- Multiple draw and duo options create dynamic turns
Cons
- Luck of the draw can heavily influence outcomes
- Some rules can be fiddly with discard piles and duos
Thematic elements
- Array
- Ocean / underwater world
- instructional
Comparison games
none
Mechanics (from transcript analysis)
- card drafting — On your turn you draw cards either from the top of the deck or from discard piles and select which to keep.
- cooperative actions — A player can play multiple duos in sequence to chain effects and potentially take extra turns.
- Duos (special actions) — Players can play 'duos'—pairs like two fish, two crabs, two boats, or a shark and swimmer—that trigger immediate effects
- Hidden hand / information concealment — Your hand is kept hidden from other players until rounds end or specific end conditions.
- Push Your Luck — A player can end the round at seven or more points or push for more points risking lower scores.
- Push your luck / end-of-round gambit — A player can end the round at seven or more points or push for more points risking lower scores.
- Scoring via color groups — Mermaids score points based on the largest color group, with multiple mermaids requiring selecting different color groups.
- set collection — Players collect cards to create point-scoring combinations based on counts by type, color, and grouping rules.
- Steal / take from opponents — Certain duos let you steal a random card from another player.
- Turn chains / multiple duos — A player can play multiple duos in sequence to chain effects and potentially take extra turns.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- you'll be trying to build up the best collection of cards depicting creatures and characters from the ocean
- on your turn, you perform up to three steps, which must begin with adding a card to your hand
- as soon as a player has seven or more points on the cards they've collected, they can either end the round right there, earning exactly what they have, or push their luck for even more points
- your hand of cards is secret
- the round will also end if the draw deck is ever empty
References (from this video)
No references stored for this video.
Video N4W2xLh-I1k
top_10_list at 0:45 sentiment: positive
video_pk 62526 · mention_pk 155224
Click to watch at 0:45 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- short playtime (15-20 minutes)
- portable and accessible
- significant tension and meaningful decisions
Cons
- last-chance mechanic can dramatically swing a round
- primarily a two-player experience, which may limit replay variety
Thematic elements
- set collection with push-your-luck twist
- Maritime/nautical theme, two-player setting
- light, tense, anecdotal
Comparison games
- Patchwork
- Seven Wonders Duel
Mechanics (from transcript analysis)
- hand management — Balancing cards in hand to maximize point opportunities and bonuses.
- Interaction — Abilities can steal cards or affect opponents, impacting risk/reward decisions.
- Push Your Luck — Round ending decision (stop or last chance) creates tension and swing outcomes.
- push-your-luck — Round ending decision (stop or last chance) creates tension and swing outcomes.
- set collection — Players collect and pair cards to score points; wilds can influence scoring.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- No patchwork, no Seven Wonders Duel, just genuinely underrated games that deserve a spot on your shelf.
- Buy this if you want something quick, portable, and full of meaningful decisions.
- That swing was massive.
- You can plan ahead because you know what your opponent might take and how it affects the board.
- The app is brilliant. It actually enhances the experience rather than feeling tacked on.
- The brilliance is in the timing and indirect interaction.
- Buy Tether if you want something that teaches in 2 minutes, but reveals depth of a repeated place.
- Buy Lacuna if you want something beautiful and tactile.
References (from this video)
No references stored for this video.
Video B5G70dA_0c0
Board Game Critique analysis at 12:28 sentiment: mixed
video_pk 62523 · mention_pk 155215
Click to watch at 12:28 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
- Accessible family-weight game with high variability
Cons
- Variance dominates outcomes; luck can overshadow choices
Thematic elements
- dice-less randomness and risk management
- pushing luck with deck-driven outcomes
- light, luck-driven push-your-luck
Comparison games
none
Mechanics (from transcript analysis)
- deck manipulation — randomness in deck composition shapes outcomes.
- deck variance — randomness in deck composition shapes outcomes.
- Push Your Luck — draw and play cards with risk of poor outcomes.
- push-your-luck — draw and play cards with risk of poor outcomes.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- It's not engagement. It's everyone doing their own puzzle in the same room.
- Gorgeous production quality, but multiple simultaneous subsystems that can feel complex initially for new players.
- Turn order determines a lot in this game's economy.
