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Sea Salt & Paper box art

Sea Salt & Paper

Game ID: GID0279572
Game Info
Year
2022
Players
2-4
Age
8+
Playtime
45 min
Collection
Your Tier
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Description

During your turn, you assemble your hand, maybe place cards for their effect, and decide if you want to end the round. But do you think you are the one with the most points in hand?
You will have to choose: stop the round immediately or give the others an extra turn to try to extend the gap? Is it worth taking the risk?
The game ends when you reach 30/35/40 points (4/3/2 players).

The excitement of ending the round to catch your opponents off guard

The pleasure of playing your effect cards and making combos

It's a set collection card game like Rummy. The origami created especially for the game is just the illustrations on the cards.

Description

During your turn, you assemble your hand, maybe place cards for their effect, and decide if you want to end the round. But do you think you are the one with the most points in hand?
You will have to choose: stop the round immediately or give the others an extra turn to try to extend the gap? Is it worth taking the risk?
The game ends when you reach 30/35/40 points (4/3/2 players).

The excitement of ending the round to catch your opponents off guard

The pleasure of playing your effect cards and making combos

It's a set collection card game like Rummy. The origami created especially for the game is just the illustrations on the cards.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 65
This page: 50
Sentiment: pos 37 · mix 4 · neu 4 · neg 0
Mentions per page
Showing 1–50 of 65
Video qyY2YUwDANQ Rolling Dice & Taking Names Discussion at 2:30:28
video_pk 94425 · mention_pk 257229
Rolling Dice & Taking Names - Sea Salt & Paper video thumbnail
Click to watch at 2:30:28 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I mean it's a game that you're kind of managing the supply chain for the Allied invasion of Europe.
  • You're always on the edge of your seat.
  • You gotta manage your resources very carefully.
  • You've got to manage your troops and your supplies, and your transport.
  • If you roll bad and they get pushed back then you have to deal with that.
  • more Vanessa less Tony is how I was reading all those comments
  • It's not about the games it's the banter that you two brought to the show it's about the taste test it's about everything
  • Matthew Perry yes Matthew Perry 54 years old played Chandler Bing
  • he had started providing places for people who were dealing with the same thing to go to he was a philanthropist and trying to help others
References (from this video)
No references stored for this video.
Video qyY2YUwDANQ Rolling Dice & Taking Names Discussion at 118:24:40 sentiment: positive
video_pk 94425 · mention_pk 257224
Rolling Dice & Taking Names - Sea Salt & Paper video thumbnail
Click to watch at 118:24:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Simple rules but with strategic depth.
  • Unique mechanic with two discard piles.
  • Engaging push-your-luck element.
  • Variable card powers add replayability.
  • Can be combined with Scout for similar strategy, but offers more complexity.
Cons
  • Requires a few rounds to fully grasp the card meanings and scoring.
  • The 'Duo' cards and their effects can be a speed bump initially.
  • May be too complex for players unfamiliar with card games.
Thematic elements
  • Set collection game with a maritime theme.
  • Ocean/Coastal
Comparison games
  • Scout
Mechanics (from transcript analysis)
  • Card Drafting — Players draw cards from a deck or take from discard piles.
  • Hand Management — Players manage their hand size and decide which cards to keep or discard.
  • Push Your Luck — Players can choose to end the game or take one last chance to gain more points.
  • Set Collection — Players collect sets of cards (e.g., shells, penguins) to score points.
  • Take That — Some card effects allow players to steal cards from opponents or negatively impact their collection.
  • Variable player powers — Some cards have unique effects that can be activated by playing pairs.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I mean it's a game that you're kind of managing the supply chain for the Allied invasion of Europe.
  • You're always on the edge of your seat.
  • You gotta manage your resources very carefully.
  • You've got to manage your troops and your supplies, and your transport.
  • If you roll bad and they get pushed back then you have to deal with that.
  • more Vanessa less Tony is how I was reading all those comments
  • It's not about the games it's the banter that you two brought to the show it's about the taste test it's about everything
  • Matthew Perry yes Matthew Perry 54 years old played Chandler Bing
  • he had started providing places for people who were dealing with the same thing to go to he was a philanthropist and trying to help others
References (from this video)
No references stored for this video.
Video VyZ3VfzK7dw Board Gaming Ramblings Top List at 8:15 sentiment: positive
video_pk 93856 · mention_pk 254556
Board Gaming Ramblings - Sea Salt & Paper video thumbnail
Click to watch at 8:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Works very well with two
  • Works with more
  • Enjoy playing this one
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Hand Management — You are drawing cards either from top of a deck or from like these different the two different the discard piles and you can then use two cards.
  • Push Your Luck — you're trying to see okay I have this amount of points do I think that's enough to win and when you have more than X amount of points I think it's like seven you can say like stop you're going to stop there and then you can say like two different ways you can either say that we're going to stop and then just around stops and whoever has the most points wins so they get some points and it's like a race to different amount of points or you can do some say like I think I'm going to win and I think I'm going to win even if you have another turn.
  • Set Collection — some of the cards you have two of them you can pair them for an action and that's going to be worth a point those two cards either on the board or in your hand.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Do not play games in the car if you are driving.
  • If I wasn't regular board gamer, if we didn't have a YouTube channel, if we didn't play hundreds and hundreds of new games every year, I think Unmatched would be one of those I would bring back and play very often when I were two people because it is so much fun and the variability of the characters make it even better.
  • It is a great game and I don't think we will stop talking about it for a while.
  • And I would argue that most of these games you can also teach the rules and be done in approximately 30 minutes. Not all of them, but yes.
References (from this video)
No references stored for this video.
Video 4On1LTOWT1c Banter and Boards Analysis at 3:18 sentiment: neutral
video_pk 92823 · mention_pk 249614
Banter and Boards - Sea Salt & Paper video thumbnail
Click to watch at 3:18 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Do board games actually work while traveling?
  • The smaller the game, the better.
  • I'm a board gamer. And board gamers, well, bring games.
  • This is why I love board games.
  • So, do board games actually work while traveling?
  • Games don't make a trip memorable. At least, that's what I think. The places do. The people do. But every now and then, a board game helps create a moment that becomes, well, part of a memory.
References (from this video)
No references stored for this video.
Video yDLltrTZLXw kovray Convention Recap at 18:51 sentiment: positive
video_pk 89124 · mention_pk 236306
kovray - Sea Salt & Paper video thumbnail
Click to watch at 18:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • sounds really cool
  • very sold on it
  • very excited to try
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Asymmetric elements — The expansion adds an asymmetric element to the game.
  • Hidden Movement — The expansion adds hidden movement to the game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the fact that me and Ilia can just pull that game out and play it as a two player only game very excited
  • this is not a light no it's not like I think I've seen some people compare to like for like Terra Mystic or for toddlers like that is not the case whatsoever this is still a heavy game but it is within that like hour to hour and a half chunk where Terra Mystika can be two to four hours
  • Board game universes yes there's more games in the same universe which is one of my favorite things and you know that about me because I've said it in every video that we can I want to see more universes I want to see universes grow within the game so this is really cool
References (from this video)
No references stored for this video.
Video 8t09mqalJRY Getting Games Discussion at 31:55
video_pk 88973 · mention_pk 235624
Getting Games - Sea Salt & Paper video thumbnail
Click to watch at 31:55 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video zXPLv-pxY34 Watch It Played Analysis at 10:58 sentiment: positive
video_pk 88702 · mention_pk 234512
Watch It Played - Sea Salt & Paper video thumbnail
Click to watch at 10:58 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Has a poker feeling
  • Big betting element
  • Great artwork
Cons
  • Availability can be an issue
Thematic elements
Comparison games
  • Mystery Rummy series
  • Battle Line
  • Backgammon
Mechanics (from transcript analysis)
  • Betting — There is a betting element where players can call the game for points or bet for more points.
