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Shadowrift box art

Shadowrift

Game ID: GID0283245
Game Info
Year
2012
Players
1-6
Age
13+
Playtime
120 min
Collection
Ratings
Mechanic profile
Not enough video data yet
Vibe profile
How this game feels to play
Description

Haven Town is facing total annihilation at the hands (and teeth) of a horde of monsters from beyond the Shadowrift.

You, the heroes, must band together to drive them back. To do this, you will need powerful spells, skills, attacks and loot. When the game begins, you are a basic hero; you can explore and fight. Luckily for you, Shadowrift is a deck-building game! You can buy new cards to add to your deck, cards that will define you as an adventurer and complement the strengths of your fellow heroes. Unlike other deck-builders, there is constant interaction with your fellow players as you figure out who will gain which benefit from the limited supply of townsfolk, offer their coin to help construct walls, and seek healing from anyone who's learned such magic.

Shadowrift also features monsters that don't merely sit waiting to be slain; if you leave them alone, they will rip Haven Town asunder. They'll kill people, break walls, and kick your heroes in the face. Combat with them is intuitive (though frequently painful). For defeating a monster, heroes gain Heroism, a simple, consistent boost to their power that makes them better at anything they undertake. Since the monsters won't stop coming until the last Shadowrift is sealed or the town has been built into a mighty fortress, you'll need every boost you can take.

The second edition of Shadowrift features many improved mechanisms, including a revised system for how monsters choose who to attack (based on types of villagers, instead of specific people) and a new system for monster powers (making them much more dangerous). It also has a revised card layout and a great deal of new and improved artwork.

Description

Haven Town is facing total annihilation at the hands (and teeth) of a horde of monsters from beyond the Shadowrift.

You, the heroes, must band together to drive them back. To do this, you will need powerful spells, skills, attacks and loot. When the game begins, you are a basic hero; you can explore and fight. Luckily for you, Shadowrift is a deck-building game! You can buy new cards to add to your deck, cards that will define you as an adventurer and complement the strengths of your fellow heroes. Unlike other deck-builders, there is constant interaction with your fellow players as you figure out who will gain which benefit from the limited supply of townsfolk, offer their coin to help construct walls, and seek healing from anyone who's learned such magic.

Shadowrift also features monsters that don't merely sit waiting to be slain; if you leave them alone, they will rip Haven Town asunder. They'll kill people, break walls, and kick your heroes in the face. Combat with them is intuitive (though frequently painful). For defeating a monster, heroes gain Heroism, a simple, consistent boost to their power that makes them better at anything they undertake. Since the monsters won't stop coming until the last Shadowrift is sealed or the town has been built into a mighty fortress, you'll need every boost you can take.