- One wrong move with how the link network system works, and you've completely invalidated your entire strategy.
- The clue giver walks a razor line between clever and intuitive that new players haven't calibrated.
- Eight-hour day commitment, full group attendance, full mental energy required throughout.
References (from this video)
No references stored for this video.
Video NsUD2-v0BT4
playthrough at 0:00 sentiment: positive
video_pk 62057 · mention_pk 154654
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- color-blind friendly components reduce accessibility barriers
- expansion content (Extra Salt and Extra Pepper) adds depth and new strategic threads
- clear live-rule explanation through play-by-play and visual demonstrations
- moments of playful chaos (e.g., 'evil' combinations) increase entertainment value
Cons
- rules interaction across base and expansions can be intricate and occasionally confusing in real time
- scoring bookkeeping and counting can lead to mistakes without careful tallying
- the presence of multiple expansions can lengthen setup and conceptual overhead for new players
Thematic elements
- set collection, hand management, bluffing and risk-reward betting, with evolving rule-sculpting via expansions
- underwater world with mermaids, sea creatures and treasure and deck-building aboard a whimsically nautical setting
- informal, conversational, live-play demonstration with comedic dog cameo and audience interaction
Comparison games
- Mo
- Doomlings
Mechanics (from transcript analysis)
- color-based scoring and wilds — mermaids and seahorses introduce color-based scoring and wild substitution dynamics that can alter endgame outcomes.
- Compound Scoring — mermaids and seahorses introduce color-based scoring and wild substitution dynamics that can alter endgame outcomes.
- deck manipulation — players may peek or selectively draw from discard piles and top of decks, creating tactical draw choices and hand manipulation.
- Deck/discard interaction — players may peek or selectively draw from discard piles and top of decks, creating tactical draw choices and hand manipulation.
- Drafting and hand management — players draw two cards each turn, choose which to keep in hand, and decide what to discard or set aside for later use.
- endgame trigger and betting — the base game ends when a player reaches a threshold (seven points in a basic sweep), with variants where expansions shift this to ten points and introduce a betting phase for a potential extra scoring payoff.
- event cards and variable rules — each round begins by revealing an event card that adds a round-wide rule; players can only have a limited number of such effects active at once.
- Events — each round begins by revealing an event card that adds a round-wide rule; players can only have a limited number of such effects active at once.
- multi-layered theme interactions — new expansions add creatures like crabs, jellyfish, sharks and ships that change how duos are formed and how points are earned.
- pairing/duo system — duo cards provide actions only when played in pairs, creating tension around collecting complementary card types.
- set collection — points accrue for gathering clams, octopuses, penguins, anchors, sailors and other themed tokens; scoring also incorporates color-based bonuses via mermaids.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- this is sea salt and paper with extra salt and extra pepper.
- this color blind friendly game.
- Sharks are dangerous.
- it's a very cool and popular game.
References (from this video)
No references stored for this video.
Video agGbAy5Z7S8
playthrough at 0:06 sentiment: positive
video_pk 62105 · mention_pk 154675
Click to watch at 0:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Accessible, quick to learn
- Engaging round-end betting adds tension
- Expansion cards add variety
- Family-friendly with light strategy
Cons
- Scoring can be fiddly and confusing; rules can be hard to follow
- Sleeving and storage can be awkward due to card sizes
Thematic elements
- set collection, hand management, and risk-reward end-round betting
- Underwater world with mermaids and sea creatures; collecting and scoring via color sets and paired cards
- light, breezy, family-friendly
Comparison games
none
Mechanics (from transcript analysis)
- deck-building / card drafting — Draw or pick from top two cards or top of a discard pile to add to hand, then discard one.
- duo cards and combos — Duo cards can be played for effects; seahorse wild replaces missing collector card; star cards interact with duos and starfish.
- end game bonuses — Game ends when a player places all four mermaid cards or reaches 40 points.
- End-game condition — Game ends when a player places all four mermaid cards or reaches 40 points.
- end-of-round betting — When a player reaches seven points, they can end the round by saying Stop or Last Chance (bet). If Last Chance, all players reveal and compare.
- Multi-use cards — Duo cards can be played for effects; seahorse wild replaces missing collector card; star cards interact with duos and starfish.