  • Set Collection — Players collect sets of cards to score points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We're in the cozy games era of games you know so many games that are nature themed and beautiful and cozy and anthropomorphic animals trading berries and having little lanterns and being all cute
  • I feel like the cozy games era is very much been a reaction to the world in general right comfort from our hobby the a taste for dystopia has fallen by the wayside with current events right so I feel like coziness Comfort warmth something that a lot of people have been eager to get from the board game experience
  • I feel like that there is space in the world for competitive board game play itself to be televised
  • I think the general public seeing werewolf that's fantastic how many people are going to see that TV show find out is based on werewolf buy a copy a werewolf then think this is fun buy the resistance then buy this and buy that and all of a sudden they're playing yinch
References (from this video)
No references stored for this video.
Video w-cCLC7u7nk Watch It Played Discussion at 9:41 sentiment: positive
video_pk 88579 · mention_pk 233877
Watch It Played - Sea Salt & Paper video thumbnail
Click to watch at 9:41 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • One of the best games to come out in the last couple years
  • Wonderful and beautiful game
Cons
  • Expansion will not fit into the base game box unless it's magic
Thematic elements
  • Assembling a hand of cards with special powers
Comparison games
none
Mechanics (from transcript analysis)
  • Hand Management — Assembling a hand of cards some with set collection and others that have special powers when played in pairs.
  • Push Your Luck — You can push your luck and bet that you have the best score and still have more points than everyone else even if they all get another turn.
  • Set Collection — Assembling a hand of cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • tiny adventurers hard to find reprint
  • and an expansion I'm very excited about
  • hello I'm Matthew and welcome to your board game news
  • a long time ago we covered Gloom holding a solo micro version of gloomhaven that you can play in the palm of your hand
  • well it looks like cephyr were so impressed with Joe cliffall's shrink abilities that they with the help of co-designer Nikki Valens have created Gloom Haven buttons and bugs a solo mini version of one of the most popular games in the world
  • so buttons and bugs has an original campaign story written by Isaac Childress that features a play Star very similar to gloomhaven where on a quest to become a famous Adventurer You Get shrunk by an Acer recluse so you have a new mission to return to your normal size
  • each scenario is a single card pitting one mercenary against a handful of enemies with simplified actions and AI
  • each mercenary has a hand of just four double-sided cards but they can be used twice both the front and the back before they are discarded and attacks are resolved using a die in conjunction with a modifier table on both the table and the Mercury ability cards can be improved as you level up throughout the campaign
  • we played this as an exclusive over on our twitch Channel and I it was a sponsored segment but I really really liked it I'm probably never going to be the kind of person who's going to go and play all of gloomhaven but I could see myself getting this one it was an add-on to the big grand festival campaign that they ran on backer kit but buttons and bugs will also be coming to retail soon
  • and even more Adventures are ahead in the game that helped make this episode possible Everdell Farshore from styling games a new section of the land of Everdale comes to life in the rugged Northern Seaside land of Everdel Farshore here stormwatch Sailors search for Bountiful islands and valuable Treasures as hard-working folk gather resources and build the cities in unison with the ever-changing waves on the mighty ocean the Standalone game is set in the country of Far Shore within the Everdel universe where each season you lead a crew of Critters workers to build up a prosperous City to explore the enchanting ocean Beyond manual actions carefully in order to build and to sail because your Victor will require adapting to the Salty Winds of Change follow the link in this video's description to pre-order Everdale fashion now and be among the first to get it when it makes landfall in August
  • another new expansion I feel like we just spoke about this but another new expansion has been announced for the one to five player terrifying Mars a few weeks ago we were talking about Prelude 2 the sixth expansion which contained a second round of Prelude cards to speed up the beginning of the game and now we have automa which is to be part of an upcoming Kickstarter autumna or Mars but apparently they are still debating the name I'd have gone with solo Zone layer
  • it's focused on making a richer and more interesting solo experience which they want to be a welcome boost to the large community that enjoys playing terraforming Mars solo
  • this time instead of racing against the clock the Ultima allows you to compete against corporations run by algorithms and special cards that make it possible for you to add any of your favorite expansions to create the challenge you're looking for it's not yet known what else will be in this upcoming Kickstarter but I'm guessing there's still a lot more to come in this line
  • byr games had a bit of a surprise hit a couple years ago with the Belgian beer race where two to four players race through Belgium and it's breweries where you were tasked to visit as many breweries as you can buy the beers and drink with moderation throughout a three-day competition with no drink driving you had to travel by bike public transport or hitchhike while avoiding hangovers
  • now we are being treated to another round with the Belgian beer race dice a rolling right version of its Big Brother this one plays one to four Drinkers and is a lighter and faster game as you visit Belgium breweries drink and buy beers and trying to be the first to achieve three goals using dice rolling to move from one Brewery to another
  • Cosmos are releasing the English version of the one to four player the Lord of the Rings adventure to Mount Doom from the extremely acclaimed designer of Pillars of the Earth Michael Reinac in this Cooperative Adventure players are following the story of Frodo's perilous journey to destroy the one ring in the fires of Mount Doom accompanied by his familiar Fellowship who are charged with protecting him from the dangers he will face along the way
  • the players control the fortunes of this company together by moving the individual figures across the game board on a journey through well-known locations or while the nagsal Nazgul hunt you down I'm sorry I'm I'm sorry
  • the movement of the characters is controlled by a special dice mechanism with colored dice determining which figure can be moved and while the dice value determines the number of spaces a figure can travel choosing the dice before and after the role players are faced with decisions that have significant repercussions as the game continues and this one will be out soon
  • Aval
  • well to be announced later heard I don't know so more than that when we know but for now stick with us here on what you played for on the radar where there's even more announcements being made just no one told Rodney what they are
References (from this video)
No references stored for this video.
Video shh5HBQm0rU UndeadVikingVideos Discussion at 1:05:26 sentiment: positive
video_pk 88541 · mention_pk 233676
UndeadVikingVideos - Sea Salt & Paper video thumbnail
Click to watch at 1:05:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Considered light and fun.
Cons
  • Sold out quickly at the convention.
  • Difficult to get a precise description of the gameplay.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the Buzz for last Light was so
  • the Thunder Road Vendetta well I didn't realize it was that big wow
  • it felt to me like oh I really want to make a world a Wordle board game but I can't have the Wordle license
  • the only place in this hotel that isn't technically Gen Con property is the lobby
  • this is just too geeky for normal people you're scaring them away you know
  • you can't buy anything but that I I got a signed copy of Cosmo octopus too but that's I Henry just gave that to me
  • the only thing out of Gen Con is like the thieves
  • the trampling it was a tramping well it was like so crazy
  • if somebody had gotten hurt like if somebody had gotten knocked down and shoved down you know sprained their leg or Worse something like that gen con's at fault at that point
  • people don't read people don't read anything Scott knows
  • It's like gamer Go Fish yeah pretty much
  • I understand why it's upsetting to you and I understand why why it leaves a bad taste in your mouth
  • I don't know what do you mean two badges we had two I mean we had we run a room you know at the Gen Con thing
  • It's like when you're not being recorded I'll get your real feelings
  • I just don't feel like it does anything for the for this at all
  • millions upon millions upon millions of people playing it obviously but I mean I just don't know how many of those are like big board games
  • they got their Disney first they got their Mickey Mouse first yeah so exciting so exciting
References (from this video)
No references stored for this video.
Video v6ocajo45bk UndeadVikingVideos Discussion at 1:37:38 sentiment: positive
video_pk 88525 · mention_pk 233518
UndeadVikingVideos - Sea Salt & Paper video thumbnail
Click to watch at 1:37:38 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fun
  • Neat little game
  • Quick game
  • Artwork is origami and sea-themed.
Cons
  • Terrible name because the third word can't be remembered.
Thematic elements
  • Sea-themed origami artwork
  • Sea
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — Players draft cards.
  • push-your-luck — A move called 'last chance' where players spend points for potential higher scores.
  • Set Collection — Collecting things of a kind or colors.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • you only have five tries to do it
  • it's too lucky
  • someone can just Crush by getting some good roles
  • The core still is flawed
  • I want to like it more than I do
  • she got that Mr carcasson age
  • Kickstarter is still where you gotta go
  • we call those people normies
  • I like to think that nobody's above the law
  • it's a train wreck
  • the acting is great
  • there's not a weak person weak actor in that group
  • the last lost no wow
  • absolutely sucks that Lance Reddick is no longer with us
  • The Mamas and the Papas I listen to that song a lot
  • It was great and then and then they just [ __ ] all over themselves
  • it's a little late
References (from this video)
No references stored for this video.
