Skip to main content
SET box art

SET

Game ID: GID0282098
Game Info
Year
1988
Collection
Rating
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description

In SET, each card contains 1-3 objects, with all of the objects on a card having the same color, shape and shading, e.g., two purple shaded ovals. Colors, shapes, and shadings come in three different types: green, purple and red; oval, diamond and squiggle; and solid, shaded and outlined.

All players compete simultaneously and try to claim sets of cards in a single pass through the deck. A set consists of three cards that are either all alike or all different in each attribute. For example, if all three cards have the same number of objects, but three different shapes, shadings, and colors, then those cards are a set; if two of the cards have a common attribute that is not shared by the third, they are not a set.

To play, one person takes the deck and lays out twelve cards face up. The first person to spot a set collects those three cards; if the player was mistaken, then this player cannot claim a set until after another player has done so. After someone has claimed a set, the cardholder lays out three more cards. (If all players agree that no sets can be claimed, then the cardholder lays out three more cards. These cards aren't replaced after someone claims a set.) Whoever claims the most sets wins!

Description

In SET, each card contains 1-3 objects, with all of the objects on a card having the same color, shape and shading, e.g., two purple shaded ovals. Colors, shapes, and shadings come in three different types: green, purple and red; oval, diamond and squiggle; and solid, shaded and outlined.

All players compete simultaneously and try to claim sets of cards in a single pass through the deck. A set consists of three cards that are either all alike or all different in each attribute. For example, if all three cards have the same number of objects, but three different shapes, shadings, and colors, then those cards are a set; if two of the cards have a common attribute that is not shared by the third, they are not a set.

To play, one person takes the deck and lays out twelve cards face up. The first person to spot a set collects those three cards; if the player was mistaken, then this player cannot claim a set until after another player has done so. After someone has claimed a set, the cardholder lays out three more cards. (If all players agree that no sets can be claimed, then the cardholder lays out three more cards. These cards aren't replaced after someone claims a set.) Whoever claims the most sets wins!

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 23
This page: 23
Sentiment: pos 18 · mix 3 · neu 1 · neg 1
Mentions per page
Showing 1–23 of 23
Video Zq2IVlfoHcY Review at 0:00 sentiment: positive
video_pk 69436 · mention_pk 165925
SET video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Both players liked it a lot.
  • The reveal of the alien species adds a new and exciting part to the game.
  • The game feels like a new scenario each time.
  • The boards of the alien species behave very differently.
  • The cards offer a lot of flexibility and unique ways to play.
  • The rotation of the solar system is impressive and works well physically.
  • Upgrades significantly enhance gameplay and player abilities.
  • The game mechanics effectively integrate the theme.
  • The variability from aliens and endgame scoring makes each game different.
  • The score track interactions are motivating and impactful.
  • The game offers rewarding turns with significant point gains.
  • The clever currency system adds depth to strategic choices.
Cons
  • Can feel like you have limited resources.
  • A four-player game might slow down significantly.
  • Running up the score track too fast without setup can be detrimental.
  • One player experienced a game where they didn't launch any probes.
Thematic elements
  • Finding alien traces or trace evidence of alien life
  • The solar system
Comparison games
  • Galileo Galilei
  • Tea Garden
Mechanics (from transcript analysis)
  • action selection — Players choose one main action and can perform unlimited free actions on their turn.
  • area majority — Competing for majority in scanned sectors grants points and traces.
  • Card Play — Cards are used for various effects, including gaining data, moving probes, and obtaining technologies. They can also be discarded for movement or tucked for production.
  • Data analysis — Collecting data pieces and placing them on a player board leads to analyzing data to gain blue traces.
  • Endgame scoring — Variable endgame scoring tiles influence player strategy and are claimed based on position on the score track.
  • passing — Players can pass their turn to draw cards and potentially gain other benefits.
  • Probe Launching and Movement — Players launch probes from Earth and move them throughout the solar system to orbit or land on planets.
  • Resource management — Players manage resources obtained between rounds, dictating the efficiency of their turns.
  • scanning — Players scan sectors of the solar system, which can lead to obtaining pink traces and competing for area majority.
  • set collection — Collecting yellow, pink, and blue alien traces is the main goal to mark and reveal alien species.
  • Technology upgrades — Players can acquire technologies that enhance actions like probing, scanning, and data analysis.
  • Tucking cards — Cards can be tucked for production benefits, which provides resources like money and energy.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we both like like it a lot
  • it feels like such a new yeah scenario for the game
  • this is one of those games where you get resources between rounds and your round is dictated by making the most of those resources
  • the theme for me really feels like it's there all throughout
  • when those aliens flip then it really feels like oh wow this really not just theme but it just adds this dash of I wouldn't even say narrative but it kind of feels like there's these events happening and these events have flavor and not only flavor but they have like not thematic and mechanical impact on the game
  • I'm guessing this one's going to be on at least both of our top 10 lists
References (from this video)
No references stored for this video.
Video BI-we4SaZNs Other at 1:14 sentiment: positive
video_pk 69372 · mention_pk 165849
SET video thumbnail
Click to watch at 1:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Game of the Year for multiplayer and solo
  • Very modular
  • Engaging AI
  • Cards offer multi-use and tight resource decisions
  • Potential for future content to expand the game
Cons
  • May require a 'get good' portion of play
  • Solo experience might be better with future content releases
Thematic elements
  • exploring and colonizing planets
  • solar system
Comparison games
  • Lost Ruins of Arnak
Mechanics (from transcript analysis)
  • action selection — Players take actions by selecting from available options.