- set collection / point scoring by card type — Scores are based on card types (crabs, fish, mermaids, etc.) with bonuses for colors, pairs, and collector cards.
- special expansion cards — Expansion introduces swimmers, jellyfish, lobsters, and wild cards to affect draw and scoring.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- We’re going to play in rounds until one player reaches the required number of points for victory.
- In a two-player game, that is going to be 40 points.
- Duo cards can be played in their pairs.
- If they say stop, they say stop if they do not want to take a risk.
- "last chance"
- Oh, you immediately win the game if you've placed all four mermaids.
- Expansion adds swimmers and jellyfish.
References (from this video)
No references stored for this video.
Video 1KZeYWj78rw
Allies or Enemies game_review at 0:00 sentiment: positive
video_pk 61144 · mention_pk 153658
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Stunning origami-inspired artwork and photography
- Clear icons and helpful color-coding for accessibility
- High replayability due to multiple scoring paths and card interactions
- Compact components with strong table presence and charm
Cons
- Score tracking can be fiddly without a dedicated tracker
- Initial rounds may be slow as players admire the cards
- Some paths rely on luck, which can affect consistency
Thematic elements
- Deck-building and set collection with nautical motifs and origami art
- Nautical/oceanic seafaring world depicted through origami-themed cards
- Exuberant, design-forward critique emphasizing aesthetics and playability
Comparison games
- Star Realms
Mechanics (from transcript analysis)
- card drafting — On a turn, players choose one of two face-up cards or draw two from the deck and pick one.
- Drafting from face-up cards or deck — On a turn, players choose one of two face-up cards or draw two from the deck and pick one.
- End of round and endgame scoring — A round ends when a player reaches the target score; others get one final turn, and scoring emphasizes the largest color set.
- Mermaids instant win condition — Collecting four mermaids instantly wins, though this is rare.
- Playable pairs with action rewards — Having a playable pair allows triggering special actions via cards like Sailboats (extra turn), Crabs (take from discard), Fish (draw), and Shark (steal).
- set collection scoring — Points come from sets (octopi, shells, penguins) and color-based sets, plus scoring cards.
- Shark-swimmer interaction — Shark-swimmer cards let you steal from opponents, helping to curb leaders.
- Token Pairing — Having a playable pair allows triggering special actions via cards like Sailboats (extra turn), Crabs (take from discard), Fish (draw), and Shark (steal).
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Sea Salt and Paper is our surprise hit of the year
- the art is actually photographs of origami and that origami is unreal
- we were hooked on this one even when we were just playing it online
- there is really no reason not to bite
References (from this video)
No references stored for this video.
Video 5QRR3ANR0TY
Allies or Enemies top_22_list at 25:54 sentiment: positive
video_pk 61145 · mention_pk 153676
Click to watch at 25:54 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- clever, compact design; gorgeous origami art
- highly replayable with rarefied feel
Cons
- can feel underappreciated relative to other 2022 hits
Thematic elements
- paper folding and imaginative card drafting
- origami-inspired sea life cards
- compact, clever, art-forward
Comparison games
- Parade
- Scout
Mechanics (from transcript analysis)
- card drafting — start with no cards; draft from display or deck to build scoring sets.
- card drafting with evolving sets — start with no cards; draft from display or deck to build scoring sets.
- end-game threshold with scoring push — reach a target score and decide to stop or push for last-chance scoring.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- it's such a good Gateway game
- the art on the cards looks fantastic
- it's one of those simple flip and write games that you just want to play again and again
- the lazy Susan is genius
- Planet Unknown just knocks our socks off
References (from this video)
No references stored for this video.
Video lnrEDhe3j3I
Unknown Channel playthrough at 5:11 sentiment: neutral
video_pk 42959 · mention_pk 130675
Click to watch at 5:11 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Bollocks.
- This is a Splatter game that got a reprint a few years ago.
- I'll probably jump off a [ __ ] bridge or something.
- Stop [ __ ] lying.
- I'll personally come around your house with a slapstick and whack you around the head.
References (from this video)
No references stored for this video.