The second edition of Shadowrift features many improved mechanisms, including a revised system for how monsters choose who to attack (based on types of villagers, instead of specific people) and a new system for monster powers (making them much more dangerous). It also has a revised card layout and a great deal of new and improved artwork.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 9
This page: 9
Sentiment: pos 5 · mix 2 · neu 0 · neg 1
Mentions per page
Showing 1–9 of 9
Video hJGA4SSQsH0 Board to Death TV - Board Game Reviews Review at 0:19 sentiment: positive
video_pk 130738 · mention_pk 372303
Board to Death TV - Board Game Reviews - Shadowrift video thumbnail
Click to watch at 0:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • One of the best cooperative deck building games.
  • Theme is well captured through gameplay.
  • Excellent replay value due to randomness of cards and monsters.
  • Good player interaction with lots of decision making and minimal downtime.
  • Challenging game even on lower difficulties.
Cons
  • One of the worst rule books seen, lacking examples and images.
  • Some attack descriptions on cards are confusing.
Thematic elements
  • Players working together to save the town from monsters coming from shadow rifts.
  • The town of Haven
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Monsters move into different spots, and the Monster Power area gains points.
  • cooperative play — Players are working together to save the town.
  • Deck Building — Mentioned as a core mechanic and one of the best cooperative deck building games.
  • Hand Management — Players draw five cards from their personal deck each round.
  • Monster activation — Monsters act and do their actions, moving through spaces and triggering effects.
  • Press Your Luck — The hunt mechanic involves flipping Villager cards until a kill is made.
  • Resource Management — Heroism can be used as a coin, prowess, or magic resource.
  • Set Collection — To win you must seal all Rifts or build eight walls.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Shadow Rift is definitely one of the best Cooperative deck building games we've played once we figured out how to play cuz it also had one of the worst rule books we've ever seen
  • Shadow Rifts gets eight walls out of 10 and wins in our boort to death Village
References (from this video)
No references stored for this video.
Video Cqi9m4vT_4w Top List at 8:54 sentiment: positive
video_pk 129722 · mention_pk 369163
Shadowrift video thumbnail
Click to watch at 8:54 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • A fun deck-building game with a challenging tower defense theme.
  • Involves managing multiple decks.
  • Thematic threat of creatures from another dimension.
Cons
  • Very difficult game.
Thematic elements
  • Tower defense/village defense against creatures from another dimension
  • Fantasy dimension, a village
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative play — Players work together to defend the village and seal rifts.
  • Deck Building — A core mechanic where players build and manage their own deck.
  • Deck Destruction/Management — The villagers deck diminishes as they are picked off, and can be lost if replaced by corpses.
  • Hand Management — Players need the right cards in hand to seal shadow rifts.
  • tower defense — The game's objective is to defend a village from incoming threats.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The endgame trigger is either running through that deck or each of the players being knocked out because they sustained more damage than their current health or hit points.
  • The varying Victory conditions makes this game so easy to teach, introduce and present to other people.
  • I found it to be too too mean.
  • I like the Cooperative or in my case solo experience of going through these different adventures and trying to accomplish it.
  • it's a very difficult game this is like a tower defense Village defense game
  • this game Call of Cthulhu living card game is my cthulu Mythos choice of game for the lcg style game
  • it's like time travel that's the theme of the game
  • this is a dice version of Magic the Gathering
  • it's a great game because even if you're not the greatest at body language
  • my number 41 board game of all time deception murder in Hong Kong
References (from this video)
No references stored for this video.
Video OWjI5IeR3j0 Watch It Played Discussion at 1:25:47
video_pk 92168 · mention_pk 247535
Watch It Played - Shadowrift video thumbnail
Click to watch at 1:25:47 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think we did it. We've started on time. That never happens.
  • The words are on both sides. No, but for them, they're going to be seeing this side.
  • This was not a sponsored segment. They didn't ask me to like feature this on their content.
  • I think that's why I go half elf cuz I I do like role playing.
  • Well, technically you could do this. Um, we just don't feel it creates an optimal playing experience.
  • They're not going to make money off of all the board gamers who are suddenly going to jump to League of Legends because of this board game.
  • My brain like blew out the back of my head.
  • It's not a fake word. It might not be a common word to some of our listeners.
  • The puns definitely got worse.
  • I'm still above Daredevil. But again, I just in general just so impressed with how they're bringing those characters to life.
References (from this video)
No references stored for this video.
Video N8c8UxoT8Ig UndeadVikingVideos Discussion at 2:27:25 sentiment: positive
video_pk 86249 · mention_pk 222623
UndeadVikingVideos - Shadowrift video thumbnail
Click to watch at 2:27:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • influenced by The Matrix
  • fun for players