  • AI Opponent — The game includes an AI with adjustable difficulty levels.
  • area domination — Players scan to unlock parts of the board to dominate.
  • Resource management — Data is gathered and used to take actions or unlock upgrades.
  • set collection — Players aim to bring in different aliens which have different abilities and scoring methods.
  • worker placement — Players place a worker ('Orbiter') to take actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • 2025 is here and I'll tell you what I am really excited to talk about 2025 games because games have delivered that are already going to be at the top of the solo 202 list
  • Seti is a game that is my game of the year for uh multiplayer and for solo
  • this game is worth it this is worth that
  • you're going to buy this game I know you
  • I have the highest recommendation for this game
References (from this video)
No references stored for this video.
Video 9c9ulEttpHI Review at 0:36 sentiment: mixed
video_pk 69333 · mention_pk 165786
SET video thumbnail
Click to watch at 0:36 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Incredibly impressive interlocking elements
  • Feast of possibility
  • Cool exploration among a shifting landscape
  • Awesome jockeying for best position
  • Moments of greatness
  • Dynamic sequence of play possible
  • Shines in solo and low player counts
  • Interesting pieces
  • Buck wild shaped board
Cons
  • Elements become so distilled they lose meaning
  • Cracks reveal themselves, becoming near unassailable gulfs
  • Maddening obstacle to work around
  • Can be ignored until too late, then cursed for disruption
  • Encourages overly conservative and opportunistic play
  • Constantly shifting landscape makes things hard to sus out
  • Unpredictability of aliens makes specific planning difficult
  • Lack of guiding light leads to doing things because they seem good now
  • Less emotional investment due to being adrift
  • Frustration
  • Unpredictability of success
  • Long-term planning is opaque
  • Hard to know if actions were good
  • Too many systems, making the automa more involved than preferred
  • Feel like you're always just shy of the capability to meaningfully participate in half the stuff on the table
  • Love it only in parts
  • Emptiness that it otherwise makes me feel
Thematic elements
  • Scientific glory in the field of xenobiology and searching for extraterrestrial life
  • our solar system
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Each turn, players take an action listed on their tableau.
  • Area movement — Players move probes to various bodies in the solar system.
  • Pickup and delivery — Mentioned as a system sometimes used for alien reveals.
  • Resource management — Players use resources over five rounds to compete for scientific glory.
  • Rotating board elements — The solar system rotates, changing proximity and aligning Earth with new sections of stars.
  • set collection — Players gain points for collecting evidence of extraterrestrial life in three flavors.
  • tableau building — Players eventually upgrade actions on their personal tableau.
  • technology development — Players can gain powerful technology that may warrant negative points for the player who uses it the most.
  • variable scoring objectives — Revealed aliens set up new mini-games for scoring points, sometimes with new cards and rule sets.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • do you ever find yourself caught in between loving and kind of resenting a thing for the reasons that you expected to love it
  • SE seti or the search for extra tasty intelligence is a dense strategy game about using resources over five rounds to deply compete for scientific glory in the field of xenobiology
  • one of the central gimmicks of this game is that for various reasons and at least once each round the solar system rotates
  • this Central conceit is fascinating beautiful and a maddening obstacle to work around
  • this game is effing Bonkers it's a space fairing sandbox of incredibly impressive interlocking elements that are in some way so crisply tuned that they start to lose all meaning
  • this feeling of being a drift amongst the intricacies of an unsympathetic and if not hostile at least mildly irritated solar system means at least for me less emotional investment which I hate because I love so much about the game and concept
  • every time I played SE I've had fun but that fun was accompanied by a not insignificant amount of frustration and not really knowing how best to lean
  • this is a game where you're thinking a couple of turns ahead rarely rounds
  • there's something to admire in Si's uncompromising refute of modernity from its interesting pieces to its Buck Wild shaped board
  • in spite of loving a lot of what it offers I only love it in Parts in moments where it shines past the frustration and the emptiness that it otherwise makes me feel
  • if you love sprawling dense Euros with exploratory elements and particularly ones where you can dig your teeth into solo then said may be right up your alley but otherwise it's a spectacle worth seeing but not one that I think most people need to own
References (from this video)
No references stored for this video.
Video AoA_hNWROyY Top List at 15:45 sentiment: positive
video_pk 69300 · mention_pk 165736
SET video thumbnail
Click to watch at 15:45 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Truly skyrocketed in popularity
  • Simple individual actions but deep chaining
  • Not hard to teach
  • Good player aid
  • Alien species add variety
  • Expansion adds asymmetric powers
Cons
  • Aliens don't drastically change the game, but offer variety.
Thematic elements
  • Searching for extraterrestrial intelligence
  • Space, solar system
Comparison games
  • Lost Ruins of Arnak
  • Terraforming Mars
Mechanics (from transcript analysis)
  • action selection — Players choose from simple actions, but the depth comes from how they are chained together.
  • Card Play — Cards provide one-time benefits or missions that can lead to scoring opportunities.
  • engine building — Implied through gathering data and producing traces of life.