Video svUKg-nqyIk Watch It Played Discussion at 12:22
video_pk 88405 · mention_pk 232948
Watch It Played - Sea Salt & Paper video thumbnail
Click to watch at 12:22 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • paper-and-salt aesthetic in a quick, light game
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the one of the biggest board game toxic traits that I hate in other people if I'm perfectly honest is when people complain the whole way through the game that they're not going to win and then they do win
  • I hate it when people don't listen when I'm teaching the rules
References (from this video)
No references stored for this video.
Video N6zqec3FVVQ Allies or Enemies Discussion at 12:05 sentiment: positive
video_pk 88293 · mention_pk 232455
Allies or Enemies - Sea Salt & Paper video thumbnail
Click to watch at 12:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Adds flavorful new cards that synergize with existing sets
  • Offers interesting counterplay with jellyfish to slow opponents
  • Strengthens crabs with lobster and starfish interactions
Cons
  • Some cards require exploring new set types to optimize value
  • Interactions can be subtle and may take time to grok
Thematic elements
  • Card-based set building with new sea creatures
  • Coastal / marine life themed expansion
  • Puzzle-like, dynamic interaction
Comparison games
  • Cascadia
Mechanics (from transcript analysis)
  • Card Drafting — New card types provide additional ways to draft and score.
  • Hand Management — Jellyfish mechanics can limit draws or modify how opponents draw.
  • Hand management / draw manipulation — Jellyfish mechanics can limit draws or modify how opponents draw.
  • Set Collection — Lobster, starfish, jellyfish, crabs, seahorse, and jellyfish interactions expand sets.
  • Set collection / synergy with sea creatures — Lobster, starfish, jellyfish, crabs, seahorse, and jellyfish interactions expand sets.
  • Thematic Variants — Each sea creature card interacts with sets to create varied strategies.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is one we're just going to leave in all the time too.
  • The landmark tokens are the star of the show here.
  • Not an every time expansion, but very close to that for many playgroups.
  • Cooperative campaign changes the base game in meaningful ways.
  • It feels like these expansions patch some weaknesses and balance things out.
References (from this video)
No references stored for this video.
Video ZFXiPrA6Oko Watch It Played Top 10 List at 20:07 sentiment: positive
video_pk 88319 · mention_pk 232558
Watch It Played - Sea Salt & Paper video thumbnail
Click to watch at 20:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • clear, elegant decision space
  • scoring geometry becomes clear with play
Cons
none
Thematic elements
Comparison games
  • For Sale
Mechanics (from transcript analysis)
  • hand_building — Players assemble a hand to trigger effects.
  • round_ending_decision — Players decide when to end the round, affecting scoring gaps.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the Temptation may be to make the simplest path possible but there in lies the strategy of foolishness
  • it's a really good game you can play with a bunch of people and you it's like a light war game but of civilization building war game
  • a zombie game a survival horror board game
  • the game that most other games taste like if you want a yachi like experience but in a way that's just like got a theme it's lovely to look at
References (from this video)
No references stored for this video.
Video jnsdjmlONxA DaniCha Top 20 List at 10:21 sentiment: positive
video_pk 87755 · mention_pk 229836
DaniCha - Sea Salt & Paper video thumbnail
Click to watch at 10:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • art stands out with origami theme
  • easy to learn
  • accessible solo play
Cons
  • iconography can take time to learn
  • some players may want more depth
Thematic elements
  • origami-inspired sea exploration
  • oceanic / sea-life motif
  • puzzle-ish, art-forward
Comparison games
none
Mechanics (from transcript analysis)
  • area/collection management — focus on color/icon matching and card iconography to maximize points.
  • Set Collection — focus on color/icon matching and card iconography to maximize points.
  • set collection / pattern building — players collect sea-related origami cards to create point-scoring patterns.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • If I needed to just pick one game to keep in my collection for the rest of my life it would be Wingspan.
  • This is your desert island pick
  • Wingspan is a staple
  • I love this game so much
  • Raising Robots is my number one
References (from this video)
No references stored for this video.
Video M4a0ylxPexM Watch It Played Discussion at 13:53 sentiment: positive
video_pk 87664 · mention_pk 229461
Watch It Played - Sea Salt & Paper video thumbnail
Click to watch at 13:53 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I absolutely love playing Bonney Kingdom
  • Bunny Kingdom is a fantastic game
  • regular castles of burgundy not like deluxe editions you don't have to sort anything out
  • Sea Salt and Paper I think that works brilliantly on board game arena
  • Planet Unknown I also play this on sovereignty but on board game arena there's just an ease of play
  • the last two are Stone Age which is a great game and I think the implementation on board game arena is brilliant
  • and kassan the reason I put kassan on is because I love playing kassan in person
  • No Thanks on BGA I want to play No Thanks in person around the table with my friends to see their faces their agony
  • that's turn and taxes I want to play turn and taxes in person I don't know why I just love that game in person
References (from this video)
No references stored for this video.
Video TLvpuqgwtgo Board Game Sanctuary Discussion at 12:21 sentiment: positive
video_pk 86867 · mention_pk 226299
Board Game Sanctuary - Sea Salt & Paper video thumbnail
Click to watch at 12:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • compact, highly replayable card interaction
  • strong table dynamics and bluffing elements
Cons
none
Thematic elements
  • collecting shells and sea creatures with open/close information
  • set-collection with sea life and oceanic motifs
  • quirky, observational meta-game
Comparison games
none
Mechanics (from transcript analysis)
  • endgame timing via set collections — decide when to end rounds to maximize points
  • open/hidden information — information in hand vs on the board creates a crescendo of meta-game decisions
  • Set Collection — collect shells, octopuses, penguins, etc., to score
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • there's a really Nuance level of interaction in this game where what you choose to take is going to impact the next person
  • the stonik feel of these gems is super cool
  • dice games are one of my favorite because not only do they add a physical tactile element to the game but the way that you can use the dice to power things or activate things
  • word is all about the spelling or the structure of the word
  • Daybreak It Is by Matt Leck the designer of pandemic
References (from this video)
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Video 4Y8tGpy2k4Y Where There's A Wilz, There's a Play Top 10 List at 17:18 sentiment: positive
video_pk 86545 · mention_pk 224198
Where There's A Wilz, There's a Play - Sea Salt & Paper video thumbnail
Click to watch at 17:18 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • cute, compact design; accessible to new players
Cons
  • may rise in ranking with more playtime
Thematic elements
  • casual card drafting with luck elements
  • water-themed card setting
  • light and approachable
Comparison games
none
Mechanics (from transcript analysis)
  • press-your-luck — risk-taking influences draw/collection outcomes
  • Push Your Luck — risk-taking influences draw/collection outcomes
  • Set Collection — players collect sets of sea-themed cards to score
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I had a total of 50 games that came out before 2024 that I played for the first time in 2024.
  • we're starting to get a lot of games that um we really enjoyed.
  • Sea Salt and Paper oh really yeah I like that game.
  • The Bears and the Bees this is a tile placement game where basically the first person to get rid of their little tiles they have in their hand wins.
  • Summer Camp is a competitive deck building game where you are racing against other players to earn badges.
References (from this video)
No references stored for this video.
Video k601Bs2OoIA Where There's A Wilz, There's a Play Discussion at 32:43
video_pk 86527 · mention_pk 224116
Where There's A Wilz, There's a Play - Sea Salt & Paper video thumbnail
Click to watch at 32:43 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video JPEMsfPOd9I Get into games Interview at 3:22 sentiment: mixed
video_pk 86451 · mention_pk 223636
Get into games - Sea Salt & Paper video thumbnail
Click to watch at 3:22 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • story-driven and campaign-style progression
  • replayability due to multiple endings
Cons
  • narrative clarity can be uneven for younger players
Thematic elements
  • Array
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a glorious day because we have our friends here.
  • Beanie's first campaign and Mommy's first campaign and Daddy's first campaign.
  • Don't be precious about it.
  • It's never going to happen; life is what happens when you're busy making plans.