Cons
none
Thematic elements
  • RPG
Comparison games
  • Cyberpunk RPG
Mechanics (from transcript analysis)
  • Role-playing — every Shadow run or cyber Punk orpg campaign we ran
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • defines this as a hottie from a specific US state of course go for it Georgia Peach
  • defines this as a hottie from a specific US state of course go for it
  • The theory that the pyramids were like the exact distance from each other as the stars you would see in the Orion's Built.
  • Georgia Peach is correct nicely done
  • I remember going to that in the movie theater and laughing my ass off
  • The handicam thing I had to like look at the floor of the theater to just like get through the movie
  • that was so smart I was I was totally a kid like I was a teenager I was like oh it's totally real it's totally real guys
  • okay everybody hated usual sock know I love the usual socks
  • I'm not going to give this movie a thumbs up but I think that Adam Sandler can make a good movie
  • Happy Gilmore 2 2025 it's in post production
  • more uncut gems please
  • that movie is good I like that that is good movie
  • Christopher McDonald has shooting M Gavin was just the best he's like Happy Gilmore come on down
  • Adam Sandler will be playing Happy Gilmore
  • Bad Bunny will be playing Happy's caddy
  • well grown-ups made a boatload of cash grown-ups was printing money
  • people are tired of superhero movies
  • The Fallout of trading Luca donic is just unreal
  • I love I love the trade deadline
  • I used to be so nervous when I'd call I'd like go sit in the closet so was super quiet I'd like prepare about exactly what I was to say was like I don't want to get burned by Jim Rome
References (from this video)
No references stored for this video.
Video 8omSPve8FCc Neon Gorilla Interview at 9:52 sentiment: mixed
video_pk 80211 · mention_pk 194843
Neon Gorilla - Shadowrift video thumbnail
Click to watch at 9:52 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Brilliant game.
  • Thematic relevance during the Hong Kong action cinema craze.
  • Had tournament play at Origins.
Cons
  • Was difficult to grow beyond its existing player base.
  • Thematic relevance waned as Asian cinema craze declined.
  • Selling off the rights was necessary due to inability to dedicate time.
  • Balancing the large card pool was a nightmare.
  • No main rotation during the host's ownership.
Thematic elements
  • Martial arts films
Comparison games
none
Mechanics (from transcript analysis)
  • collectible card game (CCG) — A collectible card game with a large card pool and complex balancing issues.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's a tough It's a lot of work. It's a lot of work, a lot of uh time, you know, a lot of upfront costs uh and things like that.
  • Because in my mind, crowdfunding was, hey, I'm a I'm a person and I had this dream and I want to get my game out. Not, hey, we're a successful company, but we're going to do this thing because, you know, uh we want to use your money to buy to to get our stuff and then we'll do it and you test the the waters for us.
  • They'd look at me like, 'Get another job. Get another job. You're you're in the wrong business, man. This sounds like a sucky business, right?'
  • I think the fact that you can market that way and you have a platform, it makes it easier.
  • the only marketing that there's two that I well three con that I would stand by conventions of course, I would go to retailers uh and do demos like you know just drive around hit a bunch of retailers do demo nights and things like that and and teach the game there and then three would be free copies to retailers to put in their library and push the game.
  • I just feel it really should be for the the dreamer that wants wants their game out there kind of thing.
  • the paid preview stuff just doesn't do that well.
  • I think we're all just kind of collectively numb to a lot of that.
  • I believe everyone I mean they have an audience. So, you know, even if they had a hundred people in their audience, but if you know me sending out review copy and I can get, you know, two three people buy it because of that, I feel like I've made you know I've made my my money back psychologically.
  • There's a novelty to that tactile experience of and and being around the table with other people.
  • I almost wonder actually is are board games going to continue to get more and more popular the further we go into AI tech, everyone being jacked into the matrix and that will be like this this um this haven for people to actually still have real human experiences with each other next to each other.
  • Dogs of War will be the the next uh big hit uh of that line.
  • It is great and it's an alien. It's a game about aliens, but also different take. They're not looking to conquer or anything. They're seeking knowledge.
References (from this video)
No references stored for this video.
Video KcYocyWE8Cw Box of Delights Playthrough at 0:04 sentiment: mixed
video_pk 60214 · mention_pk 152653
Box of Delights - Shadowrift video thumbnail
Click to watch at 0:04 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Engaging puzzle with evolving card interactions
  • High thematic tension and monster-realm interactions
  • Rich card variety and thematic components
Cons
  • Late-game pressure from totems can overwhelm town
  • Difficulty in generating villagers and buying power early
  • Complex rules and multiple moving parts can be overwhelming for new players
Thematic elements
  • Heroic defense against shadow threats, guild-like town management, and cooperative puzzle elements
  • Fantasy dungeon-town setting where heroes defend against monsters and manage towns while exploring and sealing rifts
  • Deck-building progression with evolving monster threats and town events