  • set collection — Gathering different types of traces of life to reveal alien species.
  • worker placement — Launching probes and visiting planets.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is the people's choice.
  • the highest ranked Golden Geek Game of the Year winners.
  • the consensus overall favorites of all time.
  • It's just like that perfect blend of like fun game mechanisms, uh great art to help sell it, a unique theme that we hadn't really seen at that time.
  • It really that's I think one of the infinite exploration.
  • This is a game of of woodland might and right.
  • It's just a complete package.
  • Gloom Haven is a classic.
  • This was a phenomena like it like we've all played Pandemic for many of us, very much us included. Uh it was our gateway game into the hobby and now like what legacy game? What do you you're ripping up cards the gate?
  • Ark Nova doesn't do anything new per se in terms like there's not like a new mechanic that no one's ever seen before.
  • It's living and breathing and and things are shifting all the time based on who's playing what, who's clicking on what, how people rate games and stuff.
  • It's just most awesome resource we have for board
  • This is Pandemic Legacy season 1, which won in 2015.
  • Pandemic Legacy season 1 was this phenomena like it like we've all played Pandemic for many of us, very much us included. Uh it was our gateway game into the hobby and now like what legacy game? What do you you're ripping up cards the gate?
  • it was it was cool, man. It was a whole event. Yeah, it really was massive because like you said, it'd be hard for something like that to happen again
  • But there was like one maybe two and that was kind of it. But you're also taking, right? So yeah, by Rob Davio. But you're also taking one of the most popular to this day games of all time, Pandemic. Yes. And then giving it this kind of treatment.
  • I also think they executed so well. And it's also insanely good. That's the thing. It's like it's not just like, oh this look at this like kind of gimmick that it's a legacy thing. Like no, it was really fun. So memorable
  • Uh number one is the Ark Nova. You probably knew this one was happening. Um Ark Nova won in 2021. Um, and uh, yeah, Arc Nova is so good.
  • Arc Nova is about running a zoo.
  • It's got this great kind of tableau engine building uh where you're going to be building enclosures, putting animals in them, which are, you know, the the different uh animals you're taking care of in your zoo.
  • And makes it um you know like you get more points through conservation efforts because again the track uh the appeal track has you know for every three spaces on the appeal track there's one conservation space. You are literally rewarded more heavily for doing conservation which I think is how it should be.
  • And that's the thing is like Ark Nova doesn't do anything new per se in terms like there's not like a new mechanic that no one's ever seen before. Sure. And I've always argued like you don't need to do anything new. Like you can just take things that already exist and put them into a really excellent package. And that's literally what Arcan Nova is.
  • Um, it's it's now number two. It wasn't number two recently, so it's very recently number two. Just passed up Peggandic Legacy. We'll see if it can catch Brass Birmingham.
  • Make sure to rate, talk in forums, upvote images, videos, all the different kind of stuff. Engage with BG because it really does change things like this, this list.
  • It is userdriven. It's like the hotness. It's like what's on the hotness? Whatever people are clicking on, BG doesn't choose any of that, right?
  • It's just most awesome resource we have for board gaming. We love taking a look at like the data to see like what you know what has captured people's interest
References (from this video)
No references stored for this video.
Video uGTdKYF1stA Top List at 16:27 sentiment: mixed
video_pk 69202 · mention_pk 165614
SET video thumbnail
Click to watch at 16:27 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Excellent design
  • Great card play
  • Good use of sci-fi/space theme
  • Awesome table presence with rotating planets
  • Clever combos and good card play
  • Min-maxing and squeezing everything out of the round
  • Milestone objectives offer good strategic choices
Cons
  • Area majority mechanic feels a bit weak
  • Game is rather long (around 3 hours)
  • By the end of the game, the reviewer was ready to move on
  • Has been on the shelf for a year or two before playing again
  • Not a game the reviewer would pull off the shelf regularly or choose over other epic Euros
Thematic elements
  • Launching probes, exploring planets, competing for majorities, gathering data, unlocking alien races.
  • Space
Comparison games
  • Underwater Cities
  • Terraforming Mars
  • Civilization
  • Barrage
Mechanics (from transcript analysis)
  • action selection — Players choose from actions like launching probes, landing, orbiting, or scanning.
  • area majority — Players compete for majorities in different segments of the board (scanning).
  • Card Driven — A heavy and involved Euro game driven by card play.
  • engine building — Building an engine on the player board to improve action efficiency and gain income.
  • Milestone Scoring — Hitting milestones on the score track allows investment in endgame scoring categories.
  • Multi-use cards — Cards can be used for main abilities (engine building, one-off benefits, objectives) or discarded for corner abilities (boosts).
  • Resource management — Managing money, data, and energy as secondary currencies.
  • set collection — Collecting DNA types and investing in endgame scoring categories.
  • Variable Goal — Collecting three different types of DNA to unlock alien races, which alter game rules.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is where I take a look at the last five new to me board games that I've played and I rank and review them in order of preference
  • I think this game does have some pretty clunky flaws and that is because there's sometimes such a huge incentive just to draw that many cards simply to top your hand up
  • in practice this is very themeless it's definitely a spreadsheet style of game
  • all in all I think this game is is solid as you'd expect albeit maybe a little bit forgettable
  • and this one feels more like a a traditional Euro
  • it is very tight and compact pretty quick as well you're looking at around 45 minutes to play this one
  • it does become quite a crunchy game especially considering how few turns you get you know this is a very fast game
  • it's actually a a more refined version of all of them
  • definitely one of the hits from 2024
  • the main fun of the game lies at least for me is in the in the card play so this is definitely one of those multi-use card games
  • the game is rather long so each time I play this one it's taken around 3 hours to play
  • for me the main issue is that I simply wouldn't play it I think
  • objectively a fantastic design got love the card play
References (from this video)
No references stored for this video.