Video qtrybeZCHjE
Unknown Channel game_review at 0:40 sentiment: positive
video_pk 38487 · mention_pk 115829
Click to watch at 0:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Easy to learn and quick to play
- Highly portable and suitable for on-the-go gaming
- Clever and strategic despite lightweight rules
- High replayability with different outcomes each play
- Appealing art and thematic flavor
Cons
- Push-your-luck endgame can be stressful for some players
- May have limited depth for players seeking heavier strategy
Thematic elements
- set collection and strategic card manipulation framed by a sea/ocean aesthetic
- Coastal/nautical motif with fishing imagery and sea-themed deck-building vibes
- enthusiastic and promotional
Comparison games
none
Mechanics (from transcript analysis)
- Draw from deck or discard piles — On each turn, a player may take a card from the top of the deck or from the discard piles.
- End-of-round scoring choices — Options to keep playing for more points, have everyone score their hands, or chase a big bonus.
- hand management — Players balance drawing, holding, and using cards to optimize scoring opportunities under endgame pressure.
- Hand management and scoring — Players balance drawing, holding, and using cards to optimize scoring opportunities under endgame pressure.
- Push Your Luck — Once seven points are reached, a player must decide among three endgame options: keep quiet, call stop, or call last chance.
- Push-your-luck endgame — Once seven points are reached, a player must decide among three endgame options: keep quiet, call stop, or call last chance.
- set collection — Players collect specific groups of cards to gain special powers or score points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- It's easy to learn and quick to play,
- it's got a surprising amount of strategy in it that'll have you begging to play another round.
- Sea Salt and Paper is quick. It's clever.
- So, if you're looking for the perfect portable card game that has amazing art and strategic gameplay that's different every time you play,
References (from this video)
No references stored for this video.
Video wFnoypQ1tkQ
Unknown Channel top_10_list at 0:21 sentiment: positive
video_pk 35810 · mention_pk 151258
Click to watch at 0:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Tight set-collection mechanism
- Appealing thematic presentation
Cons
- Potentially luck-driven depending on draw
Thematic elements
- set collection with sea-related imagery
- Abstract sea/oceanic theme with paper motifs
- abstract
Comparison games
none
Mechanics (from transcript analysis)
- set collection — Players collect cards to maximize points; more cards collected yields more points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Sea salt and Paper is a set collection game. The more cards that you collect, the more points you score.
- That’s Not a Hat, a memory bluffing game.
- Rebel Princess is a trick-Taking game based off of the popular card game Hearts, but with a fun twist.
- Love Letter is a card game, but with a lot of deduction and bluffing.
- Mountain Goats is a dice rolling, push your luck race.
References (from this video)
No references stored for this video.
Video OYclnQU-oKI
Board Game Sanctuary general_discussion at 48:19 sentiment: positive
video_pk 33570 · mention_pk 99821
Click to watch at 48:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- information signaling via discard reveals
- tension in card play
Cons
- may be too abstract for some players
Thematic elements
- set collection with information revelation
Comparison games
- Azul
Mechanics (from transcript analysis)
- duo card play / triggering effects — play paired cards to trigger combined effects or scoring multipliers.
- set collection / drafting from tops — draw from top of piles and decide which card to play and reveal next.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- there's a wealth of replayability in this game box alone.
- Euro point salad puzzle
- I love Wingspan so much. I just love positive effects that you get when you trigger your tableau.
- The Gallerist... probably the one I've gravitated towards the most if I were to try aLacerda game.
- King Domino... that simple little mechanic of going, 'Oh, do I take a lesser powerful tile at the top or in order to pick first on the subsequent turn?'
References (from this video)
No references stored for this video.
Video dfeo6ucUHb0
Unknown Channel top_10_list at 3:55 sentiment: positive
video_pk 28468 · mention_pk 151268
Click to watch at 3:55 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Very replayable
- tight late-game tension
Cons
- Can be tricky to teach
- depends on player count for pacing
Thematic elements
- collection and negotiation
- coastal / sea-themed
- light / thematic abstraction
Comparison games
none
Mechanics (from transcript analysis)
- Auction / Bidding — Option to stop or trigger last-chance scoring to influence final tallies.
- End-round bidding / last chances — Option to stop or trigger last-chance scoring to influence final tallies.
