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Shadowrift box art

Shadowrift

Game ID: GID0283245
Game Info
Year
2012
Players
1-6
Age
13+
Playtime
120 min
Collection
Your Tier
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Description

Haven Town is facing total annihilation at the hands (and teeth) of a horde of monsters from beyond the Shadowrift.

You, the heroes, must band together to drive them back. To do this, you will need powerful spells, skills, attacks and loot. When the game begins, you are a basic hero; you can explore and fight. Luckily for you, Shadowrift is a deck-building game! You can buy new cards to add to your deck, cards that will define you as an adventurer and complement the strengths of your fellow heroes. Unlike other deck-builders, there is constant interaction with your fellow players as you figure out who will gain which benefit from the limited supply of townsfolk, offer their coin to help construct walls, and seek healing from anyone who's learned such magic.

Shadowrift also features monsters that don't merely sit waiting to be slain; if you leave them alone, they will rip Haven Town asunder. They'll kill people, break walls, and kick your heroes in the face. Combat with them is intuitive (though frequently painful). For defeating a monster, heroes gain Heroism, a simple, consistent boost to their power that makes them better at anything they undertake. Since the monsters won't stop coming until the last Shadowrift is sealed or the town has been built into a mighty fortress, you'll need every boost you can take.

The second edition of Shadowrift features many improved mechanisms, including a revised system for how monsters choose who to attack (based on types of villagers, instead of specific people) and a new system for monster powers (making them much more dangerous). It also has a revised card layout and a great deal of new and improved artwork.

Description

Haven Town is facing total annihilation at the hands (and teeth) of a horde of monsters from beyond the Shadowrift.

You, the heroes, must band together to drive them back. To do this, you will need powerful spells, skills, attacks and loot. When the game begins, you are a basic hero; you can explore and fight. Luckily for you, Shadowrift is a deck-building game! You can buy new cards to add to your deck, cards that will define you as an adventurer and complement the strengths of your fellow heroes. Unlike other deck-builders, there is constant interaction with your fellow players as you figure out who will gain which benefit from the limited supply of townsfolk, offer their coin to help construct walls, and seek healing from anyone who's learned such magic.

Shadowrift also features monsters that don't merely sit waiting to be slain; if you leave them alone, they will rip Haven Town asunder. They'll kill people, break walls, and kick your heroes in the face. Combat with them is intuitive (though frequently painful). For defeating a monster, heroes gain Heroism, a simple, consistent boost to their power that makes them better at anything they undertake. Since the monsters won't stop coming until the last Shadowrift is sealed or the town has been built into a mighty fortress, you'll need every boost you can take.