Video RaNMH5fyfZQ Top List at 0:00 sentiment: mixed
video_pk 69162 · mention_pk 165526
SET video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Engaging and clever card play.
  • The shifting board mechanic is interesting and adds dynamic changes.
  • Strong theme integration with the sci-fi setting.
  • Excellent table presence.
  • Satisfying engine building and strategic depth.
  • Polished design.
Cons
  • Area majority mechanic felt weak and often ignored.
  • Game is rather long (around 3 hours per play).
  • After a few plays, the host felt they had experienced all the game has to offer.
  • Not unique enough compared to other epic euros like Colosseum or Barrage.
Thematic elements
  • Launching probes into space and landing on different planets.
  • space
Comparison games
  • Underwater Cities
  • Ark Nova
  • Colosseum
  • Barrage
Mechanics (from transcript analysis)
  • area majority — Players compete for majorities in different segments on the board, which is used for scanning and gaining data, though the host found this element a bit weak.
  • card-driven — Cards have multiple uses, including paying for benefits, engine building, one-off effects, and endgame objectives.
  • engine building — Players build up their player board to improve action efficiency and develop an income engine based on tucked cards.
  • Multi-use cards — Cards can be used for their main ability, discarded for a corner ability boost, or used for income engine development.
  • set collection — Players aim to collect three different types of DNA to unlock alien races.
  • Variable board — The board rotates passively as the game progresses, changing planet orientations and distances.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • And finally, at number one, I have Seti.
  • So, what you're trying to do is that you are launching these probes into space, landing on these different planets on this based on this really cool kind of universe system where as the game goes on, just passively the board is going to rotate, which means the orientation of these planets is going to change and line up differently.
  • So, there's a lot of moving parts on to this game, but um it's actually pretty simple to play because all you're doing is you're either kind of launching a probe, landing, orbiting, or or scanning essentially.
  • So, again, lots of moving parts here, tons of strategies you can go for.
  • So, I don't really have many negative things to say about it other than I thought the competing for the majorities was a little bit weak. Um, and most importantly, the game is rather long.
  • For me, the main issue is that I simply wouldn't play it.
  • Objectively, a fantastic design. Again, love the card play.
  • So, this game is probably more suited for a review when you can actually see everything and um a more in-depth star review, but I just wanted to share my overall overarching thoughts on the game where it's a solid game.
References (from this video)
No references stored for this video.
Video rGYPZWDG8OA Review at 0:16 sentiment: positive
video_pk 67611 · mention_pk 163759
SET video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Adds more cards, increasing variety.
  • Introduces engaging player powers and asymmetric starts.
  • The quick start cards and player powers help new players by directing them into strategies.
  • Cutting out round one makes the game faster and more manageable.
  • The new aliens (Arcos, Ameeba, Glyphtis) add variety and interesting mechanics.
  • The expansion provides more of the 'good stuff' from the base game.
  • Corporations are a great addition and the host would like to see more.
Cons
  • The signal tokens could have more impact and their availability is unreliable.
  • The scanning part of the base game is a weak link, and signal tokens only offer a partial solution.
  • Some quick start cards that give victory points at the start are considered less impactful than resource gains.
  • The Arcos alien's exploration deck draws bonuses randomly, which is a negative for determinism.
  • The Arcos alien's gameplay is described as 'finicky' or 'fiddly'.
Thematic elements
  • card play
Comparison games
  • Marine Worlds
  • Arrakis
  • Terraforming Mars
  • Underwater Cities
  • Stone Age
  • Anak
Mechanics (from transcript analysis)
  • action selection — Signal tokens allow players to bin a card from the display to get another data token, enabling more 'bang for your buck'.
  • Area Control — The Arcos alien involves breaching security to access levels and gain control of lower levels.
  • Card Play — The host enjoys the card play and the options it provides.
  • Deck building — The expansion adds more cards to the deck.
  • Resource management — The player powers affect starting credits and income.
  • set collection — The Glyphid alien mechanic involves collecting unique tokens in a pyramid structure.
  • Technology research — The Turing System corporation grants publicity when researching computer tech. Deep Sky Survey involves analyzing data. Glyphids reward researching uninvented technologies.
  • Variable player powers — The expansion introduces player powers and asymmetry through corporations.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I gave it a 10 out of 10 when it came out.
  • It's no secret that Sette is one of my favorite games.
  • I really love its mechanics. I love its theme. I like the card play. I like all the options I've got.
  • So of course, naturally, I was somewhat excited to be getting an expansion that could make one of my favorite games even better.
  • It directs new players into what to do. I find these pretty cool.
  • The whole idea of these two in combination is to remove round one. You only play a four-round game now.
  • They help but it's not going to fix the problem entirely and I would have liked these to have had a bit more impact.
  • It's a simple expansion. If you love the game, you're going to want to get this. If you don't like the game, this isn't going to suddenly fix it for you.