- set collection / card drafting — Score by collecting certain cards; effective end-round timing adds tension.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Easy to teach, fun to play with players of all ages, and just a great game to play for family gatherings.
- This is a mean game, but it is a very simple game.
- A fun, quick little filler game that's easy to teach.
References (from this video)
No references stored for this video.
Video 65wqGeEcypQ
Shut Up and Sit Down top_10_list at 5:54 sentiment: positive
video_pk 11065 · mention_pk 96153
Click to watch at 5:54 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Paula played it the most at Aircon 2023
- Will get a lot of convention play
- Small box card game
- Easy to teach
- Quick to play
- Can be thrown in a bag
- Beautiful to look at
- Dang good
- Different playstyles change game feel
- Fair amount of luck in card draw
- Quick gameplay means losses don't feel bad
- Played 6+ times at Aircon without getting old
- Interesting push your luck decisions
Cons
- Fair amount of luck involved
Thematic elements
- Set collection and decision making
- Beach and sea
- Card-based push your luck with a nautical aesthetic
Comparison games
none
Mechanics (from transcript analysis)
- card drafting — Players draw two cards from deck and choose one to keep, discarding the other
- Card drawing — Players draw two cards from deck and choose one to keep, discarding the other
- Color Bonus — Bonus points for having the most cards of one color
- Discard Piles — Players can take cards from face-up discard piles instead of drawing
- Push Your Luck — Players can call 'stop' to score or 'last chance' to give everyone one more round betting they'll still have fewer points
- set collection — Two matching cards activate special powers
- Special Powers — Matching pairs have unique effects - sailboats grant extra turn, crabs let you take from discard, shark and swimmer let you steal
- Unique player powers — Matching pairs have unique effects - sailboats grant extra turn, crabs let you take from discard, shark and swimmer let you steal
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I've seen enough 90 sitcoms to know it's never a good idea to try to be in two places at once
- conventions are the perfect place to play a game that requires a larger group
- at a convention the people who signed up to play probably really want to be there
- I'm easily distracted at a convention it's a lot of stimulus and it's overwhelming
- it's quick and shouty and silly and it always goes over really well
- it's unreasonably fun and lovely and feels really good to play from a pure really tactile perspective
- it's wacky high energy dexterity silliness and that's honestly everything I want while at a convention
- I mean no accomplishment feels as good as that
- it's so simple and so good and it makes me laugh with my friends
- knowing when to try and win a trick and when to try and lose a trick makes me feel so dang smart
- it's fascinating that depending on the style of the people I'm playing with the game can feel really different
- it's just it's dang good y'all
References (from this video)
No references stored for this video.
Video 6kJsoRtRyyQ
Collection Essentials top_10_list at 9:31 sentiment: positive
video_pk 10455 · mention_pk 100376
Click to watch at 9:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- beautiful art and production
- strong two-player play
- deep enough for multiple plays despite simple rules
Cons
- fringe appeal to non-fantasy players
- some players may want more interaction beyond set collection
Thematic elements
- mermaids, sea-themed card collection
- set-collection in an aquatic, mermaid-themed world
- romantic, elegant, lightly whimsical
Comparison games
none
Mechanics (from transcript analysis)
- end-round timing — Decide when to end the round to optimize scoring and prevent opponents from completing sets.
- set collection — Players collect matched pairs or sets to score points; orchestrate duos and combos.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Pitch Out is such an underrated game I rarely hear anybody talking about it
- Skull is a game that's all about bluffing
- it's a d little game but absolutely anyone can play it
- Scout is my favorite card game of all time
References (from this video)
No references stored for this video.
Video kl0mMHVGl1M
Foster the Mea top_10_list at 5:20 sentiment: positive
video_pk 9536 · mention_pk 28214
Click to watch at 5:20 · YouTube ↗
Overall sentiment (raw)
very positive
Pros
- Beautiful origami sea life artwork
- Multiple ways to play end-round mechanics
- Intuitive set collection
- Great push-your-luck element
Cons
- Possibly underrated on Jeff's list
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Jeff and I rank with our hearts and not with our brains
- our list is if you don't like it Move Along
- we play as many games as we do in a year which is literally hundreds thousand
- our rankings are extremely fluid
- there's so many good freaking games out there
- oron hits The Sweet Spot of combo
- this Oracle Delia Oracle Del like what is this game
- if you love puzzles and sudoku or whatever you're probably gonna love it
- don't poo poo on tapestry it's freaking good
- three ring circus is going to continue to increase for me
References (from this video)
No references stored for this video.
