1889, an 18xx game in the series originated by Francis Tresham's 1829, is set in Shikoku Japan. The rules are similar to 1830: Railways & Robber Barons on a smaller and terrain-heavy map.
In 1889, 2-6 players will use money to purchase shares in railroad companies during Share Dealing Rounds. Between subsequent Share Dealing Rounds, railroad corporations then conduct operations on the game board, with the decisions being made by the player who is the major share holder. The game simulates the progression of railroad development during an historic period on Shikoku. Old trains become obsolete while the revenue earnings from cities grows over time. Players will try to purchase the most profitable shares at the right times of the game to maximize earnings in dividends and stock value gains. In the end, the player with the highest value of personal cash and held stocks is the winner.
The game was originally available in kit form from Wild Heaven, and is now also being published by Grand Trunk Games.
- Strong historical flavor
- Tactical decisions in route planning
- Rule complexity
- industrialization and transportation
- Meiji-era Japan, railway expansion
- historical simulation
Mechanics (from transcript analysis)
- economic engine — manage supply/demand and revenue
- Network/route building — creating routes between cities
- Rail network building — creating routes between cities
Video topics + discussion points
Quotes (from this video)
- Glory to Rome.
- watched your gameplay of City of the Big Shoulders a while ago.
- This is stupid simple. It requires four ingredients, three of which I feel pretty confident almost all y'all have in the house.
- Be safe, be smart, hunker down, and enjoy some quality time.