  • Shut up and take my money.
  • For me, it's still a 10 out of 10 now. I think it's more comfortably in the 10 category for me. I absolutely love this game,
References (from this video)
No references stored for this video.
Video 5s8K2e57gEs Top List at 9:42 sentiment: positive
video_pk 67563 · mention_pk 163698
SET video thumbnail
Click to watch at 9:42 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Cleverly done with modularity discovered during play.
  • Leads to variability with impactful combinations of alien species.
  • Adds a dose of sci-fi/fantasy to a science-based game.
Cons
none
Thematic elements
  • Science-based world with a sci-fi/fantasy element unlocked later
Comparison games
none
Mechanics (from transcript analysis)
  • Modular Species — Two different alien species are plugged into the game, chosen from five in the core game, discovered during play.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm referring to games where the core experience involves plugging in one or more modules that are part of the core game that have a significant impact on gameplay.
  • I'm not just talking about variable setups where maybe you have a few tokens or tiles that are slightly different than in a previous game.
  • I'm also not talking about player asymmetry where each player is a different character or different faction, things like that.
  • I'm also not including expansion modules.
  • I'm talking about the where the core game is designed around the idea where modules shape the core game experience.
  • This game is essentially infinitely modular.
  • this is perhaps the the best example that I'll have on this entire list of a truly modular game where the core experience of Shackleton base depends on you plugging in these three modules that have a significant impact on the game.
  • To say this is a large game is an understatement, but with these different region modules comes a ton of variety.
  • you are plugging in different elements to create a new unique experience rather than a scenario where it says like this is the scenario that you're playing.
  • all modular setup that all that all modular setup does take some work to put together and reset.
  • I think the takedown is almost worse because you're like, "Oh, we finished playing the game. Now we get and you have to sort out all of these different components."
  • I think that is a great space for modularity in a game like this.
  • You can really play the same temple track over and over again in Lost Arms Vernac and get plenty of replayability out of it.
  • I think Clank I think is my favorite modular game where just with the map modularity uh just flipping over which side of the board you're going to play on um can add can really make each game feel quite different every time you play.
  • We are talking about big modules that you are plugging into the game in from that are built into the core experience and they are making the game feel different or unique or harder or easier um or shorter or longer.
References (from this video)
No references stored for this video.
Video 5uYLIo3-Qyc Neon Gorilla Analysis at 0:11 sentiment: negative
video_pk 65515 · mention_pk 159207
Neon Gorilla - SET video thumbnail
Click to watch at 0:11 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
  • the game sucked ass
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the I think it was Atari made this game called ET and they made so many copies of it that they thought that was good timing with the movie. They They thought it was going to be amazing. The game sucked ass, yeah.
References (from this video)
No references stored for this video.
Video LMWuqptV5tI BoardGameCo Discussion at 6:45 sentiment: positive
video_pk 65349 · mention_pk 158994
BoardGameCo - SET video thumbnail
Click to watch at 6:45 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • 3D printed tokens for resources
  • tech tile holder improves storage and accessibility
  • LED light accessory makes planets glow, adding thematic enhancement
Cons
  • CGE is doing their own deluxe tokens
Thematic elements
  • planets
Comparison games
none
Mechanics (from transcript analysis)
  • Resource tokens — 3D printed tokens are available to improve the experience of managing various resources in the game.
  • tech tile storage — A holder is available to store tech tiles (ones, twos, threes, fours) in a stacked and easily accessible manner, improving upon storing them in plastic baggies.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is Board Game Upgrades. Board Game Upgrades and Luxifications. I haven't done one of these videos in like a year.
  • This channel is sponsored by All Play.
  • These are deluxe Castles of Burgundy pieces. Uh they are 3D printed from a Etsy shop that is currently not actually open. That's the sad part.
  • If you are a Bomb Busters fan, these are absolutely the way to go relative to these where they are falling all over the place.
  • This is a nice quality of life upgrade. I didn't know I needed this until I got it and played with it.
  • It makes playing Marvel Champions when I infrequently get to it a better experience as far as trackability of things.
  • I absolutely love Marvel Champions, but I don't play it nearly enough, which makes me think Seti over here is the upgrade that I am most excited about.
  • See what I did there with that Seti flying over here? And now you actually have a glowing planet over here.
  • I have been using their prototype playmat holder, meaning it's actively It's on the shelf right behind me over there.
  • I am happy to have more of these.
References (from this video)
No references stored for this video.
Video hbo9BZ_P0Qs Board Game Critique Analysis at 6:18 sentiment: positive
video_pk 62512 · mention_pk 155164
Board Game Critique - SET video thumbnail
Click to watch at 6:18 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Highly thematic with integrated space exploration workflow
  • Rotating board and data-driven sector rewards
  • Good scalability and enjoyable solo play
Cons
  • Publisher/designer details not explicit in transcript; potential data gaps
  • Early game can feel restrained until techs unlock
Thematic elements
  • space exploration; alien discovery; data analysis; tech upgrades
  • Space exploration with modular subsystems and rotating board
  • Array
Comparison games
  • Terraforming Mars
  • Ark Nova
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The complexity emerges from thousands of card interaction permutations.
  • The game's end condition creates fascinating tension.
  • There's almost no downtime because everyone's always planning ahead.