Video 5imHNgjuMMo
Unknown Channel general_discussion at 3:54 sentiment: positive
video_pk 8027 · mention_pk 117846
Click to watch at 3:54 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Clever push-your-luck dynamic
- Visually distinctive origami dioramas
- Simple, accessible rules in a small footprint
Cons
- Some fiddly bits not always intuitive
Thematic elements
- Car collection and activation via card pairs
- Small box card game with origami diorama visuals and car-themed imagery
- Casual, lighthearted
Comparison games
- Cabo
- Airlines
Mechanics (from transcript analysis)
- Pair activation — Play pairs of the same type to activate abilities
- Push Your Luck — Decide to end the round early for bonuses or push on for risk
- Push-your-luck / end-round betting — Decide to end the round early for bonuses or push on for risk
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I'm going unwrap this one and read the rules later
- hopefully the card play is going to be good in that one
- this is a brand new 2023 release
- it's a very simple card game and doesn't have this kind of Civ style gameplay
- I do like the way that works
References (from this video)
No references stored for this video.
Video 742Ia9lNBV4
Let’s Talk Board Games general_discussion at 14:24 sentiment: positive
video_pk 4335 · mention_pk 105516
Click to watch at 14:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Cute origami-art style; quick to teach
- Good two-player mode; strong interaction with stealing via Duos
Cons
- Early onboarding could be improved with a reference card; Duos require rule-book checks
Thematic elements
- Cut-paper aesthetic; cute animals
- Origami/paper-style sea creature themes
- Whimsical, lighthearted
Comparison games
- Scout
Mechanics (from transcript analysis)
- card drafting — Draw two cards, keep one, discard the other; you can draw from top of discard piles as alternative.
- Duos & Special Effects — Duo cards grant ongoing effects when played in front of you.
- set collection — Collect cards to score; various types have different scoring values.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- it's a wild child of the bunch
- the art is spectacular
- it's a race to get rid of your hand
- the theme is really cute and the art is spectacular
- it's a simple rule set that you can get into quickly
- I am a sucker for the card design
References (from this video)
No references stored for this video.
Video PMnWyeuWLcg
The Dice Tower general_discussion at 2:53 sentiment: positive
video_pk 2094 · mention_pk 122699
Click to watch at 2:53 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- versatile for many groups
- charming origami/art aesthetic
Cons
- _depth is light; may lack replay variety for some
Thematic elements
- cute, approachable sea life card game
- mermaid/catalan-inspired seaside theme with origami art
- lighthearted, whimsical
Comparison games
- Three Mermaids
Mechanics (from transcript analysis)
- hand management — players manage a small hand of cards to influence mermaid collection
- hand_management — players manage a small hand of cards to influence mermaid collection
- set collection — collect mermaids/mermaid tokens for points
- set_collection — collect mermaids/mermaid tokens for points
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Magic the Gathering is a fantastic card game. It's a very complex card game.
- This is a rock solid game. It just has it has gone through some seriously tumultuous growth.
- Sea Salt and Paper... a delightful little card game that has really adorable origami art.
- Dune Imperium is a very stressful game. It's a game that after I'm done playing, I need a break.
References (from this video)
No references stored for this video.
Video bFejmp9yuGo
John Perkins top_10_list at 6:32 sentiment: positive
video_pk 215 · mention_pk 583
Click to watch at 6:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Compact game
- Tension-filled gameplay
- Multiple strategies
- Playable at different player counts
Cons
none
Thematic elements
- Card collection
- Race to points
Comparison games
none
Mechanics (from transcript analysis)
- card drafting — Players choose cards from deck or discard pile
- set collection — Collecting cards of same color for bonus points
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- If I was on death row because I'd murdered an anthropomorphic animal and the guards asked me what my final request was, I'd ask them to let me out and then I'd go home and play these awesome games.
References (from this video)
No references stored for this video.
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