Comparison games
none
Mechanics (from transcript analysis)
  • Deck Building — Players acquire new cards, shuffle, and draw to build stronger hands.
  • deck-building — Players acquire new cards, shuffle, and draw to build stronger hands.
  • Hand Management — Players choose which cards to play, reserve, or discard to optimize actions.
  • Monster phase / risk of doom — Monsters activate and affect town conditions; totems and shadows modify power and can trigger hunts.
  • Resource Management — Coins, magic, and heroism tokens are used to gain cards, cast spells, and trigger effects.
  • Totems and shadow rifts — Totems interact with monster power and the shadow rifts that can reappear or be sealed from play.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • shadow rift deck building game playthrough
  • and offers a great solar puzzle for you
  • it's a pretty exciting deck builder
  • this is the moment we've been waiting for we take two of these heroism cards
  • that's it for now see you next time
References (from this video)
No references stored for this video.
Video g0ytR--Qxss UndeadVikingVideos Discussion at 15:35 sentiment: positive
video_pk 31363 · mention_pk 92388
UndeadVikingVideos - Shadowrift video thumbnail
Click to watch at 15:35 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep world-building and versatile gameplay
  • strong cyberpunk-meets-fantasy vibe
Cons
  • crunchy rules can be dense for new players
Thematic elements
  • high-tech, magic, and urban conspiracies
  • cyberpunk-fantasy blend; espionage and corporate intrigue in a near-future world
  • rich world with grim realism and personal stakes
Comparison games
none
Mechanics (from transcript analysis)
  • Dice pools and skill checks — character-driven actions resolved through dice pools and attribute/skill interactions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I don't care what your rule set is. have as many rules or as few rules as you want.
  • Monster Overhaul is the absolute best monster book of all time.
  • Keep your players on their toes, especially if they're players that have been playing for decades.
  • Chaosium is really knocking it out of the park right now for Call Cthulhu stuff.
  • This is a very good book. It kind of took a little bit from Monster Overhaul.
References (from this video)
No references stored for this video.
Video A7Wv1qTJuxA 3 Minute Board Games Top List at 1:27 sentiment: positive
video_pk 11451 · mention_pk 92201
3 Minute Board Games - Shadowrift video thumbnail
Click to watch at 1:27 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Great heist missions
  • Mission Impossible style feeling
  • Fun GM experience - host ran 6 different campaigns
  • Blends cyberpunk and fantasy elements
Cons
  • Nightmare rules complexity
  • Excessive mechanical overhead
  • Complex electronic warfare rules get in the way of fun
  • Too much work to play and run
Thematic elements
  • Heists and missions
  • Cyberpunk + Fantasy
  • Mission Impossible style
Comparison games
  • James Bond films
  • Mission Impossible films
Mechanics (from transcript analysis)
  • Hacking — Decker character can perform complex electronic warfare
  • Heists — Breaking into facilities and completing mission objectives
  • Rigger Operations — Complex mechanical work for vehicle/drone control
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • throughout my entire board gaming life I've also been a role player as well and to me the two hobbies have always interconnected and overlapped
  • I've always liked board games that tell stories and have always liked a little bit of crunch in my RPGs
  • D&D was the game that got me into role-playing games and the reason I'm probably still playing role-playing games
  • the best things about shadowrun are the heists you can pull the great missions the Mission Impossible style feeling you get of the game
  • when done right it's a darkly humorous incredibly sinister experience combined with just absurdist comedy
  • the war was over belief and what defined what was real and that idea was just a great hook
  • the investigation system felt better than any other game I've come across because you could spend the time and the energy to succeed
  • the Rebel Alliance sourcebook for Star Wars west end games is one of the best RPG source books I've ever read
  • I like the game so much that I almost entirely rewrote the rulebook myself
  • all of creation is called the symphony and everything is music in some way
References (from this video)
No references stored for this video.
Video Kh6Su8mceno Drive Thru Games Top List at 13:32 sentiment: negative
video_pk 1085 · mention_pk 107913
Drive Thru Games - Shadowrift video thumbnail
Click to watch at 13:32 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • strong IP and theme potential
Cons
  • frustrating execution
Thematic elements
  • cooperative heists and missions
  • cyberpunk-fantasy future
  • campaign-driven
Comparison games
  • Pathfinder Adventure Card Game
Mechanics (from transcript analysis)
  • campaign/ scenario-driven play — story arc with evolving cards
  • Cooperative deck-building — build deck during the game to complete missions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's got a very sort of whimsical frenzy dice rolling card play kind of thing.
  • it's sort of a team game but you don't know who's on your team and you're doing deck building and there's some area control.
  • I hate the card play and the card play just drives me bananas.
  • Cooperative Deck Builder.
  • the actual mechanics of moving around in the combat was just mind-numbing for me.
  • I feel like they're really careless with the theme.
References (from this video)
No references stored for this video.
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