The second edition of Shadowrift features many improved mechanisms, including a revised system for how monsters choose who to attack (based on types of villagers, instead of specific people) and a new system for monster powers (making them much more dangerous). It also has a revised card layout and a great deal of new and improved artwork.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 5
This page: 5
Sentiment: pos 2 · mix 2 · neu 0 · neg 0
Mentions per page
Showing 1–5 of 5
Video OWjI5IeR3j0 Watch It Played Discussion at 1:25:47
video_pk 92168 · mention_pk 247535
Watch It Played - Shadowrift video thumbnail
Click to watch at 1:25:47 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think we did it. We've started on time. That never happens.
  • The words are on both sides. No, but for them, they're going to be seeing this side.
  • This was not a sponsored segment. They didn't ask me to like feature this on their content.
  • I think that's why I go half elf cuz I I do like role playing.
  • Well, technically you could do this. Um, we just don't feel it creates an optimal playing experience.
  • They're not going to make money off of all the board gamers who are suddenly going to jump to League of Legends because of this board game.
  • My brain like blew out the back of my head.
  • It's not a fake word. It might not be a common word to some of our listeners.
  • The puns definitely got worse.
  • I'm still above Daredevil. But again, I just in general just so impressed with how they're bringing those characters to life.
References (from this video)
No references stored for this video.
Video N8c8UxoT8Ig UndeadVikingVideos Discussion at 2:27:25 sentiment: positive
video_pk 86249 · mention_pk 222623
UndeadVikingVideos - Shadowrift video thumbnail
Click to watch at 2:27:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • influenced by The Matrix
  • fun for players
Cons
none
Thematic elements
  • RPG
Comparison games
  • Cyberpunk RPG
Mechanics (from transcript analysis)
  • Role-playing — every Shadow run or cyber Punk orpg campaign we ran
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • defines this as a hottie from a specific US state of course go for it Georgia Peach
  • defines this as a hottie from a specific US state of course go for it
  • The theory that the pyramids were like the exact distance from each other as the stars you would see in the Orion's Built.
  • Georgia Peach is correct nicely done
  • I remember going to that in the movie theater and laughing my ass off
  • The handicam thing I had to like look at the floor of the theater to just like get through the movie
  • that was so smart I was I was totally a kid like I was a teenager I was like oh it's totally real it's totally real guys
  • okay everybody hated usual sock know I love the usual socks
  • I'm not going to give this movie a thumbs up but I think that Adam Sandler can make a good movie
  • Happy Gilmore 2 2025 it's in post production
  • more uncut gems please
  • that movie is good I like that that is good movie
  • Christopher McDonald has shooting M Gavin was just the best he's like Happy Gilmore come on down
  • Adam Sandler will be playing Happy Gilmore
  • Bad Bunny will be playing Happy's caddy
  • well grown-ups made a boatload of cash grown-ups was printing money
  • people are tired of superhero movies
  • The Fallout of trading Luca donic is just unreal
  • I love I love the trade deadline
  • I used to be so nervous when I'd call I'd like go sit in the closet so was super quiet I'd like prepare about exactly what I was to say was like I don't want to get burned by Jim Rome
References (from this video)
No references stored for this video.
Video 8omSPve8FCc Neon Gorilla Interview at 9:52 sentiment: mixed
video_pk 80211 · mention_pk 194843
Neon Gorilla - Shadowrift video thumbnail
Click to watch at 9:52 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Brilliant game.
  • Thematic relevance during the Hong Kong action cinema craze.
  • Had tournament play at Origins.
Cons
  • Was difficult to grow beyond its existing player base.
  • Thematic relevance waned as Asian cinema craze declined.
  • Selling off the rights was necessary due to inability to dedicate time.
  • Balancing the large card pool was a nightmare.
  • No main rotation during the host's ownership.
Thematic elements
  • Martial arts films
Comparison games
none
Mechanics (from transcript analysis)
  • collectible card game (CCG) — A collectible card game with a large card pool and complex balancing issues.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's a tough It's a lot of work. It's a lot of work, a lot of uh time, you know, a lot of upfront costs uh and things like that.
  • Because in my mind, crowdfunding was, hey, I'm a I'm a person and I had this dream and I want to get my game out. Not, hey, we're a successful company, but we're going to do this thing because, you know, uh we want to use your money to buy to to get our stuff and then we'll do it and you test the the waters for us.
  • They'd look at me like, 'Get another job. Get another job. You're you're in the wrong business, man. This sounds like a sucky business, right?'
  • I think the fact that you can market that way and you have a platform, it makes it easier.
  • the only marketing that there's two that I well three con that I would stand by conventions of course, I would go to retailers uh and do demos like you know just drive around hit a bunch of retailers do demo nights and things like that and and teach the game there and then three would be free copies to retailers to put in their library and push the game.
  • I just feel it really should be for the the dreamer that wants wants their game out there kind of thing.
  • the paid preview stuff just doesn't do that well.
  • I think we're all just kind of collectively numb to a lot of that.
  • I believe everyone I mean they have an audience. So, you know, even if they had a hundred people in their audience, but if you know me sending out review copy and I can get, you know, two three people buy it because of that, I feel like I've made you know I've made my my money back psychologically.
  • There's a novelty to that tactile experience of and and being around the table with other people.
  • I almost wonder actually is are board games going to continue to get more and more popular the further we go into AI tech, everyone being jacked into the matrix and that will be like this this um this haven for people to actually still have real human experiences with each other next to each other.
  • Dogs of War will be the the next uh big hit uh of that line.
  • It is great and it's an alien. It's a game about aliens, but also different take. They're not looking to conquer or anything. They're seeking knowledge.
References (from this video)
No references stored for this video.
Video KcYocyWE8Cw Box of Delights Playthrough at 0:04 sentiment: mixed
video_pk 60214 · mention_pk 152653
Box of Delights - Shadowrift video thumbnail
Click to watch at 0:04 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Engaging puzzle with evolving card interactions
  • High thematic tension and monster-realm interactions
  • Rich card variety and thematic components
Cons
  • Late-game pressure from totems can overwhelm town
  • Difficulty in generating villagers and buying power early
  • Complex rules and multiple moving parts can be overwhelming for new players
Thematic elements
  • Heroic defense against shadow threats, guild-like town management, and cooperative puzzle elements
  • Fantasy dungeon-town setting where heroes defend against monsters and manage towns while exploring and sealing rifts
  • Deck-building progression with evolving monster threats and town events
Comparison games
none
Mechanics (from transcript analysis)
  • Deck Building — Players acquire new cards, shuffle, and draw to build stronger hands.
  • deck-building — Players acquire new cards, shuffle, and draw to build stronger hands.
  • Hand Management — Players choose which cards to play, reserve, or discard to optimize actions.
  • Monster phase / risk of doom — Monsters activate and affect town conditions; totems and shadows modify power and can trigger hunts.
  • Resource Management — Coins, magic, and heroism tokens are used to gain cards, cast spells, and trigger effects.
  • Totems and shadow rifts — Totems interact with monster power and the shadow rifts that can reappear or be sealed from play.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • shadow rift deck building game playthrough
  • and offers a great solar puzzle for you
  • it's a pretty exciting deck builder
  • this is the moment we've been waiting for we take two of these heroism cards
  • that's it for now see you next time
References (from this video)
No references stored for this video.
Video g0ytR--Qxss UndeadVikingVideos Discussion at 15:35 sentiment: positive
video_pk 31363 · mention_pk 92388
UndeadVikingVideos - Shadowrift video thumbnail
Click to watch at 15:35 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep world-building and versatile gameplay
  • strong cyberpunk-meets-fantasy vibe
Cons
  • crunchy rules can be dense for new players
Thematic elements
  • high-tech, magic, and urban conspiracies
  • cyberpunk-fantasy blend; espionage and corporate intrigue in a near-future world
  • rich world with grim realism and personal stakes
Comparison games
none
Mechanics (from transcript analysis)
  • Dice pools and skill checks — character-driven actions resolved through dice pools and attribute/skill interactions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I don't care what your rule set is. have as many rules or as few rules as you want.
  • Monster Overhaul is the absolute best monster book of all time.
  • Keep your players on their toes, especially if they're players that have been playing for decades.
  • Chaosium is really knocking it out of the park right now for Call Cthulhu stuff.
  • This is a very good book. It kind of took a little bit from Monster Overhaul.
References (from this video)
No references stored for this video.
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