  • Get into games on air; Rent Shuffle and Roll at rentshuffleandroll.co.uk with code gg50.
  • Learning through board games—sharing, planning, flexibility, and teamwork.
References (from this video)
No references stored for this video.
Video 4lJ-VRHPDzM Board Gaymes James Discussion at 16:27 sentiment: positive
video_pk 85985 · mention_pk 221644
Board Gaymes James - Sea Salt & Paper video thumbnail
Click to watch at 16:27 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • Abstract/paper craft
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a really awesome board game if you like RPGs
  • the base game is amazing all this stuff is extra if you're not a fan of fiddly bits and euros don't get this
  • amazing amazing amazing crew amazing amazing game
  • it's a very accessible con
  • we'll bring you along
References (from this video)
No references stored for this video.
Video jaWuwh8vptM Where There's A Wilz, There's a Play Top 10 List at 44:52 sentiment: positive
video_pk 85886 · mention_pk 220975
Where There's A Wilz, There's a Play - Sea Salt & Paper video thumbnail
Click to watch at 44:52 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • clever scoring and end-of-round tension
  • distinct color bonuses
Cons
  • round length may feel long for some groups
Thematic elements
  • set collection with sea-life cards and mermaid color bonuses
  • underwater/sea life
  • scoring-focused with an end-of-round push-your-luck decision
Comparison games
none
Mechanics (from transcript analysis)
  • end-of-round push-your-luck — the round ends when someone calls it; others finish scoring
  • Push Your Luck — the round ends when someone calls it; others finish scoring
  • Set Collection — collect cards to form scoring sets and color bonuses
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think this is really interesting and so much fun.
  • This game is so unique and so much fun.
  • The push your luck aspect in this comes in determining what you're going to do with your disc.
References (from this video)
No references stored for this video.
Video DPblvWHp2zg Foster the Meeple Analysis at 5:59 sentiment: positive
video_pk 85815 · mention_pk 220665
Foster the Meeple - Sea Salt & Paper video thumbnail
Click to watch at 5:59 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • High return on investment for the price
  • Enjoyable gameplay
  • Plays great at 2, 3, and 4 players
  • High replayability
Cons
none
Thematic elements
  • Set Collection / Race to Points
Comparison games
none
Mechanics (from transcript analysis)
  • race to points — It is a race to points game.
  • Set Collection — It is a set collection game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's just for fun, people.
  • It do be luxury hobby.
  • You can't buy a board game that's not a card game for less than like 30 bucks.
  • Games are pricey, man.
  • For the price tag, you get so much return on that game.
  • It's so good and you can play it so many times.
  • I just pissed because I didn't pick it.
  • You want that big campaign experience in a tiny little box and it only takes 20 minutes to play up.
  • Who do you think made the better collection?
  • Who helped you make your money go further?
  • Americans don't ever call it crib.
  • The downhill trajectory of Tim Hortons was fast. Directly correlated to Burger King buying them.
References (from this video)
No references stored for this video.
Video o-SMz66PoD0 Where There's A Wilz, There's a Play Top 10 List at 47:50 sentiment: positive
video_pk 85821 · mention_pk 220703
Where There's A Wilz, There's a Play - Sea Salt & Paper video thumbnail
Click to watch at 47:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • engaging push-your-luck close to the end
  • mermaid/scoring synergy with color bonuses
Cons
none
Thematic elements
  • mermaids and sea life with bluffing elements
  • ocean-set collection and push-your-luck
  • nautical whimsy
Comparison games
none
Mechanics (from transcript analysis)
  • Push Your Luck — collect mermaid and ocean-themed cards; declare last chance to risk one more turn.
  • set collection with push-your-luck — collect mermaid and ocean-themed cards; declare last chance to risk one more turn.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a flip and write game where you are creating a castle.
  • I really like this game. I think this is a really good followup because cover your assets.
  • Patchwork Doodle is kind of like a followup to the original Patchwork.
  • The creatures are adorable.
  • I like the colors. They're pretty. They're really nice.
References (from this video)
No references stored for this video.
Video OO6TYtHv3aU Where There's A Wilz, There's a Play Discussion at 11:57 sentiment: positive
video_pk 85733 · mention_pk 220383
Where There's A Wilz, There's a Play - Sea Salt & Paper video thumbnail
Click to watch at 11:57 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • quick to learn in live play
  • fun live async play on BGA
Cons
  • async play can slow pace in live games
Thematic elements
  • set collection and push-your-luck
  • nautical theme with paper-ink aesthetics
  • light thematic
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — On a turn, players draw two cards and choose one, or take from the top of a pile.
  • Set Collection — Draw or take top card to complete sets; multiple ways to score via color/sets.
  • Set collection and push-your-luck — Draw or take top card to complete sets; multiple ways to score via color/sets.
  • top-card and pile drawing — On a turn, players draw two cards and choose one, or take from the top of a pile.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's a fun little game.
  • Sea Salt and Paper... I really like Sea Salt and Paper and Paper.
  • Fromage has this lazy susan which basically has three mini games on it.
  • I really like Stone Spine Architects. It is a blasting game to play.
References (from this video)
No references stored for this video.
Video HffPC6VQ1IY Where There's A Wilz, There's a Play Top 10 List at 51:37 sentiment: positive
video_pk 85537 · mention_pk 219433
Where There's A Wilz, There's a Play - Sea Salt & Paper video thumbnail
Click to watch at 51:37 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • origami-style artwork is gorgeous
  • multiple scoring paths and endgame choices
Cons
  • can drag a bit with higher player counts
Thematic elements
  • card drafting with set-building to reach a score target
  • harbor town with mermaids and sea lore
  • light, push-your-luck with endgame push
Comparison games
none
Mechanics (from transcript analysis)
  • end-game push-your-luck — end the round when you think you have the best hand; else the opponent may outscore you
  • Push Your Luck — end the round when you think you have the best hand; else the opponent may outscore you
  • set collection / card drafting — draft and accumulate cards to maximize points
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • In Power Plants, you draw tiles from a bag and place them into the flower patch.
  • it's kind of like an adult game of tic-tac-toe
  • The origami art on Sea Salt and Paper is just absolutely gorgeous.
  • Isle of Cats Explore and Draw is the travel-friendly version of Isle of Cats.
  • I love everything about this game. The learning aspect is great.
  • The solo has really interesting scenarios.
References (from this video)
No references stored for this video.
Video SfY8hytsR1U Board Game Sanctuary Discussion at 7:42 sentiment: mixed
video_pk 84894 · mention_pk 216603
Board Game Sanctuary - Sea Salt & Paper video thumbnail
Click to watch at 7:42 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • thematic tension from limited information
  • interesting deduction aspect
Cons
  • tight action economy can feel constrained
  • chance/partial knowledge can reduce agency
Thematic elements
  • strategic planning with limited actions
  • card discard and tableau management
  • abstract/functional
Comparison games
  • Catan
  • Ticket to Ride
Mechanics (from transcript analysis)
  • discard/pick decisions — Players evaluate discard piles to infer opponents' strategies
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think player agency is basically when players make meaningful choices in the game based on the game state.
  • Chance often takes the power away from making really big meaningful decisions.
  • The illusion of choice can often creep into games, and maybe the designer has already pre-planned all the pathways.
  • Spirit Island has such high player agency because there is no way a designer can sit there and go, 'Oh, if that person did that move...'
  • you take ownership over your creature spirit and how you actually play them.
  • The sense of player agency is heightened by the social level of interaction.
References (from this video)
No references stored for this video.
Video OaA4okJK2ns Allies or Enemies Top 100 List at 8:32 sentiment: positive
video_pk 84454 · mention_pk 214598
Allies or Enemies - Sea Salt & Paper video thumbnail
Click to watch at 8:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful component art and presentation
  • Clever card interactions
Cons
  • Shorter playtime may limit depth for some players
Thematic elements
  • set collection with oceanic imagery
  • Beautiful origami-style card art representing sea life
  • aesthetic-forward
Comparison games
none
Mechanics (from transcript analysis)
  • card synergy with limited pieces — Cards interact in small, clever ways to score.