  • The rotation system adds dynamic, strategic depth.
References (from this video)
No references stored for this video.
Video GYX9nO_zjAY Ryan and Bethany Board Game Reviews Review at 5:14 sentiment: positive
video_pk 62250 · mention_pk 154763
Ryan and Bethany Board Game Reviews - SET video thumbnail
Click to watch at 5:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • cool concept that uses time as a resource
  • accessible for new players
  • compact design with unique hook
Cons
  • randomness can influence outcome unpredictably
Thematic elements
  • time travel mechanics via an airship path
  • Time/clock-themed micro-game
  • clockwork and whimsical
Comparison games
none
Mechanics (from transcript analysis)
  • Time track — Move an airship around a clock, landing on times to gain cards.
  • time-track movement — Move an airship around a clock, landing on times to gain cards.
  • timing-based drafting — Take tiles based on time already elapsed; efficiency matters.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • eight full board games in this one little pouch
  • this set is absolutely brilliant absolutely genius
  • we were blown away with how much you can do in such a little package
  • the cards are two-sided one is positive one is negative feel upside down
  • in Sly you're drafting these cards face down into the hen house
  • this is a horse racing game
References (from this video)
No references stored for this video.
Video 04aJI9oFNns Get into games Top List at 24:54 sentiment: positive
video_pk 61678 · mention_pk 154343
Get into games - SET video thumbnail
Click to watch at 24:54 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The podcast life chooses you.
  • The content gods that making all the content.
  • Pub Meeple is a website that you can link your board game collection.
  • Return to Dark Tower is uh I want to play this game more often than we do.
References (from this video)
No references stored for this video.
Video JfGO4JT1CgI Jamie, Tabletoptiktok Review at 0:03 sentiment: positive
video_pk 61422 · mention_pk 154093
Jamie, Tabletoptiktok - SET video thumbnail
Click to watch at 0:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Easy to teach, accessible for families and kids
  • Unique card design with visually appealing fish motifs
  • Engaging take-that tension without overpowering interaction
  • Replayability through variable displays and player counts
  • Affordable price point (generally under $10)
Cons
  • Slippery cards can be challenging to shuffle and handle
  • End-game optimization can require careful planning; some nuance may be subtle for casual players
Thematic elements
  • Pattern fulfillment, visibility scoring, and light competitive interaction through take-that elements
  • Abstract aquatic puzzle displays used for pattern scoring and visibility at the end of the game
  • Procedural abstract puzzle with scoring emphasis on end-state display patterns
Comparison games
none
Mechanics (from transcript analysis)
  • Card placement — Players choose one of three cards from their hand and place it into any display, influencing patterns and opponents.
  • Component flavor and balance — Fish cards have color patterns and cutouts that impact handling and visual scoring dynamics.
  • Display management and locking — Displays become full and locked, constraining future placements and shaping risk/reward decisions.
  • End-game scoring by displays — At game end, each display's configuration yields points based on the visible fish and completed patterns.
  • hand management — On a turn, a player holds three cards and selects one to play, guiding pacing and strategy.
  • Pattern Building — Completing objective cards in a display yields points when the display is scored.
  • pattern fulfillment — Completing objective cards in a display yields points when the display is scored.
  • Shuffling difficulty — The physical cards are slippery due to cutouts, which can complicate shuffling and handling.
  • Take-that interaction — A player can place to hinder or block another player's patterns by altering displays.
  • variable player counts — The number of active displays changes with player count, affecting strategy and space.
  • Variable Set-up: Player — The number of active displays changes with player count, affecting strategy and space.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is from Synapsis's games and I really enjoy their pyramido games.
  • So, in this game you are trying to fulfill patterns and have the most of your fish visible in different displays at the end of the game.
  • there definitely is take that.
  • On your turn, you will have three in your hand at any given time.
  • It's the puzzle to figure out where can I place my fish to maximize things.
  • I am really enjoying this one.
  • It generally goes for under $10, so that's also a great option.
References (from this video)
No references stored for this video.
Video RHGDyEfwEnE Allies or Enemies Top List at 11:07 sentiment: positive
video_pk 61047 · mention_pk 153463
Allies or Enemies - SET video thumbnail
Click to watch at 11:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong integration of real science concepts
  • tight resource systems with interesting integration points
Cons
  • theme may feel abstract to some players
  • potentially heavy for newcomers
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • alien interactions shifting gameplay — alien discoveries alter strategy and timing in later stages.
  • Resource management — focus on the search for extraterrestrial intelligence through probes, signals, and alien encounters.
  • science-driven resource management — focus on the search for extraterrestrial intelligence through probes, signals, and alien encounters.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a pretty simple game cuz you're just drafting a thing a card or a tile and then you're adding that to your tableau, but every time you add something it kind of triggers a bunch of other little things and turns are super quick
  • there are so many dice that are used and so many different things that you can do with those dice that it never feels like a wasted turn
  • this is one of those games that feels like you feel like you've played something, it's like an event
  • the mechanism where you've got a bunch of different cards that are your action cards when you play them everyone else gets to do that action but you get to do a slightly better version of that action
  • it's based on the novel Red Planet apparently
  • these Transformer Dice... it's such a clever mechanism
  • Gaia Project is one of my all-time favorite games
References (from this video)
No references stored for this video.
