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SeaFall box art

SeaFall

Game ID: GID0279634
Collection Status
Description

SeaFall is a 4X-inspired game (without player elimination/extermination) set in an "age of sail" world reminiscent of our world.

In SeaFall, the world is starting to claw its way out of a dark age and has begun to rediscover seafaring technology. Players take on the role of a mainland empire that consults with a consortium of advisors to discover new islands, explore those islands, develop trade, send out raiding parties, take part in ship-to-ship combat, and more. As in Risk Legacy and Pandemic Legacy, co-designed by Rob Daviau, SeaFall evolves as the game is played, setting their grudges into the history of the game and building a different narrative at every table as players open up the world.

Due to the complexity of rules interactions in this game, the community (primarily Becq) has created a FAQ called The Captain's Log.

Year Published
2016
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 3
This page: 3
Sentiment: pos 1 · mix 0 · neu 1 · neg 0
Mentions per page
Top
Showing 1–3 of 3
Video eq34V_wYzus Unknown Channel general_discussion at 2:15 sentiment: neutral
video_pk 41164 · mention_pk 124871
Unknown Channel - SeaFall video thumbnail
Click to watch at 2:15 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • Adds a dramatic twist by tying reward to second place
  • Engaging for listeners who enjoy social dynamics
Cons
  • Ambiguity around the game's concrete rules
  • Not a clearly defined existing game in the transcript
Thematic elements
  • Competitive social dynamics and reward structures
  • Regional competition with a social atmosphere and surprise twists
  • Casual banter with playful tension
Comparison games
none
Mechanics (from transcript analysis)
  • Compound Scoring — Performance is evaluated within a defined region leading to a regional reward.
  • region-based scoring — Performance is evaluated within a defined region leading to a regional reward.
  • Simultaneous reveal — Key outcomes or rewards are revealed at specific moments.
  • social competition — Participants engage in a conversational or social challenge; outcome determines a fictional reward.
  • timed reveal — Key outcomes or rewards are revealed at specific moments.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Just working on the gains.
  • Let's go.
  • You can't rush a good strategy.
  • I have no limit.
  • Oh, what are you going to have for breakfast? I'm not sure yet.
  • breakfast? I'm not sure yet.
  • I'm still analyzing all the options and running simulations on how each one will affect my day.
  • You decided yet?
  • It's just breakfast. It's the most important meal of the day.
  • I don't want there to be any secrets between us. I want to know everything about you.
  • Tell me everything.
  • You should see your face. Boo! Gotcha.
  • Surprise. It's a birthday.
  • Now, whoever comes in second in this region will actually win the Starfall.
  • That's why they say secret secrets are no fun unless they're shared with everyone.
References (from this video)
No references stored for this video.
Video 9Z4-gVVShV8 Cardboard Herald general_discussion at 2:06 sentiment: positive
video_pk 10069 · mention_pk 29623
Cardboard Herald - SeaFall video thumbnail
Click to watch at 2:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Innovative legacy structure that rewards long-term play
  • Strong thematic setting with memorable moments
  • Encourages group storytelling and shared memory-building
Cons
  • Complex setup and learning curve
  • Campaign cadence can be demanding on time
Thematic elements
  • legacy progression, exploration, and evolving narrative
  • A seafaring civilization exploring and expanding across islands
  • campaign-driven with evolving content and story arcs
Comparison games
  • Charterstone
  • Mice and Mystics
  • Dungeons & Dragons
Mechanics (from transcript analysis)
  • exploration — Players uncover new areas and content as the campaign unfolds
  • legacy progression — Campaign evolves with permanent changes to components and story
  • Resource management — Gaining and spending resources to progress and upgrade
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think it's probably my first experience with tinkering with game design probably when I was in sixth grade.
  • "a freaking masterpiece of dudes on a map games"
  • it's just a phenomenal day and something I'll always remember fondly it was perfect
  • I still have that sitting around at my home
  • the eyepatch being worn that we had snuck into this game largely because it made sense in the game
References (from this video)
No references stored for this video.
Video h96fNdI0PCQ Actualol top_15_list at 9:45
video_pk 2077 · mention_pk 5987
Actualol - SeaFall video thumbnail
Click to watch at 9:45 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • legacy exploration with ship voyages
  • age of discovery
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I’m really excited to check this one out
  • the Networks ... my most anticipated game
  • box art ... London's Southbank
  • the artwork is just phenomenal
  • how the theme is brought to life through mechanics
References (from this video)
No references stored for this video.
Transcript Navigation
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