  • set collection with simple drafting — Take a card and form sets for points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • My number one of all time is Dwarf Romantic the board game.
  • Gaia Project is my number two.
  • Ultimate Railroads is my number one.
  • It's a cozy, delightful, cooperative game.
References (from this video)
No references stored for this video.
Video O0d_SkEs1L4 Where There's A Wilz, There's a Play Discussion at 22:18 sentiment: positive
video_pk 82103 · mention_pk 206130
Where There's A Wilz, There's a Play - Sea Salt & Paper video thumbnail
Click to watch at 22:18 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • fun drafting game with decisions about end-round scoring
  • tight, accessible rules
Cons
  • some players may want more depth
Thematic elements
  • set collection and drafting
  • pirate trading and drafting
  • light, strategic drafting with penalty/bonus dynamics
Comparison games
  • Quacks of Quedlinburg
Mechanics (from transcript analysis)
  • Card Drafting — draft cards to fulfill sets and triggers abilities
  • Push Your Luck — end of round decisions can determine who has the highest score
  • Push-your-luck endgame — end of round decisions can determine who has the highest score
  • Set Collection — collect sets to activate different effects
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I enjoy both of these games. I don't believe at this point either of these are in my top 50 games of all time.
  • Cartographers is my number one flip and write game
  • World Wonders is in my top three polyomino games of all time.
References (from this video)
No references stored for this video.
Video GUFzZIIdgdE Where There's A Wilz, There's a Play Analysis at 2:41
video_pk 81957 · mention_pk 205173
Where There's A Wilz, There's a Play - Sea Salt & Paper video thumbnail
Click to watch at 2:41 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm going to go a little quicker through this because I am going to do all of round two now.
  • Please like, comment, and subscribe.
References (from this video)
No references stored for this video.
Video 0gWAClaED-c Tantrum House Playthrough at 57:40 sentiment: positive
video_pk 81959 · mention_pk 205226
Tantrum House - Sea Salt & Paper video thumbnail
Click to watch at 57:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful art and tactile components
  • Expansions add variability
Cons
  • Can feel crowded on the table
Thematic elements
  • set collection with origami actions
  • paper origami sea-life art
  • visual, tactile
Comparison games
none
Mechanics (from transcript analysis)
  • Compound Scoring — Tokens and scoring cards influence neighborhood-style scoring
  • expansions Salt & Pepper — Salt adds extra cards and interaction; Pepper adds event cards that modify scoring or rules
  • interaction tokens and scoring variety — Tokens and scoring cards influence neighborhood-style scoring
  • Set Collection — Collect colors and use action cards; origami elements enable actions
  • set collection and actions — Collect colors and use action cards; origami elements enable actions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • THE FUN STARTS NOW.
  • From the couch to the table and back again.
  • We laugh, we learn, we level up, too.
  • Don't mess with Cthulhu.
  • Heart of the cards.
References (from this video)
No references stored for this video.
Video cHZTvD7AgI4 Board Games UnLocked Other at 5:40 sentiment: neutral
video_pk 80654 · mention_pk 197046
Board Games UnLocked - Sea Salt & Paper video thumbnail
Click to watch at 5:40 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Underrated game, 100%. I wish they would do an expansion.
  • God damn, I suck at this.
  • It was okay.
  • I was close
  • I'll give myself the four points. I knew it was Eggertspiele, but I was trying to do both the publisher and the designer at the same time.
  • Well, I'm going to go out on a limb and say this is Reiner Knizia as the designer.
  • It's not, dang it.
  • Oh my god. Oh my god, I'm so mad. I'm so mad.
  • That's so frustrating.
  • Significantly better this time around.
  • Let me know how well you did in the comments below.
References (from this video)
No references stored for this video.
Video fjVK4Lotnds Allies or Enemies Top List at 0:54 sentiment: positive
video_pk 80306 · mention_pk 195212
Allies or Enemies - Sea Salt & Paper video thumbnail
Click to watch at 0:54 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So today we are talking about 10 games that we would recommend for playing at a picnic.
  • first of all, they've got to have a small enough box that they're going to be easy to take to a picnic.
  • Second, they've got to actually fit on a picnic blanket.
  • And third, we want them to be at least a little bit safe from the wind.
  • If you haven't heard us mention them, go check them out. They are great backpack games.
  • This is one of these games that I'm like, I why didn't I think of this? This is so smart.
  • So, you're just like constantly like trying to trick each other.
  • So, once you've got two of those, you're so scared of taking the upside down card.
  • It feels a little bit like Bomberman, where you set off these bombs and then they're going to blow up sometimes like in all directions.
  • The tiles are pretty neat. They're like this like thick paper cardboard that have this great texture.
  • We do talk about this one a lot, but it's so good, especially for this, especially when you're teaching this to new players.
  • I've not taught this to someone who hasn't gone out and bought it or even bought it while we're playing it.
  • It is really tricky to manage that limit of 10 because most well, all of the groups will score more if you have more of them.
  • I just I love a game like this that you can teach like I taught you the whole rules.
  • This does play excellently for picnics, especially if there's not a lot of wind because you are playing cards down to the ground.
  • To win by tragedy, which is probably the most fun way, you are trying to cause different characters to die, and they're going to die in all different thematic ways.
  • it makes it really tricky to draft cuz every time when you draft cards, your opponent plays first, giving them the opportunity to possibly win.
References (from this video)
No references stored for this video.
Video 4jBlZELnjBg Unboxing at 0:02 sentiment: positive
video_pk 67009 · mention_pk 162921
Sea Salt & Paper video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Includes expansions in a new box
  • Easy to learn
  • Origami style art is relaxing
  • Portable (previous version)
  • Mermaid set collection goal is a clear win condition
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • card effects — Pairing cards allows players to perform the effects shown on the top left of the cards.
  • Events — The Extra Pepper expansion is a 12-card event deck where something happens depending on the icons.
  • iconography — Iconography is described as super important, with icons on the top left telling the player what to do and icons on the bottom right indicating how many exist in the deck.
  • multipliers — The Extra Salt expansion includes multipliers.
  • Set Collection — Collecting all four mermaids instantly wins the game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, this version includes the expansions Extra Salt and Extra Pepper.
  • I've been playing a lot of it on BGA.
  • So, you have all the rules. This game for is for two to four players. Takes about 30 minutes to play in ages eight and up.
  • And I find this game to be very easy to to to learn.
  • Iconography is super important in this one.
  • Collect all four mermaids and you instantly win.
  • It's all like origami style. Yeah. Like it looks like a piece of paper was folded.
  • Pretty neat, right? So, you could really look at these and I think it's relaxing to look at.
  • the extra pepper expansion is a 12 a 12 card event deck.
  • And then the extra salt.
  • Oh, good. They it came with um reference cards because there's multipliers in this
  • All right. Well, that was my really quick unboxing of Sea Salt and Paper.
References (from this video)
No references stored for this video.
Video 7F8jRBi2DAY Top List at 2:04 sentiment: positive
video_pk 66582 · mention_pk 162250
Sea Salt & Paper video thumbnail
Click to watch at 2:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Stunning and fun art
  • Minimalistic vibe due to small number of components and box size
Cons
  • Art might not be considered minimalist by some definitions
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Card game — It is described as 'just cards'.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • games don't need no necessarily need a huge art budget to be a great game.
  • I think this is one way for some games, not every game, but some games to really shine with a much lower sunk cost budget than other games.
  • You don't need necessarily a bunch bunch of fancy components, dozens and do dozens of illustrations to have a really great game.
  • We can all have slightly different definitions of this.
  • It all leads to subtle and interesting choices.
  • When everything feels like it's on fire around me, it's nice to find a bit of rest by respit in a gentle rain.
  • This game is a chaotic good time, but in the best way.
  • the components fit into a small box. They're they're very sparse components.
  • But uh but they come across they end up having a fairly big table presence and I've gotten a lot of replayability out of multiple oint games.
  • you can get a lot out of these games that rely on a wide variety of rules of words just by having words in the game. You don't necess you don't need
  • By this I mean games with minimal components and or art.
  • I think it's a great reminder for me and maybe you as a designer that games don't need no necessarily need a huge art budget to be a great game.