Video X8WjYtJbqt8 Neon Gorilla Analysis at 1:19 sentiment: positive
video_pk 59452 · mention_pk 152009
Neon Gorilla - SET video thumbnail
Click to watch at 1:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Better player interaction than Arnak
  • Flexible deck with multi-use cards enabling varied strategies
  • Persistent tech upgrades and asymmetry; sense of progression
  • Three modules encourage different paths
Cons
  • Complexity from multiple interacting modules
  • Potential rule-reading friction with aliens' behaviors
  • Early game scaling can be uneven if not optimized
Thematic elements
  • Resource management, engine-building, alien tracks
  • Space exploration, alien discovery, data analysis
  • Sandbox with modular expansion via aliens
Comparison games
  • Lost Ruins of Arnak
Mechanics (from transcript analysis)
  • Area Control — Controlling spaces and managing data to score points and advance alien traces.
  • Area control / planet scoring — Controlling spaces and managing data to score points and advance alien traces.
  • Data scanning and data tokens — Scanning action produces data tokens that feed your computer for points and resources.
  • deck-building / multi-use cards — Cards can be discarded for free actions, tucked to invest in engine, or played as core actions with credits.
  • engine building — Permanent upgrades on your board to improve actions and scoring.
  • Engine-building via tech tiles — Permanent upgrades on your board to improve actions and scoring.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's spectacular
  • this is an incredible upgrade over base arnac
  • the aliens for me are icing on the cake
  • one of my favorite games of all time
References (from this video)
No references stored for this video.
Video lnrEDhe3j3I BoardGameBollocks Playthrough at 4:59 sentiment: neutral
video_pk 42959 · mention_pk 130674
BoardGameBollocks - SET video thumbnail
Click to watch at 4:59 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Bollocks.
  • This is a Splatter game that got a reprint a few years ago.
  • I'll probably jump off a [ __ ] bridge or something.
  • Stop [ __ ] lying.
  • I'll personally come around your house with a slapstick and whack you around the head.
References (from this video)
No references stored for this video.
Video P5VPPIZ7iuY Banter and Boards Review at 0:00 sentiment: positive
video_pk 35852 · mention_pk 152299
Banter and Boards - SET video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Rich and expansive decision space that rewards forward planning
  • Brain-burning challenge described as highly appealing for groups with patience
  • Strong sense of intellectual stimulation and group engagement
  • Clear enthusiasm from the speaker, signaling a compelling experience for the right audience
  • Perceived depth that invites long-term play and discussion among players
Cons
  • High cognitive demand may alienate casual players or impatient groups
  • Potential for analysis paralysis if players overthink multiple options
  • Requires a patient group dynamic to fully appreciate the complexity
Thematic elements
  • Decision-making under high cognitive load, strategic planning, and collaboration within a space-science frame
  • Outer space exploration environment focused on signal detection and resource management
  • Analytical and evaluative discussion of design elegance and intellectual challenge
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The beauty in SETI lies in its decision space.
  • space. You have so many ways to stretch out your turn.
  • It's a brain burner in the best way.
  • If you can handle that, or if your group has the patience for it, then go for it.
  • STI is incredible. I have very much been enjoying my time with this game.
References (from this video)
No references stored for this video.
Video NKQgKz-gQcM The Board Gaming Doctor Review at 0:50 sentiment: positive
video_pk 31758 · mention_pk 93563
The Board Gaming Doctor - SET video thumbnail
Click to watch at 0:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Outstanding thematic integration; cards and components feel purposeful and space-themed
  • The central rotating board adds dynamic tension and pushes interaction
  • High replayability via a large deck of cards and varied aliens/endgame goals
  • Well-implemented solo mode that mirrors multiplayer gameplay
  • Strong sense of progression and race for milestones, data, and taxes
  • Engaging interaction for area control around stars and competitive scoring
Cons
  • Lengthy play sessions can lead to downtime, especially with higher player counts
  • Resource constraints can be tight, causing occasional perceived imbalance
  • First-time learning curve is steeper than some comparable games
  • Not as tight a skill ceiling as Ark Nova or Terraforming Mars; a few players may crave deeper optimization
  • Aliens in the base game could be expanded for greater variety (future content would help)
Thematic elements
  • Space exploration, alien discovery, data-driven science
  • Solar System exploration and data gathering to search for signs of life
  • Open-ended, data-driven exploration with rotating central board and alien encounters
Comparison games
  • Lost Runes of arnac
  • Arc Nova
  • Terraforming Mars
  • Newford
Mechanics (from transcript analysis)
  • action selection — A wide array of actions per turn (8–plus variants) plus several free actions; players optimize sequences to maximize efficiency.
  • Alien boards / endgame bonuses — Flipping alien boards mid-game adds endgame bonuses and scoring opportunities.
  • Card play / hand management — Cards provide multi-use capabilities and synergize with tech and actions to enable efficient progression.
  • Data/scan points — Scanning the sky yields data points that can be placed on your board to score points later.
  • end game bonuses — Flipping alien boards mid-game adds endgame bonuses and scoring opportunities.
  • Player Board | Main Board — Probes move around a solar system board with competition for planets, moons, stars, and data spots.
  • Probes and area interaction — Probes move around a solar system board with competition for planets, moons, stars, and data spots.
  • Rotating central board — As the game progresses, the central board rotates, altering probe positions and action outcomes.
