Game Info
Year
2021
Collection
Mechanic profile
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Description
Shamans try to restore harmony in a world threatened by Shadows. You'll need to pick a side.
The game combines with ingenuity: hidden roles, competitive play and an original card playing mechanic.
Each played card allows you to stabilise the spirit world, perform a Ritual, acquire an Artefact ; and together they will bring you closer to the final showdown between Shadows and Shamans.
When time comes, the victor will be the one who managed to read through his rivals and stuck to the right side in this never-ending confrontation.
—description from the publisher (translated)
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 4
This page: 4
Sentiment:
pos 4 ·
mix 0 ·
neu 0 ·
neg 0
Showing 1–4 of 4
Video XlDHkAH9N88
The Board Game Garden Top List at 25:13 sentiment: positive
video_pk 40149 · mention_pk 148641
Click to watch at 25:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- unique trader dynamic adds tension
- stunning aesthetic
Cons
- player count variability can affect balance
Thematic elements
- trick-taking with deception and role discovery
- hidden trader theme with witchy artwork
- tense, interaction-driven
Comparison games
- Resist
Mechanics (from transcript analysis)
- hidden trader mechanic — some players are Traders with unique objectives
- Trading — some players are Traders with unique objectives
- Trick-taking — last-card triggers dagger or track effects
- trick-taking with special abilities — last-card triggers dagger or track effects
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Chakra is wonderful
- I absolutely love it and I'm so freaking happy I didn't get rid of it
- Dutch Blitz is the best time
- Rove is absolutely amazing
- Witchcraft is a fantastic card based game
- Azul I am so excited to talk about my number 72
- Role Player is wonderful wonderful game
References (from this video)
No references stored for this video.
Video hwCDHCjt6m0
The Board Game Garden Review at 0:09 sentiment: positive
video_pk 36275 · mention_pk 108632
Click to watch at 0:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Engaging blend of trick-taking and deduction that creates constant tension
- Unique and visually striking card art that enhances immersion
- Interaction-heavy decisions with meaningful consequences from tokens and rituals
Cons
none
Thematic elements
- Hidden identities, deception, ritual power, and calculated risk within a trick-taking framework that blends social interaction with strategic control of a central objective.
- A fantasy-mythic lunar arena where two factions—Shamans and Shadows—vie to influence a Moon-driven objective. The play area features a Moon track and a collection of tokens that shift power, with a modular board layout guiding each round.
- Emergent, player-driven storytelling where roles are revealed over time, rituals trigger board shifts, and the outcome hinges on how players balance bluffing, following, and aim-driven decisions.
Comparison games
none
Mechanics (from transcript analysis)
- Dagger elimination — Certain tokens allow a player to be eliminated on a future turn, creating high-stakes decisions and potential swing turns late in the game.
- End-of-round scoring and lead — After all cards in a trick have been played, the highest-numbered card typically leads the next trick, while the lowest-numbered card may secure a token or advantage, depending on the round state.
- hidden roles — Each player is assigned a hidden role (Shaman or Shadow) at the start, with different victory conditions and subtle incentives that encourage misdirection and inference.
- Moon track / Shadow track — Tokens and card outcomes move a Shadow pawn along a Moon-based track. Movement affects scoring, end-game timing, and potential elimination or advantage on future turns.
- player elimination — Certain tokens allow a player to be eliminated on a future turn, creating high-stakes decisions and potential swing turns late in the game.
- Ritual resolution — When all cards of a single suit have been played, a ritual effect is triggered. This can exchange cards, shift roles, adjust the Moon track, or trigger other board-wide changes that reshape the round.
- Round-based victory to a target — The game continues across multiple rounds until a player reaches eight points, at which point the round ends and the winner is determined from accumulated scores.
- Secret roles — Each player is assigned a hidden role (Shaman or Shadow) at the start, with different victory conditions and subtle incentives that encourage misdirection and inference.
- Token variety and effects — Tokens provide diverse effects such as advancing the Shadow, granting points, revealing a player's role, or placing a dagger for potential elimination, adding layers of strategic planning and risk.
- Trick-taking — A lead suit is established each trick; players may follow or not, but non-matching cards influence the Shadow track and overall position. Lead management and card counting drive strategic tension.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Shaman's is fun and intense really unique and one of my favorite trick games so I definitely recommend you check it out
- the most beautiful art I've ever seen in cards
- an interesting blend of trick taking as well as deduction
References (from this video)
No references stored for this video.
Video IIPgreIALCM
The Board Game Garden Top List at 21:00 sentiment: positive
video_pk 32302 · mention_pk 95467
Click to watch at 21:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Gorgeous artwork and thematic ambition
- Deep trick-taking with hidden roles adds tension
Cons
- Complex explanation can slow early sessions
Thematic elements
- murder mystery with good vs shadow players
Comparison games
- other trick-taking games with hidden roles
Mechanics (from transcript analysis)
- role-based abilities — Shadows vs good players have special actions linked to specific suits.
- tile-mitigation/discovery — Tiles offer actions and can murder other players for advantage.
- Tile/Map Shifting — Tiles offer actions and can murder other players for advantage.
- Trick-taking — Players follow or bend suits with hidden information influencing outcomes.
- trick-taking with hidden roles — Players follow or bend suits with hidden information influencing outcomes.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I love Wizards of the Grimoire if you guys haven't checked it out yet I definitely recommend trying it at least on BGA
- this is the first game from Eerie Idol games
- Barcelona is oh such a fantastic game
- I'm so so happy I now have it in the collection
- I am not the hugest fan of Cooperative games
- oh my goodness I love the way it looks
- you are going to be killing the guests in order to get money from them
References (from this video)
No references stored for this video.
Video uVb9OiFu7Uk
Board Game Garden Top 10 List at 26:16 sentiment: positive
video_pk 27777 · mention_pk 81113
Click to watch at 26:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- art and production quality highly praised
- unique combination of deduction with trick-taking
Cons
- hidden-trader style can be polarizing
- learning curve for new players
Thematic elements
- mystical deduction with hidden traitor dynamics
Comparison games
- Veiled Fate
Mechanics (from transcript analysis)
- hidden roles — shamans and shadows use moon-tracker mechanics to trigger effects and determine victory conditions
- hidden roles and moon tracker — shamans and shadows use moon-tracker mechanics to trigger effects and determine victory conditions
- Trick-taking — players play tricks while some players are shaman/shadow with shared or hidden objectives
- trick-taking with deduction — players play tricks while some players are shaman/shadow with shared or hidden objectives
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Park life is a trick taking game that has this really cool kind of spin on trick taking where basically you are going to win a trick if you play the lowest number
- I think it's really cool the solo version of the game is very fun where you are playing two open hands and basically each round you trying to get both hands to win an equal amount of cards or points
- Naku Dice is a game that I have wanted for so long I played it actually early last year and fell in love with it
- Seas of Strife is my favorite trick taking game
- there is no Trump suit in Rebel Princess as well but the princes kind of act like a trump suit
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–4 of 4