  • So I think this is one way for some games, not every game, but some games to really shine with a much lower sunk cost budget than other games.
  • there's a huge emergent narrative that comes through in Rumble Nation with very minimalistic components.
  • I kind of thought of it as a combination of all those different things with some variances.
  • investing in a really beautiful box cover is really really important for the game and investing in great graphic design is really really important for the game.
  • I think valuing and investing in great graphic design is can can elevate a game even when you don't have much of an art budget at all.
References (from this video)
No references stored for this video.
Video 1CwkjQ5MWQ8 Allies or Enemies Top 10 List at 19:51 sentiment: positive
video_pk 65865 · mention_pk 159926
Allies or Enemies - Sea Salt & Paper video thumbnail
Click to watch at 19:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • High accessibility with fast play
  • Ties into a playful meta (mermaids, sharks for card stealing)
Cons
  • Expansion adds complexity for a light game
  • Can be cutthroat in multiplayer due to meta tricks
Thematic elements
  • Set collection and quick rush to assemble expressive cards
  • Coastal town with paper goods and sea life motifs
  • Array
  • Light, breezy, competitive yet friendly
Comparison games
  • Cascadia
  • Sea Salt & Paper expansions
Mechanics (from transcript analysis)
  • Card Drafting — Take cards to assemble sets for scoring and combos.
  • Card drafting / set collection — Take cards to assemble sets for scoring and combos.
  • end-round timing — End the round when you think you’ve secured enough points or risk being overtaken.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • you are cooperatively trying to fight different monsters
  • each of the monsters have to be defeated in different ways
  • it's so instantly fun it's so likable it's so cool looking
  • the original one the universal monsters
  • this is one of my favorite mechanics
References (from this video)
No references stored for this video.
Video pO5E40vN8rU Allies or Enemies Top 100 List at 11:44 sentiment: positive
video_pk 65828 · mention_pk 159747
Allies or Enemies - Sea Salt & Paper video thumbnail
Click to watch at 11:44 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • portable, attractive design
  • versatile for two players or more
  • clever scoring with metagame of last-round likelihood
Cons
  • small box may hide deeper strategy for some players
Thematic elements
  • set collection with point-based vs. push-your-luck endgame
  • small box card game aesthetic; origami art
  • light, approachable
Comparison games
none
Mechanics (from transcript analysis)
  • Push Your Luck — Option to end the round early and tally points.
  • push-your-luck / end-round decision — Option to end the round early and tally points.
  • Set Collection — Collect cards to score points; determine who scores based on relative position.
  • set collection / card drafting — Collect cards to score points; determine who scores based on relative position.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we suck at drawing oh our cats are terrible
  • it's a flip and write version and they did such a great job of turning the big game into a flip and write
  • resting is like the most exciting because when you rest you bring all of your people back
  • asymmetry is phenomenal
  • this is my most played solo game
  • it's a brain burner
  • it's a little interactive but a step removed
References (from this video)
No references stored for this video.
Video OXrkyWXsnt8 Meeple University Rules Teach at 0:10 sentiment: positive
video_pk 63948 · mention_pk 157474
Meeple University - Sea Salt & Paper video thumbnail
Click to watch at 0:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • set collection and hand optimization with marine-themed cards
  • ocean/sea life with collectors and scoring cards
Comparison games
none
Mechanics (from transcript analysis)
  • Collector cards scoring — Penguins, shells, and octopi are collector cards with point values based on how many you have.
  • Compound Scoring — Scores accumulate across rounds; the game ends when a player reaches a target score (30 in 4-player, 35 in 3-player, 40 in 2-player).
  • Discard piles formation — At round setup, two face-up cards form the two discard piles.
  • Draw from discard piles — You may take the top card from either discard pile.
  • Draw-and-discard from draw deck — On a turn, draw the top two face-down cards from the draw deck, look at them, choose one to add to your hand, and discard the other to a discard pile.
  • Duo cards and sets — Fish, crabs, and boats are standard Duo cards; two of the same icon score a point. The shark and swimmer form a Duo with a one-time stealing ability; the Duo stays on the table and cannot be stolen.
  • End-of-round trigger by points — If a player has at least seven points in hand, they may end the round (via Stop or Last Chance).
  • Immediate win condition — If any player holds all four mermaids, they win the entire game immediately.
  • Limited Points — If a player has at least seven points in hand, they may end the round (via Stop or Last Chance).
  • Mermaid cards scoring — There are four mermaid cards that act as color-based multipliers; score according to the most frequent color among your cards.
  • Round and game scoring — Scores accumulate across rounds; the game ends when a player reaches a target score (30 in 4-player, 35 in 3-player, 40 in 2-player).
  • Round end conditions — Rounds continue until the draw deck is empty or a player ends the round via Stop/Last Chance; after each round, setup for the next round.
  • Stop/Last Chance ending — A round can end by Stop (reveal hands and score) or Last Chance (bet that you have the highest hand; leads to additional scoring and potential penalties for the bettor if outscored).
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Sea Salt and Paper is a Ry style set collecting or mail building game for two to four players
  • we'll be teaching you how to play sea salt and paper game designed by Bruno catala and theier and published by bomx
  • Penguins, shells and octopi are called collector cards
  • these four unique cards are points multipliers and they combo with the other types of cards you might have in your hand
  • If This Were Your Hand the boat bonus card would be worth three points
  • There are four mermaid cards and if you have one look through all of your cards again both your hand and any on the table and score one point for whichever color you have the most
  • the shark and swimmer Duo set
  • Last Chance
  • If on the other hand there are any opponents who have a strictly higher score than the player who made the last chance bet then the bet is lost
  • and that's how to play sea salt and paper
References (from this video)
No references stored for this video.
Video Lsiw-sP1fFI Watch It Played Rules Teach at 0:12 sentiment: positive
video_pk 62680 · mention_pk 155371
Watch It Played - Sea Salt & Paper video thumbnail
Click to watch at 0:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging set-collection scoring
  • Varied scoring by color groups and card types
  • Duos add strategic depth and give players action choices
  • Hidden hand increases tension and strategy
  • Multiple draw and duo options create dynamic turns
Cons
  • Luck of the draw can heavily influence outcomes
  • Some rules can be fiddly with discard piles and duos
Thematic elements
  • Array
  • Ocean / underwater world
  • instructional
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — On your turn you draw cards either from the top of the deck or from discard piles and select which to keep.
  • Cooperative Actions — A player can play multiple duos in sequence to chain effects and potentially take extra turns.
  • Duos (special actions) — Players can play 'duos'—pairs like two fish, two crabs, two boats, or a shark and swimmer—that trigger immediate effects
  • Hidden hand / information concealment — Your hand is kept hidden from other players until rounds end or specific end conditions.
  • Push Your Luck — A player can end the round at seven or more points or push for more points risking lower scores.
  • Push your luck / end-of-round gambit — A player can end the round at seven or more points or push for more points risking lower scores.
  • Scoring via color groups — Mermaids score points based on the largest color group, with multiple mermaids requiring selecting different color groups.
  • Set Collection — Players collect cards to create point-scoring combinations based on counts by type, color, and grouping rules.
  • Steal / take from opponents — Certain duos let you steal a random card from another player.
  • Turn chains / multiple duos — A player can play multiple duos in sequence to chain effects and potentially take extra turns.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • you'll be trying to build up the best collection of cards depicting creatures and characters from the ocean
  • on your turn, you perform up to three steps, which must begin with adding a card to your hand
  • as soon as a player has seven or more points on the cards they've collected, they can either end the round right there, earning exactly what they have, or push their luck for even more points
  • your hand of cards is secret
  • the round will also end if the draw deck is ever empty
References (from this video)
No references stored for this video.
Video N4W2xLh-I1k Board Game Critique Top List at 0:45 sentiment: positive
video_pk 62526 · mention_pk 155224
Board Game Critique - Sea Salt & Paper video thumbnail
Click to watch at 0:45 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • short playtime (15-20 minutes)
  • portable and accessible
  • significant tension and meaningful decisions
Cons
  • last-chance mechanic can dramatically swing a round
  • primarily a two-player experience, which may limit replay variety
Thematic elements
  • set collection with push-your-luck twist
  • Maritime/nautical theme, two-player setting
  • light, tense, anecdotal
Comparison games
  • Patchwork
  • Seven Wonders Duel
Mechanics (from transcript analysis)
  • Hand Management — Balancing cards in hand to maximize point opportunities and bonuses.
