In Second Chance, each player starts with a 9×9 grid that they want to fill as completely as possible. To begin the game, everyone receives a different card with a starting tile and marks off its spaces on their grid.
Every turn, two puzzle tile cards are revealed, and each player chooses one of them, then marks off squares on their personal grid that match the shape of the image shown on their chosen card. Multiple players can choose the same card. If a player cannot fit either revealed shape into their grid, they get a second chance and reveal one card from the deck just for them. If they can fit this shape in their grid, they do continue normally next round; otherwise they are eliminated from play.
The game ends when all players have been eliminated, the deck of puzzle cards has run out, or a player has completely filled their grid. If someone has filled their grid, they win. If all players have been eliminated or the deck ran out of cards, then whoever has the fewest empty spaces wins.
- easy to teach and quick to play
- satisfying polyomino puzzle feel
- great filler game for casual play
- possible player elimination
- depends on luck of the draw for shapes
Mechanics (from transcript analysis)
- card draw and placement choice — draw two cards each round; players select one to place
- Elimination — if you cannot fit any of the drawn shapes, you may be eliminated from the round or game
- grid race / end conditions — game ends when all players are out or a deck is exhausted; winner is the one with the fewest holes
- polyomino placement — each player draws a shape card and fills a grid with shapes touching the center; shapes range from size 1 to 7
Video topics + discussion points
Quotes (from this video)
- this is the neat game like I think mechanically it's very streamlined
- I'm not a train game type of person
- downtime wasn't particularly bad
- it's a filler dice game
- the biggest plus to me is just the fresh feeling of that action selection board like I've not played something like that before
References (from this video)
- Easy to teach and quick to play.
- Tight, tense decisions with satisfying shapes.
- Shapes can be very large; may cause momentary blocking/frustration.
- puzzle, spontaneity, pattern completion
- A quick polyomino puzzle race to fill your board.
- light, arcade-like
- Patchwork
- Two-player rolling rights
Mechanics (from transcript analysis)
- Polyomino — Players draw and place shapes onto their boards.
- polyomino drawing — Players draw and place shapes onto their boards.
- Race — First to fill the board or achieve endgame conditions wins.
- race/beat-the-timer pacing — First to fill the board or achieve endgame conditions wins.
- tile drafting — Two cards are revealed; players choose which shape to draw.
Video topics + discussion points
Quotes (from this video)
- Mindspace is a new allplay game
- the box is the game board
- Patchwork is a classic