  • tech development — Technologies are acquired to ease actions and unlock stronger combinations.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The central board is fantastic and one of my favorite parts of the game.
  • SETI is very thematic; it reminds me of Terraforming Mars in how it captures space exploration vibes.
  • The game is very replayable with a large deck of cards and the alien content.
  • The solo mode is well implemented and simulates the multiplayer experience nicely.
  • The decisions you have on each turn are very variable and open-ended.
References (from this video)
No references stored for this video.
Video C90f6uX7wRA Board Game Hangover Top List at 3:07 sentiment: positive
video_pk 13336 · mention_pk 93689
Board Game Hangover - SET video thumbnail
Click to watch at 3:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Intricate gameplay
  • Multiple award-winning
  • Unique alien discovery mechanism
Cons
  • Complicated setup
Thematic elements
  • Alien discovery
  • Space exploration
  • Euro game
Comparison games
none
Mechanics (from transcript analysis)
  • hidden victory points — Scoring points through alien research
  • Probe Launching — Exploring planets and gathering information
  • Victory Point Collection — Scoring points through alien research
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Let's talk about the hottest and most popular board games right now.
  • We're going to rank them in two categories: how well we liked the game or how badly we want to play it.
References (from this video)
No references stored for this video.
Video NYzir6BpqgE The Dice Tower Top List at 3:16 sentiment: positive
video_pk 12843 · mention_pk 109268
The Dice Tower - SET video thumbnail
Click to watch at 3:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • satisfying base game
  • potential with expansion
Cons
  • desire for more aliens/variety in expansions
Thematic elements
  • probing QUADRANTS, alien encounters
  • space exploration and alien contact
  • procedural discovery and exploration
Comparison games
  • Terraforming Mars: Prelude (expansion analogy)
Mechanics (from transcript analysis)
  • Area Control — probing and exploring quadrants with exploration-driven scoring
  • exploration/area control — probing and exploring quadrants with exploration-driven scoring
  • hand management — managing probes and events to optimize outcomes
  • set/hand management — managing probes and events to optimize outcomes
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Itto is one of the best party games ever made. It is a Dice Tower essential.
  • Message from the Stars is such a great deduction game. I got a chance to teach it again recently and it just blows people's minds every time.
  • I love this theme of the psychotherapists... it's so good, so rewarding.
  • Rainbow has this fantastic mix of For Sale where you're trying to win different trenches of cards in the middle of the table—the depth is remarkable for such a tiny box.
References (from this video)
No references stored for this video.
Video 8WbbcwmgvEM Stonemaier Games Top List at 7:02 sentiment: positive
video_pk 8281 · mention_pk 110724
Stonemaier Games - SET video thumbnail
Click to watch at 7:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Clever integration of alien encounters into core mechanics
  • High replay variability due to alien combinations
  • Rules learning woven into gameplay rather than as a separate tutorial
Cons
  • Learning curve can be steep for new players
  • Asymmetry adds complexity that may slow down first plays
Thematic elements
  • astrobiology, exploration, discovery
  • Science-focused alien life exploration
  • mechanism-driven surprise with asymmetry
Comparison games
  • Star Wars: The Deck-Building Game
Mechanics (from transcript analysis)
  • Asymmetric aliens — Two aliens hidden in the game influence rules and interactions, changing each playthrough.
  • On-the-fly rule discovery — Aliens require players to learn/adapt new rules mid-game as they are encountered.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Metal Gear Solid, without getting into spoilers, those who have played the original Metal Gear Solid on PlayStation 1 back in the '9s may be asking, how did they adapt that particular boss encounter from the video game to a tabletop experience? Isn't that impossible?
  • I wear a huge grin on my face every time I think of that encounter.
  • Meadow is a sweet game of set collection with a really interesting action selection system. The thing that really surprised me about it is the extra envelopes with additional cards to open at specific moments.
  • There are lots of hidden clues on unexpected components in Unlock. I think escape room games in general do surprises really, really well in a non-campaign format.
  • Jar says, 'When you purchase or play Jar Binks, you may spend two resources to gain one force and place him in your opponent's discard pile.'
References (from this video)
No references stored for this video.
Video AdLxZju6SJU Watch It Played Top List at 12:58 sentiment: positive
video_pk 5364 · mention_pk 110788
Watch It Played - SET video thumbnail
Click to watch at 12:58 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong asymmetry adds replayability
  • expansion content broadens options
Cons
  • complex for new players
  • steeper setup for multiple players
Thematic elements
  • space exploration and data-driven discovery
  • scientific institutions scanning the cosmos for alien signals
  • asymmetrical organization with real-world inspirations
Comparison games
  • Terraforming Mars
  • Gaia Project
Mechanics (from transcript analysis)
  • asymmetric teams — distinct starting conditions and abilities for each faction
  • asymmetrical organizations — distinct starting conditions and abilities for each faction
  • exploration / data gathering — discovering exoplanets and alien life through actions
  • project cards — a large pool of projects inspires varied strategies
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hours of epic exploration and a world waiting to be discovered from the comfort of our own home planet
  • cooperative fight against superpowered villains
  • This is currently the number one ranked game on Board Game Geek
References (from this video)
No references stored for this video.
Transcript Navigation
Top
Showing 1–23 of 23
View on BoardGameGeek