  • Interaction — Abilities can steal cards or affect opponents, impacting risk/reward decisions.
  • Push Your Luck — Round ending decision (stop or last chance) creates tension and swing outcomes.
  • push-your-luck — Round ending decision (stop or last chance) creates tension and swing outcomes.
  • Set Collection — Players collect and pair cards to score points; wilds can influence scoring.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • No patchwork, no Seven Wonders Duel, just genuinely underrated games that deserve a spot on your shelf.
  • Buy this if you want something quick, portable, and full of meaningful decisions.
  • That swing was massive.
  • You can plan ahead because you know what your opponent might take and how it affects the board.
  • The app is brilliant. It actually enhances the experience rather than feeling tacked on.
  • The brilliance is in the timing and indirect interaction.
  • Buy Tether if you want something that teaches in 2 minutes, but reveals depth of a repeated place.
  • Buy Lacuna if you want something beautiful and tactile.
References (from this video)
No references stored for this video.
Video B5G70dA_0c0 Board Game Critique Analysis at 12:28 sentiment: mixed
video_pk 62523 · mention_pk 155215
Board Game Critique - Sea Salt & Paper video thumbnail
Click to watch at 12:28 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Accessible family-weight game with high variability
Cons
  • Variance dominates outcomes; luck can overshadow choices
Thematic elements
  • dice-less randomness and risk management
  • pushing luck with deck-driven outcomes
  • light, luck-driven push-your-luck
Comparison games
none
Mechanics (from transcript analysis)
  • Deck Manipulation — randomness in deck composition shapes outcomes.
  • deck variance — randomness in deck composition shapes outcomes.
  • Push Your Luck — draw and play cards with risk of poor outcomes.
  • push-your-luck — draw and play cards with risk of poor outcomes.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's not engagement. It's everyone doing their own puzzle in the same room.
  • Gorgeous production quality, but multiple simultaneous subsystems that can feel complex initially for new players.
  • Turn order determines a lot in this game's economy.
  • One wrong move with how the link network system works, and you've completely invalidated your entire strategy.
  • The clue giver walks a razor line between clever and intuitive that new players haven't calibrated.
  • Eight-hour day commitment, full group attendance, full mental energy required throughout.
References (from this video)
No references stored for this video.
Video NsUD2-v0BT4 Board Gaymes James Playthrough at 0:00 sentiment: positive
video_pk 62057 · mention_pk 154654
Board Gaymes James - Sea Salt & Paper video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • color-blind friendly components reduce accessibility barriers
  • expansion content (Extra Salt and Extra Pepper) adds depth and new strategic threads
  • clear live-rule explanation through play-by-play and visual demonstrations
  • moments of playful chaos (e.g., 'evil' combinations) increase entertainment value
Cons
  • rules interaction across base and expansions can be intricate and occasionally confusing in real time
  • scoring bookkeeping and counting can lead to mistakes without careful tallying
  • the presence of multiple expansions can lengthen setup and conceptual overhead for new players
Thematic elements
  • set collection, hand management, bluffing and risk-reward betting, with evolving rule-sculpting via expansions
  • underwater world with mermaids, sea creatures and treasure and deck-building aboard a whimsically nautical setting
  • informal, conversational, live-play demonstration with comedic dog cameo and audience interaction
Comparison games
  • Mo
  • Doomlings
Mechanics (from transcript analysis)
  • color-based scoring and wilds — mermaids and seahorses introduce color-based scoring and wild substitution dynamics that can alter endgame outcomes.
  • Compound Scoring — mermaids and seahorses introduce color-based scoring and wild substitution dynamics that can alter endgame outcomes.
  • Deck Manipulation — players may peek or selectively draw from discard piles and top of decks, creating tactical draw choices and hand manipulation.
  • Deck/discard interaction — players may peek or selectively draw from discard piles and top of decks, creating tactical draw choices and hand manipulation.
  • Drafting and hand management — players draw two cards each turn, choose which to keep in hand, and decide what to discard or set aside for later use.
  • endgame trigger and betting — the base game ends when a player reaches a threshold (seven points in a basic sweep), with variants where expansions shift this to ten points and introduce a betting phase for a potential extra scoring payoff.
  • event cards and variable rules — each round begins by revealing an event card that adds a round-wide rule; players can only have a limited number of such effects active at once.
  • Events — each round begins by revealing an event card that adds a round-wide rule; players can only have a limited number of such effects active at once.
  • multi-layered theme interactions — new expansions add creatures like crabs, jellyfish, sharks and ships that change how duos are formed and how points are earned.
  • pairing/duo system — duo cards provide actions only when played in pairs, creating tension around collecting complementary card types.
  • Set Collection — points accrue for gathering clams, octopuses, penguins, anchors, sailors and other themed tokens; scoring also incorporates color-based bonuses via mermaids.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is sea salt and paper with extra salt and extra pepper.
  • this color blind friendly game.
  • Sharks are dangerous.
  • it's a very cool and popular game.
References (from this video)
No references stored for this video.
Video agGbAy5Z7S8 Board Gaymes James Playthrough at 0:06 sentiment: positive
video_pk 62105 · mention_pk 154675
Board Gaymes James - Sea Salt & Paper video thumbnail
Click to watch at 0:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Accessible, quick to learn
  • Engaging round-end betting adds tension
  • Expansion cards add variety
  • Family-friendly with light strategy
Cons
  • Scoring can be fiddly and confusing; rules can be hard to follow
  • Sleeving and storage can be awkward due to card sizes
Thematic elements
  • set collection, hand management, and risk-reward end-round betting
  • Underwater world with mermaids and sea creatures; collecting and scoring via color sets and paired cards
  • light, breezy, family-friendly
Comparison games
none
Mechanics (from transcript analysis)
  • deck-building / card drafting — Draw or pick from top two cards or top of a discard pile to add to hand, then discard one.
  • duo cards and combos — Duo cards can be played for effects; seahorse wild replaces missing collector card; star cards interact with duos and starfish.
  • End Game Bonuses — Game ends when a player places all four mermaid cards or reaches 40 points.
  • End-game condition — Game ends when a player places all four mermaid cards or reaches 40 points.
  • end-of-round betting — When a player reaches seven points, they can end the round by saying Stop or Last Chance (bet). If Last Chance, all players reveal and compare.
  • Multi-Use Cards — Duo cards can be played for effects; seahorse wild replaces missing collector card; star cards interact with duos and starfish.
  • set collection / point scoring by card type — Scores are based on card types (crabs, fish, mermaids, etc.) with bonuses for colors, pairs, and collector cards.
  • special expansion cards — Expansion introduces swimmers, jellyfish, lobsters, and wild cards to affect draw and scoring.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We’re going to play in rounds until one player reaches the required number of points for victory.
  • In a two-player game, that is going to be 40 points.
  • Duo cards can be played in their pairs.
  • If they say stop, they say stop if they do not want to take a risk.
  • "last chance"
  • Oh, you immediately win the game if you've placed all four mermaids.
  • Expansion adds swimmers and jellyfish.
References (from this video)
No references stored for this video.
Video 1KZeYWj78rw Allies or Enemies Review at 0:00 sentiment: positive
video_pk 61144 · mention_pk 153658
Allies or Enemies - Sea Salt & Paper video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Stunning origami-inspired artwork and photography
  • Clear icons and helpful color-coding for accessibility
  • High replayability due to multiple scoring paths and card interactions
  • Compact components with strong table presence and charm
Cons
  • Score tracking can be fiddly without a dedicated tracker
  • Initial rounds may be slow as players admire the cards
  • Some paths rely on luck, which can affect consistency
Thematic elements
  • Deck-building and set collection with nautical motifs and origami art
  • Nautical/oceanic seafaring world depicted through origami-themed cards
  • Exuberant, design-forward critique emphasizing aesthetics and playability
Comparison games
  • Star Realms
Mechanics (from transcript analysis)
  • Card Drafting — On a turn, players choose one of two face-up cards or draw two from the deck and pick one.
  • Drafting from face-up cards or deck — On a turn, players choose one of two face-up cards or draw two from the deck and pick one.
  • End of round and endgame scoring — A round ends when a player reaches the target score; others get one final turn, and scoring emphasizes the largest color set.
  • Mermaids instant win condition — Collecting four mermaids instantly wins, though this is rare.
  • Playable pairs with action rewards — Having a playable pair allows triggering special actions via cards like Sailboats (extra turn), Crabs (take from discard), Fish (draw), and Shark (steal).
  • set collection scoring — Points come from sets (octopi, shells, penguins) and color-based sets, plus scoring cards.
  • Shark-swimmer interaction — Shark-swimmer cards let you steal from opponents, helping to curb leaders.
  • Token Pairing — Having a playable pair allows triggering special actions via cards like Sailboats (extra turn), Crabs (take from discard), Fish (draw), and Shark (steal).
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Sea Salt and Paper is our surprise hit of the year
  • the art is actually photographs of origami and that origami is unreal
  • we were hooked on this one even when we were just playing it online
  • there is really no reason not to bite
References (from this video)
No references stored for this video.
Video 5QRR3ANR0TY Allies or Enemies Top List at 25:54 sentiment: positive
video_pk 61145 · mention_pk 153676
Allies or Enemies - Sea Salt & Paper video thumbnail
Click to watch at 25:54 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • clever, compact design; gorgeous origami art
  • highly replayable with rarefied feel
Cons
  • can feel underappreciated relative to other 2022 hits
Thematic elements
  • paper folding and imaginative card drafting
  • origami-inspired sea life cards
  • compact, clever, art-forward
Comparison games
  • Parade
  • Scout
Mechanics (from transcript analysis)
  • Card Drafting — start with no cards; draft from display or deck to build scoring sets.
  • card drafting with evolving sets — start with no cards; draft from display or deck to build scoring sets.
  • end-game threshold with scoring push — reach a target score and decide to stop or push for last-chance scoring.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's such a good Gateway game
  • the art on the cards looks fantastic
  • it's one of those simple flip and write games that you just want to play again and again
  • the lazy Susan is genius
  • Planet Unknown just knocks our socks off
References (from this video)
No references stored for this video.
Video lnrEDhe3j3I BoardGameBollocks Playthrough at 5:11 sentiment: neutral
video_pk 42959 · mention_pk 130675
BoardGameBollocks - Sea Salt & Paper video thumbnail
Click to watch at 5:11 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Bollocks.
  • This is a Splatter game that got a reprint a few years ago.
  • I'll probably jump off a [ __ ] bridge or something.
  • Stop [ __ ] lying.
  • I'll personally come around your house with a slapstick and whack you around the head.
References (from this video)
No references stored for this video.
Video u1gEc8lQkOk Game Night Picks - Pair Of Dice Paradise Discussion at 6:37 sentiment: positive
video_pk 41584 · mention_pk 210811
Game Night Picks - Pair Of Dice Paradise - Sea Salt & Paper video thumbnail
Click to watch at 6:37 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Calm pacing
  • Beautiful art
Cons
  • Scoring can be confusing for beginners
Thematic elements
  • peaceful card game with origami aesthetic
  • abstract
Comparison games
  • Wavelength
  • Origins
Mechanics (from transcript analysis)
  • Card Drafting — Base game with two players; promos add variety
  • Hand Management — Intricate scoring and card play mechanics
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • A measly $500.
  • You can teach this to your grandmother in a minute.
  • The holy trinity of small box card games.
  • Wingspan is the biggest budget on my list.
References (from this video)
No references stored for this video.
Video q2KGiUTpY3E The Dice Tower Discussion at 11:26 sentiment: neutral
video_pk 40988 · mention_pk 124370
The Dice Tower - Sea Salt & Paper video thumbnail
Click to watch at 11:26 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's going to change the industry whether we like it or not.
  • Time heals wounds. It really does.
  • If we're always traveling, we're not doing content.
  • Everyone is welcome at my cons except jerks.
  • The best way to find out if a game is out of print? Try to buy it.
References (from this video)
No references stored for this video.
Video tiVyPLJbijQ Rolls in the Family Discussion at 8:13 sentiment: mixed
video_pk 38562 · mention_pk 116158
Rolls in the Family - Sea Salt & Paper video thumbnail
Click to watch at 8:13 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Accessible card-drafting feel
  • Interesting end-round call mechanic
Cons
  • Played only once in the discussion
  • Left impression of being good but not compelling enough to keep
Thematic elements
  • Unknown
  • Unknown
  • Unknown
Comparison games
  • Biblios (mentioned as a point of reference)
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I had pretty actually high hopes about it. It had gotten a lot of buzz.
  • Sea Salt and Paper a 6 out of 10.
  • This is Rampage, later renamed to Terror in Mele City. And it’s a really unique one.
  • This is The Fox in the Forest and I'm giving it a seven out of 10.
  • I’m giving Star Realms a 6.5 out of 10.
  • I’m giving a seven out of 10 for King of Tokyo.
  • Through the Desert… a very clever, elegant design.
  • Camel Up… a big honking box on the shelf and I’ve had some absolute banger games.
  • Andromeda's Edge felt like it could push that 8.5 into the nines.
References (from this video)
No references stored for this video.
Video qtrybeZCHjE Might I Suggest A Game Review at 0:40 sentiment: positive
video_pk 38487 · mention_pk 115829
Might I Suggest A Game - Sea Salt & Paper video thumbnail
Click to watch at 0:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Easy to learn and quick to play
  • Highly portable and suitable for on-the-go gaming
  • Clever and strategic despite lightweight rules
  • High replayability with different outcomes each play
  • Appealing art and thematic flavor
Cons
  • Push-your-luck endgame can be stressful for some players
  • May have limited depth for players seeking heavier strategy
Thematic elements
  • set collection and strategic card manipulation framed by a sea/ocean aesthetic
  • Coastal/nautical motif with fishing imagery and sea-themed deck-building vibes
  • enthusiastic and promotional
Comparison games
none
Mechanics (from transcript analysis)
  • Draw from deck or discard piles — On each turn, a player may take a card from the top of the deck or from the discard piles.
  • End-of-round scoring choices — Options to keep playing for more points, have everyone score their hands, or chase a big bonus.
  • Hand Management — Players balance drawing, holding, and using cards to optimize scoring opportunities under endgame pressure.
  • Hand management and scoring — Players balance drawing, holding, and using cards to optimize scoring opportunities under endgame pressure.
  • Push Your Luck — Once seven points are reached, a player must decide among three endgame options: keep quiet, call stop, or call last chance.
  • Push-your-luck endgame — Once seven points are reached, a player must decide among three endgame options: keep quiet, call stop, or call last chance.
  • Set Collection — Players collect specific groups of cards to gain special powers or score points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's easy to learn and quick to play,
  • it's got a surprising amount of strategy in it that'll have you begging to play another round.
  • Sea Salt and Paper is quick. It's clever.
  • So, if you're looking for the perfect portable card game that has amazing art and strategic gameplay that's different every time you play,
References (from this video)
No references stored for this video.
Video 2pb1LaYBufM Board Gaming Ramblings Discussion at 6:32 sentiment: positive
video_pk 37153 · mention_pk 111552
Board Gaming Ramblings - Sea Salt & Paper video thumbnail
Click to watch at 6:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • clever, light, pleasant to play
  • easy to teach and table-ready
Cons
  • has some luck elements
  • not a heavy strategic experience
Thematic elements
  • light sea-faring drafting and set collection
  • nautical adventure with mermaids
  • playful, thematic
Comparison games
none
Mechanics (from transcript analysis)
  • Set Collection — draw cards to form sets that enable actions and scoring
  • set collection / action drafting — draw cards to form sets that enable actions and scoring
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we want to look back we want to see like which of the games we brought back home are still in the collection
  • Caldera Park is better I think that Savannah Park
  • Federation is one of the best games I've ever played
  • this is one of the highlights from 2022 from me
  • Federation is the one I recommend if you want a heavy game
References (from this video)
No references stored for this video.
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